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Found 28 results

  1. The Sniper Ghost Warrior series has always played second fiddle to Rebellion's Sniper Elite series, but developer and publisher CI Games is keen on making each entry better than the last. After Ghost Warrior 3 stumbled with a large open world devoid of content, the latest sequel aims to go in a different direction. Contracts has the ambition to be the best title in the series, but is that enough to stand alongside the best in the genre? In a behind-closed-doors preview at E3 2019, I witnessed a developer demo before getting the chance to go hands-on with the title myself. From the outset, it's clear Contracts is taking to heart the lessons learned from Sniper Ghost Warrior 3. That game featured a single expansive setting, but didn't benefit from its square mileage the way a game like Far Cry 5 does, and players generally spent way too much time driving to and from objectives rather than actually sniping targets. For Sniper Ghost Warrior Contracts, the open world setting has been jettisoned in favor of dense, linear levels with sandbox elements. In the level we witnessed, the developer had to go from the starting point to the base, and there were a number of options for infiltration, from sniping guards along the road to platforming across treacherous gaps. The level, set in a Siberian research base, had strong Cold War vibes, with a windy blizzard limiting visibility and camouflaged guards patrolling while bickering with one another. After using a debug menu to warp to the main objective (no time for dilly-dallying at E3!), the main hook of Sniper emerged. Pulling out binoculars to mark targets works much the same as any number of stealth games from this decade, but Contracts has a few tricks up its sleeve to mix things up, in the form of different bullet types. In addition to standard sniping ammo and armor piercing bullets which can take down multiple targets with a single shot, Contracts also features "tagging" bullets, which can find enemies outside of line-of-sight and mark them for the player. Meanwhile, surveillance cameras can be taken out one by one, or the linked electrical box can be taken out with an EMP bullet, shutting down a whole network with a single pull of the trigger. Based on the presentation and our hands-on time with the game, the main theme of Sniper Ghost Warrior Contracts hinges on the difference a single bullet can make. As the developer demo neared its apex, a large majority of guards had been marked, the cameras had been disabled, and the main target had been spotted. The developer lined up his shot and pushed a button to hold his breath. In this focused mode, a red dot appears onscreen, indicating where the bullet will actually land when taking into account wind and distance (though it is possible for hardcore players to disable this helping hand). The developer fires his shot at the precise moment the target leans to go through an idle animation, and the bullet misses its target by mere inches – an unforeseen circumstance. Rather than reloading the checkpoint, however, the developer attempts to hold off the nearby guards alerted to his presence. One, he takes down with barrage of silenced pistol fire, while the other is dispatched with a slow-motion melee takedown. Unfortunately, another guard sees him and mows him down with several bursts from his assault rifle, an unceremonious, but still exhilarating, end to the demo. Upon finally going hands-on with Sniper Ghost Warrior Contracts, we were impressed and perturbed by the game's unforgiving difficulty curve. For better or for worse, Contracts remains equally challenging and rewarding, and a single misstep can swiftly lead a Game Over screen. First, we attempted to platform across the outer perimeter of the base, entirely bypassing enemy patrols. We were almost successful, but misjudged one of the leaps and promptly fell to our doom. Our second attempt involved sneaking behind enemy lines, stealthily taking down stray guards. We found a small encampment on the outskirts of the base, some type of vehicle fueling station loaded with guards. A single shot to a fuel container caused the whole area to go up in flames, killing most of the guards in the area, at the expense of putting the main base on alert, though our position remained hidden... Until we came across a patrol who gunned us down while we fumbled for our throwing knives. Based on this early look at the game, Sniper Ghost Warrior Contracts looks like a sizeable improvement over its predecessors, though it doesn't seem particularly interested in bringing new players into the fold. CI Games knows its audience, and they are more interested in satisfying their cravings than making Sniper Ghost Warrior a series that anyone can just pick up and play. At the very least, one has no choice but to admire this approach. Sniper Ghost Warrior Contracts does not currently have a release window, but is scheduled to come out on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  2. The Sniper Ghost Warrior series has always played second fiddle to Rebellion's Sniper Elite series, but developer and publisher CI Games is keen on making each entry better than the last. After Ghost Warrior 3 stumbled with a large open world devoid of content, the latest sequel aims to go in a different direction. Contracts has the ambition to be the best title in the series, but is that enough to stand alongside the best in the genre? In a behind-closed-doors preview at E3 2019, I witnessed a developer demo before getting the chance to go hands-on with the title myself. From the outset, it's clear Contracts is taking to heart the lessons learned from Sniper Ghost Warrior 3. That game featured a single expansive setting, but didn't benefit from its square mileage the way a game like Far Cry 5 does, and players generally spent way too much time driving to and from objectives rather than actually sniping targets. For Sniper Ghost Warrior Contracts, the open world setting has been jettisoned in favor of dense, linear levels with sandbox elements. In the level we witnessed, the developer had to go from the starting point to the base, and there were a number of options for infiltration, from sniping guards along the road to platforming across treacherous gaps. The level, set in a Siberian research base, had strong Cold War vibes, with a windy blizzard limiting visibility and camouflaged guards patrolling while bickering with one another. After using a debug menu to warp to the main objective (no time for dilly-dallying at E3!), the main hook of Sniper emerged. Pulling out binoculars to mark targets works much the same as any number of stealth games from this decade, but Contracts has a few tricks up its sleeve to mix things up, in the form of different bullet types. In addition to standard sniping ammo and armor piercing bullets which can take down multiple targets with a single shot, Contracts also features "tagging" bullets, which can find enemies outside of line-of-sight and mark them for the player. Meanwhile, surveillance cameras can be taken out one by one, or the linked electrical box can be taken out with an EMP bullet, shutting down a whole network with a single pull of the trigger. Based on the presentation and our hands-on time with the game, the main theme of Sniper Ghost Warrior Contracts hinges on the difference a single bullet can make. As the developer demo neared its apex, a large majority of guards had been marked, the cameras had been disabled, and the main target had been spotted. The developer lined up his shot and pushed a button to hold his breath. In this focused mode, a red dot appears onscreen, indicating where the bullet will actually land when taking into account wind and distance (though it is possible for hardcore players to disable this helping hand). The developer fires his shot at the precise moment the target leans to go through an idle animation, and the bullet misses its target by mere inches – an unforeseen circumstance. Rather than reloading the checkpoint, however, the developer attempts to hold off the nearby guards alerted to his presence. One, he takes down with barrage of silenced pistol fire, while the other is dispatched with a slow-motion melee takedown. Unfortunately, another guard sees him and mows him down with several bursts from his assault rifle, an unceremonious, but still exhilarating, end to the demo. Upon finally going hands-on with Sniper Ghost Warrior Contracts, we were impressed and perturbed by the game's unforgiving difficulty curve. For better or for worse, Contracts remains equally challenging and rewarding, and a single misstep can swiftly lead a Game Over screen. First, we attempted to platform across the outer perimeter of the base, entirely bypassing enemy patrols. We were almost successful, but misjudged one of the leaps and promptly fell to our doom. Our second attempt involved sneaking behind enemy lines, stealthily taking down stray guards. We found a small encampment on the outskirts of the base, some type of vehicle fueling station loaded with guards. A single shot to a fuel container caused the whole area to go up in flames, killing most of the guards in the area, at the expense of putting the main base on alert, though our position remained hidden... Until we came across a patrol who gunned us down while we fumbled for our throwing knives. Based on this early look at the game, Sniper Ghost Warrior Contracts looks like a sizeable improvement over its predecessors, though it doesn't seem particularly interested in bringing new players into the fold. CI Games knows its audience, and they are more interested in satisfying their cravings than making Sniper Ghost Warrior a series that anyone can just pick up and play. At the very least, one has no choice but to admire this approach. Sniper Ghost Warrior Contracts does not currently have a release window, but is scheduled to come out on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  3. When the first teaser trailer for Marvel's Avengers debuted back in 2017, the game presented itself as a mysterious enigma, with the main selling point being the inclusion of Earth's Mightiest Heroes together in an action-packed video game from the developers behind Rise of the Tomb Raider and Deus Ex: Human Revolution. When the first gameplay trailer appeared at Square Enix's E3 2019 press conference, the game remained mysterious, though at least would-be fans were presented with a taste of what Marvel's Avengers will offer to players. For better or worse, after sitting through the E3 show floor demo at Square Enix's booth, Marvel's Avengers is still a wild card, which me feeling cautiously optimistic regarding what the game will offer when it launches next year. Although a hands-off experience, the E3 2019 demo for Marvel's Avengers did feature live gameplay of the level shown in the trailer. This is almost definitely the prologue of the game, and features all five of the currently confirmed cast (Thor, Iron Man, Hulk, Captain America, and Black Widow) kicking butt when Taskmaster and a mysterious group of mercenaries attack an event celebrating the opening of a West Coast Avengers headquarters. The demo kicks off with Iron Man and Thor flying towards the commotion on the bridge before splitting up so Thor can handle a group of bad guys trying to cause trouble nearby. The game seamlessly transitions from cutscene to gameplay as Thor begins taking down the mercs while quipping one-liners about his godly superiority over meager humans. The combat itself looks impressive as Thor's hammer strikes send enemies ragdolling dozens of feet through the air, a violent spectacle which really sells the true power of Marvel's God of Thunder. Eventually, Iron Man shows up and starts taking on goons himself, though, of the five Avengers shown thus far, Tony Stark feels the least exciting, at least based on this early look at his melee combos. In the MCU, Iron Man is the type of character who takes down his foes with a single strike, and the sight of this particular hero using fisticuff strikes against regular enemies just doesn't ring true to the spirit of the character. His ranged attacks, on the other hand, are as explosive and efficient as one would expect. As the fight moves to the Golden Gate Bridge, The Incredible Hulk joins the fray. Dr. Bruce Banner jumps from the Quinjet without first removing his expensive-looking shirt (those things don't grow on trees, Bruce!) and morphs into the Hulk as he lands. The E3 trailer skips the actual morphing moment, but it looks fantastic in action. Hulk's gameplay consists of a mix of Quick Time Events and hand-to-hand fighting as he moves to varying sections of the crumbling bridge, taking out bad guys with visceral ferocity. One noteworthy combat move has the not-so-jolly green giant picking up an enemy in each hand before clapping them together in a comically brutal display of strength. The action segues to the helicarrier, in which Captain America tries to repel an attack. Visually, Cap is the most distinct of The Avengers, with his default outfit sporting a tactical, "urban combat" look which helps make the character feel distinct from other iterations of Steve Rogers. His moveset revolves around throwing his shield around the battlefield, kicking it back once as it returns to him, and using that window to close the distance and take down enemies with grappling takedowns and powerful punches. Finally, Black Widow takes on Taskmaster in a one-on-one boss battle interspersed with Quick Time Events. Though the QTE segments look rudimentary and almost archaic, the fight itself does a good job of showing off the personality of Widow and Taskmaster, who quip back and forth about the villain's "photographic reflexes," which allow him to repel any attack after he sees it performed. Indeed, when Black Widow tries to repeat a combat move on the mercenary leader, he is able to easily defend itself, forcing her to use every combat tool at her disposal to fight the skull-faced thug. The fight includes hints of story developments to come, with Widow inferring that someone is pulling Taskmaster's strings, indicating he's "not the brains of the operation." As she delivers the final blow on her foe, Widow quips, "Next time, take better notes." After this, the helicarrier explodes, presumably killing Captain America and many innocents, at which point the demo ends. As exciting as this prologue is, it raises just as many questions as answers, especially since multiplayer – one of the game's main selling points – was conspicuously absent. Likewise, it's unknown whether or not the every mission will resemble this early section. Will the whole game emphasize fast-paced transitions between combat and cutscene, with little in the way of exploration or downtime? Additionally, there was no talk of microtransactions, DLC, or character customization. In terms of storytelling, the main quest picks up five years after the "A-Day" tragedy, so the tone of this demo does not necessarily represent the rest of the game, which may prove more somber in tone. It's still too early to tell. While Marvel's Avengers has a lot of potential to destroy expectations in 2020, and this first look at live gameplay proved extremely promising, it's too early to tell if it will be one of 2020's must-play titles when it launches for PlayStation 4, Xbox One, PC, and Google Stadia on May 15, 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. When the first teaser trailer for Marvel's Avengers debuted back in 2017, the game presented itself as a mysterious enigma, with the main selling point being the inclusion of Earth's Mightiest Heroes together in an action-packed video game from the developers behind Rise of the Tomb Raider and Deus Ex: Human Revolution. When the first gameplay trailer appeared at Square Enix's E3 2019 press conference, the game remained mysterious, though at least would-be fans were presented with a taste of what Marvel's Avengers will offer to players. For better or worse, after sitting through the E3 show floor demo at Square Enix's booth, Marvel's Avengers is still a wild card, which me feeling cautiously optimistic regarding what the game will offer when it launches next year. Although a hands-off experience, the E3 2019 demo for Marvel's Avengers did feature live gameplay of the level shown in the trailer. This is almost definitely the prologue of the game, and features all five of the currently confirmed cast (Thor, Iron Man, Hulk, Captain America, and Black Widow) kicking butt when Taskmaster and a mysterious group of mercenaries attack an event celebrating the opening of a West Coast Avengers headquarters. The demo kicks off with Iron Man and Thor flying towards the commotion on the bridge before splitting up so Thor can handle a group of bad guys trying to cause trouble nearby. The game seamlessly transitions from cutscene to gameplay as Thor begins taking down the mercs while quipping one-liners about his godly superiority over meager humans. The combat itself looks impressive as Thor's hammer strikes send enemies ragdolling dozens of feet through the air, a violent spectacle which really sells the true power of Marvel's God of Thunder. Eventually, Iron Man shows up and starts taking on goons himself, though, of the five Avengers shown thus far, Tony Stark feels the least exciting, at least based on this early look at his melee combos. In the MCU, Iron Man is the type of character who takes down his foes with a single strike, and the sight of this particular hero using fisticuff strikes against regular enemies just doesn't ring true to the spirit of the character. His ranged attacks, on the other hand, are as explosive and efficient as one would expect. As the fight moves to the Golden Gate Bridge, The Incredible Hulk joins the fray. Dr. Bruce Banner jumps from the Quinjet without first removing his expensive-looking shirt (those things don't grow on trees, Bruce!) and morphs into the Hulk as he lands. The E3 trailer skips the actual morphing moment, but it looks fantastic in action. Hulk's gameplay consists of a mix of Quick Time Events and hand-to-hand fighting as he moves to varying sections of the crumbling bridge, taking out bad guys with visceral ferocity. One noteworthy combat move has the not-so-jolly green giant picking up an enemy in each hand before clapping them together in a comically brutal display of strength. The action segues to the helicarrier, in which Captain America tries to repel an attack. Visually, Cap is the most distinct of The Avengers, with his default outfit sporting a tactical, "urban combat" look which helps make the character feel distinct from other iterations of Steve Rogers. His moveset revolves around throwing his shield around the battlefield, kicking it back once as it returns to him, and using that window to close the distance and take down enemies with grappling takedowns and powerful punches. Finally, Black Widow takes on Taskmaster in a one-on-one boss battle interspersed with Quick Time Events. Though the QTE segments look rudimentary and almost archaic, the fight itself does a good job of showing off the personality of Widow and Taskmaster, who quip back and forth about the villain's "photographic reflexes," which allow him to repel any attack after he sees it performed. Indeed, when Black Widow tries to repeat a combat move on the mercenary leader, he is able to easily defend itself, forcing her to use every combat tool at her disposal to fight the skull-faced thug. The fight includes hints of story developments to come, with Widow inferring that someone is pulling Taskmaster's strings, indicating he's "not the brains of the operation." As she delivers the final blow on her foe, Widow quips, "Next time, take better notes." After this, the helicarrier explodes, presumably killing Captain America and many innocents, at which point the demo ends. As exciting as this prologue is, it raises just as many questions as answers, especially since multiplayer – one of the game's main selling points – was conspicuously absent. Likewise, it's unknown whether or not the every mission will resemble this early section. Will the whole game emphasize fast-paced transitions between combat and cutscene, with little in the way of exploration or downtime? Additionally, there was no talk of microtransactions, DLC, or character customization. In terms of storytelling, the main quest picks up five years after the "A-Day" tragedy, so the tone of this demo does not necessarily represent the rest of the game, which may prove more somber in tone. It's still too early to tell. While Marvel's Avengers has a lot of potential to destroy expectations in 2020, and this first look at live gameplay proved extremely promising, it's too early to tell if it will be one of 2020's must-play titles when it launches for PlayStation 4, Xbox One, PC, and Google Stadia on May 15, 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. E3 always pushes the boundaries of gaming. New technology hits the show floor alongside the games every year, and this year Extra Life brought an innovation of its own to get everyone talking about helping the kids. In a first for both E3 and Extra Life's booth, the show featured a massive Human Claw Machine capable of lifting participants up and lowering them in to a huge pit filled with prizes donated by our amazing partnerships. As eager gamers stood in line for a chance to win unique prizes, the booth was staffed by volunteers to tell them all about the story of Extra Life and the good it does in the world. A Human Claw Machine-sized thank you to GameStop Gives, without whom it would have been impossible to leave such a lasting impression on the nearly 70,000 attendees at E3. Over three days, thousands of people lined up for hours for their chance to be lowered into a huge pit of prizes and walk home with a special memento. People won everything from gaming chairs to full on consoles. While all the prizes were awesome, there was one ultimate prize that everyone wanted – A custom Xbox One wrapped in a Philadelphia 76er’s skin, paired with a 76er’s jersey, packed in a pelican case signed by FaZe Clan and Trey Smith. Staci from the Extra Life team announced to the large crowd, many who had waited up to two hours for their turn on the claw, that she held the special prize box in her hands. She then dramatically tossed it into the pit filled with hundreds of other identical boxes. The crowd went wild, each speculating on where they thought it landed. You could practically feel the excitement in the crowd. Trey Smith personally came by the Human Claw Machine to see if the Xbox winner would emerge. A few people harnessed into the machine for their turn, eager to try to find the Xbox special prize box, but they were unable to do so. Then, it was Ron Lyons’ turn. Ron had made the journey out to E3 from Detroit and seemed hopeful that he might be the one to pull the console from the pit. The crowd cheered him on as he was helped from his wheelchair into the harness. As the machine lowered him down, he began reaching for various boxes. People started yelling out suggestions, “no, no, go left!" Yes! That’s the one!” The Human Claw Machine pulled Ron up, his mystery box firmly in hand. Many thought he might have found the right box, but no one knew for sure until the moment of truth. After he was safely disentangled from the harness and back in his wheelchair, Ron opened the box. Inside he found the special Xbox certificate! Everyone exploded in cheers, and Trey eagerly ran to great Ron. Both men beamed with pride. Thanks to the Human Claw Machine, not only did Ron win a once-in-a-lifetime prize, but this story has left a lasting impression on people across the internet. Because of Ron and everyone who came out to Extra Life's booth, countless more people have now learned the story of Extra Life’s life-saving work. If you haven’t yet, we encourage you to sign up to participate in Extra Life this year. If you are looking for a team to join or just want to make a contribution, be sure to check out Team Allison. Allison’s team will be dedicating June 22-23 to play games and bring in donations from supporters and friends. Maybe even a friend like you?
  6. E3 always pushes the boundaries of gaming. New technology hits the show floor alongside the games every year, and this year Extra Life brought an innovation of its own to get everyone talking about helping the kids. In a first for both E3 and Extra Life's booth, the show featured a massive Human Claw Machine capable of lifting participants up and lowering them in to a huge pit filled with prizes donated by our amazing partnerships. As eager gamers stood in line for a chance to win unique prizes, the booth was staffed by volunteers to tell them all about the story of Extra Life and the good it does in the world. A Human Claw Machine-sized thank you to GameStop Gives, without whom it would have been impossible to leave such a lasting impression on the nearly 70,000 attendees at E3. Over three days, thousands of people lined up for hours for their chance to be lowered into a huge pit of prizes and walk home with a special memento. People won everything from gaming chairs to full on consoles. While all the prizes were awesome, there was one ultimate prize that everyone wanted – A custom Xbox One wrapped in a Philadelphia 76er’s skin, paired with a 76er’s jersey, packed in a pelican case signed by FaZe Clan and Trey Smith. Staci from the Extra Life team announced to the large crowd, many who had waited up to two hours for their turn on the claw, that she held the special prize box in her hands. She then dramatically tossed it into the pit filled with hundreds of other identical boxes. The crowd went wild, each speculating on where they thought it landed. You could practically feel the excitement in the crowd. Trey Smith personally came by the Human Claw Machine to see if the Xbox winner would emerge. A few people harnessed into the machine for their turn, eager to try to find the Xbox special prize box, but they were unable to do so. Then, it was Ron Lyons’ turn. Ron had made the journey out to E3 from Detroit and seemed hopeful that he might be the one to pull the console from the pit. The crowd cheered him on as he was helped from his wheelchair into the harness. As the machine lowered him down, he began reaching for various boxes. People started yelling out suggestions, “no, no, go left!" Yes! That’s the one!” The Human Claw Machine pulled Ron up, his mystery box firmly in hand. Many thought he might have found the right box, but no one knew for sure until the moment of truth. After he was safely disentangled from the harness and back in his wheelchair, Ron opened the box. Inside he found the special Xbox certificate! Everyone exploded in cheers, and Trey eagerly ran to great Ron. Both men beamed with pride. Thanks to the Human Claw Machine, not only did Ron win a once-in-a-lifetime prize, but this story has left a lasting impression on people across the internet. Because of Ron and everyone who came out to Extra Life's booth, countless more people have now learned the story of Extra Life’s life-saving work. If you haven’t yet, we encourage you to sign up to participate in Extra Life this year. If you are looking for a team to join or just want to make a contribution, be sure to check out Team Allison. Allison’s team will be dedicating June 22-23 to play games and bring in donations from supporters and friends. Maybe even a friend like you? View full article
  7. What Rainbow Six Siege did for PvP, Rainbow Six Quarantine aims to do with PvE. This promise was made by Ubisoft during their E3 2019 press conference. There are two kinds of people in the world: PvP players, who love fighting their friends and strangers competitively, and PvE players, who love teaming up and taking down hordes of enemies with old friends and new acquaintances alike. With Rainbow Six Siege, Ubisoft proved their worth as a publisher who supports their games over time, turning a middling – but promising – squad-based shooter into one of the biggest competitive multiplayer games in the world. Even though many gamers continue to lament the untimely cancellation of Rainbow 6: Patriots, it's impossible to deny that Rainbow Six Siege is truly something special. Now, Ubisoft looks to turn their attention to the cooperative PvE space with Rainbow Six Quarantine. Though we know little about the upcoming co-op shooter, Ubisoft's introductory teaser trailer showed Quarantine will involve some kind of viral infection which can affect players. Presumably, said virus also serves as the source of the hordes of enemies which are required in any type of co-op shooter. Rainbow Six Quarantine features teams of three, a popular fireteam size in co-op games (see Destiny, another extremely popular multiplayer title), though not much is known beyond that, as no actual gameplay was shown during Ubisoft's E3 presentation. Back in early 2018, Rainbow Six Siege experimented with PvE action in Operation Chimera, a limited-time game mode which pitted Siege's operators against an alien threat. While it's unknown what cues – if any – Quarantine will take from Operation Chimera, it's nice to see Ubisoft experimenting with the Tom Clancy brand, even if die hard fans of the old-school Rainbow Six games scoff and roll their eyes at the very thought of extra-terrestrial threats in the ultra-realistic universe of the Tom Clancy games. At the very least, Rainbow Six Siege has proven popular and enduring enough for the brand to have earned the right to branch out in whatever way they want, no matter how unexpected. Despite being nearly four years old, Siege remains insanely popular to this day, and if Ubisoft can pull off a similar stunt using a cooperative, rather than a competitive, template, then Rainbow Six Quarantine has the potential to be a preeminent great multiplayer experience for years to come. Rainbow Six Quarantine is scheduled for release on PlayStation 4, Xbox One, and PC sometime in 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  8. What Rainbow Six Siege did for PvP, Rainbow Six Quarantine aims to do with PvE. This promise was made by Ubisoft during their E3 2019 press conference. There are two kinds of people in the world: PvP players, who love fighting their friends and strangers competitively, and PvE players, who love teaming up and taking down hordes of enemies with old friends and new acquaintances alike. With Rainbow Six Siege, Ubisoft proved their worth as a publisher who supports their games over time, turning a middling – but promising – squad-based shooter into one of the biggest competitive multiplayer games in the world. Even though many gamers continue to lament the untimely cancellation of Rainbow 6: Patriots, it's impossible to deny that Rainbow Six Siege is truly something special. Now, Ubisoft looks to turn their attention to the cooperative PvE space with Rainbow Six Quarantine. Though we know little about the upcoming co-op shooter, Ubisoft's introductory teaser trailer showed Quarantine will involve some kind of viral infection which can affect players. Presumably, said virus also serves as the source of the hordes of enemies which are required in any type of co-op shooter. Rainbow Six Quarantine features teams of three, a popular fireteam size in co-op games (see Destiny, another extremely popular multiplayer title), though not much is known beyond that, as no actual gameplay was shown during Ubisoft's E3 presentation. Back in early 2018, Rainbow Six Siege experimented with PvE action in Operation Chimera, a limited-time game mode which pitted Siege's operators against an alien threat. While it's unknown what cues – if any – Quarantine will take from Operation Chimera, it's nice to see Ubisoft experimenting with the Tom Clancy brand, even if die hard fans of the old-school Rainbow Six games scoff and roll their eyes at the very thought of extra-terrestrial threats in the ultra-realistic universe of the Tom Clancy games. At the very least, Rainbow Six Siege has proven popular and enduring enough for the brand to have earned the right to branch out in whatever way they want, no matter how unexpected. Despite being nearly four years old, Siege remains insanely popular to this day, and if Ubisoft can pull off a similar stunt using a cooperative, rather than a competitive, template, then Rainbow Six Quarantine has the potential to be a preeminent great multiplayer experience for years to come. Rainbow Six Quarantine is scheduled for release on PlayStation 4, Xbox One, and PC sometime in 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  9. Ubisoft's Watch Dogs series follows a world where private security companies have all but monopolized public safety, leading to increased surveillance by private companies and zero expectations of privacy. The first two games, set in Chicago and San Francisco, respectively, feature hackers who seek to undermine the evil corporations and their totalitarian aspirations while simultaneously following their own, more personal, quests. In Watch Dogs: Legion, the centralized protagonist has been replaced by the game's main hook: a veritable army of freedom fighters who make up an ensemble cast of leading characters. In the not too distant future, London is every conspiracy theorist's worst nightmare come to life. Spy drones litter the sky, surveillance cameras dot every street corner, and a single corporate conglomerate oversees the entirety of the city's existence. Ubisoft's E3 presentation opened with the player character, a bald Brit named Ian Robshaw, communicating with a formless, but charming, Artificial Intelligence named Bagley. The entire demo looks like a real-time play session, and As Ian walks down the street, it's clear this isn't the London we all know and love. In the world of Watch Dogs, the city has become something of a cyberpunk dystopia; bright neon lights and holographic projections offer a heightened technological aesthetic which pairs nicely with the oppressive surveillance state the city has become. Ian and Bagley are searching for an expert on the city's high-tech drones, and they find one in the form of a Jimmy Shaw, a young man who winds up getting into a fight with London's heavily militarized private police force. Ian puts on a creepy skull mask and rescues the hacker, making himself the target. An exciting chase ensues, in which an armed drone wounds Ian to the point where a choice appears on screen: surrender, or keep fighting. Ian opts to keep fighting, activating optical camouflage to buy enough time to hijack a taxi and speed off. Unfortunately, the private army follows, and Ian is ultimately shot to death after crashing his stolen vehicle. Instead of a game over screen, however, the game goes to a menu where the player can choose from another DedSec agent. From here, the demo features Helen, a senior citizen and retired assassin with an infectiously devil-may-care demeanor, and Naomi Brooke, a no-nonsense operative who completes the mission, recruiting Jimmy to DedSec and lamenting Ian's death with the grateful young revolutionary. There are no continues in Watch Dogs: Legion; when a character dies, they don't come back. This roguelike element is almost entirely unheard of in the AAA open-world space. It's hard to imagine the game will have unique dialogue for all of the potential player characters in every single cutscene, but this provocative early look certainly earned our attention. If Ubisoft can follow through on the ideas brought forth in this first look, then Watch Dogs: Legion could be one of the most exciting and ambitious games of the generation. Watch Dogs: Legion releases March 5, 2020 for Xbox One, PlayStation 4, PC, and Google Stadia. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Ubisoft's Watch Dogs series follows a world where private security companies have all but monopolized public safety, leading to increased surveillance by private companies and zero expectations of privacy. The first two games, set in Chicago and San Francisco, respectively, feature hackers who seek to undermine the evil corporations and their totalitarian aspirations while simultaneously following their own, more personal, quests. In Watch Dogs: Legion, the centralized protagonist has been replaced by the game's main hook: a veritable army of freedom fighters who make up an ensemble cast of leading characters. In the not too distant future, London is every conspiracy theorist's worst nightmare come to life. Spy drones litter the sky, surveillance cameras dot every street corner, and a single corporate conglomerate oversees the entirety of the city's existence. Ubisoft's E3 presentation opened with the player character, a bald Brit named Ian Robshaw, communicating with a formless, but charming, Artificial Intelligence named Bagley. The entire demo looks like a real-time play session, and As Ian walks down the street, it's clear this isn't the London we all know and love. In the world of Watch Dogs, the city has become something of a cyberpunk dystopia; bright neon lights and holographic projections offer a heightened technological aesthetic which pairs nicely with the oppressive surveillance state the city has become. Ian and Bagley are searching for an expert on the city's high-tech drones, and they find one in the form of a Jimmy Shaw, a young man who winds up getting into a fight with London's heavily militarized private police force. Ian puts on a creepy skull mask and rescues the hacker, making himself the target. An exciting chase ensues, in which an armed drone wounds Ian to the point where a choice appears on screen: surrender, or keep fighting. Ian opts to keep fighting, activating optical camouflage to buy enough time to hijack a taxi and speed off. Unfortunately, the private army follows, and Ian is ultimately shot to death after crashing his stolen vehicle. Instead of a game over screen, however, the game goes to a menu where the player can choose from another DedSec agent. From here, the demo features Helen, a senior citizen and retired assassin with an infectiously devil-may-care demeanor, and Naomi Brooke, a no-nonsense operative who completes the mission, recruiting Jimmy to DedSec and lamenting Ian's death with the grateful young revolutionary. There are no continues in Watch Dogs: Legion; when a character dies, they don't come back. This roguelike element is almost entirely unheard of in the AAA open-world space. It's hard to imagine the game will have unique dialogue for all of the potential player characters in every single cutscene, but this provocative early look certainly earned our attention. If Ubisoft can follow through on the ideas brought forth in this first look, then Watch Dogs: Legion could be one of the most exciting and ambitious games of the generation. Watch Dogs: Legion releases March 5, 2020 for Xbox One, PlayStation 4, PC, and Google Stadia. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. After a day spent exploring the E3 show floor, the writing team reconvenes to discuss what they learned after spending time talking with developers and publishers. There's a lot to discuss! Jack Gardner, Naomi Lugo, Zak Wojnar, and Marcus Stewart gather to talk about the best games they've seen so far and what might be just around the corner in gaming. Together, the group has assembled to help parse the massive number of games and experiences brought on by the year's biggest gaming trade show. They will be doing daily recaps of each day of the event, cataloging what they've seen, heard, and played. Music from https://filmmusic.io: "Spellbound" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. After a day spent exploring the E3 show floor, the writing team reconvenes to discuss what they learned after spending time talking with developers and publishers. There's a lot to discuss! Jack Gardner, Naomi Lugo, Zak Wojnar, and Marcus Stewart gather to talk about the best games they've seen so far and what might be just around the corner in gaming. Together, the group has assembled to help parse the massive number of games and experiences brought on by the year's biggest gaming trade show. They will be doing daily recaps of each day of the event, cataloging what they've seen, heard, and played. Music from https://filmmusic.io: "Spellbound" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. After a day spent exploring the E3 show floor, the writing team reconvenes to discuss what they learned after spending time talking with developers and publishers. There's a lot to discuss! Jack Gardner, Naomi Lugo, Zak Wojnar, and Marcus Stewart gather to talk about the best games they've seen so far and what might be just around the corner in gaming. Together, the group has assembled to help parse the massive number of games and experiences brought on by the year's biggest gaming trade show. They will be doing daily recaps of each day of the event, cataloging what they've seen, heard, and played. Music from https://filmmusic.io: "Spellbound" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. After a day spent exploring the E3 show floor, the writing team reconvenes to discuss what they learned after spending time talking with developers and publishers. There's a lot to discuss! Jack Gardner, Naomi Lugo, Zak Wojnar, and Marcus Stewart gather to talk about the best games they've seen so far and what might be just around the corner in gaming. Together, the group has assembled to help parse the massive number of games and experiences brought on by the year's biggest gaming trade show. They will be doing daily recaps of each day of the event, cataloging what they've seen, heard, and played. Music from https://filmmusic.io: "Spellbound" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. Rumors of a game collaboration between Game of Thrones writer George R.R. Martin and developers FromSoftware and Bandai Namco circulated before it officially revealed during the E3 Microsoft press conference on June 9. The only information available at that time though was the name Elden Ring and some imagery. Leaks revealed themselves via a security issue with the Bandai Namco site where information on Elden Ring, a Ni no Kuni remaster, and new Tales game existed. A leak almost seemed predestined due to the game’s progress, “Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended,” said Hidetaka Miyazaki. During the press conference, the official reveal trailer made its debut. From the trailer, we gather that Elden Ring is a new intellectual property and takes place in a universe created by both Martin and president of FromSoftware Hidetaka Miyazaki. Miyazaki, before becoming the head of the Japanese game dev company joined FromSoftware as a game designer and headed the creation of the Dark Souls series. The trailer itself starts with dramatic footage (complete with eerie sound design) of a figure seemingly presenting a dismembered arm to a whole host of grasping arms with unknown origins. As the camera pans out, it looks like these arms could even belong to the figure, but just as soon as we may be able to piece anything together, we move on to the next scene. “I doubt you could even imagine it,” the looming narrative voice says over this imagery in a moment of metacommentary. The rest of the trailer showcases imagery of what we can presume is a blacksmith forming armor as depictions of battle flash in and out. The blacksmith appears to break in both a literal and physical means as their body begins to crack. Then the trailer cuts out. Further details were released via Microsoft however. Via the game’s page description on the Xbox website we learned that Elden Ring is a fantasy action-RPG adventure. “Danger and discovery lurk around every corner in FromSoftware’s largest game to-date,” says the game page. No release window surfaced with the reveal trailer but we did learn that the game releases to Xbox One and PC. Elden Ring is set to publish via Bandai Namco with FromSoftware heading the development. What do you think Elden Ring will look like? When will we get to play it? Let us know your predictions in the comments and on social! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. Rumors of a game collaboration between Game of Thrones writer George R.R. Martin and developers FromSoftware and Bandai Namco circulated before it officially revealed during the E3 Microsoft press conference on June 9. The only information available at that time though was the name Elden Ring and some imagery. Leaks revealed themselves via a security issue with the Bandai Namco site where information on Elden Ring, a Ni no Kuni remaster, and new Tales game existed. A leak almost seemed predestined due to the game’s progress, “Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended,” said Hidetaka Miyazaki. During the press conference, the official reveal trailer made its debut. From the trailer, we gather that Elden Ring is a new intellectual property and takes place in a universe created by both Martin and president of FromSoftware Hidetaka Miyazaki. Miyazaki, before becoming the head of the Japanese game dev company joined FromSoftware as a game designer and headed the creation of the Dark Souls series. The trailer itself starts with dramatic footage (complete with eerie sound design) of a figure seemingly presenting a dismembered arm to a whole host of grasping arms with unknown origins. As the camera pans out, it looks like these arms could even belong to the figure, but just as soon as we may be able to piece anything together, we move on to the next scene. “I doubt you could even imagine it,” the looming narrative voice says over this imagery in a moment of metacommentary. The rest of the trailer showcases imagery of what we can presume is a blacksmith forming armor as depictions of battle flash in and out. The blacksmith appears to break in both a literal and physical means as their body begins to crack. Then the trailer cuts out. Further details were released via Microsoft however. Via the game’s page description on the Xbox website we learned that Elden Ring is a fantasy action-RPG adventure. “Danger and discovery lurk around every corner in FromSoftware’s largest game to-date,” says the game page. No release window surfaced with the reveal trailer but we did learn that the game releases to Xbox One and PC. Elden Ring is set to publish via Bandai Namco with FromSoftware heading the development. What do you think Elden Ring will look like? When will we get to play it? Let us know your predictions in the comments and on social! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. Another year, another E3! Jack and Naomi are back together again and are joined by Marcus Stewart and Zak Wojnar. Together, the group has assembled to help parse the massive number of games and experiences brought on by the year's biggest gaming trade show. They will be doing daily recaps of each day of the event, cataloging what they've seen and played. With this first recap, the convention center in LA hasn't even opened yet, but the press conferences are all but complete (with the sole exception of Nintendo). The four industry professionals give you the best insight we have into what's been announced and what it might mean. Music from https://filmmusic.io: "Spellbound" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. Another year, another E3! Jack and Naomi are back together again and are joined by Marcus Stewart and Zak Wojnar. Together, the group has assembled to help parse the massive number of games and experiences brought on by the year's biggest gaming trade show. They will be doing daily recaps of each day of the event, cataloging what they've seen and played. With this first recap, the convention center in LA hasn't even opened yet, but the press conferences are all but complete (with the sole exception of Nintendo). The four industry professionals give you the best insight we have into what's been announced and what it might mean. Music from https://filmmusic.io: "Spellbound" by Kevin MacLeod (https://incompetech.com) Licence: CC BY (http://creativecommons.org/licenses/by/4.0/) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. Although Final Fantasy VII stole show at Square Enix's E3 2019 presentation, the publisher also announced a high definition port of the beloved Final Fantasy VIII, due out later this year. Final Fantasy VIII Remastered completes the trilogy of mainline PlayStation Final Fantasy titles playable on modern consoles. It came as something of a surprise when VII and IX were announced for PlayStation 4 (and later, other current-gen systems), while no news emerged regarding VIII. At long last, that unfortunate oversight has been noted and rectified with the announcement of Final Fantasy VIII Remastered. Initially released in 1999 for the PlayStation, Final Fantasy VIII earned a legion of fans for its innovative Junction system, which lessened the importance of traditional JRPG level grinding by instead focusing on linking magic to characters' stats, allowing for greater customization of the roster's strengths and weaknesses. The story of Final Fantasy VIII divided audiences with its intimate focus on the whirlwind romance between protagonists Squall and Rinoa, with game-changing plot twists that would define other titles in the series being swiftly overlooked by the characters who simply have different priorities in their lives. Final Fantasy VIII's bold storytelling was controversial to the point of derision, but now allows the game to stand out from the pack in an ever-growing landscape of JRPG titles. While Final Fantasy VII and Final Fantasy IX both received minor visual enhancements in their HD ports, Square Enix has clearly gone an extra mile with Final Fantasy VIII, with brand new textures replacing the old, pixelated versions, allowing characters to appear clear and expressive in battle. Subtle, yet profound, the changes cause character models to practically pop off the screen; it still looks like a classic PlayStation game, but the prettiest and cleanest HD version of a PlayStation game one could possibly imagine. As of this writing, it's unclear as to whether Final Fantasy VIII Remastered will receive any other enhancements over the original game; the HD ports of VII and IX both benefited from cheats which allowed players to skip random encounters, instantly max out stats, and triple the game's speed. It would be reasonable to expect Final Fantasy VIII to follow suit, but nothing is confirmed yet. Either way, fans of the classic PlayStation era of Final Fantasy will be overjoyed to have all three timeless classics downloaded to their gaming platform of choice, finally playable in glorious high definition. Final Fantasy VIII Remastered releases later in 2019 for PlayStation 4, Xbox One, Nintendo Switch, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. Although Final Fantasy VII stole show at Square Enix's E3 2019 presentation, the publisher also announced a high definition port of the beloved Final Fantasy VIII, due out later this year. Final Fantasy VIII Remastered completes the trilogy of mainline PlayStation Final Fantasy titles playable on modern consoles. It came as something of a surprise when VII and IX were announced for PlayStation 4 (and later, other current-gen systems), while no news emerged regarding VIII. At long last, that unfortunate oversight has been noted and rectified with the announcement of Final Fantasy VIII Remastered. Initially released in 1999 for the PlayStation, Final Fantasy VIII earned a legion of fans for its innovative Junction system, which lessened the importance of traditional JRPG level grinding by instead focusing on linking magic to characters' stats, allowing for greater customization of the roster's strengths and weaknesses. The story of Final Fantasy VIII divided audiences with its intimate focus on the whirlwind romance between protagonists Squall and Rinoa, with game-changing plot twists that would define other titles in the series being swiftly overlooked by the characters who simply have different priorities in their lives. Final Fantasy VIII's bold storytelling was controversial to the point of derision, but now allows the game to stand out from the pack in an ever-growing landscape of JRPG titles. While Final Fantasy VII and Final Fantasy IX both received minor visual enhancements in their HD ports, Square Enix has clearly gone an extra mile with Final Fantasy VIII, with brand new textures replacing the old, pixelated versions, allowing characters to appear clear and expressive in battle. Subtle, yet profound, the changes cause character models to practically pop off the screen; it still looks like a classic PlayStation game, but the prettiest and cleanest HD version of a PlayStation game one could possibly imagine. As of this writing, it's unclear as to whether Final Fantasy VIII Remastered will receive any other enhancements over the original game; the HD ports of VII and IX both benefited from cheats which allowed players to skip random encounters, instantly max out stats, and triple the game's speed. It would be reasonable to expect Final Fantasy VIII to follow suit, but nothing is confirmed yet. Either way, fans of the classic PlayStation era of Final Fantasy will be overjoyed to have all three timeless classics downloaded to their gaming platform of choice, finally playable in glorious high definition. Final Fantasy VIII Remastered releases later in 2019 for PlayStation 4, Xbox One, Nintendo Switch, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  21. Back in 2017, Square Enix and Marvel announced their collaboration on a game based on Earth's Mightiest Heroes, The Avengers. After over two years of total silence, E3 2019 saw the debut of Marvel's Avengers, an online multiplayer co-op action game with a narrative focus and a unique take on the world of Marvel's comic book universe. Although Square Enix's presentation on Marvel's Avengers failed to show off any actual gameplay, the trailer was built using the in-game engine. The visuals look spectacular, with a realistic style clearly inspired by the MCU, but with its own unique takes on the signature heroes which will surely cause discussions within the fandom; for example, Captain America wears a tactical outfit complete with a bulky flak jacket, giving him a more brutish appearance than the Chris Evans version of the character. Marvel's Avengers tells an intriguing story which looks to set up a brand new status quo for these iconic characters. The first trailer for the game (seen below) shows the events of "A-Day," which sees the destruction of the team's custom helicarrier, causing the death of numerous civilians and – apparently – Captain America himself. Five years later, The Avengers have long since disbanded, but are forced to reassemble when a new threat presents itself. One notable mystery teased in the presentation regards the origin of the helicarrier's destruction; was it doomed by a miscalculation from Tony Stark, or sabotaged by an outside force? Despite the apparent death of Captain America, there must be more to this part of the story, since the star-spangled man remains one of five playable characters confirmed by developers Crystal Dynamics and Eidos Montreal, who had previously collaborated on 2018's Shadow of the Tomb Raider. Alongside Cap, Iron Man, Black Widow, The Hulk, and Thor round out the main cast revealed during the presentation, though a teaser at the end did suggest Hank Pym (Ant-Man) plays a role in the game, though it remains unclear if he will be a playable Avenger. As for future content updates, the team promised that playable Avengers will be free, and there will be no lootboxes or pay-to-win microtransactions. They also teased early beta access for PlayStation 4 players and further exclusive "surprises" to be revealed at a later date. Could this include a potential crossover with Marvel's Spider-Man? We can only speculate. While it's easy to get excited for Marvel's Avengers, the E3 presentation left more questions than answers. We still haven't seen gameplay, how multiplayer works compared to playing solo, and how much content will be available at launch; while the absence of lootboxes is much appreciated, the promise of an "ever-expanding" experience can't help but call to mind the veritable graveyard of "live service" titles which were lambasted for a dearth of content in the early part of their life cycles. No matter what, the promise of a big-budget Avengers video game is simply too good to ignore. More information about the ambitious title will surely trickle out as E3 2019 progresses, but perhaps the biggest and most exciting announcement regarding this mysterious game came in the form of a release date: Marvel's Avengers hits PlayStation 4, Xbox One, PC, and Google Stadia on May 15, 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  22. Back in 2017, Square Enix and Marvel announced their collaboration on a game based on Earth's Mightiest Heroes, The Avengers. After over two years of total silence, E3 2019 saw the debut of Marvel's Avengers, an online multiplayer co-op action game with a narrative focus and a unique take on the world of Marvel's comic book universe. Although Square Enix's presentation on Marvel's Avengers failed to show off any actual gameplay, the trailer was built using the in-game engine. The visuals look spectacular, with a realistic style clearly inspired by the MCU, but with its own unique takes on the signature heroes which will surely cause discussions within the fandom; for example, Captain America wears a tactical outfit complete with a bulky flak jacket, giving him a more brutish appearance than the Chris Evans version of the character. Marvel's Avengers tells an intriguing story which looks to set up a brand new status quo for these iconic characters. The first trailer for the game (seen below) shows the events of "A-Day," which sees the destruction of the team's custom helicarrier, causing the death of numerous civilians and – apparently – Captain America himself. Five years later, The Avengers have long since disbanded, but are forced to reassemble when a new threat presents itself. One notable mystery teased in the presentation regards the origin of the helicarrier's destruction; was it doomed by a miscalculation from Tony Stark, or sabotaged by an outside force? Despite the apparent death of Captain America, there must be more to this part of the story, since the star-spangled man remains one of five playable characters confirmed by developers Crystal Dynamics and Eidos Montreal, who had previously collaborated on 2018's Shadow of the Tomb Raider. Alongside Cap, Iron Man, Black Widow, The Hulk, and Thor round out the main cast revealed during the presentation, though a teaser at the end did suggest Hank Pym (Ant-Man) plays a role in the game, though it remains unclear if he will be a playable Avenger. As for future content updates, the team promised that playable Avengers will be free, and there will be no lootboxes or pay-to-win microtransactions. They also teased early beta access for PlayStation 4 players and further exclusive "surprises" to be revealed at a later date. Could this include a potential crossover with Marvel's Spider-Man? We can only speculate. While it's easy to get excited for Marvel's Avengers, the E3 presentation left more questions than answers. We still haven't seen gameplay, how multiplayer works compared to playing solo, and how much content will be available at launch; while the absence of lootboxes is much appreciated, the promise of an "ever-expanding" experience can't help but call to mind the veritable graveyard of "live service" titles which were lambasted for a dearth of content in the early part of their life cycles. No matter what, the promise of a big-budget Avengers video game is simply too good to ignore. More information about the ambitious title will surely trickle out as E3 2019 progresses, but perhaps the biggest and most exciting announcement regarding this mysterious game came in the form of a release date: Marvel's Avengers hits PlayStation 4, Xbox One, PC, and Google Stadia on May 15, 2020. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  23. There are few things in this world more satisfying than killing Nazis, and no video game series handles this task with more righteous vigor than Wolfenstein. Originally created by id Software in the 1980s, it was 1992's Wolfenstein 3D which caused the series to skyrocket in popularity, revolutionizing the first-person shooter genre and changing video games forever. In 2014, developer MachineGames revived the franchise with Wolfenstein: The New Order, shocking audiences with its provocative alternate history story and impactful gunplay. Wolfenstein: Youngblood sees the twin daughters of series protagonist B.J. Blazkowicz take the fight to Nazi-occupied Paris after their father goes missing in the region. Set twenty years after the end of Wolfenstein II: The New Colossus, Youngblood follows the next generation of Nazi-killers as they take up the family trade. Co-developed by Arkane Studios (Prey, Dishonored), Youngblood adds two player co-op to the mix, allowing players to team up with a friend to save B.J. from the Nazi menace. Along the way, the sisters will inevitably rack up a massive body count with the series' signature mix of efficiently gory stealth kills and visceral shooting. The Wolfenstein games (especially the latest chapters) have always been exceptionally violent, and Youngblood proudly carries the blood-soaked torch in that regard! The recent Wolfenstein games take place in an alternate history in which the Nazis won World War II due to their use of anachronistic technology developed by The New Order's main villain, General Deathshead.The aesthetic of Youngblood leans heavily on its 1980s setting, and the trailer offers moody synth licks which match nicely with the retro dystopia of a Paris subjugated by fascism. Youngblood ups the ante from its predecessors with even more visibly high-tech weaponry and lasers which fire a decidedly neon-hued stream of flaming light. B.J.'s daughters, Jessica and Sophia, know their way around a battlefield, and they both wear the same type of high-tech body suit which B.J. himself equipped in Wolfenstein II. MachineGames and Arkane promise Youngblood offers the biggest environments yet seen in a Wolfenstein title, encouraging players to use teamwork while still being able to tackle combat scenarios however they choose. The series already shines in this respect, and Arkane's work on such freedom-driven games as Dishonored can only add to this mission statement. Depending on how skillfully the game takes advantage of its co-op potential, Youngblood may prove more than just a stopgap in between "proper" Wolfenstein titles; it could be a fantastic co-op experience for the ages. Wolfenstein: Youngblood releases July 26 for PlayStation 4, Xbox One, Nintendo Switch, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. There are few things in this world more satisfying than killing Nazis, and no video game series handles this task with more righteous vigor than Wolfenstein. Originally created by id Software in the 1980s, it was 1992's Wolfenstein 3D which caused the series to skyrocket in popularity, revolutionizing the first-person shooter genre and changing video games forever. In 2014, developer MachineGames revived the franchise with Wolfenstein: The New Order, shocking audiences with its provocative alternate history story and impactful gunplay. Wolfenstein: Youngblood sees the twin daughters of series protagonist B.J. Blazkowicz take the fight to Nazi-occupied Paris after their father goes missing in the region. Set twenty years after the end of Wolfenstein II: The New Colossus, Youngblood follows the next generation of Nazi-killers as they take up the family trade. Co-developed by Arkane Studios (Prey, Dishonored), Youngblood adds two player co-op to the mix, allowing players to team up with a friend to save B.J. from the Nazi menace. Along the way, the sisters will inevitably rack up a massive body count with the series' signature mix of efficiently gory stealth kills and visceral shooting. The Wolfenstein games (especially the latest chapters) have always been exceptionally violent, and Youngblood proudly carries the blood-soaked torch in that regard! The recent Wolfenstein games take place in an alternate history in which the Nazis won World War II due to their use of anachronistic technology developed by The New Order's main villain, General Deathshead.The aesthetic of Youngblood leans heavily on its 1980s setting, and the trailer offers moody synth licks which match nicely with the retro dystopia of a Paris subjugated by fascism. Youngblood ups the ante from its predecessors with even more visibly high-tech weaponry and lasers which fire a decidedly neon-hued stream of flaming light. B.J.'s daughters, Jessica and Sophia, know their way around a battlefield, and they both wear the same type of high-tech body suit which B.J. himself equipped in Wolfenstein II. MachineGames and Arkane promise Youngblood offers the biggest environments yet seen in a Wolfenstein title, encouraging players to use teamwork while still being able to tackle combat scenarios however they choose. The series already shines in this respect, and Arkane's work on such freedom-driven games as Dishonored can only add to this mission statement. Depending on how skillfully the game takes advantage of its co-op potential, Youngblood may prove more than just a stopgap in between "proper" Wolfenstein titles; it could be a fantastic co-op experience for the ages. Wolfenstein: Youngblood releases July 26 for PlayStation 4, Xbox One, Nintendo Switch, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. Final Fantasy VII: A Symphonic Reunion played to a packed audience yesterday, bringing the musical themes and melodies of the classic PlayStation One title to life. However, attendees got a bit more than they bargained for when Tetsuya Nomura, the director of both the Kingdom Hearts franchise and the upcoming Final Fantasy VII Remake, took the stage along with the game's producer, Yoshinori Kitase. Ahead of the upcoming Square Enix press conference for E3, the duo announced the official release date for the PS4 worldwide release of the long anticipated remake: March 3, 2020. Along with this news, they introduced a short clip of both gameplay footage and in-game cinematics that had never been seen before. They also revealed a piece of key art for the game's antagonist, Sephiroth. In the image, Sephiroth stands atop a pillar of rumble as the decimated city of Midgar burns behind him. As if that wasn't enough, more information is supposed to be coming later today at the Square Enix media event. If the release date and a new trailer aren't everything that Square Enix has in store, there must be some truly intriguing nuggets of information still to come. Perhaps they are related to how the game's episodic releases will be structured? With all of the development trouble Final Fantasy VII Remake has gone through, it would hardly be surprising if Square Enix announced that one of their most anticipated titles will be undergoing some dramatic last minute transformations. Square Enix will be holding its press event later today at 6pm PDT, so we will learn more then. Until it starts, though, it's always fun to speculate! What do you think Square still has left to reveal about Final Fantasy VII Remake? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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