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Found 21 results

  1. Back in 2015, a small, four-person team based in France launched a Kickstarter with the modest goal of raising $44,000 to create a game in the classic JRPG mold. Their pitch for their dream game wound up bringing in almost four times that amount and development on Edge of Eternity began. Three years later and a team of nine people, Midgar Studio has released the Early Access version of Edge of Eternity along with a development road map - and the game certainly looks impressive as heck. Though released to the public, the Early Access version of Edge of Eternity remains very much in its alpha stages. It only includes the first chapter of the story that will bring players on a journey through the first major area of the game built around the hub city of Herelsor. The first portion of the Edge of Eternity's Early Access includes six self-contained sidequests and a number of procedurally generated quests alongside the main story. It will also contain a portion of the soundtrack composed by Yasunori Mitsuda, the man responsible for the soundtracks of Chrono Trigger, Xenoblade, and Shadow Hearts. The actual gameplay in Edge of Eternity combines classic open world roaming with turn-based tactical battles that rely on an innovative hex system. Players will explore, level up, and unlock new abilities by using a system that seems similar to Final Fantasy X's ability grids. With each major update milestone, the gameplay systems will be expanded upon and deepened with new abilities, items, and more. Edge of Eternity takes place on the fictional world of Heryon, a planet in turmoil following an invasion of technologically superior outsiders known as the Archelites. In order to survive, the nations of Heryon banded together under an organization called the Consortium and managed to trap the invaders within their mobile fortress by turning to the powerful magic found within the crystals native to their lands. The war entered a prolonged stalemate for decades until the invaders released a new weapon: The Corrosion. The plague ripped through the cities rendering those afflicted with it to develop strange mechanical mutations while slowly going mad from the agony of the disease. In an effort to combat the incurable sickness, those who brew too close to technology or made unauthorized use of it would be labelled as criminals and sent to their deaths. Edge of Eternity follows Daryon, a soldier for the Consortium who receives a fateful letter from home telling him his mother has fallen ill with the Corrosion. That knowledge spurs Daryon down a path at odds with the forces around him. Through a twist of fate, Daryon meets the renegade Selene, a young woman on the run after being found guilty of illegal use of technology. The two will need to rely on one another to survive in a world of war and monsters. Interestingly, Midgar Studio will also be including a set of modding tools for Edge of Eternity called The Eternal Forge that will come with a built-in mod manager. I wouldn't typically think of JRPGs and extensive modding, but the possibilities mixed with the solid foundations of the game itself. Following this initial release, here's what to expect coming as free updates in the near future, bearing in mind that each major update will include new zones, sidequests, monsters, items, and abilities. The Plains of Solna - Late February 2019 - Another section of the open world with a new city named Old Herelsor, the devs describe a farm "sheltering a very, very special creature," too. The Reunion - Spring 2019 - A new segment of the open world with an entirely different environment biome, a dungeon, and a continuation of the main story The Man who survived the Corrosion - Summer 2019 - A new city with expansive quest support and a new party member (it is a JRPG after all!) “As a small indie team of nine people, making an epic JRPG adventure is a huge and work-intensive task. We believe that the labor done so far and its results are already quite an achievement, but we’re still a long way away from getting the game to where we want it to be,” said Jeremy Zeler, founder of Midgar Studio. “Following on from our successful Kickstarter campaign, launching Edge of Eternity into Early Access allows us to further involve our community through the development. It allows us to get direct feedback on new story content, new areas of the game world, the general feel of the game as we expand and build towards the full, polished release our fans and followers are expecting us to deliver.” Edge of Eternity is currently available for PC players through Steam Early Access. People who buy it now will be able to help squash bugs and offer the team suggestions to shape development as the title heads for its full release on PC, PlayStation 4, and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Back in 2015, a small, four-person team based in France launched a Kickstarter with the modest goal of raising $44,000 to create a game in the classic JRPG mold. Their pitch for their dream game wound up bringing in almost four times that amount and development on Edge of Eternity began. Three years later and a team of nine people, Midgar Studio has released the Early Access version of Edge of Eternity along with a development road map - and the game certainly looks impressive as heck. Though released to the public, the Early Access version of Edge of Eternity remains very much in its alpha stages. It only includes the first chapter of the story that will bring players on a journey through the first major area of the game built around the hub city of Herelsor. The first portion of the Edge of Eternity's Early Access includes six self-contained sidequests and a number of procedurally generated quests alongside the main story. It will also contain a portion of the soundtrack composed by Yasunori Mitsuda, the man responsible for the soundtracks of Chrono Trigger, Xenoblade, and Shadow Hearts. The actual gameplay in Edge of Eternity combines classic open world roaming with turn-based tactical battles that rely on an innovative hex system. Players will explore, level up, and unlock new abilities by using a system that seems similar to Final Fantasy X's ability grids. With each major update milestone, the gameplay systems will be expanded upon and deepened with new abilities, items, and more. Edge of Eternity takes place on the fictional world of Heryon, a planet in turmoil following an invasion of technologically superior outsiders known as the Archelites. In order to survive, the nations of Heryon banded together under an organization called the Consortium and managed to trap the invaders within their mobile fortress by turning to the powerful magic found within the crystals native to their lands. The war entered a prolonged stalemate for decades until the invaders released a new weapon: The Corrosion. The plague ripped through the cities rendering those afflicted with it to develop strange mechanical mutations while slowly going mad from the agony of the disease. In an effort to combat the incurable sickness, those who brew too close to technology or made unauthorized use of it would be labelled as criminals and sent to their deaths. Edge of Eternity follows Daryon, a soldier for the Consortium who receives a fateful letter from home telling him his mother has fallen ill with the Corrosion. That knowledge spurs Daryon down a path at odds with the forces around him. Through a twist of fate, Daryon meets the renegade Selene, a young woman on the run after being found guilty of illegal use of technology. The two will need to rely on one another to survive in a world of war and monsters. Interestingly, Midgar Studio will also be including a set of modding tools for Edge of Eternity called The Eternal Forge that will come with a built-in mod manager. I wouldn't typically think of JRPGs and extensive modding, but the possibilities mixed with the solid foundations of the game itself. Following this initial release, here's what to expect coming as free updates in the near future, bearing in mind that each major update will include new zones, sidequests, monsters, items, and abilities. The Plains of Solna - Late February 2019 - Another section of the open world with a new city named Old Herelsor, the devs describe a farm "sheltering a very, very special creature," too. The Reunion - Spring 2019 - A new segment of the open world with an entirely different environment biome, a dungeon, and a continuation of the main story The Man who survived the Corrosion - Summer 2019 - A new city with expansive quest support and a new party member (it is a JRPG after all!) “As a small indie team of nine people, making an epic JRPG adventure is a huge and work-intensive task. We believe that the labor done so far and its results are already quite an achievement, but we’re still a long way away from getting the game to where we want it to be,” said Jeremy Zeler, founder of Midgar Studio. “Following on from our successful Kickstarter campaign, launching Edge of Eternity into Early Access allows us to further involve our community through the development. It allows us to get direct feedback on new story content, new areas of the game world, the general feel of the game as we expand and build towards the full, polished release our fans and followers are expecting us to deliver.” Edge of Eternity is currently available for PC players through Steam Early Access. People who buy it now will be able to help squash bugs and offer the team suggestions to shape development as the title heads for its full release on PC, PlayStation 4, and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Well, this is unconventional. An upcoming film currently in pre-production under the name Atari will be offering investors the chance to buy into the film via a cryptocurrency called the Bushnell Token after Atari founder and subject of the biopic Nolan Bushnell. According to Vision Tree, the production and financing company behind the film, the decision will help generate hype for the project by getting fans and gamers invested both emotionally and financially in the film's success. Vision Tree aims to raise over $40 million with the Bushnell Token's Initial Coin Offering (ICO). Those who purchase these digital coins will reap some percentage of the film's earnings when it releases. Investors will also have some say in the creation of the film itself with the ability to vote on trailers, casting decisions, and more. It's unclear exactly how much power investors will have over the creative process. J.D Seraphine, the co-founder of Vision Tree, spoke about the benefits of using cryptocurrency to crowdfund a project. "Entertainment companies can engage directly with their audience and crowdsource financing at such a great scale now," he said. "We’ve seen success with our own films, namely Sirius, and we’re seeing many successful film projects continue momentum and traction through an ICO. We’re excited to be one of the first to utilize an ICO and a cryptocurrency to engage with audiences and finance a film in this way.” Atari will focus on Nolan Bushnell's origins as a pinball machine repairman and tell the story of how he managed to create one of the most important gaming companies in history and what led him to walk away from it all a handful of years later. The film is being produced with the help of Leonardo DiCaprio's Appian Way production company. Bushnell feels that the move to finance the film in this way represents a forward-looking approach that explores what could be possible with blockchain-based currencies in the future. "Blockchain represents a new environment that needs to be explored in all its dimensions: games, movies, books, art, etc. It is an innovative approach, fueling economic models and matching support with funding. The idea that we have a new way to fund things is fascinating and powerful.” Nolan Bushnell was recently the subject of allegations that he had contributed to a sexist work culture at Atari. In a number of publications throughout the years both Bushnell and former employees told stories about the culture of Atari that included naming prototypes after attractive women in the office and inviting female employees into hot tubs during meetings. The allegations cost Bushnell an achievement award at GDC 2018, a move which Bushnell applauded in a statement released in January. There's no word on when the Bushnell Token will be up for sale to the public, but keep an eye on the Atari film website for updates. View full article
  4. Jack Gardner

    Atari Film to be Funded by Cryptocurrency

    Well, this is unconventional. An upcoming film currently in pre-production under the name Atari will be offering investors the chance to buy into the film via a cryptocurrency called the Bushnell Token after Atari founder and subject of the biopic Nolan Bushnell. According to Vision Tree, the production and financing company behind the film, the decision will help generate hype for the project by getting fans and gamers invested both emotionally and financially in the film's success. Vision Tree aims to raise over $40 million with the Bushnell Token's Initial Coin Offering (ICO). Those who purchase these digital coins will reap some percentage of the film's earnings when it releases. Investors will also have some say in the creation of the film itself with the ability to vote on trailers, casting decisions, and more. It's unclear exactly how much power investors will have over the creative process. J.D Seraphine, the co-founder of Vision Tree, spoke about the benefits of using cryptocurrency to crowdfund a project. "Entertainment companies can engage directly with their audience and crowdsource financing at such a great scale now," he said. "We’ve seen success with our own films, namely Sirius, and we’re seeing many successful film projects continue momentum and traction through an ICO. We’re excited to be one of the first to utilize an ICO and a cryptocurrency to engage with audiences and finance a film in this way.” Atari will focus on Nolan Bushnell's origins as a pinball machine repairman and tell the story of how he managed to create one of the most important gaming companies in history and what led him to walk away from it all a handful of years later. The film is being produced with the help of Leonardo DiCaprio's Appian Way production company. Bushnell feels that the move to finance the film in this way represents a forward-looking approach that explores what could be possible with blockchain-based currencies in the future. "Blockchain represents a new environment that needs to be explored in all its dimensions: games, movies, books, art, etc. It is an innovative approach, fueling economic models and matching support with funding. The idea that we have a new way to fund things is fascinating and powerful.” Nolan Bushnell was recently the subject of allegations that he had contributed to a sexist work culture at Atari. In a number of publications throughout the years both Bushnell and former employees told stories about the culture of Atari that included naming prototypes after attractive women in the office and inviting female employees into hot tubs during meetings. The allegations cost Bushnell an achievement award at GDC 2018, a move which Bushnell applauded in a statement released in January. There's no word on when the Bushnell Token will be up for sale to the public, but keep an eye on the Atari film website for updates.
  5. The fine folks at crea-ture Studios have been hard at work for the past month managing a Kickstarter campaign that aims to help them finish their skating simulator Session. Session has managed to succeed, cresting its fundraising goal and surging toward the various milestones set for it that would unlock additional features in the final game. The basic goal crea-ture Studios has for Session is to create as fluid a skating experience as possible. To that end, it employs a novel dual stick control system with each stick controlling a different leg. This allows for the performance of smooth and skillful tricks that rely on players understanding how to shift their weight between each foot. The mastery of this control scheme not only affects how players pull off tricks, but also how they maintain them. Shifting weight will have effects on the duration of tricks, making them either failures or flawless successes. In a major departure from previous skating games, Session won't have a scoring system. Tricks will be performed for their own merit with the option of filming and sharing them on social media. This combines with the in-game cameraman. Players can choose from various filters and angles to capture their tricks in the most flattering light before editing them in-game to share with friends and strangers alike. Inspired by the golden era of skateboarding, the early 90s and early 2000, Session's primary goal is to make you experience what skateboarding really is; an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself. Still, some people might find the lack of positive reinforcement via a points system perplexing, given the history of the genre. Crea-ture Studios explains it well in their Kickstarter saying: The main purpose of the game is to live the sport in its entirety. Feel what it is to be a talented street skater. Explore and tame the concrete, film yourself, your friends and share your footage on the internet with the worldwide skateboarding community. Session focuses on the authenticity of skating, both in the way the game feels and is presented to the player. Based on this philosophy, each feature makes the game even more innovative, fun and respectful to the skateboarding culture. There's still a week remaining on Session's crowdfunding campaign. The next stretch goal is solidly in sight CA$155,000 and the total raised so far sits at a little over CA$137,000. Beyond that, Session will have online multiplayer if the campaign can raise CA$255,000. If you aren't quite sold on the premise, but are interested in checking out Session to see if it might be interesting, the Kickstarter has put out a demo, which can be downloaded here. What do you think? Are you craving a successor to Tony Hawk's skateboarding throne?
  6. The fine folks at crea-ture Studios have been hard at work for the past month managing a Kickstarter campaign that aims to help them finish their skating simulator Session. Session has managed to succeed, cresting its fundraising goal and surging toward the various milestones set for it that would unlock additional features in the final game. The basic goal crea-ture Studios has for Session is to create as fluid a skating experience as possible. To that end, it employs a novel dual stick control system with each stick controlling a different leg. This allows for the performance of smooth and skillful tricks that rely on players understanding how to shift their weight between each foot. The mastery of this control scheme not only affects how players pull off tricks, but also how they maintain them. Shifting weight will have effects on the duration of tricks, making them either failures or flawless successes. In a major departure from previous skating games, Session won't have a scoring system. Tricks will be performed for their own merit with the option of filming and sharing them on social media. This combines with the in-game cameraman. Players can choose from various filters and angles to capture their tricks in the most flattering light before editing them in-game to share with friends and strangers alike. Inspired by the golden era of skateboarding, the early 90s and early 2000, Session's primary goal is to make you experience what skateboarding really is; an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself. Still, some people might find the lack of positive reinforcement via a points system perplexing, given the history of the genre. Crea-ture Studios explains it well in their Kickstarter saying: The main purpose of the game is to live the sport in its entirety. Feel what it is to be a talented street skater. Explore and tame the concrete, film yourself, your friends and share your footage on the internet with the worldwide skateboarding community. Session focuses on the authenticity of skating, both in the way the game feels and is presented to the player. Based on this philosophy, each feature makes the game even more innovative, fun and respectful to the skateboarding culture. There's still a week remaining on Session's crowdfunding campaign. The next stretch goal is solidly in sight CA$155,000 and the total raised so far sits at a little over CA$137,000. Beyond that, Session will have online multiplayer if the campaign can raise CA$255,000. If you aren't quite sold on the premise, but are interested in checking out Session to see if it might be interesting, the Kickstarter has put out a demo, which can be downloaded here. What do you think? Are you craving a successor to Tony Hawk's skateboarding throne? View full article
  7. Earlier this year, Atari announced its intention to enter back into the hardware game after a abandoning the field decades ago. That's all set to change soon with the release of their chosen device, the Ataribox. Atari has announced that pre-orders taken via an Indiegogo campaign will open tomorrow. Not much is currently known about the capabilities or support of the new console. We know from the initial announcement that the device sports four USB ports, an SD card reader, and an HDMI port. Atari has also stated that the Ataribox will be supporting classic Atari games as well as more "current content." Their website promises both new and old content on the device. Presumably more details will come alongside the launch of the pre-order campaign for the Ataribox - it would be very strange to offer pre-orders on a device with only vague claims about support for it! Those who sign up for the Indiegogo waiting list have a shot at grabbing a limited discount on the device. What do you think? Is the Ataribox something you're interested in or will you have to wait and see what it can do?
  8. Earlier this year, Atari announced its intention to enter back into the hardware game after a abandoning the field decades ago. That's all set to change soon with the release of their chosen device, the Ataribox. Atari has announced that pre-orders taken via an Indiegogo campaign will open tomorrow. Not much is currently known about the capabilities or support of the new console. We know from the initial announcement that the device sports four USB ports, an SD card reader, and an HDMI port. Atari has also stated that the Ataribox will be supporting classic Atari games as well as more "current content." Their website promises both new and old content on the device. Presumably more details will come alongside the launch of the pre-order campaign for the Ataribox - it would be very strange to offer pre-orders on a device with only vague claims about support for it! Those who sign up for the Indiegogo waiting list have a shot at grabbing a limited discount on the device. What do you think? Is the Ataribox something you're interested in or will you have to wait and see what it can do? View full article
  9. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac.
  10. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac. View full article
  11. One of the sticking points that some Switch owners have had with their new console is taking it with them on the go. The battery typically lasts less than three hours after removing the console from its dock, thought that time can be improved by playing less hardware intensive games. The days of those battery woes might be coming to an end with a new accessory developed by UK design company InDemand Design. The device, dubbed the SwitchCharge, latches onto the back of the portable Switch to act as both a case and a portable power source. The battery allows for an additional 10-12 hours of battery life depending on the games being played. In addition to that primary function, SwitchCharge offers an improved kickstand for stability when placed on flat surfaces and slots to carry two additional games while mobile. The SwitchCharge also solves a minor annoyance that has plagued Switch owners since launch: Charging while playing on the go. If all of these things seem great, how can you get your hands on one? InDemand Design has started an Indiegogo campaign to raise $80,000 to jumpstart production on the SwitchCharge. The campaign runs for another month and is currently sitting at around $67,000 a single day into its campaign. Indiegogo backers can get a SwitchCharge for a discounted amount at different reward tiers. Those who wait will have to pay the full $130 retail price. What do you think? Does this device make for a better Switch or does it need more features to sell at $130? View full article
  12. One of the sticking points that some Switch owners have had with their new console is taking it with them on the go. The battery typically lasts less than three hours after removing the console from its dock, thought that time can be improved by playing less hardware intensive games. The days of those battery woes might be coming to an end with a new accessory developed by UK design company InDemand Design. The device, dubbed the SwitchCharge, latches onto the back of the portable Switch to act as both a case and a portable power source. The battery allows for an additional 10-12 hours of battery life depending on the games being played. In addition to that primary function, SwitchCharge offers an improved kickstand for stability when placed on flat surfaces and slots to carry two additional games while mobile. The SwitchCharge also solves a minor annoyance that has plagued Switch owners since launch: Charging while playing on the go. If all of these things seem great, how can you get your hands on one? InDemand Design has started an Indiegogo campaign to raise $80,000 to jumpstart production on the SwitchCharge. The campaign runs for another month and is currently sitting at around $67,000 a single day into its campaign. Indiegogo backers can get a SwitchCharge for a discounted amount at different reward tiers. Those who wait will have to pay the full $130 retail price. What do you think? Does this device make for a better Switch or does it need more features to sell at $130?
  13. Hello Extra-Life community! We are BeeTheSwarm and simply put, we use our mobile games to fund charities and 100% of the ad revenue made from our free mobile games goes directly to the campaigns/causes! We are running some campaigns with teams on Extra-life for the next 10 days! If you want to help out download our games for free and help us help you guys reach your funding goals! Download games here -> http://www.BeeTheSwarm.com Also We are running a free giveaway (Giving away an Oculus Rift!!!) Check it out here (https://gleam.io/FHGsc/free-oculus-rift-giveaway), to enter it only requires that you watch a 1 minute YouTube video! Hope everyone is doing great and thanks so much for everything that you guys do! We love Extra-Life!!!
  14. Jack Gardner

    10 Kickstarter Games Worth Your Time

    Every now and then I go through the numerous gaming Kickstarters to see if there are any interesting projects worth talking about. It turns out that there are a fair number of intriguing projects looking for public funding at the moment and I thought I'd share a bunch that might be worth your attention. Age of Grit For those of you who have never played Skies of Arcadia, it was a fantastic RPG that dealt with sky pirates and while most of the battles took place between the main characters and various enemies on foot, it also featured exciting battles between airships. Age of Grit seems to be trying to tap into that same veing of airship-on-airship combat. Players take on the role of a airship captain in an alternate reality where the world is a cross between the Wild West and the most imaginative of steampunk fantasies. Gameplay revolves around managing the amount of steam required to operate the various systems and weapons equipped to the player's airship. The story centers on the struggles of the crew of said airship trying to keep it flying for as long as possible through honest (and sometimes not-so-honest) means. It reminds me a lot of Firefly, one of my favorite television shows. With 8 days left in its campaign and less than $200 away from its $12,000 goal, it is very likely to hit its base funding target. Band Saga Billed as a musical action Rogue-like, Band Saga follows the adventures of two friends who set out to become superstars, but are quickly wrapped up in an intergalactic struggle for their very lives. As players progress through the game, each new city performed in will create a new level for players to blast their way through and each level completed will unlock a new musician for the band. Every playthrough will have a randomly generated soundtrack that will be available for download within the game. The official soundtrack has already been released for streaming and download. The soundtrack also includes a 22 page comic detailing the events leading up to the game illustrated by Gina Chacón. <a href="http://rekcahdam.bandcamp.com/album/band-saga-lp" data-mce-href="http://rekcahdam.bandcamp.com/album/band-saga-lp">Band Saga LP by Rekcahdam</a> The project has 14 days remaining and around $19,000 until it reaches its minimum fundraising goal. Broken World Set several generations after large-scale nuclear war, Broken World is a tabletop RPG that aims to tackle the end of the world with a bit more levity than most other games. According to James Claus-Nesbitt, the game's creator, "there should always be a silver lining of humor, no matter how bleak a situation may seem." Broken World places an emphasis on freeform creative problem solving rather traditionally rule heavy turn-based combat. With numerous player classes, mutations, and irradiated horrors/wonders awaiting in the wastelands of the apocalypse, Broken World certainly has my attention. Also, Claus-Nesbitt is a professional illustrator and that means the rule book will contain numerous pieces of artwork to lend the game world a bit of extra flavor. With 15 days left in its campaign, Broken World has already exceeded its $3,000 initial goal and has begun to take on stretch goals. Currently enough money has been raised for additional illustrations for the Drifter's animal companions, an fully illustrated chapter of boss creatures, an editable .pdf version of character sheets to facilitate online/digital play, over 200 more mutation moves on top of the 100 previous skills, triple the amount of items with more illustrations, and a bunch more extra stuff. The next funding tier will add several pre-made adventuress to ease beginners into the game's system. Extrasolar: Season 2 The first season of Extrasolar is available for free if you want a better idea of what the second season has in store. However, as you might guess, a free game doesn't really cover development costs for additional seasons, so the team turned to Kickstarter to help them realize their dream. Extrasolar is a game about uncovering mysteries and conspiracies while controlling a robotic rover that has arrived on an alien planet. The rover can take pictures that players can then mark for analysis. The messages and information players receive serve to draw them deeper into the mysteries surrounding the planet of Epsilon Prime. Extrasolar can be played from any browser enabled device, meaning players can access it on their phones, tablets, or computers. The team behind Extrasolar, Lazy 8 Studios, might be recognized from their indie hit Cogs or from their big budget tie-in BioShock Infinite: Industrial Revolution. Perhaps the neatest thing about Extrasolar is that it is built to be a close to scientifically accurate as possible. The team even collaborates with scientists. For example, biologist Jane Van Susteren worked with the team to present the scientific elements of their game to as close to reality as possible. Extrasolar has 21 days left in its campaign and is a little under $70,000 away from meeting its targeted funding goal. Flagship Combining a first-person perspective with large scale, real-time strategy combat, Flagship puts players in command of an admiral aboard the flagship of a fleet of spaceships. Players will need to be able to manage their fleet, colonize worlds, provide for their people, and expand their influence throughout the galaxy. Flagship explores a bleak future where humanity has been driven from Earth and entirely exists aboard their space faring-vessels. Space holds many different planets, nebulae, stars, and black holes to investigate and colonize, as well as hostile alien races seeking to annihilate humanity. Capturing planets, researching new technologies, and using experience to level up your ships will be key to surviving. Also, Oculus Rift support has been included from the ground up. Even though the footage of Flagship is pre-alpha and clearly has a long way to go before it is finished, it already looks pretty great and the concept is definitely intriguing. Flagship has 28 days left before its Kickstarter comes to a close. It seems to have a long way to go before it meets its funding goal as well, with roughly £11,600 of its £95,000 goal raised so far (that's roughly $19,000 of their $155,000 goal). Judged The concept of Judged is pretty simple: Players take on the role of a trial-lawyer who has recently become a judge and desires to be appointed to the State Supreme Court Justice. Players are then tasked with discerning the truth in the cases that are presented to them and delivering verdicts that won't be overturned down the line. An overturned ruling will hurt the judge's chances at realizing their dream of becoming a State Supreme Court Justice. In a pleasant change of pace, the game itself seems to be finished already and the Kickstarter is merely to cover the costs of bringing in pixel artists to redo the placeholder artwork, cover Kickstarter fees, and hiring a programmer to port the game to mobile platforms. With 16 days remaining, Judged has already exceeded its modest $2,000 funding goal and first stretch goal, which will allow players to customize their judge. The next stretch goal will introduce Jury Trials into the mix. Moon Hunters "How will you be remembered?" asks the team at Kitfox Games in the opening moments of Moon Hunter's Kickstarter promo. Moon Hunters is about building your character's mythology with every decision determining how your character will be remembered by their tribe. Players take on the role of an adventurer trying to solve the mystery of the missing moon in an ancient world full of gods, magic, and monsters. Players can adventure through the world solo or with up to three friends. Moon Hunters will require multiple playthroughs to fully discover the mysteries that surround the missing moon. While normally this would mean starting from scratch each time the game begins, Moon Hunters keeps players previous playthroughs alive by carrying on the myths generated by previous characters. It's a cool concept. Furthermore, it is a cool concept backed by fantastic in-game artwork. To better understand how Moon Hunters will function, you can check out Dungeons of Fayte, a free local co-op action RPG with town-management elements. Similar gameplay and design has been used in Moon Hunters. Moon Hunters has already raised nearly three times its funding goal and has gone on to meet eight stretch goals that have added new in-game factions, characters, a cooking system, online multiplayer, and a PlayStation 4 version. The next stretch goal is to port the single player to the PlayStation Vita. With 8 days left for the Kickstarter, the Vita version is likely to become a reality. Noct If wandering a grim, future version of Earth that has been covered in darkness and monsters sounds like fun to you, Noct might be right up your alley. Noct is a top-down multiplayer survival horror shooter with some light RPG elements and permadeath. Dying in Noct means you begin from the beginning. As you explore the wastes, random world events will pop up that can either be beneficial, like a weapons cache, or detrimental, like a gargantuan Eldritch horror. The entire game is viewed as if from a thermal imaging satellite, which lends Noct its signature black and white aesthetic. The project has met its goal with 7 days to go in its campaign. Pathologic Pathologic isn't actually a new game. It is a remake of Ice-Pick Lodge's first game from back in 2005 which, while it garnered no small degree of acclaim, was unfortunately only available in Russian. The team has since decided to revisit that earlier title and make it available to a wider audience in English while applying their experience from the last nine years in game design to improve their original work. In Pathologic, players are trapped in a town that is in the process of being infected by a mysterious plague of unknown origins. The disease is highly infectious and deadly, crippling victims both physically and mentally. As one of three doctors, players have twelve days to explore the town, divine its history and the relationships of its denizens, and defeat the plague. One of the core aspects of Pathologic is that players will never be able to save everybody. There simply isn't enough time to save every person from the plague and time quickly becomes the most valuable resource available. While trying to save the villagers, it is also important to take your character's susceptibility to the plague into account. Is it worth saving a life if the doctor, who could save others, is also put in jeopardy? With 19 days remaining in its Kickstarter and $210,000 out of its $250,000 goal raised it seems likely that the project will be fully funded. Phoenix Dawn In Phoenix Dawn, players take on the role of a young sorceress named Phoenix in an RPG adventure. The low poly artistic style of Phoenix Dawn contributes to its truly breathtaking paper mache aesthetic. The gameplay relies on mastering fifteen different spells and combining them in unique and interesting ways to obtain more powerful spells. these powerful spells are important to understand as they will be indispensable in battle against the forces of the White Witch and the and demon, Lazarus. Every dungeon found throughout Phoenix Dawn will be randomized for a unique experience every time it is played. Using tools like Metal, Test Flight, and Unity 5, Phoenix Dawn will be playable on iOS devices as well as PC and Mac computers. Phoenix Dawn has raised $17,640 our of its $33,000 goal and has 11 days remaining. That leaves it in a bit of a precarious position regarding its prospects of achieving full funding, However, it is still worth checking out, since its creator, Eric Trowbridge, claims that he will make the game even if it isn't funded by Kickstarter; it will just take him a longer time to do so. What do you think of the Kickstarters that are going on right now? Any others that you think deserve some attention? Let us know in the comments!
  15. Every now and then I go through the numerous gaming Kickstarters to see if there are any interesting projects worth talking about. It turns out that there are a fair number of intriguing projects looking for public funding at the moment and I thought I'd share a bunch that might be worth your attention. Age of Grit For those of you who have never played Skies of Arcadia, it was a fantastic RPG that dealt with sky pirates and while most of the battles took place between the main characters and various enemies on foot, it also featured exciting battles between airships. Age of Grit seems to be trying to tap into that same veing of airship-on-airship combat. Players take on the role of a airship captain in an alternate reality where the world is a cross between the Wild West and the most imaginative of steampunk fantasies. Gameplay revolves around managing the amount of steam required to operate the various systems and weapons equipped to the player's airship. The story centers on the struggles of the crew of said airship trying to keep it flying for as long as possible through honest (and sometimes not-so-honest) means. It reminds me a lot of Firefly, one of my favorite television shows. With 8 days left in its campaign and less than $200 away from its $12,000 goal, it is very likely to hit its base funding target. Band Saga Billed as a musical action Rogue-like, Band Saga follows the adventures of two friends who set out to become superstars, but are quickly wrapped up in an intergalactic struggle for their very lives. As players progress through the game, each new city performed in will create a new level for players to blast their way through and each level completed will unlock a new musician for the band. Every playthrough will have a randomly generated soundtrack that will be available for download within the game. The official soundtrack has already been released for streaming and download. The soundtrack also includes a 22 page comic detailing the events leading up to the game illustrated by Gina Chacón. <a href="http://rekcahdam.bandcamp.com/album/band-saga-lp" data-mce-href="http://rekcahdam.bandcamp.com/album/band-saga-lp">Band Saga LP by Rekcahdam</a> The project has 14 days remaining and around $19,000 until it reaches its minimum fundraising goal. Broken World Set several generations after large-scale nuclear war, Broken World is a tabletop RPG that aims to tackle the end of the world with a bit more levity than most other games. According to James Claus-Nesbitt, the game's creator, "there should always be a silver lining of humor, no matter how bleak a situation may seem." Broken World places an emphasis on freeform creative problem solving rather traditionally rule heavy turn-based combat. With numerous player classes, mutations, and irradiated horrors/wonders awaiting in the wastelands of the apocalypse, Broken World certainly has my attention. Also, Claus-Nesbitt is a professional illustrator and that means the rule book will contain numerous pieces of artwork to lend the game world a bit of extra flavor. With 15 days left in its campaign, Broken World has already exceeded its $3,000 initial goal and has begun to take on stretch goals. Currently enough money has been raised for additional illustrations for the Drifter's animal companions, an fully illustrated chapter of boss creatures, an editable .pdf version of character sheets to facilitate online/digital play, over 200 more mutation moves on top of the 100 previous skills, triple the amount of items with more illustrations, and a bunch more extra stuff. The next funding tier will add several pre-made adventuress to ease beginners into the game's system. Extrasolar: Season 2 The first season of Extrasolar is available for free if you want a better idea of what the second season has in store. However, as you might guess, a free game doesn't really cover development costs for additional seasons, so the team turned to Kickstarter to help them realize their dream. Extrasolar is a game about uncovering mysteries and conspiracies while controlling a robotic rover that has arrived on an alien planet. The rover can take pictures that players can then mark for analysis. The messages and information players receive serve to draw them deeper into the mysteries surrounding the planet of Epsilon Prime. Extrasolar can be played from any browser enabled device, meaning players can access it on their phones, tablets, or computers. The team behind Extrasolar, Lazy 8 Studios, might be recognized from their indie hit Cogs or from their big budget tie-in BioShock Infinite: Industrial Revolution. Perhaps the neatest thing about Extrasolar is that it is built to be a close to scientifically accurate as possible. The team even collaborates with scientists. For example, biologist Jane Van Susteren worked with the team to present the scientific elements of their game to as close to reality as possible. Extrasolar has 21 days left in its campaign and is a little under $70,000 away from meeting its targeted funding goal. Flagship Combining a first-person perspective with large scale, real-time strategy combat, Flagship puts players in command of an admiral aboard the flagship of a fleet of spaceships. Players will need to be able to manage their fleet, colonize worlds, provide for their people, and expand their influence throughout the galaxy. Flagship explores a bleak future where humanity has been driven from Earth and entirely exists aboard their space faring-vessels. Space holds many different planets, nebulae, stars, and black holes to investigate and colonize, as well as hostile alien races seeking to annihilate humanity. Capturing planets, researching new technologies, and using experience to level up your ships will be key to surviving. Also, Oculus Rift support has been included from the ground up. Even though the footage of Flagship is pre-alpha and clearly has a long way to go before it is finished, it already looks pretty great and the concept is definitely intriguing. Flagship has 28 days left before its Kickstarter comes to a close. It seems to have a long way to go before it meets its funding goal as well, with roughly £11,600 of its £95,000 goal raised so far (that's roughly $19,000 of their $155,000 goal). Judged The concept of Judged is pretty simple: Players take on the role of a trial-lawyer who has recently become a judge and desires to be appointed to the State Supreme Court Justice. Players are then tasked with discerning the truth in the cases that are presented to them and delivering verdicts that won't be overturned down the line. An overturned ruling will hurt the judge's chances at realizing their dream of becoming a State Supreme Court Justice. In a pleasant change of pace, the game itself seems to be finished already and the Kickstarter is merely to cover the costs of bringing in pixel artists to redo the placeholder artwork, cover Kickstarter fees, and hiring a programmer to port the game to mobile platforms. With 16 days remaining, Judged has already exceeded its modest $2,000 funding goal and first stretch goal, which will allow players to customize their judge. The next stretch goal will introduce Jury Trials into the mix. Moon Hunters "How will you be remembered?" asks the team at Kitfox Games in the opening moments of Moon Hunter's Kickstarter promo. Moon Hunters is about building your character's mythology with every decision determining how your character will be remembered by their tribe. Players take on the role of an adventurer trying to solve the mystery of the missing moon in an ancient world full of gods, magic, and monsters. Players can adventure through the world solo or with up to three friends. Moon Hunters will require multiple playthroughs to fully discover the mysteries that surround the missing moon. While normally this would mean starting from scratch each time the game begins, Moon Hunters keeps players previous playthroughs alive by carrying on the myths generated by previous characters. It's a cool concept. Furthermore, it is a cool concept backed by fantastic in-game artwork. To better understand how Moon Hunters will function, you can check out Dungeons of Fayte, a free local co-op action RPG with town-management elements. Similar gameplay and design has been used in Moon Hunters. Moon Hunters has already raised nearly three times its funding goal and has gone on to meet eight stretch goals that have added new in-game factions, characters, a cooking system, online multiplayer, and a PlayStation 4 version. The next stretch goal is to port the single player to the PlayStation Vita. With 8 days left for the Kickstarter, the Vita version is likely to become a reality. Noct If wandering a grim, future version of Earth that has been covered in darkness and monsters sounds like fun to you, Noct might be right up your alley. Noct is a top-down multiplayer survival horror shooter with some light RPG elements and permadeath. Dying in Noct means you begin from the beginning. As you explore the wastes, random world events will pop up that can either be beneficial, like a weapons cache, or detrimental, like a gargantuan Eldritch horror. The entire game is viewed as if from a thermal imaging satellite, which lends Noct its signature black and white aesthetic. The project has met its goal with 7 days to go in its campaign. Pathologic Pathologic isn't actually a new game. It is a remake of Ice-Pick Lodge's first game from back in 2005 which, while it garnered no small degree of acclaim, was unfortunately only available in Russian. The team has since decided to revisit that earlier title and make it available to a wider audience in English while applying their experience from the last nine years in game design to improve their original work. In Pathologic, players are trapped in a town that is in the process of being infected by a mysterious plague of unknown origins. The disease is highly infectious and deadly, crippling victims both physically and mentally. As one of three doctors, players have twelve days to explore the town, divine its history and the relationships of its denizens, and defeat the plague. One of the core aspects of Pathologic is that players will never be able to save everybody. There simply isn't enough time to save every person from the plague and time quickly becomes the most valuable resource available. While trying to save the villagers, it is also important to take your character's susceptibility to the plague into account. Is it worth saving a life if the doctor, who could save others, is also put in jeopardy? With 19 days remaining in its Kickstarter and $210,000 out of its $250,000 goal raised it seems likely that the project will be fully funded. Phoenix Dawn In Phoenix Dawn, players take on the role of a young sorceress named Phoenix in an RPG adventure. The low poly artistic style of Phoenix Dawn contributes to its truly breathtaking paper mache aesthetic. The gameplay relies on mastering fifteen different spells and combining them in unique and interesting ways to obtain more powerful spells. these powerful spells are important to understand as they will be indispensable in battle against the forces of the White Witch and the and demon, Lazarus. Every dungeon found throughout Phoenix Dawn will be randomized for a unique experience every time it is played. Using tools like Metal, Test Flight, and Unity 5, Phoenix Dawn will be playable on iOS devices as well as PC and Mac computers. Phoenix Dawn has raised $17,640 our of its $33,000 goal and has 11 days remaining. That leaves it in a bit of a precarious position regarding its prospects of achieving full funding, However, it is still worth checking out, since its creator, Eric Trowbridge, claims that he will make the game even if it isn't funded by Kickstarter; it will just take him a longer time to do so. What do you think of the Kickstarters that are going on right now? Any others that you think deserve some attention? Let us know in the comments! View full article
  16. Yesterday, the Shaq-Fu: A Legend Reborn came to a close with $473,884, over $20,000 more than its $450,000 goal. So, yep, we're getting another Shaq-Fu game. For the people who might not know or remember, Shaq-Fu was an abysmal game for the Super Nintendo and Sega Genesis that released in 1994. It was rushed out the door to capitalize on basketball superstar Shaquille O'Neil's popularity and suffered as a result. The game bombed and became widely known as one of the worst games of all time. Twenty years later, Big Deez Productions has teamed up with Shaq in an effort to restore his honor in the video game industry. According to the Indiegogo page, Shaq-Fu: A Legend Reborn will have nothing in common with the 90s game other than the name and that its starring character is Shaq. Hopefully that's true for everyone involved. A Legend Reborn is a brawling action game with players taking on the role of Shaq as he uses his impeccable fighting talents to beat down hordes of enemies. The game will feature combos, special moves, power-ups based on every nickname Shaq has ever had, different fighting styles, bosses that become playable characters, destructible environments, competitive versus mode, and co-op. Hitting that $450,000 target means that A Legend Reborn will be making its way onto PS3, PS4, Xbox 360, Xbox One, Wii U, and PC. Maybe this game will be incredible, in fact I hope it is, but color me skeptical until I see the finished product. I've been burned by one Shaq game already and it was an experience I will never forget... Though this picture of Shaq in a mo-cap suit might help... View full article
  17. Yesterday, the Shaq-Fu: A Legend Reborn came to a close with $473,884, over $20,000 more than its $450,000 goal. So, yep, we're getting another Shaq-Fu game. For the people who might not know or remember, Shaq-Fu was an abysmal game for the Super Nintendo and Sega Genesis that released in 1994. It was rushed out the door to capitalize on basketball superstar Shaquille O'Neil's popularity and suffered as a result. The game bombed and became widely known as one of the worst games of all time. Twenty years later, Big Deez Productions has teamed up with Shaq in an effort to restore his honor in the video game industry. According to the Indiegogo page, Shaq-Fu: A Legend Reborn will have nothing in common with the 90s game other than the name and that its starring character is Shaq. Hopefully that's true for everyone involved. A Legend Reborn is a brawling action game with players taking on the role of Shaq as he uses his impeccable fighting talents to beat down hordes of enemies. The game will feature combos, special moves, power-ups based on every nickname Shaq has ever had, different fighting styles, bosses that become playable characters, destructible environments, competitive versus mode, and co-op. Hitting that $450,000 target means that A Legend Reborn will be making its way onto PS3, PS4, Xbox 360, Xbox One, Wii U, and PC. Maybe this game will be incredible, in fact I hope it is, but color me skeptical until I see the finished product. I've been burned by one Shaq game already and it was an experience I will never forget... Though this picture of Shaq in a mo-cap suit might help...
  18. For All To Play has taken to Kickstarter to fund their development of a game with no need for visuals, Grail to the Thief: An Interactive Audio Adventure. Designed to be played and enjoyed by both the visually impaired and ocularly enabled, Grail to the Thief is a text adventure that conveys all of its information in an audio format. All dialogue is voiced, while sound effects, music, and ambient sound convey additional details about the in-game environment. Grail to the Thief iterates on the traditional text adventure formula by giving players access to a number of options in any given scenario. This eliminates the tedium and frustration of experimenting with typed commands and allows players to enjoy the story, which draws inspiration from the likes of Zork, The Hitchhiker's Guide to the Galaxy, and the movie Time Bandits. I could try and summarize the plot, but I'll let the developers do it for me in their own words: The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. Now if that isn't a plot I can get behind, I don't know what is. Grail to the Thief, if fully funded in the next 25 days will be released on PC, Mac OS X, and Linux, with stretch goals for mobile, a playable female character, and Spanish localization. Interested parties can play a prototype of Grail to the Thief in either Chrome or Opera web browsers by following the link foralltoplay.com/prototype. To support pledge money in support of the project, head over to their Kickstarter page. It is amazing to see how far games have come in recent years with more projects being undertaken to accommodate players who might not otherwise be able to play and enjoy games. Hopefully, we will be seeing more games take less able gamers into account as we move forward as an industry.
  19. For All To Play has taken to Kickstarter to fund their development of a game with no need for visuals, Grail to the Thief: An Interactive Audio Adventure. Designed to be played and enjoyed by both the visually impaired and ocularly enabled, Grail to the Thief is a text adventure that conveys all of its information in an audio format. All dialogue is voiced, while sound effects, music, and ambient sound convey additional details about the in-game environment. Grail to the Thief iterates on the traditional text adventure formula by giving players access to a number of options in any given scenario. This eliminates the tedium and frustration of experimenting with typed commands and allows players to enjoy the story, which draws inspiration from the likes of Zork, The Hitchhiker's Guide to the Galaxy, and the movie Time Bandits. I could try and summarize the plot, but I'll let the developers do it for me in their own words: The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. Now if that isn't a plot I can get behind, I don't know what is. Grail to the Thief, if fully funded in the next 25 days will be released on PC, Mac OS X, and Linux, with stretch goals for mobile, a playable female character, and Spanish localization. Interested parties can play a prototype of Grail to the Thief in either Chrome or Opera web browsers by following the link foralltoplay.com/prototype. To support pledge money in support of the project, head over to their Kickstarter page. It is amazing to see how far games have come in recent years with more projects being undertaken to accommodate players who might not otherwise be able to play and enjoy games. Hopefully, we will be seeing more games take less able gamers into account as we move forward as an industry. View full article
  20. The open world, superhero-creation title by Phosphor Games, Project Awakened, has surpassed 1,000 supporters with 18 days left in their independent support campaign. After failing to meet their goal in an ambitious Kickstarter endeavor, Phosphor reached out to their backers asking if they should give up their dream game, or try one last time to raise enough money to continue working and finish Project Awakened. So far they have raised $56,467, a sizable chunk of change, but still $193,213 short of their minimum goal of $250,000. If they fail to meet their goal in 18 days, all money pledged will be refunded via PayPal. The goals for the project are incredibly tantalizing. At $250,000, they will release a single-player version of the game that Phosphor Games has been working on in Unreal Engine 3 under the name PA: Danger Room, an early version of which can be seen on their website. $300,000 nets the game multiplayer support including lobbies, matchmaking, scoring, and multiple game modes. Mod support will be added if the project reaches $350,000 in pledges. The next two stretch goals will add support for Linux and Mac. After that, $500,000 will solidify the release date of PA: Subject, another part of Project Awakened, in June 2014. If the game surpasses $1,000,000 in pledges, the team will release Subject with an open world instead of a more linear experience. The final goal for the project is $1,500,000 and if it is reached, both Danger Room and Subject will be released in Unreal Engine 4 instead of Unreal Engine 3. Just ask yourself the questions posed on Phosphor's website: “Want to be a Batman-like superhero with an awesome arsenal of guns? Or a Stormtrooper wielding a giant battle axe?” If the answer is yes, you might want to support Project Awakened. Again, if they don’t make their goal of $250,000, the studio will refund all of the money and go back to working on their game part-time, hopefully to finish it someday. You can view a few screenshots of the Unreal 3 version of Project Awakened below. More screenshots, videos, and information are available over on www.projectawakened.com.
  21. The open world, superhero-creation title by Phosphor Games, Project Awakened, has surpassed 1,000 supporters with 18 days left in their independent support campaign. After failing to meet their goal in an ambitious Kickstarter endeavor, Phosphor reached out to their backers asking if they should give up their dream game, or try one last time to raise enough money to continue working and finish Project Awakened. So far they have raised $56,467, a sizable chunk of change, but still $193,213 short of their minimum goal of $250,000. If they fail to meet their goal in 18 days, all money pledged will be refunded via PayPal. The goals for the project are incredibly tantalizing. At $250,000, they will release a single-player version of the game that Phosphor Games has been working on in Unreal Engine 3 under the name PA: Danger Room, an early version of which can be seen on their website. $300,000 nets the game multiplayer support including lobbies, matchmaking, scoring, and multiple game modes. Mod support will be added if the project reaches $350,000 in pledges. The next two stretch goals will add support for Linux and Mac. After that, $500,000 will solidify the release date of PA: Subject, another part of Project Awakened, in June 2014. If the game surpasses $1,000,000 in pledges, the team will release Subject with an open world instead of a more linear experience. The final goal for the project is $1,500,000 and if it is reached, both Danger Room and Subject will be released in Unreal Engine 4 instead of Unreal Engine 3. Just ask yourself the questions posed on Phosphor's website: “Want to be a Batman-like superhero with an awesome arsenal of guns? Or a Stormtrooper wielding a giant battle axe?” If the answer is yes, you might want to support Project Awakened. Again, if they don’t make their goal of $250,000, the studio will refund all of the money and go back to working on their game part-time, hopefully to finish it someday. You can view a few screenshots of the Unreal 3 version of Project Awakened below. More screenshots, videos, and information are available over on www.projectawakened.com. View full article
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