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Found 39 results

  1. As human beings, we continuously try to define art. In the world of video games, this impulse to put clear definitions to the world around us surfaces when we narrow our focus down to genre or use wider reaching umbrella terms like interactive entertainment. Each game is an experience within its own universe and can feature the full diversity of the human experience. ABZÛ can’t be defined by categories, as it falls messily between several, but only by experience alone. The aquatic adventure immerses the player in its undersea environment and the journey through that oceanic world is something special. Matt Nava, the creative director at Giant Squid, has been working on bringing ABZÛ’s aquatic ambiance to life for the past two years. After working as the art director on both the critically acclaimed Journey and its predecessor Flower, he sought to create a world filled with life instead of one void of it. “After working on Journey, which is this very desert, dry game, I wanted to make something that is very vibrant and wet - this sort of opposite world,” Nava said. “I actually love to go scuba diving myself, and I’ve had some great experiences diving. That, I guess, was the inspiration for the game.” In ABZÛ you play as a nameless diver who can freely swim around without restrictions so you can focus on the world around you. Ranging from serene views to engaging set pieces in a world rarely seen by man. “It’s an underwater adventure game where you take control of this diver and you’re sent to the bottom of the ocean. We tried to create a game for folks who dream of scuba diving,” Nava said. “What that meant to us was that there’s no air gauge, you do whatever you wish you could do when you dive. When you actually scuba dive you have all this gear you have to worry about. You have to think about how long you can stay down and in this game you don’t have to do any of that.” The environments start off as simple coves populated by hundreds of fish, which are all based off of real species. From name to physical scale, the species in ABZÛ bring a sense of realism to the fantasy world making it feel plausible that somewhere in the depths these locations exist. “These fish are all as big as they really are, and you can ride on these larger guys,” Nava stated, indicating some of the more massive acquatic creatures. “One of the cool things fish do in this game is they eat each other. Just kind of the main thing that fish do. You really don’t see that too often in video games, which is kind of cool for us because it was a really fun thing to make. You can ride this guy and watch him eat some little dudes. Sometimes you see a smaller predator that you’re riding get eaten by a larger one right up from underneath you which is pretty fun.” One of ABZÛ’s strongest traits is its odd sense of realism; the sense that you’re not swimming through someone’s imagination, but rather an unexplored region on this planet brimming with life and secrets. Along the way you will run into natural (and unnatural) barriers such a thick coral. To pass through natural and man-made barriers you will have to recuse and repair mini submersible robots that will aid you in your endeavors. Using the diver’s ping ability, which acts a sonar and commutation tool, you can unlock secrets and navigate your way through dark trenches and caves. Anything that appears out of the ordinary should be pinged at. In some areas there are fish sealed away and breaking the seal will release an entirely new species into the surrounding environment. “We recently added where you can sit down and meditate. This just lets you watch the fish. You can see what their name is and see what they do,” said Nava. “See who they’re eating and whose eating them. It’s pretty cool to just watch these guys. You can put down the controller and it will switch between fish automatically its like a little aquarium mode.” The tone of the game is peaceful, yet is full on many tense moments. Not from fear or stress, but the feeling of the unknown. Consistently wondering how deep you can go and what exactly is going on. The music expresses this wonderfully, which is no surprise since Austin Wintory wrote the score - the same man who composed the music for Journey, which earned the first Grammy nomination for music in a video game. “The game is this very serene experience and a lot of people ask us, ‘Is there a story in the game or do you just explore?’ and the answer is you definitely discover the story as you go deeper.” Nava said. “There is no text or dialogue in the game at all it’s all told through the environment and the events that occur. These little drones, the diver, you start to figure out who they are, why they're here, as you find more clues.” Just like the games Nava has worked on before, you can expect moments that will take your breathe away. I swam into majestic areas filled with more wish than I could count and felt like a small speck being engulfed in a world I thought I knew. Though experimentation, Nava and his team found a way to redesign aquatic life from the sea floor up. "One of the spaces has about 10,000 fish in it now. To get that many fish we had to really rethink how we animate fish from the ground up. Most times when you animate fish in a game you have kind of a skeleton that moves them,” Nava said. “This is a very traditional animation technique, but it’s expensive for the computer to render. So instead we don’t have any sort of internal skeleton for the fish that animates them. We make them move with mathematical formulas. It makes it so we can render way way more, and when we changed it to work that way we went from having about 100 fish to about 10,000 fish. So that was a really good day.” ABZÛ will be available for the PS4 and PC this summer on August 2. From my time with it, I think it will be worth taking the plunge to explore this world that words really don't accurately capture. Whether you just want to relax in the ocean or find every secret tucked away in its watery depths, ABZÛ seems to be shaping up as an adventure that shouldn’t be missed. “Something that’s really cool about the ocean is how little we know about it,” concluded Nava. “I think everyone has this sense of wonder and imagination about what could actually be happening down there. We wanted to capture that kind of surreal elements of the ocean in the game and this is our take on it.” View full article
  2. O'Dell

    ABZÛ's Aquatic Ambiance

    As human beings, we continuously try to define art. In the world of video games, this impulse to put clear definitions to the world around us surfaces when we narrow our focus down to genre or use wider reaching umbrella terms like interactive entertainment. Each game is an experience within its own universe and can feature the full diversity of the human experience. ABZÛ can’t be defined by categories, as it falls messily between several, but only by experience alone. The aquatic adventure immerses the player in its undersea environment and the journey through that oceanic world is something special. Matt Nava, the creative director at Giant Squid, has been working on bringing ABZÛ’s aquatic ambiance to life for the past two years. After working as the art director on both the critically acclaimed Journey and its predecessor Flower, he sought to create a world filled with life instead of one void of it. “After working on Journey, which is this very desert, dry game, I wanted to make something that is very vibrant and wet - this sort of opposite world,” Nava said. “I actually love to go scuba diving myself, and I’ve had some great experiences diving. That, I guess, was the inspiration for the game.” In ABZÛ you play as a nameless diver who can freely swim around without restrictions so you can focus on the world around you. Ranging from serene views to engaging set pieces in a world rarely seen by man. “It’s an underwater adventure game where you take control of this diver and you’re sent to the bottom of the ocean. We tried to create a game for folks who dream of scuba diving,” Nava said. “What that meant to us was that there’s no air gauge, you do whatever you wish you could do when you dive. When you actually scuba dive you have all this gear you have to worry about. You have to think about how long you can stay down and in this game you don’t have to do any of that.” The environments start off as simple coves populated by hundreds of fish, which are all based off of real species. From name to physical scale, the species in ABZÛ bring a sense of realism to the fantasy world making it feel plausible that somewhere in the depths these locations exist. “These fish are all as big as they really are, and you can ride on these larger guys,” Nava stated, indicating some of the more massive acquatic creatures. “One of the cool things fish do in this game is they eat each other. Just kind of the main thing that fish do. You really don’t see that too often in video games, which is kind of cool for us because it was a really fun thing to make. You can ride this guy and watch him eat some little dudes. Sometimes you see a smaller predator that you’re riding get eaten by a larger one right up from underneath you which is pretty fun.” One of ABZÛ’s strongest traits is its odd sense of realism; the sense that you’re not swimming through someone’s imagination, but rather an unexplored region on this planet brimming with life and secrets. Along the way you will run into natural (and unnatural) barriers such a thick coral. To pass through natural and man-made barriers you will have to recuse and repair mini submersible robots that will aid you in your endeavors. Using the diver’s ping ability, which acts a sonar and commutation tool, you can unlock secrets and navigate your way through dark trenches and caves. Anything that appears out of the ordinary should be pinged at. In some areas there are fish sealed away and breaking the seal will release an entirely new species into the surrounding environment. “We recently added where you can sit down and meditate. This just lets you watch the fish. You can see what their name is and see what they do,” said Nava. “See who they’re eating and whose eating them. It’s pretty cool to just watch these guys. You can put down the controller and it will switch between fish automatically its like a little aquarium mode.” The tone of the game is peaceful, yet is full on many tense moments. Not from fear or stress, but the feeling of the unknown. Consistently wondering how deep you can go and what exactly is going on. The music expresses this wonderfully, which is no surprise since Austin Wintory wrote the score - the same man who composed the music for Journey, which earned the first Grammy nomination for music in a video game. “The game is this very serene experience and a lot of people ask us, ‘Is there a story in the game or do you just explore?’ and the answer is you definitely discover the story as you go deeper.” Nava said. “There is no text or dialogue in the game at all it’s all told through the environment and the events that occur. These little drones, the diver, you start to figure out who they are, why they're here, as you find more clues.” Just like the games Nava has worked on before, you can expect moments that will take your breathe away. I swam into majestic areas filled with more wish than I could count and felt like a small speck being engulfed in a world I thought I knew. Though experimentation, Nava and his team found a way to redesign aquatic life from the sea floor up. "One of the spaces has about 10,000 fish in it now. To get that many fish we had to really rethink how we animate fish from the ground up. Most times when you animate fish in a game you have kind of a skeleton that moves them,” Nava said. “This is a very traditional animation technique, but it’s expensive for the computer to render. So instead we don’t have any sort of internal skeleton for the fish that animates them. We make them move with mathematical formulas. It makes it so we can render way way more, and when we changed it to work that way we went from having about 100 fish to about 10,000 fish. So that was a really good day.” ABZÛ will be available for the PS4 and PC this summer on August 2. From my time with it, I think it will be worth taking the plunge to explore this world that words really don't accurately capture. Whether you just want to relax in the ocean or find every secret tucked away in its watery depths, ABZÛ seems to be shaping up as an adventure that shouldn’t be missed. “Something that’s really cool about the ocean is how little we know about it,” concluded Nava. “I think everyone has this sense of wonder and imagination about what could actually be happening down there. We wanted to capture that kind of surreal elements of the ocean in the game and this is our take on it.”
  3. Dragon Quest VII: Fragments of the Forgotten Past is the next installment in the Dragon Quest series, featuring the hero and all his friends while they explore the mysterious islands surrounding Estard. Travel back and forth in time to complete quests, encounter monsters and characters designed by critically acclaimed manga and game artist Akira Toriyama, and explore dungeons using the StreetPass feature. This JRPG is designed to take nearly 100 hours to fully explore, so you better clear your calendar. Dragon Quest VII: Fragments of the Forgotten Past will be released on September 16, 2016 for Nintendo 3DS. View full article
  4. Dragon Quest VII: Fragments of the Forgotten Past is the next installment in the Dragon Quest series, featuring the hero and all his friends while they explore the mysterious islands surrounding Estard. Travel back and forth in time to complete quests, encounter monsters and characters designed by critically acclaimed manga and game artist Akira Toriyama, and explore dungeons using the StreetPass feature. This JRPG is designed to take nearly 100 hours to fully explore, so you better clear your calendar. Dragon Quest VII: Fragments of the Forgotten Past will be released on September 16, 2016 for Nintendo 3DS.
  5. The Mandate is the Firefly, Battlestar Galactica, and Star Trek inspired game that you've been waiting for. Command a star fleet and explore the universe as the Captain, finally living the dream of getting to hear "Captain on the bridge!" You're only as strong as your crew, so pick your officers wisely. Choose from three different ships and upgrade them to your liking. Take down enemy ships between the stars of the Milky Way, and drop off your acquired cargo at your base. The galaxy is yours early next year when The Mandate is released for PC. The Dwarves is a tactical fantasy game based on the book The Dwarves by Markus Heitz. Players will battle as their favorite Dwarven characters following nearly exactly to The Dwarves storyline, while also meeting some new characters and completing new missions along the way. It's a classic tale of good versus evil while the gameplay closely resembles the pause-and-play style of popular titles like Dragon Age. The Dwarves will be released for PC, Mac, Xbox One, and Playstation 4 this Fall 2016. View full article
  6. A mix between Firefly, Battlestar Galactica, and Star Trek, The Mandate takes inspiration from major sci-fi staples for its fantastic space setting. Command a star fleet and explore the universe as the captain of humanity, finally living the dream of getting to hear, "captain on the bridge!" in the upcoming indie title from Perihelion Interactive. In The Mandate, you're only as strong as your crew. Players will need to pick their officers wisely to oversee their ships. However, officers aren't the only thing that players will need to carefully choose from three different ships and their subsequent upgrades in order to survive. Taking down enemy ships between the stars of the Milky Way nets players valuable cargo, which you can drop off at the home base for later use. The Mandate releases early next year for PC. King Art Games' The Dwarves is a tactical fantasy game based on the book The Dwarves by German fantasy author Markus Heitz. Players battle as their favorite Dwarven characters following the storyline from The Dwarves, but with freedom to explore its sweeping world. Fans of the book should expect to encounter characters and missions that are entirely original to the game. It's a classic tale of good versus evil with gameplay resembling the pause-and-play tactics of Dragon Age: Origins mixed with the large scale encounters of Dynasty Warriors. The Dwarves will be released for PC, Mac, Xbox One, and PlayStation 4 this fall. View full article
  7. BoxBoy!, a quirky puzzle game from Hal Laboratories, is getting a sequel called BoxBoxBoy!. Similar to the firsts one, play as the box-shaped character Qbby and solve puzzles by creating various box shapes. In this sequel, Qbby will be able to use two boxes at a time. BoxBoxBoy! will be released on June 30, 2016 for Nintendo 3DS. View full article
  8. If you liked playing hide and seek as a kid, then this game is the terrorized, fear induced version of that. Dead by Daylight puts five players into a junkyard in the woods, where one player is the killer and the rest are the survivors – that is, if they actually make it out alive. The four survivors must find and turn on five generators to open a door to let them out of this nightmare, all the while avoiding traps, sneaking around structures, and avoiding the capture of the killer. The killer has only one job: keep the survivors from escaping. I sat down to play this afternoon, and I felt like I was in a horror film. I tried the best I could to sneak through the grass, but the killer singled me out. I was dead and out of the game within the first two minutes, and I did not have the option to respawn. I tried one more time as a survivor, determined to make it out alive, but I think you can guess what happened. What makes this game so unique is that the survivors are not allowed to talk to each other, or use any weapons to defend themselves. Their best asset is to walk slowly through the woods and not make any sound. Though you may think that playing the lone wolf card might make you a hero, it is absolutely necessary to work as a team in order to escape. You will have to rely on your fellow survivors to help you break out of traps and rebuild the generators. Dead by Daylight is available now on Steam. View full article
  9. A mix between Firefly, Battlestar Galactica, and Star Trek, The Mandate takes inspiration from major sci-fi staples for its fantastic space setting. Command a star fleet and explore the universe as the captain of humanity, finally living the dream of getting to hear, "captain on the bridge!" in the upcoming indie title from Perihelion Interactive. In The Mandate, you're only as strong as your crew. Players will need to pick their officers wisely to oversee their ships. However, officers aren't the only thing that players will need to carefully choose from three different ships and their subsequent upgrades in order to survive. Taking down enemy ships between the stars of the Milky Way nets players valuable cargo, which you can drop off at the home base for later use. The Mandate releases early next year for PC. King Art Games' The Dwarves is a tactical fantasy game based on the book The Dwarves by German fantasy author Markus Heitz. Players battle as their favorite Dwarven characters following the storyline from The Dwarves, but with freedom to explore its sweeping world. Fans of the book should expect to encounter characters and missions that are entirely original to the game. It's a classic tale of good versus evil with gameplay resembling the pause-and-play tactics of Dragon Age: Origins mixed with the large scale encounters of Dynasty Warriors. The Dwarves will be released for PC, Mac, Xbox One, and PlayStation 4 this fall.
  10. cinerdella

    BoxBoy! Gets a Sequel

    BoxBoy!, a quirky puzzle game from Hal Laboratories, is getting a sequel called BoxBoxBoy!. Similar to the firsts one, play as the box-shaped character Qbby and solve puzzles by creating various box shapes. In this sequel, Qbby will be able to use two boxes at a time. BoxBoxBoy! will be released on June 30, 2016 for Nintendo 3DS.
  11. If you liked playing hide and seek as a kid, then this game is the terrorized, fear induced version of that. Dead by Daylight puts five players into a junkyard in the woods, where one player is the killer and the rest are the survivors – that is, if they actually make it out alive. The four survivors must find and turn on five generators to open a door to let them out of this nightmare, all the while avoiding traps, sneaking around structures, and avoiding the capture of the killer. The killer has only one job: keep the survivors from escaping. I sat down to play this afternoon, and I felt like I was in a horror film. I tried the best I could to sneak through the grass, but the killer singled me out. I was dead and out of the game within the first two minutes, and I did not have the option to respawn. I tried one more time as a survivor, determined to make it out alive, but I think you can guess what happened. What makes this game so unique is that the survivors are not allowed to talk to each other, or use any weapons to defend themselves. Their best asset is to walk slowly through the woods and not make any sound. Though you may think that playing the lone wolf card might make you a hero, it is absolutely necessary to work as a team in order to escape. You will have to rely on your fellow survivors to help you break out of traps and rebuild the generators. Dead by Daylight is available now on Steam.
  12. O'Dell

    Mr. Shifty Is Simple Satisfaction

    Team Shifty has partnered with tinyBuild to create a game about phasing and busting up the bad guys. A mysterious man with the power to punch down doors, teleport around bullets, and appear on the other side of the wall seeks to take down a mysterious corporation. Mr. Shifty is a fast-paced game where any amount of damage you take will result in your defeat. He may have super powers, but a bullet to the back will still put you out of commission. You have a fixed space from your body in which you can teleport, but can repeatedly teleport up to five times before the ability goes on cooldown. The recovery time after you reach your limit is fairly short, meaning you will always have enough time to poof from danger. “This is Nightcrawler from X-Men meets Hotline Miami,” said Alex Michiporchik CEO of tinyBuild. “It’s a very simple concept where you teleport around and you have to knock people out and avoid bullets.” As you work your way through the building you will be ale to use the environment to your advantage. Besides hiding behind the walls and furniture, you will be able to punch certain things into enemies. For instance you can punch doors straight into a guard causally standing on the other side, or pick up planks of wood to simultaneously knock down a group of armed men. When you've been discovered and everyone is actively looking for Mr. Shifty, the player can stand in the line of fire only to disappear at the last second and have the guards take each other out. “The main goal is [that] you’re breaking into the world's most secure facility. So think of Shadow Moses from Metal Gear,” said Michiporchik. “What we have been working on so far is all of the mechanics that go into a game like this. Where your goal is to knock everyone out without getting hurt.” Michiporchik wouldn’t divulge any actually story details or how Mr. Shifty got his powers, but promised it would be an entertaining ride. We can expect Mr. Shifty to appear in 2017 for the PC, Xbox One, and PlayStation 4 for some teleporting, punching, and more teleporting.
  13. Team Shifty has partnered with tinyBuild to create a game about phasing and busting up the bad guys. A mysterious man with the power to punch down doors, teleport around bullets, and appear on the other side of the wall seeks to take down a mysterious corporation. Mr. Shifty is a fast-paced game where any amount of damage you take will result in your defeat. He may have super powers, but a bullet to the back will still put you out of commission. You have a fixed space from your body in which you can teleport, but can repeatedly teleport up to five times before the ability goes on cooldown. The recovery time after you reach your limit is fairly short, meaning you will always have enough time to poof from danger. “This is Nightcrawler from X-Men meets Hotline Miami,” said Alex Michiporchik CEO of tinyBuild. “It’s a very simple concept where you teleport around and you have to knock people out and avoid bullets.” As you work your way through the building you will be ale to use the environment to your advantage. Besides hiding behind the walls and furniture, you will be able to punch certain things into enemies. For instance you can punch doors straight into a guard causally standing on the other side, or pick up planks of wood to simultaneously knock down a group of armed men. When you've been discovered and everyone is actively looking for Mr. Shifty, the player can stand in the line of fire only to disappear at the last second and have the guards take each other out. “The main goal is [that] you’re breaking into the world's most secure facility. So think of Shadow Moses from Metal Gear,” said Michiporchik. “What we have been working on so far is all of the mechanics that go into a game like this. Where your goal is to knock everyone out without getting hurt.” Michiporchik wouldn’t divulge any actually story details or how Mr. Shifty got his powers, but promised it would be an entertaining ride. We can expect Mr. Shifty to appear in 2017 for the PC, Xbox One, and PlayStation 4 for some teleporting, punching, and more teleporting. View full article
  14. cinerdella

    Outlast 2 Pushes the Limits of Horror

    I have to be honest here and say that I did not finish the first Outlast because I was too afraid. Call me what you want, but being locked in an asylum filled with unsavory characters at every turn became the stuff of nightmares for me. So you can imagine my heart-pounding terror when I stepped up to play Red Barrel's Outlast 2. Talking to the co-founder and game designer Philippe Morin and his senior technical artist Alexander Sabourin, I asked how different this game was compared to the first one. They responded by telling me that it has an all new story that really "pushes the limits" when it comes to the fear tactics and gore. I had mentioned to them that I did not finish the first one, nor got a chance to play the DLC, and they were nearly jumping at the chance to watch me play their new one. Nervous as I could be, with the creators of the game watching behind me, I put on the headphones and timidly jumped into the game. The story follows a husband and wife journalist pair in the process of covering the murder of a pregnant woman known as Jane Doe. Their investigation leads them deep into the Arizona desert, where their helicopter "mysteriously goes down." The wife goes missing after the crash and the husband embarks on a search for help. I think it's safe to say that help is far from what players will find. As terrified as I was to play this game, I was fascinated by the incredible attention to detail they put in. After the helicopter crash, the husband leaves the crash site injured, limping to find help, which effects his walking speed. When creepy village people hit him with sharp objects, he slows down at an alarming rate. And in just the first 5 minutes of playing, I had plenty of questions about the mysteries of this Arizona dwelling to keep me distracted from the unrelenting horror. During the demo I was haunted by supernatural beings, grabbed by mumbling fanatics, and chased through cornfields. After embarrassingly screaming out loud a few times, I finished the demo by dying just a few feet from escaping alive. I took the headphones off, heart pounding and a huge smile on my face, and Morin and Sabourin asked me how it was. It was terrifyingly fantastic. Outlast 2 releases fall 2016 for Xbox one, PlayStation 4, and PC.
  15. I have to be honest here and say that I did not finish the first Outlast because I was too afraid. Call me what you want, but being locked in an asylum filled with unsavory characters at every turn became the stuff of nightmares for me. So you can imagine my heart-pounding terror when I stepped up to play Red Barrel's Outlast 2. Talking to the co-founder and game designer Philippe Morin and his senior technical artist Alexander Sabourin, I asked how different this game was compared to the first one. They responded by telling me that it has an all new story that really "pushes the limits" when it comes to the fear tactics and gore. I had mentioned to them that I did not finish the first one, nor got a chance to play the DLC, and they were nearly jumping at the chance to watch me play their new one. Nervous as I could be, with the creators of the game watching behind me, I put on the headphones and timidly jumped into the game. The story follows a husband and wife journalist pair in the process of covering the murder of a pregnant woman known as Jane Doe. Their investigation leads them deep into the Arizona desert, where their helicopter "mysteriously goes down." The wife goes missing after the crash and the husband embarks on a search for help. I think it's safe to say that help is far from what players will find. As terrified as I was to play this game, I was fascinated by the incredible attention to detail they put in. After the helicopter crash, the husband leaves the crash site injured, limping to find help, which effects his walking speed. When creepy village people hit him with sharp objects, he slows down at an alarming rate. And in just the first 5 minutes of playing, I had plenty of questions about the mysteries of this Arizona dwelling to keep me distracted from the unrelenting horror. During the demo I was haunted by supernatural beings, grabbed by mumbling fanatics, and chased through cornfields. After embarrassingly screaming out loud a few times, I finished the demo by dying just a few feet from escaping alive. I took the headphones off, heart pounding and a huge smile on my face, and Morin and Sabourin asked me how it was. It was terrifyingly fantastic. Outlast 2 releases fall 2016 for Xbox one, PlayStation 4, and PC. View full article
  16. Calling all Nintendo 3DS players (and some PlayStation 4 fans), do I have some games for you! Natsume, perched around a life-sized inflatable tree and stuffed farm animals, showcased three show stopping games that generated lines as long as the E3 convention hall. Wild Guns Reloaded made a splash as Natsume brought back the western shooting gallery title in fully remastered glory for the PlayStation 4. Play as one of the two classic gunslingers, or choose from two brand new ones, and shoot out the bad guys in this couch party extravaganza. Wild Guns Reloaded does not have a release date yet, so stay tuned. River City: Tokyo Rumble is the same side scrolling beat-em-up game that Japanese fans know and love and will be coming to the West for the first time. Play as high school student Kunio and chase out some nefarious gang members with your fists. River City: Tokyo Rumble will be released this summer for Nintendo 3DS. Harvest Moon: Skytree Village is the farming simulator that we all know and love, only this time they've addressed all the concerns that fans had in the past. With new controls, camera angles, and faster response times, Skytree Village seems to be the answer that many fans of the series have been waiting for. Harvest Moon: Skytree Village still does not have a release date for Nintendo 3DS, so stay tuned!
  17. cinerdella

    Goodgame Has Impressive Mobile Roster

    If you're looking for a mobile game that sucks all of your time and battery, then look no further. Goodgame Studios added two more titles to their lineup, and I was able to deeply explore each one. Legends of Honor is a strategic multiplayer game that challenges you to build the strongest base while also becoming the greatest warrior. Swiftly take down rival champions, but don't forget to fortify and keep your castle strong. Split-second decisions will determine whether or not you'll meet defeat. Legends of Honor is already available for Android, iOS, and browser. Infernals is their hero collection game, where playing the campaign and defeating enemies unlocks new heroes to add to your roster. Level them up and equip them with powerful attacks to make them unstoppable forces in PvP. This comic book, post-apocalyptic game is still in production so stay tuned for a release date.
  18. Nintendo confirmed this morning that their new pokémon mobile application will be titled Pokémon Go. This app will allow users to catch creatures while on the go. You can upgrade and progress your trainer, battle rival monsters, and participate in challenges. The Pokémon Plus is a device that allows you to play Pokémon Go without having to look at your phone. The device, meant to be worn as a watch, will light up when you're near a pokémon. A button on the front will let you attempt to catch the creature, and corresponding LEDs will let you know whether or not it was caught. Pokémon Go can be played without the Pokémon Plus, but it certainly enhances the experience. Pokémon Go and Pokémon Plus will be available July 2016 for Android and iOS.
  19. In a world where steam-powered machinery replaces the technology that we know today, androids live in a civilization that once could have been Paris. This is the setting for Evodant Interactive's new RPG, Gyre: Maelstrom. The steampunk RPG moves in real-time, pitting players against a ticking, ever evolving clock. Players can explore a "mechanical post-futuristic dystopia" based in the mid-1800s. The non-linear, non-scripted narrative presents choices to the player depending on their choice of gameplay, whether that be combat heavy, politically focused, or casual exploration. The 8 million NPCs have goals and motives that the player may be helping or hindering based on their decisions. In layman's terms, the game will play on without you. Choose from three different characters to play and parkour through the architectural wonders of a steam-born world. Gyre: Maelstrom releases in 2017 for Xbox One, Playstation 4, and PC.
  20. Calling all Nintendo 3DS players (and some PlayStation 4 fans), do I have some games for you! Natsume, perched around a life-sized inflatable tree and stuffed farm animals, showcased three show stopping games that generated lines as long as the E3 convention hall. Wild Guns Reloaded made a splash as Natsume brought back the western shooting gallery title in fully remastered glory for the PlayStation 4. Play as one of the two classic gunslingers, or choose from two brand new ones, and shoot out the bad guys in this couch party extravaganza. Wild Guns Reloaded does not have a release date yet, so stay tuned. River City: Tokyo Rumble is the same side scrolling beat-em-up game that Japanese fans know and love and will be coming to the West for the first time. Play as high school student Kunio and chase out some nefarious gang members with your fists. River City: Tokyo Rumble will be released this summer for Nintendo 3DS. Harvest Moon: Skytree Village is the farming simulator that we all know and love, only this time they've addressed all the concerns that fans had in the past. With new controls, camera angles, and faster response times, Skytree Village seems to be the answer that many fans of the series have been waiting for. Harvest Moon: Skytree Village still does not have a release date for Nintendo 3DS, so stay tuned! View full article
  21. If you're looking for a mobile game that sucks all of your time and battery, then look no further. Goodgame Studios added two more titles to their lineup, and I was able to deeply explore each one. Legends of Honor is a strategic multiplayer game that challenges you to build the strongest base while also becoming the greatest warrior. Swiftly take down rival champions, but don't forget to fortify and keep your castle strong. Split-second decisions will determine whether or not you'll meet defeat. Legends of Honor is already available for Android, iOS, and browser. Infernals is their hero collection game, where playing the campaign and defeating enemies unlocks new heroes to add to your roster. Level them up and equip them with powerful attacks to make them unstoppable forces in PvP. This comic book, post-apocalyptic game is still in production so stay tuned for a release date. View full article
  22. Nintendo confirmed this morning that their new pokémon mobile application will be titled Pokémon Go. This app will allow users to catch creatures while on the go. You can upgrade and progress your trainer, battle rival monsters, and participate in challenges. The Pokémon Plus is a device that allows you to play Pokémon Go without having to look at your phone. The device, meant to be worn as a watch, will light up when you're near a pokémon. A button on the front will let you attempt to catch the creature, and corresponding LEDs will let you know whether or not it was caught. Pokémon Go can be played without the Pokémon Plus, but it certainly enhances the experience. Pokémon Go and Pokémon Plus will be available July 2016 for Android and iOS. View full article
  23. In a world where steam-powered machinery replaces the technology that we know today, androids live in a civilization that once could have been Paris. This is the setting for Evodant Interactive's new RPG, Gyre: Maelstrom. The steampunk RPG moves in real-time, pitting players against a ticking, ever evolving clock. Players can explore a "mechanical post-futuristic dystopia" based in the mid-1800s. The non-linear, non-scripted narrative presents choices to the player depending on their choice of gameplay, whether that be combat heavy, politically focused, or casual exploration. The 8 million NPCs have goals and motives that the player may be helping or hindering based on their decisions. In layman's terms, the game will play on without you. Choose from three different characters to play and parkour through the architectural wonders of a steam-born world. Gyre: Maelstrom releases in 2017 for Xbox One, Playstation 4, and PC. View full article
  24. While walking through Microsoft's booth, I was approached and asked if I wanted to play Forza Horizon 3. I thought to myself, do I want to race expensive cars I will never own in places I will probably never travel to? Absolutely! So when I was escorted over to Forza, I expected to be handed a controller. Instead, I was entered a simulated driver's in front of a large flat screen TV. I started giggling uncontrollably, because this was possibly the coolest thing I had ever done. After they adjusted my seat to accommodate my shortness, I picked out the fastest car on the roster: the Lamborghini Centenario. Immediately I was racing three other cars through winding streets and long straightaways. The entire seat rumbled as I pushed the pedal to the floor, urging the car to go faster. I hit a high speed of 165 mph before I spun out at a sharp turn and crashed into the river. Just when I was getting the hang of the Centenario, I switched to a suped up Land Rover and took it off road. Dodging trees and kicking up dust, I drove down through a cave and exited out on the beach. I forgot I was supposed to be racing while going in and out of the waves. I took a corner to exit the beach, ready to drive the next car in the line up, but the demo ended. My heart sunk as I was told I had to get out of the seat. I didn't want to; I wanted to play more. The graphics and the engaging gameplay made it so easy to lose yourself into the Forza world. It made me think that I should consider a career in racing. Forza Horizon 3 releases on September 27, 2016 for the Xbox One.
  25. While walking through Microsoft's booth, I was approached and asked if I wanted to play Forza Horizon 3. I thought to myself, do I want to race expensive cars I will never own in places I will probably never travel to? Absolutely! So when I was escorted over to Forza, I expected to be handed a controller. Instead, I was entered a simulated driver's in front of a large flat screen TV. I started giggling uncontrollably, because this was possibly the coolest thing I had ever done. After they adjusted my seat to accommodate my shortness, I picked out the fastest car on the roster: the Lamborghini Centenario. Immediately I was racing three other cars through winding streets and long straightaways. The entire seat rumbled as I pushed the pedal to the floor, urging the car to go faster. I hit a high speed of 165 mph before I spun out at a sharp turn and crashed into the river. Just when I was getting the hang of the Centenario, I switched to a suped up Land Rover and took it off road. Dodging trees and kicking up dust, I drove down through a cave and exited out on the beach. I forgot I was supposed to be racing while going in and out of the waves. I took a corner to exit the beach, ready to drive the next car in the line up, but the demo ended. My heart sunk as I was told I had to get out of the seat. I didn't want to; I wanted to play more. The graphics and the engaging gameplay made it so easy to lose yourself into the Forza world. It made me think that I should consider a career in racing. Forza Horizon 3 releases on September 27, 2016 for the Xbox One. View full article
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