Jump to content

Search the Community

Showing results for tags 'early access'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • Extra Life Akron's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 32 results

  1. Players can now get their hands on 2084 a new first-person shooter with horror elements from the newly formed Feardemic development studio. The game follows the exploits of junior researcher Laura Lofi as she navigates an ever more deadly maze of horrors at the behest of her employer, Chiron Incorporated. Laura relies on hacking, gunplay, and her wits to stay one step ahead of the crazed hordes of infected civilians looking to nibble on the surviving members of society. Imprisoned by Chiron, possibly for her own safety, Laura will have to overcome the world of 2084 for a chance to see the outside world once again. 2084 delivers an aggressively bleak vision of the future. Set in the Fifth Polish Republic, a horrible plague has swept through the country and decimated the population. Even worse, the infected become violent killers willing to sacrifice their own lives just to rip apart those still untainted with the disease. The futuristic cyber enhancements the majority of the population has installed in their bodies compounds the issue, making modified humans even more dangerous in their delirious state. With Cyberpunk 2077 looming on the horizon, the dystopian techno-future has become all the rage. Feardmic's FPS, only now entering Steam's Early Access development phase, hopes to capitalize on that trend with a slick action experience and psychedelic, beautifully messy imagery. The team expects to fully release the commercial version sometime in 2020. That might seem like a long way, but the Feardemic will regularly update the game with more content, story, and gameplay expansions in the time between now and final release. The title will be discounted 15% for a limited time to encourage people to give it a shot during this Early Access period. Feardemic burst onto the scene last year and exists as a wholly owned property of Bloober Team SA, the company behind the critically well received Observer and Layers of Fear. The studio initially developed 2084 as part of a 72-hour game jam held within the company. The central hacking mechanic captured the team's attention since it forced players to think quickly and react when given the small window to gain the upperhand while blasting away at the zombified masses. The CEO of Feardemic, Martin Kawa, made a case for how far the game has come and where it will go saying, "The Early Access version of the game is fully functioning and we have been receiving great feedback from players on both the story mode and on Chiron’s endless training arena mode. In the latter, foes are numerous and ammunition is scarce, forcing players to hone their shooting skills and reaction times to gain an advantage and climb up the leaderboard.” The television-headed zombie-like enemies, the hacking in-combat mechanics, and the presentation of the story scenes in the Steam Early Access trailer all come across as incredibly compelling. Those touches put 2084 on an elevated playing field compared with the conga line of arena shooters that have released onto the Steam store over the years. There's effort and skill on display, though whether that pays off in a refined gameplay experience and cohesive narrative remains to be seen until the final release. Until then, Feardemic seems to have a solid grasp on a vision for 2084 and have added yet another worthwhile digital game to 2018's amazing year of video games. 2084 is available on PC through Steam Early Acce- oh, 2084! Like 1984, but a century ahead! I get it now! Neat. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Players can now get their hands on 2084 a new first-person shooter with horror elements from the newly formed Feardemic development studio. The game follows the exploits of junior researcher Laura Lofi as she navigates an ever more deadly maze of horrors at the behest of her employer, Chiron Incorporated. Laura relies on hacking, gunplay, and her wits to stay one step ahead of the crazed hordes of infected civilians looking to nibble on the surviving members of society. Imprisoned by Chiron, possibly for her own safety, Laura will have to overcome the world of 2084 for a chance to see the outside world once again. 2084 delivers an aggressively bleak vision of the future. Set in the Fifth Polish Republic, a horrible plague has swept through the country and decimated the population. Even worse, the infected become violent killers willing to sacrifice their own lives just to rip apart those still untainted with the disease. The futuristic cyber enhancements the majority of the population has installed in their bodies compounds the issue, making modified humans even more dangerous in their delirious state. With Cyberpunk 2077 looming on the horizon, the dystopian techno-future has become all the rage. Feardmic's FPS, only now entering Steam's Early Access development phase, hopes to capitalize on that trend with a slick action experience and psychedelic, beautifully messy imagery. The team expects to fully release the commercial version sometime in 2020. That might seem like a long way, but the Feardemic will regularly update the game with more content, story, and gameplay expansions in the time between now and final release. The title will be discounted 15% for a limited time to encourage people to give it a shot during this Early Access period. Feardemic burst onto the scene last year and exists as a wholly owned property of Bloober Team SA, the company behind the critically well received Observer and Layers of Fear. The studio initially developed 2084 as part of a 72-hour game jam held within the company. The central hacking mechanic captured the team's attention since it forced players to think quickly and react when given the small window to gain the upperhand while blasting away at the zombified masses. The CEO of Feardemic, Martin Kawa, made a case for how far the game has come and where it will go saying, "The Early Access version of the game is fully functioning and we have been receiving great feedback from players on both the story mode and on Chiron’s endless training arena mode. In the latter, foes are numerous and ammunition is scarce, forcing players to hone their shooting skills and reaction times to gain an advantage and climb up the leaderboard.” The television-headed zombie-like enemies, the hacking in-combat mechanics, and the presentation of the story scenes in the Steam Early Access trailer all come across as incredibly compelling. Those touches put 2084 on an elevated playing field compared with the conga line of arena shooters that have released onto the Steam store over the years. There's effort and skill on display, though whether that pays off in a refined gameplay experience and cohesive narrative remains to be seen until the final release. Until then, Feardemic seems to have a solid grasp on a vision for 2084 and have added yet another worthwhile digital game to 2018's amazing year of video games. 2084 is available on PC through Steam Early Acce- oh, 2084! Like 1984, but a century ahead! I get it now! Neat. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Back in 2015, a small, four-person team based in France launched a Kickstarter with the modest goal of raising $44,000 to create a game in the classic JRPG mold. Their pitch for their dream game wound up bringing in almost four times that amount and development on Edge of Eternity began. Three years later and a team of nine people, Midgar Studio has released the Early Access version of Edge of Eternity along with a development road map - and the game certainly looks impressive as heck. Though released to the public, the Early Access version of Edge of Eternity remains very much in its alpha stages. It only includes the first chapter of the story that will bring players on a journey through the first major area of the game built around the hub city of Herelsor. The first portion of the Edge of Eternity's Early Access includes six self-contained sidequests and a number of procedurally generated quests alongside the main story. It will also contain a portion of the soundtrack composed by Yasunori Mitsuda, the man responsible for the soundtracks of Chrono Trigger, Xenoblade, and Shadow Hearts. The actual gameplay in Edge of Eternity combines classic open world roaming with turn-based tactical battles that rely on an innovative hex system. Players will explore, level up, and unlock new abilities by using a system that seems similar to Final Fantasy X's ability grids. With each major update milestone, the gameplay systems will be expanded upon and deepened with new abilities, items, and more. Edge of Eternity takes place on the fictional world of Heryon, a planet in turmoil following an invasion of technologically superior outsiders known as the Archelites. In order to survive, the nations of Heryon banded together under an organization called the Consortium and managed to trap the invaders within their mobile fortress by turning to the powerful magic found within the crystals native to their lands. The war entered a prolonged stalemate for decades until the invaders released a new weapon: The Corrosion. The plague ripped through the cities rendering those afflicted with it to develop strange mechanical mutations while slowly going mad from the agony of the disease. In an effort to combat the incurable sickness, those who brew too close to technology or made unauthorized use of it would be labelled as criminals and sent to their deaths. Edge of Eternity follows Daryon, a soldier for the Consortium who receives a fateful letter from home telling him his mother has fallen ill with the Corrosion. That knowledge spurs Daryon down a path at odds with the forces around him. Through a twist of fate, Daryon meets the renegade Selene, a young woman on the run after being found guilty of illegal use of technology. The two will need to rely on one another to survive in a world of war and monsters. Interestingly, Midgar Studio will also be including a set of modding tools for Edge of Eternity called The Eternal Forge that will come with a built-in mod manager. I wouldn't typically think of JRPGs and extensive modding, but the possibilities mixed with the solid foundations of the game itself. Following this initial release, here's what to expect coming as free updates in the near future, bearing in mind that each major update will include new zones, sidequests, monsters, items, and abilities. The Plains of Solna - Late February 2019 - Another section of the open world with a new city named Old Herelsor, the devs describe a farm "sheltering a very, very special creature," too. The Reunion - Spring 2019 - A new segment of the open world with an entirely different environment biome, a dungeon, and a continuation of the main story The Man who survived the Corrosion - Summer 2019 - A new city with expansive quest support and a new party member (it is a JRPG after all!) “As a small indie team of nine people, making an epic JRPG adventure is a huge and work-intensive task. We believe that the labor done so far and its results are already quite an achievement, but we’re still a long way away from getting the game to where we want it to be,” said Jeremy Zeler, founder of Midgar Studio. “Following on from our successful Kickstarter campaign, launching Edge of Eternity into Early Access allows us to further involve our community through the development. It allows us to get direct feedback on new story content, new areas of the game world, the general feel of the game as we expand and build towards the full, polished release our fans and followers are expecting us to deliver.” Edge of Eternity is currently available for PC players through Steam Early Access. People who buy it now will be able to help squash bugs and offer the team suggestions to shape development as the title heads for its full release on PC, PlayStation 4, and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Back in 2015, a small, four-person team based in France launched a Kickstarter with the modest goal of raising $44,000 to create a game in the classic JRPG mold. Their pitch for their dream game wound up bringing in almost four times that amount and development on Edge of Eternity began. Three years later and a team of nine people, Midgar Studio has released the Early Access version of Edge of Eternity along with a development road map - and the game certainly looks impressive as heck. Though released to the public, the Early Access version of Edge of Eternity remains very much in its alpha stages. It only includes the first chapter of the story that will bring players on a journey through the first major area of the game built around the hub city of Herelsor. The first portion of the Edge of Eternity's Early Access includes six self-contained sidequests and a number of procedurally generated quests alongside the main story. It will also contain a portion of the soundtrack composed by Yasunori Mitsuda, the man responsible for the soundtracks of Chrono Trigger, Xenoblade, and Shadow Hearts. The actual gameplay in Edge of Eternity combines classic open world roaming with turn-based tactical battles that rely on an innovative hex system. Players will explore, level up, and unlock new abilities by using a system that seems similar to Final Fantasy X's ability grids. With each major update milestone, the gameplay systems will be expanded upon and deepened with new abilities, items, and more. Edge of Eternity takes place on the fictional world of Heryon, a planet in turmoil following an invasion of technologically superior outsiders known as the Archelites. In order to survive, the nations of Heryon banded together under an organization called the Consortium and managed to trap the invaders within their mobile fortress by turning to the powerful magic found within the crystals native to their lands. The war entered a prolonged stalemate for decades until the invaders released a new weapon: The Corrosion. The plague ripped through the cities rendering those afflicted with it to develop strange mechanical mutations while slowly going mad from the agony of the disease. In an effort to combat the incurable sickness, those who brew too close to technology or made unauthorized use of it would be labelled as criminals and sent to their deaths. Edge of Eternity follows Daryon, a soldier for the Consortium who receives a fateful letter from home telling him his mother has fallen ill with the Corrosion. That knowledge spurs Daryon down a path at odds with the forces around him. Through a twist of fate, Daryon meets the renegade Selene, a young woman on the run after being found guilty of illegal use of technology. The two will need to rely on one another to survive in a world of war and monsters. Interestingly, Midgar Studio will also be including a set of modding tools for Edge of Eternity called The Eternal Forge that will come with a built-in mod manager. I wouldn't typically think of JRPGs and extensive modding, but the possibilities mixed with the solid foundations of the game itself. Following this initial release, here's what to expect coming as free updates in the near future, bearing in mind that each major update will include new zones, sidequests, monsters, items, and abilities. The Plains of Solna - Late February 2019 - Another section of the open world with a new city named Old Herelsor, the devs describe a farm "sheltering a very, very special creature," too. The Reunion - Spring 2019 - A new segment of the open world with an entirely different environment biome, a dungeon, and a continuation of the main story The Man who survived the Corrosion - Summer 2019 - A new city with expansive quest support and a new party member (it is a JRPG after all!) “As a small indie team of nine people, making an epic JRPG adventure is a huge and work-intensive task. We believe that the labor done so far and its results are already quite an achievement, but we’re still a long way away from getting the game to where we want it to be,” said Jeremy Zeler, founder of Midgar Studio. “Following on from our successful Kickstarter campaign, launching Edge of Eternity into Early Access allows us to further involve our community through the development. It allows us to get direct feedback on new story content, new areas of the game world, the general feel of the game as we expand and build towards the full, polished release our fans and followers are expecting us to deliver.” Edge of Eternity is currently available for PC players through Steam Early Access. People who buy it now will be able to help squash bugs and offer the team suggestions to shape development as the title heads for its full release on PC, PlayStation 4, and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Being a buster of ghosts without a proton pack takes a lot of work. HellSign tosses players into a dark and spooky world filled with hauntings and supernatural beings out to make the world a living nightmare. Each new case will have players tackling a new kind of monster; it'll take some sleuthing and preparation to correctly identify the spirit take it down successfully. As a paranormal investigator, players will create their own characters from scratch. Initially armed with nothing but some rust-covered hunting gear, players will work their way up the ranks of ghastly entities. Each case will help further open up the non-linear narrative, making each journey through HellSign unique to that investigator. HellSign takes place in Australia where players earn a living by fighting ghosts n' ghoulies. The game was created with the intention of mimicking monster-of-the-week television shows like Supernatural or The X-Files. Not gonna lie, the idea of becoming an Australian ghost hunter with an RPG framework and intriguing mysteries to solve is an easy sell for me. Players will explore locations like abandoned houses, barns, warehouses, etc. as they try to figure out what happened to draw a supernatural creature to that area. While exploring these spooky locales, various clues can be discovered, like blood spatters, tracks, or mysterious relics, that will help point toward what kind of apparition might be present. Everything a player discovers and identifies will be recorded in the Cryptonomicon for future reference. Once players have figured out, or believe they have figured out what sort of being haunts the area, it's time to gear up for battle. Players can only hold so many items at a time, so there's an element of inventory management and survival gameplay going on. Do you take the silver bullets or do you need a specialized scanner to see the creature? How you answer questions like that will mean the difference between victory and defeat. HellSign manifests on November 7 via Steam Early Access. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Being a buster of ghosts without a proton pack takes a lot of work. HellSign tosses players into a dark and spooky world filled with hauntings and supernatural beings out to make the world a living nightmare. Each new case will have players tackling a new kind of monster; it'll take some sleuthing and preparation to correctly identify the spirit take it down successfully. As a paranormal investigator, players will create their own characters from scratch. Initially armed with nothing but some rust-covered hunting gear, players will work their way up the ranks of ghastly entities. Each case will help further open up the non-linear narrative, making each journey through HellSign unique to that investigator. HellSign takes place in Australia where players earn a living by fighting ghosts n' ghoulies. The game was created with the intention of mimicking monster-of-the-week television shows like Supernatural or The X-Files. Not gonna lie, the idea of becoming an Australian ghost hunter with an RPG framework and intriguing mysteries to solve is an easy sell for me. Players will explore locations like abandoned houses, barns, warehouses, etc. as they try to figure out what happened to draw a supernatural creature to that area. While exploring these spooky locales, various clues can be discovered, like blood spatters, tracks, or mysterious relics, that will help point toward what kind of apparition might be present. Everything a player discovers and identifies will be recorded in the Cryptonomicon for future reference. Once players have figured out, or believe they have figured out what sort of being haunts the area, it's time to gear up for battle. Players can only hold so many items at a time, so there's an element of inventory management and survival gameplay going on. Do you take the silver bullets or do you need a specialized scanner to see the creature? How you answer questions like that will mean the difference between victory and defeat. HellSign manifests on November 7 via Steam Early Access. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. A new VR game releasing today that pits players against a horde of increasingly silly zombies. Your only weapons? Your bare hands and anything else that might possibly be thrown as a projectile. Players will have to defend themselves by throwing items at the encroaching zombie horde - hopefully driving them back from a variety of ridiculous locations. In Throw Anything, players are able to grab items in their environment to appropriate them as thrown weapons. Of course, players might run short on throwables and might be forced to resort to breaking apart large items in their vicinity, or even use the NPCs around them in a pinch! The Early Access game launching on Steam today will include five levels for players to master. These levels are filled with zombies, four mid bosses, and five intimidating main bosses to overcome. Kalev Jung, the CEO of developer VisualLight released a statement saying, “Throw Anything is not for the faint of heart. Action tower defense takes on a whole new meaning in VR! Suddenly, the threat is right in front of you – and you need to be quick on your feet to avoid getting your face eaten.” Throw Anything will be available for HTC Vive starting today via Steam Early Access with PSVR and Oculus Rift support coming later this year. View full article
  8. A new VR game releasing today that pits players against a horde of increasingly silly zombies. Your only weapons? Your bare hands and anything else that might possibly be thrown as a projectile. Players will have to defend themselves by throwing items at the encroaching zombie horde - hopefully driving them back from a variety of ridiculous locations. In Throw Anything, players are able to grab items in their environment to appropriate them as thrown weapons. Of course, players might run short on throwables and might be forced to resort to breaking apart large items in their vicinity, or even use the NPCs around them in a pinch! The Early Access game launching on Steam today will include five levels for players to master. These levels are filled with zombies, four mid bosses, and five intimidating main bosses to overcome. Kalev Jung, the CEO of developer VisualLight released a statement saying, “Throw Anything is not for the faint of heart. Action tower defense takes on a whole new meaning in VR! Suddenly, the threat is right in front of you – and you need to be quick on your feet to avoid getting your face eaten.” Throw Anything will be available for HTC Vive starting today via Steam Early Access with PSVR and Oculus Rift support coming later this year.
  9. From humble beginnings as a Ludum Dare in late 2015, Double Kick Heroes leaps onto PC a group of rebellious teens onto an apocalyptic roadtrip tour as an up and coming metal band. Double Kick Heroes takes inspiration from the grindhouse works of Quentin Tarantino, Robert Rodriguez, and Tenacious D to blast fun metal tunes while simultaneously blasting zombies, mutant sharks, and all kinds of other crazy enemies. Players can power through 30 songs across half a dozen chapters while keeping pace with this explosive rhythm game. A level editor will also be included so that players can create their own stages and adventures. The level editor will also enable players to import their own music into the game and play courses created by other community members. Double Kick Heroes has come a long way from its game jam origins. It briefly released on Newgrounds before moving over to itch.io where it became one of the most played shooters and held that spot for months on the indie gaming platform. Now that the full PC version has neared a more complete stage of development, it's heading to PC! Double Kick Heroes will be available on April 11 for PC via Steam Early Access - no word on when the developers plan to release from Early Access. View full article
  10. From humble beginnings as a Ludum Dare in late 2015, Double Kick Heroes leaps onto PC a group of rebellious teens onto an apocalyptic roadtrip tour as an up and coming metal band. Double Kick Heroes takes inspiration from the grindhouse works of Quentin Tarantino, Robert Rodriguez, and Tenacious D to blast fun metal tunes while simultaneously blasting zombies, mutant sharks, and all kinds of other crazy enemies. Players can power through 30 songs across half a dozen chapters while keeping pace with this explosive rhythm game. A level editor will also be included so that players can create their own stages and adventures. The level editor will also enable players to import their own music into the game and play courses created by other community members. Double Kick Heroes has come a long way from its game jam origins. It briefly released on Newgrounds before moving over to itch.io where it became one of the most played shooters and held that spot for months on the indie gaming platform. Now that the full PC version has neared a more complete stage of development, it's heading to PC! Double Kick Heroes will be available on April 11 for PC via Steam Early Access - no word on when the developers plan to release from Early Access.
  11. We've all lost someone along the way to the here and now. It's always tragic, always painful, and always hard to process. For Emery offers itself as a tribute to the people who are going through loss by presenting a story about searching for life after death. For Emery was developed by Sanud Games and bills itself as a point-and-click interactive novel inspired by the ancient Sumerian text the Epic of Gilgamesh. The story focuses on Germaine, a circus performer who refuses to accept the death of his friend and colleague Emery. On his quest, Germaine progresses through the five stages of grief to uncover the truth behind death itself. The game itself seems to come from a pretty personal place as the listing for the game concludes, "Isabelle, your classmates and loved ones still miss you. Linda Farkas, your inspiration bled beyond your fiery artform." Hopefully For Emery can help both developers and players find some measure of peace. So far the early access version of For Emery has only been released on Game Jolt for both PC and Mac. A free demo is available on both Game Jolt and itch.io that allows players to progress up to Act 1, Scene 2.
  12. We've all lost someone along the way to the here and now. It's always tragic, always painful, and always hard to process. For Emery offers itself as a tribute to the people who are going through loss by presenting a story about searching for life after death. For Emery was developed by Sanud Games and bills itself as a point-and-click interactive novel inspired by the ancient Sumerian text the Epic of Gilgamesh. The story focuses on Germaine, a circus performer who refuses to accept the death of his friend and colleague Emery. On his quest, Germaine progresses through the five stages of grief to uncover the truth behind death itself. The game itself seems to come from a pretty personal place as the listing for the game concludes, "Isabelle, your classmates and loved ones still miss you. Linda Farkas, your inspiration bled beyond your fiery artform." Hopefully For Emery can help both developers and players find some measure of peace. So far the early access version of For Emery has only been released on Game Jolt for both PC and Mac. A free demo is available on both Game Jolt and itch.io that allows players to progress up to Act 1, Scene 2. View full article
  13. Have you ever wished you could run with the Pokémon, bond with them in full 3D? A mod created for Ark: Survival Evolved allows players to do just that! Created by a modder going by the name Mystic Academy, Pokémon Evolved replaces the dinosaurs that roam the Ark world with over 30 fully realized Pokémon and unique, craftable items. Mystic Academy's Pokémon Evolved mod has been around for a little while and became one of the most popular mods for the survival crafting game. However, the mod was slapped with a DMCA notice and closed down. Many expected that notice to be the death knell for Pokémon Evolved, but then something strange happened: The DMCA was lifted. Mystic Academy speculated in an interview with PC Gamer that the DMCA came from a rival modder working on a different mod that also inserts Pokémon into Ark. The DMCA claim probably wouldn't have been lifted if Nintendo had been behind it, as we can see from similar cases where Nintendo has protected their copyright. Now that the DMCA claim has been lifted, Ark players can once more download Pokémon Evolved. However, people interested in the mod should probably download it as quickly as possible. Mystic Academy admits that most of the animations and character models used in their mod come directly from Pokémon X and Y. While they don't directly profit from the mod, Nintendo could very well look at the situation differently and slap Pokémon Evolved with another DMCA. Ark: Survival Evolved comes out of its prolonged Early Access phase later this year when it releases for PC, PS4, and Xbox One.
  14. Have you ever wished you could run with the Pokémon, bond with them in full 3D? A mod created for Ark: Survival Evolved allows players to do just that! Created by a modder going by the name Mystic Academy, Pokémon Evolved replaces the dinosaurs that roam the Ark world with over 30 fully realized Pokémon and unique, craftable items. Mystic Academy's Pokémon Evolved mod has been around for a little while and became one of the most popular mods for the survival crafting game. However, the mod was slapped with a DMCA notice and closed down. Many expected that notice to be the death knell for Pokémon Evolved, but then something strange happened: The DMCA was lifted. Mystic Academy speculated in an interview with PC Gamer that the DMCA came from a rival modder working on a different mod that also inserts Pokémon into Ark. The DMCA claim probably wouldn't have been lifted if Nintendo had been behind it, as we can see from similar cases where Nintendo has protected their copyright. Now that the DMCA claim has been lifted, Ark players can once more download Pokémon Evolved. However, people interested in the mod should probably download it as quickly as possible. Mystic Academy admits that most of the animations and character models used in their mod come directly from Pokémon X and Y. While they don't directly profit from the mod, Nintendo could very well look at the situation differently and slap Pokémon Evolved with another DMCA. Ark: Survival Evolved comes out of its prolonged Early Access phase later this year when it releases for PC, PS4, and Xbox One. View full article
  15. Founded in 2013 by former executives from the Machinima network along with YouTube personalities, 3BLACKDOT made waves recently by publishing its first PC title to a large swell of public support. That game, Dead Realm, is a multiplayer horror title currently available on Steam Greenlight. With video contributions by partners and co-founders of 3BLACKDOT like Evan Fong (VanossGaming), Tom Cassell (TheSyndicateProject), and Adam Montoya (SeaNanners), Dead Realm has inspired over 25,000 videos from fans and personalities. What exactly makes this game so engaging? Simply put, Dead Realm is a game of hide and seek set within a spooky mansion. That might not seem like a terribly exciting or novel premise, until you add player-controlled specters and up to eight humans all trying to stay alive and escape the mansion. Dead Realm contains two game modes, three maps, two ghosts, and eight human characters. While the Early Access version of Dead Realm stands a bit bare bones in its alpha state, much more content is being planned for the final release sometime in 2016. One of 3BLACKDOT's co-founders, Evan Fong, echoed this commitment to future support in his statement, "Our intention is to work with the community to constantly develop new content, including ghosts, humans and maps. This early access release is just the beginning of what will be an ever evolving project.” So far, the response has been overwhelmingly positive. Adam Montoya attributes this to the mission statement for Dead Realm, "The original concept for Dead Realm was to create a new game that was simple in nature, but also addictively fun to play with friends." Judging by the community feedback on their Early Access page, it seems like Dead Realm has achieved that goal, even without the features that have been promised looming on the horizon. “When Dead Realm first hit the STEAM early access store, we really didn’t know what to expect,” said Tom Cassell, partner and creative director at 3BLACKDOT, “Then the community began to react and the response was overwhelming. Our twitter account hit twenty-thousand followers within the first two days and Twitch created a designated channel on day one --- this all happened without any dedicated marketing dollars.” Perhaps it is no surprise that a publisher with so much social media acumen could manage to organize such a groundswell of public support with one of their first projects. Angelo Pullen, one of the ex-Machinima executives who left to become the CEO and a co-founder of 3BLACKDOT, mentions that tapping into influential YouTubers and streamers is one of their priorities as a company, "This is the first time that a game has been developed in partnership with online influencers with a primary goal of creating content that’s not only fun to play, but also fun to watch, share and stream. Our company’s mission is to produce innovative, high-quality experiences for and with Influencers and their communities." View full article
  16. Founded in 2013 by former executives from the Machinima network along with YouTube personalities, 3BLACKDOT made waves recently by publishing its first PC title to a large swell of public support. That game, Dead Realm, is a multiplayer horror title currently available on Steam Greenlight. With video contributions by partners and co-founders of 3BLACKDOT like Evan Fong (VanossGaming), Tom Cassell (TheSyndicateProject), and Adam Montoya (SeaNanners), Dead Realm has inspired over 25,000 videos from fans and personalities. What exactly makes this game so engaging? Simply put, Dead Realm is a game of hide and seek set within a spooky mansion. That might not seem like a terribly exciting or novel premise, until you add player-controlled specters and up to eight humans all trying to stay alive and escape the mansion. Dead Realm contains two game modes, three maps, two ghosts, and eight human characters. While the Early Access version of Dead Realm stands a bit bare bones in its alpha state, much more content is being planned for the final release sometime in 2016. One of 3BLACKDOT's co-founders, Evan Fong, echoed this commitment to future support in his statement, "Our intention is to work with the community to constantly develop new content, including ghosts, humans and maps. This early access release is just the beginning of what will be an ever evolving project.” So far, the response has been overwhelmingly positive. Adam Montoya attributes this to the mission statement for Dead Realm, "The original concept for Dead Realm was to create a new game that was simple in nature, but also addictively fun to play with friends." Judging by the community feedback on their Early Access page, it seems like Dead Realm has achieved that goal, even without the features that have been promised looming on the horizon. “When Dead Realm first hit the STEAM early access store, we really didn’t know what to expect,” said Tom Cassell, partner and creative director at 3BLACKDOT, “Then the community began to react and the response was overwhelming. Our twitter account hit twenty-thousand followers within the first two days and Twitch created a designated channel on day one --- this all happened without any dedicated marketing dollars.” Perhaps it is no surprise that a publisher with so much social media acumen could manage to organize such a groundswell of public support with one of their first projects. Angelo Pullen, one of the ex-Machinima executives who left to become the CEO and a co-founder of 3BLACKDOT, mentions that tapping into influential YouTubers and streamers is one of their priorities as a company, "This is the first time that a game has been developed in partnership with online influencers with a primary goal of creating content that’s not only fun to play, but also fun to watch, share and stream. Our company’s mission is to produce innovative, high-quality experiences for and with Influencers and their communities."
  17. Brigador is an isometric, fast-paced shooter that has players taking command of various mechs with two very simple goals: Destroy the orbital guns that protect the outer colony of Solo Nobre and then escape the city. When the game launches in Early Access this October, players will have access to 15 playable vehicles and 25 weapons with which they can rain destruction across the city and its defenders. Indie developer Stellar Jockeys plans to double the number of weapons and vehicles before Brigador exits Early Access. Players can also select pilots from any of the three warring factions, each one with unique advantages when it comes to facing down overwhelming odds. Each successful escape earns in-game currency that can be used to purchase new pilots, vehicles, and weapons. Each level is different and requires a shift in tactics. Do you go in guns blazing and level the entire city (which you can do in Brigador's destructible environments)? Or do you adopt a more refined approach and only take out what's absolutely necessary? The choice is up to the player. Planning on going to PAX Prime? Brigador will be there, too! Anyone who stops by Stellar Jockeys' booth will be able to get some hands on with a demo build of the title. Players who can successfully complete the demo contract will even be given a free copy of the game. Brigador releases on Steam Early Access October 20. View full article
  18. Brigador is an isometric, fast-paced shooter that has players taking command of various mechs with two very simple goals: Destroy the orbital guns that protect the outer colony of Solo Nobre and then escape the city. When the game launches in Early Access this October, players will have access to 15 playable vehicles and 25 weapons with which they can rain destruction across the city and its defenders. Indie developer Stellar Jockeys plans to double the number of weapons and vehicles before Brigador exits Early Access. Players can also select pilots from any of the three warring factions, each one with unique advantages when it comes to facing down overwhelming odds. Each successful escape earns in-game currency that can be used to purchase new pilots, vehicles, and weapons. Each level is different and requires a shift in tactics. Do you go in guns blazing and level the entire city (which you can do in Brigador's destructible environments)? Or do you adopt a more refined approach and only take out what's absolutely necessary? The choice is up to the player. Planning on going to PAX Prime? Brigador will be there, too! Anyone who stops by Stellar Jockeys' booth will be able to get some hands on with a demo build of the title. Players who can successfully complete the demo contract will even be given a free copy of the game. Brigador releases on Steam Early Access October 20.
  19. Flying Mollusk's much touted bio-feedback horror title is now available on PC, albeit in an alpha state. Players can use specialized sensors that allow Nevermind to track their level of fear and change accordingly. In Nevermind, players take on the role of a Neuroprober, a specialized doctor equipped to enter the minds of those who have undergone psychological trauma to help them come to terms with their experiences. The process involves traversing the darkest corners of the patient's subconscious and the effects on the physician can at best be described as... unnerving. “We’re excited to be able to bring Nevermind’s unique psychological-horror experience to a wider audience through Steam. Early Access allows us to garner feedback from players, in integrate it into the final game, which means a better game for everyone,” said Erin Reynolds, Flying Mollusk's creative director. While the sensor idea is a really cool idea, it is ultimately an expensive one. Flying Mollusk has put together a list of the currently compatible bio-sensors that you can read in full here. Unfortunately, prices for these sensors range from $75 to $1,399, which might be a bit pricey if you don't happen to already own a compatible device. More will be added as development continues, so prices could go down as cheaper sensors are made compatible. View full article
  20. Jack Gardner

    Nevermind Launches on Steam Early Access

    Flying Mollusk's much touted bio-feedback horror title is now available on PC, albeit in an alpha state. Players can use specialized sensors that allow Nevermind to track their level of fear and change accordingly. In Nevermind, players take on the role of a Neuroprober, a specialized doctor equipped to enter the minds of those who have undergone psychological trauma to help them come to terms with their experiences. The process involves traversing the darkest corners of the patient's subconscious and the effects on the physician can at best be described as... unnerving. “We’re excited to be able to bring Nevermind’s unique psychological-horror experience to a wider audience through Steam. Early Access allows us to garner feedback from players, in integrate it into the final game, which means a better game for everyone,” said Erin Reynolds, Flying Mollusk's creative director. While the sensor idea is a really cool idea, it is ultimately an expensive one. Flying Mollusk has put together a list of the currently compatible bio-sensors that you can read in full here. Unfortunately, prices for these sensors range from $75 to $1,399, which might be a bit pricey if you don't happen to already own a compatible device. More will be added as development continues, so prices could go down as cheaper sensors are made compatible.
  21. Jack Gardner

    PSA: Darkest Dungeon Is Rad

    I don't usually talk much about Early Access games on Steam. I've found that it's often unfair to form a coherent opinion on unfinished works. If I am being quite honest, I tend to dislike how Steam curates Early Access, but that's a topic for another time. Few Early Access titles could be described as whole experiences, but Darkest Dungeon is quite the exception. Darkest Dungeon is a turn-based rogue-like with a grim, gothic art style that compliments the deadly world in which the action takes place. Tasked with restoring their old estate to glory and defeating the evil that lurks in the deepest dungeon below the grounds of their family's faded house, players must lead parties of adventurers into dens of madness and monsters. That's all to say that you should go in expecting to have your adventurers die. A lot. Adventurers come in all different types; priests, warriors, minstrels, grave diggers, highwaymen, occultists, and more. Each randomly generated seeker has their own quirks, abilities, and names that make them unique. As these heroes for hire progress, they will acquire new mental and physical traits depending on their experiences. These traits can help in battle or while exploring, but they can often prove to be detrimental as well. An adventurer might gain an advantage against human enemies and simultaneously discover that they have an uncontrollable impulse to steal items. Players will have to keep a close eye on their adventurers' sanity, as well. If they reach their mind's threshold, they will suffer a form of limit break. Most often this manifests as a debilitating state, such as hopelessness or cowardice, but there is a slim chance that they might find a shred of heroism and receive a massive surge in ability. Half of the fun of Darkest Dungeon is making the best of completely awful situations. You should expect to have terrible things happen to your adventurers. In my very first foray into a dungeon, all of my characters died, either sliced to ribbons by monsters or their own insanity. In fact, the same could be said about my second party of adventurers... and my third. Grinding through the difficulty can be frustrating, but it makes every small victory that much sweeter. Darkest Dungeon plays like a traditional turn-based RPG with dungeon crawling elements. It is simplistic and easy to understand, but each decision made in battle and while exploring dungeons can have long-lasting consequences with deadly ramifications. Choose to ignore a weaker enemy? They might attack during the next round and infect one of your party members with rabies (not making that up, you can totally get rabies in Darkest Dungeon). Choose to press ahead in a dungeon instead of turning back? You open up your adventurers to derangement and death. Darkest Dungeon revolves around player choice and forces players to live with the results. Screw ups usually end with deaths. One of the most immediately attractive aspects of Darkest Dungeon is its graphic novel aesthetic. The monsters and world draw on elements of Lovecraftian horror; warped monsters, tentacles, death, and disease, images that erode sanity. Heavy shadows and dark narration emphasize the moody atmosphere that persists throughout the game world. It is twisted, awful, and beautiful all at the same time. To clarify, this isn't a review. Instead, this is more of a "hey, this is a really cool game that hasn't been fully released, but is currently being sold" situation. Darkest Dungeon only released in its Early Access state yesterday, but I can't stop thinking about it. It's not done, more will be added and bugs will be patched, but it feels like the core experience is finished and amazingly solid. Check it out on Steam if you're willing to face the darkness full of terrors.
  22. I don't usually talk much about Early Access games on Steam. I've found that it's often unfair to form a coherent opinion on unfinished works. If I am being quite honest, I tend to dislike how Steam curates Early Access, but that's a topic for another time. Few Early Access titles could be described as whole experiences, but Darkest Dungeon is quite the exception. Darkest Dungeon is a turn-based rogue-like with a grim, gothic art style that compliments the deadly world in which the action takes place. Tasked with restoring their old estate to glory and defeating the evil that lurks in the deepest dungeon below the grounds of their family's faded house, players must lead parties of adventurers into dens of madness and monsters. That's all to say that you should go in expecting to have your adventurers die. A lot. Adventurers come in all different types; priests, warriors, minstrels, grave diggers, highwaymen, occultists, and more. Each randomly generated seeker has their own quirks, abilities, and names that make them unique. As these heroes for hire progress, they will acquire new mental and physical traits depending on their experiences. These traits can help in battle or while exploring, but they can often prove to be detrimental as well. An adventurer might gain an advantage against human enemies and simultaneously discover that they have an uncontrollable impulse to steal items. Players will have to keep a close eye on their adventurers' sanity, as well. If they reach their mind's threshold, they will suffer a form of limit break. Most often this manifests as a debilitating state, such as hopelessness or cowardice, but there is a slim chance that they might find a shred of heroism and receive a massive surge in ability. Half of the fun of Darkest Dungeon is making the best of completely awful situations. You should expect to have terrible things happen to your adventurers. In my very first foray into a dungeon, all of my characters died, either sliced to ribbons by monsters or their own insanity. In fact, the same could be said about my second party of adventurers... and my third. Grinding through the difficulty can be frustrating, but it makes every small victory that much sweeter. Darkest Dungeon plays like a traditional turn-based RPG with dungeon crawling elements. It is simplistic and easy to understand, but each decision made in battle and while exploring dungeons can have long-lasting consequences with deadly ramifications. Choose to ignore a weaker enemy? They might attack during the next round and infect one of your party members with rabies (not making that up, you can totally get rabies in Darkest Dungeon). Choose to press ahead in a dungeon instead of turning back? You open up your adventurers to derangement and death. Darkest Dungeon revolves around player choice and forces players to live with the results. Screw ups usually end with deaths. One of the most immediately attractive aspects of Darkest Dungeon is its graphic novel aesthetic. The monsters and world draw on elements of Lovecraftian horror; warped monsters, tentacles, death, and disease, images that erode sanity. Heavy shadows and dark narration emphasize the moody atmosphere that persists throughout the game world. It is twisted, awful, and beautiful all at the same time. To clarify, this isn't a review. Instead, this is more of a "hey, this is a really cool game that hasn't been fully released, but is currently being sold" situation. Darkest Dungeon only released in its Early Access state yesterday, but I can't stop thinking about it. It's not done, more will be added and bugs will be patched, but it feels like the core experience is finished and amazingly solid. Check it out on Steam if you're willing to face the darkness full of terrors. View full article
  23. Ever wondered what life is like for a slice of bread? Since making Surgeon Simulator, the folks at Bossa Studios have been able to think of little else. I am Bread tells the exciting and fateful story of a slice of bread that just wants to be perfectly toasted. Finally bread enthusiasts will have the game they deserve! Expect to see I am Bread on Steam Early Access this Wednesday, December 3.
  24. Ever wondered what life is like for a slice of bread? Since making Surgeon Simulator, the folks at Bossa Studios have been able to think of little else. I am Bread tells the exciting and fateful story of a slice of bread that just wants to be perfectly toasted. Finally bread enthusiasts will have the game they deserve! Expect to see I am Bread on Steam Early Access this Wednesday, December 3. View full article
  25. Jack Gardner

    Preview: Interstellar Marines

    The premise of Interstellar Marines is fairly simple: The best soldiers from around the world have been recruited for training to be a part of a crack team of commandos that will be ready to respond to an extraterrestrial threat under any conditions. Naturally, this training takes place in a massive underground facility that is able to simulate different weather and lighting environments. To me, the changing map conditions are the main draw of Interstellar Marines. As I explored the Operations map for the first time, the lights began to flicker and then the fire alarms began blaring. Red lights flashed on and off throughout the halls for a couple minutes before everything went pitch black. I flicked on my flashlight and laser sight and proceeded through the level, listening to the ambient noises of the base. I knew there was no one in the level with me at the time, but the environment by itself created tension. In multiplayer, flashlights and laser sights lend an additional layer of strategy during the dark segments. Players need to balance their need for vision with the desire for stealth and catching opponents unaware. Outdoor levels where the weather comes into play are even more interesting when it comes to sight. Players could encounter everything from a light drizzle that speckles their HUD to a full on nighttime thunderstorm complete with flashes of lightning illuminating the map. Sometimes environments are only lit with a few carefully placed lamps or ceiling lights. Players can shoot out many of the lights present in maps to complicate matters for enemies on the opposing team (though I couldn’t seem to shoot out alarm lights). I might seem to be really focusing on in-game vision here, but that is because there is no mini-map or radar. Players can only find enemies by spotting them visually or by listening for their footsteps. It make for some really tense games of cat-and-mouse in the multiplayer. (The above images were taken about a minute apart.) Speaking of the multiplayer, there is currently only one game type. It is a unique blend of capture point style gameplay and team deathmatch. Basically, each match has a ten minute time limit and the side with the most points captured at the end wins. Alternatively, if one team captures all of the points or eliminates the entire enemy team, they win. It is particularly hard to win by eliminating all the enemy player because capturing a point or killing an enemy causes one of your downed players to respawn instantly instead of waiting to respawn naturally. It is fun for what it is, but I would be interested to see what other multiplayer modes are in store for the full release. Also worth noting is the pace of gameplay. Interstellar Marines is a very different beast from fast paced shooters that have dominated the market for the last few years. Sprinting generates a lot of noise and aiming afterward bobs and weaves as the soldier breathes heavily. Walking or crouching creates little noise, but is also very slow. This all indicates to me that Interstellar Marines is meant to be played carefully and not fast and loose. As a side note, there is something about Interstellar Marines that just screams Alien to me. It might have something to do with the architecture of the environments, the spartan nature of the HUD, or the ever-changing lighting conditions that give everything a dramatic flair. Whatever the reason, my initial time with the early access build was plagued with the unnerving feeling that a Xenomorph was just around the corner, despite the fact that there aren’t any aliens in Interstellar Marines. The only creatures players can currently encounter in the Early Access version are other marines and possibly a few robots. I consider it only a matter of time until someone mods Interstellar Marines to be the Alien game everyone has dreamed of since the promise shown in that early Aliens: Colonial Marines footage. Get on it modders! Interstellar Marines is an Early Access title, so there are guaranteed to be bugs and unfinished elements. Initially I ran into problems because Interstellar Marines defaults to using integrated graphics cards rather than whatever graphics card might be installed. I also ran into a few where my character wouldn’t fall through large openings on top of buildings. Players only have access to two weapons that include an assault rifle and a scoped rifle with no option for melee attacks if enemies enter close quarters. My overall experience with Interstellar Marines was generally positive, but it left me wanting more. Zero Point Software is onto something great, and if they continue to make additions like the upcoming co-op mode along with more game types and situations, Interstellar Marines has the potential to be a very successful game. For now, I’d recommend keeping this game on your radar. People who would like to get their hands on the Early Access build can do so via Steam, just keep in mind the usual caveats that go along with purchasing a product that has not been finished.
×