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Found 4 results

  1. The prolific developer and publisher Interplay Entertainment has begun the process of selling its library of intellectual property rights. Interplay was known for creating games like Bard's Tale, Fallout, Boogerman, and the Earthworm Jim series, as well as publishing classics like Baldur's Gate and Descent. Recent years have seen Interplay winding down its game development and publishing operations to a mere trickle which seems in imminent danger of disappearing entirely. As a press release about the recent business decision makes clear, Interplay is in the process of selling a huge number of games. It reads that the "expected sale represents some 70 titles and dozens of characters." The president of Interplay, Eric Caen, released a statement on the decision to sell off so many properties: Interplay has entertained millions of players with its well-recognized games, including Earthworm Jim, Freespace, Giants, Kingpin, Messiah, MDK, Run Like Hell, Sacrifice, Battlechess, Clayfighter, Dark Alliance, and Descent. As game creators, we are proud of the entertainment these properties have provided over the years. With the proliferation of mobile, augmented reality, virtual reality and other new forms of consumption, we believe that consumers are ready to experience and interact with Interplay's characters, stories and game play in ways never possible before. We look forward to seeing how this unique portfolio of interactive entertainment icons will evolve for the worldwide audience. Interplay Entertainment's most recently published game, Battle Chess: Game of Kings, released on Early Access two years ago after years of development trouble. Prior to 2014 Interplay had been largely silent for two years. In some ways it seems like this move was inevitable barring some miraculous secret project pushing Interplay back into the spotlight. Sadly, this all but confirms the rumors that the ClayFighter game Interplay teased last year will not be seeing the light of day.
  2. The prolific developer and publisher Interplay Entertainment has begun the process of selling its library of intellectual property rights. Interplay was known for creating games like Bard's Tale, Fallout, Boogerman, and the Earthworm Jim series, as well as publishing classics like Baldur's Gate and Descent. Recent years have seen Interplay winding down its game development and publishing operations to a mere trickle which seems in imminent danger of disappearing entirely. As a press release about the recent business decision makes clear, Interplay is in the process of selling a huge number of games. It reads that the "expected sale represents some 70 titles and dozens of characters." The president of Interplay, Eric Caen, released a statement on the decision to sell off so many properties: Interplay has entertained millions of players with its well-recognized games, including Earthworm Jim, Freespace, Giants, Kingpin, Messiah, MDK, Run Like Hell, Sacrifice, Battlechess, Clayfighter, Dark Alliance, and Descent. As game creators, we are proud of the entertainment these properties have provided over the years. With the proliferation of mobile, augmented reality, virtual reality and other new forms of consumption, we believe that consumers are ready to experience and interact with Interplay's characters, stories and game play in ways never possible before. We look forward to seeing how this unique portfolio of interactive entertainment icons will evolve for the worldwide audience. Interplay Entertainment's most recently published game, Battle Chess: Game of Kings, released on Early Access two years ago after years of development trouble. Prior to 2014 Interplay had been largely silent for two years. In some ways it seems like this move was inevitable barring some miraculous secret project pushing Interplay back into the spotlight. Sadly, this all but confirms the rumors that the ClayFighter game Interplay teased last year will not be seeing the light of day. View full article
  3. The space combat shooter Strike Suit Zero is being significantly updated and ported to next-gen consoles to make use of their more powerful hardware. Strike Suit Zero is about flying around in space and blowing things up, which are both things I can get behind. After a successful Kickstarter in 2012, it released last year to a warm reception from both fans of space combat games and people who don't have nostalgia love for spiritual successors to games like Rogue Squadron and FreeSpace. There were a number of complaints and valid concerns that the community began to discuss on the Strike Suit Zero forums, and Born Ready Games has been listening. The Director's Cut attempts to fix many of the criticisms fans and reviewers had of Strike Suit Zero. This includes redone voice acting, in some places even replacing the original voices. Everything in-game has been converted into a higher resolution. Many of the ship models have been tweaked or redone to reflect their respective origins and functions. New lighting systems have been designed to highlight the increased number of polygons in the textures. Most importantly for new players, the first three missions have been restructured to serve as a more effective introduction to the strike suit. Strike Suit Zero: Director's Cut will release on April 8 for Xbox One and April 9 for PS4. Both versions will be downloadable $19.99. View full article
  4. The space combat shooter Strike Suit Zero is being significantly updated and ported to next-gen consoles to make use of their more powerful hardware. Strike Suit Zero is about flying around in space and blowing things up, which are both things I can get behind. After a successful Kickstarter in 2012, it released last year to a warm reception from both fans of space combat games and people who don't have nostalgia love for spiritual successors to games like Rogue Squadron and FreeSpace. There were a number of complaints and valid concerns that the community began to discuss on the Strike Suit Zero forums, and Born Ready Games has been listening. The Director's Cut attempts to fix many of the criticisms fans and reviewers had of Strike Suit Zero. This includes redone voice acting, in some places even replacing the original voices. Everything in-game has been converted into a higher resolution. Many of the ship models have been tweaked or redone to reflect their respective origins and functions. New lighting systems have been designed to highlight the increased number of polygons in the textures. Most importantly for new players, the first three missions have been restructured to serve as a more effective introduction to the strike suit. Strike Suit Zero: Director's Cut will release on April 8 for Xbox One and April 9 for PS4. Both versions will be downloadable $19.99.
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