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Found 6 results

  1. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One. View full article
  2. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One.
  3. From Kickstarter to the big screen, We Happy Few has come a long way from its humble origins - and it isn't even fully released yet! Variety has reported that We Happy Few developer Compulsion Games has inked a deal with Gold Circle Entertainment and dj2 Entertainment to give them the rights to a We Happy Few film. We Happy Few might prove to be a difficult story to adapt as the game relies on procedural generation. However, the setting and imagery is undeniably rife with opportunities for adaptation. The game takes place in an alternate version of 1960s England where the population has become controlled via a system that ensures every citizen is under the influence of sedative medication that keeps them from seeing reality. One citizen, the player protagonist, manages to buck the medicine and embarks on an attempt to uncover the seedy truth behind the aggressively sterile control of their town. How exactly this will translate onto film remains to be seen, but Gold Circle and dj2 are in the market for writers able to tackle a video game adaptation. Gold Circle made a name for itself as the production company behind films like My Big Fat Greek Wedding and Pitch Perfect. Meanwhile dj2 Entertainment has been handling work on the Donnie Yen vehicle Sleeping Dogs movie and the Sonic the Hedgehog adaptation. The real question I have is how a game that hasn't had a full commercial release as a finished product already got picked up for a movie deal. That's a crazy fast turnaround that makes me nervous, but I wish the best for all involved.
  4. From Kickstarter to the big screen, We Happy Few has come a long way from its humble origins - and it isn't even fully released yet! Variety has reported that We Happy Few developer Compulsion Games has inked a deal with Gold Circle Entertainment and dj2 Entertainment to give them the rights to a We Happy Few film. We Happy Few might prove to be a difficult story to adapt as the game relies on procedural generation. However, the setting and imagery is undeniably rife with opportunities for adaptation. The game takes place in an alternate version of 1960s England where the population has become controlled via a system that ensures every citizen is under the influence of sedative medication that keeps them from seeing reality. One citizen, the player protagonist, manages to buck the medicine and embarks on an attempt to uncover the seedy truth behind the aggressively sterile control of their town. How exactly this will translate onto film remains to be seen, but Gold Circle and dj2 are in the market for writers able to tackle a video game adaptation. Gold Circle made a name for itself as the production company behind films like My Big Fat Greek Wedding and Pitch Perfect. Meanwhile dj2 Entertainment has been handling work on the Donnie Yen vehicle Sleeping Dogs movie and the Sonic the Hedgehog adaptation. The real question I have is how a game that hasn't had a full commercial release as a finished product already got picked up for a movie deal. That's a crazy fast turnaround that makes me nervous, but I wish the best for all involved. View full article
  5. If you live in the town of Wellington Wells I hope you're happy, because you are either happy or dead. Compulsion Games, the minds behind the indie platformer Contrast, are working on a new game that is set in a world ruled by drugs, "happiness," and crazy Orwellian surveillance. Players will have to fit in with the insane society in order to stay alive in the 1960s England-inspired city. While tangible details on the plot of We Happy Few are scarce, Compulsion describes the story as, "the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial." No word yet on when we can expect to see a retail release since We Happy Few is still in the pre-alpha stage of development. View full article
  6. Jack Gardner

    Contrast Developers Announce We Happy Few

    If you live in the town of Wellington Wells I hope you're happy, because you are either happy or dead. Compulsion Games, the minds behind the indie platformer Contrast, are working on a new game that is set in a world ruled by drugs, "happiness," and crazy Orwellian surveillance. Players will have to fit in with the insane society in order to stay alive in the 1960s England-inspired city. While tangible details on the plot of We Happy Few are scarce, Compulsion describes the story as, "the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial." No word yet on when we can expect to see a retail release since We Happy Few is still in the pre-alpha stage of development.
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