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Found 17 results

  1. VeroJade

    Send Message Email Delay

    When I would try to send announcement emails to people about Extra Life, the emails would not send until 8 am the next day or later. This was acceptable before the event started, but really frustrating on November 3rd when I wanted to let people know my stream was officially live. The message I sent on November 3rd did not arrive until 8 am November 5th, way after I had crashed and gone to bed from the marathon. Is this delay standard? I would like to avoid this issue next year if possible.
  2. Runbow pits up to nine players against one another online in variety of game modes that use color to create and destroy platforms in a variety of interesting ways. the general premise can be summed up in the phrase, "if you can't see it, it doesn't exist." Waves of color splash across the screen and the platforms that match the current screen color vanish until the next color sweeps the stage. It's a simple premise, but the execution makes it special. While up to nine players can play together online at one time, the Switch version of Runbow supports up to eight players in local co-op with the PlayStation 4 supporting four players. Together, players can compete in Run, Arena, or King of the Hill modes in either private games with friends or open your party up to other players from around the world. Runbow also has a single-player Adventure mode with over 140 different levels that take players on a quest to save Poster District from the villain Satura. A separate challenge mode is available that has players swallowed by a gigantic creature and attempting an escape from the beast's colorful innards. Both modes can be tackled solo or with friends. The more players splash around in the colorful world of Runbow, the more fun stuff they can unlock. In addition to concept art and costumes, there are 19 unlockable guest characters, including Shovel Knight, CommanderVideo, Shantae, and Lilac. While Runbow originally released in 2015 on the Wii U and PC (as well as last year in 2017 for Xbox One), the Switch and PlayStation 4 versions have had a bit of a bumpy road to release. The Headup Games and 13AM Games teams have apologized and pushed back the release date that has yet to be specified. The two studios stated that the delay was to spend more time optimizing the game for each respective system. The delay is "just a matter of weeks" according to the developers, so hopefully it doesn't leave too many people flustered.
  3. Runbow pits up to nine players against one another online in variety of game modes that use color to create and destroy platforms in a variety of interesting ways. the general premise can be summed up in the phrase, "if you can't see it, it doesn't exist." Waves of color splash across the screen and the platforms that match the current screen color vanish until the next color sweeps the stage. It's a simple premise, but the execution makes it special. While up to nine players can play together online at one time, the Switch version of Runbow supports up to eight players in local co-op with the PlayStation 4 supporting four players. Together, players can compete in Run, Arena, or King of the Hill modes in either private games with friends or open your party up to other players from around the world. Runbow also has a single-player Adventure mode with over 140 different levels that take players on a quest to save Poster District from the villain Satura. A separate challenge mode is available that has players swallowed by a gigantic creature and attempting an escape from the beast's colorful innards. Both modes can be tackled solo or with friends. The more players splash around in the colorful world of Runbow, the more fun stuff they can unlock. In addition to concept art and costumes, there are 19 unlockable guest characters, including Shovel Knight, CommanderVideo, Shantae, and Lilac. While Runbow originally released in 2015 on the Wii U and PC (as well as last year in 2017 for Xbox One), the Switch and PlayStation 4 versions have had a bit of a bumpy road to release. The Headup Games and 13AM Games teams have apologized and pushed back the release date that has yet to be specified. The two studios stated that the delay was to spend more time optimizing the game for each respective system. The delay is "just a matter of weeks" according to the developers, so hopefully it doesn't leave too many people flustered. View full article
  4. Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, took to the PlayStation Blog yesterday to announce that The Last Guardian would not be meeting its expected October 25 release date. While this will undoubtedly disappoint many who have waited years for the Team Ico game to release, the good news is that it will still be coming out in 2016. The Last Guardian hits retail on the new date of December 6. "Fumito Ueda, gen DESIGN and JAPAN Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long," Yoshida wrote before going on to explain the root cause for postponing the release of The Last Guardian. "A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues." At the very least this speaks well of Sony's willingness to accommodate the full QA testing phase of The Last Guardian's development process. It isn't hard to imagine that a game might hold a number of unforeseen bugs after 9 years of development, a large chunk of which was dedicated to making the game on a different console. Though it pains me to wait, I'm glad Sony isn't plopping it into the market as soon as possible with a crippling series of bugs. Here is hoping that extra month of QA testing leads to a better game for us all. View full article
  5. Jack Gardner

    The Last Guardian Delayed Again

    Shuhei Yoshida, the president of Sony Computer Entertainment Worldwide Studios, took to the PlayStation Blog yesterday to announce that The Last Guardian would not be meeting its expected October 25 release date. While this will undoubtedly disappoint many who have waited years for the Team Ico game to release, the good news is that it will still be coming out in 2016. The Last Guardian hits retail on the new date of December 6. "Fumito Ueda, gen DESIGN and JAPAN Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long," Yoshida wrote before going on to explain the root cause for postponing the release of The Last Guardian. "A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues." At the very least this speaks well of Sony's willingness to accommodate the full QA testing phase of The Last Guardian's development process. It isn't hard to imagine that a game might hold a number of unforeseen bugs after 9 years of development, a large chunk of which was dedicated to making the game on a different console. Though it pains me to wait, I'm glad Sony isn't plopping it into the market as soon as possible with a crippling series of bugs. Here is hoping that extra month of QA testing leads to a better game for us all.
  6. Big news coming out of Nintendo today. The next console from the company, code-named NX, will be releasing March 2017. No additional information was revealed about the upcoming console, though Nintendo did confirm the console would not be making an appearance at E3 2016. This news might be a little bittersweet for Nintendo fans. The Legend of Zelda Wii U is actually being pushed back to next year to release on both Wii U and NX. Nintendo insists that both the Wii U and NX versions of the title have been in development at the same time. It is worth noting, however, that they go on to say that the reason for the delay is to provide additional time to polish the game - though this release postponement seems to be more related to the desire to launch both versions at the same time. While the delay of the next installment of The Legend of Zelda might be a disappointment, the good news is that we will be seeing a lot of the Wii U version of the title at this year's E3. The bad news is that The Legend of Zelda is pretty much all that we will be able to play from Nintendo at E3. Nintendo has said they will approach E3 differently this year, making The Legend of Zelda Wii U the only playable game that they will be bringing to the show. They claim this is to "provide attendees [with] complete immersion." Today's news comes as a bit of a mixed bag. Yay, console release date! But Zelda is delayed again.... Yay, Zelda will be playable at E3! But that's all that will be playable at E3.... Nintendo, stop playing with our hearts this way. View full article
  7. Big news coming out of Nintendo today. The next console from the company, code-named NX, will be releasing March 2017. No additional information was revealed about the upcoming console, though Nintendo did confirm the console would not be making an appearance at E3 2016. This news might be a little bittersweet for Nintendo fans. The Legend of Zelda Wii U is actually being pushed back to next year to release on both Wii U and NX. Nintendo insists that both the Wii U and NX versions of the title have been in development at the same time. It is worth noting, however, that they go on to say that the reason for the delay is to provide additional time to polish the game - though this release postponement seems to be more related to the desire to launch both versions at the same time. While the delay of the next installment of The Legend of Zelda might be a disappointment, the good news is that we will be seeing a lot of the Wii U version of the title at this year's E3. The bad news is that The Legend of Zelda is pretty much all that we will be able to play from Nintendo at E3. Nintendo has said they will approach E3 differently this year, making The Legend of Zelda Wii U the only playable game that they will be bringing to the show. They claim this is to "provide attendees [with] complete immersion." Today's news comes as a bit of a mixed bag. Yay, console release date! But Zelda is delayed again.... Yay, Zelda will be playable at E3! But that's all that will be playable at E3.... Nintendo, stop playing with our hearts this way.
  8. In a recent post on the Mighty No. 9 development blog, Keiji Inafune apologized for pushing the game back from its expected February 9th release date. The decision came after the development team realized it simply did not have the time to squash all of the networking bugs before release. The key problem turned out to be one that affects all the network modes slightly differently and requires a separate fix for each version of Mighty No. 9. All of this led to Inafune's apology: Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff. Instead of the February 9 release date, Mighty No. 9 will be launching sometime during spring this year. It will be released on PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, Wii U, 3DS, PC, and Mac.
  9. In a recent post on the Mighty No. 9 development blog, Keiji Inafune apologized for pushing the game back from its expected February 9th release date. The decision came after the development team realized it simply did not have the time to squash all of the networking bugs before release. The key problem turned out to be one that affects all the network modes slightly differently and requires a separate fix for each version of Mighty No. 9. All of this led to Inafune's apology: Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff. Instead of the February 9 release date, Mighty No. 9 will be launching sometime during spring this year. It will be released on PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, Wii U, 3DS, PC, and Mac. View full article
  10. In a message delivered via Nintendo's Facebook page, famed designer Shigeru Miyamoto announced that perhaps the projected release date for holiday 2015 for Star Fox Zero was a bit too rosy. Apologizing to fans excited for a winter release, Miyamoto stated that more time would be needed to properly polish what work remains to be done on the title. Specifically he lists level designs and cutscenes as areas that need the extra time. The Wii U title could be released this year, but it isn't quite up to his exacting standards. Star Fox Zero has been officially delayed until spring 2016. Below you can read his announcement and apology in full. View full article
  11. Jack Gardner

    Star Fox Zero Delayed Until 2016

    In a message delivered via Nintendo's Facebook page, famed designer Shigeru Miyamoto announced that perhaps the projected release date for holiday 2015 for Star Fox Zero was a bit too rosy. Apologizing to fans excited for a winter release, Miyamoto stated that more time would be needed to properly polish what work remains to be done on the title. Specifically he lists level designs and cutscenes as areas that need the extra time. The Wii U title could be released this year, but it isn't quite up to his exacting standards. Star Fox Zero has been officially delayed until spring 2016. Below you can read his announcement and apology in full.
  12. NetherRealm's fighter was pushed back until summer for PS3 and 360 owners. Fortunately for everyone else, the Xbox One, PlayStation 4, and PC versions of the long running fighting franchise are still on track for an April 14 release. While the development on next-gen systems has gone forward under NetherRealm, the 360 and PS3 versions are being independently adapted by High Voltage, a studio best known for The Conduit and porting Zone of Enders and Injustice: Gods Among Us to newer consoles. Mortal Kombat X's publisher, Warner Bros., released a statement saying that,"Warner Bros Interactive Entertainment today confirmed that the Xbox 360 and PlayStation 3 versions of Mortal Kombat X being developed by High Voltage Software will release this summer." While this is undoubtedly a bummer for fighting game fans on older consoles, at least there is a small comfort knowing that Warner Bros. is letting High Voltage have more time to create a better experience. Hopefully the extra time will benefit the 360 and PS3 versions.
  13. NetherRealm's fighter was pushed back until summer for PS3 and 360 owners. Fortunately for everyone else, the Xbox One, PlayStation 4, and PC versions of the long running fighting franchise are still on track for an April 14 release. While the development on next-gen systems has gone forward under NetherRealm, the 360 and PS3 versions are being independently adapted by High Voltage, a studio best known for The Conduit and porting Zone of Enders and Injustice: Gods Among Us to newer consoles. Mortal Kombat X's publisher, Warner Bros., released a statement saying that,"Warner Bros Interactive Entertainment today confirmed that the Xbox 360 and PlayStation 3 versions of Mortal Kombat X being developed by High Voltage Software will release this summer." While this is undoubtedly a bummer for fighting game fans on older consoles, at least there is a small comfort knowing that Warner Bros. is letting High Voltage have more time to create a better experience. Hopefully the extra time will benefit the 360 and PS3 versions. View full article
  14. The development team decided to push back the release of The Wither 3: Wild Hunt one more time in order to iron out some of the finer details. Though it was originally slated for release this month, The Witcher 3 was delayed into early 2015 back in March. Now fans will have to wait until May 19th, 2015 for the release of Wild Hunt. The board of CD Projekt issued an apology to their supporters: While the news is surely a disappointment, at least CD Projekt has the good grace to apologize, right?
  15. The development team decided to push back the release of The Wither 3: Wild Hunt one more time in order to iron out some of the finer details. Though it was originally slated for release this month, The Witcher 3 was delayed into early 2015 back in March. Now fans will have to wait until May 19th, 2015 for the release of Wild Hunt. The board of CD Projekt issued an apology to their supporters: While the news is surely a disappointment, at least CD Projekt has the good grace to apologize, right? View full article
  16. Jack Gardner

    The Witcher 3: Wild Hunt Delayed

    Yesterday, CD Projekt issued an announcement to its fans and shareholders to explain that The Witcher 3 would be delayed into 2015, missing its expected 2014 release window. After a short preamble detailing their commitment to excellence, the Poland-based developer addresses the delay: We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015. CD Projekt also had this to say to their fans: Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment. While this is certainly a disappointment for gamers eager to get their hands on the highly anticipated RPG, it isn't necessarily a bad thing. Often, delays are good for giving developers extra time to polish titles and assure their quality; not every delayed game turns into Duke Nukem Forever. And good on CD Projekt for owning up to the situation and apologizing instead of waiting for gamers to find out themselves, which is never pretty. In the meantime, people will have to make do with Witcher comics and our coverage from E3 2013.
  17. Yesterday, CD Projekt issued an announcement to its fans and shareholders to explain that The Witcher 3 would be delayed into 2015, missing its expected 2014 release window. After a short preamble detailing their commitment to excellence, the Poland-based developer addresses the delay: We could have released the game towards the end of this year as we had initially planned. Yet we concluded that a few additional months will let us achieve the quality that will satisfy us, the quality gamers expect from us. Consequently, we have set the release of The Witcher 3: Wild Hunt for February 2015. CD Projekt also had this to say to their fans: Dear gamers – we know many of you would have liked to play The Witcher 3 sooner, as soon as possible, even. We’re sorry to make you wait longer than you, or we, initially assumed you would. At the same time, we believe the game will prove to be worth the wait and meet the expectations you have of us. We believe The Witcher 3: Wild Hunt will be an exceptional RPG, one of the best, providing many hours of wonderful entertainment. While this is certainly a disappointment for gamers eager to get their hands on the highly anticipated RPG, it isn't necessarily a bad thing. Often, delays are good for giving developers extra time to polish titles and assure their quality; not every delayed game turns into Duke Nukem Forever. And good on CD Projekt for owning up to the situation and apologizing instead of waiting for gamers to find out themselves, which is never pretty. In the meantime, people will have to make do with Witcher comics and our coverage from E3 2013. View full article
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