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Found 12 results

  1. The gang receives two pieces of gold to buy a pair of pants for the upcoming mission. This serves as the conclusion of the prologue and the beginning of an even greater adventure.... As a side note, the audio quality can become a bit bumpy over the first few recording sessions, but it will get better. Please bear with us. ❤️ We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. With Tabletop Appreciation Weekend on August 25-26, you can also delve into the deep worlds of imagination and fun with your own friends and family. There's no better time to start a game of your own and forge some memories you'll never forget in the old-fashioned and time-tested form of pen and paper RPGs! You can download or listen to the podcast over on Soundcloud, our hosting site, and (soon) iTunes. You can follow the show on Twitter, too. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The gang receives two pieces of gold to buy a pair of pants for the upcoming mission. This serves as the conclusion of the prologue and the beginning of an even greater adventure.... As a side note, the audio quality can become a bit bumpy over the first few recording sessions, but it will get better. Please bear with us. ❤️ We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. With Tabletop Appreciation Weekend on August 25-26, you can also delve into the deep worlds of imagination and fun with your own friends and family. There's no better time to start a game of your own and forge some memories you'll never forget in the old-fashioned and time-tested form of pen and paper RPGs! You can download or listen to the podcast over on Soundcloud, our hosting site, and (soon) iTunes. You can follow the show on Twitter, too. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The gang tries to recover after a robbery gone wrong. In the face of an objectively humiliating failed operation, Pribi concocts a plan to bring in the money they need to complete Syd Sylvane's task. If they can pull it off, a world of possibilities begins to open up before them.... We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. With Tabletop Appreciation Weekend on August 25-26, you can also delve into the deep worlds of imagination and fun with your own friends and family. There's no better time to start a game of your own and forge some memories you'll never forget in the old-fashioned and time-tested form of pen and paper RPGs! You can download or listen to the podcast over on Soundcloud, our hosting site, and (soon) iTunes. You can follow the show on Twitter, too. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. The gang tries to recover after a robbery gone wrong. In the face of an objectively humiliating failed operation, Pribi concocts a plan to bring in the money they need to complete Syd Sylvane's task. If they can pull it off, a world of possibilities begins to open up before them.... We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. With Tabletop Appreciation Weekend on August 25-26, you can also delve into the deep worlds of imagination and fun with your own friends and family. There's no better time to start a game of your own and forge some memories you'll never forget in the old-fashioned and time-tested form of pen and paper RPGs! You can download or listen to the podcast over on Soundcloud, our hosting site, and (soon) iTunes. You can follow the show on Twitter, too. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. It's the beginning of August and Tabletop Appreciation Weekend awaits us later this month. For the past few weeks, I wracked my brain to try and figure out a good way to kick off the lead up to the weekend we all come together as gamers over all things tabletop gaming related. Then I realized that I was being silly; I already had the perfect way to do that up my sleeve, and I had been working on it since last year with a small group of collaborators. That project is We Wanted Adventurers, a liveplay Dungeons & Dragons podcast. A liveplay podcast follows an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. The show follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. I take on the role of the Dungeon Master, or DM, acting as the omniscient narrator of events and agent of fate over the fictional events within the game. Extra Life contributor Marcus Stewart takes on the role of Sean Valjean, a bard trying to rekindle his love of music. Kevin plays Arakiel, a barbarian wanderer born with a cursed fate. Finally, Alex appears as Pribi, a feared pirate captain who lost everything when his ship sank to the bottom of the sea. The adventure begins as a bard, a pirate, and a barbarian wander into the coastal city of Faragos.... It took a long time to put all the pieces together, but we can finally reveal the show to the world! The first two episodes are available now and new episodes will be released every week for the foreseeable future. You can download or listen to the podcast over on Soundcloud, our hosting site, and (soon) iTunes. You can follow the show on Twitter, too. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! With Tabletop Appreciation Weekend on August 25-26, you can also delve into the deep worlds of imagination and fun with your own friends and family. There's no better time to start a game of your own and forge some memories you'll never forget in the old-fashioned and time-tested form of pen and paper RPGs! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. It's the beginning of August and Tabletop Appreciation Weekend awaits us later this month. For the past few weeks, I wracked my brain to try and figure out a good way to kick off the lead up to the weekend we all come together as gamers over all things tabletop gaming related. Then I realized that I was being silly; I already had the perfect way to do that up my sleeve, and I had been working on it since last year with a small group of collaborators. That project is We Wanted Adventurers, a liveplay Dungeons & Dragons podcast. A liveplay podcast follows an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. The show follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. I take on the role of the Dungeon Master, or DM, acting as the omniscient narrator of events and agent of fate over the fictional events within the game. Extra Life contributor Marcus Stewart takes on the role of Sean Valjean, a bard trying to rekindle his love of music. Kevin plays Arakiel, a barbarian wanderer born with a cursed fate. Finally, Alex appears as Pribi, a feared pirate captain who lost everything when his ship sank to the bottom of the sea. The adventure begins as a bard, a pirate, and a barbarian wander into the coastal city of Faragos.... It took a long time to put all the pieces together, but we can finally reveal the show to the world! The first two episodes are available now and new episodes will be released every week for the foreseeable future. You can download or listen to the podcast over on Soundcloud, our hosting site, and (soon) iTunes. You can follow the show on Twitter, too. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! With Tabletop Appreciation Weekend on August 25-26, you can also delve into the deep worlds of imagination and fun with your own friends and family. There's no better time to start a game of your own and forge some memories you'll never forget in the old-fashioned and time-tested form of pen and paper RPGs! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Wizards of the Coast is known for many different games, but the biggest two by far are Dungeons & Dragons and Magic: The Gathering. The company has long seen crossover between the two respective communities, though never to an overwhelming extent. The two games exist in fundamentally different genres, after all. However, Wizards of the Coast has taken steps to change that with their announcement of the Ravnica setting coming to Dungeons & Dragons. For the uninitiated, Ravnica was introduced to Magic: The Gathering in 2005 through Ravnica: City of Guilds, an expansion to the popular collectible card game. More details came out about Ravnica and its structure, denizens, and monsters in two subsequent expansions. This collection of cards gave the breath of life to a new world in the multiverse setting of Magic, a world consisting of one massive city ruled by ten powerful guilds that banded together to fight the threat posed by an undead scourge that began ravaging the planet-sized city. Each guild serves a specific purpose in the world, from scientific research to overseeing criminal activity, and they tend to despise members of the other guilds. It's a boiling cauldron of rivalries, grudges, and intrigue; perfect for a group of adventurers to cause a little trouble. If that setup sounds like it would be right at home in a session of Dungeons & Dragons, Wizards of the Coast agrees with you. Later this year, the publisher plans to release a book detailing how one would create a campaign in the iconic Magic: The Gathering setting of Ravnica. Not only is this a big deal for people who love both Magic and D&D, but it presents a good opportunity for those who have only played one or the other to get a taste of the other side. If successful, the Ravnica setting could open doors to even more planes from Magic: The Gathering making their way into official Dungeons & Dragons books. Guildmasters' Guide to Ravnica releases on November 20 in hardcover and will run about $50. Maybe we will see Wizards of the Coast run a one-shot through Ravnica on Game Day? We can only hope. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. Wizards of the Coast is known for many different games, but the biggest two by far are Dungeons & Dragons and Magic: The Gathering. The company has long seen crossover between the two respective communities, though never to an overwhelming extent. The two games exist in fundamentally different genres, after all. However, Wizards of the Coast has taken steps to change that with their announcement of the Ravnica setting coming to Dungeons & Dragons. For the uninitiated, Ravnica was introduced to Magic: The Gathering in 2005 through Ravnica: City of Guilds, an expansion to the popular collectible card game. More details came out about Ravnica and its structure, denizens, and monsters in two subsequent expansions. This collection of cards gave the breath of life to a new world in the multiverse setting of Magic, a world consisting of one massive city ruled by ten powerful guilds that banded together to fight the threat posed by an undead scourge that began ravaging the planet-sized city. Each guild serves a specific purpose in the world, from scientific research to overseeing criminal activity, and they tend to despise members of the other guilds. It's a boiling cauldron of rivalries, grudges, and intrigue; perfect for a group of adventurers to cause a little trouble. If that setup sounds like it would be right at home in a session of Dungeons & Dragons, Wizards of the Coast agrees with you. Later this year, the publisher plans to release a book detailing how one would create a campaign in the iconic Magic: The Gathering setting of Ravnica. Not only is this a big deal for people who love both Magic and D&D, but it presents a good opportunity for those who have only played one or the other to get a taste of the other side. If successful, the Ravnica setting could open doors to even more planes from Magic: The Gathering making their way into official Dungeons & Dragons books. Guildmasters' Guide to Ravnica releases on November 20 in hardcover and will run about $50. Maybe we will see Wizards of the Coast run a one-shot through Ravnica on Game Day? We can only hope. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Earlier this year, Wizards of the Coast launched the most ambitious addition to Dungeons and Dragons in years. The prolific game company introduced D&D Beyond back in March as a beta for hardcore players of the traditional tabletop role-playing game. The beta period came to an end at the beginning of September, launching to a positive reception. I've had a chance to play around with the materials and systems the past few weeks, and Beyond might just be the most useful, mainstream tool a modern D&D role-playing group could use. D&D Beyond takes on all of the tasks previously reserved for bulky books and easily misplaced character sheets. The streamlined approach means that any player can access a roster of their created characters online while also having access to the basic rules and systems needed to run a game of 5th edition Dungeons and Dragons for free. Players who want any of the content contained within adventure modules, expansions, and supplements can purchase those on the digital marketplace for use online in D&D Beyond. That might seem a bit standard, however D&D Beyond offers a really intriguing idea: A two tiered subscription model. Anyone can use Beyond for free, but they will be limited to six characters on their account, the occasional ad will appear, and homebrew content from others cannot be added to a given campaign. The Hero tier for $2.99 per month allows for unlimited characters, no ads, and allows for all homebrew content. Most interestingly, the Master tier for $5.99 per month brings in all of the access of lower tiers, but also allows Dungeon Masters to share all of the purchased content they have with everyone in up to three campaigns. You can feasibly join a D&D Beyond campaign, create a character, and immediately have access to everything your DM will be using in the upcoming adventure - for free. That means, in theory, that a group could pitch in to collectively buy a book apiece and have collective access to the entire 5th edition library. This feature has been one that fans of the staple pen and paper RPG have been awaiting for a long, long time. There are numerous online tools that players have used to help in character creation, organize player-created expansions, and keep track of campaigns. D&D Beyond puts all of those tools into one place and offers that aforementioned game sharing ability. Nathan Stewart, the senior director of Dungeons & Dragons, stated in the announcement for D&D Beyond's beta phase that, "D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends. These tools represent a way forward for D&D, and we’re excited to get them into the hands of players." The ideal experience of D&D Beyond resides on PC. Going to the website with a full keyboard makes finding what you need and adjusting numbers on a character sheet a cinch. Currently Wizards of the Coast plans to bring the service to a dedicated app for tablets and smart phones. In the meantime, players can use the mobile version of the D&D Beyond website, which offers most of the same functionality as the desktop website. Accessibility stands as the main downside of the mobile version. Often it can take a few clunky finger taps to navigate to the page you need. Weighed against the previous state of the game, where it could take someone several minutes of page turning through rule books and modules, the mobile site offers a vast improvement. The mobile app represents an opportunity for Wizards of the Coast and their development partners at Curse to refine the Beyond experience into a finely tuned collection of role-playing tools. As it stands, one of the main strengths of the Beyond platform is how easy and readily understandable it makes creating a character for even the most uninitiated. It automatically handles the heavy lifting of putting values and adding bonuses derived from the player's choice of creature and class for their character. The only hitch in the character creation process might be when it comes to figuring out starting equipment. That process seems to be complicated for beginners and possibly frustrating the first few times through for those more accustomed to pen and paper. However, there are options to create randomized characters or characters at level 1 that's properly geared for their class. Players who want to create new content in D&D Beyond are free to do so. Want to create a new spell, item, or monster? There are ways to do that and share them with your fellow adventurers. Those creations do have to adhere to some guidelines that prohibit the use of licensed content in homebrew additions. You can't make an item that gives out someone's personal information, contains hate speech in the description, or is very obviously from another IP like directly inserting The One Ring from Lord of the Rings. Wizards of the Coast also prohibits players from adding content that builds off of other races or creatures mentioned in the already established lore of their worlds. Overall, D&D Beyond might have a couple flaws or kinks in the system, but it's an incredibly solid foundation that Wizards of the Coast will most definitely be refining over the coming years. It's a great way to ensure players keep coming back to get hooked on new modules and expansions. Sure, you might have played through a whole campaign as a skilled human swordsman, but what would your adventures be like if you had created a Tortle barbarian? Beyond makes it easy to experiment with new characters and discover new adventures. Oh, and that Tortle race that can be used in Dungeons & Dragons 5th edition? It was created as a supplement to the Tomb of Annihilation adventure to raise money for Extra Life! All proceeds from the sale of The Tortle Package go to Extra Life - so, if you're looking for a D&D one-shot to run on Game Day, think about grabbing a few friends, hopping on D&D Beyond, and crafting your own adventure in the isolated Snout of Omgar.
  10. Earlier this year, Wizards of the Coast launched the most ambitious addition to Dungeons and Dragons in years. The prolific game company introduced D&D Beyond back in March as a beta for hardcore players of the traditional tabletop role-playing game. The beta period came to an end at the beginning of September, launching to a positive reception. I've had a chance to play around with the materials and systems the past few weeks, and Beyond might just be the most useful, mainstream tool a modern D&D role-playing group could use. D&D Beyond takes on all of the tasks previously reserved for bulky books and easily misplaced character sheets. The streamlined approach means that any player can access a roster of their created characters online while also having access to the basic rules and systems needed to run a game of 5th edition Dungeons and Dragons for free. Players who want any of the content contained within adventure modules, expansions, and supplements can purchase those on the digital marketplace for use online in D&D Beyond. That might seem a bit standard, however D&D Beyond offers a really intriguing idea: A two tiered subscription model. Anyone can use Beyond for free, but they will be limited to six characters on their account, the occasional ad will appear, and homebrew content from others cannot be added to a given campaign. The Hero tier for $2.99 per month allows for unlimited characters, no ads, and allows for all homebrew content. Most interestingly, the Master tier for $5.99 per month brings in all of the access of lower tiers, but also allows Dungeon Masters to share all of the purchased content they have with everyone in up to three campaigns. You can feasibly join a D&D Beyond campaign, create a character, and immediately have access to everything your DM will be using in the upcoming adventure - for free. That means, in theory, that a group could pitch in to collectively buy a book apiece and have collective access to the entire 5th edition library. This feature has been one that fans of the staple pen and paper RPG have been awaiting for a long, long time. There are numerous online tools that players have used to help in character creation, organize player-created expansions, and keep track of campaigns. D&D Beyond puts all of those tools into one place and offers that aforementioned game sharing ability. Nathan Stewart, the senior director of Dungeons & Dragons, stated in the announcement for D&D Beyond's beta phase that, "D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends. These tools represent a way forward for D&D, and we’re excited to get them into the hands of players." The ideal experience of D&D Beyond resides on PC. Going to the website with a full keyboard makes finding what you need and adjusting numbers on a character sheet a cinch. Currently Wizards of the Coast plans to bring the service to a dedicated app for tablets and smart phones. In the meantime, players can use the mobile version of the D&D Beyond website, which offers most of the same functionality as the desktop website. Accessibility stands as the main downside of the mobile version. Often it can take a few clunky finger taps to navigate to the page you need. Weighed against the previous state of the game, where it could take someone several minutes of page turning through rule books and modules, the mobile site offers a vast improvement. The mobile app represents an opportunity for Wizards of the Coast and their development partners at Curse to refine the Beyond experience into a finely tuned collection of role-playing tools. As it stands, one of the main strengths of the Beyond platform is how easy and readily understandable it makes creating a character for even the most uninitiated. It automatically handles the heavy lifting of putting values and adding bonuses derived from the player's choice of creature and class for their character. The only hitch in the character creation process might be when it comes to figuring out starting equipment. That process seems to be complicated for beginners and possibly frustrating the first few times through for those more accustomed to pen and paper. However, there are options to create randomized characters or characters at level 1 that's properly geared for their class. Players who want to create new content in D&D Beyond are free to do so. Want to create a new spell, item, or monster? There are ways to do that and share them with your fellow adventurers. Those creations do have to adhere to some guidelines that prohibit the use of licensed content in homebrew additions. You can't make an item that gives out someone's personal information, contains hate speech in the description, or is very obviously from another IP like directly inserting The One Ring from Lord of the Rings. Wizards of the Coast also prohibits players from adding content that builds off of other races or creatures mentioned in the already established lore of their worlds. Overall, D&D Beyond might have a couple flaws or kinks in the system, but it's an incredibly solid foundation that Wizards of the Coast will most definitely be refining over the coming years. It's a great way to ensure players keep coming back to get hooked on new modules and expansions. Sure, you might have played through a whole campaign as a skilled human swordsman, but what would your adventures be like if you had created a Tortle barbarian? Beyond makes it easy to experiment with new characters and discover new adventures. Oh, and that Tortle race that can be used in Dungeons & Dragons 5th edition? It was created as a supplement to the Tomb of Annihilation adventure to raise money for Extra Life! All proceeds from the sale of The Tortle Package go to Extra Life - so, if you're looking for a D&D one-shot to run on Game Day, think about grabbing a few friends, hopping on D&D Beyond, and crafting your own adventure in the isolated Snout of Omgar. View full article
  11. Nerdforce John

    Online Themed D&D Game

    Hi folks, I am very green to the Extra Life community. I am working with a few people to raise money within our Salesforce Community. Hopefully you can give me some tips to make my plan run smoothly. The plan is to record a D&D game with 4-5 players. The DM is designing a game with a theme around our industry (Salesforce) and the conference coming up in October (Dreamforce). We will play up to 3 sessions, roughly an hour each. The visual I am imagining is 5-6 video feeds with a a banner that shows information about the site and Extra Life. We are going to encourage people to donate money in the name of their favorite character form the game. The more money each character raises, the more benefits they gain for the next session to be released the following week. My question to you experts out there is, what site would be the best to use in recording the game. Is Roll20 a good option? Are there other sites I should be looking into? Are there any idas on how to makes this a better success. I appreciate all of your feedback. Thanks!
  12. Members, on the weekend of October 2-4, Extra Life will be celebrating Tabletop Appreciation Weekend. Here is the link to the official announcement. http://www.extra-life.org/index.cfm?fuseaction=cms.page&id=1210 I would like to gauge interest in holding a guild event on this day. I am going to inquire with the eSports Arena to see if we could have some space to do a guild event at their facility, but given their weekend schedule, there are no guarantees they won't already have an event planned. If you would like to take the reigns and plan or host a tabletop event, please let me know! I would love to see something planned for this weekend if possible.
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