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Found 12 results

  1. The company that both develops and publishes the popular MMO Black Desert Online has announced that CCP Games will be coming into its fold. The move will have CCP Games' three studios in Reykjavik, London, and Shanghai continue operations independently for the foreseeable future, so worry not EVE Online fans! Going forward, Pearl Abyss will be combining the skills of CCP with its current projects, presumably meaning Black Desert, as well as future projects on the horizon. EVE Online has been going strong since 2003, 15 years of ever larger space conflicts, political backstabbing, and economic swindling. The space-faring RPG is one of the biggest MMOs in North America and Europe, markets the South Korean Pearl Abyss has been attempting to expand into over the past few years. The CEO of Pearl Abyss, Robin Jung, said about the acquisition, "We are thrilled to have CCP Games join our team as Black Desert Online continues to branch out globally. CCP is a seasoned publisher with over 15 years of digital distribution experience and know-how. They have done an incredible job of engaging and maintaining their playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss’ general practices across all our games. I am confident CCP’s reputable IP and expertise in global publishing will help reaffirm our company’s dedication to developing and servicing the world’s best MMORPGs.”“I have been seriously impressed with what Pearl Abyss has achieved ever since I first visited their website for Black Desert Online and subsequently became an avid player of the game,” said Hilmar Veigar Pétursson, the CEO at CCP Games. “Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all - our players.” Pearl Abyss has been riding high since the 2014 launch of Black Desert Online. It has overseen successful expansions of the game into markets outside of South Korea over the years and recently launched Black Desert Mobile in South Korea, pushing it into a record sales year. Of course, this is also helped by the recent launch of Black Desert Online Remastered, which gives a whole new level of shine to the aging MMO. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The company that both develops and publishes the popular MMO Black Desert Online has announced that CCP Games will be coming into its fold. The move will have CCP Games' three studios in Reykjavik, London, and Shanghai continue operations independently for the foreseeable future, so worry not EVE Online fans! Going forward, Pearl Abyss will be combining the skills of CCP with its current projects, presumably meaning Black Desert, as well as future projects on the horizon. EVE Online has been going strong since 2003, 15 years of ever larger space conflicts, political backstabbing, and economic swindling. The space-faring RPG is one of the biggest MMOs in North America and Europe, markets the South Korean Pearl Abyss has been attempting to expand into over the past few years. The CEO of Pearl Abyss, Robin Jung, said about the acquisition, "We are thrilled to have CCP Games join our team as Black Desert Online continues to branch out globally. CCP is a seasoned publisher with over 15 years of digital distribution experience and know-how. They have done an incredible job of engaging and maintaining their playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss’ general practices across all our games. I am confident CCP’s reputable IP and expertise in global publishing will help reaffirm our company’s dedication to developing and servicing the world’s best MMORPGs.”“I have been seriously impressed with what Pearl Abyss has achieved ever since I first visited their website for Black Desert Online and subsequently became an avid player of the game,” said Hilmar Veigar Pétursson, the CEO at CCP Games. “Pearl Abyss is a fast-growing company with lots to offer in terms of technology, capability and vision. I believe our two companies have a lot to learn from each other. We are very excited to join forces with them and achieve great new heights for our companies, our games and – above all - our players.” Pearl Abyss has been riding high since the 2014 launch of Black Desert Online. It has overseen successful expansions of the game into markets outside of South Korea over the years and recently launched Black Desert Mobile in South Korea, pushing it into a record sales year. Of course, this is also helped by the recent launch of Black Desert Online Remastered, which gives a whole new level of shine to the aging MMO. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. At this year’s E3, I had the pleasure of using an Oculus Rift to participate in a 2v2 virtual reality space dogfight. I have never felt more like I was in the future. I arrived at my appointment with developer CCP with a small degree of nervous anticipation. I had been told about a month previously that I would be able to demo the latest build of Valkyrie; the build that they had recently updated to Unreal Engine 4. A month is more than enough time to read about and hear about the colorful variations of simulation sickness that have been cropping up since the advent of virtual reality technology. Along with the excitement I was feeling, I hoped that I wouldn’t get nauseated in a professional setting. However, CCP is a big company and I knew that they’d want to talk EVE Online and Dust 514 before we got down to their VR project. Not that I was complaining. I love me some sci-fi MMOs/Shooters. Past a reception desk and through a delightfully cool and dim waiting lounge, I met CCP’s product manager Ryan Geddes along with two other media members who hailed from the United Kingdom. He told us about the player-driven world of EVE Online and about a few of the newsworthy battles that have taken place there over the last year. In particular Geddes focused on the Battle of B-R5RB, which was a galactic kerfuffle of unprecedented proportions. Though not one of the largest battles in EVE history, it was by far the costliest. Over 75 titan-class ships were destroyed; Titans take over two months of real-world time to build. It is estimated that the in-game damages totaled over 11 trillion ISK. 11 TRILLION. This battle was so catastrophic that it has its own sizable Wikipedia page. Geddes wanted to emphasize how much of the EVE Online universe is driven by player interactions. Going forward, CCP wants to be able to respond more fluidly to their shifting game world. To that end, CCP will be releasing around ten smaller expansions every year instead of one or two larger expansions. The first of these micro-expansions released on June 3. It was dubbed Kronos and added new ships for pirate factions. The second will be released on July 22 and will be the first overhaul to how industry works in EVE Online. All items, ships, ammo, etc. are created by more industrial-minded players; the overhaul should make pursuing industry a more enjoyable path to riches and power for those with a shrewd mind for business. We were then given a brief overview of the history behind EVE Valkyrie. How it began as an after-hours project created by a few developers messing around with the Oculus Rift prototype in the office and grew into a popular attraction at CCP’s Fanfest events. It was originally developed on Unreal Engine 3, but has since been moved over to Unreal Engine 4. The single-player experience will center on the story of Round, one of the first Valkyrie pilots. Round will be voiced by Katie Sackhoff of Battlestar Galactica fame. Project Legion was fleetingly mentioned as well. It began as an attempt to port Dust 514 to the PC, but ended up growing in unexpected and divergent ways from the PlayStation 3 title. Currently it is still a prototype and more details will be released later. However, Geddes wanted to reassure fans, subscribers, and players that they are leaving indelible footprints in the EVE universe. Every kill or death that they’ve experienced in EVE Online, Dust 514, and soon EVE Valkyrie, is cataloged and has an impact, no matter how small, on the larger universe. The end goal of CCP, the very long-term goal, is to unite all of their games on one platform where gamers can switch between Valkyrie, EVE Online, and Legion on the fly. However, that dream is still a long way off. The meeting concluded and I finally heard the long awaited words: “Would you like to try EVE Valkyrie?” Yes. Very much. Inwardly I exploded in eagerness. We were led over to an alcove in their lounge where four large chairs had been set up with Xbox 360 controllers and Oculus Rift headsets. Not quite knowing what to expect, I picked up the Oculus and found it to be surprisingly light. One of the British journalists to my left was about to take off his glasses when Geddes told him that he could keep them on. Newer models of the Rift can be used with glasses, apparently. And with that, I strapped the Oculus Rift onto my face. It is a curious sensation, stepping into someone else’s head. As soon as I had placed the Oculus Rift over my eyes, it felt like I had fallen through some sort of dimensional chasm and found myself in the cockpit of a spacecraft. Never mind that a small part of me knew that I was still seated in the cool, dim comfort of the CCP E3 lounge, the rest of my mind was thoroughly convinced that I was elsewhere. Even my brain was unconsciously duped by the Rift’s illusion. I know this because after a couple minutes I had the strange sensation of not knowing spatially where my arms were. I had to look down at the digital in-game arms that grasped the Valkyrie flight controls for the feeling to recede. Just writing that previous sentence was magical. The amount of difference being able to turn your head makes when playing a game is almost absurd, but it tricks your brain into thinking that you are physically present. I was able to turn my head and remain ensconced within this digital cockpit and fly through an asteroid belt as I attempted to gun down one of the enemy space journalists. It takes some getting used to, that looking around with your head business, but Valkyrie provides a great way to acclimate players to this new form of digital space. Targeting missiles is done by moving your head along with your target until you get a lock. After achieving a lock, you can fire your payload. The experience felt alien to me, but in the best possible ways. The Rift is an amazing bit of technology that is equal parts artifice and magic. I found myself unconsciously trying to shift my “camera” by using the right analog stick on the controller. Of course that didn’t actually work, but it speaks to how deeply current gameplay methods are ingrained into our gaming psyches. My time with Valkyrie was short and sweet. If you have the opportunity to sit down and play with it, I highly recommend that you do so. It is like having a small glimpse of the future. Virtual reality is coming and it is going to drastically change the landscape of gaming. View full article
  4. At this year’s E3, I had the pleasure of using an Oculus Rift to participate in a 2v2 virtual reality space dogfight. I have never felt more like I was in the future. I arrived at my appointment with developer CCP with a small degree of nervous anticipation. I had been told about a month previously that I would be able to demo the latest build of Valkyrie; the build that they had recently updated to Unreal Engine 4. A month is more than enough time to read about and hear about the colorful variations of simulation sickness that have been cropping up since the advent of virtual reality technology. Along with the excitement I was feeling, I hoped that I wouldn’t get nauseated in a professional setting. However, CCP is a big company and I knew that they’d want to talk EVE Online and Dust 514 before we got down to their VR project. Not that I was complaining. I love me some sci-fi MMOs/Shooters. Past a reception desk and through a delightfully cool and dim waiting lounge, I met CCP’s product manager Ryan Geddes along with two other media members who hailed from the United Kingdom. He told us about the player-driven world of EVE Online and about a few of the newsworthy battles that have taken place there over the last year. In particular Geddes focused on the Battle of B-R5RB, which was a galactic kerfuffle of unprecedented proportions. Though not one of the largest battles in EVE history, it was by far the costliest. Over 75 titan-class ships were destroyed; Titans take over two months of real-world time to build. It is estimated that the in-game damages totaled over 11 trillion ISK. 11 TRILLION. This battle was so catastrophic that it has its own sizable Wikipedia page. Geddes wanted to emphasize how much of the EVE Online universe is driven by player interactions. Going forward, CCP wants to be able to respond more fluidly to their shifting game world. To that end, CCP will be releasing around ten smaller expansions every year instead of one or two larger expansions. The first of these micro-expansions released on June 3. It was dubbed Kronos and added new ships for pirate factions. The second will be released on July 22 and will be the first overhaul to how industry works in EVE Online. All items, ships, ammo, etc. are created by more industrial-minded players; the overhaul should make pursuing industry a more enjoyable path to riches and power for those with a shrewd mind for business. We were then given a brief overview of the history behind EVE Valkyrie. How it began as an after-hours project created by a few developers messing around with the Oculus Rift prototype in the office and grew into a popular attraction at CCP’s Fanfest events. It was originally developed on Unreal Engine 3, but has since been moved over to Unreal Engine 4. The single-player experience will center on the story of Round, one of the first Valkyrie pilots. Round will be voiced by Katie Sackhoff of Battlestar Galactica fame. Project Legion was fleetingly mentioned as well. It began as an attempt to port Dust 514 to the PC, but ended up growing in unexpected and divergent ways from the PlayStation 3 title. Currently it is still a prototype and more details will be released later. However, Geddes wanted to reassure fans, subscribers, and players that they are leaving indelible footprints in the EVE universe. Every kill or death that they’ve experienced in EVE Online, Dust 514, and soon EVE Valkyrie, is cataloged and has an impact, no matter how small, on the larger universe. The end goal of CCP, the very long-term goal, is to unite all of their games on one platform where gamers can switch between Valkyrie, EVE Online, and Legion on the fly. However, that dream is still a long way off. The meeting concluded and I finally heard the long awaited words: “Would you like to try EVE Valkyrie?” Yes. Very much. Inwardly I exploded in eagerness. We were led over to an alcove in their lounge where four large chairs had been set up with Xbox 360 controllers and Oculus Rift headsets. Not quite knowing what to expect, I picked up the Oculus and found it to be surprisingly light. One of the British journalists to my left was about to take off his glasses when Geddes told him that he could keep them on. Newer models of the Rift can be used with glasses, apparently. And with that, I strapped the Oculus Rift onto my face. It is a curious sensation, stepping into someone else’s head. As soon as I had placed the Oculus Rift over my eyes, it felt like I had fallen through some sort of dimensional chasm and found myself in the cockpit of a spacecraft. Never mind that a small part of me knew that I was still seated in the cool, dim comfort of the CCP E3 lounge, the rest of my mind was thoroughly convinced that I was elsewhere. Even my brain was unconsciously duped by the Rift’s illusion. I know this because after a couple minutes I had the strange sensation of not knowing spatially where my arms were. I had to look down at the digital in-game arms that grasped the Valkyrie flight controls for the feeling to recede. Just writing that previous sentence was magical. The amount of difference being able to turn your head makes when playing a game is almost absurd, but it tricks your brain into thinking that you are physically present. I was able to turn my head and remain ensconced within this digital cockpit and fly through an asteroid belt as I attempted to gun down one of the enemy space journalists. It takes some getting used to, that looking around with your head business, but Valkyrie provides a great way to acclimate players to this new form of digital space. Targeting missiles is done by moving your head along with your target until you get a lock. After achieving a lock, you can fire your payload. The experience felt alien to me, but in the best possible ways. The Rift is an amazing bit of technology that is equal parts artifice and magic. I found myself unconsciously trying to shift my “camera” by using the right analog stick on the controller. Of course that didn’t actually work, but it speaks to how deeply current gameplay methods are ingrained into our gaming psyches. My time with Valkyrie was short and sweet. If you have the opportunity to sit down and play with it, I highly recommend that you do so. It is like having a small glimpse of the future. Virtual reality is coming and it is going to drastically change the landscape of gaming.
  5. CCP's EVE Online Fanfest event began today, leading to several important announcements regarding EVE: Valkyrie, the Oculus-enabled space dogfighting sim. First, CCP revealed that Valkyrie would be switching over from Unity development to Unreal Engine 4. The move was doubtlessly motivated by the game engine's drastic change in monetization which made developing much more affordable. That means we can expect Valkyrie to look even better than it does now, which is an impressive prospect. The second bombshell came in the form of Katee Sackhoff, the actress who portrayed space-pilot Starbuck in the Battlestar Galactica reboot from 2004. Sackhoff has agreed to step into the cockpit once again in the starring role of Rán, the leader of the Valkyrie fighter pilots. “The first time I played EVE: Valkyrie I immediately knew I had to be a part of it,” said Sackhoff. “Even with the roles I have played, it is the closest I have ever felt to being a real spaceship pilot. It is a truly transformative video game experience.” “Katee is the perfect actor to bring Rán to life,” added Owen O’Brien, executive producer for EVE: Valkyrie at CCP. “Not only does she have a track record in bringing strong female characters to life, but also once she had played Valkyrie I was delighted to see that she was as excited and enthused about the project as we are.” View full article
  6. CCP's EVE Online Fanfest event began today, leading to several important announcements regarding EVE: Valkyrie, the Oculus-enabled space dogfighting sim. First, CCP revealed that Valkyrie would be switching over from Unity development to Unreal Engine 4. The move was doubtlessly motivated by the game engine's drastic change in monetization which made developing much more affordable. That means we can expect Valkyrie to look even better than it does now, which is an impressive prospect. The second bombshell came in the form of Katee Sackhoff, the actress who portrayed space-pilot Starbuck in the Battlestar Galactica reboot from 2004. Sackhoff has agreed to step into the cockpit once again in the starring role of Rán, the leader of the Valkyrie fighter pilots. “The first time I played EVE: Valkyrie I immediately knew I had to be a part of it,” said Sackhoff. “Even with the roles I have played, it is the closest I have ever felt to being a real spaceship pilot. It is a truly transformative video game experience.” “Katee is the perfect actor to bring Rán to life,” added Owen O’Brien, executive producer for EVE: Valkyrie at CCP. “Not only does she have a track record in bringing strong female characters to life, but also once she had played Valkyrie I was delighted to see that she was as excited and enthused about the project as we are.”
  7. EVE Online, the MMO famous for tales of thievery, betrayal, and massive wars, has a series of graphic novels based on actual events set into motion and carried out by its players. Oh, and the entire run of the story is available for free until June. EVE: True Stories, "Thieves Among Us," is set to be a four issue run. It tells the story of the dismantling of EVE Online's galactic super-power known as the Band of Brothers as seen from the perspective of the player Haargoth Agamar, who was instrumental to the empire's collapse. Developer CCP worked closely with Dark Horse to bring in talented writers and artists onto this series and their work shows. CCP only interfered to make sure that ship models and the language used was accurate with the EVE Online setting, otherwise writer Daniel Way and artists Tomm Coker, Alejandro Aragón, Federico Dallocchio and Daniel Warren Johnson were given free artistic reign to interpret the story. The result is one of the most interesting video game comic series to be released in quite some time. Certainly the first to be based on player events within an MMO. The final installment in "Thieves Among Us" will be released on April 2. From now until June, CCP has allowed the comic to be free through Dark Horse digital, meaning it can be read for free online, or via Android or iOS apps. When June swings around, the series will release as a physical hardcover of all four issues in stores and the digital versions will be available for purchase as e-books. If you're interested in reading the comics, head over to Dark Horse Digital. You'll have to make an account, but they give you a bunch of free comics for joining, so it isn't such a bad deal. For those interested in reading more interesting stories from the EVE universe, check out CCP's True Stories forum where they have collected insanely interesting stories from their players.
  8. EVE Online, the MMO famous for tales of thievery, betrayal, and massive wars, has a series of graphic novels based on actual events set into motion and carried out by its players. Oh, and the entire run of the story is available for free until June. EVE: True Stories, "Thieves Among Us," is set to be a four issue run. It tells the story of the dismantling of EVE Online's galactic super-power known as the Band of Brothers as seen from the perspective of the player Haargoth Agamar, who was instrumental to the empire's collapse. Developer CCP worked closely with Dark Horse to bring in talented writers and artists onto this series and their work shows. CCP only interfered to make sure that ship models and the language used was accurate with the EVE Online setting, otherwise writer Daniel Way and artists Tomm Coker, Alejandro Aragón, Federico Dallocchio and Daniel Warren Johnson were given free artistic reign to interpret the story. The result is one of the most interesting video game comic series to be released in quite some time. Certainly the first to be based on player events within an MMO. The final installment in "Thieves Among Us" will be released on April 2. From now until June, CCP has allowed the comic to be free through Dark Horse digital, meaning it can be read for free online, or via Android or iOS apps. When June swings around, the series will release as a physical hardcover of all four issues in stores and the digital versions will be available for purchase as e-books. If you're interested in reading the comics, head over to Dark Horse Digital. You'll have to make an account, but they give you a bunch of free comics for joining, so it isn't such a bad deal. For those interested in reading more interesting stories from the EVE universe, check out CCP's True Stories forum where they have collected insanely interesting stories from their players. View full article
  9. In what has been confirmed as the largest stellar war in the space-faring MMO’s history, over 4,000 players took to the stars to battle for honor, glory, spoils, and galactic influence. Over the last two months, a war has been raging on the servers of EVE Online between the TEST Alliance and the forces of the CFC. This came to a head unexpectedly when the CFC decided to siege space station 6VDT-H in the Fountain system (leading many to dub this engagement The Battle of Fountain). The engagement took days of planning and hours of preparation, both sides attempting to out-strategize the other. The actual battle required developer CCP, in god-like fashion, to slow down the passage of time in the EVE universe to maintain server stability. This caused the battle itself to last for over five hours. Over those grueling hours, over 2,900 ships were destroyed. In the end, the CFC had better positioning, more troops, and emerged victorious. Numerous sites have already covered the conflict quite well and in better detail, but this first-hand account of the conflict as told by a member of the CFC is very interesting and provides a great look within the cutthroat universe of EVE Online. View full article
  10. In what has been confirmed as the largest stellar war in the space-faring MMO’s history, over 4,000 players took to the stars to battle for honor, glory, spoils, and galactic influence. Over the last two months, a war has been raging on the servers of EVE Online between the TEST Alliance and the forces of the CFC. This came to a head unexpectedly when the CFC decided to siege space station 6VDT-H in the Fountain system (leading many to dub this engagement The Battle of Fountain). The engagement took days of planning and hours of preparation, both sides attempting to out-strategize the other. The actual battle required developer CCP, in god-like fashion, to slow down the passage of time in the EVE universe to maintain server stability. This caused the battle itself to last for over five hours. Over those grueling hours, over 2,900 ships were destroyed. In the end, the CFC had better positioning, more troops, and emerged victorious. Numerous sites have already covered the conflict quite well and in better detail, but this first-hand account of the conflict as told by a member of the CFC is very interesting and provides a great look within the cutthroat universe of EVE Online.
  11. Yesterday, someone used the back-end services of Traquility, the database of the EVE Online, Dust 514, and a host of web servers, to initiate a distributed denial-of-service attack. Jón Hörðdal Jónasson, COO at CCP the developer of EVE and Dust 514, described the incident in a statement released to the public. After becoming aware that an intrusion into their systems had occurred, CCP immediately shut down the game servers, taking the space-faring MMO universe offline for several hours. After reopening the servers, additional problems were discovered and Tranquility was taken down once more to reevaluate its integrity and that of its various parts. After a day of exhaustive testing, CCP determined that the hacker’s entry point has been secured and the galaxy-spanning MMO was restored to full functionality. The developer stressed that “at no time was customer data compromised or accessible in any way” and that, “We will be looking at ways to compensate players in both EVE and DUST for the outage and expect to announce what that compensation will be very soon.” Jónasson concluded his statement with a hearty thank you to fans and players, “We would also like to take this opportunity to thank all of our players on EVE Online and DUST 514 for their patience and understanding during this unexpected downtime and the investigation. We are grateful for your support, as always.” You can read Jónasson’s full statement here. View full article
  12. Yesterday, someone used the back-end services of Traquility, the database of the EVE Online, Dust 514, and a host of web servers, to initiate a distributed denial-of-service attack. Jón Hörðdal Jónasson, COO at CCP the developer of EVE and Dust 514, described the incident in a statement released to the public. After becoming aware that an intrusion into their systems had occurred, CCP immediately shut down the game servers, taking the space-faring MMO universe offline for several hours. After reopening the servers, additional problems were discovered and Tranquility was taken down once more to reevaluate its integrity and that of its various parts. After a day of exhaustive testing, CCP determined that the hacker’s entry point has been secured and the galaxy-spanning MMO was restored to full functionality. The developer stressed that “at no time was customer data compromised or accessible in any way” and that, “We will be looking at ways to compensate players in both EVE and DUST for the outage and expect to announce what that compensation will be very soon.” Jónasson concluded his statement with a hearty thank you to fans and players, “We would also like to take this opportunity to thank all of our players on EVE Online and DUST 514 for their patience and understanding during this unexpected downtime and the investigation. We are grateful for your support, as always.” You can read Jónasson’s full statement here.
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