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Found 2 results

  1. Star Citizen's director of game operations, Jeremy Masker, responding to questions on the game's official forums, stated that the expressed goal of a 30-40GB client was unrealistic and that fans should expect a client download around 100gb. On top of that, patching could prove to be a nightmare for players with slow internet connections. "Each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb," said Masker. Not only are we looking at a potential client that could be over 100gb, but patches could range from 2gb-20gb in size. That is a daunting prospect for a lot of people, even those with relatively fast internet speeds. Will this have a chilling effect on Star Citizen's appeal? What do you think?
  2. Star Citizen's director of game operations, Jeremy Masker, responding to questions on the game's official forums, stated that the expressed goal of a 30-40GB client was unrealistic and that fans should expect a client download around 100gb. On top of that, patching could prove to be a nightmare for players with slow internet connections. "Each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb," said Masker. Not only are we looking at a potential client that could be over 100gb, but patches could range from 2gb-20gb in size. That is a daunting prospect for a lot of people, even those with relatively fast internet speeds. Will this have a chilling effect on Star Citizen's appeal? What do you think? View full article
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