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Found 14 results

  1. Developer Fatshark held a livestream today in which it pulled the covers off of the sequel to Warhammer: End Times - Vermintide. The company's modest attempt at creating a medieval fantasy version of Left 4 Dead has now given way to a much more expanded universe full of all kinds of creatures and dangers beyond the Skaven rat-men who plagued the first game. The heroes from the previous game have united to take on the remnants of the Skaven army who have allied themselves with the Chaos faction. The five heroes can choose from 15 difference career paths, each with different appearances, abilities, talent trees, and equipment. This team of hardy adventurers are the only thing standing between the oncoming hordes of rat-men, Chaos, and more that seek the destruction of the empire. As you might deduce from the earlier comparison to Left 4 Dead, Vermintide 2 continues the series penchant for four player co-op. Players will need to work together either with their friends or NPCs to survive each of the 13 deadly levels that take place around the fortress city of Helmgart on the border of the Empire. Vermintide 2 will come with integrated Twitch functionality. More information about just how exactly Twitch will be integrated into Vermintide 2 remains to be seen. More information will be coming during a livestream this December. “Vermintide 2 is the evolution of the genre. If you liked the first game, you’ll love the second.” says Martin Wahlund, CEO of Fatshark, “We have listened to the community, analyzed hours and hours of online playthroughs, and combined this with our passion for co-op games to bring you the very best experience possible.” Warhammer: Vermintide 2 will be available first quarter 2018 for PC and consoles.
  2. Developer Fatshark held a livestream today in which it pulled the covers off of the sequel to Warhammer: End Times - Vermintide. The company's modest attempt at creating a medieval fantasy version of Left 4 Dead has now given way to a much more expanded universe full of all kinds of creatures and dangers beyond the Skaven rat-men who plagued the first game. The heroes from the previous game have united to take on the remnants of the Skaven army who have allied themselves with the Chaos faction. The five heroes can choose from 15 difference career paths, each with different appearances, abilities, talent trees, and equipment. This team of hardy adventurers are the only thing standing between the oncoming hordes of rat-men, Chaos, and more that seek the destruction of the empire. As you might deduce from the earlier comparison to Left 4 Dead, Vermintide 2 continues the series penchant for four player co-op. Players will need to work together either with their friends or NPCs to survive each of the 13 deadly levels that take place around the fortress city of Helmgart on the border of the Empire. Vermintide 2 will come with integrated Twitch functionality. More information about just how exactly Twitch will be integrated into Vermintide 2 remains to be seen. More information will be coming during a livestream this December. “Vermintide 2 is the evolution of the genre. If you liked the first game, you’ll love the second.” says Martin Wahlund, CEO of Fatshark, “We have listened to the community, analyzed hours and hours of online playthroughs, and combined this with our passion for co-op games to bring you the very best experience possible.” Warhammer: Vermintide 2 will be available first quarter 2018 for PC and consoles. View full article
  3. Cardboard Computer's Kentucky Route Zero releases on consoles soon courtesy of Annapurna Interactive. The episodic adventure follows the journey of Conway, a delivery driver for a closing antique company who takes a secret underground highway to make one last delivery. Players encounters many interesting characters and situations throughout his travels. Interestingly, Kentucky Route Zero consists of five episodes, but only four of them are currently finished. The indie announcement didn't come with a release date. The fifth episode also doesn't have a hard release date. Episode V is currently slated for a 2018 release, but this reveal might hint that the full five episodes could release sooner than anyone might expect. View full article
  4. Cardboard Computer's Kentucky Route Zero releases on consoles soon courtesy of Annapurna Interactive. The episodic adventure follows the journey of Conway, a delivery driver for a closing antique company who takes a secret underground highway to make one last delivery. Players encounters many interesting characters and situations throughout his travels. Interestingly, Kentucky Route Zero consists of five episodes, but only four of them are currently finished. The indie announcement didn't come with a release date. The fifth episode also doesn't have a hard release date. Episode V is currently slated for a 2018 release, but this reveal might hint that the full five episodes could release sooner than anyone might expect.
  5. Sony held a press event yesterday to officially reveal both the PlayStation 4 Slim and the PlayStation 4 Pro consoles alongside trailers and gameplay of upcoming titles. The slim was declared the new base PS4 model and will become available on September 15 for $299.99. The Slim packs all the power of the traditional PS4 into a smaller package that Sony claims is almost 30% more energy efficient than the original model. The PS4 Pro launches a bit later this year, November 10, and will sell for $399.99. That extra $100 supposedly buys gamers a better gaming experience, 4K resolution for some games, expanded HDR capabilities, and a higher frame rate. Obviously, Sony wants the PS4 Pro to seem like an attractive option for those looking to buy a PlayStation 4 or upgrade from an older model. Presenters like Andrew House and Mark Cerny could hardly refrain from touting the PlayStation 4 Pro's... pros. For example, the PS4 Pro includes custom variations on AMD's Polaris architecture and houses a GPU that Sony states "is considerably more powerful than the GPU included in the standard PS4." It also comes with a whole terabyte of storage space, a nice upgrade from the original PlayStation 4. The vast majority of the announcements pushed the 4K capabilities of the system when paired with a 4K television. Sony was quick to clarify that those with conventional televisions will still notice a marked performance in games that support PS4 Pro's expanded capabilities. Every gameplay clip and trailer was accompanied by someone heralding 4K as if it was the biggest thing in gaming since the leap from NES to SNES. 4K... 4K. 4K! After an hour or so, I couldn't shake the feeling that PS4 Pro was created to specifically to sell more 4K televisions, specifically Sony 4K televisions. I had never heard the term "conventional television" tossed around more in my life, as if 1080p was already an obsolete resolution. I'd be interested to know if the decision to make the PS4 Pro came from PlayStation or if it was a decree from the larger Sony company in an effort to push more Sony products. The cynic in me suspects that, as one of Sony's few profitable divisions, Sony has turned to PlayStation in a bid to leverage sales in less successful parts of the wider business. Sure, you could play PS4 Pro on a "conventional television," or you could enjoy it on a new Sony 4K TV. Oh, and while you're at it, why not pick up a Sony 4K Blu-ray player, since the PS4 Pro can't play 4K Blu-rays? Wait, what? That last point is one of the most mind-boggling things to me; especially when the Xbox One S, PS4 Pro's direct competitor this coming holiday season, already touts 4K gaming (albeit upscaled) with HDR capabilities and can also play 4K Blu-rays. Sony owns the rights to UHD Blu-ray technology, but their device lacks that capability while their competitor proudly lists it as a feature. In an interview with The Guardian, Andrew House clarified why PS4 Pro won't have a 4K Blu-ray player. "Our feeling is that while physical media continues to be a big part of the games business, we see a trend on video towards streaming," he said. "Certainly with our user base, it's the second biggest use case for people's time on the system so we place more emphasis on that area." To say that the PlayStation 4 Pro has been received poorly is a bit of an understatement. Many people derided the console on social media following its announcement. Even the official Xbox account tweeted out a sly jab that has been retweeted over 7,000 times and liked by over 15,000 people. The thing is, I can't figure out to whom the PlayStation 4 Pro is supposed to appeal. Perhaps a slim subset of people who own a 4K TV and money to spend on an upgrade? Maybe someone who hasn't bought a PS4 yet, owns a 4K TV and is willing to drop an extra $100 on a Pro over a Slim? Either way, it seems like a very small market for now. That market seems like it will only be shrinking as we approach the holidays especially when you consider that Sony also plans to release PS VR on October 13 for the same price as the PS4 Pro, $399.99. Oh, and to get PS VR to work, you will also need a PS4 Camera, which PlayStation quietly redesigned and will be launching September 15 for $59. If you wanted to get into all of the things Sony is offering in the coming months to the highest degree, PS4 Pro, 4K TV, 4K Blu-ray player, PS VR, and a PS4 Camera, it could easily rack up the bill to well over $1,500, which you will recognize as a rather large number. Any way you shake it, the main takeaway from the 2016 PlayStation Meeting speaks clearly: Please buy 4K TVs and maybe a few other things - preferably from Sony. If you missed the announcements and want to watch the full 3-hour stream, you can view it below.
  6. Sony held a press event yesterday to officially reveal both the PlayStation 4 Slim and the PlayStation 4 Pro consoles alongside trailers and gameplay of upcoming titles. The slim was declared the new base PS4 model and will become available on September 15 for $299.99. The Slim packs all the power of the traditional PS4 into a smaller package that Sony claims is almost 30% more energy efficient than the original model. The PS4 Pro launches a bit later this year, November 10, and will sell for $399.99. That extra $100 supposedly buys gamers a better gaming experience, 4K resolution for some games, expanded HDR capabilities, and a higher frame rate. Obviously, Sony wants the PS4 Pro to seem like an attractive option for those looking to buy a PlayStation 4 or upgrade from an older model. Presenters like Andrew House and Mark Cerny could hardly refrain from touting the PlayStation 4 Pro's... pros. For example, the PS4 Pro includes custom variations on AMD's Polaris architecture and houses a GPU that Sony states "is considerably more powerful than the GPU included in the standard PS4." It also comes with a whole terabyte of storage space, a nice upgrade from the original PlayStation 4. The vast majority of the announcements pushed the 4K capabilities of the system when paired with a 4K television. Sony was quick to clarify that those with conventional televisions will still notice a marked performance in games that support PS4 Pro's expanded capabilities. Every gameplay clip and trailer was accompanied by someone heralding 4K as if it was the biggest thing in gaming since the leap from NES to SNES. 4K... 4K. 4K! After an hour or so, I couldn't shake the feeling that PS4 Pro was created to specifically to sell more 4K televisions, specifically Sony 4K televisions. I had never heard the term "conventional television" tossed around more in my life, as if 1080p was already an obsolete resolution. I'd be interested to know if the decision to make the PS4 Pro came from PlayStation or if it was a decree from the larger Sony company in an effort to push more Sony products. The cynic in me suspects that, as one of Sony's few profitable divisions, Sony has turned to PlayStation in a bid to leverage sales in less successful parts of the wider business. Sure, you could play PS4 Pro on a "conventional television," or you could enjoy it on a new Sony 4K TV. Oh, and while you're at it, why not pick up a Sony 4K Blu-ray player, since the PS4 Pro can't play 4K Blu-rays? Wait, what? That last point is one of the most mind-boggling things to me; especially when the Xbox One S, PS4 Pro's direct competitor this coming holiday season, already touts 4K gaming (albeit upscaled) with HDR capabilities and can also play 4K Blu-rays. Sony owns the rights to UHD Blu-ray technology, but their device lacks that capability while their competitor proudly lists it as a feature. In an interview with The Guardian, Andrew House clarified why PS4 Pro won't have a 4K Blu-ray player. "Our feeling is that while physical media continues to be a big part of the games business, we see a trend on video towards streaming," he said. "Certainly with our user base, it's the second biggest use case for people's time on the system so we place more emphasis on that area." To say that the PlayStation 4 Pro has been received poorly is a bit of an understatement. Many people derided the console on social media following its announcement. Even the official Xbox account tweeted out a sly jab that has been retweeted over 7,000 times and liked by over 15,000 people. The thing is, I can't figure out to whom the PlayStation 4 Pro is supposed to appeal. Perhaps a slim subset of people who own a 4K TV and money to spend on an upgrade? Maybe someone who hasn't bought a PS4 yet, owns a 4K TV and is willing to drop an extra $100 on a Pro over a Slim? Either way, it seems like a very small market for now. That market seems like it will only be shrinking as we approach the holidays especially when you consider that Sony also plans to release PS VR on October 13 for the same price as the PS4 Pro, $399.99. Oh, and to get PS VR to work, you will also need a PS4 Camera, which PlayStation quietly redesigned and will be launching September 15 for $59. If you wanted to get into all of the things Sony is offering in the coming months to the highest degree, PS4 Pro, 4K TV, 4K Blu-ray player, PS VR, and a PS4 Camera, it could easily rack up the bill to well over $1,500, which you will recognize as a rather large number. Any way you shake it, the main takeaway from the 2016 PlayStation Meeting speaks clearly: Please buy 4K TVs and maybe a few other things - preferably from Sony. If you missed the announcements and want to watch the full 3-hour stream, you can view it below. View full article
  7. The new trailer for the reboot of Shaq Fu reminds everyone how unbelievable it is that one of the worst games of all time is receiving the modern brawler treatment. Big Deez Productions and Saber Interactive, the developer behind the reimagining of Shaq Fu, revealed the gameplay footage at The Game Awards last night with Shaquille O'Neal. “It was a thrill to join in a celebration of gaming’s biggest triumphs with the long-awaited return of one of its most towering figures. We can’t wait for fans to unleash the fury of the Big Diesel himself when this wildly stylized take on Shaq-Fu finally arrives,” said Big Deez’s CEO, Matt Karch. The trailer also asks those interested in the game to like the title's Facebook page for a chance to met Shaq in person. Taking cues from the original SNES game, Shaq Fu: A Legend Reborn is a side-scrolling beat 'em up featuring multiple martial arts styles, crazy special moves, and a heaping helping of winks at the camera and audience while poking fun at the much maligned classic. Shaq Fu: A Legend Reborn launches digitally next year for consoles and PC.
  8. The new trailer for the reboot of Shaq Fu reminds everyone how unbelievable it is that one of the worst games of all time is receiving the modern brawler treatment. Big Deez Productions and Saber Interactive, the developer behind the reimagining of Shaq Fu, revealed the gameplay footage at The Game Awards last night with Shaquille O'Neal. “It was a thrill to join in a celebration of gaming’s biggest triumphs with the long-awaited return of one of its most towering figures. We can’t wait for fans to unleash the fury of the Big Diesel himself when this wildly stylized take on Shaq-Fu finally arrives,” said Big Deez’s CEO, Matt Karch. The trailer also asks those interested in the game to like the title's Facebook page for a chance to met Shaq in person. Taking cues from the original SNES game, Shaq Fu: A Legend Reborn is a side-scrolling beat 'em up featuring multiple martial arts styles, crazy special moves, and a heaping helping of winks at the camera and audience while poking fun at the much maligned classic. Shaq Fu: A Legend Reborn launches digitally next year for consoles and PC. View full article
  9. Witching Hour, most well known for their Ravenmark series on mobile devices, will be making their first foray into RPGs as well as PC and console gaming when Masquerada: Songs and Shadows releases in 2016. Until then, we have a few details and an intriguing reveal trailer! Drawing inspiration from medieval Italy's powerful city-states, Masquerada: Songs and Shadows takes place in the city of Ombre, a city full of influential and devious nobility. Players step into the shoes of Inspettore Cicero Gavar who is tasked with navigating the tricky social climes of the great and powerful while solving the mystery of a kidnapping connected to a variety of dangerous people. Combat revolves around a system inspired by BioWare's real-time combat and encourages pausing on the fly to plan out maneuvers and give orders to party members. Magical masks will also play a large part in the combat and story of Masquerada. Masquerada: Songs and Shadows is currently in alpha and will release sometime next year for PC, Mac, and consoles.
  10. Witching Hour, most well known for their Ravenmark series on mobile devices, will be making their first foray into RPGs as well as PC and console gaming when Masquerada: Songs and Shadows releases in 2016. Until then, we have a few details and an intriguing reveal trailer! Drawing inspiration from medieval Italy's powerful city-states, Masquerada: Songs and Shadows takes place in the city of Ombre, a city full of influential and devious nobility. Players step into the shoes of Inspettore Cicero Gavar who is tasked with navigating the tricky social climes of the great and powerful while solving the mystery of a kidnapping connected to a variety of dangerous people. Combat revolves around a system inspired by BioWare's real-time combat and encourages pausing on the fly to plan out maneuvers and give orders to party members. Magical masks will also play a large part in the combat and story of Masquerada. Masquerada: Songs and Shadows is currently in alpha and will release sometime next year for PC, Mac, and consoles. View full article
  11. Publisher Perfect World Entertainment and developer Cryptic Studios have announced that their MMO set within the Forgotten Realms Dungeons and Dragons universe will be appearing on consoles early next year. Not many details are readily available about the console version of Neverwinter at this time. However, it should include all of the content that appears on PC, including the upcoming fourth expansion that releases on August 14 called Tyranny of Dragons. "Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms. Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market.” It is important to note that while Neverwinter will be free, it does require an Xbox Live Gold subscription. Neverwinter will release on Xbox One sometime during the first half of 2015.
  12. Publisher Perfect World Entertainment and developer Cryptic Studios have announced that their MMO set within the Forgotten Realms Dungeons and Dragons universe will be appearing on consoles early next year. Not many details are readily available about the console version of Neverwinter at this time. However, it should include all of the content that appears on PC, including the upcoming fourth expansion that releases on August 14 called Tyranny of Dragons. "Neverwinter is our premier title to bring to console players,” said Perfect World Entertainment CEO, Alan Chen. “Consoles are a perfect fit for action-oriented MMORPGs like Neverwinter, and we are thrilled to be one of the first publishers to bring premium free-to-play titles to leading next-gen platforms. Being able to bring Neverwinter to the Xbox One is a critical achievement for Perfect World. It is our first step taking our games beyond the PC market.” It is important to note that while Neverwinter will be free, it does require an Xbox Live Gold subscription. Neverwinter will release on Xbox One sometime during the first half of 2015. View full article
  13. After 14 years, China's Ministry of Culture is drafting new rules regarding video game consoles. Surely Microsoft, Sony, and Nintendo are salivating at the thought of an untapped market valued at an estimated $10 billion. As of right now, the ban has only been lifted in the free-trade zone of Shanghai. Bloomberg reports that Cai Wu, who heads the Ministry of Culture, will be in charge of writing up new regulations that will be imposed when the ban is fully lifted. The restriction of consoles was put in place in 2000 as a counter-measure against the influence of non-Chinese culture. "Things that are hostile to China, or not in conformity with the outlook of China’s government, won’t be allowed," stated Cai at a press conference earlier today, “We want to open the window a crack to get some fresh air, but we still need a screen to block the flies and mosquitoes." Cai Wu has been operating the Ministry of Culture since 2008 and has relatively moderate views regarding control of the arts. His general stance seems to favor a degree of deregulation of commercial artistic enterprises, which includes video games. While none of the major console manufacturers have announced specific plans for console releases in mainland China, Microsoft has made a $79 million partnership with a Shanghai organization to bring a degree of business to the free-trade zone. View full article
  14. After 14 years, China's Ministry of Culture is drafting new rules regarding video game consoles. Surely Microsoft, Sony, and Nintendo are salivating at the thought of an untapped market valued at an estimated $10 billion. As of right now, the ban has only been lifted in the free-trade zone of Shanghai. Bloomberg reports that Cai Wu, who heads the Ministry of Culture, will be in charge of writing up new regulations that will be imposed when the ban is fully lifted. The restriction of consoles was put in place in 2000 as a counter-measure against the influence of non-Chinese culture. "Things that are hostile to China, or not in conformity with the outlook of China’s government, won’t be allowed," stated Cai at a press conference earlier today, “We want to open the window a crack to get some fresh air, but we still need a screen to block the flies and mosquitoes." Cai Wu has been operating the Ministry of Culture since 2008 and has relatively moderate views regarding control of the arts. His general stance seems to favor a degree of deregulation of commercial artistic enterprises, which includes video games. While none of the major console manufacturers have announced specific plans for console releases in mainland China, Microsoft has made a $79 million partnership with a Shanghai organization to bring a degree of business to the free-trade zone.
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