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Found 10 results

  1. Growing out of a group of podcasters who left IGN, Kinda Funny Games has become something of a force in the game industry due to the popularity of their shows and the massive support of their fans through Patreon. The lovable presence of Greg Miller, Nick Scarpino, and Tim Gettys has fueled their rise - along with a keen sense of when to seize an opportunity. When Sony announced that the PlayStation Experience would not be happening this year, the team began crafting their own industry show to fill the void the indie-oriented PSX had left behind. “I’ve always loved how Geoff’s Game Awards dovetail with PlayStation’s PSX. The Game Awards take care of all the huge news, announcements, and trailers, and then PSX offers a lower key, fan/dev-focused event where other — often smaller — games can shine. With it taking 2018 off, we thought it would be a great opportunity to take it upon ourselves to offer game makers a platform to celebrate their work.” said Greg Miller one of the co-hosts of the Kinda Funny podcast. And what a celebration they have planned. The showcase will make a splash having lined up over 60 titles to share with the world during the hour-long Twitch livestream. Several titles shown during the broadcast will be released to the world simultaneously, which certainly lends the showcase an extra bit of intrigue. So far Sega, Humble Bundle, Devolver Digital, Drinkbox Studios, and Bithell Games have all confirmed to be attending and bringing something (or perhaps multiple somethings) to present to the world. “The whole Kinda Funny team are champions of positivity and kindness within games culture,” said Mike Bithell (Thomas Was Alone, Volume). “When Greg told me they were working on a showcase to celebrate games and those who make and play them, I jumped at the chance to be a part of it. I can’t wait to see what they’ve made, and I can’t wait to share a fun surprise with their fantastic community.” You can catch the Kinda Funny Games Showcase this Saturday, December 8, at 10 AM on the company's Twitch channel. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Growing out of a group of podcasters who left IGN, Kinda Funny Games has become something of a force in the game industry due to the popularity of their shows and the massive support of their fans through Patreon. The lovable presence of Greg Miller, Nick Scarpino, and Tim Gettys has fueled their rise - along with a keen sense of when to seize an opportunity. When Sony announced that the PlayStation Experience would not be happening this year, the team began crafting their own industry show to fill the void the indie-oriented PSX had left behind. “I’ve always loved how Geoff’s Game Awards dovetail with PlayStation’s PSX. The Game Awards take care of all the huge news, announcements, and trailers, and then PSX offers a lower key, fan/dev-focused event where other — often smaller — games can shine. With it taking 2018 off, we thought it would be a great opportunity to take it upon ourselves to offer game makers a platform to celebrate their work.” said Greg Miller one of the co-hosts of the Kinda Funny podcast. And what a celebration they have planned. The showcase will make a splash having lined up over 60 titles to share with the world during the hour-long Twitch livestream. Several titles shown during the broadcast will be released to the world simultaneously, which certainly lends the showcase an extra bit of intrigue. So far Sega, Humble Bundle, Devolver Digital, Drinkbox Studios, and Bithell Games have all confirmed to be attending and bringing something (or perhaps multiple somethings) to present to the world. “The whole Kinda Funny team are champions of positivity and kindness within games culture,” said Mike Bithell (Thomas Was Alone, Volume). “When Greg told me they were working on a showcase to celebrate games and those who make and play them, I jumped at the chance to be a part of it. I can’t wait to see what they’ve made, and I can’t wait to share a fun surprise with their fantastic community.” You can catch the Kinda Funny Games Showcase this Saturday, December 8, at 10 AM on the company's Twitch channel. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. In an anarchic fashion that we've come to know and love, Devolver Digital executed their 2018 press conference on June 10. At first we were greeted by a new host, Cinco Miller, the supposed CEO of Devolver Digital. Soon, the standard chaos unraveled, and we were met with a familiar, enraged face. Nina Struthers, as known from the previous year's conference, took over the stage and then proceeded to tear apart the common tropes of the video games industry. Struthers returned, and she definitely read/heard everyone's "unsolicited" feedback on the last press conference. Devolver then kept up the pace with their 2017 show, keeping components from the old while delivering a biting criticism with the new. All the while, they delivered the games that Devolver worked on for the new season. The first game on the roster evolves the survival genre by adding mechanics to hopefully mirror real-world ailments like metabolism and gear wetness. It totes itself as a "supermax open world survival," with the goal of "long-term survival. The game is currently in pre-alpha and releases to Steam Early Access August 2018. There also was a brief teaser of zombie content at the end of the trailer. Afterwards, Struthers unveiled the Lootbox Coin, a semi-fake currency with an oh-so-real price tag that fluctuated every hour. "You can't buy anything with it. In fact, it's insane for you to really buy it unless you want to prove your loyalty to Fork Parker, Nina Struthers, and the Devolver Digital executive board," says the Devolver website description. Sadly the coin isn't available at the publishing of this article. Next up, a ballet bullet-hell game called My Friend Pedro. The description of the game only gives a partial view of what to expect from this game. "My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana," says the Steam page for the game. Watching the trailer though will give a sense of how this game will flow. During the conference, the trailer played with classical music accenting the dance-like movements of the playable character. Gameplay involved strategy as well as interesting uses of the environment like ricocheting bullets off of a frying pan and aiming while riding a skateboard. The game is set to release to the Switch and PC sometime in 2019. Not wanting to miss out on the opportunity to make a dig at the influx of mini-consoles, Struthers announced the launch of the Devolver Digital Entertainment System Classic, however it turned out to be a repainted Sega Dreamcast dashing our hopes and dreams. The third and final game of the conference took the audience back to 2004 with the remake of the From Software title Metal Wolf Chaos XD. Metal Wolf Chaos XD matches the chaotic nature that inhabits Devolver Digital perfectly. There are giant mech robots, big guns and explosions with the teaser trailer setting it in the White House. The remake entails upgraded visuals, widescreen format and the classic voiceover. The game is coming to Xbox One, PC and PlayStation 4 later this year. Keeping up with the cinematics of it all, the Devolver 2018 Press Conference ended with a bang and an homage to '80s action movies. We won't spoil the ending here. To check out the full conference, check a look over at this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. In an anarchic fashion that we've come to know and love, Devolver Digital executed their 2018 press conference on June 10. At first we were greeted by a new host, Cinco Miller, the supposed CEO of Devolver Digital. Soon, the standard chaos unraveled, and we were met with a familiar, enraged face. Nina Struthers, as known from the previous year's conference, took over the stage and then proceeded to tear apart the common tropes of the video games industry. Struthers returned, and she definitely read/heard everyone's "unsolicited" feedback on the last press conference. Devolver then kept up the pace with their 2017 show, keeping components from the old while delivering a biting criticism with the new. All the while, they delivered the games that Devolver worked on for the new season. The first game on the roster evolves the survival genre by adding mechanics to hopefully mirror real-world ailments like metabolism and gear wetness. It totes itself as a "supermax open world survival," with the goal of "long-term survival. The game is currently in pre-alpha and releases to Steam Early Access August 2018. There also was a brief teaser of zombie content at the end of the trailer. Afterwards, Struthers unveiled the Lootbox Coin, a semi-fake currency with an oh-so-real price tag that fluctuated every hour. "You can't buy anything with it. In fact, it's insane for you to really buy it unless you want to prove your loyalty to Fork Parker, Nina Struthers, and the Devolver Digital executive board," says the Devolver website description. Sadly the coin isn't available at the publishing of this article. Next up, a ballet bullet-hell game called My Friend Pedro. The description of the game only gives a partial view of what to expect from this game. "My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana," says the Steam page for the game. Watching the trailer though will give a sense of how this game will flow. During the conference, the trailer played with classical music accenting the dance-like movements of the playable character. Gameplay involved strategy as well as interesting uses of the environment like ricocheting bullets off of a frying pan and aiming while riding a skateboard. The game is set to release to the Switch and PC sometime in 2019. Not wanting to miss out on the opportunity to make a dig at the influx of mini-consoles, Struthers announced the launch of the Devolver Digital Entertainment System Classic, however it turned out to be a repainted Sega Dreamcast dashing our hopes and dreams. The third and final game of the conference took the audience back to 2004 with the remake of the From Software title Metal Wolf Chaos XD. Metal Wolf Chaos XD matches the chaotic nature that inhabits Devolver Digital perfectly. There are giant mech robots, big guns and explosions with the teaser trailer setting it in the White House. The remake entails upgraded visuals, widescreen format and the classic voiceover. The game is coming to Xbox One, PC and PlayStation 4 later this year. Keeping up with the cinematics of it all, the Devolver 2018 Press Conference ended with a bang and an homage to '80s action movies. We won't spoil the ending here. To check out the full conference, check a look over at this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Marcus Stewart

    Review: Minit

    Sixty seconds. That’s how long each life lasts in Minit, a unique title that puts a spin on Zelda-esque design using devious time management. As a hero doomed to exist in one-minute intervals, players must make the most of their time to unravel the mysteries of the black and white world. Though the experience winds up being as brief as the title suggests, it's time well spent. Beginning each life at the hero’s house, the goal is to explore as quickly and thoroughly as possible. Once time expires, the character dies and players restart back home. Exploring far off areas only to be kicked back to the beginning sounds restrictive, but I loved the fun sense of urgency this creates. A satisfying feeling of accomplishment arises in trying to quickly map out the world. The best reward, though, comes in obtaining new equipment. Items such as a sword that cuts through obstructing bushes or speed-boosting shoes save precious seconds. They also open up previously inaccessible areas, creating new routes to hasten treks. Life may be fleeting, but thankfully progress is permanent; each new item becomes an lasting part of the inventory. That means that despite repeatedly starting anew, significant gains are made. The relief in finding a breakthrough tool with just seconds to spare can be exhilarating. Minit’s most inventive aspects directly play into its time limit. One elderly NPC takes ages to reveal the location of a secret spot. To allow time to read his full message, players must find a faster way to reach him. Another segment involves finding a character’s lost credit card by playing a cute game of “hot and cold”. Though the entire game acts as a race against the clock, I would have liked to see more situations that more directly, and creatively, challenge player speed. Minit’s puzzles are perfectly acceptable, though few stand out as anything special. The final boss stands as my biggest gripe in terms of not taking advantage of the timer. Though a solid fight, it ignores the game’s urgency by allowing players to restart at the exact spot in the fight that they died. Not to armchair design, but can’t help but feel the boss should instead be dropped by a single, tough-to-find weakness that you only get one minute to uncover. Though Minit hides a decent amount of side content that players must go out of their way to find (including a secret-laden dungeon), the critical path ends much sooner than I would have liked. In fact, there’s no indication that the end is near until the boss falls and the credits roll. Maybe this premise would lose steam in a longer game, but I can’t help but feel Minit wrapped up when it was just hitting its stride. This brevity does highlight Minit’s lack of a real story. The game begins, you assist random folks who sort of point the way, then then defeat a final foe you didn’t know existed until it appeared. That’s barely a complaint, though, as a narrative was the last thing I cared about with this game. Conclusion: Every bite-sized run through Minit is an engrossing endeavor. The time limit creates an effective hook that makes an otherwise solid adventure more engaging. However, the short length, inconsistent use of the clock, and sparse storytelling sometimes makes Minit feel like a neat proof-of-concept rather than a fully realized game. Despite these complaints, I had a good time–even if it lasted as long as my hero’s lifespan.
  6. Marcus Stewart

    Feature: Review: Minit

    Sixty seconds. That’s how long each life lasts in Minit, a unique title that puts a spin on Zelda-esque design using devious time management. As a hero doomed to exist in one-minute intervals, players must make the most of their time to unravel the mysteries of the black and white world. Though the experience winds up being as brief as the title suggests, it's time well spent. Beginning each life at the hero’s house, the goal is to explore as quickly and thoroughly as possible. Once time expires, the character dies and players restart back home. Exploring far off areas only to be kicked back to the beginning sounds restrictive, but I loved the fun sense of urgency this creates. A satisfying feeling of accomplishment arises in trying to quickly map out the world. The best reward, though, comes in obtaining new equipment. Items such as a sword that cuts through obstructing bushes or speed-boosting shoes save precious seconds. They also open up previously inaccessible areas, creating new routes to hasten treks. Life may be fleeting, but thankfully progress is permanent; each new item becomes an lasting part of the inventory. That means that despite repeatedly starting anew, significant gains are made. The relief in finding a breakthrough tool with just seconds to spare can be exhilarating. Minit’s most inventive aspects directly play into its time limit. One elderly NPC takes ages to reveal the location of a secret spot. To allow time to read his full message, players must find a faster way to reach him. Another segment involves finding a character’s lost credit card by playing a cute game of “hot and cold”. Though the entire game acts as a race against the clock, I would have liked to see more situations that more directly, and creatively, challenge player speed. Minit’s puzzles are perfectly acceptable, though few stand out as anything special. The final boss stands as my biggest gripe in terms of not taking advantage of the timer. Though a solid fight, it ignores the game’s urgency by allowing players to restart at the exact spot in the fight that they died. Not to armchair design, but can’t help but feel the boss should instead be dropped by a single, tough-to-find weakness that you only get one minute to uncover. Though Minit hides a decent amount of side content that players must go out of their way to find (including a secret-laden dungeon), the critical path ends much sooner than I would have liked. In fact, there’s no indication that the end is near until the boss falls and the credits roll. Maybe this premise would lose steam in a longer game, but I can’t help but feel Minit wrapped up when it was just hitting its stride. This brevity does highlight Minit’s lack of a real story. The game begins, you assist random folks who sort of point the way, then then defeat a final foe you didn’t know existed until it appeared. That’s barely a complaint, though, as a narrative was the last thing I cared about with this game. Conclusion: Every bite-sized run through Minit is an engrossing endeavor. The time limit creates an effective hook that makes an otherwise solid adventure more engaging. However, the short length, inconsistent use of the clock, and sparse storytelling sometimes makes Minit feel like a neat proof-of-concept rather than a fully realized game. Despite these complaints, I had a good time–even if it lasted as long as my hero’s lifespan. View full article
  7. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day two was all about Microsoft and Bethesda (and a strange, strange sideshow conducted by Devolver to cap things off). Jack Gardner and Marcus Stewart break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us! View full article
  8. Jack Gardner

    Extra Life E3 2017 Daily Wrap-up: Day 2

    Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day two was all about Microsoft and Bethesda (and a strange, strange sideshow conducted by Devolver to cap things off). Jack Gardner and Marcus Stewart break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us!
  9. The five episode documentary series Super Game Jam is shooting to show people what its like to make a game in under 48 hours. Put together by Devolver Digital, the series will focus its attention on five teams of two people each as they attempt to create a game within 24 hours. Each episode of the docu-series will spotlight one of the teams, their struggles, and their journey to create the best game they can under intense time restraints. The average length of each episode will be around 30-40 minutes. This series will be a must see for those who want to better understand the game-making process. April - Episode 1 - Set in Utrecht, Netherland, the premier episode will feature Richard Boeser (Ibb and Obb) and Jan Willem Nijman (Ridiculous Fishing, LUFTRAUSERS). May - Episode 2 - Will be in Berlin, Germany featuring Christoffer Hedborg (Shelter, Pid) and Dominik Johann (Impetus, LAZA KNITEZ!!). June - Episode 3 - Features American game designers Adam Drucker (doseone, Samurai Gunn) and Sos Sosowski (McPixel, Doom Piano) in Oakland, California. July - Episode 4 - Devlolver will take viewers to Gothenburg, Sweden and showcase Martin Jonasson (Rymdkapsel) and Jonatan Söderström (Hotline Miami). August - Episode 5 - Takes place in England, where Tom Francis (Gunpoint) and Liselore Goedhart (Remembering, Nott Won’t Sleep) will create the final game of the documentary. Other than the months shown in the announcement trailer, no firm dates for these episodes has yet surfaced, but we'll let you know when they do. Also, it is important to note that these mini-documentaries will be releasing via Steam.
  10. The five episode documentary series Super Game Jam is shooting to show people what its like to make a game in under 48 hours. Put together by Devolver Digital, the series will focus its attention on five teams of two people each as they attempt to create a game within 24 hours. Each episode of the docu-series will spotlight one of the teams, their struggles, and their journey to create the best game they can under intense time restraints. The average length of each episode will be around 30-40 minutes. This series will be a must see for those who want to better understand the game-making process. April - Episode 1 - Set in Utrecht, Netherland, the premier episode will feature Richard Boeser (Ibb and Obb) and Jan Willem Nijman (Ridiculous Fishing, LUFTRAUSERS). May - Episode 2 - Will be in Berlin, Germany featuring Christoffer Hedborg (Shelter, Pid) and Dominik Johann (Impetus, LAZA KNITEZ!!). June - Episode 3 - Features American game designers Adam Drucker (doseone, Samurai Gunn) and Sos Sosowski (McPixel, Doom Piano) in Oakland, California. July - Episode 4 - Devlolver will take viewers to Gothenburg, Sweden and showcase Martin Jonasson (Rymdkapsel) and Jonatan Söderström (Hotline Miami). August - Episode 5 - Takes place in England, where Tom Francis (Gunpoint) and Liselore Goedhart (Remembering, Nott Won’t Sleep) will create the final game of the documentary. Other than the months shown in the announcement trailer, no firm dates for these episodes has yet surfaced, but we'll let you know when they do. Also, it is important to note that these mini-documentaries will be releasing via Steam. View full article
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