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Found 12 results

  1. SNK Playmore has announced that King of Fighters XIV have four new characters beginning today following the release of version 3.0. The additions of both new and fan favorite characters bring the full roster of fighters up to 58. Each of the newcomers have their own intro trailer, too! Fan favorite and classic King of Fighters character Blue Mary makes her debut. With her freelance special forces set of skills, she fights using a variety of styles from around the world as well as Sambo, her preferred grapple-heavy fighting form. Oswald represents decorum above all else. An elderly gentleman, Oswald might not look like much, but the man can slice through almost any defense using his signature playing cards. Exactly how he gets those cards so sharp is anyone's guess, but he looks undeniably cool in action. Perhaps the least interesting designs of the four released, Heidern serves as the leader of The Mercenary Corps. He can channel energy into his fists and has been known to throw a few incredibly flexible kicks. Also, he has an eye patch, so he at least has something cool going for him. Finally, we come to Najd. Easily the most interesting character announced by SNK, Najd is essentially a vigilante from Saudi Arabia who wears an abaya, a traditional robe-like Saudi dress, that gives her special powers. During the day, Najd goes to college, but at night she's the bane of baddies everywhere. Each DLC fighter costs $5.99 separately or can be bought in a bundle for $19.99. On top of those four characters, the free 3.0 update adds Riyadh, the capital of Saudi Arabia, as a playable stage. The update also brings a number of balancing changes that veterans will have to adjust to - so this might be one of the best times for newbies to join in. The King of Fighters XIV is available on PlayStation 4 and PC. View full article
  2. SNK Playmore has announced that King of Fighters XIV have four new characters beginning today following the release of version 3.0. The additions of both new and fan favorite characters bring the full roster of fighters up to 58. Each of the newcomers have their own intro trailer, too! Fan favorite and classic King of Fighters character Blue Mary makes her debut. With her freelance special forces set of skills, she fights using a variety of styles from around the world as well as Sambo, her preferred grapple-heavy fighting form. Oswald represents decorum above all else. An elderly gentleman, Oswald might not look like much, but the man can slice through almost any defense using his signature playing cards. Exactly how he gets those cards so sharp is anyone's guess, but he looks undeniably cool in action. Perhaps the least interesting designs of the four released, Heidern serves as the leader of The Mercenary Corps. He can channel energy into his fists and has been known to throw a few incredibly flexible kicks. Also, he has an eye patch, so he at least has something cool going for him. Finally, we come to Najd. Easily the most interesting character announced by SNK, Najd is essentially a vigilante from Saudi Arabia who wears an abaya, a traditional robe-like Saudi dress, that gives her special powers. During the day, Najd goes to college, but at night she's the bane of baddies everywhere. Each DLC fighter costs $5.99 separately or can be bought in a bundle for $19.99. On top of those four characters, the free 3.0 update adds Riyadh, the capital of Saudi Arabia, as a playable stage. The update also brings a number of balancing changes that veterans will have to adjust to - so this might be one of the best times for newbies to join in. The King of Fighters XIV is available on PlayStation 4 and PC.
  3. The Mortal Kombat series has been one of the pillars of the fighting game scene since it rose to prominence in the arcades of the early 90s. By 2011, the series had been flagging after a series of mediocre spin-offs and main entries. With the dissolution of Midway, things were grim. However, series creator Ed Boon wasn't ready to be done with quite yet. He managed to create a game that encapsulated the entire series up until that point, bringing together characters and plots that had long become too convoluted for words and unifying them into one package with a modern shine that brought Mortal Kombat into a new era of prosperity and success. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mortal Kombat 3 'Mortal Konfrontation' by The Dual Dragons (http://ocremix.org/remix/OCR02279) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. New episodes of The Best Games Period will be released every Monday View full article
  4. The Mortal Kombat series has been one of the pillars of the fighting game scene since it rose to prominence in the arcades of the early 90s. By 2011, the series had been flagging after a series of mediocre spin-offs and main entries. With the dissolution of Midway, things were grim. However, series creator Ed Boon wasn't ready to be done with quite yet. He managed to create a game that encapsulated the entire series up until that point, bringing together characters and plots that had long become too convoluted for words and unifying them into one package with a modern shine that brought Mortal Kombat into a new era of prosperity and success. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mortal Kombat 3 'Mortal Konfrontation' by The Dual Dragons (http://ocremix.org/remix/OCR02279) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. New episodes of The Best Games Period will be released every Monday
  5. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac.
  6. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac. View full article
  7. Ever wanted to take direct control of the Pokémon in one of the numerous turn-based RPGs of varying colors? Did Pokémon Stadium not quite scratch that itch? If that's the case, Pokkén Tournament will be everything you ever wanted. Originally designed as an arcade game that only released in Japan, Pokkén Tournament is heading to the Wii U worldwide spring 2016. Developed as part of a partnership between Nintendo and Bandai Namco, Pokkén Tournament was designed with some of the ideas from more traditional fighting games like Tekken in mind. While it is intended to be accessible for all ages, it seems that Nintendo might even be angling for a depth of play that could bring the fighter to eSports events like Evo or DreamHack. What is clear, however, is that Pokkén Tournament allows players the incredible opportunity to play as Pikachu in a luchador outfit, possibly making it the greatest game to ever exist. I believe that this will undoubtedly move some Wii U units, but what do you think? Is this enough to make you interested in a Wii U or to get a copy day one? View full article
  8. Ever wanted to take direct control of the Pokémon in one of the numerous turn-based RPGs of varying colors? Did Pokémon Stadium not quite scratch that itch? If that's the case, Pokkén Tournament will be everything you ever wanted. Originally designed as an arcade game that only released in Japan, Pokkén Tournament is heading to the Wii U worldwide spring 2016. Developed as part of a partnership between Nintendo and Bandai Namco, Pokkén Tournament was designed with some of the ideas from more traditional fighting games like Tekken in mind. While it is intended to be accessible for all ages, it seems that Nintendo might even be angling for a depth of play that could bring the fighter to eSports events like Evo or DreamHack. What is clear, however, is that Pokkén Tournament allows players the incredible opportunity to play as Pikachu in a luchador outfit, possibly making it the greatest game to ever exist. I believe that this will undoubtedly move some Wii U units, but what do you think? Is this enough to make you interested in a Wii U or to get a copy day one?
  9. RPG enthusiasts across North America have been clamoring for the next official installment in the Persona series. Now Atlus has revealed the future of the franchise, but they didn't just show one game; they showed several. Persona 4 was released in 2008 for the PlayStation 2. Since then, the series has had numerous spin-offs and remakes limited for the most part to handheld systems like the PSP or the Vita, with the notable exception of Persona 4 Arena on Xbox 360 and PlayStation 3 in 2012. Now, it would appear that Atlus is gearing up for an all-out blitz across numerous platforms. Of course, the biggest announcement is that there will indeed be a Persona 5. The trailer doesn't give away much in terms of information, but it gives off a bit of a Matrix-y vibe with the tagline of "You are a slave. Want emancipation?" Knowing the Persona series, though, the game will hardly be that straight forward with it's teaser. Right now, all that is known for certain is that the game is currently slated for a winter 2014 release date in Japan. No word on when to expect a North American release quite yet. Persona 4 Dancing All Night shines the spotlight on Rise Kujikawa, who will be the protagonist of Dancing All Night. Supposedly the game will fall into the music action category. Japan can expect to see this title appear on PS Vita sometime in fall 2014. A third announcement heralded a sequel to Persona 4 Arena, titled Persona 4 Arena: Ultimax Ultra Suplex Hold. The fighting game will hit Japan sometime next year on PlayStation 3. Persona Q: Shadow of the Labyrinth will appear on 3DS and, according to this Gematsu translation, will feature a branching storyline that will have vastly different content depending on the player's decision to join the Persona 3 SEES team or the investigation team from Persona 4. Japan can expect to see Persona Q hitting shelves on June 5, 2014. Personally, I think it is a bit odd that none of these games will be appearing on PlayStation 4 (at least, not that I know of at this time) and that the follow-up to Persona 4 Arena won't be coming to 360 like its predecessor, but it is still pretty amazing to see Atlus putting so many games out around the same time. The only thing that would make this news better is if Atlus had also released tentative localization dates for these games to be released in North America and Europe. Well, what do you think? View full article
  10. RPG enthusiasts across North America have been clamoring for the next official installment in the Persona series. Now Atlus has revealed the future of the franchise, but they didn't just show one game; they showed several. Persona 4 was released in 2008 for the PlayStation 2. Since then, the series has had numerous spin-offs and remakes limited for the most part to handheld systems like the PSP or the Vita, with the notable exception of Persona 4 Arena on Xbox 360 and PlayStation 3 in 2012. Now, it would appear that Atlus is gearing up for an all-out blitz across numerous platforms. Of course, the biggest announcement is that there will indeed be a Persona 5. The trailer doesn't give away much in terms of information, but it gives off a bit of a Matrix-y vibe with the tagline of "You are a slave. Want emancipation?" Knowing the Persona series, though, the game will hardly be that straight forward with it's teaser. Right now, all that is known for certain is that the game is currently slated for a winter 2014 release date in Japan. No word on when to expect a North American release quite yet. Persona 4 Dancing All Night shines the spotlight on Rise Kujikawa, who will be the protagonist of Dancing All Night. Supposedly the game will fall into the music action category. Japan can expect to see this title appear on PS Vita sometime in fall 2014. A third announcement heralded a sequel to Persona 4 Arena, titled Persona 4 Arena: Ultimax Ultra Suplex Hold. The fighting game will hit Japan sometime next year on PlayStation 3. Persona Q: Shadow of the Labyrinth will appear on 3DS and, according to this Gematsu translation, will feature a branching storyline that will have vastly different content depending on the player's decision to join the Persona 3 SEES team or the investigation team from Persona 4. Japan can expect to see Persona Q hitting shelves on June 5, 2014. Personally, I think it is a bit odd that none of these games will be appearing on PlayStation 4 (at least, not that I know of at this time) and that the follow-up to Persona 4 Arena won't be coming to 360 like its predecessor, but it is still pretty amazing to see Atlus putting so many games out around the same time. The only thing that would make this news better is if Atlus had also released tentative localization dates for these games to be released in North America and Europe. Well, what do you think?
  11. In a week between the release of a new generation of video game hardware and software, the release of a fighting game from a decade ago can easily be overlooked. "Transcending history, and the world, a tale of souls and swords, eternally retold," it would appear that the opening words of Soulcalibur II ring true as one of the most popular fighting games of the GameCube, Xbox, and PlayStation 2 era has been remastered and ported to Xbox 360 and PlayStation 3 as a digital download. The ten year anniversary HD release stays true to the original, with a few minor improvements. The character roster includes Spawn and Heihachi Mishima, previously only available on the Xbox and PS2 versions, respectively. Nintendo didn't allow Link, the exclusive character in the GameCube version, to appear in the re-release. Most importantly, as the name would imply, Soulcalibur II HD Online will include online matchmaking. Any Extra Lifers out there have fond memories of Soulcalibur II? Thinking about picking up HD Online? Let us know what you think! View full article
  12. In a week between the release of a new generation of video game hardware and software, the release of a fighting game from a decade ago can easily be overlooked. "Transcending history, and the world, a tale of souls and swords, eternally retold," it would appear that the opening words of Soulcalibur II ring true as one of the most popular fighting games of the GameCube, Xbox, and PlayStation 2 era has been remastered and ported to Xbox 360 and PlayStation 3 as a digital download. The ten year anniversary HD release stays true to the original, with a few minor improvements. The character roster includes Spawn and Heihachi Mishima, previously only available on the Xbox and PS2 versions, respectively. Nintendo didn't allow Link, the exclusive character in the GameCube version, to appear in the re-release. Most importantly, as the name would imply, Soulcalibur II HD Online will include online matchmaking. Any Extra Lifers out there have fond memories of Soulcalibur II? Thinking about picking up HD Online? Let us know what you think!
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