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Found 52 results

  1. Star Citizen has been in development for the past six years following a phenomenally successful Kickstarter campaign. The game has been envisioned and pitched as a spiritual successor to the Wing Commander series with modern sensibilities and a massively multiplayer galaxy. Though Star Citizen has received most of the media attention, the original Kickstarter was also for a single-player campaign set within the Star Citizen universe. That single player campaign was originally slated for release in 2014. However, one thing that neither Cloud Imperium Games nor the fans who backed Star Citizen could have planned on was the massive and ongoing crowdfunding that has gone on since the initial success of the Kickstarter. To date, the company has raised well over $150 million from players who have fallen in love with the dream of what Star Citizen could be. With all of that extra money, the scope of both Star Citizen and Squadron 42 has expanded. The new single-player game will have considerable star power, like Mark Hamill, Gary Oldman, Gillian Anderson, John Rhys-Davies, Mark Strong, Andy Serkis, and more high profile actors and actresses. The acting chops going into Squadron 42 is pretty astounding, even by blockbuster gaming standards. We get to see snippets of that throughout the trailer as Cloud Imperium also shows off their impressive game tech, interesting sci-fi universe, and proves that Squadron 42 still exists and will eventually release. So it is that four years after the projected release date of Squadron 42 we are just now seeing an extended trailer full of gameplay and story (but still no release date). Overall, the trailer is incredibly impressive and looks to be the next hard sci-fi experience on the horizon with a chip on its shoulder to tell a compelling narrative. Add on deep and engaging space combat, and you have a great recipe for something really special. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Star Citizen has been in development for the past six years following a phenomenally successful Kickstarter campaign. The game has been envisioned and pitched as a spiritual successor to the Wing Commander series with modern sensibilities and a massively multiplayer galaxy. Though Star Citizen has received most of the media attention, the original Kickstarter was also for a single-player campaign set within the Star Citizen universe. That single player campaign was originally slated for release in 2014. However, one thing that neither Cloud Imperium Games nor the fans who backed Star Citizen could have planned on was the massive and ongoing crowdfunding that has gone on since the initial success of the Kickstarter. To date, the company has raised well over $150 million from players who have fallen in love with the dream of what Star Citizen could be. With all of that extra money, the scope of both Star Citizen and Squadron 42 has expanded. The new single-player game will have considerable star power, like Mark Hamill, Gary Oldman, Gillian Anderson, John Rhys-Davies, Mark Strong, Andy Serkis, and more high profile actors and actresses. The acting chops going into Squadron 42 is pretty astounding, even by blockbuster gaming standards. We get to see snippets of that throughout the trailer as Cloud Imperium also shows off their impressive game tech, interesting sci-fi universe, and proves that Squadron 42 still exists and will eventually release. So it is that four years after the projected release date of Squadron 42 we are just now seeing an extended trailer full of gameplay and story (but still no release date). Overall, the trailer is incredibly impressive and looks to be the next hard sci-fi experience on the horizon with a chip on its shoulder to tell a compelling narrative. Add on deep and engaging space combat, and you have a great recipe for something really special. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. With the words, "Piracy Is Dead, Long Live Piracy," Justin Farren, the creative director of Skull and Bones, put pirating back into the limelight at E3. The world has changed and piracy in the west has been all but shut down. The east, however, still presents intrepid pirate captains with opportunities. Skull and Bones puts players at the helm of a pirate ship sailing the Indian Ocean, turning it into one wide open hunting ground. Will you be the one who climbs the ranks of the infamous and bloodthirsty to be remembered as one of the most successful pirates of all-time? The central premise of Skull and Bones seems hard to pin down, aside from all of the pirating of course. Players sail the seas in search of treasure and adventure. By various means, players can uncover clues or tips that hint at locations of interest where treasure might be or the route of a vessel worth plundering. Be warned, however. The seas are also home to other players who are also on the hunt for gold and glory. This, I believe, is the central tension around which Skull and Bones has built its gameplay. When players will encounter one another on the high seas - will they ally to take on bigger missions or will they start a fight to the death for one another's booty? Seeing some gameplay helped to give the game a bit more substance. Players will be able to disguise their ships and essentially enter stealth mode by flying the colors of friendly vessels. This will give the advantage of surprise to wily captains or be necessary to sneak by imposing, land-based fortifications. Each ship can be outfitted with a variety of equipment for aesthetic or functional purposes. Some examples include anti-boarding armor, a variety of cannons, and even a ship-based battering ram. Attacking weak trading ships will alert nearby warships that will attempt to corner players and sink them to reclaim stolen property. The largest of these will require the assistance of several players to fight off successfully. Different ships have different special abilities, which will make cooperation all the more important if players wish to survive.... it will also make backstabbing after cooperation has ended more appealing to the more mischievous out there. Skull and Bones will release sometime in 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. With the words, "Piracy Is Dead, Long Live Piracy," Justin Farren, the creative director of Skull and Bones, put pirating back into the limelight at E3. The world has changed and piracy in the west has been all but shut down. The east, however, still presents intrepid pirate captains with opportunities. Skull and Bones puts players at the helm of a pirate ship sailing the Indian Ocean, turning it into one wide open hunting ground. Will you be the one who climbs the ranks of the infamous and bloodthirsty to be remembered as one of the most successful pirates of all-time? The central premise of Skull and Bones seems hard to pin down, aside from all of the pirating of course. Players sail the seas in search of treasure and adventure. By various means, players can uncover clues or tips that hint at locations of interest where treasure might be or the route of a vessel worth plundering. Be warned, however. The seas are also home to other players who are also on the hunt for gold and glory. This, I believe, is the central tension around which Skull and Bones has built its gameplay. When players will encounter one another on the high seas - will they ally to take on bigger missions or will they start a fight to the death for one another's booty? Seeing some gameplay helped to give the game a bit more substance. Players will be able to disguise their ships and essentially enter stealth mode by flying the colors of friendly vessels. This will give the advantage of surprise to wily captains or be necessary to sneak by imposing, land-based fortifications. Each ship can be outfitted with a variety of equipment for aesthetic or functional purposes. Some examples include anti-boarding armor, a variety of cannons, and even a ship-based battering ram. Attacking weak trading ships will alert nearby warships that will attempt to corner players and sink them to reclaim stolen property. The largest of these will require the assistance of several players to fight off successfully. Different ships have different special abilities, which will make cooperation all the more important if players wish to survive.... it will also make backstabbing after cooperation has ended more appealing to the more mischievous out there. Skull and Bones will release sometime in 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Microsoft announced the new Dragon Ball fighting game Sunday at E3, Dragon Ball Fighter Z. The game, from the studio behind 2D fighter Guilty Gear, features a similar style of 2D fighting, as well as 3v3 brawls. The gameplay trailer showed off the chaotic nature of these brawls, complete with a dizzying array of kamehameha blasts. The game will feature cast favorites including Goku, Vegeta, Cell, Frieza, Majin Buu, and more. Dragon Ball Fighter Z is scheduled for an early 2018 release, so keep charging that spirit bomb for now. View full article
  6. Joseph Knoop

    Dragon Ball Fighter Z Officially Revealed

    Microsoft announced the new Dragon Ball fighting game Sunday at E3, Dragon Ball Fighter Z. The game, from the studio behind 2D fighter Guilty Gear, features a similar style of 2D fighting, as well as 3v3 brawls. The gameplay trailer showed off the chaotic nature of these brawls, complete with a dizzying array of kamehameha blasts. The game will feature cast favorites including Goku, Vegeta, Cell, Frieza, Majin Buu, and more. Dragon Ball Fighter Z is scheduled for an early 2018 release, so keep charging that spirit bomb for now.
  7. Extinction made a definite impression when it appeared at this year's E3. Players take on the role of Avil, the last Sentinel of his world, as he fights to prevent humanity's annihilation at the hands of an army of towering ogres. The Attack on Titan-like size disparity between the ogres and Avil leads to really interesting logistical problems - how do you best climb an angry skyscraper bent on killing you? The new gameplay trailer from Iron Galaxy showcases the different ogres, a lore tease, and some of Avil's handy acrobatic moves. Extinction is separated into multiple levels where Avil must defend his city against waves of ogre invaders. These ogres are able to completely destroy the environment - if Avil sits back to do nothing, the city could be completely leveled. In order to fight them, Avil will need to dash through city streets, climb towers, and use whatever the environment can provide to take down the ogres. Ogres come in all kinds of different variations. Some are heavily armored, others have light armor, but massive weapons. The gameplay trailer alludes to numerous other types of ogres that haven't yet been revealed, but we see hulking red brutes and ogres with barbed wire and bones around their piece of armor, hinting that what we have seen so far is only the tip of the ogre-sized iceberg. Extinction will be available on PlayStation 4, Xbox One, and PC early 2018. View full article
  8. Extinction made a definite impression when it appeared at this year's E3. Players take on the role of Avil, the last Sentinel of his world, as he fights to prevent humanity's annihilation at the hands of an army of towering ogres. The Attack on Titan-like size disparity between the ogres and Avil leads to really interesting logistical problems - how do you best climb an angry skyscraper bent on killing you? The new gameplay trailer from Iron Galaxy showcases the different ogres, a lore tease, and some of Avil's handy acrobatic moves. Extinction is separated into multiple levels where Avil must defend his city against waves of ogre invaders. These ogres are able to completely destroy the environment - if Avil sits back to do nothing, the city could be completely leveled. In order to fight them, Avil will need to dash through city streets, climb towers, and use whatever the environment can provide to take down the ogres. Ogres come in all kinds of different variations. Some are heavily armored, others have light armor, but massive weapons. The gameplay trailer alludes to numerous other types of ogres that haven't yet been revealed, but we see hulking red brutes and ogres with barbed wire and bones around their piece of armor, hinting that what we have seen so far is only the tip of the ogre-sized iceberg. Extinction will be available on PlayStation 4, Xbox One, and PC early 2018.
  9. Bioware joined Microsoft at their E3 presentation for the first extensive showing of their new franchise "Anthem." Players operate as "freelancers" in a science fiction universe, living within the walls of Fort Tarsis. Freelancers are the only people brave and capable enough of leaving the fortress, donning robotic power suits with their own unique loadouts and capabilities. The demo began with a character begging the player to rescue a group of non-freelancers who took a job offer outside the walls. After donning the ranger power armor (a mid-range class with all-around effectiveness), the player is joined by a friend with a "colossus" class suit with heavy attack power. It's unclear if Anthem is completely open world, but once outside of Fort Tarsis, the player seems to be able to move about in any direction through a lush jungle filled with wildlife both large and small. After fleeing a high level creature, the two players split up to take on a small group of scavenger enemies. The player character jets down beneath the surface of a river to breach and surprise the enemy at close range. Anthem will definitely be attempting its own system of rewarding players with loot. After ambushing a large group of enemies and taking them out with a volley of heat-seeking mortar and missile fire, the player picks up a legendary volt rife called "Jarra's Wrath." It's certainly as nonsensical in naming its items as Destiny. Anthem also features weather events that ostensibly change how you tackle objectives, including Shaper Storms. Before the demo concludes, the player character is able to invite at least two more friends to their squad for backup, before flying into a mysterious orb shrouded by the storm. Destiny 2 will have at least a little while to bulk up its defense, though, since Anthem is currently scheduled for a Fall 2018 release. What did you folks think of the demo? Does Anthem's seemingly robust gameplay tickle that shooter itch more than Destiny for you? What do you make of the jungle environment, and do you think Bioware will bring more RPG elements into the mix? Let us know in the comments. View full article
  10. Bioware joined Microsoft at their E3 presentation for the first extensive showing of their new franchise "Anthem." Players operate as "freelancers" in a science fiction universe, living within the walls of Fort Tarsis. Freelancers are the only people brave and capable enough of leaving the fortress, donning robotic power suits with their own unique loadouts and capabilities. The demo began with a character begging the player to rescue a group of non-freelancers who took a job offer outside the walls. After donning the ranger power armor (a mid-range class with all-around effectiveness), the player is joined by a friend with a "colossus" class suit with heavy attack power. It's unclear if Anthem is completely open world, but once outside of Fort Tarsis, the player seems to be able to move about in any direction through a lush jungle filled with wildlife both large and small. After fleeing a high level creature, the two players split up to take on a small group of scavenger enemies. The player character jets down beneath the surface of a river to breach and surprise the enemy at close range. Anthem will definitely be attempting its own system of rewarding players with loot. After ambushing a large group of enemies and taking them out with a volley of heat-seeking mortar and missile fire, the player picks up a legendary volt rife called "Jarra's Wrath." It's certainly as nonsensical in naming its items as Destiny. Anthem also features weather events that ostensibly change how you tackle objectives, including Shaper Storms. Before the demo concludes, the player character is able to invite at least two more friends to their squad for backup, before flying into a mysterious orb shrouded by the storm. Destiny 2 will have at least a little while to bulk up its defense, though, since Anthem is currently scheduled for a Fall 2018 release. What did you folks think of the demo? Does Anthem's seemingly robust gameplay tickle that shooter itch more than Destiny for you? What do you make of the jungle environment, and do you think Bioware will bring more RPG elements into the mix? Let us know in the comments.
  11. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront? View full article
  12. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront?
  13. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8. View full article
  14. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8.
  15. The developers of Dishonored 2 revealed a tantalizing 9 minutes of gameplay showcasing Prey. Their upcoming project takes place on a space station that has come under attack by mysterious, shadowy being with the ability to manipulate the world around themselves in mind-bending ways. By surviving, crafting, and upgrading themselves with human and alien abilities, players might just be able to make it out alive. Creative director Raphael Colantonio and lead designer Ricardo Bare narrate the gameplay trailer, which demonstrates some of the basic combat and uses for weapons outside of fighting. Prominently featured is the glue gun, which can freeze tricky mimics in place, but also create platforms to climb on and a way to plug flaming pipes. We also are able to see how gameplay will work when you can turn yourself into any environmental object, like a cup. The ability combinations are already intriguing and only a handful have even been revealed - from an extensive catalog, if the skill trees are to be believed. The whole thing feels an awful lot like System Shock, right down to the wrench the protagonist carries to fend off enemies at the start. If what we are essentially going to be getting a polished BioShock in space experience, I am all in on that idea. Prey launches sometime in 2017 for PlayStation 4, Xbox One, and PC. View full article
  16. Jack Gardner

    Arkane Studios Shares Prey Gameplay

    The developers of Dishonored 2 revealed a tantalizing 9 minutes of gameplay showcasing Prey. Their upcoming project takes place on a space station that has come under attack by mysterious, shadowy being with the ability to manipulate the world around themselves in mind-bending ways. By surviving, crafting, and upgrading themselves with human and alien abilities, players might just be able to make it out alive. Creative director Raphael Colantonio and lead designer Ricardo Bare narrate the gameplay trailer, which demonstrates some of the basic combat and uses for weapons outside of fighting. Prominently featured is the glue gun, which can freeze tricky mimics in place, but also create platforms to climb on and a way to plug flaming pipes. We also are able to see how gameplay will work when you can turn yourself into any environmental object, like a cup. The ability combinations are already intriguing and only a handful have even been revealed - from an extensive catalog, if the skill trees are to be believed. The whole thing feels an awful lot like System Shock, right down to the wrench the protagonist carries to fend off enemies at the start. If what we are essentially going to be getting a polished BioShock in space experience, I am all in on that idea. Prey launches sometime in 2017 for PlayStation 4, Xbox One, and PC.
  17. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One. View full article
  18. The Game Awards showcased a large selection of upcoming titles that captured the imagination of those in attendance and watching via livestream. While all the games shown were indeed hotly anticipated, few titles have as rabid a following as the Mass Effect fanbase who were treated to almost five minutes of gameplay from the upcoming Mass Effect: Andromeda. The 4K gameplay on display in the gameplay trailer demonstrated many scenarios of frantic, fast-paced action that maintains the series' third-person perspective adapted to the fluidity of Dragon Age Inquisition's Frostbite Engine. It doesn't quite seem to be as tactical as past entries, with less of a reliance on cover-based shooting. Most of the actions seemed to be mapped to buttons rather than a mid-action pause screen (though on one occasion the feature does reappear when the player character switches ammo types). The series' trademark dialogue wheel and action prompts remain, clearly shown in an exchange between a provincial thug and the Pathfinder. Players will also still be able to combine abilities to perform combos of some sort. Interestingly, it seems like perhaps stealth will be a more viable way of playing Andromeda than in previous entries - one segment of gameplay shows the player can have the ability to turn invisible in order to line up headshots on unsuspecting sentries. Crafting will be a bigger part of the series than it has since the first Mass Effect title. Players will begin with what they have aboard their ship, but anything else will have to be scavenged and crafted from the materials found on the worlds they find during their exploration. That exploration doesn't come without danger, either. Ravenous beasts prowl the unknown and some are willing to attack on sight. Some planets play host to pirates armed with everything from laser cannons to mechs, others might hold unencountered alien races who might view an intrusion by Council races as an act of war. Once again, Mass Effect offers the thrill of the unknown and it is hard not to get excited at the prospect of revisiting that rich universe to see what BioWare has cooked up in the years since the conclusion of Mass Effect 3. Mass Effect: Andromeda releases Spring 2017 for PC, PlayStation 4, and Xbox One.
  19. QuakeCon is underway and new details have emerged regarding Arkane's reboot of Prey. Arkane's Prey takes place on a space station, called Talos One, that has become infected with a mysterious alien presence. These shadowy creatures can take on numerous forms, from humanoid to tiny, spider-like beings. Not only are these creatures so dangerous that the protagonist, Morgan Yu, warns that even one breaching the station's containment could spell doom for humanity, they also possess the ability to disguise themselves as small objects in the environment - an ability that players will also be able to use at some point in their time with Prey. If that doesn't seem like something that will lead to some pretty amazing Let's Plays, I don't know what would. Talos One operated as a hub of human testing and players will be able to obtain new powers and upgrade via eyeball injection "Neuromods." In-depth crafting will play a large part in the game, as well as creative weapons like a gun that shoots hardening resin, which can be used to freeze enemies or create new paths through the environment. There are a lot of things in this trailer and the details coming out of QuakeCon that scream System Shock with a hint of Dead Space to me. The atmosphere feels thick and authentic, while the action and problem-solving looks like it could be some of the most creative the triple A mainstream has seen in a while. Prey releases in 2017 for PlayStation 4, Xbox One, and PC.
  20. QuakeCon is underway and new details have emerged regarding Arkane's reboot of Prey. Arkane's Prey takes place on a space station, called Talos One, that has become infected with a mysterious alien presence. These shadowy creatures can take on numerous forms, from humanoid to tiny, spider-like beings. Not only are these creatures so dangerous that the protagonist, Morgan Yu, warns that even one breaching the station's containment could spell doom for humanity, they also possess the ability to disguise themselves as small objects in the environment - an ability that players will also be able to use at some point in their time with Prey. If that doesn't seem like something that will lead to some pretty amazing Let's Plays, I don't know what would. Talos One operated as a hub of human testing and players will be able to obtain new powers and upgrade via eyeball injection "Neuromods." In-depth crafting will play a large part in the game, as well as creative weapons like a gun that shoots hardening resin, which can be used to freeze enemies or create new paths through the environment. There are a lot of things in this trailer and the details coming out of QuakeCon that scream System Shock with a hint of Dead Space to me. The atmosphere feels thick and authentic, while the action and problem-solving looks like it could be some of the most creative the triple A mainstream has seen in a while. Prey releases in 2017 for PlayStation 4, Xbox One, and PC. View full article
  21. cinerdella

    Preview: A Look Into Vampyr's Gameplay

    Taking a look at Vampyr's gameplay this afternoon, I realized that I should probably not be as fascinated with rat-infested, disease-ridden, nearly abandoned London as I am. This semi-open world leads players through dark alleys and streets while the rain pours, running down exposed shoulders. Vampire hunters are on the prowl, and your thirst gets stronger as the night grows longer. A dialogue wheel lets you control what you say to your fellow neighbors. Navigating the wheel, it quickly becomes apparent that begging for an invitation into their home is harder than it looks. Vampyr follows popular vampire lore established in classic novels like Dracula, which means that, as a vampire, players have the ability to mesmerize and lure your prey into less conspicuous areas. The more you kill, the more skills unlock in the expansive skill tree. The more people the protagonist feasts on, the more degraded the neighborhood becomes. However, the conditions of the player's neighborhood play a very important role in the quest to cure vampirism, so drinking at will is not advised. The vampire's fighting style allows you to jump between vampire powers and basic melee using medical saws as your weapon of choice. If your blood count drops too low, you won't be able to use your vampire skills. Using both at the same time proves to be a lethal choice, and adds quite an exciting element into the game that I have never seen before. Unable to actually get my hands on a controller, I am itching for the release date in 2017. I can't wait to decide whether or not I'll be a benevolent vampire or a merciless bloodsucker.
  22. Taking a look at Vampyr's gameplay this afternoon, I realized that I should probably not be as fascinated with rat-infested, disease-ridden, nearly abandoned London as I am. This semi-open world leads players through dark alleys and streets while the rain pours, running down exposed shoulders. Vampire hunters are on the prowl, and your thirst gets stronger as the night grows longer. A dialogue wheel lets you control what you say to your fellow neighbors. Navigating the wheel, it quickly becomes apparent that begging for an invitation into their home is harder than it looks. Vampyr follows popular vampire lore established in classic novels like Dracula, which means that, as a vampire, players have the ability to mesmerize and lure your prey into less conspicuous areas. The more you kill, the more skills unlock in the expansive skill tree. The more people the protagonist feasts on, the more degraded the neighborhood becomes. However, the conditions of the player's neighborhood play a very important role in the quest to cure vampirism, so drinking at will is not advised. The vampire's fighting style allows you to jump between vampire powers and basic melee using medical saws as your weapon of choice. If your blood count drops too low, you won't be able to use your vampire skills. Using both at the same time proves to be a lethal choice, and adds quite an exciting element into the game that I have never seen before. Unable to actually get my hands on a controller, I am itching for the release date in 2017. I can't wait to decide whether or not I'll be a benevolent vampire or a merciless bloodsucker. View full article
  23. If Bethesda set a high bar last night for E3 press conferences, Microsoft may have one-upped them. Their presentation was awash with updates to hardware, console exclusive games, exciting indie projects, and actual gameplay footage. The head of Xbox, Phil Spencer, kicked off the presser with the reveal of the Xbox One S console, a smaller version of the Xbox One. The new version of the console comes in white and is 40% smaller than its predecessor. Not only that, but the S boasts two terabytes of storage and supports 4K resolution streaming from Netflix and Amazon. Spencer promises that the updated Xbox One will be able to present even more vivid colors and play UHD Blu-rays. The S will be accompanied by a new, streamlined controller that looks slightly slicker than the original Xbox One controller. The console will be available this coming August starting at $299 (for the 500Gb version). To follow that bombshell up, Spencer welcomed Rod Fergusson to the stage to talk about Gears of War 4. Fergusson revealed that Gears 4 would be one of the first titles to support Xbox Play Anywhere. The new initiative from Microsoft means that any Play Anywhere title bought digitally is playable on Xbox One and Windows 10. Progress and achievements are saved online and shared across platforms. Every co-op mode in Gears of War 4 will support cross-play between PC and console. A new Gears of War-themed Xbox One Elite controller will be available, too. Gameplay was shown depicting a mission in Gears of War 4 in which players are trapped in a storm as the new Swarm enemies collapse upon them. Also, there is a buzzsaw gun. A BUZZSAW GUN! Killer Instinct's developers briefly appeared to toot their horn as the creators of the most-played fighting game on Xbox One. They then revealed that General Raam, the villain from the first Gears of War game, would be their next guest fighter. Armed with a serrated dagger and an intimidating amount of mass, the ugly brute aims to take the free-to-play fighter by storm right now! Players can get their mitts on him as of today for free for the remainder of the week. The next trailer shown was full of majestic, sweeping environments and the roar of car engines. Forza Horizon 3 aims to awe with beautiful scenery into which you can just disappear. The racing title will be set in Australia and part of the Play Anywhere initiative, which they demonstrated live on stage between several different platforms cross-playing together. Forza Horizon 3 offers a four-player campaign co-op for the first time in the series' history. The title will be exclusive to Xbox One and Windows 10 on September 27. A stylish collaboration between Keiji Inafune, the creator of Mega Man and the head of the still-in-development Mighty No. 9, and the developers behind the Metroid Prime series, ReCore made an impressive showing with the world premier of its gameplay. We meet the various characters that make up the friendly faces of ReCore and see them battling various enemies. Players take on the role of Joule Adams as she leads her crew of robotic companions on an adventure to save the isolated planet of Far Eden. Not many more details were shown, but ReCore looks like it is shaping up to be a title to keep an eye on going forward. Square Enix took the stage to talk briefly about Final Fantasy XV. However, they quickly stepped aside to begin a live demonstration of Final Fantasy XV on Xbox One. The demonstration showcased a boss battle against a colossal creature with a heavy emphasis on dodging and movement to avoid attacks. It looked absolutely fantastic, to say the least. Final Fantasy XV releases on September 30. Also, do you like The Division? The Division: Underground expands the world of The Division by adding subway systems to explore and new enemies to fight. It's coming on June 28 to Xbox One. The expansion will come to PC and PlayStation 4 a month later. Microsoft then played the trailer for Battlefield 1 that was shown at EA's Play event yesterday. It still looks great. For those who were hoping for more UI and options for connecting with others on Xbox One, players will now be able to form clubs, private communities for players of all different kinds. There will also be an option called Looking for Group to connect players from all over the world of similar skill levels in multiplayer games. The Arena initiative that Microsoft is launching on Xbox One will be a competitive eSports platform going forward. Players will be able to sign up for tournament play on their Xbox One or the Arena app to play for prizes or for fun. Oh, also you will be able to play your own background music on Xbox One. Most significantly, Microsoft delved into how their cross-play would work. The initial lineup of games that support cross-play will be Gears of War 4, Forza Horizon 3, Sea of Thieves, and Scalebound. One of the biggest reveals for the casual community is definitely the announcement that Minecraft players will now be able to play cross platform with their friends from mobile, PC, and Xbox One. Starting today, players with Xbox Live accounts can try a Minecraft Realm for free across mobile and Windows 10 for an entire free month. Skins and texture packs will be making their way to mobile, too. However, even more exciting than any of that, John Carmack took the stage to demonstrate Gear VR in Minecraft live. Of course, this was followed by the decidedly less kid-friendly, but still light-hearted, reveal of Dead Rising 4, which appears to be set during the holiday season and heralds the return of Frank West. Frank was pretty dearly missed. After all, he's covered wars, you know. The trailer shows Frank smacking down zombies, impaling the shufflers with candy canes, and driving a wide variety of vehicles. Players can expect new zombies and even mobile EXO suits. A neat surprise came in the form of Microsoft offering customizable Xbox One controllers. Customers can choose what colors they want the various components of their controller to be and even have their name or Gamer Tag written on the controller itself. People can check out the premium controllers over on the Xbox Design Lab site. Remember the follow up to LIMBO that was announced two years ago at E3? No? Well, that's okay, because it is back with a new trailer and a release date that is right around the corner. Even though the trailer doesn't show off any gameplay, Inside will release on June 28 for Xbox One and July 7 for PC. Also, LIMBO will be free on Xbox One from June 13-20. We Happy Few also made an impressive appearance. The stealth-adventure title revealed gameplay and interactions between characters. The demo effectively showed how twisted the city of We Happy Few has become under the effects of the mandatory drug known as Joy. The title comes to Xbox One and PC this summer. We Happy Few will also release on Xbox Preview (the Xbox version of Steam's Early Access) in July. CD Projekt RED took the stage to talk about their upcoming game, Gwent. The standalone multiplayer card game will be coming to Xbox One, PlayStation 4, and PC this September when it enters beta. The closed beta for the Xbox One version launches on September 26. Tekken 7 looks like it has absorbed Tekken X Street Fighter to create its E3 trailer that depicted Akuma and Heihachi engaging in fisticuffs. Tekken 7 will release sometime in 2017. As a way of generating some hype and buzz for Tekken, Xbox Live users will receive copies of Tekken Tag Tournament 2 for free. Scalebound by Platinum Games looks as fantastic as ever, though I can't help but worry that the protagonist will become irritating over the course of a full game. Gameplay was shown, depicting a large-scale (pun intended) multiplayer encounter with four warriors facing down a colossal crab-spider-thing. It looks spectacular and the gameplay appears smooth, though the dragons seem to be less than agile. Take a look at the gameplay and let us know what you think! Scalebound is exclusive to Xbox One and Windows 10 and will release in 2017. For the first time, Sea of Thieves gameplay was on display at Microsoft's press conference. After a brief cinematic, presser attendees were shown some pre-recorded and pre-cut footage of several normal people playing Sea of Thieves and cooperating together. It honestly looks like a blast if you can gather a group of friends who want to work together. The first-person pirate game really seems like it will be making waves. For any who thought that zombies might be going away any time soon, Microsoft had not one, but two zombie titles in their presser lineup. State of Decay 2 made its debut with a strange trailer that alternated between lighthearted zombie killing and serious struggles for survival. Players can work together or alone to overcome challenges and survive in a world that has gone mad in the wake of a zombie apocalypse. However you choose to interact with the denizens of State of Decay 2, the world remembers the choices you make as a character. State of Decay 2 releases for Xbox One and PC sometime in 2017. The sequel to one of the most well-received console RTS games in history is on the way. Halo Wars 2 continues the story of the original Halo Wars as the Spirit of Fire and her crew find themselves locked in conflict with a brutal alien warlord named Atriox who leads an army known as The Banished. Players will need to lead their soldiers with all their cunning if they hope to survive the assaults of Atriox and his Banished. Halo Wars 2 is slated for release on February 21, 2017. After the trailer, a brief beta gameplay trailer was shown, depicting what players can expect to experience during the beta that goes from today until June 20. Microsoft held it biggest bombshell for last. After the unveiling of Halo Wars 2, the tech giant revealed Project Scorpio, a second version of the Xbox One that the company claims is the most powerful console constructed to date with a GPU that clocks in at a whopping 6 teraflops, almost five times stronger than the current Xbox One. It will have one of the strongest GPUs ever put into a console. That power will be used to deliver 4K gaming and seamless VR experiences. Despite that power, Phil Spencer emphasized that the guiding priority with Project Scorpio was, "no one gets left behind." All accessories that work with the base Xbox One will also work with Project Scorpio. Project Scorpio is on track for a 2017 holiday release. No price has yet been announced. Overall, I'd say Microsoft knocked their press conference out of the park. Tons of new, interesting games were shown with plenty of gameplay. In a brilliant PR move, they managed to edge away from console exclusivity and bridge the gap between Xbox One and Windows 10. Two new console versions revealed that both have really great selling points. This presentation was very meaty and will give people quite a bit to chew over for the next few days as more coverage rolls out. For more E3 press conference news, check out our ongoing coverage: EA Play Live Bethesda's E3 Press Conference
  24. If Bethesda set a high bar last night for E3 press conferences, Microsoft may have one-upped them. Their presentation was awash with updates to hardware, console exclusive games, exciting indie projects, and actual gameplay footage. The head of Xbox, Phil Spencer, kicked off the presser with the reveal of the Xbox One S console, a smaller version of the Xbox One. The new version of the console comes in white and is 40% smaller than its predecessor. Not only that, but the S boasts two terabytes of storage and supports 4K resolution streaming from Netflix and Amazon. Spencer promises that the updated Xbox One will be able to present even more vivid colors and play UHD Blu-rays. The S will be accompanied by a new, streamlined controller that looks slightly slicker than the original Xbox One controller. The console will be available this coming August starting at $299 (for the 500Gb version). To follow that bombshell up, Spencer welcomed Rod Fergusson to the stage to talk about Gears of War 4. Fergusson revealed that Gears 4 would be one of the first titles to support Xbox Play Anywhere. The new initiative from Microsoft means that any Play Anywhere title bought digitally is playable on Xbox One and Windows 10. Progress and achievements are saved online and shared across platforms. Every co-op mode in Gears of War 4 will support cross-play between PC and console. A new Gears of War-themed Xbox One Elite controller will be available, too. Gameplay was shown depicting a mission in Gears of War 4 in which players are trapped in a storm as the new Swarm enemies collapse upon them. Also, there is a buzzsaw gun. A BUZZSAW GUN! Killer Instinct's developers briefly appeared to toot their horn as the creators of the most-played fighting game on Xbox One. They then revealed that General Raam, the villain from the first Gears of War game, would be their next guest fighter. Armed with a serrated dagger and an intimidating amount of mass, the ugly brute aims to take the free-to-play fighter by storm right now! Players can get their mitts on him as of today for free for the remainder of the week. The next trailer shown was full of majestic, sweeping environments and the roar of car engines. Forza Horizon 3 aims to awe with beautiful scenery into which you can just disappear. The racing title will be set in Australia and part of the Play Anywhere initiative, which they demonstrated live on stage between several different platforms cross-playing together. Forza Horizon 3 offers a four-player campaign co-op for the first time in the series' history. The title will be exclusive to Xbox One and Windows 10 on September 27. A stylish collaboration between Keiji Inafune, the creator of Mega Man and the head of the still-in-development Mighty No. 9, and the developers behind the Metroid Prime series, ReCore made an impressive showing with the world premier of its gameplay. We meet the various characters that make up the friendly faces of ReCore and see them battling various enemies. Players take on the role of Joule Adams as she leads her crew of robotic companions on an adventure to save the isolated planet of Far Eden. Not many more details were shown, but ReCore looks like it is shaping up to be a title to keep an eye on going forward. Square Enix took the stage to talk briefly about Final Fantasy XV. However, they quickly stepped aside to begin a live demonstration of Final Fantasy XV on Xbox One. The demonstration showcased a boss battle against a colossal creature with a heavy emphasis on dodging and movement to avoid attacks. It looked absolutely fantastic, to say the least. Final Fantasy XV releases on September 30. Also, do you like The Division? The Division: Underground expands the world of The Division by adding subway systems to explore and new enemies to fight. It's coming on June 28 to Xbox One. The expansion will come to PC and PlayStation 4 a month later. Microsoft then played the trailer for Battlefield 1 that was shown at EA's Play event yesterday. It still looks great. For those who were hoping for more UI and options for connecting with others on Xbox One, players will now be able to form clubs, private communities for players of all different kinds. There will also be an option called Looking for Group to connect players from all over the world of similar skill levels in multiplayer games. The Arena initiative that Microsoft is launching on Xbox One will be a competitive eSports platform going forward. Players will be able to sign up for tournament play on their Xbox One or the Arena app to play for prizes or for fun. Oh, also you will be able to play your own background music on Xbox One. Most significantly, Microsoft delved into how their cross-play would work. The initial lineup of games that support cross-play will be Gears of War 4, Forza Horizon 3, Sea of Thieves, and Scalebound. One of the biggest reveals for the casual community is definitely the announcement that Minecraft players will now be able to play cross platform with their friends from mobile, PC, and Xbox One. Starting today, players with Xbox Live accounts can try a Minecraft Realm for free across mobile and Windows 10 for an entire free month. Skins and texture packs will be making their way to mobile, too. However, even more exciting than any of that, John Carmack took the stage to demonstrate Gear VR in Minecraft live. Of course, this was followed by the decidedly less kid-friendly, but still light-hearted, reveal of Dead Rising 4, which appears to be set during the holiday season and heralds the return of Frank West. Frank was pretty dearly missed. After all, he's covered wars, you know. The trailer shows Frank smacking down zombies, impaling the shufflers with candy canes, and driving a wide variety of vehicles. Players can expect new zombies and even mobile EXO suits. A neat surprise came in the form of Microsoft offering customizable Xbox One controllers. Customers can choose what colors they want the various components of their controller to be and even have their name or Gamer Tag written on the controller itself. People can check out the premium controllers over on the Xbox Design Lab site. Remember the follow up to LIMBO that was announced two years ago at E3? No? Well, that's okay, because it is back with a new trailer and a release date that is right around the corner. Even though the trailer doesn't show off any gameplay, Inside will release on June 28 for Xbox One and July 7 for PC. Also, LIMBO will be free on Xbox One from June 13-20. We Happy Few also made an impressive appearance. The stealth-adventure title revealed gameplay and interactions between characters. The demo effectively showed how twisted the city of We Happy Few has become under the effects of the mandatory drug known as Joy. The title comes to Xbox One and PC this summer. We Happy Few will also release on Xbox Preview (the Xbox version of Steam's Early Access) in July. CD Projekt RED took the stage to talk about their upcoming game, Gwent. The standalone multiplayer card game will be coming to Xbox One, PlayStation 4, and PC this September when it enters beta. The closed beta for the Xbox One version launches on September 26. Tekken 7 looks like it has absorbed Tekken X Street Fighter to create its E3 trailer that depicted Akuma and Heihachi engaging in fisticuffs. Tekken 7 will release sometime in 2017. As a way of generating some hype and buzz for Tekken, Xbox Live users will receive copies of Tekken Tag Tournament 2 for free. Scalebound by Platinum Games looks as fantastic as ever, though I can't help but worry that the protagonist will become irritating over the course of a full game. Gameplay was shown, depicting a large-scale (pun intended) multiplayer encounter with four warriors facing down a colossal crab-spider-thing. It looks spectacular and the gameplay appears smooth, though the dragons seem to be less than agile. Take a look at the gameplay and let us know what you think! Scalebound is exclusive to Xbox One and Windows 10 and will release in 2017. For the first time, Sea of Thieves gameplay was on display at Microsoft's press conference. After a brief cinematic, presser attendees were shown some pre-recorded and pre-cut footage of several normal people playing Sea of Thieves and cooperating together. It honestly looks like a blast if you can gather a group of friends who want to work together. The first-person pirate game really seems like it will be making waves. For any who thought that zombies might be going away any time soon, Microsoft had not one, but two zombie titles in their presser lineup. State of Decay 2 made its debut with a strange trailer that alternated between lighthearted zombie killing and serious struggles for survival. Players can work together or alone to overcome challenges and survive in a world that has gone mad in the wake of a zombie apocalypse. However you choose to interact with the denizens of State of Decay 2, the world remembers the choices you make as a character. State of Decay 2 releases for Xbox One and PC sometime in 2017. The sequel to one of the most well-received console RTS games in history is on the way. Halo Wars 2 continues the story of the original Halo Wars as the Spirit of Fire and her crew find themselves locked in conflict with a brutal alien warlord named Atriox who leads an army known as The Banished. Players will need to lead their soldiers with all their cunning if they hope to survive the assaults of Atriox and his Banished. Halo Wars 2 is slated for release on February 21, 2017. After the trailer, a brief beta gameplay trailer was shown, depicting what players can expect to experience during the beta that goes from today until June 20. Microsoft held it biggest bombshell for last. After the unveiling of Halo Wars 2, the tech giant revealed Project Scorpio, a second version of the Xbox One that the company claims is the most powerful console constructed to date with a GPU that clocks in at a whopping 6 teraflops, almost five times stronger than the current Xbox One. It will have one of the strongest GPUs ever put into a console. That power will be used to deliver 4K gaming and seamless VR experiences. Despite that power, Phil Spencer emphasized that the guiding priority with Project Scorpio was, "no one gets left behind." All accessories that work with the base Xbox One will also work with Project Scorpio. Project Scorpio is on track for a 2017 holiday release. No price has yet been announced. Overall, I'd say Microsoft knocked their press conference out of the park. Tons of new, interesting games were shown with plenty of gameplay. In a brilliant PR move, they managed to edge away from console exclusivity and bridge the gap between Xbox One and Windows 10. Two new console versions revealed that both have really great selling points. This presentation was very meaty and will give people quite a bit to chew over for the next few days as more coverage rolls out. For more E3 press conference news, check out our ongoing coverage: EA Play Live Bethesda's E3 Press Conference View full article
  25. The upcoming RPG from Spiders and Focus Home Interactive that features terrifying space monsters and humans who can manipulate electricity at will seems to be shaping up to be a really interesting project. The latest trailer gives a rundown of the setting, basic story concepts, and gameplay features. After some tantalizing glimpses of the world and some intriguing words about the lore, the devs begin to detail the combat mechanics, enemies, factions, and choices available to characters in most situations. Each combat stance has its own in-depth skill tree to level, along with the skill tree for the player's electrical technomancer powers. Several new enemy creatures make their debut in this trailer, too, and they have intriguing designs. As players progress, they will have to make choices that affect hoe different factions respond to them. In turn, this also affects how companions react to the player and aligning with certain factions can result in companions leaving entirely. We catch glimpses of the cast of potential companion character near the end for the first time. At one point, the developers mention that they estimate that The Technomancer will take most players up to 40 hours to complete all the various quests and storylines. The Technomancer releases June 21 for PlayStation 4, Xbox One, and PC. View full article
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