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Found 12 results

  1. HOF Studios, a small, four-person team based in Atlanta, has been working on Depth of Extinction for the past few years. Fueled by a nostalgia for classic '90s tactics titles like XCOM: UFO Defense and drawing from more modern strategy titles like XCOM 2 and FTL: Faster Than Light, HOF Studios has created a game that makes use of those familiar mechanics to tell a new, challenging tale that delves deep into the unknown depths of Earth's oceans. Depth of Extinction takes place thousands of years in the future. An apocalyptic event shrouded in mystery caused the sea level to rise drastically, plunging most of humanity into its freezing bottom. The remnants, known as the Creators, rebuilt society as best they could, before quietly fading from history. Their advanced technology still litters the planet, leaving great power open to plundering and abuse. The most stable civilization formed out of the ashes of the apocalypse is The Republic. Denizens of The Republic have long relied on Creator machines to live in the new world. However, those machines have begun to fail, leaving it vulnerable to high sea marauders and a rumored army of killer robots. To survive, The Republic needs to send out its bravest warriors to explore the unknown and discover solutions to its mounting problems. Of course, solving the issues facing The Republic will put players into violent conflict in the outside world. To that end, players can customize their soldiers from eight classes and outfit them with over a hundred different pieces of armor, weapons, and special items. Players will have to contend with random encounters with the ever present threat of permadeath looming over each and every action while they move through the . Mike Stumhofer, the founder and lead developer at HOF Studios, released a statement reflecting on the release of Depths of Extinction: I started playing tactics games in the ‘90s with the X-COM franchise. It’s funny to think that I’ve had a long-running love for the genre for a couple of decades now. My favorite game at that time was Terror from the Deep. Depth of Extinction is essentially a spiritual remake of that game with a fresh take on the modern XCOM gameplay mechanics – including random encounters. Most games focus on creating threats to humanity like aliens, zombies, vampires or other monsters. Our game is grounded in something more realistic. The greatest threat to humanity is humanity itself. Our characters don't know what caused the fall or how we got to where we are, but we know that the root of the evil was humanity itself. Depth of Extinction is now available on PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. HOF Studios, a small, four-person team based in Atlanta, has been working on Depth of Extinction for the past few years. Fueled by a nostalgia for classic '90s tactics titles like XCOM: UFO Defense and drawing from more modern strategy titles like XCOM 2 and FTL: Faster Than Light, HOF Studios has created a game that makes use of those familiar mechanics to tell a new, challenging tale that delves deep into the unknown depths of Earth's oceans. Depth of Extinction takes place thousands of years in the future. An apocalyptic event shrouded in mystery caused the sea level to rise drastically, plunging most of humanity into its freezing bottom. The remnants, known as the Creators, rebuilt society as best they could, before quietly fading from history. Their advanced technology still litters the planet, leaving great power open to plundering and abuse. The most stable civilization formed out of the ashes of the apocalypse is The Republic. Denizens of The Republic have long relied on Creator machines to live in the new world. However, those machines have begun to fail, leaving it vulnerable to high sea marauders and a rumored army of killer robots. To survive, The Republic needs to send out its bravest warriors to explore the unknown and discover solutions to its mounting problems. Of course, solving the issues facing The Republic will put players into violent conflict in the outside world. To that end, players can customize their soldiers from eight classes and outfit them with over a hundred different pieces of armor, weapons, and special items. Players will have to contend with random encounters with the ever present threat of permadeath looming over each and every action while they move through the . Mike Stumhofer, the founder and lead developer at HOF Studios, released a statement reflecting on the release of Depths of Extinction: I started playing tactics games in the ‘90s with the X-COM franchise. It’s funny to think that I’ve had a long-running love for the genre for a couple of decades now. My favorite game at that time was Terror from the Deep. Depth of Extinction is essentially a spiritual remake of that game with a fresh take on the modern XCOM gameplay mechanics – including random encounters. Most games focus on creating threats to humanity like aliens, zombies, vampires or other monsters. Our game is grounded in something more realistic. The greatest threat to humanity is humanity itself. Our characters don't know what caused the fall or how we got to where we are, but we know that the root of the evil was humanity itself. Depth of Extinction is now available on PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. When the roguelike trend crested several years ago, FTL stood high among its brethren. There wasn't really much like it at the time (and to be honest, there still isn't much like it). Fleeing from an oncoming force of Rebels, a lone ship must make its way across the stars to alert the Federation of the oncoming danger - and perhaps equip itself well enough along the way to defeat the Rebel flagship. It's hard, tactical, and completely different every time you boot up a new game. The team at Subset Games should be very proud of what they achieved. So why are we talking about FTL now? A. Jack has been itching to talk about it for a while, but couldn't nail down a full episode co-hosts B. Subset Games' next title, Into the Breach, will be launching sometime soon and sometimes it's nice for this show to be somewhat topical. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Line Defense 'Reversing the Alien Attack' by Stam (http://ocremix.org/remix/OCR03678) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. When the roguelike trend crested several years ago, FTL stood high among its brethren. There wasn't really much like it at the time (and to be honest, there still isn't much like it). Fleeing from an oncoming force of Rebels, a lone ship must make its way across the stars to alert the Federation of the oncoming danger - and perhaps equip itself well enough along the way to defeat the Rebel flagship. It's hard, tactical, and completely different every time you boot up a new game. The team at Subset Games should be very proud of what they achieved. So why are we talking about FTL now? A. Jack has been itching to talk about it for a while, but couldn't nail down a full episode co-hosts B. Subset Games' next title, Into the Breach, will be launching sometime soon and sometimes it's nice for this show to be somewhat topical. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Line Defense 'Reversing the Alien Attack' by Stam (http://ocremix.org/remix/OCR03678) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  5. The future of humanity is bleak. Or rather, the future seems so in Subset Games' dark vision of it in their upcoming title Into The Breach. Far into the future, humanity struggles to survive in the wake of an apocalypse only to find themselves beset on all sides by gigantic creatures that seem to have bred beneath the earth. In an effort to save what little of humanity remains, players must pilot giant mechs and battle these monsters. Subset Games have gone a much different direction with the gameplay of Into The Breach, deviating from the successful design they implemented for ship-to-ship combat and randomly generated role-playing in FTL: Faster Than Light. Into The Breach is actually a turn-based strategy game, taking cues from franchises like Advanced Wars and Fire Emblem. Maps are randomly generated and terrain features like buildings, mountains, and forests take damage as players wage their battles against the bug forces. Units will gain experience as they fight, becoming more powerful the longer they stay alive. Some stages will hold bonus objectives that grant additional rewards as players progress through their frantic final war for survival. Of course, there are still some elements of FTL in there - Subset Games wouldn't want to make things too easy, right? Should a player fail to successfully defend the last of humanity, they have been outfitted with a time travel device to allow them to try again. Each time a player travels back in time, the world will be altered and randomly generate, which will in turn change the war against the kaiju. That means the Into The Breech is more than willing to cut players down for poor strategic decisions. Into The Breach is currently planned as a single-player game that will release for Windows, Mac, and Linux. No release date has been given and likely won't be revealed any time soon. Each platform will likely launch sequentially rather than all at once.
  6. The future of humanity is bleak. Or rather, the future seems so in Subset Games' dark vision of it in their upcoming title Into The Breach. Far into the future, humanity struggles to survive in the wake of an apocalypse only to find themselves beset on all sides by gigantic creatures that seem to have bred beneath the earth. In an effort to save what little of humanity remains, players must pilot giant mechs and battle these monsters. Subset Games have gone a much different direction with the gameplay of Into The Breach, deviating from the successful design they implemented for ship-to-ship combat and randomly generated role-playing in FTL: Faster Than Light. Into The Breach is actually a turn-based strategy game, taking cues from franchises like Advanced Wars and Fire Emblem. Maps are randomly generated and terrain features like buildings, mountains, and forests take damage as players wage their battles against the bug forces. Units will gain experience as they fight, becoming more powerful the longer they stay alive. Some stages will hold bonus objectives that grant additional rewards as players progress through their frantic final war for survival. Of course, there are still some elements of FTL in there - Subset Games wouldn't want to make things too easy, right? Should a player fail to successfully defend the last of humanity, they have been outfitted with a time travel device to allow them to try again. Each time a player travels back in time, the world will be altered and randomly generate, which will in turn change the war against the kaiju. That means the Into The Breech is more than willing to cut players down for poor strategic decisions. Into The Breach is currently planned as a single-player game that will release for Windows, Mac, and Linux. No release date has been given and likely won't be revealed any time soon. Each platform will likely launch sequentially rather than all at once. View full article
  7. Jack Gardner

    The Best Games Period - Episode 9 - Braid

    When Braid released on the Xbox 360's fledgling Xbox Live service, it changed everything for the indie games industry. It broke the barrier between artistic game development and more entrenched industry institutions. Its legacy is hard to ignore. The discussion in this episode gets a bit heated, so you know you're in for something good. Does Braid stand as one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro Music: FTL 'Faster Than Rock' by Little V (http://ocremix.org/remix/OCR03137) New episodes of The Best Games Period will be released every Monday
  8. When Braid released on the Xbox 360's fledgling Xbox Live service, it changed everything for the indie games industry. It broke the barrier between artistic game development and more entrenched industry institutions. Its legacy is hard to ignore. The discussion in this episode gets a bit heated, so you know you're in for something good. Does Braid stand as one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro Music: FTL 'Faster Than Rock' by Little V (http://ocremix.org/remix/OCR03137) New episodes of The Best Games Period will be released every Monday View full article
  9. The award-winning game Faster Than Light is receiving a free expansion that includes a slew of new features and it will now see an iOS release on the iPad. FTL, a beautiful, brutally difficult Rogue-like game, is one of my favorite indie games or the last few years. You take command of a spaceship tasked with warning the Federation of an impending attack by rebel forces. Every playthrough is drastically different and exhilarating, and players find them selves compelled to play again and again even though beating the game is a near herculean feat of micromanagement and luck. The expansion includes new tools, systems, and weapon abilities including: mind control, hacking, area of effect targeting, weapon overcharging, and basically more of everything. A new sector as well as new events have been added to the game, written by returning writer Tom Jubert and special guest Chris Avellone, who has worked on Planescape, Wasteland 2, and Project Eternity. Additionally, developer Subset games has listened to community feedback and added a few oft requested features like saving crew positions on the ship, the ability to save and quit during combat, and finding more items to purchase in stores. As someone who loves FTL, this is pretty much a dream come true. The PC and iPad versions will launch at the same time in early 2014. Subset will also be working to get FTL on Android tablets, but will not be bringing the title to phones due to the limited amount of interface space. View full article
  10. Jack Gardner

    FTL: Advanced Edition Coming Soon

    The award-winning game Faster Than Light is receiving a free expansion that includes a slew of new features and it will now see an iOS release on the iPad. FTL, a beautiful, brutally difficult Rogue-like game, is one of my favorite indie games or the last few years. You take command of a spaceship tasked with warning the Federation of an impending attack by rebel forces. Every playthrough is drastically different and exhilarating, and players find them selves compelled to play again and again even though beating the game is a near herculean feat of micromanagement and luck. The expansion includes new tools, systems, and weapon abilities including: mind control, hacking, area of effect targeting, weapon overcharging, and basically more of everything. A new sector as well as new events have been added to the game, written by returning writer Tom Jubert and special guest Chris Avellone, who has worked on Planescape, Wasteland 2, and Project Eternity. Additionally, developer Subset games has listened to community feedback and added a few oft requested features like saving crew positions on the ship, the ability to save and quit during combat, and finding more items to purchase in stores. As someone who loves FTL, this is pretty much a dream come true. The PC and iPad versions will launch at the same time in early 2014. Subset will also be working to get FTL on Android tablets, but will not be bringing the title to phones due to the limited amount of interface space.
  11. Well, it is that time again. Prepare to pay what you want for a selection of great games! What if I told you that there was a magical land where everything was perfect and you could pay what you wanted for anything your heart desired? Well, I'd be lying. However, a small sliver of that exists in the form of The Humble Indie Bundle, a collection of games for which people can pay as much as they want. Purchasers can then choose how much money goes to the developers, to Humble Indie Bundle, and to various other partners. If you pay more than the average, you unlock more games in your purchased bundle. Bundle number nine comes with the following: Trine 2: The Complete Story, Mark of the Ninja, Eets Munchies Beta, and Brütal Legend. Donate more than the current $4.41 average and you get FTL: Faster Than Light and Fez. Additionally, all games come DRM free and soundtracks are included. Juest head on over to humblebundle.com to get started. View full article
  12. Jack Gardner

    Humble Indie Bundle 9 Now Available

    Well, it is that time again. Prepare to pay what you want for a selection of great games! What if I told you that there was a magical land where everything was perfect and you could pay what you wanted for anything your heart desired? Well, I'd be lying. However, a small sliver of that exists in the form of The Humble Indie Bundle, a collection of games for which people can pay as much as they want. Purchasers can then choose how much money goes to the developers, to Humble Indie Bundle, and to various other partners. If you pay more than the average, you unlock more games in your purchased bundle. Bundle number nine comes with the following: Trine 2: The Complete Story, Mark of the Ninja, Eets Munchies Beta, and Brütal Legend. Donate more than the current $4.41 average and you get FTL: Faster Than Light and Fez. Additionally, all games come DRM free and soundtracks are included. Juest head on over to humblebundle.com to get started.
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