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Found 8 results

  1. Night City is the setting for the upcoming game from CD Projekt Red, Cyberpunk 2077. The game is based on the tabletop role-playing games Cyberpunk and Cyberpunk 2020 by Mike Pondsmith Once shrouded in mystery but still able to garner a ton of hype, we finally have a concrete vision of CD Projekt Red's latest IP, Cyberpunk 2077. This past August, CD Projekt Red released a much-anticipated gameplay reveal trailer. The trailer generously showed a 48-minute walkthrough of early-story content. This same content (likely with some differences) made its debut earlier for a select crowd at E3 2018. I got a first-hand look at this hype when I was able to snag one of the coveted spots to see this much talked about footage. Cyberpunk 2077 easily had the biggest hype behind it during E3. Press, industry, and gamers crowded the long halls leading to the private showing area just for the mere chance to be squeezed in for one of the nearly 50-minute gameplay demos. The CD Projekt Red team, hoping to spare disappointment and save time, came out periodically to tell those hopefuls that they were overbooked. I stood in that line for about two and a half hours, fighting off waves of hopelessness and persevering through pure stubbornness. About three people were let in every hour, and sometimes less. One developer came out and firmly said that absolutely no extra spots were available while another said he'd see what he can do. With a bit of luck, I managed to get in, and oh man, was all that angst worth it. Level Designer Miles Tost served as our guide through the demo. We entered the character creator first. Tost formally introduced us to a mercenary named V, our fully customizable protagonist who made a brief appearance in the official E3 trailer. V can be either female or male and has various cosmetic settings to go through; the usual sliders and color options one might expect. The class system, however, had me interested since it offered a fluid experience that changes as you play the game. The different classes aren't meant to be set in stone, allowing the player to switch between them. V can then adapt to each player's individualized playstyle while progressing through the game. For the live demo, the team chose a female V. After setting up, it was time to get immersed in Night City. Jackie Wells is a fellow assassin that accompanies V during the course of the 50-minute demo shown at E3 Located in coastal California, Night City contains six seamless districts. The city reminded me of a hybrid between Blade Runner (but with sunshine) and Fifth Element. My not-so-bold prediction pins Night City as the main setting for the majority of the game. Towering mega-buildings scatter the landscape. In one of these giant structures, we met the aforementioned V and her mercenary partner Jackie Welles. The duo work as freelance guns-for-hire, taking jobs and recognizing opportunity when it presents itself. The demo began with the duo on a mission to retrieve a high priority target, the victim of kidnapping and implant harvesting. Obtaining implants, no matter how grisly the method of acquisition, proves a lucrative business in the dark future of Cyberpunk. With this introduction to Night City, V got a bit of action hunting down organ scavengers in a cramped and dingy apartment complex. They made their way through rooms, taking out enemies until stumbling upon the female target unconscious alongside another body in an iced tub. As you've most likely read/heard by now, Cyberpunk 2077's gameplay takes place from a first-person viewpoint. This fact seemed to generate some degree of frustration from fans of CD Projekt RED who have been accustomed to The Witcher series' third-person perspective. Personally, that didn't impair the experience as a viewer. Actually, the way combat functions, first-person seems to be the optimal way to play. Combat lets the player use a combo of high-tech weapons, cybernetic abilities, stealth, good ol' fashioned head bashing, and I'm sure loads more that we haven't seen yet. It definitely ventures away from what we've seen in the Witcher series. Upon securing the iced and unconscious woman, V and Jackie pointedly ignored the other person. They'd only been hired to save one life that day. V inserted an implant behind the woman’s ear to get a reading on her vitals. Twitching and iced over, the woman clung to life. The two mercenaries quickly moved outside of the apartment to a balcony. The exterior of the tiny complex exposed a massive but crowded world. Across from the giant building that V and Jackie find themselves in stands another equally massive construction. Apparently, a lot of buildings in Night City share this form and, since they're so massive, function almost like their own cities. No good deed goes unpunished, and our two heroes quickly found themselves surrounded by aggressive armed people in matching blue uniforms with a red symbol. The interlopers demanded that the two mercenaries hand over the woman. V explained that they are hired help, but these soldiers weren’t the listening types. As quickly as they had arrived, they disappeared with the woman in a helicopter. From what Tost told us, these soldiers represent a high-end medical company. Think of them as insurance for rich people. The icy, dying woman V and Jackie retrieved happens to be a client of theirs. In the world of Cyberpunk 2077, corporations run everything and this merc'ed up medical company is just another one of them. These soldiers represent a medical corporation The stress of the job proved to be worth the trouble for V, her paycheck earning her enough to go off on a three-day bender off-screen. The action resumed with an NSFW scene featuring a half-naked V in bed next to an equally half-naked stranger. Tost jumped in to say that this game contains mature content, definitely not a first for CD Projekt Red. He also revealed that Night City contains many inhabitants, a large amount of which V can interact with. These types of interactions could vary between random encounters with enemies to new partners with which V can bring on missions and likely a lot of things in-between. After her wild series of days, V needed to get back to work. Luckily, Jackie called with an exciting lead: A new client that could launch their careers into the stratosphere. The client, Dexter DeShaw, had a request for the two mercenaries, the details relayed via a shard that V plugged into her head. After downloading the mission info, V and Jackie left to prepare for the job. V followed Jackie through the streets of Night City. At street level, the space seemed overwhelming. The cityscape loomed overhead with skyscrapers taking up every scrap of sky. Life kept moving around V as she walked with Jackie. NPC's interacted with each other apparently leading their own lives, according to the devs, within Cyberpunk 2077. This makes the fact that V can interact with all of the NPCs that she dodged around certainly impressive. The NPCs themselves all had labels above their heads, giving a bit more characterization to the world. Pressing on through the mass of humanity, V and Jackie entered into the lair of the ripperdoc, a purveyor of especially interesting technological artifacts. This is a Ripperdoc - specializing in cyberwear, some docs deal in legal upgrades, but some supply less than legal tech The ripperdoc sells mechanical upgrades. In a corner of his shop, for example, the mantis blades from Cyberpunk's original teaser trailer can be seen. Shortly after her arrival, V settled into the doc's chair. He then proceeded to surgically remove her eyes, rendering our protagonist sightless. Darkness for a few seconds and then light. Those same eyes began transmitting images again, and V can see herself across the room for a short, surreal moment. The upgrade V had installed allows her to zoom in her vision to scan objects, useful for analyzing threats and concocting strategies. Some docs provide legal upgrades, others, not so much. The upgrades that V equips throughout the game depend on your playstyle. This leaves a ton of room to customize the game even further. After V finished getting fancy with new tech, Jackie returned with a vehicle in tow. Shady characters hung out by Jackie’s new baby, definitely looking ready to start some trouble. This understandably sounded some alarms for our mercenary friends. At this point, Tost jumped in to say that in this living world, random encounters can happen at any time. V and Jackie read the danger of their situation and took off in their ride, triggering a car chase. Speaking of vehicles, I only saw a few during the demo, but Tost said that a variety more exist in the game. 2077 is dominated by corporations and Meredith Stout is a top executive of one of them. In the demo, she uses V and Jackie to get what she wants. After some tense shooting and gadgetry take care of their pursuers, V and Jackie arrived at the rendezvous point to find a corporate woman waiting for them surrounded by armed guards and vehicles. It turns out she's Meredith Stout, a higher-up with the megacorporation Militech. Stout explained that she feels as if there are hidden schemes going on at Militech and wants in on the mysterious plans. She believes that V and Jackie are in on some key details that she needs. As a sassy, tough as nails mercenary, V won't willingly hand over all of the answers that Stout wants. Fully prepared for this scenario, the ruthless businesswoman hacked into V’s mind, forcing lie detector tech into her subconscious. In this future, not even your thoughts are safe. Through this interaction, branching narrative paths form that affect not only the upcoming gameplay, but the story overall. V could decide to try to fight her way out or comply with various dialogue options. After shaping the situation to her liking, Stout released V to complete the job by stealing a specialized piece of military hardware currently in the possession of a ruthless gang. This last act really got into the meat of Cyberpunk’s combat. The mission focused on retrieving a spider-like mech guarded by a well-armed gang holed up within an abandoned meat fortress. The newly acquired eye enhancements came in handy, as V used her techno peepers to spot nearby targets and plan her assault. Players can decide to go in guns and cyberwear blazing or sneak around the compound performing stealth takedowns. Or perhaps a more diplomatic solution could be reached? In the demo I saw, V negotiated for the prize. One of the fine people that V and Jackie are sent to negotiate within a fortified gang fortress. Their target this time is the piece of tech beside him. In Cyberpunk 2077, it’s not uncommon to see mechanical pieces on people. Some of these enhancements featured pretty prominently n the E3 trailer. The members of this gang don't mind the metal and wires; some have completely swapped their fleshy faces for a full-tech look. V met up with one such person to see the highly sought-after piece of military-grade equipment. The drone resembled a spider with all its limbs. Many in dangerous lines of work value its adaptive and versatile nature in all sorts of combat situations. Payment for this metallic creature resided on one of the chips seen throughout the demo. One of the gang members inserted this into their bases’ system and things go immediately awry. The woman from Millitech sabotaged the system with a virus. Bullets began to fly. V then hacked into one of the fallen enemies to gain access to the layout of the building, gaining an immediate advantage and a plan to get out. Pictured is the female V, very closely resembling how she looked in the demo. Her jacket not only looks rad, but it's also a key piece of gear called the samurai jacket that is connected to a street cred system. Combat in Cyberpunk contains both smooth movements and chaotic destruction. V slid around corners to catch targets unaware, bounced bullets off of walls to catch those hidden around corners, and utilized slow-mo to jump and shoot. It all looked fun as hell, and from what I saw and heard, the CD Projekt Red team hopes that their combat system will form around each individual players style. Escaping the fortress signaled the end of the demo. Coming out of seeing Cyberpunk 2077 firsthand, I felt a surge of enthusiasm. Night City included so many elements that I wanted to explore and questions I wanted to answer. What do interactions with NPCs really look like? What will the different game styles play like? Will the story form around this world, or around V? Will I like V? Am I supposed to? How sick will those cybernetic upgrades feel? Why do I feel so much hype from this game? Then the gameplay trailer launched to the public, and the hype grew even more. The reaction seemed fitting since we have had to wait six years since the game's announcement in 2012. Even now, we only saw the tip of the iceberg in the hour demo. It included enough to fuel my fascination with the game. However, the skeptic in me knows that some caution is healthy. Hype this big can be dangerous. Cyberpunk 2077 will either hugely benefit from following the Witcher 3 or it could lead to undeserved expectations. We saw this with Mass Effect: Andromeda which followed the hugely acclaimed Mass Effect Trilogy. The game needed to pretty much reach a level of perfection for its fans that it inevitably fell under the pressure and rushed development cycles. However, CD Projekt Red has a different way of doing things. The studio has built a rapport with its fans that we don't see very often. Fans trust the company completely as it has delivered time and time again on ever increasing expectations. CD Projekt Red has not given us a timeline for the game. Cyberpunk is available on Amazon for pre-order with a placeholder release date of December 28, 2018. Even so, it's likely we won't see the game's release this or even next year. Whenever it does reach the public, it will be playable on Xbox One, PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Naomi N. Lugo

    What Can We Expect from Cyberpunk 2077?

    Night City is the setting for the upcoming game from CD Projekt Red, Cyberpunk 2077. The game is based on the tabletop role-playing games Cyberpunk and Cyberpunk 2020 by Mike Pondsmith Once shrouded in mystery but still able to garner a ton of hype, we finally have a concrete vision of CD Projekt Red's latest IP, Cyberpunk 2077. This past August, CD Projekt Red released a much-anticipated gameplay reveal trailer. The trailer generously showed a 48-minute walkthrough of early-story content. This same content (likely with some differences) made its debut earlier for a select crowd at E3 2018. I got a first-hand look at this hype when I was able to snag one of the coveted spots to see this much talked about footage. Cyberpunk 2077 easily had the biggest hype behind it during E3. Press, industry, and gamers crowded the long halls leading to the private showing area just for the mere chance to be squeezed in for one of the nearly 50-minute gameplay demos. The CD Projekt Red team, hoping to spare disappointment and save time, came out periodically to tell those hopefuls that they were overbooked. I stood in that line for about two and a half hours, fighting off waves of hopelessness and persevering through pure stubbornness. About three people were let in every hour, and sometimes less. One developer came out and firmly said that absolutely no extra spots were available while another said he'd see what he can do. With a bit of luck, I managed to get in, and oh man, was all that angst worth it. Level Designer Miles Tost served as our guide through the demo. We entered the character creator first. Tost formally introduced us to a mercenary named V, our fully customizable protagonist who made a brief appearance in the official E3 trailer. V can be either female or male and has various cosmetic settings to go through; the usual sliders and color options one might expect. The class system, however, had me interested since it offered a fluid experience that changes as you play the game. The different classes aren't meant to be set in stone, allowing the player to switch between them. V can then adapt to each player's individualized playstyle while progressing through the game. For the live demo, the team chose a female V. After setting up, it was time to get immersed in Night City. Jackie Wells is a fellow assassin that accompanies V during the course of the 50-minute demo shown at E3 Located in coastal California, Night City contains six seamless districts. The city reminded me of a hybrid between Blade Runner (but with sunshine) and Fifth Element. My not-so-bold prediction pins Night City as the main setting for the majority of the game. Towering mega-buildings scatter the landscape. In one of these giant structures, we met the aforementioned V and her mercenary partner Jackie Welles. The duo work as freelance guns-for-hire, taking jobs and recognizing opportunity when it presents itself. The demo began with the duo on a mission to retrieve a high priority target, the victim of kidnapping and implant harvesting. Obtaining implants, no matter how grisly the method of acquisition, proves a lucrative business in the dark future of Cyberpunk. With this introduction to Night City, V got a bit of action hunting down organ scavengers in a cramped and dingy apartment complex. They made their way through rooms, taking out enemies until stumbling upon the female target unconscious alongside another body in an iced tub. As you've most likely read/heard by now, Cyberpunk 2077's gameplay takes place from a first-person viewpoint. This fact seemed to generate some degree of frustration from fans of CD Projekt RED who have been accustomed to The Witcher series' third-person perspective. Personally, that didn't impair the experience as a viewer. Actually, the way combat functions, first-person seems to be the optimal way to play. Combat lets the player use a combo of high-tech weapons, cybernetic abilities, stealth, good ol' fashioned head bashing, and I'm sure loads more that we haven't seen yet. It definitely ventures away from what we've seen in the Witcher series. Upon securing the iced and unconscious woman, V and Jackie pointedly ignored the other person. They'd only been hired to save one life that day. V inserted an implant behind the woman’s ear to get a reading on her vitals. Twitching and iced over, the woman clung to life. The two mercenaries quickly moved outside of the apartment to a balcony. The exterior of the tiny complex exposed a massive but crowded world. Across from the giant building that V and Jackie find themselves in stands another equally massive construction. Apparently, a lot of buildings in Night City share this form and, since they're so massive, function almost like their own cities. No good deed goes unpunished, and our two heroes quickly found themselves surrounded by aggressive armed people in matching blue uniforms with a red symbol. The interlopers demanded that the two mercenaries hand over the woman. V explained that they are hired help, but these soldiers weren’t the listening types. As quickly as they had arrived, they disappeared with the woman in a helicopter. From what Tost told us, these soldiers represent a high-end medical company. Think of them as insurance for rich people. The icy, dying woman V and Jackie retrieved happens to be a client of theirs. In the world of Cyberpunk 2077, corporations run everything and this merc'ed up medical company is just another one of them. These soldiers represent a medical corporation The stress of the job proved to be worth the trouble for V, her paycheck earning her enough to go off on a three-day bender off-screen. The action resumed with an NSFW scene featuring a half-naked V in bed next to an equally half-naked stranger. Tost jumped in to say that this game contains mature content, definitely not a first for CD Projekt Red. He also revealed that Night City contains many inhabitants, a large amount of which V can interact with. These types of interactions could vary between random encounters with enemies to new partners with which V can bring on missions and likely a lot of things in-between. After her wild series of days, V needed to get back to work. Luckily, Jackie called with an exciting lead: A new client that could launch their careers into the stratosphere. The client, Dexter DeShaw, had a request for the two mercenaries, the details relayed via a shard that V plugged into her head. After downloading the mission info, V and Jackie left to prepare for the job. V followed Jackie through the streets of Night City. At street level, the space seemed overwhelming. The cityscape loomed overhead with skyscrapers taking up every scrap of sky. Life kept moving around V as she walked with Jackie. NPC's interacted with each other apparently leading their own lives, according to the devs, within Cyberpunk 2077. This makes the fact that V can interact with all of the NPCs that she dodged around certainly impressive. The NPCs themselves all had labels above their heads, giving a bit more characterization to the world. Pressing on through the mass of humanity, V and Jackie entered into the lair of the ripperdoc, a purveyor of especially interesting technological artifacts. This is a Ripperdoc - specializing in cyberwear, some docs deal in legal upgrades, but some supply less than legal tech The ripperdoc sells mechanical upgrades. In a corner of his shop, for example, the mantis blades from Cyberpunk's original teaser trailer can be seen. Shortly after her arrival, V settled into the doc's chair. He then proceeded to surgically remove her eyes, rendering our protagonist sightless. Darkness for a few seconds and then light. Those same eyes began transmitting images again, and V can see herself across the room for a short, surreal moment. The upgrade V had installed allows her to zoom in her vision to scan objects, useful for analyzing threats and concocting strategies. Some docs provide legal upgrades, others, not so much. The upgrades that V equips throughout the game depend on your playstyle. This leaves a ton of room to customize the game even further. After V finished getting fancy with new tech, Jackie returned with a vehicle in tow. Shady characters hung out by Jackie’s new baby, definitely looking ready to start some trouble. This understandably sounded some alarms for our mercenary friends. At this point, Tost jumped in to say that in this living world, random encounters can happen at any time. V and Jackie read the danger of their situation and took off in their ride, triggering a car chase. Speaking of vehicles, I only saw a few during the demo, but Tost said that a variety more exist in the game. 2077 is dominated by corporations and Meredith Stout is a top executive of one of them. In the demo, she uses V and Jackie to get what she wants. After some tense shooting and gadgetry take care of their pursuers, V and Jackie arrived at the rendezvous point to find a corporate woman waiting for them surrounded by armed guards and vehicles. It turns out she's Meredith Stout, a higher-up with the megacorporation Militech. Stout explained that she feels as if there are hidden schemes going on at Militech and wants in on the mysterious plans. She believes that V and Jackie are in on some key details that she needs. As a sassy, tough as nails mercenary, V won't willingly hand over all of the answers that Stout wants. Fully prepared for this scenario, the ruthless businesswoman hacked into V’s mind, forcing lie detector tech into her subconscious. In this future, not even your thoughts are safe. Through this interaction, branching narrative paths form that affect not only the upcoming gameplay, but the story overall. V could decide to try to fight her way out or comply with various dialogue options. After shaping the situation to her liking, Stout released V to complete the job by stealing a specialized piece of military hardware currently in the possession of a ruthless gang. This last act really got into the meat of Cyberpunk’s combat. The mission focused on retrieving a spider-like mech guarded by a well-armed gang holed up within an abandoned meat fortress. The newly acquired eye enhancements came in handy, as V used her techno peepers to spot nearby targets and plan her assault. Players can decide to go in guns and cyberwear blazing or sneak around the compound performing stealth takedowns. Or perhaps a more diplomatic solution could be reached? In the demo I saw, V negotiated for the prize. One of the fine people that V and Jackie are sent to negotiate within a fortified gang fortress. Their target this time is the piece of tech beside him. In Cyberpunk 2077, it’s not uncommon to see mechanical pieces on people. Some of these enhancements featured pretty prominently n the E3 trailer. The members of this gang don't mind the metal and wires; some have completely swapped their fleshy faces for a full-tech look. V met up with one such person to see the highly sought-after piece of military-grade equipment. The drone resembled a spider with all its limbs. Many in dangerous lines of work value its adaptive and versatile nature in all sorts of combat situations. Payment for this metallic creature resided on one of the chips seen throughout the demo. One of the gang members inserted this into their bases’ system and things go immediately awry. The woman from Millitech sabotaged the system with a virus. Bullets began to fly. V then hacked into one of the fallen enemies to gain access to the layout of the building, gaining an immediate advantage and a plan to get out. Pictured is the female V, very closely resembling how she looked in the demo. Her jacket not only looks rad, but it's also a key piece of gear called the samurai jacket that is connected to a street cred system. Combat in Cyberpunk contains both smooth movements and chaotic destruction. V slid around corners to catch targets unaware, bounced bullets off of walls to catch those hidden around corners, and utilized slow-mo to jump and shoot. It all looked fun as hell, and from what I saw and heard, the CD Projekt Red team hopes that their combat system will form around each individual players style. Escaping the fortress signaled the end of the demo. Coming out of seeing Cyberpunk 2077 firsthand, I felt a surge of enthusiasm. Night City included so many elements that I wanted to explore and questions I wanted to answer. What do interactions with NPCs really look like? What will the different game styles play like? Will the story form around this world, or around V? Will I like V? Am I supposed to? How sick will those cybernetic upgrades feel? Why do I feel so much hype from this game? Then the gameplay trailer launched to the public, and the hype grew even more. The reaction seemed fitting since we have had to wait six years since the game's announcement in 2012. Even now, we only saw the tip of the iceberg in the hour demo. It included enough to fuel my fascination with the game. However, the skeptic in me knows that some caution is healthy. Hype this big can be dangerous. Cyberpunk 2077 will either hugely benefit from following the Witcher 3 or it could lead to undeserved expectations. We saw this with Mass Effect: Andromeda which followed the hugely acclaimed Mass Effect Trilogy. The game needed to pretty much reach a level of perfection for its fans that it inevitably fell under the pressure and rushed development cycles. However, CD Projekt Red has a different way of doing things. The studio has built a rapport with its fans that we don't see very often. Fans trust the company completely as it has delivered time and time again on ever increasing expectations. CD Projekt Red has not given us a timeline for the game. Cyberpunk is available on Amazon for pre-order with a placeholder release date of December 28, 2018. Even so, it's likely we won't see the game's release this or even next year. Whenever it does reach the public, it will be playable on Xbox One, PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. If sheer quantity decided the victor of E3, Microsoft would easily walk away with the win. Just as they did last year, the Xbox brand packed a ton of information into an over 90-minute presentation in front of their largest-ever live audience. To quote a stat from Xbox head Phil Spencer, Microsoft showed off 50 titles; 18 of them were console exclusives, and 15 that were world premiers. Microsoft addressed their first-party issue by announcing studio acquisitions, beefed up Xbox Game Pass, and even teased new hardware. Gamers walked away with a lot to digest, so let's make things easier by breaking down each announcement. I can think of few titles better suited to kick off a Microsoft show than a Halo reveal. In this case, we got a teaser trailer for Halo Infinite. We didn’t see much beyond scenic landscapes, some warthog riding, and a glimpse of Master Chief himself. 343 Studios later clarified that the video represents a tech demo for the Slipspace Engine and is not indicative of the actual game. Even still, Halo Infinite captured the imagination of the fans in attendance and started the presentation on a high note. We got our first look at gameplay for Ori and the Will of the Wisps. It looks just as beautiful, and challenging, as the original and arrives sometime in 2019. That same year will also see the release of Sekiro: Shadows Die Twice. The next title by FromSoftware was previously teased during last year’s Game Awards. It eschews medieval influences in favor of ninjas and a feudal Japan setting. Don't worry fans; it still looks pretty tough. It arrives in 2019 for Xbox One, PlayStation 4, and PC. Bethesda Game Director Todd Howard took the stage to give the world another look at Fallout 76. This prequel to the Fallout series takes place in West Virginia 20 years after the nuclear war. Howard stated the game boasts a world 4-times larger than Fallout 4’s Commonwealth. The player controls a member of Vault 76, one of the first vaults to open and begin rebuilding the country. The trailer gave glimpses of various locations while Todd briefly spoke about the game’s general focus of survival and restoration. Life is Strange developer Dontnod’s lightened the mood a bit with a trailer for The Awesome Adventures of Captain Spirit. This charming title centers on a lonely boy who uses his imagination to escape a less whimsical reality. More importantly, it serves as a precursor to the still mysterious Life is Strange 2. In a cool move, Captain Spirit launches June 25 as a free download. Crackdown 3 suffered yet another delay prior to the show (this time to 2019), but a new trailer reminded everyone of what the wait will be for. The Terry Crews-narrated trailer showed off the over-to-top firefights and platforming, with some Hot Wheels-esque driving thrown in. Another crazy game in Nier: Automata, Platinum Game's breakout hit from last year, will arrive on Xbox on June 26. Packaged as the Become As Gods Edition, it includes all previously released DLC. Metro Exodus served up a new helping of gameplay. We got quick peeks at weapon customization, night vision segments, and terrifying creatures such as huge lake monster. Metro: Exodus continues to impress and arrives February 22. A new trailer for Kingdom Hearts III confirmed the game's arrival to Xbox, a first for the series. We got our first look at the world of Frozen, which stood as the video’s centerpiece. Tangled, Toy Story, and Hercules also got some spotlight. Aqua fans had their hearts broken when she appeared seemingly possessed by Xehanort at the trailer’s conclusion. Overall, this was a nice look at the game (one of several during the week) that had fans frantically counting down to the game’s January 29 release. Sea of Thieves left much to be desired, but Rare announced plans to fix that problem with two expansions. The first, Cursed Sails, launches in July. The other, Forsaken Shores, arrives in September. Outside of a short cinematic, no information was given regarding the actual content of these updates. DICE followed up their EA showing with a very brief cinematic for one of Battlefield V’s Nordlys campaign story. It centers on a Norwegian resistance fighter battling against German occupation while also trying to save her family. No gameplay was shown and the video lasted maybe less than a minute. Forza Horizon 4 raced on stage. The next entry boasts dynamic seasons that developer Playground Games promises will dramatically alter races. Winter, for example, freezes over bodies of water, opening up new areas for players to reach. Additionally, the Xbox One X version features a 60 fps mode. Forza Horizon 4 comes to Xbox One and Windows 10 on October 2 and hits Xbox Game Pass the same day. On the subject of bolstering the Xbox library, Phil Spencer announced the formation of new first-party studio The Initiative. He doubled down on that news by announcing the acquisition of third-party studios Undead Labs, Playground Games, Ninja Theory, and Compulsion Games. Since Microsoft paid Compulsion some lip service, we got new story trailer for We Happy Few. It showed off more of the wacky premise, showing how far the project has come. It has an August 10 release date. Playerunknown's Battlegrounds has new maps arriving in the coming as soon as this summer. Additionally, a new destination called War Mode is on the way. JRPG fans were happy to learn that 2008's Tales of Vesperia is getting remastered for Xbox One. This Definitive Edition includes previously Japanese-only content and characters and arrives this winter A gameplay demonstration for Tom Clancy's The Division 2 took viewers through a squad-based mission in the games Washington D.C. setting. The squad engages in a firefight against in and around a destroyed Air Force One. The Division 2 launches March 15 and you can sign up for the beta now. Ashley Speicher, head of Xbox Engineering, took the stage to talk about Xbox Game Pass. First, a new FastStart feature that launches select games twice as fast will be included in the June Xbox update. Additionally, Fallout 4, The Division, and The Elder Scrolls Online became available on Game Pass that day. Halo: The Master Chief Collection will join the library later this year. Future releases, such as Forza Horizon 4, Crackdown 3, and others, will be playable on Game Pass the same day that they launch. Next we got the required ID@Xbox rapid-fire showcase showed off upcoming indie titles. The highlight reel included Outer Wilds, Afterparty, Warhammer II: Vermintide, Super Meat Boy Forever, Sable, Generation Zero, Dead Cells, and Ashen. A new Shadow of the Tomb Raider trailer showed off more locations, including a Day of the Dead festival. We got a look at possibly the main villain, watched Lara stare down vicious jaguars, and watched her narrowly survive as a massive flood swept through a village. Following that was a short trailer for Session, a Kickstarted skateboard game that drew some comparisons to Skate, as well as a teaser for the Xbox port of mmorpg Black Desert. The stylish reveal of Devil May Cry 5 offered a huge surprise. As a direct sequel to Devil May Cry 4 (and thus ignoring Ninja Theory's DmC), Nero returns as the leading man alongside a new female sidekick. Gameplay showed off Nero's new robotic arm and a what appeared to be a time-stopping power. Oh, and Dante rode in for a quick cameo at the end. Director Hideaki Itsuno proudly declared DMC 5 as the best game he's ever made and has a spring 2019 launch window. Another surprise came in the form of a DLC expansion for Cuphead. Titled The Delicious Last Course, it releases next year and includes a third playable character, Ms. Chalice, along with a new island populated with bosses. Meanwhile, Tunic, the adorable Zelda-style game starring a cute fox, emerged from hibernation and looks as pretty and fun as ever. Phil Spencer returned to state that everything shown going forward would be never-before-seen world premiers. That kicked off with the reveal of Jump Force. This crossover fighter cherry picks characters from Shonen Jump anime like Dragon Ball and Naruto and pits them against each other. Look for it in 2019. Dying Light 2 premiered sporting a new emphasis on dynamic choice-making. The demonstration showed the player negotiating with a faction hoarding a crucial water supply. Depending on whether or not you follow them, the consequences physically alters the city and affects the population's morale and general way of life. Dying Light 2 features improved parkour mechanics and night gameplay, though not shown, remains a terrifying factor. Remember Battletoads? Rare hopes that you do because a new game is in development for launch in 2019. We didn't see anything of it, but we do know it'll support 3-player couch co-op and have a hand-drawn 2.5D presentation. Just Cause 4 made its official debut after being leaked twice before the show. A story trailer set up Rico's battle against the Black Hand private army. Fans also got to see the new weather effects, including a tornado (which Rico promptly jumped into). Just Cause 4 launches December 4. The Gears of War franchise has not one but three new titles on the way. First was Gears Pop!, which features Funko Pop versions of the Gears cast. For strategy fans, Gears Tactics blends turned-based strategy with the series cover-based gameplay. Finally, a cinematic trailer for Gears 5 (yes, just Gears) established Gears of War 4's Kait Diaz as the new protagonist. The trailer appeared to center on her ancestral connection to the Locust, with J.D. and Marcus Fenix serving as support roles. Phil Spencer returned to the stage one last time to tease future projects such as Microsoft AI and a game-streaming service. He even confirmed that the next Xbox console was already deep in development. Just as he was bringing the show to a close, the briefing's feed was abruptly hijacked by one more game waiting to make itself known. CD Projekt RED's long-anticipated Cyberpunk 2077 made its big debut after spending years in hiding.The trailer showed off the sci-fi beauty of Night City as well as its seedy underbelly. The almost Grand Theft Auto-esque style trailer checked off the many of the cyberpunk genre's calling cards: humans with crazy machine parts, flying cars, and building-sized holograms. Everything looked gorgeous to the point of looking next-gen, though the game has been confirmed for this console generation. We still didn't get a release window but this incredible first look made arguably the biggest splash of any title shown throughout the show. So how do you think Microsoft's briefing shaped up? Let us know in the comments. You can also watch it yourself down below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. If sheer quantity decided the victor of E3, Microsoft would easily walk away with the win. Just as they did last year, the Xbox brand packed a ton of information into an over 90-minute presentation in front of their largest-ever live audience. To quote a stat from Xbox head Phil Spencer, Microsoft showed off 50 titles; 18 of them were console exclusives, and 15 that were world premiers. Microsoft addressed their first-party issue by announcing studio acquisitions, beefed up Xbox Game Pass, and even teased new hardware. Gamers walked away with a lot to digest, so let's make things easier by breaking down each announcement. I can think of few titles better suited to kick off a Microsoft show than a Halo reveal. In this case, we got a teaser trailer for Halo Infinite. We didn’t see much beyond scenic landscapes, some warthog riding, and a glimpse of Master Chief himself. 343 Studios later clarified that the video represents a tech demo for the Slipspace Engine and is not indicative of the actual game. Even still, Halo Infinite captured the imagination of the fans in attendance and started the presentation on a high note. We got our first look at gameplay for Ori and the Will of the Wisps. It looks just as beautiful, and challenging, as the original and arrives sometime in 2019. That same year will also see the release of Sekiro: Shadows Die Twice. The next title by FromSoftware was previously teased during last year’s Game Awards. It eschews medieval influences in favor of ninjas and a feudal Japan setting. Don't worry fans; it still looks pretty tough. It arrives in 2019 for Xbox One, PlayStation 4, and PC. Bethesda Game Director Todd Howard took the stage to give the world another look at Fallout 76. This prequel to the Fallout series takes place in West Virginia 20 years after the nuclear war. Howard stated the game boasts a world 4-times larger than Fallout 4’s Commonwealth. The player controls a member of Vault 76, one of the first vaults to open and begin rebuilding the country. The trailer gave glimpses of various locations while Todd briefly spoke about the game’s general focus of survival and restoration. Life is Strange developer Dontnod’s lightened the mood a bit with a trailer for The Awesome Adventures of Captain Spirit. This charming title centers on a lonely boy who uses his imagination to escape a less whimsical reality. More importantly, it serves as a precursor to the still mysterious Life is Strange 2. In a cool move, Captain Spirit launches June 25 as a free download. Crackdown 3 suffered yet another delay prior to the show (this time to 2019), but a new trailer reminded everyone of what the wait will be for. The Terry Crews-narrated trailer showed off the over-to-top firefights and platforming, with some Hot Wheels-esque driving thrown in. Another crazy game in Nier: Automata, Platinum Game's breakout hit from last year, will arrive on Xbox on June 26. Packaged as the Become As Gods Edition, it includes all previously released DLC. Metro Exodus served up a new helping of gameplay. We got quick peeks at weapon customization, night vision segments, and terrifying creatures such as huge lake monster. Metro: Exodus continues to impress and arrives February 22. A new trailer for Kingdom Hearts III confirmed the game's arrival to Xbox, a first for the series. We got our first look at the world of Frozen, which stood as the video’s centerpiece. Tangled, Toy Story, and Hercules also got some spotlight. Aqua fans had their hearts broken when she appeared seemingly possessed by Xehanort at the trailer’s conclusion. Overall, this was a nice look at the game (one of several during the week) that had fans frantically counting down to the game’s January 29 release. Sea of Thieves left much to be desired, but Rare announced plans to fix that problem with two expansions. The first, Cursed Sails, launches in July. The other, Forsaken Shores, arrives in September. Outside of a short cinematic, no information was given regarding the actual content of these updates. DICE followed up their EA showing with a very brief cinematic for one of Battlefield V’s Nordlys campaign story. It centers on a Norwegian resistance fighter battling against German occupation while also trying to save her family. No gameplay was shown and the video lasted maybe less than a minute. Forza Horizon 4 raced on stage. The next entry boasts dynamic seasons that developer Playground Games promises will dramatically alter races. Winter, for example, freezes over bodies of water, opening up new areas for players to reach. Additionally, the Xbox One X version features a 60 fps mode. Forza Horizon 4 comes to Xbox One and Windows 10 on October 2 and hits Xbox Game Pass the same day. On the subject of bolstering the Xbox library, Phil Spencer announced the formation of new first-party studio The Initiative. He doubled down on that news by announcing the acquisition of third-party studios Undead Labs, Playground Games, Ninja Theory, and Compulsion Games. Since Microsoft paid Compulsion some lip service, we got new story trailer for We Happy Few. It showed off more of the wacky premise, showing how far the project has come. It has an August 10 release date. Playerunknown's Battlegrounds has new maps arriving in the coming as soon as this summer. Additionally, a new destination called War Mode is on the way. JRPG fans were happy to learn that 2008's Tales of Vesperia is getting remastered for Xbox One. This Definitive Edition includes previously Japanese-only content and characters and arrives this winter A gameplay demonstration for Tom Clancy's The Division 2 took viewers through a squad-based mission in the games Washington D.C. setting. The squad engages in a firefight against in and around a destroyed Air Force One. The Division 2 launches March 15 and you can sign up for the beta now. Ashley Speicher, head of Xbox Engineering, took the stage to talk about Xbox Game Pass. First, a new FastStart feature that launches select games twice as fast will be included in the June Xbox update. Additionally, Fallout 4, The Division, and The Elder Scrolls Online became available on Game Pass that day. Halo: The Master Chief Collection will join the library later this year. Future releases, such as Forza Horizon 4, Crackdown 3, and others, will be playable on Game Pass the same day that they launch. Next we got the required ID@Xbox rapid-fire showcase showed off upcoming indie titles. The highlight reel included Outer Wilds, Afterparty, Warhammer II: Vermintide, Super Meat Boy Forever, Sable, Generation Zero, Dead Cells, and Ashen. A new Shadow of the Tomb Raider trailer showed off more locations, including a Day of the Dead festival. We got a look at possibly the main villain, watched Lara stare down vicious jaguars, and watched her narrowly survive as a massive flood swept through a village. Following that was a short trailer for Session, a Kickstarted skateboard game that drew some comparisons to Skate, as well as a teaser for the Xbox port of mmorpg Black Desert. The stylish reveal of Devil May Cry 5 offered a huge surprise. As a direct sequel to Devil May Cry 4 (and thus ignoring Ninja Theory's DmC), Nero returns as the leading man alongside a new female sidekick. Gameplay showed off Nero's new robotic arm and a what appeared to be a time-stopping power. Oh, and Dante rode in for a quick cameo at the end. Director Hideaki Itsuno proudly declared DMC 5 as the best game he's ever made and has a spring 2019 launch window. Another surprise came in the form of a DLC expansion for Cuphead. Titled The Delicious Last Course, it releases next year and includes a third playable character, Ms. Chalice, along with a new island populated with bosses. Meanwhile, Tunic, the adorable Zelda-style game starring a cute fox, emerged from hibernation and looks as pretty and fun as ever. Phil Spencer returned to state that everything shown going forward would be never-before-seen world premiers. That kicked off with the reveal of Jump Force. This crossover fighter cherry picks characters from Shonen Jump anime like Dragon Ball and Naruto and pits them against each other. Look for it in 2019. Dying Light 2 premiered sporting a new emphasis on dynamic choice-making. The demonstration showed the player negotiating with a faction hoarding a crucial water supply. Depending on whether or not you follow them, the consequences physically alters the city and affects the population's morale and general way of life. Dying Light 2 features improved parkour mechanics and night gameplay, though not shown, remains a terrifying factor. Remember Battletoads? Rare hopes that you do because a new game is in development for launch in 2019. We didn't see anything of it, but we do know it'll support 3-player couch co-op and have a hand-drawn 2.5D presentation. Just Cause 4 made its official debut after being leaked twice before the show. A story trailer set up Rico's battle against the Black Hand private army. Fans also got to see the new weather effects, including a tornado (which Rico promptly jumped into). Just Cause 4 launches December 4. The Gears of War franchise has not one but three new titles on the way. First was Gears Pop!, which features Funko Pop versions of the Gears cast. For strategy fans, Gears Tactics blends turned-based strategy with the series cover-based gameplay. Finally, a cinematic trailer for Gears 5 (yes, just Gears) established Gears of War 4's Kait Diaz as the new protagonist. The trailer appeared to center on her ancestral connection to the Locust, with J.D. and Marcus Fenix serving as support roles. Phil Spencer returned to the stage one last time to tease future projects such as Microsoft AI and a game-streaming service. He even confirmed that the next Xbox console was already deep in development. Just as he was bringing the show to a close, the briefing's feed was abruptly hijacked by one more game waiting to make itself known. CD Projekt RED's long-anticipated Cyberpunk 2077 made its big debut after spending years in hiding.The trailer showed off the sci-fi beauty of Night City as well as its seedy underbelly. The almost Grand Theft Auto-esque style trailer checked off the many of the cyberpunk genre's calling cards: humans with crazy machine parts, flying cars, and building-sized holograms. Everything looked gorgeous to the point of looking next-gen, though the game has been confirmed for this console generation. We still didn't get a release window but this incredible first look made arguably the biggest splash of any title shown throughout the show. So how do you think Microsoft's briefing shaped up? Let us know in the comments. You can also watch it yourself down below. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready." View full article
  6. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready."
  7. With a simple tweet, CD Projekt RED kicked off a storm of internet excitement yesterday. The Witcher developer has been quietly working on their upcoming cyberpunk RPG project for years without a peep. But that silence was broken by a single tweet from the long inactive Cyberpunk 2077 let out a single "*beep*" leading many to speculate that an announcement was imminent. Announced all the way back in 2012, Cyberpunk 2077 has long remained an enigmatic project. A teaser was released in 2013 claiming that the game would release "when it's ready." At one point an early build was stolen from CD Projekt RED and the thief attempted to extort the developer for money in exchange for not leaking it to the world. The developer refused to pay saying that, "the documents are old and largely unrepresentative of the current vision for the game." Here's what little we know of CD Projekt RED's foray into cyberpunk. Cyberpunk 2077 is based on the tabletop RPG Cyberpunk 2020 that was developed by legendary designer Mike Pondsmith, who will also be contributing to CD Projekt's game. It will be an open world action RPG with a heavy emphasis on a single player campaign as well as a multiplayer component. Those two systems are expected to interact in some way. It will be running on REDengine 4, a new in-house engine that improves on the game engine that powered The Witcher 3: Wild Hunt. The action will take place in a sprawling urban environment called Night City and follow a group of people called Psycho Squad who recruit dangerous people and entities for a mysterious purpose. In a funding document spied by Game Zone, the developer estimated that Cyberpunk 2077 might release in 2019, though given how ambitious CD Projekt RED's previous titles have been it might be more realistic (and perhaps thematically appropriate) to expect a 2020 release. Whatever the eventual release date, renewed Twitter activity certainly seems to indicate that we will be getting more information on the game sometime this year. View full article
  8. With a simple tweet, CD Projekt RED kicked off a storm of internet excitement yesterday. The Witcher developer has been quietly working on their upcoming cyberpunk RPG project for years without a peep. But that silence was broken by a single tweet from the long inactive Cyberpunk 2077 let out a single "*beep*" leading many to speculate that an announcement was imminent. Announced all the way back in 2012, Cyberpunk 2077 has long remained an enigmatic project. A teaser was released in 2013 claiming that the game would release "when it's ready." At one point an early build was stolen from CD Projekt RED and the thief attempted to extort the developer for money in exchange for not leaking it to the world. The developer refused to pay saying that, "the documents are old and largely unrepresentative of the current vision for the game." Here's what little we know of CD Projekt RED's foray into cyberpunk. Cyberpunk 2077 is based on the tabletop RPG Cyberpunk 2020 that was developed by legendary designer Mike Pondsmith, who will also be contributing to CD Projekt's game. It will be an open world action RPG with a heavy emphasis on a single player campaign as well as a multiplayer component. Those two systems are expected to interact in some way. It will be running on REDengine 4, a new in-house engine that improves on the game engine that powered The Witcher 3: Wild Hunt. The action will take place in a sprawling urban environment called Night City and follow a group of people called Psycho Squad who recruit dangerous people and entities for a mysterious purpose. In a funding document spied by Game Zone, the developer estimated that Cyberpunk 2077 might release in 2019, though given how ambitious CD Projekt RED's previous titles have been it might be more realistic (and perhaps thematically appropriate) to expect a 2020 release. Whatever the eventual release date, renewed Twitter activity certainly seems to indicate that we will be getting more information on the game sometime this year.
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