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Found 4 results

  1. In the wake of building enthusiasm for the successfully kickstarted Oculus Rift, Sony chose GDC 2014 to reveal its own virtual reality headset for the PS4. Details about this new piece of technology are scarce, but what we do know is pretty interesting. The headset will function similarly to the Oculus Rift with a head-mounted display at 1080p resolution with a slightly smaller field of view at 90o instead of the Oculus' 100o. Both the Oculus Rift and Morpheus have numerous built-in accelerometers and gyroscopes to accurately track head movements and translate that into in-game camera moves. So far, the biggest difference between the two peripherals is that the Rift will use a built-in camera to track head orientation and movement, while Morpheus will be making use of the PlayStation camera. Shuhei Yoshida, the president of Sony Computer Entertainment, confirmed that the PlayStation camera will be a requirement for Morpheus to function properly. The trade-off for this is that Sony is planning to have Morpheus fully compatible with all PlayStation controllers, even the PS Move (remember that thing?). No price point or release date has been announced as Morpheus is still an early prototype. however, it is a functional prototype and it will be available for demoing at GDC and possibly other events throughout the year. With Oculus and Morpheus heading toward a clash in the untested waters of VR technology, this could be one of the most interesting business battles in the video game industry for quite some time. Is VR the future of video game technology or is it just another fad that will fade away like 3D? View full article
  2. In the wake of building enthusiasm for the successfully kickstarted Oculus Rift, Sony chose GDC 2014 to reveal its own virtual reality headset for the PS4. Details about this new piece of technology are scarce, but what we do know is pretty interesting. The headset will function similarly to the Oculus Rift with a head-mounted display at 1080p resolution with a slightly smaller field of view at 90o instead of the Oculus' 100o. Both the Oculus Rift and Morpheus have numerous built-in accelerometers and gyroscopes to accurately track head movements and translate that into in-game camera moves. So far, the biggest difference between the two peripherals is that the Rift will use a built-in camera to track head orientation and movement, while Morpheus will be making use of the PlayStation camera. Shuhei Yoshida, the president of Sony Computer Entertainment, confirmed that the PlayStation camera will be a requirement for Morpheus to function properly. The trade-off for this is that Sony is planning to have Morpheus fully compatible with all PlayStation controllers, even the PS Move (remember that thing?). No price point or release date has been announced as Morpheus is still an early prototype. however, it is a functional prototype and it will be available for demoing at GDC and possibly other events throughout the year. With Oculus and Morpheus heading toward a clash in the untested waters of VR technology, this could be one of the most interesting business battles in the video game industry for quite some time. Is VR the future of video game technology or is it just another fad that will fade away like 3D?
  3. When we hear news coming out of a big gaming conference like GDC, often it relates to the next big AAA game. However, sometimes that news is about a little game that is hoping to make a difference. Enter: The Forest Project. The Forest Project is a game being put together and crowdsourced by Opaque Multimedia with the goal of using it to provide dementia patients with a soothing visit to a forest, something they might not otherwise be able to experience. using Unreal Engine 4, their goal is to create as high fidelity of an environment as possible, while maintaining easily understood interactive elements. Though dementia patients are the initial target of this endeavor, patients with various cognitive conditions like Alzheimer's or brain trauma could also benefit from the soothing virtual world presented by The Forest Project. Additionally, the game provides care givers with the opportunity to move around a virtual home while experiencing the effects of dementia, allowing them to better understand the people under their care. The idea is that as caregivers better understand their patients, the quality of care goes up. The team at Opaque is looking to raise $90,000 in crowdsourced money to fund their game, a sliver of what many games seek on services like Kickstarter. Should they raise more than their intended goal, more environments are planned like a beach or Christmas-themed areas. Be sure to check out the team's crowdsourcing page if you'd like more information on their project, goals, or if you'd like to be one of their backers. View full article
  4. When we hear news coming out of a big gaming conference like GDC, often it relates to the next big AAA game. However, sometimes that news is about a little game that is hoping to make a difference. Enter: The Forest Project. The Forest Project is a game being put together and crowdsourced by Opaque Multimedia with the goal of using it to provide dementia patients with a soothing visit to a forest, something they might not otherwise be able to experience. using Unreal Engine 4, their goal is to create as high fidelity of an environment as possible, while maintaining easily understood interactive elements. Though dementia patients are the initial target of this endeavor, patients with various cognitive conditions like Alzheimer's or brain trauma could also benefit from the soothing virtual world presented by The Forest Project. Additionally, the game provides care givers with the opportunity to move around a virtual home while experiencing the effects of dementia, allowing them to better understand the people under their care. The idea is that as caregivers better understand their patients, the quality of care goes up. The team at Opaque is looking to raise $90,000 in crowdsourced money to fund their game, a sliver of what many games seek on services like Kickstarter. Should they raise more than their intended goal, more environments are planned like a beach or Christmas-themed areas. Be sure to check out the team's crowdsourcing page if you'd like more information on their project, goals, or if you'd like to be one of their backers.
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