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Found 8 results

  1. Have you ever wanted to run a day spa? No? What if I told you that your day spa could be run, operated, and patronized by adorable, smiling marshmallows? That's exactly the case with Marshmallow Day Spa, a new (and free!) game coming out of the Winter Jam 2019 game jam event hosted by itch.io. Winter Jam 2019 had the theme of "hot chocolate" and the event received fifteen submissions. Teams had from January 4 at 1:59am CST until January 7 at 1:59am CST to come up with an original idea for a game based on the prompt and create a working version of that idea from scratch. Game jams always bring out the strangest and most creative ideas from developers by putting them under strict time constraints. Occasionally, this leads to some brilliant ideas for games that can be fleshed out in more detail later. One of the stand outs from this year's Winter Jam event was Marshmallow Day Spa, a game that puts players in the marshy body of a mallow who just wants to run a great spa for its fellow mallows. Players have to run around the spa to see to the needs of their stressed out guests. To optimally take care of them, players need to create the perfectly warm hot chocolate hot tub for them to really let go of their anxiety. Don't forget to add the very necessary milk and toppings! Marshmallow Day Spa was developed by Ryan Pocock, Jasmin Habezai-Fekri, Megan McCurdy, and Maeve Broadbin. Pocock handled the programming and general design of Marshmallow Day Spa with Habezai-Fekri crafting the environments and pitching in with the textures. McCurdy wore many hats, working as both a 3D and texture artist, rigging and animating the world, and designing the levels. Broadbin came up with the concept art and designed the user interface. Keep in mind that all of this game was, essentially, thrown together in three days - which is pretty freakin' incredible. It even has controller support if you don't want to use a keyboard to play. You can download and play Marshmallow Day Spa for free on itch.io. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Have you ever wanted to run a day spa? No? What if I told you that your day spa could be run, operated, and patronized by adorable, smiling marshmallows? That's exactly the case with Marshmallow Day Spa, a new (and free!) game coming out of the Winter Jam 2019 game jam event hosted by itch.io. Winter Jam 2019 had the theme of "hot chocolate" and the event received fifteen submissions. Teams had from January 4 at 1:59am CST until January 7 at 1:59am CST to come up with an original idea for a game based on the prompt and create a working version of that idea from scratch. Game jams always bring out the strangest and most creative ideas from developers by putting them under strict time constraints. Occasionally, this leads to some brilliant ideas for games that can be fleshed out in more detail later. One of the stand outs from this year's Winter Jam event was Marshmallow Day Spa, a game that puts players in the marshy body of a mallow who just wants to run a great spa for its fellow mallows. Players have to run around the spa to see to the needs of their stressed out guests. To optimally take care of them, players need to create the perfectly warm hot chocolate hot tub for them to really let go of their anxiety. Don't forget to add the very necessary milk and toppings! Marshmallow Day Spa was developed by Ryan Pocock, Jasmin Habezai-Fekri, Megan McCurdy, and Maeve Broadbin. Pocock handled the programming and general design of Marshmallow Day Spa with Habezai-Fekri crafting the environments and pitching in with the textures. McCurdy wore many hats, working as both a 3D and texture artist, rigging and animating the world, and designing the levels. Broadbin came up with the concept art and designed the user interface. Keep in mind that all of this game was, essentially, thrown together in three days - which is pretty freakin' incredible. It even has controller support if you don't want to use a keyboard to play. You can download and play Marshmallow Day Spa for free on itch.io. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Earlier this month, Waypoint ran a month long game jam called New Jam City that attracted a number of interesting entries. One of these entries lovingly resurrected the Noid, an advertising mascot for Domino's Pizza in the mid-80s. Strangely, the Noid managed to become somewhat popular, resulting in several video game adaptations of the character over the years. One of these was Capcom's Yo! Noid! for the NES in 1990. It wasn't a particularly great game, which is why the creation of a direct sequel, even as a game jam entry, is turning some heads. Yo! Noid II: Enter the Void ia a reimagining of the Noid as an early PlayStation One/N64 platformer that plays like a strange cross between Mario 64 and Tomb Raider. The game begins with the titular Noid losing his trusty yo-yo and platforming through New York City to get it back. However, that certainly isn't the end of the adventure. After obtaining the yo-yo, the Noid falls into the Noid Void, an interdimensional wasteland populated by strange mushroom creatures and peppered with various pizza-themed levels and collectibles. This is where Yo! Noid II opens up and allows for exploration and a great deal of puzzle solving. I'm going to level with you, this game is actually fun. Not in an ironic, "haha, isn't it dumb that they made a game starring the Noid?" way (though don't get me wrong, it is absolutely dumb that someone made another game that was in any way affiliated with the Noid, a fact that the developers certainly understood and embraced to great effect)- I genuinely enjoyed playing Yo! Noid II. Wall jumping and running work rather well when paired with a ledge grab mechanic that comes in very handy. The Noid can even use his yo-yo to swing between platforms, pull levers, and open pizza portals to other worlds. Oh, the Noid also dabs now, because of course he does. All of this is done in an endearingly janky style that's meant to be a call back to those early 3D platformers that both enthralled and frustrated a generation. It's unclear if the somewhat wonky and temperamental camera was designed to bring out that style or if it's simply a frustrating camera. However, for a short nostalgia experiment with a sense of humor like Yo! Noid II, I'm willing to give the benefit of the doubt. Yo! Noid II: Enter the Void is a far, far better game than the Noid has ever deserved, but it's free at the moment and certainly worth your time. You can download it directly from the developers to see what the Noid is up to in this age of HD gaming. There's also an official soundtrack because why not? The Noid is a thing again, so why not?
  4. Earlier this month, Waypoint ran a month long game jam called New Jam City that attracted a number of interesting entries. One of these entries lovingly resurrected the Noid, an advertising mascot for Domino's Pizza in the mid-80s. Strangely, the Noid managed to become somewhat popular, resulting in several video game adaptations of the character over the years. One of these was Capcom's Yo! Noid! for the NES in 1990. It wasn't a particularly great game, which is why the creation of a direct sequel, even as a game jam entry, is turning some heads. Yo! Noid II: Enter the Void ia a reimagining of the Noid as an early PlayStation One/N64 platformer that plays like a strange cross between Mario 64 and Tomb Raider. The game begins with the titular Noid losing his trusty yo-yo and platforming through New York City to get it back. However, that certainly isn't the end of the adventure. After obtaining the yo-yo, the Noid falls into the Noid Void, an interdimensional wasteland populated by strange mushroom creatures and peppered with various pizza-themed levels and collectibles. This is where Yo! Noid II opens up and allows for exploration and a great deal of puzzle solving. I'm going to level with you, this game is actually fun. Not in an ironic, "haha, isn't it dumb that they made a game starring the Noid?" way (though don't get me wrong, it is absolutely dumb that someone made another game that was in any way affiliated with the Noid, a fact that the developers certainly understood and embraced to great effect)- I genuinely enjoyed playing Yo! Noid II. Wall jumping and running work rather well when paired with a ledge grab mechanic that comes in very handy. The Noid can even use his yo-yo to swing between platforms, pull levers, and open pizza portals to other worlds. Oh, the Noid also dabs now, because of course he does. All of this is done in an endearingly janky style that's meant to be a call back to those early 3D platformers that both enthralled and frustrated a generation. It's unclear if the somewhat wonky and temperamental camera was designed to bring out that style or if it's simply a frustrating camera. However, for a short nostalgia experiment with a sense of humor like Yo! Noid II, I'm willing to give the benefit of the doubt. Yo! Noid II: Enter the Void is a far, far better game than the Noid has ever deserved, but it's free at the moment and certainly worth your time. You can download it directly from the developers to see what the Noid is up to in this age of HD gaming. There's also an official soundtrack because why not? The Noid is a thing again, so why not? View full article
  5. If you haven't heard of Titan Souls yet, you are missing out. Conceived of as an entry in the Ludum Dare game jam back in 2013, the idea stuck with creators Mark Foster, David Fenn, and Andrew Gleeson. Together, they decided that they would make Titan Souls a full game. And make it, they did! It releases on April 14. Until then, you can try your hand at mastering the demo they've put together that remasters their original game jam prototype. The core idea of Titan Souls is that you are armed with a bow and only one arrow. You can slay the bosses in one shot, but they can also kill you instantly if one of their attacks connects. Titan Souls revolves around carefully timing and positioning attacks. It is intense and more than a little nerve-racking in the best possible way. You can download the demo on the Steam Store page for if you're curious. Titan Souls releases on April 14 for PC, Mac, PlayStation 4, and PS Vita.
  6. If you haven't heard of Titan Souls yet, you are missing out. Conceived of as an entry in the Ludum Dare game jam back in 2013, the idea stuck with creators Mark Foster, David Fenn, and Andrew Gleeson. Together, they decided that they would make Titan Souls a full game. And make it, they did! It releases on April 14. Until then, you can try your hand at mastering the demo they've put together that remasters their original game jam prototype. The core idea of Titan Souls is that you are armed with a bow and only one arrow. You can slay the bosses in one shot, but they can also kill you instantly if one of their attacks connects. Titan Souls revolves around carefully timing and positioning attacks. It is intense and more than a little nerve-racking in the best possible way. You can download the demo on the Steam Store page for if you're curious. Titan Souls releases on April 14 for PC, Mac, PlayStation 4, and PS Vita. View full article
  7. Put together by Joe Kinglake and Bradley Smith, Remember the Fallen emerged during a game jam lasting merely 48 hours as a fully playable and effective game. The game jam in question was put on by TheWalkingDead.com, and asked participants to develop games with the theme of "all out war. Developers were given 48 hours to whip up a functional game from scratch. Finished games were then judged by Robert Kirkman, creator of The Walking Dead. Though there were numerous worthy entries (including one that pitted zombies against tigers), Remember the Fallen was declared the victor. TheWalkingDead.com did an excellent interview with them following their achievement, which you can read for yourself. After playing the game, it is not hard to see why Kirkman chose Remember the Fallen as the game jam champion. Players take on the role of someone who comes across a small village that has been reduced to rubble. Everything is destroyed except for the recent graves of five soldiers. As soft music plays, players traverse the ruins, picking roses to place at the graves of the fallen. The game takes only a few minutes to complete, but it is nonetheless effective at stirring up emotions. What does the future have in store for Remember the Fallen? Will it be left as is? Or will it be made into a full game? In either case, you should do yourself a favor and spend a couple minutes remembering the fallen. Remember the Fallen can be played here. View full article
  8. Put together by Joe Kinglake and Bradley Smith, Remember the Fallen emerged during a game jam lasting merely 48 hours as a fully playable and effective game. The game jam in question was put on by TheWalkingDead.com, and asked participants to develop games with the theme of "all out war. Developers were given 48 hours to whip up a functional game from scratch. Finished games were then judged by Robert Kirkman, creator of The Walking Dead. Though there were numerous worthy entries (including one that pitted zombies against tigers), Remember the Fallen was declared the victor. TheWalkingDead.com did an excellent interview with them following their achievement, which you can read for yourself. After playing the game, it is not hard to see why Kirkman chose Remember the Fallen as the game jam champion. Players take on the role of someone who comes across a small village that has been reduced to rubble. Everything is destroyed except for the recent graves of five soldiers. As soft music plays, players traverse the ruins, picking roses to place at the graves of the fallen. The game takes only a few minutes to complete, but it is nonetheless effective at stirring up emotions. What does the future have in store for Remember the Fallen? Will it be left as is? Or will it be made into a full game? In either case, you should do yourself a favor and spend a couple minutes remembering the fallen. Remember the Fallen can be played here.
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