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Found 8 results

  1. Here is a bit of news you might have missed in the deluge of information and releases: Double Fine, the developers behind Psychonauts, Headlander, and Grim Fandango Remaster, are moving forward with their plans to remake the LucasArts rock'n roll adventure title Full Throttle. Last year the studio announced plans for several games, but Full Throttle Remastered was mentioned as almost an afterthought. However, more details have been released alongside a new trailer. Full Throttle focuses on the story of Ben, the leader of a biker gang known as the Polecats, who gets swept up into an escalating series of events involving treachery, espionage, and even murder. The game was penned by David Grossman and Tim Schafer, the founder and current head of Double Fine. Full Throttle is considered by many to be one of, if not THE, best adventure games to come out of LucasArts during their domination of the adventure game genre. The remaster will feature overhauled art in both 2D and 3D alongside revamped audio. Much like the Grim Fandango remaster, players will be able to switch between the original and the newly polished graphics. Players will also be able to tweak the audio and UI between old and new. Double Fine plans to include a number of extras inside Full Throttle Remastered including a concept art gallery and a commentary track from Tim Schafer and others who worked on the original game (game developers/publishers, include more commentary tracks with your games - they are super interesting!). Full Throttle Remastered is slated for a 2017 release window for PlayStation 4, PS Vita, and PC.
  2. Here is a bit of news you might have missed in the deluge of information and releases: Double Fine, the developers behind Psychonauts, Headlander, and Grim Fandango Remaster, are moving forward with their plans to remake the LucasArts rock'n roll adventure title Full Throttle. Last year the studio announced plans for several games, but Full Throttle Remastered was mentioned as almost an afterthought. However, more details have been released alongside a new trailer. Full Throttle focuses on the story of Ben, the leader of a biker gang known as the Polecats, who gets swept up into an escalating series of events involving treachery, espionage, and even murder. The game was penned by David Grossman and Tim Schafer, the founder and current head of Double Fine. Full Throttle is considered by many to be one of, if not THE, best adventure games to come out of LucasArts during their domination of the adventure game genre. The remaster will feature overhauled art in both 2D and 3D alongside revamped audio. Much like the Grim Fandango remaster, players will be able to switch between the original and the newly polished graphics. Players will also be able to tweak the audio and UI between old and new. Double Fine plans to include a number of extras inside Full Throttle Remastered including a concept art gallery and a commentary track from Tim Schafer and others who worked on the original game (game developers/publishers, include more commentary tracks with your games - they are super interesting!). Full Throttle Remastered is slated for a 2017 release window for PlayStation 4, PS Vita, and PC. View full article
  3. Headlander’s concept of becoming a disembodied head that controls interchangeable, disposable bodies took some getting used to. Many games have trained me to value self-preservation, but Headlander is the literal example of the philosophy to fight like you’re in someone else’s body. Recklessly throwing yourself into a hail of lasers is A-okay; there’s always another empty vessel to hijack nearby. It's a strange premise, but after playing the demo it's a concept with promise. At its core, Headlander is a Metroidvania. Players explore labyrinthine levels by either rocketing through the air as the mute severed head, or by docking your head onto a robotic body. Gaining new abilities to access previously barred areas is key, and reaching such places often requires the literal use of your head. Sometimes you’ll have to send your floating noggin into narrow air ducts to find additional rooms and secrets, or plug yourself into a computer terminal to open sealed doors. The action is satisfying thanks to its emphasis on landing tricky headshots. Lasers can be fired straight ahead, but Headlander heavily encourages players to carefully aim their shots (using a handy laser sight) to ricochet beams to hit enemies from difficult vantage points. Successfully executing a headshot by having a laser bounce off of two or three carefully plotted points felt slick and gratifying. Various upgrades help mix up the arsenal with new abilities. The power-up presented in the demo was a suction ability used to suck up and carry objects and, best of all, rip the heads off enemies. There are also other strategies that come into play. At one point I neutralized an enemy’s attack by placing myself directly in its line of fire, then ejected to another suit on the opposite side, thus turning my previous body into an improvised barrier to block the enemy’s shots. Another fun tactic is ditching soon-to-explode bodies among a group of adversaries. There's something oddly gleeful in going "whatever!" and taking new bodies when your old ones outlive their usefulness. Humanoid suits aren’t the only objects ripe for hijacking. Players can plug their heads into several machines to serve a variety of purposes. An example I encountered was a tiny tunnel accessible only to small maintenance droids (anything else was turned away by the sassy A.I. door control). After recalling seeing such a machine in a previous room, I returned to it and plugged myself into it which allowed me to proceed through the hatch. The full game features machines like vacuum cleaners and even a dog-like robot. With its groovy 70’s era sci-fi (including a grainy film filter), Double Fine’s trademark humor, and a wacky approach to exploration and puzzle-solving, Headlander is shaping up to be one of the more unique takes on the Metroidvania out there. I had a fun time with it and look forward to seeing how the headless concept expands further into the game. Those looking forward to playing won’t have to lose their heads waiting forever. Headlander is planned to release later this summer on PlayStation 4, Xbox One, and PC. View full article
  4. Headlander’s concept of becoming a disembodied head that controls interchangeable, disposable bodies took some getting used to. Many games have trained me to value self-preservation, but Headlander is the literal example of the philosophy to fight like you’re in someone else’s body. Recklessly throwing yourself into a hail of lasers is A-okay; there’s always another empty vessel to hijack nearby. It's a strange premise, but after playing the demo it's a concept with promise. At its core, Headlander is a Metroidvania. Players explore labyrinthine levels by either rocketing through the air as the mute severed head, or by docking your head onto a robotic body. Gaining new abilities to access previously barred areas is key, and reaching such places often requires the literal use of your head. Sometimes you’ll have to send your floating noggin into narrow air ducts to find additional rooms and secrets, or plug yourself into a computer terminal to open sealed doors. The action is satisfying thanks to its emphasis on landing tricky headshots. Lasers can be fired straight ahead, but Headlander heavily encourages players to carefully aim their shots (using a handy laser sight) to ricochet beams to hit enemies from difficult vantage points. Successfully executing a headshot by having a laser bounce off of two or three carefully plotted points felt slick and gratifying. Various upgrades help mix up the arsenal with new abilities. The power-up presented in the demo was a suction ability used to suck up and carry objects and, best of all, rip the heads off enemies. There are also other strategies that come into play. At one point I neutralized an enemy’s attack by placing myself directly in its line of fire, then ejected to another suit on the opposite side, thus turning my previous body into an improvised barrier to block the enemy’s shots. Another fun tactic is ditching soon-to-explode bodies among a group of adversaries. There's something oddly gleeful in going "whatever!" and taking new bodies when your old ones outlive their usefulness. Humanoid suits aren’t the only objects ripe for hijacking. Players can plug their heads into several machines to serve a variety of purposes. An example I encountered was a tiny tunnel accessible only to small maintenance droids (anything else was turned away by the sassy A.I. door control). After recalling seeing such a machine in a previous room, I returned to it and plugged myself into it which allowed me to proceed through the hatch. The full game features machines like vacuum cleaners and even a dog-like robot. With its groovy 70’s era sci-fi (including a grainy film filter), Double Fine’s trademark humor, and a wacky approach to exploration and puzzle-solving, Headlander is shaping up to be one of the more unique takes on the Metroidvania out there. I had a fun time with it and look forward to seeing how the headless concept expands further into the game. Those looking forward to playing won’t have to lose their heads waiting forever. Headlander is planned to release later this summer on PlayStation 4, Xbox One, and PC.
  5. The gang returns this week to talk Grim Fandango, the adventure game that launched Double Fine. The late 90s adventure classic may have once reigned supreme, but it was also one of the last adventure titles from the now defunct LucasArts. With the relatively recent re-release of the Tim Schafer classic about a skeleton with a heart of gold, we decided to play it and see if we thought it really was one of the best games period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Grim Fandango 'The Enlightened Alaskan' by Mazedude (http://ocremix.org/remix/OCR01690) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  6. The gang returns this week to talk Grim Fandango, the adventure game that launched Double Fine. The late 90s adventure classic may have once reigned supreme, but it was also one of the last adventure titles from the now defunct LucasArts. With the relatively recent re-release of the Tim Schafer classic about a skeleton with a heart of gold, we decided to play it and see if we thought it really was one of the best games period. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Grim Fandango 'The Enlightened Alaskan' by Mazedude (http://ocremix.org/remix/OCR01690) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  7. The 13th annual Game Developers Choice Awards took place on the 27th and Thatgamecompany’s Journey won in every category in which it was nominated, earning itself six GDC Awards, including the prestigious Game of the Year Award. The awards ceremony was hosted by Tim Schafer, founder of the developer Double Fine. Schafer took the opportunity after all the awards were given out to reveal the Kickstarter-backed game, Broken Age, which had previously only been referred to as The Double Fine Adventure. The full GDC Awards results can be seen below, the winners are italicized under each category. Game of the Year Winner Dishonored (Arkane Studios/Bethesda Softworks) Journey (Thatgamecompany/Sony Computer Entertainment) Mass Effect 3 (BioWare/Electronic Arts) The Walking Dead (Telltale Games) XCOM: Enemy Unknown (Firaxis Games/2K Games) Innovation Award FTL: Faster Than Light (Subset Games) Journey (Thatgamecompany/Sony Computer Entertainment) Mark of the Ninja (Klei Entertainment/Microsoft Studios) The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment) ZombiU (Ubisoft Montpellier/Ubisoft) Best Audio Assassin's Creed III (Ubisoft Montreal/Ubisoft) Halo 4 (343 Industries/Microsoft Studios) Hotline Miami (Dennaton Games/Devolver Digital) Journey (Thatgamecompany/Sony Computer Entertainment) Sound Shapes (Queasy Games/Sony Computer Entertainment) Best Debut Fireproof Games (The Room) Giant Sparrow (The Unfinished Swan) Humble Hearts (Dust: An Elysian Tail) Polytron Corporation (Fez) Subset Games (FTL: Faster Than Light) Best Downloadable Game Journey (Thatgamecompany/Sony Computer Entertainment) Mark Of The Ninja (Klei Entertainment/Microsoft Studios) Spelunky (Derek Yu/Andy Hull) The Walking Dead (Telltale Games) Trials: Evolution (RedLynx/Microsoft Studios) Best Game Design Dishonored (Arkane Studios/Bethesda Softworks) Journey (Thatgamecompany/Sony Computer Entertainment) Mark Of The Ninja (Klei Entertainment/Microsoft Studios) Spelunky (Derek Yu/Andy Hull) XCOM: Enemy Unknown (Firaxis Games/2K Games) Best Handheld/Mobile Game Gravity Rush (SCE Japan Studio/Sony Computer Entertainment) Hero Academy (Robot Entertainment) Kid Icarus: Uprising (Sora/Nintendo) Sound Shapes (Queasy Games/Sony Computer Entertainment) The Room (Fireproof Games) Best Narrative Dishonored (Arkane Studios/Bethesda Softworks) Mass Effect 3 (BioWare/Electronic Arts) Spec Ops: The Line (Yager Entertainment/2K Games) The Walking Dead (Telltale Games) Virtue's Last Reward (Chunsoft/Aksys Games) Best Technology Assassin's Creed III (Ubisoft Montreal/Ubisoft) Call of Duty: Black Ops II (Treyarch/Activision) Far Cry 3 (Ubisoft Montreal/Ubisoft) Halo 4 (343 Industries/Microsoft Studios) PlanetSide 2 (Sony Online Entertainment) Best Visual Arts Borderlands 2 (Gearbox Software/2K Games) Dishonored (Arkane Studios/Bethesda Softworks) Far Cry 3 (Ubisoft Montreal/Ubisoft) Halo 4 (343 Industries/Microsoft Studios) Journey (Thatgamecompany/Sony Computer Entertainment) Lifetime Achievement Winner Dr. Ray Muzyka and Dr. Greg Zeschuk Pioneer Award Winner Steve Russell Ambassador Award Winner Chris Melissinos Audience Award Winner Dishonored (Arkane Studios) If you are interested in watching the award ceremony for yourself, you can watch the recorded footage over at GameSpot. Congratulations to all the winners and we look forward to seeing what lies in store from them in the years to come. Maybe we'll be seeing Broken Age at next year's GDC Awards? What do you think?
  8. The 13th annual Game Developers Choice Awards took place on the 27th and Thatgamecompany’s Journey won in every category in which it was nominated, earning itself six GDC Awards, including the prestigious Game of the Year Award. The awards ceremony was hosted by Tim Schafer, founder of the developer Double Fine. Schafer took the opportunity after all the awards were given out to reveal the Kickstarter-backed game, Broken Age, which had previously only been referred to as The Double Fine Adventure. The full GDC Awards results can be seen below, the winners are italicized under each category. Game of the Year Winner Dishonored (Arkane Studios/Bethesda Softworks) Journey (Thatgamecompany/Sony Computer Entertainment) Mass Effect 3 (BioWare/Electronic Arts) The Walking Dead (Telltale Games) XCOM: Enemy Unknown (Firaxis Games/2K Games) Innovation Award FTL: Faster Than Light (Subset Games) Journey (Thatgamecompany/Sony Computer Entertainment) Mark of the Ninja (Klei Entertainment/Microsoft Studios) The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment) ZombiU (Ubisoft Montpellier/Ubisoft) Best Audio Assassin's Creed III (Ubisoft Montreal/Ubisoft) Halo 4 (343 Industries/Microsoft Studios) Hotline Miami (Dennaton Games/Devolver Digital) Journey (Thatgamecompany/Sony Computer Entertainment) Sound Shapes (Queasy Games/Sony Computer Entertainment) Best Debut Fireproof Games (The Room) Giant Sparrow (The Unfinished Swan) Humble Hearts (Dust: An Elysian Tail) Polytron Corporation (Fez) Subset Games (FTL: Faster Than Light) Best Downloadable Game Journey (Thatgamecompany/Sony Computer Entertainment) Mark Of The Ninja (Klei Entertainment/Microsoft Studios) Spelunky (Derek Yu/Andy Hull) The Walking Dead (Telltale Games) Trials: Evolution (RedLynx/Microsoft Studios) Best Game Design Dishonored (Arkane Studios/Bethesda Softworks) Journey (Thatgamecompany/Sony Computer Entertainment) Mark Of The Ninja (Klei Entertainment/Microsoft Studios) Spelunky (Derek Yu/Andy Hull) XCOM: Enemy Unknown (Firaxis Games/2K Games) Best Handheld/Mobile Game Gravity Rush (SCE Japan Studio/Sony Computer Entertainment) Hero Academy (Robot Entertainment) Kid Icarus: Uprising (Sora/Nintendo) Sound Shapes (Queasy Games/Sony Computer Entertainment) The Room (Fireproof Games) Best Narrative Dishonored (Arkane Studios/Bethesda Softworks) Mass Effect 3 (BioWare/Electronic Arts) Spec Ops: The Line (Yager Entertainment/2K Games) The Walking Dead (Telltale Games) Virtue's Last Reward (Chunsoft/Aksys Games) Best Technology Assassin's Creed III (Ubisoft Montreal/Ubisoft) Call of Duty: Black Ops II (Treyarch/Activision) Far Cry 3 (Ubisoft Montreal/Ubisoft) Halo 4 (343 Industries/Microsoft Studios) PlanetSide 2 (Sony Online Entertainment) Best Visual Arts Borderlands 2 (Gearbox Software/2K Games) Dishonored (Arkane Studios/Bethesda Softworks) Far Cry 3 (Ubisoft Montreal/Ubisoft) Halo 4 (343 Industries/Microsoft Studios) Journey (Thatgamecompany/Sony Computer Entertainment) Lifetime Achievement Winner Dr. Ray Muzyka and Dr. Greg Zeschuk Pioneer Award Winner Steve Russell Ambassador Award Winner Chris Melissinos Audience Award Winner Dishonored (Arkane Studios) If you are interested in watching the award ceremony for yourself, you can watch the recorded footage over at GameSpot. Congratulations to all the winners and we look forward to seeing what lies in store from them in the years to come. Maybe we'll be seeing Broken Age at next year's GDC Awards? What do you think? View full article
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