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Found 8 results

  1. Telltale’s Batman kicked off with a promising, but so-so, pilot and goes home with a triumphant bang. City of Light combines dramatic storytelling with an increased focus on gameplay to conclude Bruce Wayne’s struggle on an overall high note. The final episode impresses right out of the gate by presenting two vastly different opening chapters (determined by the player’s final choice in Guardian of Gotham). Both introductions kick things off in high gear with tense conversations and high-octane action. I also enjoyed seeing how the effects of the previous episode’s ending ripple throughout City of Light. These differences chiefly affect Batman’s tech and provide worthwhile differences in gameplay, including a neat little costume makeover midway through. After playing every chapter in the series twice, City of Light’s playthroughs feel the most unique from one another. Villain arcs wrap up in satisfying, if bittersweet, fashion. It feels liberating to finally knock off adversaries after being pressed under their thumbs for so long. I especially enjoyed the dark revelation to Catwoman’s story, which manages to surprise even a wised-up fan like myself. Lady Arkham, however, left me wanting a bit more in terms of development. Although City of Light illuminates her shadowy origin in a chilling segment, key questions I’ve been pondering in regards to her rise to power remain shrouded in mystery and feel like plot holes. On a positive front, Telltale succeeds at hammering the idea that she’s ultimately a disturbing, twisted reflection of the type of person Bruce Wayne could have potentially become. In a tale centered on Bruce’s identity crisis – both as a Wayne and under the cowl– Lady Arkham stacks up as an appropriate foil. Her climatic encounter with the Bat ends in spectacular fashion as well. Witnessing the strained bond between Alfred and Batman has been a highlight throughout the series and comes to an emotional head. Their relationship has been severely tested; Alfred blames his lack of honesty regarding the Wayne family’s sinister past for causing many of Bruce’s current woes. He’s not completely wrong, but I always did my best to mend that crumbling bridge. That love endures nerve-wracking trials in the third act that, while ultimately leading to the same outcome regardless of making a pivotal choice, leads to one of the series’ more touching scenes. Speaking of choices, do yours matter in the end? Yes and no. In traditional Telltale fashion, the story wraps up largely the same with notable differences peppered about to highlight your decision-making. However, City of Light’s final decision, as well as an ominous favor promised to a certain character, are seemingly poised to pay off in a potential second season. If a sequel comes to pass – and I expect/hope it will – I don’t mind Telltale leaving these enticing threads dangling as they’ve already got me itching to see more from this universe. If not, then they’ve left some large narrative holes, to say the least. A lack of engaging gameplay hindered previous entries in the series. That’s not the case in episode five. City of Light showcases everything Telltale’s Batman has to offer with the most interactive sequences yet. The latest detective puzzles require increased deductive effort making them more fun to unravel. Even a fresh (albeit simple) spin on the concept appears when Batman must locate a missing ally. Unlike certain previous gameplay activities, nothing here feels uninspired or tacked on. Fast-paced and frequently occurring fight sequences entertain more so than in any other episode. Frustratingly, enduring technical flaws occasionally mar the fun. A stuttering frame rate and hard crashes to the home screen make the experience feel like it’s held together by bat guano at times. One especially bizarre (and humorous) bug caused an NPC to become invisible save for his floating eyes and teeth, sucking much of the gravity from an otherwise violent combat segment. Conclusion Technical flaws and a strange, underwhelming final scene aside, City of Light closes the book on Telltale’s captivating Batman saga in good form. A wonderful balance of high drama and interactive thrills kept me glued to the screen in a way that hadn’t happened since the stellar Children of Arkham. It’s been a lot of fun watching Telltale successfully shake-up Batman’s mythos while simultaneously making a Bruce Wayne-focused experience genuinely enjoyable. City of Light is a fine conclusion that inspires hope for a sequel. Batman: Episode 5 was reviewed on PlayStation 4 and is available for Xbox One, PC, PlayStation 3, Xbox 360, iOS, and Android
  2. Telltale’s Batman kicked off with a promising, but so-so, pilot and goes home with a triumphant bang. City of Light combines dramatic storytelling with an increased focus on gameplay to conclude Bruce Wayne’s struggle on an overall high note. The final episode impresses right out of the gate by presenting two vastly different opening chapters (determined by the player’s final choice in Guardian of Gotham). Both introductions kick things off in high gear with tense conversations and high-octane action. I also enjoyed seeing how the effects of the previous episode’s ending ripple throughout City of Light. These differences chiefly affect Batman’s tech and provide worthwhile differences in gameplay, including a neat little costume makeover midway through. After playing every chapter in the series twice, City of Light’s playthroughs feel the most unique from one another. Villain arcs wrap up in satisfying, if bittersweet, fashion. It feels liberating to finally knock off adversaries after being pressed under their thumbs for so long. I especially enjoyed the dark revelation to Catwoman’s story, which manages to surprise even a wised-up fan like myself. Lady Arkham, however, left me wanting a bit more in terms of development. Although City of Light illuminates her shadowy origin in a chilling segment, key questions I’ve been pondering in regards to her rise to power remain shrouded in mystery and feel like plot holes. On a positive front, Telltale succeeds at hammering the idea that she’s ultimately a disturbing, twisted reflection of the type of person Bruce Wayne could have potentially become. In a tale centered on Bruce’s identity crisis – both as a Wayne and under the cowl– Lady Arkham stacks up as an appropriate foil. Her climatic encounter with the Bat ends in spectacular fashion as well. Witnessing the strained bond between Alfred and Batman has been a highlight throughout the series and comes to an emotional head. Their relationship has been severely tested; Alfred blames his lack of honesty regarding the Wayne family’s sinister past for causing many of Bruce’s current woes. He’s not completely wrong, but I always did my best to mend that crumbling bridge. That love endures nerve-wracking trials in the third act that, while ultimately leading to the same outcome regardless of making a pivotal choice, leads to one of the series’ more touching scenes. Speaking of choices, do yours matter in the end? Yes and no. In traditional Telltale fashion, the story wraps up largely the same with notable differences peppered about to highlight your decision-making. However, City of Light’s final decision, as well as an ominous favor promised to a certain character, are seemingly poised to pay off in a potential second season. If a sequel comes to pass – and I expect/hope it will – I don’t mind Telltale leaving these enticing threads dangling as they’ve already got me itching to see more from this universe. If not, then they’ve left some large narrative holes, to say the least. A lack of engaging gameplay hindered previous entries in the series. That’s not the case in episode five. City of Light showcases everything Telltale’s Batman has to offer with the most interactive sequences yet. The latest detective puzzles require increased deductive effort making them more fun to unravel. Even a fresh (albeit simple) spin on the concept appears when Batman must locate a missing ally. Unlike certain previous gameplay activities, nothing here feels uninspired or tacked on. Fast-paced and frequently occurring fight sequences entertain more so than in any other episode. Frustratingly, enduring technical flaws occasionally mar the fun. A stuttering frame rate and hard crashes to the home screen make the experience feel like it’s held together by bat guano at times. One especially bizarre (and humorous) bug caused an NPC to become invisible save for his floating eyes and teeth, sucking much of the gravity from an otherwise violent combat segment. Conclusion Technical flaws and a strange, underwhelming final scene aside, City of Light closes the book on Telltale’s captivating Batman saga in good form. A wonderful balance of high drama and interactive thrills kept me glued to the screen in a way that hadn’t happened since the stellar Children of Arkham. It’s been a lot of fun watching Telltale successfully shake-up Batman’s mythos while simultaneously making a Bruce Wayne-focused experience genuinely enjoyable. City of Light is a fine conclusion that inspires hope for a sequel. Batman: Episode 5 was reviewed on PlayStation 4 and is available for Xbox One, PC, PlayStation 3, Xbox 360, iOS, and Android View full article
  3. What a difference an episode can make. The first installment of Telltale’s Batman series, Realm of Shadows, was a solid, occasionally dull, introduction to a re-imagined Dark Knight. Children of Arkham improves upon its predecessor in nearly every way, delivering a thrilling second act chock full of shocking revelations, genuine surprises, and excellent pacing. If Episode 1 was designed to get players on the rollercoaster, Episode 2 straps them in and launches them full speed on an incredibly fun ride. The conclusion of Realm of Shadows saw Bruce Wayne in dire straits. His parents, hailed as beacons of virtue in the otherwise baleful Gotham City, have been accused of having alleged ties with the mob, tarnishing the Wayne’s reputation as well as endangering the election of Bruce’s friend, Harvey Dent. That left a huge dangling carrot: was Thomas Wayne associated with organized crime? Children of Arkham wastes no time clearing that fog, and the sinister truth surrounding the murder of Thomas and Martha Wayne is a genuine eyebrow raiser that sets the bar for more big surprises throughout the episode. One major improvement is the pacing. The story unfolds at a satisfyingly brisk tempo, with scenes delivering information concisely without meandering, a weakness in the prior installment. As a result, a whole lot more goes down in the story, but it never feels like developments are being rushed or crammed in. This also makes Episode 2 fly by compared to Episode 1. Like watching a gripping episode of your favorite TV show, you’ll be surprised (and disappointed) at how quickly the credits seem to arrive. The higher stakes add urgency and weight to decision-making. Telltale casts a large spotlight on how players choose to cultivate Bruce Wayne’s complicated (and potentially strained) relationships with Catwoman and Harvey Dent, as well as the fallout from how Batman chose to deal with Falcone in Episode 1. Thankfully, these decisions actually do result in wildly different outcomes that are poised to affect both Batman and Bruce Wayne, either positively or adversely, for the rest of the series. Two particular forks in the road caused me to pause the game and seriously consider my selection, one of which is a Sophie’s Choice-style final decision that creates the most significant ripple effect of the series so far. After witnessing both endings, I’m excited to see how each paths play out. I’m enjoying how characters are handled thus far, especially Bruce and Catwoman. Particular praise goes to Telltale’s re-imagining of Penguin, whose gritty makeover as a revolution-obsessed fanatic feels like something Christopher Nolan would have done if he ever got his hands on the character. The take is different enough to give this story its own identity, but Cobblepot retains enough classic Penguin traits (he’s still a crime lord and despises the Wayne family) to keep him from becoming completely unrecognizable. Harvey Dent remains a total tool bag and, surprisingly, the weakest character of the series, but at least Children of Arkham’s more urgent tone forces a more serious, tolerable performance. Gameplay takes more of a backseat role this time and, honestly, I didn’t mind at all. With a story this engaging, I’m perfectly fine with gameplay being short and sweet if it means keeping the narrative rolling. Detective work takes the bench this round, and activities like scanning a city map for the source of a signal require such minimal effort that it feels more like obligatory busywork than anything creative or exciting. Combat remains one-note, and the finisher meter feels even more like a needless afterthought. If nothing else, a slickly choreographed fight sequence involving Batman and Catwoman provides a neat combat showpiece. A few technical hiccups, such as sound effects randomly cutting and occasional slow-down, rear their ugly heads now and again and can greatly detract from the experience when they do. Conclusion: Children of Arkham picks up the pace and raises the stakes. Lighter gameplay means you’ll be watching more than participating (and when you are interacting, it’s nothing exhilarating) but the tumultuous events that unfold compensate by seizing your attention and never letting go. That’s a trade-off I can accept in a narrative-focused adventure. While the first episode merely piqued my interest by the end, this follow-up has me flashing a bat signal telling Telltale to deliver Episode 3 ASAP. Telltale's Batman Episode 2: Children of Arkham was reviewed on PlayStation 4 and is now available for Xbox One and PC. It’s also coming soon to PlayStation 3, Xbox 360, iOS, and Android.
  4. What a difference an episode can make. The first installment of Telltale’s Batman series, Realm of Shadows, was a solid, occasionally dull, introduction to a re-imagined Dark Knight. Children of Arkham improves upon its predecessor in nearly every way, delivering a thrilling second act chock full of shocking revelations, genuine surprises, and excellent pacing. If Episode 1 was designed to get players on the rollercoaster, Episode 2 straps them in and launches them full speed on an incredibly fun ride. The conclusion of Realm of Shadows saw Bruce Wayne in dire straits. His parents, hailed as beacons of virtue in the otherwise baleful Gotham City, have been accused of having alleged ties with the mob, tarnishing the Wayne’s reputation as well as endangering the election of Bruce’s friend, Harvey Dent. That left a huge dangling carrot: was Thomas Wayne associated with organized crime? Children of Arkham wastes no time clearing that fog, and the sinister truth surrounding the murder of Thomas and Martha Wayne is a genuine eyebrow raiser that sets the bar for more big surprises throughout the episode. One major improvement is the pacing. The story unfolds at a satisfyingly brisk tempo, with scenes delivering information concisely without meandering, a weakness in the prior installment. As a result, a whole lot more goes down in the story, but it never feels like developments are being rushed or crammed in. This also makes Episode 2 fly by compared to Episode 1. Like watching a gripping episode of your favorite TV show, you’ll be surprised (and disappointed) at how quickly the credits seem to arrive. The higher stakes add urgency and weight to decision-making. Telltale casts a large spotlight on how players choose to cultivate Bruce Wayne’s complicated (and potentially strained) relationships with Catwoman and Harvey Dent, as well as the fallout from how Batman chose to deal with Falcone in Episode 1. Thankfully, these decisions actually do result in wildly different outcomes that are poised to affect both Batman and Bruce Wayne, either positively or adversely, for the rest of the series. Two particular forks in the road caused me to pause the game and seriously consider my selection, one of which is a Sophie’s Choice-style final decision that creates the most significant ripple effect of the series so far. After witnessing both endings, I’m excited to see how each paths play out. I’m enjoying how characters are handled thus far, especially Bruce and Catwoman. Particular praise goes to Telltale’s re-imagining of Penguin, whose gritty makeover as a revolution-obsessed fanatic feels like something Christopher Nolan would have done if he ever got his hands on the character. The take is different enough to give this story its own identity, but Cobblepot retains enough classic Penguin traits (he’s still a crime lord and despises the Wayne family) to keep him from becoming completely unrecognizable. Harvey Dent remains a total tool bag and, surprisingly, the weakest character of the series, but at least Children of Arkham’s more urgent tone forces a more serious, tolerable performance. Gameplay takes more of a backseat role this time and, honestly, I didn’t mind at all. With a story this engaging, I’m perfectly fine with gameplay being short and sweet if it means keeping the narrative rolling. Detective work takes the bench this round, and activities like scanning a city map for the source of a signal require such minimal effort that it feels more like obligatory busywork than anything creative or exciting. Combat remains one-note, and the finisher meter feels even more like a needless afterthought. If nothing else, a slickly choreographed fight sequence involving Batman and Catwoman provides a neat combat showpiece. A few technical hiccups, such as sound effects randomly cutting and occasional slow-down, rear their ugly heads now and again and can greatly detract from the experience when they do. Conclusion: Children of Arkham picks up the pace and raises the stakes. Lighter gameplay means you’ll be watching more than participating (and when you are interacting, it’s nothing exhilarating) but the tumultuous events that unfold compensate by seizing your attention and never letting go. That’s a trade-off I can accept in a narrative-focused adventure. While the first episode merely piqued my interest by the end, this follow-up has me flashing a bat signal telling Telltale to deliver Episode 3 ASAP. Telltale's Batman Episode 2: Children of Arkham was reviewed on PlayStation 4 and is now available for Xbox One and PC. It’s also coming soon to PlayStation 3, Xbox 360, iOS, and Android. View full article
  5. stodd.ELBoston

    Massive Comic Con

    until
    Massive Comic Con Volunteer Schedule is below: We will be running less people at this booth dew to only getting 4 passes for the table. @PotatoTaco is the lead for the weekend on this one. Updated Volunteer Schedule SAT 9-2 David DiMare-Messier SAT 9-2 @aradiadarling Angela DiMare-Messier SAT 1-6 @themightytej SAT 1-6 @PotatoTaco SUN 9-2 @DMo2TheMax SUN 9-2 Cass Cardwell SUN 1-5 @kineticmedic SUN 1-5 @PotatoTaco
  6. North East Comic Con Event Link The Calendar Event is up and live for volunteering. Go peep it and let us know when you can be there.
  7. until
    North East Comic Con The time has come to start gettign volunteers together for NECC. Shift Schedule is below. Let us know what you can/woudl like to do: SAT 9-2 CASS CARDWELL SAT 9-2 DANIELLE STANDRING @DMo2TheMax SAT 9-2 ERIC CHI SAT 1-6 DAVID DIMARE SAT 1-6 ANGELA DIMARE @aradiadarling SAT 1-6 LUIS CARDONA @The Guat SUN 9-2 ANA RICHBURG SUN 9-2 JESSICA HOUGHTON-VELLA @SassyJ SUN 9-2 ERIC RICHBURG @PotatoTaco SUN 1-6 KERRY SELBERG @KriptiKFate SUN 1-6 ERIC CHI @Chi SUN 1-6 ERIC RICHBURG This one only allots us 4 wristbands, so we have to be a bit inventive to get everyone in. But we got it covered. However if you are planning to be there all weekend anyways and are buying a weekend pass, please do so. (Its nice to support the folks that support us.)
  8. Massive Comic Con Calendar Event Calendar event and volunteer oportunities are live. Check it out, and volunteer.
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