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Found 8 results

  1. The publisher behind the 2014 indie darling Never Alone, E-Line Media, announced its next project today. The Endless Mission presents players with a set of tools to create games in Unity alongside a journey through a sandbox world with its own storyline. As players progress through the story, they'll learn more about making games and how to use those tools. The Endless Mission's goal is to have everyone making games by the time the credits roll. The Endless Mission is being developed as a collaborative effort between E-Line Media and Endless Interactive alongside the writing team at Sleep Deprivation Lab, an outfit that has worked on titles like Middle Earth: Shadow of Mordor, Rise of the Tomb Raider, and The Crew. The narrative will have parallels with the game's structure, exploring how we are all shaped by technology and in turn shape that technology. Players who run through The Endless Mission will be able to mix and mash a wide variety of genres using the tool set built into the game. The basic examples show off racing titles, survival games, real-time strategy, and platformers, though all indications are that players will have an unprecedented amount of control over what kinds of games they could make. The announcement promises that players will be able to manipulate "the essence of the game down to the very code itself." The Endless Mission will launch this summer in Early Access on Steam and the first playable demo of the game will be at PAX East. As game creation becomes more complex and more tools release to the public, a game that teaches people how to make games might make for the most intuitive way to teach people how to make games. Does this kind of thing seem interesting or is it a very niche project? Let us know in the comments! View full article
  2. The publisher behind the 2014 indie darling Never Alone, E-Line Media, announced its next project today. The Endless Mission presents players with a set of tools to create games in Unity alongside a journey through a sandbox world with its own storyline. As players progress through the story, they'll learn more about making games and how to use those tools. The Endless Mission's goal is to have everyone making games by the time the credits roll. The Endless Mission is being developed as a collaborative effort between E-Line Media and Endless Interactive alongside the writing team at Sleep Deprivation Lab, an outfit that has worked on titles like Middle Earth: Shadow of Mordor, Rise of the Tomb Raider, and The Crew. The narrative will have parallels with the game's structure, exploring how we are all shaped by technology and in turn shape that technology. Players who run through The Endless Mission will be able to mix and mash a wide variety of genres using the tool set built into the game. The basic examples show off racing titles, survival games, real-time strategy, and platformers, though all indications are that players will have an unprecedented amount of control over what kinds of games they could make. The announcement promises that players will be able to manipulate "the essence of the game down to the very code itself." The Endless Mission will launch this summer in Early Access on Steam and the first playable demo of the game will be at PAX East. As game creation becomes more complex and more tools release to the public, a game that teaches people how to make games might make for the most intuitive way to teach people how to make games. Does this kind of thing seem interesting or is it a very niche project? Let us know in the comments!
  3. Jack Gardner

    Minecraft Teaches Kids to Code

    Minecraft: Education Edition has been available to teachers for almost a year now, but Mojang continues to add new features and patches to expand its use as an educational tool. The latest addition to the game allows teachers to use Minecraft to teach their kids to code in a unique way. This update, titled Code Builder, allows teachers to make interacting with the Minecraft world possible only through coding a robot to do it for you. Students make use of coding platforms like MakeCode, Scratch, and Tynker to tell the robot what structures it should make and with what materials. It's an easy way to teach coding to kids as they are essentially using their newly learned skills to write code for the robot while in-game. This method of learning, using games as a way to stimulate or facilitate interest in a topic, seems to be one of the best ways to help kids (and, let's be real, people in general) learn about new and sometimes difficult topics. Hadi Partovi, the CEO of Code.org, explains that, "learning can be done best when you don't think that you're learning, you just think that you're enjoying yourself." Code Builder isn't a fully completed addition to Minecraft: Education Edition just yet. It's available today, but still in beta, so Mojang has a number of bugs and kinks to squash out of their system. that being said, this is a fantastic idea that harnesses the creativity kids have while in Minecraft and helps them learn a skill that will only become more valuable in the future. The development team even says that the game goes farther than the in-game tools. If players want to use different languages to program, like JavaScript, Code Builder allows them to do that without any hassle at all. That leaves the option open even for more advanced lessons in programming. Teachers or institutions interested in obtaining Minecraft: Education Edition can find out if their organization is eligible for the expanding teaching tool on the Minecraft website.
  4. Minecraft: Education Edition has been available to teachers for almost a year now, but Mojang continues to add new features and patches to expand its use as an educational tool. The latest addition to the game allows teachers to use Minecraft to teach their kids to code in a unique way. This update, titled Code Builder, allows teachers to make interacting with the Minecraft world possible only through coding a robot to do it for you. Students make use of coding platforms like MakeCode, Scratch, and Tynker to tell the robot what structures it should make and with what materials. It's an easy way to teach coding to kids as they are essentially using their newly learned skills to write code for the robot while in-game. This method of learning, using games as a way to stimulate or facilitate interest in a topic, seems to be one of the best ways to help kids (and, let's be real, people in general) learn about new and sometimes difficult topics. Hadi Partovi, the CEO of Code.org, explains that, "learning can be done best when you don't think that you're learning, you just think that you're enjoying yourself." Code Builder isn't a fully completed addition to Minecraft: Education Edition just yet. It's available today, but still in beta, so Mojang has a number of bugs and kinks to squash out of their system. that being said, this is a fantastic idea that harnesses the creativity kids have while in Minecraft and helps them learn a skill that will only become more valuable in the future. The development team even says that the game goes farther than the in-game tools. If players want to use different languages to program, like JavaScript, Code Builder allows them to do that without any hassle at all. That leaves the option open even for more advanced lessons in programming. Teachers or institutions interested in obtaining Minecraft: Education Edition can find out if their organization is eligible for the expanding teaching tool on the Minecraft website. View full article
  5. GlassLab, a part of the Institute of Play, is dedicated to helping create games that are both financially successful and help educate players regarding important social, scientific, and practical issues in today's world. Their latest effort with EA has resulted in SimCityEDU: Pollution Challenge!, which challenges students to minimize pollution while juggling employment rates and citizen satisfaction while also providing lesson plans and resources for teachers to fit the program into their curriculum. Jessica Lindl, General Manager of GlassLab, summed up the project, saying, “Taking the essential elements of games, we’ve created an educational tool that will keep students excited and engaged in real-world problem solving, while providing teachers with actionable reports aligned to standards.” You can purchase SimCityEDU: Pollution Challenge! or learn more about it at www.simcityedu.org. View full article
  6. GlassLab, a part of the Institute of Play, is dedicated to helping create games that are both financially successful and help educate players regarding important social, scientific, and practical issues in today's world. Their latest effort with EA has resulted in SimCityEDU: Pollution Challenge!, which challenges students to minimize pollution while juggling employment rates and citizen satisfaction while also providing lesson plans and resources for teachers to fit the program into their curriculum. Jessica Lindl, General Manager of GlassLab, summed up the project, saying, “Taking the essential elements of games, we’ve created an educational tool that will keep students excited and engaged in real-world problem solving, while providing teachers with actionable reports aligned to standards.” You can purchase SimCityEDU: Pollution Challenge! or learn more about it at www.simcityedu.org.
  7. Ever wondered what Minecraft would be like if quantum mechanics were programmed into it? No? Well, Google's Quantum A.I. Lab certainly has and now you can play their creation. qCraft essentially adds a few of the principles of quantum mechanics to Minecraft in the form of blocks that do their best to represent quantum entanglement, superposition, and observer dependency. While all elements of quantum mechanics may not be present, Google doesn't try to cover that up and fully admits that it isn't a complete recreation of those principles. Essentially, qCraft is supposed to be a fun way to introduce people to some of the core elements of one of the crazier and most mind-bending parts of modern physics research. You can learn more about qCraft or download the mod on qcraft.org. What do you think? Interesting? Pointless? We'd love to hear some of your thoughts! View full article
  8. Ever wondered what Minecraft would be like if quantum mechanics were programmed into it? No? Well, Google's Quantum A.I. Lab certainly has and now you can play their creation. qCraft essentially adds a few of the principles of quantum mechanics to Minecraft in the form of blocks that do their best to represent quantum entanglement, superposition, and observer dependency. While all elements of quantum mechanics may not be present, Google doesn't try to cover that up and fully admits that it isn't a complete recreation of those principles. Essentially, qCraft is supposed to be a fun way to introduce people to some of the core elements of one of the crazier and most mind-bending parts of modern physics research. You can learn more about qCraft or download the mod on qcraft.org. What do you think? Interesting? Pointless? We'd love to hear some of your thoughts!
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