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Found 2 results

  1. With Divinity: Original Sin 2 having been out for over a year, many fans of Larian Studios' work have been wondering what to expect from the RPG studio next. Today, Larian revealed Divinity: Fallen Heroes, an upcoming turn-based tactics game in the vein of Divinity: Dragon Commander mixed with the mechanics established in the Divinity: Original Sin games. The idea for Divinity: Fallen Heroes has been kicking around the Larian offices since before 2013 when Divinity: Dragon Commander released. A branching narrative that leads to different missions and narrative outcomes takes a lot of resources to make and would represent a risk for the developer. Ultimately, the studio decided they couldn't do it due to a lack of resources opting to focus on the development of the Original Sin franchise. However, following the massive success of Divinity: Original Sin 2, Larian Studios found that they had more money to take an expensive risk. Enter, Divinity: Fallen Heroes. Larian gave their engine for Divinity: Original Sin 2 to Logic Artists, a Danish developer, to see how they would interpret the vision Larian had been idling on for the past several years. Their directive was to create a game that was able to reflect the choices players made over the course of play and how well players perform would affect the narrative choices in turn. The product of Logic Artists pleased Larian so much that later this year Divinity: Fallen Heroes will release fully tied into the Divinity universe with returning characters from Original Sin 2. True to the co-op focus of the Original Sin games, Fallen Heroes will also allow co-operative play with friends. Divinity: Fallen Heroes has been made with an eye for pushing players to make hard choices while offering new combo abilities and refinements in Divinity: Original Sin 2's combat systems. The story follows the adventures of the Divine Order who have been charged to arrest a half-demon who stole magical weapons of mass destruction. Via a series of events, the pursuit of the half-demon puts players on a collision course with the Lord of Chaos in a fight for the future of the world itself across over 60 missions. If you're going to be at PAX East, you can get a hands-on first look at Divinity: Fallen Heroes at Larian Studios' booth. Feedback on this demo will be used to shape the game itself as its elements get finalized in the lead up to release. At the moment, there's no release date or platforms announced, though it's almost certainly coming to PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. With Divinity: Original Sin 2 having been out for over a year, many fans of Larian Studios' work have been wondering what to expect from the RPG studio next. Today, Larian revealed Divinity: Fallen Heroes, an upcoming turn-based tactics game in the vein of Divinity: Dragon Commander mixed with the mechanics established in the Divinity: Original Sin games. The idea for Divinity: Fallen Heroes has been kicking around the Larian offices since before 2013 when Divinity: Dragon Commander released. A branching narrative that leads to different missions and narrative outcomes takes a lot of resources to make and would represent a risk for the developer. Ultimately, the studio decided they couldn't do it due to a lack of resources opting to focus on the development of the Original Sin franchise. However, following the massive success of Divinity: Original Sin 2, Larian Studios found that they had more money to take an expensive risk. Enter, Divinity: Fallen Heroes. Larian gave their engine for Divinity: Original Sin 2 to Logic Artists, a Danish developer, to see how they would interpret the vision Larian had been idling on for the past several years. Their directive was to create a game that was able to reflect the choices players made over the course of play and how well players perform would affect the narrative choices in turn. The product of Logic Artists pleased Larian so much that later this year Divinity: Fallen Heroes will release fully tied into the Divinity universe with returning characters from Original Sin 2. True to the co-op focus of the Original Sin games, Fallen Heroes will also allow co-operative play with friends. Divinity: Fallen Heroes has been made with an eye for pushing players to make hard choices while offering new combo abilities and refinements in Divinity: Original Sin 2's combat systems. The story follows the adventures of the Divine Order who have been charged to arrest a half-demon who stole magical weapons of mass destruction. Via a series of events, the pursuit of the half-demon puts players on a collision course with the Lord of Chaos in a fight for the future of the world itself across over 60 missions. If you're going to be at PAX East, you can get a hands-on first look at Divinity: Fallen Heroes at Larian Studios' booth. Feedback on this demo will be used to shape the game itself as its elements get finalized in the lead up to release. At the moment, there's no release date or platforms announced, though it's almost certainly coming to PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
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