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Found 40 results

  1. SNK Playmore has announced that King of Fighters XIV have four new characters beginning today following the release of version 3.0. The additions of both new and fan favorite characters bring the full roster of fighters up to 58. Each of the newcomers have their own intro trailer, too! Fan favorite and classic King of Fighters character Blue Mary makes her debut. With her freelance special forces set of skills, she fights using a variety of styles from around the world as well as Sambo, her preferred grapple-heavy fighting form. Oswald represents decorum above all else. An elderly gentleman, Oswald might not look like much, but the man can slice through almost any defense using his signature playing cards. Exactly how he gets those cards so sharp is anyone's guess, but he looks undeniably cool in action. Perhaps the least interesting designs of the four released, Heidern serves as the leader of The Mercenary Corps. He can channel energy into his fists and has been known to throw a few incredibly flexible kicks. Also, he has an eye patch, so he at least has something cool going for him. Finally, we come to Najd. Easily the most interesting character announced by SNK, Najd is essentially a vigilante from Saudi Arabia who wears an abaya, a traditional robe-like Saudi dress, that gives her special powers. During the day, Najd goes to college, but at night she's the bane of baddies everywhere. Each DLC fighter costs $5.99 separately or can be bought in a bundle for $19.99. On top of those four characters, the free 3.0 update adds Riyadh, the capital of Saudi Arabia, as a playable stage. The update also brings a number of balancing changes that veterans will have to adjust to - so this might be one of the best times for newbies to join in. The King of Fighters XIV is available on PlayStation 4 and PC.
  2. SNK Playmore has announced that King of Fighters XIV have four new characters beginning today following the release of version 3.0. The additions of both new and fan favorite characters bring the full roster of fighters up to 58. Each of the newcomers have their own intro trailer, too! Fan favorite and classic King of Fighters character Blue Mary makes her debut. With her freelance special forces set of skills, she fights using a variety of styles from around the world as well as Sambo, her preferred grapple-heavy fighting form. Oswald represents decorum above all else. An elderly gentleman, Oswald might not look like much, but the man can slice through almost any defense using his signature playing cards. Exactly how he gets those cards so sharp is anyone's guess, but he looks undeniably cool in action. Perhaps the least interesting designs of the four released, Heidern serves as the leader of The Mercenary Corps. He can channel energy into his fists and has been known to throw a few incredibly flexible kicks. Also, he has an eye patch, so he at least has something cool going for him. Finally, we come to Najd. Easily the most interesting character announced by SNK, Najd is essentially a vigilante from Saudi Arabia who wears an abaya, a traditional robe-like Saudi dress, that gives her special powers. During the day, Najd goes to college, but at night she's the bane of baddies everywhere. Each DLC fighter costs $5.99 separately or can be bought in a bundle for $19.99. On top of those four characters, the free 3.0 update adds Riyadh, the capital of Saudi Arabia, as a playable stage. The update also brings a number of balancing changes that veterans will have to adjust to - so this might be one of the best times for newbies to join in. The King of Fighters XIV is available on PlayStation 4 and PC. View full article
  3. Just three years ago, This War of Mine released on PC to relate the experience of civilians struggling to survive in the midst of war. The indie game developed by 11 bit studios has continued to receive support over the years in the form of translations and expansions. However, 11 bit has undertaken a new effort to bring life back to their dramatic survival title. The initiative, called This War of Mine Stories, aims to bring a number of narrative adventures to life. Father's Promise will be the first of these DLC expansions. It uses the framework of This War of Mine to weave the compelling tale of Adam, a man trying to protect his daughter and escape from their war-torn city. 11 bit studios based Father's Promise on an audio-drama by author Łukasz Orbitowski. Orbitowski has won awards for his literary accomplishments and has been hailed as "a Polish Steven King." It is unclear whether future Stories DLC will also be based on Orbitowski's work or if they will draw from other sources of inspiration. Father's Promise is available now for $1.99 or can be obtained by purchasing a season pass for all This War of Mine Stories for $4.99.
  4. Just three years ago, This War of Mine released on PC to relate the experience of civilians struggling to survive in the midst of war. The indie game developed by 11 bit studios has continued to receive support over the years in the form of translations and expansions. However, 11 bit has undertaken a new effort to bring life back to their dramatic survival title. The initiative, called This War of Mine Stories, aims to bring a number of narrative adventures to life. Father's Promise will be the first of these DLC expansions. It uses the framework of This War of Mine to weave the compelling tale of Adam, a man trying to protect his daughter and escape from their war-torn city. 11 bit studios based Father's Promise on an audio-drama by author Łukasz Orbitowski. Orbitowski has won awards for his literary accomplishments and has been hailed as "a Polish Steven King." It is unclear whether future Stories DLC will also be based on Orbitowski's work or if they will draw from other sources of inspiration. Father's Promise is available now for $1.99 or can be obtained by purchasing a season pass for all This War of Mine Stories for $4.99. View full article
  5. BioWare has created some of the most beloved moments in gaming history. The Mass Effect series stands as one of the greatest gaming trilogies of all time. However, many people point toward the conclusion of Mass Effect 3 as something that undid all of the goodwill the series had fostered up until that point. For all of their talent, BioWare also created one of the single most divisive and negatively received moments in gaming history. In Part One of our Mass Effect 3 discussion, we talked about the larger game leading up to the final minutes that threw the Mass Effect fan base into chaos. Part Two covers the ending and touches on some aspects of the DLC. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Myst III: Exile 'American Wheels of Wonder' by Mazedude (http://ocremix.org/remix/OCR01749) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  6. BioWare has created some of the most beloved moments in gaming history. The Mass Effect series stands as one of the greatest gaming trilogies of all time. However, many people point toward the conclusion of Mass Effect 3 as something that undid all of the goodwill the series had fostered up until that point. For all of their talent, BioWare also created one of the single most divisive and negatively received moments in gaming history. In Part One of our Mass Effect 3 discussion, we talked about the larger game leading up to the final minutes that threw the Mass Effect fan base into chaos. Part Two covers the ending and touches on some aspects of the DLC. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Myst III: Exile 'American Wheels of Wonder' by Mazedude (http://ocremix.org/remix/OCR01749) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  7. You thought the punishment was over, didn't you? Turns out everyone's favorite turn-based alien combat strategy game XCOM 2 is back this August with its "War of the Chosen" expansion. War of the Chosen will introduce a ton of new content to XCOM, including new maps, enemies, and strategic options. Chief among these enemies are the Chosen, the "ultimate enemies" of the XCOM force and champions of the alien army. There's the stealthy cloaking assassin, the sniper rifle-touting Hunter, and the self-explanatory Warlock. Players will encounter each Chosen multiple times over the course of the new campaign, which details XCOM's efforts to recruit new human resistance forces to the fight against the alien threat. The Chosen will be able to learn procedural strategies to counter your favorite tactics as the game goes on, according to XCOM 2 designer Jake Solomon. Humans won't be alone in their fight, as you'll be able to recruit three new factions of human resistance fighters. There's the Reavers, the half-alien, half-human hybrid Skirmishers, and the psionic wildling clan of Templars. The Skirmishers will have a mix of alien and human abilities to make them single-unit powerhouses, while the Templars can charge up their magic turn-by-turn for damaging attacks. Both sides of the war for Earth will have to contend with the Lost, AKA the remnants of humanity that were mutated and twisted into zombie-like creatures as a result of the alien army's initial attacks. The Lost will act as a wildcard element in XCOM skirmishes, ditching tactical thinking for horde mentality, attacking both humans and aliens in large numbers. XCOM 2: War of the Chosen is out on August 29, giving you just enough time to remember how painful losing your favorite squad captain to a stray laser bolt is. View full article
  8. You thought the punishment was over, didn't you? Turns out everyone's favorite turn-based alien combat strategy game XCOM 2 is back this August with its "War of the Chosen" expansion. War of the Chosen will introduce a ton of new content to XCOM, including new maps, enemies, and strategic options. Chief among these enemies are the Chosen, the "ultimate enemies" of the XCOM force and champions of the alien army. There's the stealthy cloaking assassin, the sniper rifle-touting Hunter, and the self-explanatory Warlock. Players will encounter each Chosen multiple times over the course of the new campaign, which details XCOM's efforts to recruit new human resistance forces to the fight against the alien threat. The Chosen will be able to learn procedural strategies to counter your favorite tactics as the game goes on, according to XCOM 2 designer Jake Solomon. Humans won't be alone in their fight, as you'll be able to recruit three new factions of human resistance fighters. There's the Reavers, the half-alien, half-human hybrid Skirmishers, and the psionic wildling clan of Templars. The Skirmishers will have a mix of alien and human abilities to make them single-unit powerhouses, while the Templars can charge up their magic turn-by-turn for damaging attacks. Both sides of the war for Earth will have to contend with the Lost, AKA the remnants of humanity that were mutated and twisted into zombie-like creatures as a result of the alien army's initial attacks. The Lost will act as a wildcard element in XCOM skirmishes, ditching tactical thinking for horde mentality, attacking both humans and aliens in large numbers. XCOM 2: War of the Chosen is out on August 29, giving you just enough time to remember how painful losing your favorite squad captain to a stray laser bolt is.
  9. Jack Gardner

    Breath of the Wild Will Have a Season Pass

    Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview!
  10. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview! View full article
  11. The final piece of Dark Souls 3 DLC has been given a tantalizing trailer that teases the last bastion of the Age of Fire. The DLC has been dubbed The Ringed City, referring to a legendary stronghold at the end of all things that stands firm against a world smashing and melding in with itself. According to From Software, The Ringed City DLC will be the final Dark Souls related project before the series concludes, possibly for good. Details in the Ringed City are sure to seem enticing to veteran players. Direct parallels are drawn between the Dark Sign, an emblem central to the Dark Souls Series, and the Ringed City itself. Combined with recurring symbols noticed by a number of Dark Souls sleuths, some people wondering if the city might have something to do with Londor, an elusive land that has never been shown in Dark Souls before. Players will have to traverse an area known as the Dreg Heap, flotsam of cities from across time and space that have smashed into one another and become a dangerous, precarious wasteland of rubble. Beyond the Dreg Heap lies the end of the world where the Ringed City stands alone. The city may have even fallen to the forces of the Abyss, a corrupting force in the Dark Souls universe. Interestingly, some of the promotional material for the DLC refers to the Ringed City as "a traditional city for the Pygmies." Pygmies have never been mentioned in the Dark Souls series outside of the first game's introductory cutscene which describes one of the ancient Lords as the Furtive Pygmy. This overlooked character took the titular Dark Soul for itself and its legacy traveled down through the ages to the Sable Church of Londor. It would be fitting if the last piece of Dark Souls' story tied in with the most mysterious Lord of the Dark Soul. Also, the DLC looks like it will be including a bunch of new weapons capable of transforming, one of which kind of looks like a lightsaber. A greater winged demon appears to be one of the prominent boss encounters with some hints that it might be the very last of the great demons. Players should also expect to run into another angry giant in the DLC, possibly the last of its kind as well. Dark Souls III: The Ringed City releases on March 28 for PC, Xbox One, and PlayStation 4.
  12. The final piece of Dark Souls 3 DLC has been given a tantalizing trailer that teases the last bastion of the Age of Fire. The DLC has been dubbed The Ringed City, referring to a legendary stronghold at the end of all things that stands firm against a world smashing and melding in with itself. According to From Software, The Ringed City DLC will be the final Dark Souls related project before the series concludes, possibly for good. Details in the Ringed City are sure to seem enticing to veteran players. Direct parallels are drawn between the Dark Sign, an emblem central to the Dark Souls Series, and the Ringed City itself. Combined with recurring symbols noticed by a number of Dark Souls sleuths, some people wondering if the city might have something to do with Londor, an elusive land that has never been shown in Dark Souls before. Players will have to traverse an area known as the Dreg Heap, flotsam of cities from across time and space that have smashed into one another and become a dangerous, precarious wasteland of rubble. Beyond the Dreg Heap lies the end of the world where the Ringed City stands alone. The city may have even fallen to the forces of the Abyss, a corrupting force in the Dark Souls universe. Interestingly, some of the promotional material for the DLC refers to the Ringed City as "a traditional city for the Pygmies." Pygmies have never been mentioned in the Dark Souls series outside of the first game's introductory cutscene which describes one of the ancient Lords as the Furtive Pygmy. This overlooked character took the titular Dark Soul for itself and its legacy traveled down through the ages to the Sable Church of Londor. It would be fitting if the last piece of Dark Souls' story tied in with the most mysterious Lord of the Dark Soul. Also, the DLC looks like it will be including a bunch of new weapons capable of transforming, one of which kind of looks like a lightsaber. A greater winged demon appears to be one of the prominent boss encounters with some hints that it might be the very last of the great demons. Players should also expect to run into another angry giant in the DLC, possibly the last of its kind as well. Dark Souls III: The Ringed City releases on March 28 for PC, Xbox One, and PlayStation 4. View full article
  13. After months of teasing, 2K confirmed today that a complete collection of remastered BioShock games will be making its way to retailers. BioShock came out almost a decade ago, so the update will significantly revamp one of the definitive series of the last generation. The collection includes all three BioShock titles, all single-player DLC, all scaled up to the current generation of technology. As Irrational Games has undergone a break from 2K and been radically restructured under series creator Ken Levine, 2K has partnered with Blind Squirrel Games, which has been involved in the creation of games like Borderlands 2, Sunset Overdrive, and BioShock: Infinite. The bundle includes a lot of goodies that may be of interest to BioShock fans that they might not get to see anywhere else. A never before seen video series called Director's Commentary: Imagining BioShock which features Ken Levine, creative director of BioShock and BioShock: Infinite, and Shawn Robertson, the animation lead on the same titles. In addition to the core games, DLC and exclusives that have been in other editions of BioShock releases will be included in the remasters. BioShock will include Museum of Orphaned Concepts, a digital museum of the different ideas the team at Irrational altered or scrapped as they worked on the original title - unique to the double pack release of BioShock and BioShock 2, and Challenge Rooms, a series of enemy encounters and puzzles with achievement rewards. BioShock 2 will not be including its multiplayer mode or DLC, but it will come along with the Minerva's Den story DLC and the Protector's Trials, which places your in the suit of an Alpha Big Daddy prior to the events of BioShock 2. BioShock: Infinite comes with the excellent Burial at Sea story DLC packs, the Clash in the Clouds survival mode, and the Columbia's Finest Pack, which awards additional in-game resources and weapons. 2K noted in its reveal that the PC version of BioShock Infinite isn't being remastered "because it already meets current-gen console standards and runs smoothly on high visual settings." BioShock: The Collection will release on September 13 for Xbox One, PlayStation 4, and PC.
  14. After months of teasing, 2K confirmed today that a complete collection of remastered BioShock games will be making its way to retailers. BioShock came out almost a decade ago, so the update will significantly revamp one of the definitive series of the last generation. The collection includes all three BioShock titles, all single-player DLC, all scaled up to the current generation of technology. As Irrational Games has undergone a break from 2K and been radically restructured under series creator Ken Levine, 2K has partnered with Blind Squirrel Games, which has been involved in the creation of games like Borderlands 2, Sunset Overdrive, and BioShock: Infinite. The bundle includes a lot of goodies that may be of interest to BioShock fans that they might not get to see anywhere else. A never before seen video series called Director's Commentary: Imagining BioShock which features Ken Levine, creative director of BioShock and BioShock: Infinite, and Shawn Robertson, the animation lead on the same titles. In addition to the core games, DLC and exclusives that have been in other editions of BioShock releases will be included in the remasters. BioShock will include Museum of Orphaned Concepts, a digital museum of the different ideas the team at Irrational altered or scrapped as they worked on the original title - unique to the double pack release of BioShock and BioShock 2, and Challenge Rooms, a series of enemy encounters and puzzles with achievement rewards. BioShock 2 will not be including its multiplayer mode or DLC, but it will come along with the Minerva's Den story DLC and the Protector's Trials, which places your in the suit of an Alpha Big Daddy prior to the events of BioShock 2. BioShock: Infinite comes with the excellent Burial at Sea story DLC packs, the Clash in the Clouds survival mode, and the Columbia's Finest Pack, which awards additional in-game resources and weapons. 2K noted in its reveal that the PC version of BioShock Infinite isn't being remastered "because it already meets current-gen console standards and runs smoothly on high visual settings." BioShock: The Collection will release on September 13 for Xbox One, PlayStation 4, and PC. View full article
  15. DICE has announced that the second bundle of downloadable content for their Star Wars shooter will be heading to the gassy planet of Bespin this month. Season pass holders will have access to the Bespin pack on June 21, while non-pass holders will have to wait a couple weeks to dig into the new content. The developers are aiming to bring back some of the scale that many felt was missing from the first batch of DLC. On top of that commitment, players will be able to blast around Cloud City as Lando Calrissian as well as the bounty hunter Dengar, best known for being lampooned on Robot Chicken. Two new blasters and some additional maps have been stated to be on the way as well, though DICE has remained tight-lipped on what those maps will contain. Of course this news comes in advance of EA's pre-E3 press conference on Sunday, at which time we will probably know more. Though the publisher will not be at E3 proper, it is throwing its own event several blocks away, overlapping with E3 itself. Perhaps we might even hear something about the Star Wars Battlefront sequel that EA has stated is in development next week? View full article
  16. DICE has announced that the second bundle of downloadable content for their Star Wars shooter will be heading to the gassy planet of Bespin this month. Season pass holders will have access to the Bespin pack on June 21, while non-pass holders will have to wait a couple weeks to dig into the new content. The developers are aiming to bring back some of the scale that many felt was missing from the first batch of DLC. On top of that commitment, players will be able to blast around Cloud City as Lando Calrissian as well as the bounty hunter Dengar, best known for being lampooned on Robot Chicken. Two new blasters and some additional maps have been stated to be on the way as well, though DICE has remained tight-lipped on what those maps will contain. Of course this news comes in advance of EA's pre-E3 press conference on Sunday, at which time we will probably know more. Though the publisher will not be at E3 proper, it is throwing its own event several blocks away, overlapping with E3 itself. Perhaps we might even hear something about the Star Wars Battlefront sequel that EA has stated is in development next week?
  17. Titled The Royal Gadget Pack, the new downloadable content for Frima Studios' Chariot adds a new playable character, five new items, and ten new achievements. Players who picked up Chariot last year will recognize the new character as the shop skeleton who gleefully supplies the two coffin-lugging heroes with items to help them on their way. He appears to posses advantageous adventuring abilities himself like throwing bones and his ever present upbeat attitude. The new items that come in the DLC add some particularly useful functions, like the ability to teleport the chariot or an upgrade for the attacks that keep thieving monsters away or even a device that can stop time. “The Royal Gadget Pack brings a whole new level of Chariot shenanigans to both solo and co-op players,” said Martin Brouard, Executive Producer at Frima Studios. “Some of these gadgets will delight the speedrunning community, while others will make some of the harder levels somewhat easier for less experienced players. We’ve also added the option to play as the Skeleton Merchant, which is something that many fans have been asking for since our 2014 launch.” Unfortunately, this DLC appears to only be only for Xbox One and there are no plans to bring it to PS4, PS3, Wii U, or PC in the near future. For our thoughts on Chariot, check out our review! View full article
  18. Titled The Royal Gadget Pack, the new downloadable content for Frima Studios' Chariot adds a new playable character, five new items, and ten new achievements. Players who picked up Chariot last year will recognize the new character as the shop skeleton who gleefully supplies the two coffin-lugging heroes with items to help them on their way. He appears to posses advantageous adventuring abilities himself like throwing bones and his ever present upbeat attitude. The new items that come in the DLC add some particularly useful functions, like the ability to teleport the chariot or an upgrade for the attacks that keep thieving monsters away or even a device that can stop time. “The Royal Gadget Pack brings a whole new level of Chariot shenanigans to both solo and co-op players,” said Martin Brouard, Executive Producer at Frima Studios. “Some of these gadgets will delight the speedrunning community, while others will make some of the harder levels somewhat easier for less experienced players. We’ve also added the option to play as the Skeleton Merchant, which is something that many fans have been asking for since our 2014 launch.” Unfortunately, this DLC appears to only be only for Xbox One and there are no plans to bring it to PS4, PS3, Wii U, or PC in the near future. For our thoughts on Chariot, check out our review!
  19. One thing that people should know about me by now is that I freaking love BioWare. Every game they release is an attempt to craft something better than what they’ve created before. Even their less well received titles like Dragon Age 2 innovate in bold directions. What other collective of creative people could successfully make the leap from the real time/turn-based combat system (fun fact: that style of gameplay is called a round-based system) from Knights of the Old Republic to a third-person shooter-RPG hybrid? That an RPG-oriented developer eventually refined their third-person shooting to a point where they could build a successful multiplayer mode around it is incredible. I believe that this skill also extends to the way they’ve learned to expand their adventures through DLC. BioWare’s first foray into downloadable content, Mass Effect’s Bring Down the Sky, went relatively well and since that decent start they’ve slowly improved from there. A few duds like Pinnacle Station or Firewalker come to mind, but for the most part BioWare delivers some pretty satisfying additions to their games that really build out their worlds in significant ways. Whether it is character building, setting up sequels, or elaborating on murkier aspects of their game worlds, they’ve learned to deliver entertaining content while eliminating a lot of fluff from their DLC offerings. This brings me to The Descent, Dragon Age: Inquisition’s latest bit of DLC. To my mind, The Descent represents a great use of DLC. It delivers more of Inquisition’s streamlined gameplay, visits an interesting part of the larger setting, and offers some development of the game world that hasn’t ever been directly hinted at before. Some have complained that The Descent is a rather linear adventure, and it certainly is, though I don’t see that as a negative. Instead, I see it as the developers taking an opportunity to deliver a focused experience. It’s a design choice that tells us, “Hey, the stuff that’s happening is important.” It may even hint at where the Dragon Age series might be going in the future, which is a really exciting prospect. Plus, I’ll take a finely crafted linear portion of gameplay over an open area most of the time, especially when it comes to DLC. Running back and forth over the same ground for an hour or two begins to smack a little too much of padding in some downloadable add-ons. For Dragon Age fans, there is a lot to love in The Descent. David Hayter voices one of the prominent supporting characters players encounter early in the DLC. He might not be the voice of Snake in the upcoming Metal Gear Solid V, but it is always nice to hear his grizzled growl in action. A somewhat hidden portion of the DLC includes an amazing tribute to the humble nug, the benign, rabbit-like creatures that permeate Thedas. Beyond that, The Descent tickles the lore-hound in me that has wanted to know more about the Dwarven Deep Roads since they were briefly visited in Dragon Age: Origins. There is a lot of mystery in the fallen empire of the Dwarves and a lot that remains to be discovered if BioWare decides to pursue the elements of the world introduced in The Descent. The one complaint I have regarding the DLC is the enemy scaling. In an attempt to make the fights more difficult, BioWare decided to give all the enemies ridiculous amounts of health. Even with a team tricked out in the best possible weapons available from the previous expansion, Jaws of Hakkon it took a long time to hack down grunt enemies. It renders some of the larger encounters more tedious instead of interesting or challenging. While returning to Inquisition is enjoyable, it really becomes a slog despite the exciting highlights of the narrative. All of this to say that I enjoyed my time with The Descent. I think it is exactly what downloadable content should be: An addition that presents unique opportunities for elaboration when it comes to world building and narrative without overstaying its welcome. It isn’t perfect, but it provides an enjoyable and informative ride for Dragon Age fans. At $15, the price might be a bit steep, but if you're interested in the turnings of Thedas and can't get enough of Inquisition's combat, it is worth the cost of admission. If you don't fall into either of those categories, wait for a sale. View full article
  20. One thing that people should know about me by now is that I freaking love BioWare. Every game they release is an attempt to craft something better than what they’ve created before. Even their less well received titles like Dragon Age 2 innovate in bold directions. What other collective of creative people could successfully make the leap from the real time/turn-based combat system (fun fact: that style of gameplay is called a round-based system) from Knights of the Old Republic to a third-person shooter-RPG hybrid? That an RPG-oriented developer eventually refined their third-person shooting to a point where they could build a successful multiplayer mode around it is incredible. I believe that this skill also extends to the way they’ve learned to expand their adventures through DLC. BioWare’s first foray into downloadable content, Mass Effect’s Bring Down the Sky, went relatively well and since that decent start they’ve slowly improved from there. A few duds like Pinnacle Station or Firewalker come to mind, but for the most part BioWare delivers some pretty satisfying additions to their games that really build out their worlds in significant ways. Whether it is character building, setting up sequels, or elaborating on murkier aspects of their game worlds, they’ve learned to deliver entertaining content while eliminating a lot of fluff from their DLC offerings. This brings me to The Descent, Dragon Age: Inquisition’s latest bit of DLC. To my mind, The Descent represents a great use of DLC. It delivers more of Inquisition’s streamlined gameplay, visits an interesting part of the larger setting, and offers some development of the game world that hasn’t ever been directly hinted at before. Some have complained that The Descent is a rather linear adventure, and it certainly is, though I don’t see that as a negative. Instead, I see it as the developers taking an opportunity to deliver a focused experience. It’s a design choice that tells us, “Hey, the stuff that’s happening is important.” It may even hint at where the Dragon Age series might be going in the future, which is a really exciting prospect. Plus, I’ll take a finely crafted linear portion of gameplay over an open area most of the time, especially when it comes to DLC. Running back and forth over the same ground for an hour or two begins to smack a little too much of padding in some downloadable add-ons. For Dragon Age fans, there is a lot to love in The Descent. David Hayter voices one of the prominent supporting characters players encounter early in the DLC. He might not be the voice of Snake in the upcoming Metal Gear Solid V, but it is always nice to hear his grizzled growl in action. A somewhat hidden portion of the DLC includes an amazing tribute to the humble nug, the benign, rabbit-like creatures that permeate Thedas. Beyond that, The Descent tickles the lore-hound in me that has wanted to know more about the Dwarven Deep Roads since they were briefly visited in Dragon Age: Origins. There is a lot of mystery in the fallen empire of the Dwarves and a lot that remains to be discovered if BioWare decides to pursue the elements of the world introduced in The Descent. The one complaint I have regarding the DLC is the enemy scaling. In an attempt to make the fights more difficult, BioWare decided to give all the enemies ridiculous amounts of health. Even with a team tricked out in the best possible weapons available from the previous expansion, Jaws of Hakkon it took a long time to hack down grunt enemies. It renders some of the larger encounters more tedious instead of interesting or challenging. While returning to Inquisition is enjoyable, it really becomes a slog despite the exciting highlights of the narrative. All of this to say that I enjoyed my time with The Descent. I think it is exactly what downloadable content should be: An addition that presents unique opportunities for elaboration when it comes to world building and narrative without overstaying its welcome. It isn’t perfect, but it provides an enjoyable and informative ride for Dragon Age fans. At $15, the price might be a bit steep, but if you're interested in the turnings of Thedas and can't get enough of Inquisition's combat, it is worth the cost of admission. If you don't fall into either of those categories, wait for a sale.
  21. In addition to the trailer that came out today as per BioWare's tease, the developer has also released the DLC itself! Jaws of Hakkon tasks the player with following in the footsteps of the last person to be named Inquisitor, beginning a journey that delves into dark forces that threaten to overrun and destroy the entire nation of Orlais. The DLC is currently available for $14.99, but only for Xbox One and PC owners. No word on when PlayStation 4, PlayStation 3, or Xbox 360 owners can expect to be able to get their hands on the Hakkon DLC. View full article
  22. In addition to the trailer that came out today as per BioWare's tease, the developer has also released the DLC itself! Jaws of Hakkon tasks the player with following in the footsteps of the last person to be named Inquisitor, beginning a journey that delves into dark forces that threaten to overrun and destroy the entire nation of Orlais. The DLC is currently available for $14.99, but only for Xbox One and PC owners. No word on when PlayStation 4, PlayStation 3, or Xbox 360 owners can expect to be able to get their hands on the Hakkon DLC.
  23. While details are currently scarce, BioWare tweeted confirmation today that the new DLC for Dragon Age: Inquisition will be titled Jaws of Hakkon. More information will be available tomorrow when the trailer for Hakkon is released. Until then, Xbox Achievements managed to uncover four screenshots with accompanying achievements. These do contain some slight spoilers, so consider this your SPOILER WARNING. Firestarter - 15G Destroy all the Winter Shards and light all the fires in the Old Temple. Legend-Marked - 30G Impress the Avvar of Stone-Bear Hold and gain their friendship. Historian - 30G Uncover the secrets of a legendary figure. Winter's End - 90G Dispel a myth of ancient days. If you are interested in learning what Dragon Age: Inquisition is all about, check out our review.
  24. While details are currently scarce, BioWare tweeted confirmation today that the new DLC for Dragon Age: Inquisition will be titled Jaws of Hakkon. More information will be available tomorrow when the trailer for Hakkon is released. Until then, Xbox Achievements managed to uncover four screenshots with accompanying achievements. These do contain some slight spoilers, so consider this your SPOILER WARNING. Firestarter - 15G Destroy all the Winter Shards and light all the fires in the Old Temple. Legend-Marked - 30G Impress the Avvar of Stone-Bear Hold and gain their friendship. Historian - 30G Uncover the secrets of a legendary figure. Winter's End - 90G Dispel a myth of ancient days. If you are interested in learning what Dragon Age: Inquisition is all about, check out our review. View full article
  25. With little fanfare or fuss, the price of Titanfall DLC across all platforms has been reduced to $0.00. There is no word on how long this price drop will last or what prompted the decision, so be sure to download it while you can. Console players can claim the DLC on the Xbox website for Xbox 360 and Xbox One, while PC gamers can lay claim to the three Titanfall DLC packs through Origin. The base Titanfall game is currently selling for $20 as well. Be sure to read our review if you're thinking of buying it to take advantage of the free DLC. View full article
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