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Found 193 results

  1. Lydia

    Guild Meeting Notes 9/5

    1. Numbers Money Raised - $12,384 (up $85 from last month) Registered - 120 (up 20 from last month) 2. Game Day with Kids Today's was great! Microsoft came and brought volunteers. Microsoft also donates per volunteers so we got $200 from that alone. They brought the portable Xbox's with small displays. This would be something really great for us to have permanently if we could get funds or donations for. They'd be more practical than having the big monitors and consoles. We've also been talking with Child Life about portable equipment that can be used in patient rooms. 3. Grand Ole Gameroom - November 9 - 11 So the event this year is going to have some esports tournaments and gaming outside of arcade games. We've been asked if we'd like to participate somehow so we're going to be the "official" partner for the Fortnite tournament. We need to figure out exactly how we want to utilize this and be present in it. We could charge a couple extra dollars which would go to Extra Life. We're probably not going to actually TO the event but we need to have as much presence there as possible. This IS the weekend after Game Day but please try to sign up to come if you're available that weekend. 4. Mid-Week Jam with Platforms - Every Wednesday Platforms is doing a "Mid-Week Jam" tournament every wednesday. Typically it includes Rocket League and Mario Kart and possibly some others in the future. One of the owners, Luke, said he would be willing to get us involved in it somehow. Typically they charge $5 for entries so we discussed possibly charging $7 and the extra $2 goes to Extra Life. Luke said they've had upwards of $20 every week. This might not be a lot of money coming in but it's at least something and it's exposure and recruitment as well. Right now we're going to partner for the Oct. 10th Mid-Week Jam and see how it goes, possibly do this once a month or maybe more in the future. We'll have advertising details and more about this soon. 5. Maker Faire - The Wondr'y October 6th-7th. Setup October 5th 5 p.m. - 7 p.m. We've secured a booth at the Maker Faire again this year. We'll have a table and we'd like to have some monitors and games setup. We need as many volunteers as possible, this will be a great opportunity to advertise Game Day for streamers and recruitment for signups. Please signup if you're available to volunteer. 6. Game Day - Tech Hill Commons November 3rd As we've discussed previously, we're making this years Game Day exclusive to streamers, guild members and sponsors. Essentially the main goal of Game Day is to raise money, how do we do that? Primarily by live streaming. Now we need to figure out the best way to execute it and publicize it to streamers in Nashville and Tennessee. We've had issues in the past where we're having to "babysit" our equipment because the event has been opened to the public so we're also doing this to limit any of those issues. While everyone should be fundraising throughout the year anyway, we'll be using this as a celebration, along with a big fundraising push. Marcus has put together a *short* "application" that we will use to vet people that are interested in coming and streaming for the event. We'll set a fundraising goal that every member will have to raise by Game Day (something like $5 or $10). We'll also set a streaming requirement, like you must stream for at least 2 hours or something. Everyone must bring their own equipment, we'll still try to have monitors from Dell so if you're bringing consoles you won't have to bring your own. We'll be utilizing the Extra Life Nashville live stream again and we'll still have Miracle Families come and speak, it just won't but fully opened to the public. We're having a planning meeting TONIGHT September 17th at 7 p.m. on the Discord channel. I apologize that this is such a late notice but if you're interested in helping with planning and logistics please try to be present. I'll be sending out notes from tonight and we'll probably have another meeting in a week or so. 7. Game Stop Initiative As you've probably seen Game Stop is doing a push with Children's Miracle Network right now. If you have the chance please go by your local store and thank them for their support! 8. Next Meeting - October 3rd at Tech Hill Commons at 6 p.m. Don't forget to join our discord channel discord.gg/extralifenashville and like us on facebook facebook.com/extralifenashville !!
  2. Now through September 30, GameStop stores and online at GameStop.com will be accepting donations to help local kids. One hundred percent of all customer donations collected will be equally distributed to help kids going through treatment at one of the 170 local CMN Hospitals or by having their wish granted by Make-A-Wish. Learn more about our partnership and how you can help kids like Mia treated at Children's Miracle Network Hospitals by reading GameStop's official campaign announcement.
  3. Now through September 30, GameStop stores and online at GameStop.com will be accepting donations to help local kids. One hundred percent of all customer donations collected will be equally distributed to help kids going through treatment at one of the 170 local CMN Hospitals or by having their wish granted by Make-A-Wish. Learn more about our partnership and how you can help kids like Mia treated at Children's Miracle Network Hospitals by reading GameStop's official campaign announcement. View full article
  4. If you're reading this, that means you've decided to consider participating in the ancient and venerable art of tabletop roleplaying. Congratulations! Infinite worlds of adventure await you, full of adventures to tackle alongside trusty companions. However, that rather large prospect can be quite daunting to those unfamiliar with tabletop RPGs. I promise that with this guide you will be able to stand proudly alongside your nerdy brothers and sisters when the time comes to roll initiative. Now, before you pull a Magnus and rush in, take some time to consider what, exactly, you'd like to do in a roleplaying setting. Are you the kind of person who loses themselves in fictional worlds within your own mind? Do you stand in the shower until it runs cold while dreaming about an epic adventure? Maybe you don't want to play just one character and want to take on a wide array of different roles? If those describe you, you might want to consider becoming a Game Master or GM. GMs act as a kind of author and arbiter of the world within the game. A GM typically brings the game to life at the table. They are the ones who craft the world in which the game takes place and breathe life into its various denizens. They also weave an evolving story that changes over time in response to the actions of other players in the group. The GM enforces the rules and attempts to give fair judgments that help everyone at the table have a good time. The flipside of the GM is the PC, the Player Character. Everyone in the game who is not the GM controls an avatar in the game, their own player character. PCs typically bring their own characters to life and then respond to the world and inhabitants that the GM conjures into being. By inquiring about the world and interacting with different characters, the PC forces the GM to expand the setting in new and interesting ways that the GM might never have expected. It is best to think of the GM and PCs as collaborators working to build a fun and interesting world that becomes more alive and reactive with each choice the players make while advancing through what the GM has created. Once you have decided which role you think might be good for you, it’s a really good idea to talk about boundaries. In a world of infinite possibilities, what some might think dramatic or funny might be deeply traumatizing or offensive to others. If a player has a phobia and requests that it not come up in-game, respect their wishes. Other players might be uncomfortable with torture or sex scenes. Have an open conversation with your group about what everyone’s boundaries are and then respect those limits. Remember: The goal is for everyone to have fun. That brings us t- wait, have you read the rules of the game you’re playing? Whether you’re going to be a GM or a PC, you need to know the most basic rules. It will still be a bit bumpy your first time playing even if you do read the rules, but it helps to have some understanding of what’s going on before you’re thrown to the wolves (sometimes literally thrown to wolves). If you are acting as the GM, you should absolutely have a firm grasp on the fundamentals. PCs have a lot more leeway on rules, but know your character well enough to be able to look at your character sheet and understand about 80% of it. Knowing your PC’s abilities will help the GM quite a bit; it is unlikely they have memorized every rule for every class in the entire game. Now comes one of the best parts about tabletop roleplaying games: Creation. Once you know the rules, you can get to work making the building blocks of the world and the people who inhabit it. This is where the GM and the PC really diverge. A lot depends on what the GM wants to achieve with the game. Is it meant to be a sweeping tale of adventure with a party of heroes and/or villains? Or is it a smaller, more intimate tale meant for only a session or two? Both approaches necessitate different amounts of planning. For example, if it is intended to be a sprawling campaign that takes place over vast geographical areas with varied peoples and cultures, it is worth thinking about the histories, religions, and conflicts that have sprouted up between the various groups. Having broad ideas regarding those subjects will help you to think on your feet if you need to improvise and plan out potential courses your campaign could take. A shorter campaign or a one-shot don’t necessarily need the same level of planning since it is unlikely the players will deviate far from the smaller scope of the GM’s planned and prepared content. It doesn’t hurt, certainly, but less of a necessity. However, put some thought into the non-player characters. Your NPCs should all relate to different things in the world. What does each character care about? What are they willing to do to obtain or protect what they care about? Having those motivations in place will help make your NPCs feel more like real people when the PCs interact with them. Or perhaps you aren’t super interested in using the rules to create a new setting and world on your own. It’s certainly a daunting task, even for experienced tabletop aficionados. A great option to gain some experience or save time is to grab a pre-made adventure. Most game systems have years of stories and quests drawn up in either physical or digital forms. For five dollars (and often less than that) you can find yourself a whole new adventure to run made by another player. Or you could jump into a more expensive and polished journey created by the company behind the system. There’s a definite upside to having all the information readily available and organized. The only catch is that there can be a lot of reading and remembering to do that can get overwhelming for the inexperienced. These pre-fabricated settings and adventures usually come with pre-made characters for PCs, too, making them great introductions to the game system. For players, once the GM gives you the basic parameters of the world, ask questions with the goal of finding out how your character concept might fit best into their world. It might, for example, profoundly change the adventure if your character is an elf if most people in the GM’s world haven’t seen an elf for a thousand years. You should also consider making a second character to keep in your back pocket in case the worst happens. The GM shouldn't be actively trying to kill your characters, but sometimes things happen; the die rolls poorly or goofs are goofed. And when your character dies, as painful as that might sometimes be, it helps to be able to slap down a new character sheet and introduce them. It's your opportunity to be someone completely different, so run with it and have fun. Once all of that has been settled, it's time to actually show up to the sessions and play! Some general points of courtesy if you have never been to a table before. First, if you disagree with the GM's ruling, bring it up for discussion after the session concludes so the two of you can share your respective points of view without stalling the game and making everyone uncomfortable. Second, be respectful of everyone's time. Most people came to play, so try to give all of your attention to what's going on. Chances are your GM or your players put a lot of effort into making the adventure you're participating in, so value them. Finally, Not everyone gels well with every group. Some tabletop players are more involved in the tactical and mechanical aspects of combat while others live for the story or puzzles. Different groups will have different dynamics, so don't feel bad if the group you initially join up with doesn't quite click with you. There are players out there for you! If you can't wrangle some friends to play and are still interested, keep an eye out for local comics or games stores. These will often have weekly or monthly tabletop events that welcome newcomers. If all else fails, you can always find games played in various forms online (forums, voice chat, voice and tools like Roll20, and more). You've got options! With that, you are ready to hop into the wild world of... well, any one of an infinite number of wild worlds, really. Have fun and happy questing, you crazy kids! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Jack Gardner

    How to Get Started Playing Tabletop RPGs

    If you're reading this, that means you've decided to consider participating in the ancient and venerable art of tabletop roleplaying. Congratulations! Infinite worlds of adventure await you, full of adventures to tackle alongside trusty companions. However, that rather large prospect can be quite daunting to those unfamiliar with tabletop RPGs. I promise that with this guide you will be able to stand proudly alongside your nerdy brothers and sisters when the time comes to roll initiative. Now, before you pull a Magnus and rush in, take some time to consider what, exactly, you'd like to do in a roleplaying setting. Are you the kind of person who loses themselves in fictional worlds within your own mind? Do you stand in the shower until it runs cold while dreaming about an epic adventure? Maybe you don't want to play just one character and want to take on a wide array of different roles? If those describe you, you might want to consider becoming a Game Master or GM. GMs act as a kind of author and arbiter of the world within the game. A GM typically brings the game to life at the table. They are the ones who craft the world in which the game takes place and breathe life into its various denizens. They also weave an evolving story that changes over time in response to the actions of other players in the group. The GM enforces the rules and attempts to give fair judgments that help everyone at the table have a good time. The flipside of the GM is the PC, the Player Character. Everyone in the game who is not the GM controls an avatar in the game, their own player character. PCs typically bring their own characters to life and then respond to the world and inhabitants that the GM conjures into being. By inquiring about the world and interacting with different characters, the PC forces the GM to expand the setting in new and interesting ways that the GM might never have expected. It is best to think of the GM and PCs as collaborators working to build a fun and interesting world that becomes more alive and reactive with each choice the players make while advancing through what the GM has created. Once you have decided which role you think might be good for you, it’s a really good idea to talk about boundaries. In a world of infinite possibilities, what some might think dramatic or funny might be deeply traumatizing or offensive to others. If a player has a phobia and requests that it not come up in-game, respect their wishes. Other players might be uncomfortable with torture or sex scenes. Have an open conversation with your group about what everyone’s boundaries are and then respect those limits. Remember: The goal is for everyone to have fun. That brings us t- wait, have you read the rules of the game you’re playing? Whether you’re going to be a GM or a PC, you need to know the most basic rules. It will still be a bit bumpy your first time playing even if you do read the rules, but it helps to have some understanding of what’s going on before you’re thrown to the wolves (sometimes literally thrown to wolves). If you are acting as the GM, you should absolutely have a firm grasp on the fundamentals. PCs have a lot more leeway on rules, but know your character well enough to be able to look at your character sheet and understand about 80% of it. Knowing your PC’s abilities will help the GM quite a bit; it is unlikely they have memorized every rule for every class in the entire game. Now comes one of the best parts about tabletop roleplaying games: Creation. Once you know the rules, you can get to work making the building blocks of the world and the people who inhabit it. This is where the GM and the PC really diverge. A lot depends on what the GM wants to achieve with the game. Is it meant to be a sweeping tale of adventure with a party of heroes and/or villains? Or is it a smaller, more intimate tale meant for only a session or two? Both approaches necessitate different amounts of planning. For example, if it is intended to be a sprawling campaign that takes place over vast geographical areas with varied peoples and cultures, it is worth thinking about the histories, religions, and conflicts that have sprouted up between the various groups. Having broad ideas regarding those subjects will help you to think on your feet if you need to improvise and plan out potential courses your campaign could take. A shorter campaign or a one-shot don’t necessarily need the same level of planning since it is unlikely the players will deviate far from the smaller scope of the GM’s planned and prepared content. It doesn’t hurt, certainly, but less of a necessity. However, put some thought into the non-player characters. Your NPCs should all relate to different things in the world. What does each character care about? What are they willing to do to obtain or protect what they care about? Having those motivations in place will help make your NPCs feel more like real people when the PCs interact with them. Or perhaps you aren’t super interested in using the rules to create a new setting and world on your own. It’s certainly a daunting task, even for experienced tabletop aficionados. A great option to gain some experience or save time is to grab a pre-made adventure. Most game systems have years of stories and quests drawn up in either physical or digital forms. For five dollars (and often less than that) you can find yourself a whole new adventure to run made by another player. Or you could jump into a more expensive and polished journey created by the company behind the system. There’s a definite upside to having all the information readily available and organized. The only catch is that there can be a lot of reading and remembering to do that can get overwhelming for the inexperienced. These pre-fabricated settings and adventures usually come with pre-made characters for PCs, too, making them great introductions to the game system. For players, once the GM gives you the basic parameters of the world, ask questions with the goal of finding out how your character concept might fit best into their world. It might, for example, profoundly change the adventure if your character is an elf if most people in the GM’s world haven’t seen an elf for a thousand years. You should also consider making a second character to keep in your back pocket in case the worst happens. The GM shouldn't be actively trying to kill your characters, but sometimes things happen; the die rolls poorly or goofs are goofed. And when your character dies, as painful as that might sometimes be, it helps to be able to slap down a new character sheet and introduce them. It's your opportunity to be someone completely different, so run with it and have fun. Once all of that has been settled, it's time to actually show up to the sessions and play! Some general points of courtesy if you have never been to a table before. First, if you disagree with the GM's ruling, bring it up for discussion after the session concludes so the two of you can share your respective points of view without stalling the game and making everyone uncomfortable. Second, be respectful of everyone's time. Most people came to play, so try to give all of your attention to what's going on. Chances are your GM or your players put a lot of effort into making the adventure you're participating in, so value them. Finally, Not everyone gels well with every group. Some tabletop players are more involved in the tactical and mechanical aspects of combat while others live for the story or puzzles. Different groups will have different dynamics, so don't feel bad if the group you initially join up with doesn't quite click with you. There are players out there for you! If you can't wrangle some friends to play and are still interested, keep an eye out for local comics or games stores. These will often have weekly or monthly tabletop events that welcome newcomers. If all else fails, you can always find games played in various forms online (forums, voice chat, voice and tools like Roll20, and more). You've got options! With that, you are ready to hop into the wild world of... well, any one of an infinite number of wild worlds, really. Have fun and happy questing, you crazy kids! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Extra Life's annual Tabletop Appreciation Weekend has arrived! In honor of the weekend, we have put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard. Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at their doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Following a dangerous encounter in the night, our heroes stumble upon a colossal dragon skull in the middle of the Morrithil Wastes, a swamp near the village of Verne. A village on stilts sits in the shadow of the long-dead terror. What secrets might lay in store there for those who call themselves members of the Dragonguard? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. The initial plan was to play through this self-contained adventure in one sitting and post the entire campaign on Tabletop Appreciation Weekend. However, in true organic roleplaying fashion, it turned into so much more. This weekend will see the release of six episodes covering the adventures of the Dragonguard as they investigate signs of a possible dragon invasion. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Extra Life's annual Tabletop Appreciation Weekend has arrived! In honor of the weekend, we have put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard. Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at their doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Following a dangerous encounter in the night, our heroes stumble upon a colossal dragon skull in the middle of the Morrithil Wastes, a swamp near the village of Verne. A village on stilts sits in the shadow of the long-dead terror. What secrets might lay in store there for those who call themselves members of the Dragonguard? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. The initial plan was to play through this self-contained adventure in one sitting and post the entire campaign on Tabletop Appreciation Weekend. However, in true organic roleplaying fashion, it turned into so much more. This weekend will see the release of six episodes covering the adventures of the Dragonguard as they investigate signs of a possible dragon invasion. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. So you want to play Monopoly, huh? Good luck with that. Though a great game, it’s a notoriously tough sell with friends and has only become less appealing over time. Why would we, broke millennials, want to spend hours playing with phoney money when we could laugh our sorrows away with, say, Cards Against Humanity? Is mortgaging Baltic Avenue going to help pay off my student loan? To be fair, Baltic Avenue couldn’t buy a single Community Chest card. I still love Monopoly, however, and am always looking for ways to tric-*ahem*-convince others into slinging properties for a night. I’ve largely failed at this in the past decade or so, but I’ve learned valuable lessons about making it happen–by any means necessary. If you too hope to trade bills with Papa Monopoly (that’s the old dude’s name, right?), follow my patented tips on making Monopoly night a reality. Plan Ahead Trust me when I tell you that no one wants to play Monopoly on a whim. You may as well ask your friends if they feel like climbing Everest in the middle of your get-together. Planning a dedicated Monopoly night in advance eliminates the knee jerk reaction to refuse and it respects everyone’s time. Players can clear their schedule, have time to get excited, and pen farewell letters to their loved ones. God only knows when they’re returning home once the game starts. Assemble a Feast Food can make anything more tolerable. Turn your Monopoly session into a potluck! The sting of losing cash on Richard’s ill-gotten utilities feels less potent with a mouth full of Swedish meatballs. Or, if you want to guarantee future Monopoly nights, supply all of the grub yourself! People will line up to play if they know they’ll get to chow down for free. It’ll hurt your wallet but you’ve got to spend money to make not-money. Choose a Rage-Resistant Play Setting When people joke about board games ending with someone flipping the table they’re talking about Monopoly. I’ve witnessed it first-hand when a three-day long game (yes, really) ended with a “friend” sending the board flying. The floor may seem like the perfect counter to this, but it’s actually more prone to game flippage. Tables might be the meme, but few are bold enough to actually turnover another person’s furniture. Like, are you going to pay for my now three-legged table? If you’ve got one of those fancy kitchen islands, that’s perfect. Your nice granite top is not only a permanent fixture of the building but, as previously mentioned, the surrounding food will help quell any volatile emotions. Put on a Movie About Money and Business This is purely optional and kind of dumb, but some might argue the same about playing Monopoly in 2018. I think having a relevant film play in the background of your session would really up the ambiance. Maybe Wall Street–the first one, please–or something recent like The Big Short. If nothing else, it’ll help take your guests minds off the fact that they’ve sacrificed their entire night to Old Man Monopoly. Volunteer to be the Banker No one wants to be the Banker. Though not a difficult job, being in charge of the money simply means more work. You’re lucky to have gotten this far. Don’t push it by forcing the possibility of fumbling with cash on your friends. Bite the bullet and prepare to spend the night dealing out $500 bills. Just kidding. We all know those orange notes barely get touched. Be Open to “Street” Rules I’m admittedly a hard-nosed traditionalist when it comes to board games. I prefer play a pure, by-the-book game instead of implementing “street” or house rules. You know, the made-up decrees everyone seems to know despite believing only you and your inner circle invented them. These include adding houses without building a monopoly or the popular Free Parking jackpot rule. Sticking to the traditional rules can get in the way of more casual players who just want to throw dice, move the little Scottie dog around, and have a stupid good time. So ease up, Rulemeister, and let everyone have their incorrect fun. Create an Easy-to-Achieve Endgame Winning Monopoly requires one player to bankrupt everyone else on the board. Since that can take roughly an eternity and a half, you may want to consider changing that. A common solution is “first to X-amount of money wins”. Maybe the victor can be the person who completes a certain number of laps around the board. It could even be whoever owns the most property once they’re all bought up. Whatever goal you concoct, just make sure it makes the light at the end of the tunnel brighter than a supernova. Have Fun! At the end of the day isn’t that what Monopoly is about? I mean, historically no, but isn’t that what we like to believe Monopoly is about? This list is all about finding ways to have a grand time with the people you tolerate and perhaps even like. After all, board games have a way of bringing us all together. We should try to preserve their emphasis on fun camaraderie and healthy competition–no matter how inherently frustrating the game may be. If it means awarding $500 bucks and a railroad to pass Go while Blank Check blares in the background, this will all be worth it. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. So you want to play Monopoly, huh? Good luck with that. Though a great game, it’s a notoriously tough sell with friends and has only become less appealing over time. Why would we, broke millennials, want to spend hours playing with phoney money when we could laugh our sorrows away with, say, Cards Against Humanity? Is mortgaging Baltic Avenue going to help pay off my student loan? To be fair, Baltic Avenue couldn’t buy a single Community Chest card. I still love Monopoly, however, and am always looking for ways to tric-*ahem*-convince others into slinging properties for a night. I’ve largely failed at this in the past decade or so, but I’ve learned valuable lessons about making it happen–by any means necessary. If you too hope to trade bills with Papa Monopoly (that’s the old dude’s name, right?), follow my patented tips on making Monopoly night a reality. Plan Ahead Trust me when I tell you that no one wants to play Monopoly on a whim. You may as well ask your friends if they feel like climbing Everest in the middle of your get-together. Planning a dedicated Monopoly night in advance eliminates the knee jerk reaction to refuse and it respects everyone’s time. Players can clear their schedule, have time to get excited, and pen farewell letters to their loved ones. God only knows when they’re returning home once the game starts. Assemble a Feast Food can make anything more tolerable. Turn your Monopoly session into a potluck! The sting of losing cash on Richard’s ill-gotten utilities feels less potent with a mouth full of Swedish meatballs. Or, if you want to guarantee future Monopoly nights, supply all of the grub yourself! People will line up to play if they know they’ll get to chow down for free. It’ll hurt your wallet but you’ve got to spend money to make not-money. Choose a Rage-Resistant Play Setting When people joke about board games ending with someone flipping the table they’re talking about Monopoly. I’ve witnessed it first-hand when a three-day long game (yes, really) ended with a “friend” sending the board flying. The floor may seem like the perfect counter to this, but it’s actually more prone to game flippage. Tables might be the meme, but few are bold enough to actually turnover another person’s furniture. Like, are you going to pay for my now three-legged table? If you’ve got one of those fancy kitchen islands, that’s perfect. Your nice granite top is not only a permanent fixture of the building but, as previously mentioned, the surrounding food will help quell any volatile emotions. Put on a Movie About Money and Business This is purely optional and kind of dumb, but some might argue the same about playing Monopoly in 2018. I think having a relevant film play in the background of your session would really up the ambiance. Maybe Wall Street–the first one, please–or something recent like The Big Short. If nothing else, it’ll help take your guests minds off the fact that they’ve sacrificed their entire night to Old Man Monopoly. Volunteer to be the Banker No one wants to be the Banker. Though not a difficult job, being in charge of the money simply means more work. You’re lucky to have gotten this far. Don’t push it by forcing the possibility of fumbling with cash on your friends. Bite the bullet and prepare to spend the night dealing out $500 bills. Just kidding. We all know those orange notes barely get touched. Be Open to “Street” Rules I’m admittedly a hard-nosed traditionalist when it comes to board games. I prefer play a pure, by-the-book game instead of implementing “street” or house rules. You know, the made-up decrees everyone seems to know despite believing only you and your inner circle invented them. These include adding houses without building a monopoly or the popular Free Parking jackpot rule. Sticking to the traditional rules can get in the way of more casual players who just want to throw dice, move the little Scottie dog around, and have a stupid good time. So ease up, Rulemeister, and let everyone have their incorrect fun. Create an Easy-to-Achieve Endgame Winning Monopoly requires one player to bankrupt everyone else on the board. Since that can take roughly an eternity and a half, you may want to consider changing that. A common solution is “first to X-amount of money wins”. Maybe the victor can be the person who completes a certain number of laps around the board. It could even be whoever owns the most property once they’re all bought up. Whatever goal you concoct, just make sure it makes the light at the end of the tunnel brighter than a supernova. Have Fun! At the end of the day isn’t that what Monopoly is about? I mean, historically no, but isn’t that what we like to believe Monopoly is about? This list is all about finding ways to have a grand time with the people you tolerate and perhaps even like. After all, board games have a way of bringing us all together. We should try to preserve their emphasis on fun camaraderie and healthy competition–no matter how inherently frustrating the game may be. If it means awarding $500 bucks and a railroad to pass Go while Blank Check blares in the background, this will all be worth it. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Extra Life's annual Tabletop Appreciation Weekend has arrived! In honor of the weekend, we have put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard. Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at their doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. The adventure begins with three newly trained members of the guard on the road to the small village of Verne where draconic activity has been sighted. Kobolds move far from their swampy homes, people have gone missing, and tensions are running high in the lead up to the queen's annual festival in honor of her coronation. A fell fog envelopes Verne every night... what machinations churn along in the misty dark? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. The initial plan was to play through this self-contained adventure in one sitting and post the entire campaign on Tabletop Appreciation Weekend. However, in true organic roleplaying fashion, that did not happen and it turned into so much more. This weekend will see the release of six episodes covering the adventures of the Dragonguard as they investigate signs of a possible dragon invasion. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Extra Life's annual Tabletop Appreciation Weekend has arrived! In honor of the weekend, we have put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard. Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at their doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. The adventure begins with three newly trained members of the guard on the road to the small village of Verne where draconic activity has been sighted. Kobolds move far from their swampy homes, people have gone missing, and tensions are running high in the lead up to the queen's annual festival in honor of her coronation. A fell fog envelopes Verne every night... what machinations churn along in the misty dark? If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. The initial plan was to play through this self-contained adventure in one sitting and post the entire campaign on Tabletop Appreciation Weekend. However, in true organic roleplaying fashion, that did not happen and it turned into so much more. This weekend will see the release of six episodes covering the adventures of the Dragonguard as they investigate signs of a possible dragon invasion. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. Jack Gardner

    E3 2018 - Day 3

    E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! We weren't able to upload our discussions recapping the reveals and experiences of E3 due to technical difficulties. However, we persevered and made the episodes anyway. Our third episode features Jack Gardner, Naomi Lugo, Marcus Stewart, and Zak Wojnar discussing the second day on the show floor. Outro music: Maui Mallard in Cold Shadow 'Dance Like Popcorn' by Guifrog (http://ocremix.org/remix/OCR03734) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  13. Jack Gardner

    Podcast:E3 2018 - Day 3

    E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! We weren't able to upload our discussions recapping the reveals and experiences of E3 due to technical difficulties. However, we persevered and made the episodes anyway. Our third episode features Jack Gardner, Naomi Lugo, Marcus Stewart, and Zak Wojnar discussing the second day on the show floor. Outro music: Maui Mallard in Cold Shadow 'Dance Like Popcorn' by Guifrog (http://ocremix.org/remix/OCR03734) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. Jack Gardner

    E3 2018 - Day 2

    E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! We weren't able to upload our discussions recapping the reveals and experiences of E3 due to technical difficulties. However, we persevered and made the episodes anyway. Our second episode features Jack Gardner, Naomi Lugo, and Marcus Stewart discussing the first day on the show floor. Outro music: Sega Rally Championship 'Autos, Arps, & Minimoogs' by Txai (http://ocremix.org/remix/OCR03715) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. Jack Gardner

    Podcast:E3 2018 - Day 2

    E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! We weren't able to upload our discussions recapping the reveals and experiences of E3 due to technical difficulties. However, we persevered and made the episodes anyway. Our second episode features Jack Gardner, Naomi Lugo, and Marcus Stewart discussing the first day on the show floor. Outro music: Sega Rally Championship 'Autos, Arps, & Minimoogs' by Txai (http://ocremix.org/remix/OCR03715) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  16. Jack Gardner

    Extra Life E3 2018 - Day 1

    E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! Our first episode features Jack Gardner, Naomi Lugo, Marcus Stewart, and Zak Wojnar discussing the initial E3 press conferences and their surprises (or lack thereof). We'll have a few more of these and one final breakdown of the entire show releasing throughout the week. Outro music: Super Castlevania IV 'Tema de Simón' by Mighty Bear 7, Austin DiPietro, Martin Schiller, Stu Kennedy, and Theodore Hogan (http://ocremix.org/remix/OCR03734) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  17. Jack Gardner

    Podcast:Extra Life E3 2018 - Day 1

    E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! Our first episode features Jack Gardner, Naomi Lugo, Marcus Stewart, and Zak Wojnar discussing the initial E3 press conferences and their surprises (or lack thereof). We'll have a few more of these and one final breakdown of the entire show releasing throughout the week. Outro music: Super Castlevania IV 'Tema de Simón' by Mighty Bear 7, Austin DiPietro, Martin Schiller, Stu Kennedy, and Theodore Hogan (http://ocremix.org/remix/OCR03734) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  18. herobyclicking

    Guild Leader Chat

    until
    Join us for another Guild Leader Chat in our official Discord! https://discord.gg/extralife4kids We'll cover: Achievement Badges GameStop! Tabletop Appreciation Weekend
  19. Rooster Teeth was honored with the naming of a mental health healing garden at the children’s hospital it has pledged to raise $3M. Rooster Teeth raised $1.2 million for Dell Children’s Medical Center of Central Texas with Extra Life in 2017. Through the Children’s Miracle Network Hospitals digital fundraising platform, fans donated more than $770,000 which Rooster Teeth matched in addition to donated funds from merchandise sales. To recognize this pledge to raise $3 million, Dell Children’s is naming its new healing garden in its mental health wing in honor of the Austin based company. This is the first naming opportunity for a CMN Hospitals program at the children’s hospital. 1 in 5 children ages 13-18 have or will have a serious mental illness which includes mood disorders, anxiety disorders and developmental disorders like autism spectrum disorder. The garden will be a part of a unit at Dell Children’s that includes 24 beds as well as an intensive outpatient program. To all of the fans, friends and family that have supported Rooster Teeth in their Extra Life endeavors over the years, thank you! You are making a difference to sick and injured kids at Children's Miracle Network Hospitals.
  20. Rooster Teeth was honored with the naming of a mental health healing garden at the children’s hospital it has pledged to raise $3M. Rooster Teeth raised $1.2 million for Dell Children’s Medical Center of Central Texas with Extra Life in 2017. Through the Children’s Miracle Network Hospitals digital fundraising platform, fans donated more than $770,000 which Rooster Teeth matched in addition to donated funds from merchandise sales. To recognize this pledge to raise $3 million, Dell Children’s is naming its new healing garden in its mental health wing in honor of the Austin based company. This is the first naming opportunity for a CMN Hospitals program at the children’s hospital. 1 in 5 children ages 13-18 have or will have a serious mental illness which includes mood disorders, anxiety disorders and developmental disorders like autism spectrum disorder. The garden will be a part of a unit at Dell Children’s that includes 24 beds as well as an intensive outpatient program. To all of the fans, friends and family that have supported Rooster Teeth in their Extra Life endeavors over the years, thank you! You are making a difference to sick and injured kids at Children's Miracle Network Hospitals. View full article
  21. Extra Life Tabletop Appreciation Weekend It's a common misconception that Extra Life is solely a video game marathon, when in reality, we had over 15,000 people participate by playing tabletop games just last year. We’re excited to announce that August 25-26 we'll be hosting our fourth annual Extra Life Tabletop Appreciation Weekend! Think of Tabletop Appreciation Weekend as the pre-party for the crazy fun that will go down on Game Day on Nov. 3. Thousands of our #EXTRALIFETabletop supporters will be creating Extra Life teams, playing their favorite games and sharing Extra Life with their friends and fans. Join us in recognizing tabletop players everywhere for their relentless support in helping raise $40 million since 2008. Here's how you can participate: Make The Pledge Register for Extra Life 2018 and make the pledge to Play Games, Heal Kids Tell your community Host a tabletop event the weekend of August 25- 26 for your friends & community Help heal kids Ask for donations to support sick and injured kids at your local children's hospital Join! Fill out the form below to Grab the event's official Social Media Badge!
  22. Hey all! For those that don't know me, my name is Joshua and I've been part of Extra Life for about 8 years now; and one of my first major adventures with Extra Life was participating in the Trion Worlds in-game event in Rift, back in the "good ol days". Rift has recently returned to a subscription-only progression server called Rift Prime, and to celebrate that as well as my 8th year of being an Extra Life gamer, I've created an in-game guild for anyone interested in giving it a shot. My IGN is Crysola, and I'm in the Guardian faction. The guild is open to players of *both* factions, and primarily designed as a way for us to connect and enjoy the game. For more info on Rift Prime, click here and hope to see you in game!
  23. Extra Life Tabletop Appreciation Weekend It's a common misconception that Extra Life is solely a video game marathon, when in reality, we had over 15,000 people participate by playing tabletop games just last year. We’re excited to announce that August 25-26 we'll be hosting our fourth annual Extra Life Tabletop Appreciation Weekend! Think of Tabletop Appreciation Weekend as the pre-party for the crazy fun that will go down on Game Day on Nov. 3. Thousands of our #EXTRALIFETabletop supporters will be creating Extra Life teams, playing their favorite games and sharing Extra Life with their friends and fans. Join us in recognizing tabletop players everywhere for their relentless support in helping raise $40 million since 2008. Here's how you can participate: Make The Pledge Register for Extra Life 2018 and make the pledge to Play Games, Heal Kids Tell your community Host a tabletop event the weekend of August 25- 26 for your friends & community Help heal kids Ask for donations to support sick and injured kids at your local children's hospital Join! Fill out the form below to Grab the event's official Social Media Badge! View full article
  24. until
    Hey there! We hail from all over the North Coast (AKA Great Lakes region) and are on a mission to help sick and injured kids in our communities! Partnered with Tabletop Cleveland for Extra Life 2018, the North Coast Gamers' Guild has become a force to raise money for our local Children's Miracle Network Hospital (in Cleveland, that's Rainbow Babies and Children's). CMN Hospitals treats thousands of children each year, regardless of their illness, injury, or even their family's ability to pay. Tabletop Cleveland is the perfect destination to power through our marathon. Beginning at midnight, the top 50 fundraisers will be invited to "Lock-In-For-The-Kids" within the 1000+ board-game-lined walls of our favorite local board game cafe. With food, prizes, and fundraising incentives from other local businesses, the NCGG is sure that 2018 Extra Life will be one to remember!
  25. herobyclicking

    Guild Chat

    until
    Join us for another Guild Leader Chat in our official Discord! https://discord.gg/extralife4kids We'll cover: TBD
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