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Found 6 results

  1. Jack Gardner

    Feature: Review: Monster Prom

    With only a handful of weeks to go until prom, what's a monster to do? If your answer is a mixture of cursing and insane schemes to woo the reckless forces of evil that dominate your highschool, then Monster Prom might just be the game for you. Developed by Beautiful Glitch and published by Those Awesome Guys, Monster Prom stands out from the crowd as the very first multiplayer dating simulator. That odd combination of traits actually comes together as an effective and entertaining party game for up to four players either locally or online. The goal of Monster Prom is, aptly, to find a monster to successfully ask out to prom. The simple premise can play out over three weeks, a short game that lasts about 30 minutes, or a full game over six weeks that takes an hour to run its course. At the beginning of each game, players select one of four characters to be their avatar and then plunge into the hormone-riddled halls of Monster High. The choice of the avatar, as far as I could tell, doesn't matter much, but immediately after character selection players answer a series of questions from "the stupidest pop quiz ever" to determine stat bonuses and a starting advantage with one of the six romantic options. And what options there are! Players can choose to woo a ghostly party girl, the sizzling demon, a reserved hipster vampire, a good-natured jock werewolf, a business-oriented medusa, or a despotic mer-princess. The cast of romance options interact in hundreds of unique ways to the point that after dozens of playthroughs I only encountered a handful of repeat situations - and that was just in the pursuit of one particular character! Though there are six potential romance options and a maximum of four players, it's easy to see how Monster Prom could become a high stakes game night drama between friends. At the beginning of each round, there's the option to randomize turn order or participate in a real-world game based on an onscreen prompt to determine the order. That method becomes important because when a player chooses an activity it locks it off from the other players until the next round begins. That leaves the door open for a lot of negotiating and competition for places higher up in the turn order. There are also random events that can happen where a romance option could ask a player what they think of a rival, presenting a perfect opportunity to hurt or help them attain their ideal prom date. Each week in Monster Prom allows players to choose an activity in the morning, a place to sit during lunch, and another activity in the evening. Which location players choose to go will result in a boost to their stats. For example, going to the auditorium will increase their creativity by two points. After each segment of the week, players will interact with some of the members of the school and have to decide how to handle the resulting hijinks. Having a high number in a stat increases the likelihood that a given option that relies on that stat will succeed, though players will have to infer what stat their option might rely on from the situation's context. Correctly solving a situation will net the player another stat boost and possibly improve their relationships with classmates. Mechanically, Monster Prom doesn't have much going on. You won't find mini-games here. Instead, the fun resides in the myriad of situations and the joyfully crass and humorous dialogue. While that might not bring in players who need a kinetic sense of movement and purpose to feel engaged with a game, Monster Prom's charms will undoubtedly be received by those who live for scintillating word play and strange scenarios (i.e. those who are familiar with the text-heavy dating sim genre). The various scenes of Monster Prom all play out primarily through cleverly written text, but the art stands as the secondary aspect of any given scene. Beautiful Glitch have shoved an awful lot of joy and vivacious energy into the still images and character expressions that play out over the course of a game. If there might be one gripe about the artwork it's that sometimes conversations with the same characters can reveal that certain stances are reused with different outfits. It's not a terrible problem, but something that can become noticeable after several sessions of play. Overall, the visuals leave me wanting more of them, and that's never a bad thing (I would buy a graphic novel done in this style in a heartbeat). Conclusion: Basically, Monster Prom was handcrafted for people who loved the silly situations of the pigeon dating sim Hatoful Boyfriend and subsequently found themselves wishing they could play the game alongside incredulous friends to see what kind of hijinks they could get themselves into. Your reaction to the previous sentence really should tell you everything you need to know about whether you'd like Monster Prom. It's a glorious love letter to dating sim shenanigans mixed with the fun of either helping or backstabbing your friends in an effort to take a date to prom that I found quite enjoyable. It's certainly niche, but Monster Prom revels in the glorious absurdity of that niche. Monster Prom is available now on PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Jack Gardner

    Review: Monster Prom

    With only a handful of weeks to go until prom, what's a monster to do? If your answer is a mixture of cursing and insane schemes to woo the reckless forces of evil that dominate your highschool, then Monster Prom might just be the game for you. Developed by Beautiful Glitch and published by Those Awesome Guys, Monster Prom stands out from the crowd as the very first multiplayer dating simulator. That odd combination of traits actually comes together as an effective and entertaining party game for up to four players either locally or online. The goal of Monster Prom is, aptly, to find a monster to successfully ask out to prom. The simple premise can play out over three weeks, a short game that lasts about 30 minutes, or a full game over six weeks that takes an hour to run its course. At the beginning of each game, players select one of four characters to be their avatar and then plunge into the hormone-riddled halls of Monster High. The choice of the avatar, as far as I could tell, doesn't matter much, but immediately after character selection players answer a series of questions from "the stupidest pop quiz ever" to determine stat bonuses and a starting advantage with one of the six romantic options. And what options there are! Players can choose to woo a ghostly party girl, the sizzling demon, a reserved hipster vampire, a good-natured jock werewolf, a business-oriented medusa, or a despotic mer-princess. The cast of romance options interact in hundreds of unique ways to the point that after dozens of playthroughs I only encountered a handful of repeat situations - and that was just in the pursuit of one particular character! Though there are six potential romance options and a maximum of four players, it's easy to see how Monster Prom could become a high stakes game night drama between friends. At the beginning of each round, there's the option to randomize turn order or participate in a real-world game based on an onscreen prompt to determine the order. That method becomes important because when a player chooses an activity it locks it off from the other players until the next round begins. That leaves the door open for a lot of negotiating and competition for places higher up in the turn order. There are also random events that can happen where a romance option could ask a player what they think of a rival, presenting a perfect opportunity to hurt or help them attain their ideal prom date. Each week in Monster Prom allows players to choose an activity in the morning, a place to sit during lunch, and another activity in the evening. Which location players choose to go will result in a boost to their stats. For example, going to the auditorium will increase their creativity by two points. After each segment of the week, players will interact with some of the members of the school and have to decide how to handle the resulting hijinks. Having a high number in a stat increases the likelihood that a given option that relies on that stat will succeed, though players will have to infer what stat their option might rely on from the situation's context. Correctly solving a situation will net the player another stat boost and possibly improve their relationships with classmates. Mechanically, Monster Prom doesn't have much going on. You won't find mini-games here. Instead, the fun resides in the myriad of situations and the joyfully crass and humorous dialogue. While that might not bring in players who need a kinetic sense of movement and purpose to feel engaged with a game, Monster Prom's charms will undoubtedly be received by those who live for scintillating word play and strange scenarios (i.e. those who are familiar with the text-heavy dating sim genre). The various scenes of Monster Prom all play out primarily through cleverly written text, but the art stands as the secondary aspect of any given scene. Beautiful Glitch have shoved an awful lot of joy and vivacious energy into the still images and character expressions that play out over the course of a game. If there might be one gripe about the artwork it's that sometimes conversations with the same characters can reveal that certain stances are reused with different outfits. It's not a terrible problem, but something that can become noticeable after several sessions of play. Overall, the visuals leave me wanting more of them, and that's never a bad thing (I would buy a graphic novel done in this style in a heartbeat). Conclusion: Basically, Monster Prom was handcrafted for people who loved the silly situations of the pigeon dating sim Hatoful Boyfriend and subsequently found themselves wishing they could play the game alongside incredulous friends to see what kind of hijinks they could get themselves into. Your reaction to the previous sentence really should tell you everything you need to know about whether you'd like Monster Prom. It's a glorious love letter to dating sim shenanigans mixed with the fun of either helping or backstabbing your friends in an effort to take a date to prom that I found quite enjoyable. It's certainly niche, but Monster Prom revels in the glorious absurdity of that niche. Monster Prom is available now on PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. Monster Prom is coming up, and it's time to convene your friends to decide which inhuman creatures will be your dates! On April 27, players will be thrust into the world of Monster Prom where twisted monsters attend high school and vie for social dominance. Players will have to choose a love interest to pursue with prom on the horizon. With the option of multiplayer, friends might have to compete against one another to woo the monster of their dreams. Each player chooses a monster persona and then one of six love interests. A world of scintillating, dangerous, and gorgeously drawn monsters (art by web comic artist Arthur Tien) awaits those brave enough to risk friendship in a battle for the digital love of their lives. The wacky dating sim has been written by Cory O'Brien (author of Zeus Grants Stupid Wishes and George Washington Is Cash Money), Maggie Herskowitz (actress and prolific writer of musicals, stage plays and films such as Loch Lomond, Fitzwilliam Loves Lizzie, and The Un-Eff-Able Sam Bistritzky), and creative director Julián Quijano. Players will be able to uncover secret endings and scenarios in the twisting, ridiculous adventure crafted by Beautiful Glitch. Monster Prom has come a long way from its humble Kickstarter origins when it managed to raise €32,000, over four times its initial goal. It will be really interesting to see how well it can deliver on its humorous premise. The developer touts its structure supporting hundreds of events with four outcomes for each event and all of those outcomes creating thousands of diverse scenarios. Make way for monsters when Monster Prom releases on April 27 for PC and Mac.
  4. Monster Prom is coming up, and it's time to convene your friends to decide which inhuman creatures will be your dates! On April 27, players will be thrust into the world of Monster Prom where twisted monsters attend high school and vie for social dominance. Players will have to choose a love interest to pursue with prom on the horizon. With the option of multiplayer, friends might have to compete against one another to woo the monster of their dreams. Each player chooses a monster persona and then one of six love interests. A world of scintillating, dangerous, and gorgeously drawn monsters (art by web comic artist Arthur Tien) awaits those brave enough to risk friendship in a battle for the digital love of their lives. The wacky dating sim has been written by Cory O'Brien (author of Zeus Grants Stupid Wishes and George Washington Is Cash Money), Maggie Herskowitz (actress and prolific writer of musicals, stage plays and films such as Loch Lomond, Fitzwilliam Loves Lizzie, and The Un-Eff-Able Sam Bistritzky), and creative director Julián Quijano. Players will be able to uncover secret endings and scenarios in the twisting, ridiculous adventure crafted by Beautiful Glitch. Monster Prom has come a long way from its humble Kickstarter origins when it managed to raise €32,000, over four times its initial goal. It will be really interesting to see how well it can deliver on its humorous premise. The developer touts its structure supporting hundreds of events with four outcomes for each event and all of those outcomes creating thousands of diverse scenarios. Make way for monsters when Monster Prom releases on April 27 for PC and Mac. View full article
  5. TwitchPlaysPokémon was one of the defining sensations of 2014. It seems only natural that a group of fans decided to make a visual novel based on the community created characters, personalities, and events that arose from it. Who didn't see this coming? While TwitchDatesPokémon draws on a wide variety of community creations, its biggest inspiration was this set of images depicting an Espeon named Burrito in a Japanese visual novel. These images garnered so much attention on Reddit that fans formed Tablefort Studios to make the hypothetical game a reality. TwitchDatesPokémon is actually an episodic game with each episode covering a week of Burrito's experiences at Twitch Academy. Each episode will be released for free with voice acting coming to later episodes. Even though it might seem like a joke to people outside of the TwitchPlaysPokémon community, it took nearly ten months to finish and quite a lot of work without compensation. Reddit user blitzmckrieg announced the completion of TwitchDatesPokémon: Week One on Reddit last week, taking the opportunity to praise the people who had dedicated months of their lives to make the first episode: To be honest, when I, /u/blitzmckrieg, first joined this project, I legitimately didn't think anything would come of it. I thought it would last a few weeks, maybe a month at most. Internet projects rarely work, we all know it. People are young, they're unorganized, they don't get paid, they don't meet face to face. There was so much stacked against us. But even though we had our fair share of hardships, in the end, the people known as Tablefort Studios managed to pull through. These past few days, they've been working harder than I've ever seen. You should have seen our chatrooms on slack, there were people of all talents: art, music, editing, writing, programming, beta testing. Everyone was in a frenzy to get this done, and everyone was working so incredibly hard. Not just by themselves, but together. We're a team now. We're a really, really good team, and I couldn't be prouder of everyone. We've been working on this game for over ten months, if you can believe it. But now, it's here. It's done. Tablefort touts several of its game's features on its press site: 7 dateable characters! An Espeon named Burrito! Several hours of gameplay! Dynamic relationship tracking system that will carry though to the next release! If you're interested and want to check it out, you can download Week One of TwitchDatesPokémon for Windows, Mac, and Linux. If you enjoy the music, you can find the soundtrack on the two musical contributors' soundclouds: Eugeneration and Will Xyen. View full article
  6. Jack Gardner

    TwitchDatesPokémon Is a Thing

    TwitchPlaysPokémon was one of the defining sensations of 2014. It seems only natural that a group of fans decided to make a visual novel based on the community created characters, personalities, and events that arose from it. Who didn't see this coming? While TwitchDatesPokémon draws on a wide variety of community creations, its biggest inspiration was this set of images depicting an Espeon named Burrito in a Japanese visual novel. These images garnered so much attention on Reddit that fans formed Tablefort Studios to make the hypothetical game a reality. TwitchDatesPokémon is actually an episodic game with each episode covering a week of Burrito's experiences at Twitch Academy. Each episode will be released for free with voice acting coming to later episodes. Even though it might seem like a joke to people outside of the TwitchPlaysPokémon community, it took nearly ten months to finish and quite a lot of work without compensation. Reddit user blitzmckrieg announced the completion of TwitchDatesPokémon: Week One on Reddit last week, taking the opportunity to praise the people who had dedicated months of their lives to make the first episode: To be honest, when I, /u/blitzmckrieg, first joined this project, I legitimately didn't think anything would come of it. I thought it would last a few weeks, maybe a month at most. Internet projects rarely work, we all know it. People are young, they're unorganized, they don't get paid, they don't meet face to face. There was so much stacked against us. But even though we had our fair share of hardships, in the end, the people known as Tablefort Studios managed to pull through. These past few days, they've been working harder than I've ever seen. You should have seen our chatrooms on slack, there were people of all talents: art, music, editing, writing, programming, beta testing. Everyone was in a frenzy to get this done, and everyone was working so incredibly hard. Not just by themselves, but together. We're a team now. We're a really, really good team, and I couldn't be prouder of everyone. We've been working on this game for over ten months, if you can believe it. But now, it's here. It's done. Tablefort touts several of its game's features on its press site: 7 dateable characters! An Espeon named Burrito! Several hours of gameplay! Dynamic relationship tracking system that will carry though to the next release! If you're interested and want to check it out, you can download Week One of TwitchDatesPokémon for Windows, Mac, and Linux. If you enjoy the music, you can find the soundtrack on the two musical contributors' soundclouds: Eugeneration and Will Xyen.
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