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Found 16 results

  1. “Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming. Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream. View full article
  2. Naomi N. Lugo

    Doom Sequel Revealed with Doom Eternal

    “Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming. Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream.
  3. This week we play a cruel trick: Doom (1993) or Doom (2016) which game should be inducted into the canon of The Best Games Period? Doom has changed the face of gaming arguably moreso than any other shooter in video game history, but does the original hold up in the face of its modern refinement? Which one wins out in this winner-take-all debate to the death!? This battle for the ages finds itself argued by Daniel Jones and special guest Joseph Lopes. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Also, due to some technical hiccups, Daniel sounds like he is wearing a scuba suit this week. We'll have it sorted by next week! Outro music: Doom 'Army Worthy of Phobos' by HeavenWraith (http://ocremix.org/remix/OCR03433) You can follow Joe on Twitter @pixelsnthoughts and give him grief for his opinions! You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. This week we play a cruel trick: Doom (1993) or Doom (2016) which game should be inducted into the canon of The Best Games Period? Doom has changed the face of gaming arguably moreso than any other shooter in video game history, but does the original hold up in the face of its modern refinement? Which one wins out in this winner-take-all debate to the death!? This battle for the ages finds itself argued by Daniel Jones and special guest Joseph Lopes. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Also, due to some technical hiccups, Daniel sounds like he is wearing a scuba suit this week. We'll have it sorted by next week! Outro music: Doom 'Army Worthy of Phobos' by HeavenWraith (http://ocremix.org/remix/OCR03433) You can follow Joe on Twitter @pixelsnthoughts and give him grief for his opinions! You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  5. Bethesda kept things short but sweet during its late night conference on June 12. Many signature titles were revisited and reimagined with some crossover taking place. Bethesda Rolls Out Creation Club Modding Suite - Bethesda announced the launch of a new way to customize its games. Gaming News: VR Versions of Doom and Fallout 4 Are On The Way - See in-game footage for Doom and Fallout 4 in VR. Heroes of Skyrim Expansion Coming To Elder Scrolls Legends - Learn about the update heading to the card game. Dishonored: Death of the Outsider Coming This Fall - See the trailer for the new standalone Dishonored expansion. Skyrim on the Switch Detailed, Link Makes a Cameo - We get a look at Skyrim on the Switch with some familiar items making an appearance. The Evil Within 2 Brings The Scares In Time For Halloween - The Evil Within 2 was announced, see its trailer. Editing Wolfenstein II: The New Colossus Depicts The Horrors of Nazi-Occupied America - Bethesda ended the night with a trailer for a new Wolfenstein title. For all things E3, keep it tuned into Extra Life. And let us know what titles you're excited to hear about. View full article
  6. Bethesda kept things short but sweet during its late night conference on June 12. Many signature titles were revisited and reimagined with some crossover taking place. Bethesda Rolls Out Creation Club Modding Suite - Bethesda announced the launch of a new way to customize its games. Gaming News: VR Versions of Doom and Fallout 4 Are On The Way - See in-game footage for Doom and Fallout 4 in VR. Heroes of Skyrim Expansion Coming To Elder Scrolls Legends - Learn about the update heading to the card game. Dishonored: Death of the Outsider Coming This Fall - See the trailer for the new standalone Dishonored expansion. Skyrim on the Switch Detailed, Link Makes a Cameo - We get a look at Skyrim on the Switch with some familiar items making an appearance. The Evil Within 2 Brings The Scares In Time For Halloween - The Evil Within 2 was announced, see its trailer. Editing Wolfenstein II: The New Colossus Depicts The Horrors of Nazi-Occupied America - Bethesda ended the night with a trailer for a new Wolfenstein title. For all things E3, keep it tuned into Extra Life. And let us know what titles you're excited to hear about.
  7. Bethesda announced VR versions of two of its biggest titles during its E3 press event. Strap on your headsets, because Doom and Fallout 4 are on the way. Doom VFR which puts you behind the eyes of Doomguy as you mow down demons in what will surely be an intense and fast-paced VR experience. No release date was given, but the title is coming to HTC Vive. Fallout 4 VR doesn't appear markedly different from the standard version, but players can play the post-apocalyptic epic in the most immersive way possible. Fallout VR rolls out for HTC Vive this October. If you haven't yet taken the plunge on VR, are these projects enough to entice you to pick up a headset? View full article
  8. Bethesda announced VR versions of two of its biggest titles during its E3 press event. Strap on your headsets, because Doom and Fallout 4 are on the way. Doom VFR which puts you behind the eyes of Doomguy as you mow down demons in what will surely be an intense and fast-paced VR experience. No release date was given, but the title is coming to HTC Vive. Fallout 4 VR doesn't appear markedly different from the standard version, but players can play the post-apocalyptic epic in the most immersive way possible. Fallout VR rolls out for HTC Vive this October. If you haven't yet taken the plunge on VR, are these projects enough to entice you to pick up a headset?
  9. The company behind the critically acclaimed Skyrim and Fallout 4 announced a major shift in their stance on reviews yesterday. In a blog post titled "Bethesda & Game Reviews," the video game company explained that it would not be sending out review copies except for one day prior to release. "While we will continue to work with media, streamers, and YouTubers to support their coverage – both before and after release – we want everyone, including those in the media, to experience our games at the same time," read the official reasoning for the change. Bethesda tested the waters with this practice with the release of Doom earlier this year. They sent out review copies one day prior to launch, which led many media outlets and professionals to question whether Doom would be a disaster. A company not sending out early review copies typically shows a lack of faith in the product. Companies who doubt how well their game will be received historically try to maximize profit by sending late review copies in order to rake in as many sales as possible before the game gets panned by critics. However, Doom wasn't a colossal flop, garnering critical and commercial success. Because of that success, Bethesda is pointing to Doom as a model for future game releases. The company wants to draw a parallel between Doom and all of its future releases. Obviously that only works if all future game releases are guaranteed to be of the same quality as Doom - a guarantee that's impossible to give. People often talk about Bethesda in a general sense when it is actually composed of two different companies: Bethesda Softworks and Bethesda Game Studios. Softworks operates as the publishing arm while Game Studios develops their in-house titles. This decision regarding review copies affects both parts of Bethesda. While many people might have faith in future installments of The Elder Scrolls or Fallout, what about the games Bethesda publishes? What about the future games they publish that take after Rogue Warrior or Brink? "At Bethesda, we value media reviews. We read them. We watch them. We try to learn from them when they offer critique. And we understand their value to our players," read the opening lines of Bethesda's announcement. What should people who want to make informed game purchases do? Luckily Bethesda has an answer, "We also understand that some of you want to read reviews before you make your decision, and if that’s the case we encourage you to wait for your favorite reviewers to share their thoughts." To paraphrase: Bethesda understands the value of reviews and the effect they can have on our sales. If you value reviews, just wait. Wait for them until after we've made money off the people who didn't wait and bought on release day. It's time to be blunt. Bethesda can't predict the future. It can no more guarantee that its future games will be universally amazing than it can guarantee that you will live forever. Bethesda also doesn't care if everyone experiences their games at the same time, despite their official line on the matter. Bethesda is a company, not an altruistic patron of the arts and certainly not your friend. Bethesda exists to make money, and if it can do that more effectively by blocking potential bad press until a few days after release, it will. They got away with this anti-consumer behavior with Doom and now they will be trying to get away with it again for the release of Skyrim Special Edition and Dishonored 2. To clarify: We have never received early review copies from Bethesda. This piece doesn't come from a place of spite. While the decision to only send out review copies one day prior to release turns reviewing a game on the scale of Skyrim into a grueling race for many media outlets, that's not a problem for our reviews. The real disservice here isn't to media, it is to Bethesda's customers - to you. If you want to show Bethesda that their tactics to keep you uninformed until after you buy their games won't work - take their advice: Wait. Don't pre-order. Don't buy on release day. Don't make your purchase before reviews come out and you can make a decision while armed with information. If enough people do that, Bethesda will be forced to adjust their practices accordingly. View full article
  10. The company behind the critically acclaimed Skyrim and Fallout 4 announced a major shift in their stance on reviews yesterday. In a blog post titled "Bethesda & Game Reviews," the video game company explained that it would not be sending out review copies except for one day prior to release. "While we will continue to work with media, streamers, and YouTubers to support their coverage – both before and after release – we want everyone, including those in the media, to experience our games at the same time," read the official reasoning for the change. Bethesda tested the waters with this practice with the release of Doom earlier this year. They sent out review copies one day prior to launch, which led many media outlets and professionals to question whether Doom would be a disaster. A company not sending out early review copies typically shows a lack of faith in the product. Companies who doubt how well their game will be received historically try to maximize profit by sending late review copies in order to rake in as many sales as possible before the game gets panned by critics. However, Doom wasn't a colossal flop, garnering critical and commercial success. Because of that success, Bethesda is pointing to Doom as a model for future game releases. The company wants to draw a parallel between Doom and all of its future releases. Obviously that only works if all future game releases are guaranteed to be of the same quality as Doom - a guarantee that's impossible to give. People often talk about Bethesda in a general sense when it is actually composed of two different companies: Bethesda Softworks and Bethesda Game Studios. Softworks operates as the publishing arm while Game Studios develops their in-house titles. This decision regarding review copies affects both parts of Bethesda. While many people might have faith in future installments of The Elder Scrolls or Fallout, what about the games Bethesda publishes? What about the future games they publish that take after Rogue Warrior or Brink? "At Bethesda, we value media reviews. We read them. We watch them. We try to learn from them when they offer critique. And we understand their value to our players," read the opening lines of Bethesda's announcement. What should people who want to make informed game purchases do? Luckily Bethesda has an answer, "We also understand that some of you want to read reviews before you make your decision, and if that’s the case we encourage you to wait for your favorite reviewers to share their thoughts." To paraphrase: Bethesda understands the value of reviews and the effect they can have on our sales. If you value reviews, just wait. Wait for them until after we've made money off the people who didn't wait and bought on release day. It's time to be blunt. Bethesda can't predict the future. It can no more guarantee that its future games will be universally amazing than it can guarantee that you will live forever. Bethesda also doesn't care if everyone experiences their games at the same time, despite their official line on the matter. Bethesda is a company, not an altruistic patron of the arts and certainly not your friend. Bethesda exists to make money, and if it can do that more effectively by blocking potential bad press until a few days after release, it will. They got away with this anti-consumer behavior with Doom and now they will be trying to get away with it again for the release of Skyrim Special Edition and Dishonored 2. To clarify: We have never received early review copies from Bethesda. This piece doesn't come from a place of spite. While the decision to only send out review copies one day prior to release turns reviewing a game on the scale of Skyrim into a grueling race for many media outlets, that's not a problem for our reviews. The real disservice here isn't to media, it is to Bethesda's customers - to you. If you want to show Bethesda that their tactics to keep you uninformed until after you buy their games won't work - take their advice: Wait. Don't pre-order. Don't buy on release day. Don't make your purchase before reviews come out and you can make a decision while armed with information. If enough people do that, Bethesda will be forced to adjust their practices accordingly.
  11. Many wondered what Bethesda would show at their pre-E3 conference this year. Would they show a Skyrim remaster? Prey 2? Evil Within 2? Bethesda threw a mixed bag at its audience this year with some predictions coming to pass, some only slightly happening, and others not appearing at all in their announcement line-up. The pre-E3 Bethesda press conference began with a bang that many weren't expecting so close on the heels of Doom's release. A new entry in the Quake series, Quake Champions burst into glorious existence in a hail of gunfire. The team at id Software supposedly have the title running at an impressive 120hz with an unlocked framerate and the cinematic trailer that heralded Quake's revival looked fantastic. The multiplayer arena shooter boasts new characters with unique abilities, each one catering to a different playstyle. Several of Quake's champions show their signature moves in the reveal trailer. The conference then moved through a brief retrospective of what had happened over the past year. The surprise success of Fallout Shelter, The Elder Scrolls Online hanging on and managing to survive, the release of Fallout 4 and Doom were all touched upon. Bethesda then described The Elder Scrolls Legnds, a card game that delves into the lore of The Elder Scrolls universe. Told by a Moth Priest named Kellen, Legends follows the legend of Elder Scrolls lore and pairs that with a strategic card game. The intro cinematic was shown and allowed to speak for itself as to what Legends will be about. Players can join the beta of Legends on the Bethesda website. Moving on to Fallout things, three new expansions to Fallout 4 were briefly teased during the Bethesda showcase. The first, Contraptions Workshop, will allow players to build all kinds of new things in their settlements like elevators, conveyor belts, racks for weapons and armor, ball tracks, and more! Contraptions becomes available on June 14. The second Fallout 4 expansion shown, called Vault-Tec Workshop, grants players the ability to build their own Vaults. Of course, it appear that building a new Vault comes with its own unique challenges, like angry underground monsters, raiders, and more. Once the Vault attracts some residents, players can start conducting experiments on the new inhabitants. The final DLC was revealed with a short camera pan up from the Wasteland to an abandoned Nuka-Cola-themed park. Appropriately enough, this expansion is titled Nuka World and takes place in a long abandoned theme park. No release dates were given for Vault-Tec Workshop or Nuka World. Rounding out the Fallout news, Fallout Shelter's 1.6 update overhauls combat, adds questing, new items, characters, and locations. The addition of questing has apparently bolstered Bethesda's confidence in the mobile title enough to bring it to PC. The update and PC version will be releasing sometime next month. And yes, Bethesda is working on a Skyrim remaster. Titled Skyrim Special Addition brings massively overhauled graphics to the world of Skyrim for Xbox One, PlayStation 4 and PC, along with full PC mod support for the consoles. Since the announcement of its existence, Bethesda tweeted that those who own Skyrim and all its add-ons or own the Steam Legendary Edition will receive a free upgrade to Skyrim Special Edition. Skyrim Special Edition releases on October 28. Perhaps the most surprising moment of the night was the reveal of Prey, Arkane Studio's reimagining/reboot of the 2006 Prey. Instead of highlighting spiritual aspects of Native American culture as gameplay mechanics and story beats, the new Prey puts a psychological twist on everything. Forsaking former protagonist Domasi "Tommy" Tawodi, Prey centers on the tormented struggle of Morgan Yu as he awakens on the Talos 1 space station. With a mysterious alien force in pursuit and a growing sense of urgency, Morgan will need to harness his mind-bending abilities to uncover the secrets of the station and get through his ordeal alive. While certainly not the Prey 2 that was once teased in years long past or even the remnants of that amazing "what could have been" game, Prey looks like an interesting project to keep an eye on. Arkane states that Prey will release in 2017 for Xbox One, PlayStation 4, and PC. A multitude of free new updates are on the way for Doom's SnapMap, allowing players to create new single-player experiences to share online with new props, logic options, and visual themes. New multiplayer content is on the way as well, with new game modes like Exodus, Sector, and three free-for-all modes. Next month a premium DLC pack will release. Called Unto the Evil, it will focus on multiplayer with three new maps, a new demon, a new gun, and more. Perhaps the coolest part of the Doom announcements was the nod to Doom's roots as a shareware title. Following the Bethesda conference, anyone who does not own a copy of Doom can play the first level of the title on PlayStation 4, Xbox One, and PC for free. Bethesda followed up the Doom portion of the presentation to talk about The Elder Scrolls Online. A Japanese release of the MMO is on the way, opening up the community of seven million players to Eastern markets. The majority of the ESO talk focused on the release of the The Dark Brotherhood DLC for PC/Mac today and Xbox One/PlayStation 4 on June 14. Bethesda then announced their Bethesda VR initiative which allows players to take a virtual tour of Hell in the world of Doom and play Fallout 4, wandering the Wasteland in full VR. Fallout 4 VR will be possible with Vive support later this fall. The crowning part of the evening was an in-depth look at the gameplay of Dishonored 2 through the eyes of new protagonist Emily Kaldwin. New powers, expanded verticality, and powerful gadgets await players who wish to dive into all that stealth has to offer. Honestly, it looks very slick, so just watch the gameplay. Dishonored 2 releases on November 11 for Xbox One, PlayStation 4, and PC. That wraps up pretty much everything that Bethesda touched on during their press conference. You can watch the full broadcast on Bethesda's YouTube channel. For more E3 press conference news, check out our coverage of EA's press event!
  12. Many wondered what Bethesda would show at their pre-E3 conference this year. Would they show a Skyrim remaster? Prey 2? Evil Within 2? Bethesda threw a mixed bag at its audience this year with some predictions coming to pass, some only slightly happening, and others not appearing at all in their announcement line-up. The pre-E3 Bethesda press conference began with a bang that many weren't expecting so close on the heels of Doom's release. A new entry in the Quake series, Quake Champions burst into glorious existence in a hail of gunfire. The team at id Software supposedly have the title running at an impressive 120hz with an unlocked framerate and the cinematic trailer that heralded Quake's revival looked fantastic. The multiplayer arena shooter boasts new characters with unique abilities, each one catering to a different playstyle. Several of Quake's champions show their signature moves in the reveal trailer. The conference then moved through a brief retrospective of what had happened over the past year. The surprise success of Fallout Shelter, The Elder Scrolls Online hanging on and managing to survive, the release of Fallout 4 and Doom were all touched upon. Bethesda then described The Elder Scrolls Legnds, a card game that delves into the lore of The Elder Scrolls universe. Told by a Moth Priest named Kellen, Legends follows the legend of Elder Scrolls lore and pairs that with a strategic card game. The intro cinematic was shown and allowed to speak for itself as to what Legends will be about. Players can join the beta of Legends on the Bethesda website. Moving on to Fallout things, three new expansions to Fallout 4 were briefly teased during the Bethesda showcase. The first, Contraptions Workshop, will allow players to build all kinds of new things in their settlements like elevators, conveyor belts, racks for weapons and armor, ball tracks, and more! Contraptions becomes available on June 14. The second Fallout 4 expansion shown, called Vault-Tec Workshop, grants players the ability to build their own Vaults. Of course, it appear that building a new Vault comes with its own unique challenges, like angry underground monsters, raiders, and more. Once the Vault attracts some residents, players can start conducting experiments on the new inhabitants. The final DLC was revealed with a short camera pan up from the Wasteland to an abandoned Nuka-Cola-themed park. Appropriately enough, this expansion is titled Nuka World and takes place in a long abandoned theme park. No release dates were given for Vault-Tec Workshop or Nuka World. Rounding out the Fallout news, Fallout Shelter's 1.6 update overhauls combat, adds questing, new items, characters, and locations. The addition of questing has apparently bolstered Bethesda's confidence in the mobile title enough to bring it to PC. The update and PC version will be releasing sometime next month. And yes, Bethesda is working on a Skyrim remaster. Titled Skyrim Special Addition brings massively overhauled graphics to the world of Skyrim for Xbox One, PlayStation 4 and PC, along with full PC mod support for the consoles. Since the announcement of its existence, Bethesda tweeted that those who own Skyrim and all its add-ons or own the Steam Legendary Edition will receive a free upgrade to Skyrim Special Edition. Skyrim Special Edition releases on October 28. Perhaps the most surprising moment of the night was the reveal of Prey, Arkane Studio's reimagining/reboot of the 2006 Prey. Instead of highlighting spiritual aspects of Native American culture as gameplay mechanics and story beats, the new Prey puts a psychological twist on everything. Forsaking former protagonist Domasi "Tommy" Tawodi, Prey centers on the tormented struggle of Morgan Yu as he awakens on the Talos 1 space station. With a mysterious alien force in pursuit and a growing sense of urgency, Morgan will need to harness his mind-bending abilities to uncover the secrets of the station and get through his ordeal alive. While certainly not the Prey 2 that was once teased in years long past or even the remnants of that amazing "what could have been" game, Prey looks like an interesting project to keep an eye on. Arkane states that Prey will release in 2017 for Xbox One, PlayStation 4, and PC. A multitude of free new updates are on the way for Doom's SnapMap, allowing players to create new single-player experiences to share online with new props, logic options, and visual themes. New multiplayer content is on the way as well, with new game modes like Exodus, Sector, and three free-for-all modes. Next month a premium DLC pack will release. Called Unto the Evil, it will focus on multiplayer with three new maps, a new demon, a new gun, and more. Perhaps the coolest part of the Doom announcements was the nod to Doom's roots as a shareware title. Following the Bethesda conference, anyone who does not own a copy of Doom can play the first level of the title on PlayStation 4, Xbox One, and PC for free. Bethesda followed up the Doom portion of the presentation to talk about The Elder Scrolls Online. A Japanese release of the MMO is on the way, opening up the community of seven million players to Eastern markets. The majority of the ESO talk focused on the release of the The Dark Brotherhood DLC for PC/Mac today and Xbox One/PlayStation 4 on June 14. Bethesda then announced their Bethesda VR initiative which allows players to take a virtual tour of Hell in the world of Doom and play Fallout 4, wandering the Wasteland in full VR. Fallout 4 VR will be possible with Vive support later this fall. The crowning part of the evening was an in-depth look at the gameplay of Dishonored 2 through the eyes of new protagonist Emily Kaldwin. New powers, expanded verticality, and powerful gadgets await players who wish to dive into all that stealth has to offer. Honestly, it looks very slick, so just watch the gameplay. Dishonored 2 releases on November 11 for Xbox One, PlayStation 4, and PC. That wraps up pretty much everything that Bethesda touched on during their press conference. You can watch the full broadcast on Bethesda's YouTube channel. For more E3 press conference news, check out our coverage of EA's press event! View full article
  13. After only a day or two of raising pledges through Kickstarter, John Romero and Adrian Carmack have officially suspended their Kickstarter campaign for their dream FPS, Blackroom. Most people will remember John Romero for being one of the founders of id Software, being heavily involved in the creation of Doom, Wolfenstein 3D, Commander Keen, as well as the tools that made games like Quake possible. He is also known for the famous debacle surrounding the title Daikatana that led to the closure of the Ion Storm studio. Adrian Carmack was another one of the founders of id Software and worked as an artist there until 2005 when he and the rest of id Software had a financial falling out that led to a lawsuit. The two game creators have joined forces along with Night Work Games to create Blackroom. Blackroom envisions a future in which virtual reality has become commonplace and one day it goes horribly wrong. Rooms equipped with advanced technology reminiscent of the Holo-Deck from Star Trek: The Next Generation, blackrooms, have gone haywire. Those who enter them run the risk of becoming trapped within a shifting reality that mixes time and space. Medieval castles, the Wild West, sci-fi impossiblities, and surreal landscapes await those who become snared in a blackroom. John Romero plans to handle the level design of Blackroom as well as some of the general game design. Romero hopes to take Blackroom in a classic FPS direction, including circle strafing and rocket jumping. Carmack will be in charge of the art design to give it an authentic retro feel for the modern age. The Kickstarter aimed to raise over $700,000 in funding, but was cut short after a large number of people asked to see a working demo of Blackroom. The time required to create the demo would be longer than the Kickstarter campaign, so Romero and Carmack suspended the campaign to come back at a later date with the playable proof of concept. They released a letter to the community who had backed them so far to explain the situation:
  14. The live-action trailer for Bethesda's Doom has landed and it is looking pretty snazzy in its full metal jacket. Directed by Joe Kosinski, best known for helming Tron: Legacy and Oblivion, the trailer plays almost like a minute long montage of moments as a long space marine makes his way through the demon-infested corridors of a space base. As the marine wades through the demonic forces, the song "New Noise" by Refused plays, adding additional metal flair to a pretty great minute-long video. Bethesda said that the trailer was made to represent the three pillars of Doom: Action, demons, and guns. Doom releases this coming May on the 13th, which happens to be a Friday, for PlayStation 4, Xbox One, and PC.
  15. The live-action trailer for Bethesda's Doom has landed and it is looking pretty snazzy in its full metal jacket. Directed by Joe Kosinski, best known for helming Tron: Legacy and Oblivion, the trailer plays almost like a minute long montage of moments as a long space marine makes his way through the demon-infested corridors of a space base. As the marine wades through the demonic forces, the song "New Noise" by Refused plays, adding additional metal flair to a pretty great minute-long video. Bethesda said that the trailer was made to represent the three pillars of Doom: Action, demons, and guns. Doom releases this coming May on the 13th, which happens to be a Friday, for PlayStation 4, Xbox One, and PC. View full article
  16. Have you ever been playing one of the previous Doom titles and wondered what it would be like to control the monstrosities that you encounter? Bethesda will finally give players the opportunity to live that daydream in multiplayer combat against other human adversaries. They have released a trailer showing off four of the playable demons along with a small selection of power-ups and power weapons that players can use to level the playing field. Chainsaw in the back? Check. BFG? Double check. Players will also be able to turn invisible and quadruple their damage with power-ups. Doom appears to be well on the way to being a bloody good time, emphasis on the bloody. The trailer features several decapitations, jaw ripping, copious amounts of blood, and more. In terms of cathartic violence, it looks fantastic. However, it probably isn't the best game for children, which should shock absolutely no one familiar with the franchise. Doom releases on May 13 for PlayStation 4, Xbox One, and PC.
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