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Found 14 results

  1. After Sean Valjean suffers extreme social embarrassment, Pribi and Arakiel spy some mysterious figures milling around a burned-out chapel a few miles outside of the town of Riverton.... We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. After Sean Valjean suffers extreme social embarrassment, Pribi and Arakiel spy some mysterious figures milling around a burned-out chapel a few miles outside of the town of Riverton.... We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Frog Fractions will not teach you how to fraction. Developed in 2012 by Jim Crawford, Frog Fractions began its life as an in-joke between himself and his friends. That joke evolved into an indie release that has been hailed as a mix between the best and worst game ever made. It's highly recommended that you play the game before you listen. It should only take about an hour to complete depending on how quick you are at discovering its tricks. You can play it for free on Twinbeard's website. Can a free indie comedy game stand as one of the best games period based on its originality alone? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dance Dance Revolution Extreme 'Epic Steps' by Tonalysis (http://ocremix.org/remix/OCR03699) You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. Frog Fractions will not teach you how to fraction. Developed in 2012 by Jim Crawford, Frog Fractions began its life as an in-joke between himself and his friends. That joke evolved into an indie release that has been hailed as a mix between the best and worst game ever made. It's highly recommended that you play the game before you listen. It should only take about an hour to complete depending on how quick you are at discovering its tricks. You can play it for free on Twinbeard's website. Can a free indie comedy game stand as one of the best games period based on its originality alone? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dance Dance Revolution Extreme 'Epic Steps' by Tonalysis (http://ocremix.org/remix/OCR03699) You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  5. The Stanley Parable originated as a mod for Half-Life 2 made by Davey Wreden. The mod proved to be relatively popular for its unique sense of humor and the way it played with gaming interactivity in novel ways. As a result, it became a fully fledged title that released at the tail end of 2013 with revamped graphics and additional content. Falling into that adventure game sub-genre of games that are sometimes derisively called "walking simulators," The Stanley Parable focuses on exploring interactivity in a digital medium by posing an iconic choice to the player: If you enter a room with two doors and someone tells you to go through the door on the left, but you are fully capable of going through the door on the right, which do you choose? With humor, minimalist design, and some brilliant voice work by Kevan Brighting, is The Stanley Parable one of the best games period? Outro music: Lunar Pool 'Looser Tool' by Harmsing (http://ocremix.org/remix/OCR03704) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  6. The Stanley Parable originated as a mod for Half-Life 2 made by Davey Wreden. The mod proved to be relatively popular for its unique sense of humor and the way it played with gaming interactivity in novel ways. As a result, it became a fully fledged title that released at the tail end of 2013 with revamped graphics and additional content. Falling into that adventure game sub-genre of games that are sometimes derisively called "walking simulators," The Stanley Parable focuses on exploring interactivity in a digital medium by posing an iconic choice to the player: If you enter a room with two doors and someone tells you to go through the door on the left, but you are fully capable of going through the door on the right, which do you choose? With humor, minimalist design, and some brilliant voice work by Kevan Brighting, is The Stanley Parable one of the best games period? Outro music: Lunar Pool 'Looser Tool' by Harmsing (http://ocremix.org/remix/OCR03704) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  7. After almost a year and a half of development, Slipgate Studios will be bringing their adult-oriented action-platformer to the PlayStation 4 and Xbox One, as well as updating the PC release with a host of finalized content. The release marks the culmination of promises made during the late 2016 Kickstarter campaign that introduced the world to Rad Rodgers. Conceived as a project to pay homage to the platformers of the late 80s and mid 90s, Rad Rodgers stars a child bearing the titular moniker who finds himself sucked into a video game world. With the help of Dusty, Rad's out-dated console which now has a face and a foul-mouth (voiced by Duke Nukem voice actor Jon St. John), Rad Rodgers becomes involved in a mission to save the First World, a jungle suffering from a corrupting disease. The first chapter of Rad Rodger's adventures comes with over five weapons that allow Rad and Dusty to blast, punch, and blaze their way through the First World. Explosions and hot platforming action are accompanied by a fresh take on retro platforming soundtracks composed by Andrew Hulshult, complete with synthesizers and a driving pace. Occasional glitches might occur in-game, which give Dusty a time to shine. The aged gaming console can then enter a mind-bending area behind the scenes called the Pixelverse where he can attempt to repair the glitch. While Rad Rodgers will be appearing on consoles for the first time, the PC version has been out since the tail-end of 2016. Those who already own Rad Rodgers will see an update that adds a huge collection of new stuff to the core game. Several new levels will be added along with new boss encounters, four new enemies, and redesigned puzzles. Players will be able to unlock hats as they progress throughout Rodger's adventures, meaning players will be able to customize Rad with over twenty different hats. Leaderboards will allow players around the world to strive to achieve the high scores on each level. Slipgate Studios have also added the Excalibat, a weapon previously seen in Rise of the Triad. As it does have a decidedly adult sense of humor, the game presents the option to bleep out objectionable language and replace the copious amounts of blood generated in-game with purple goop. The PC update releases alongside the PlayStation 4 and Xbox One versions of Rad Rodgers on February 21. View full article
  8. After almost a year and a half of development, Slipgate Studios will be bringing their adult-oriented action-platformer to the PlayStation 4 and Xbox One, as well as updating the PC release with a host of finalized content. The release marks the culmination of promises made during the late 2016 Kickstarter campaign that introduced the world to Rad Rodgers. Conceived as a project to pay homage to the platformers of the late 80s and mid 90s, Rad Rodgers stars a child bearing the titular moniker who finds himself sucked into a video game world. With the help of Dusty, Rad's out-dated console which now has a face and a foul-mouth (voiced by Duke Nukem voice actor Jon St. John), Rad Rodgers becomes involved in a mission to save the First World, a jungle suffering from a corrupting disease. The first chapter of Rad Rodger's adventures comes with over five weapons that allow Rad and Dusty to blast, punch, and blaze their way through the First World. Explosions and hot platforming action are accompanied by a fresh take on retro platforming soundtracks composed by Andrew Hulshult, complete with synthesizers and a driving pace. Occasional glitches might occur in-game, which give Dusty a time to shine. The aged gaming console can then enter a mind-bending area behind the scenes called the Pixelverse where he can attempt to repair the glitch. While Rad Rodgers will be appearing on consoles for the first time, the PC version has been out since the tail-end of 2016. Those who already own Rad Rodgers will see an update that adds a huge collection of new stuff to the core game. Several new levels will be added along with new boss encounters, four new enemies, and redesigned puzzles. Players will be able to unlock hats as they progress throughout Rodger's adventures, meaning players will be able to customize Rad with over twenty different hats. Leaderboards will allow players around the world to strive to achieve the high scores on each level. Slipgate Studios have also added the Excalibat, a weapon previously seen in Rise of the Triad. As it does have a decidedly adult sense of humor, the game presents the option to bleep out objectionable language and replace the copious amounts of blood generated in-game with purple goop. The PC update releases alongside the PlayStation 4 and Xbox One versions of Rad Rodgers on February 21.
  9. The Dreamcast was home to some of the strangest games of the early 2000s. In 2001, Crazy Games released Illbleed, a title that truly helped the studio lived up to its name. Illbleed follows a young girl named Eriko Christy who, having been traumatized by her father growing up, no longer feels fear. Eriko's condition comes in handy when she must travel to an insane horror theme park riddled with devious traps to rescue her missing friends. Illbleed may have failed to find a significant following its release to lukewarm reviews, but it has slowly gained a cult following over the years that admires its off-kilter scenarios, hilarious, B-movie writing, and strange mechanics. Can a game that seems laughably bad be so good that it could be considered one of the best games period? This week we are joined by Matt Conn, founder of GaymerX and MidBoss, and John "JJSignal" James, the director of 2064: Read Only Memories, both of whom jointly nominated Illbleed. Outro music: Chip's Challenge 'Da Funk You Know 'Bout Chip?' by That Andy Guy (http://ocremix.org/remix/OCR03620) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  10. The Dreamcast was home to some of the strangest games of the early 2000s. In 2001, Crazy Games released Illbleed, a title that truly helped the studio lived up to its name. Illbleed follows a young girl named Eriko Christy who, having been traumatized by her father growing up, no longer feels fear. Eriko's condition comes in handy when she must travel to an insane horror theme park riddled with devious traps to rescue her missing friends. Illbleed may have failed to find a significant following its release to lukewarm reviews, but it has slowly gained a cult following over the years that admires its off-kilter scenarios, hilarious, B-movie writing, and strange mechanics. Can a game that seems laughably bad be so good that it could be considered one of the best games period? This week we are joined by Matt Conn, founder of GaymerX and MidBoss, and John "JJSignal" James, the director of 2064: Read Only Memories, both of whom jointly nominated Illbleed. Outro music: Chip's Challenge 'Da Funk You Know 'Bout Chip?' by That Andy Guy (http://ocremix.org/remix/OCR03620) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  11. Melbourne-based Big Ant Studios has released its self-proclaimed "psychedelic-comedy action-adventure" game. The title is a third-person brawler that puts players into the role of a blue-skinned jester named Jaxx as he pursues vengeance against an army of evil clowns. The developers bill it a s a return to the lighthearted and comic nature of classic brawlers and platformers of the N64 and PS1 era. The vibrant visuals capture the comic nature of the game. Being a brawler, players should expect some to be chaining together hammer attacks, counters, takedowns, and special attacks for some stylish combos. Masquerade also features some inventive enemies and boss battles. Lest people wonder at the comparison to the platformers of yesteryear, players will be pulling off some high-wire platforming tricks while they traverse the clown-crazy world Big Ant has concocted. Big Ant Studios also notes that the majority of development work on the title took place in Malaysia with their oversight, making this the first next-gen console release to come out of that country. Masquerade: The Baubles of Doom is now available on PlayStation 4, Xbox One, and PC. View full article
  12. Melbourne-based Big Ant Studios has released its self-proclaimed "psychedelic-comedy action-adventure" game. The title is a third-person brawler that puts players into the role of a blue-skinned jester named Jaxx as he pursues vengeance against an army of evil clowns. The developers bill it a s a return to the lighthearted and comic nature of classic brawlers and platformers of the N64 and PS1 era. The vibrant visuals capture the comic nature of the game. Being a brawler, players should expect some to be chaining together hammer attacks, counters, takedowns, and special attacks for some stylish combos. Masquerade also features some inventive enemies and boss battles. Lest people wonder at the comparison to the platformers of yesteryear, players will be pulling off some high-wire platforming tricks while they traverse the clown-crazy world Big Ant has concocted. Big Ant Studios also notes that the majority of development work on the title took place in Malaysia with their oversight, making this the first next-gen console release to come out of that country. Masquerade: The Baubles of Doom is now available on PlayStation 4, Xbox One, and PC.
  13. During E3, I stopped by the independent developer portion of the Sony booth to see the titles that the publisher has been attracting to the PS4. One of the titles on display was Ray’s the Dead, a humorous take on the zombie apocalypse. Like any zombie-loving individual, I felt the tug of intrigue and went in for a closer look. One of the first things that struck me about Ray’s The Dead was the art style, which is vaguely reminiscent of Plants vs. Zombies, but with its own flair and a 3D- background with which the 2D character models contrast nicely separating it from anything else that I've played before. The game is set during the 80s and little touches can be seen throughout the demo like the Pac-Man ghosts and the Double Deuce bar from the ’89 film Road House. I played through the first level of the game which began with Ray, the titular zombie character, arising from the grave. After scaring some of the local hillbilly inhabitants, Ray learns that he can raise and command zombies by using the light bulb that is inexplicably implanted into his skull. After raising a few of the dead in the graveyard, Ray and his friends encountered a number of farmers who yelled things like “ERHMERGERD!” at the sight of a pack of approaching zombies. This was when I learned that I could give the zombies orders to attack specific locations and targets, much like the gameplay found in Nintendo's Pikmin titles. After killing a human, you can resurrect them to become part of your growing zombie army. In the final area of the graveyard, I encountered a fist-fighting redneck and engaged him in one-on-one combat (which ended with Ray cartoonishly devouring his brains). Ray can perform finishing moves on stunned opponents that increase his health by 25% in addition to his normal melee attacks. After the graveyard, I led my burgeoning zombie apocalypse into the town proper where it just so happened to be Halloween. With the kids walking around in costumes, the pack of zombies didn’t look out of place and no one was any the wiser. I was told by the developers that there would be a recurring theme throughout the game of people being unable to recognize the zombies as a real threat or writing them off for various (and possibly ridiculous) reasons. This part of the level relied on being sneaky, not killing anyone, and avoiding police dogs who could sniff out the decaying flesh of the undead. After making it through the sniffing dog section (which is a phrase I would have never expected to write), I encountered a wall that needed ten zombies to knock over, but only had seven following me. The solution? Hide zombies in bushes to gnaw on random pedestrians! After welcoming the new brainless to the flock, I pushed forward to the next part of our journey. In the next segment, Ray encountered zombie dogs. The devs told us that these were just one of many different types of zombies that would have special effects. While ordering a normal zombie to attack results in the zombie shambling over to the target, zombie dogs will dash towards their enemies and stun them briefly, giving you a safe opening to send in the rest of your zombie army. After mastering these handy tools of the zombie trade, the zombie army made its way toward the final confrontation with the now alerted local law enforcement of the sleepy southern town. The final area was the main street of the town where cops had converged to stop the zombie menace from spreading. This section of the demo proved particularly challenging and, much to my chagrin, I was unable to complete it. The build I saw was in pre-Alpha, so not all of the kinks were worked out, but this game shows a lot of potential. Keep an eye out for it in early 2014 when it releases on PC, Mac, Linux, and PS4. View full article
  14. During E3, I stopped by the independent developer portion of the Sony booth to see the titles that the publisher has been attracting to the PS4. One of the titles on display was Ray’s the Dead, a humorous take on the zombie apocalypse. Like any zombie-loving individual, I felt the tug of intrigue and went in for a closer look. One of the first things that struck me about Ray’s The Dead was the art style, which is vaguely reminiscent of Plants vs. Zombies, but with its own flair and a 3D- background with which the 2D character models contrast nicely separating it from anything else that I've played before. The game is set during the 80s and little touches can be seen throughout the demo like the Pac-Man ghosts and the Double Deuce bar from the ’89 film Road House. I played through the first level of the game which began with Ray, the titular zombie character, arising from the grave. After scaring some of the local hillbilly inhabitants, Ray learns that he can raise and command zombies by using the light bulb that is inexplicably implanted into his skull. After raising a few of the dead in the graveyard, Ray and his friends encountered a number of farmers who yelled things like “ERHMERGERD!” at the sight of a pack of approaching zombies. This was when I learned that I could give the zombies orders to attack specific locations and targets, much like the gameplay found in Nintendo's Pikmin titles. After killing a human, you can resurrect them to become part of your growing zombie army. In the final area of the graveyard, I encountered a fist-fighting redneck and engaged him in one-on-one combat (which ended with Ray cartoonishly devouring his brains). Ray can perform finishing moves on stunned opponents that increase his health by 25% in addition to his normal melee attacks. After the graveyard, I led my burgeoning zombie apocalypse into the town proper where it just so happened to be Halloween. With the kids walking around in costumes, the pack of zombies didn’t look out of place and no one was any the wiser. I was told by the developers that there would be a recurring theme throughout the game of people being unable to recognize the zombies as a real threat or writing them off for various (and possibly ridiculous) reasons. This part of the level relied on being sneaky, not killing anyone, and avoiding police dogs who could sniff out the decaying flesh of the undead. After making it through the sniffing dog section (which is a phrase I would have never expected to write), I encountered a wall that needed ten zombies to knock over, but only had seven following me. The solution? Hide zombies in bushes to gnaw on random pedestrians! After welcoming the new brainless to the flock, I pushed forward to the next part of our journey. In the next segment, Ray encountered zombie dogs. The devs told us that these were just one of many different types of zombies that would have special effects. While ordering a normal zombie to attack results in the zombie shambling over to the target, zombie dogs will dash towards their enemies and stun them briefly, giving you a safe opening to send in the rest of your zombie army. After mastering these handy tools of the zombie trade, the zombie army made its way toward the final confrontation with the now alerted local law enforcement of the sleepy southern town. The final area was the main street of the town where cops had converged to stop the zombie menace from spreading. This section of the demo proved particularly challenging and, much to my chagrin, I was unable to complete it. The build I saw was in pre-Alpha, so not all of the kinks were worked out, but this game shows a lot of potential. Keep an eye out for it in early 2014 when it releases on PC, Mac, Linux, and PS4.
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