Jump to content

Search the Community

Showing results for tags 'cd projekt red'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit
  • Denver Extra Life Guild's Files
  • Extra Life Akron's Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 22 results

  1. Night City is the setting for the upcoming game from CD Projekt Red, Cyberpunk 2077. The game is based on the tabletop role-playing games Cyberpunk and Cyberpunk 2020 by Mike Pondsmith Once shrouded in mystery but still able to garner a ton of hype, we finally have a concrete vision of CD Projekt Red's latest IP, Cyberpunk 2077. This past August, CD Projekt Red released a much-anticipated gameplay reveal trailer. The trailer generously showed a 48-minute walkthrough of early-story content. This same content (likely with some differences) made its debut earlier for a select crowd at E3 2018. I got a first-hand look at this hype when I was able to snag one of the coveted spots to see this much talked about footage. Cyberpunk 2077 easily had the biggest hype behind it during E3. Press, industry, and gamers crowded the long halls leading to the private showing area just for the mere chance to be squeezed in for one of the nearly 50-minute gameplay demos. The CD Projekt Red team, hoping to spare disappointment and save time, came out periodically to tell those hopefuls that they were overbooked. I stood in that line for about two and a half hours, fighting off waves of hopelessness and persevering through pure stubbornness. About three people were let in every hour, and sometimes less. One developer came out and firmly said that absolutely no extra spots were available while another said he'd see what he can do. With a bit of luck, I managed to get in, and oh man, was all that angst worth it. Level Designer Miles Tost served as our guide through the demo. We entered the character creator first. Tost formally introduced us to a mercenary named V, our fully customizable protagonist who made a brief appearance in the official E3 trailer. V can be either female or male and has various cosmetic settings to go through; the usual sliders and color options one might expect. The class system, however, had me interested since it offered a fluid experience that changes as you play the game. The different classes aren't meant to be set in stone, allowing the player to switch between them. V can then adapt to each player's individualized playstyle while progressing through the game. For the live demo, the team chose a female V. After setting up, it was time to get immersed in Night City. Jackie Wells is a fellow assassin that accompanies V during the course of the 50-minute demo shown at E3 Located in coastal California, Night City contains six seamless districts. The city reminded me of a hybrid between Blade Runner (but with sunshine) and Fifth Element. My not-so-bold prediction pins Night City as the main setting for the majority of the game. Towering mega-buildings scatter the landscape. In one of these giant structures, we met the aforementioned V and her mercenary partner Jackie Welles. The duo work as freelance guns-for-hire, taking jobs and recognizing opportunity when it presents itself. The demo began with the duo on a mission to retrieve a high priority target, the victim of kidnapping and implant harvesting. Obtaining implants, no matter how grisly the method of acquisition, proves a lucrative business in the dark future of Cyberpunk. With this introduction to Night City, V got a bit of action hunting down organ scavengers in a cramped and dingy apartment complex. They made their way through rooms, taking out enemies until stumbling upon the female target unconscious alongside another body in an iced tub. As you've most likely read/heard by now, Cyberpunk 2077's gameplay takes place from a first-person viewpoint. This fact seemed to generate some degree of frustration from fans of CD Projekt RED who have been accustomed to The Witcher series' third-person perspective. Personally, that didn't impair the experience as a viewer. Actually, the way combat functions, first-person seems to be the optimal way to play. Combat lets the player use a combo of high-tech weapons, cybernetic abilities, stealth, good ol' fashioned head bashing, and I'm sure loads more that we haven't seen yet. It definitely ventures away from what we've seen in the Witcher series. Upon securing the iced and unconscious woman, V and Jackie pointedly ignored the other person. They'd only been hired to save one life that day. V inserted an implant behind the woman’s ear to get a reading on her vitals. Twitching and iced over, the woman clung to life. The two mercenaries quickly moved outside of the apartment to a balcony. The exterior of the tiny complex exposed a massive but crowded world. Across from the giant building that V and Jackie find themselves in stands another equally massive construction. Apparently, a lot of buildings in Night City share this form and, since they're so massive, function almost like their own cities. No good deed goes unpunished, and our two heroes quickly found themselves surrounded by aggressive armed people in matching blue uniforms with a red symbol. The interlopers demanded that the two mercenaries hand over the woman. V explained that they are hired help, but these soldiers weren’t the listening types. As quickly as they had arrived, they disappeared with the woman in a helicopter. From what Tost told us, these soldiers represent a high-end medical company. Think of them as insurance for rich people. The icy, dying woman V and Jackie retrieved happens to be a client of theirs. In the world of Cyberpunk 2077, corporations run everything and this merc'ed up medical company is just another one of them. These soldiers represent a medical corporation The stress of the job proved to be worth the trouble for V, her paycheck earning her enough to go off on a three-day bender off-screen. The action resumed with an NSFW scene featuring a half-naked V in bed next to an equally half-naked stranger. Tost jumped in to say that this game contains mature content, definitely not a first for CD Projekt Red. He also revealed that Night City contains many inhabitants, a large amount of which V can interact with. These types of interactions could vary between random encounters with enemies to new partners with which V can bring on missions and likely a lot of things in-between. After her wild series of days, V needed to get back to work. Luckily, Jackie called with an exciting lead: A new client that could launch their careers into the stratosphere. The client, Dexter DeShaw, had a request for the two mercenaries, the details relayed via a shard that V plugged into her head. After downloading the mission info, V and Jackie left to prepare for the job. V followed Jackie through the streets of Night City. At street level, the space seemed overwhelming. The cityscape loomed overhead with skyscrapers taking up every scrap of sky. Life kept moving around V as she walked with Jackie. NPC's interacted with each other apparently leading their own lives, according to the devs, within Cyberpunk 2077. This makes the fact that V can interact with all of the NPCs that she dodged around certainly impressive. The NPCs themselves all had labels above their heads, giving a bit more characterization to the world. Pressing on through the mass of humanity, V and Jackie entered into the lair of the ripperdoc, a purveyor of especially interesting technological artifacts. This is a Ripperdoc - specializing in cyberwear, some docs deal in legal upgrades, but some supply less than legal tech The ripperdoc sells mechanical upgrades. In a corner of his shop, for example, the mantis blades from Cyberpunk's original teaser trailer can be seen. Shortly after her arrival, V settled into the doc's chair. He then proceeded to surgically remove her eyes, rendering our protagonist sightless. Darkness for a few seconds and then light. Those same eyes began transmitting images again, and V can see herself across the room for a short, surreal moment. The upgrade V had installed allows her to zoom in her vision to scan objects, useful for analyzing threats and concocting strategies. Some docs provide legal upgrades, others, not so much. The upgrades that V equips throughout the game depend on your playstyle. This leaves a ton of room to customize the game even further. After V finished getting fancy with new tech, Jackie returned with a vehicle in tow. Shady characters hung out by Jackie’s new baby, definitely looking ready to start some trouble. This understandably sounded some alarms for our mercenary friends. At this point, Tost jumped in to say that in this living world, random encounters can happen at any time. V and Jackie read the danger of their situation and took off in their ride, triggering a car chase. Speaking of vehicles, I only saw a few during the demo, but Tost said that a variety more exist in the game. 2077 is dominated by corporations and Meredith Stout is a top executive of one of them. In the demo, she uses V and Jackie to get what she wants. After some tense shooting and gadgetry take care of their pursuers, V and Jackie arrived at the rendezvous point to find a corporate woman waiting for them surrounded by armed guards and vehicles. It turns out she's Meredith Stout, a higher-up with the megacorporation Militech. Stout explained that she feels as if there are hidden schemes going on at Militech and wants in on the mysterious plans. She believes that V and Jackie are in on some key details that she needs. As a sassy, tough as nails mercenary, V won't willingly hand over all of the answers that Stout wants. Fully prepared for this scenario, the ruthless businesswoman hacked into V’s mind, forcing lie detector tech into her subconscious. In this future, not even your thoughts are safe. Through this interaction, branching narrative paths form that affect not only the upcoming gameplay, but the story overall. V could decide to try to fight her way out or comply with various dialogue options. After shaping the situation to her liking, Stout released V to complete the job by stealing a specialized piece of military hardware currently in the possession of a ruthless gang. This last act really got into the meat of Cyberpunk’s combat. The mission focused on retrieving a spider-like mech guarded by a well-armed gang holed up within an abandoned meat fortress. The newly acquired eye enhancements came in handy, as V used her techno peepers to spot nearby targets and plan her assault. Players can decide to go in guns and cyberwear blazing or sneak around the compound performing stealth takedowns. Or perhaps a more diplomatic solution could be reached? In the demo I saw, V negotiated for the prize. One of the fine people that V and Jackie are sent to negotiate within a fortified gang fortress. Their target this time is the piece of tech beside him. In Cyberpunk 2077, it’s not uncommon to see mechanical pieces on people. Some of these enhancements featured pretty prominently n the E3 trailer. The members of this gang don't mind the metal and wires; some have completely swapped their fleshy faces for a full-tech look. V met up with one such person to see the highly sought-after piece of military-grade equipment. The drone resembled a spider with all its limbs. Many in dangerous lines of work value its adaptive and versatile nature in all sorts of combat situations. Payment for this metallic creature resided on one of the chips seen throughout the demo. One of the gang members inserted this into their bases’ system and things go immediately awry. The woman from Millitech sabotaged the system with a virus. Bullets began to fly. V then hacked into one of the fallen enemies to gain access to the layout of the building, gaining an immediate advantage and a plan to get out. Pictured is the female V, very closely resembling how she looked in the demo. Her jacket not only looks rad, but it's also a key piece of gear called the samurai jacket that is connected to a street cred system. Combat in Cyberpunk contains both smooth movements and chaotic destruction. V slid around corners to catch targets unaware, bounced bullets off of walls to catch those hidden around corners, and utilized slow-mo to jump and shoot. It all looked fun as hell, and from what I saw and heard, the CD Projekt Red team hopes that their combat system will form around each individual players style. Escaping the fortress signaled the end of the demo. Coming out of seeing Cyberpunk 2077 firsthand, I felt a surge of enthusiasm. Night City included so many elements that I wanted to explore and questions I wanted to answer. What do interactions with NPCs really look like? What will the different game styles play like? Will the story form around this world, or around V? Will I like V? Am I supposed to? How sick will those cybernetic upgrades feel? Why do I feel so much hype from this game? Then the gameplay trailer launched to the public, and the hype grew even more. The reaction seemed fitting since we have had to wait six years since the game's announcement in 2012. Even now, we only saw the tip of the iceberg in the hour demo. It included enough to fuel my fascination with the game. However, the skeptic in me knows that some caution is healthy. Hype this big can be dangerous. Cyberpunk 2077 will either hugely benefit from following the Witcher 3 or it could lead to undeserved expectations. We saw this with Mass Effect: Andromeda which followed the hugely acclaimed Mass Effect Trilogy. The game needed to pretty much reach a level of perfection for its fans that it inevitably fell under the pressure and rushed development cycles. However, CD Projekt Red has a different way of doing things. The studio has built a rapport with its fans that we don't see very often. Fans trust the company completely as it has delivered time and time again on ever increasing expectations. CD Projekt Red has not given us a timeline for the game. Cyberpunk is available on Amazon for pre-order with a placeholder release date of December 28, 2018. Even so, it's likely we won't see the game's release this or even next year. Whenever it does reach the public, it will be playable on Xbox One, PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Naomi N. Lugo

    What Can We Expect from Cyberpunk 2077?

    Night City is the setting for the upcoming game from CD Projekt Red, Cyberpunk 2077. The game is based on the tabletop role-playing games Cyberpunk and Cyberpunk 2020 by Mike Pondsmith Once shrouded in mystery but still able to garner a ton of hype, we finally have a concrete vision of CD Projekt Red's latest IP, Cyberpunk 2077. This past August, CD Projekt Red released a much-anticipated gameplay reveal trailer. The trailer generously showed a 48-minute walkthrough of early-story content. This same content (likely with some differences) made its debut earlier for a select crowd at E3 2018. I got a first-hand look at this hype when I was able to snag one of the coveted spots to see this much talked about footage. Cyberpunk 2077 easily had the biggest hype behind it during E3. Press, industry, and gamers crowded the long halls leading to the private showing area just for the mere chance to be squeezed in for one of the nearly 50-minute gameplay demos. The CD Projekt Red team, hoping to spare disappointment and save time, came out periodically to tell those hopefuls that they were overbooked. I stood in that line for about two and a half hours, fighting off waves of hopelessness and persevering through pure stubbornness. About three people were let in every hour, and sometimes less. One developer came out and firmly said that absolutely no extra spots were available while another said he'd see what he can do. With a bit of luck, I managed to get in, and oh man, was all that angst worth it. Level Designer Miles Tost served as our guide through the demo. We entered the character creator first. Tost formally introduced us to a mercenary named V, our fully customizable protagonist who made a brief appearance in the official E3 trailer. V can be either female or male and has various cosmetic settings to go through; the usual sliders and color options one might expect. The class system, however, had me interested since it offered a fluid experience that changes as you play the game. The different classes aren't meant to be set in stone, allowing the player to switch between them. V can then adapt to each player's individualized playstyle while progressing through the game. For the live demo, the team chose a female V. After setting up, it was time to get immersed in Night City. Jackie Wells is a fellow assassin that accompanies V during the course of the 50-minute demo shown at E3 Located in coastal California, Night City contains six seamless districts. The city reminded me of a hybrid between Blade Runner (but with sunshine) and Fifth Element. My not-so-bold prediction pins Night City as the main setting for the majority of the game. Towering mega-buildings scatter the landscape. In one of these giant structures, we met the aforementioned V and her mercenary partner Jackie Welles. The duo work as freelance guns-for-hire, taking jobs and recognizing opportunity when it presents itself. The demo began with the duo on a mission to retrieve a high priority target, the victim of kidnapping and implant harvesting. Obtaining implants, no matter how grisly the method of acquisition, proves a lucrative business in the dark future of Cyberpunk. With this introduction to Night City, V got a bit of action hunting down organ scavengers in a cramped and dingy apartment complex. They made their way through rooms, taking out enemies until stumbling upon the female target unconscious alongside another body in an iced tub. As you've most likely read/heard by now, Cyberpunk 2077's gameplay takes place from a first-person viewpoint. This fact seemed to generate some degree of frustration from fans of CD Projekt RED who have been accustomed to The Witcher series' third-person perspective. Personally, that didn't impair the experience as a viewer. Actually, the way combat functions, first-person seems to be the optimal way to play. Combat lets the player use a combo of high-tech weapons, cybernetic abilities, stealth, good ol' fashioned head bashing, and I'm sure loads more that we haven't seen yet. It definitely ventures away from what we've seen in the Witcher series. Upon securing the iced and unconscious woman, V and Jackie pointedly ignored the other person. They'd only been hired to save one life that day. V inserted an implant behind the woman’s ear to get a reading on her vitals. Twitching and iced over, the woman clung to life. The two mercenaries quickly moved outside of the apartment to a balcony. The exterior of the tiny complex exposed a massive but crowded world. Across from the giant building that V and Jackie find themselves in stands another equally massive construction. Apparently, a lot of buildings in Night City share this form and, since they're so massive, function almost like their own cities. No good deed goes unpunished, and our two heroes quickly found themselves surrounded by aggressive armed people in matching blue uniforms with a red symbol. The interlopers demanded that the two mercenaries hand over the woman. V explained that they are hired help, but these soldiers weren’t the listening types. As quickly as they had arrived, they disappeared with the woman in a helicopter. From what Tost told us, these soldiers represent a high-end medical company. Think of them as insurance for rich people. The icy, dying woman V and Jackie retrieved happens to be a client of theirs. In the world of Cyberpunk 2077, corporations run everything and this merc'ed up medical company is just another one of them. These soldiers represent a medical corporation The stress of the job proved to be worth the trouble for V, her paycheck earning her enough to go off on a three-day bender off-screen. The action resumed with an NSFW scene featuring a half-naked V in bed next to an equally half-naked stranger. Tost jumped in to say that this game contains mature content, definitely not a first for CD Projekt Red. He also revealed that Night City contains many inhabitants, a large amount of which V can interact with. These types of interactions could vary between random encounters with enemies to new partners with which V can bring on missions and likely a lot of things in-between. After her wild series of days, V needed to get back to work. Luckily, Jackie called with an exciting lead: A new client that could launch their careers into the stratosphere. The client, Dexter DeShaw, had a request for the two mercenaries, the details relayed via a shard that V plugged into her head. After downloading the mission info, V and Jackie left to prepare for the job. V followed Jackie through the streets of Night City. At street level, the space seemed overwhelming. The cityscape loomed overhead with skyscrapers taking up every scrap of sky. Life kept moving around V as she walked with Jackie. NPC's interacted with each other apparently leading their own lives, according to the devs, within Cyberpunk 2077. This makes the fact that V can interact with all of the NPCs that she dodged around certainly impressive. The NPCs themselves all had labels above their heads, giving a bit more characterization to the world. Pressing on through the mass of humanity, V and Jackie entered into the lair of the ripperdoc, a purveyor of especially interesting technological artifacts. This is a Ripperdoc - specializing in cyberwear, some docs deal in legal upgrades, but some supply less than legal tech The ripperdoc sells mechanical upgrades. In a corner of his shop, for example, the mantis blades from Cyberpunk's original teaser trailer can be seen. Shortly after her arrival, V settled into the doc's chair. He then proceeded to surgically remove her eyes, rendering our protagonist sightless. Darkness for a few seconds and then light. Those same eyes began transmitting images again, and V can see herself across the room for a short, surreal moment. The upgrade V had installed allows her to zoom in her vision to scan objects, useful for analyzing threats and concocting strategies. Some docs provide legal upgrades, others, not so much. The upgrades that V equips throughout the game depend on your playstyle. This leaves a ton of room to customize the game even further. After V finished getting fancy with new tech, Jackie returned with a vehicle in tow. Shady characters hung out by Jackie’s new baby, definitely looking ready to start some trouble. This understandably sounded some alarms for our mercenary friends. At this point, Tost jumped in to say that in this living world, random encounters can happen at any time. V and Jackie read the danger of their situation and took off in their ride, triggering a car chase. Speaking of vehicles, I only saw a few during the demo, but Tost said that a variety more exist in the game. 2077 is dominated by corporations and Meredith Stout is a top executive of one of them. In the demo, she uses V and Jackie to get what she wants. After some tense shooting and gadgetry take care of their pursuers, V and Jackie arrived at the rendezvous point to find a corporate woman waiting for them surrounded by armed guards and vehicles. It turns out she's Meredith Stout, a higher-up with the megacorporation Militech. Stout explained that she feels as if there are hidden schemes going on at Militech and wants in on the mysterious plans. She believes that V and Jackie are in on some key details that she needs. As a sassy, tough as nails mercenary, V won't willingly hand over all of the answers that Stout wants. Fully prepared for this scenario, the ruthless businesswoman hacked into V’s mind, forcing lie detector tech into her subconscious. In this future, not even your thoughts are safe. Through this interaction, branching narrative paths form that affect not only the upcoming gameplay, but the story overall. V could decide to try to fight her way out or comply with various dialogue options. After shaping the situation to her liking, Stout released V to complete the job by stealing a specialized piece of military hardware currently in the possession of a ruthless gang. This last act really got into the meat of Cyberpunk’s combat. The mission focused on retrieving a spider-like mech guarded by a well-armed gang holed up within an abandoned meat fortress. The newly acquired eye enhancements came in handy, as V used her techno peepers to spot nearby targets and plan her assault. Players can decide to go in guns and cyberwear blazing or sneak around the compound performing stealth takedowns. Or perhaps a more diplomatic solution could be reached? In the demo I saw, V negotiated for the prize. One of the fine people that V and Jackie are sent to negotiate within a fortified gang fortress. Their target this time is the piece of tech beside him. In Cyberpunk 2077, it’s not uncommon to see mechanical pieces on people. Some of these enhancements featured pretty prominently n the E3 trailer. The members of this gang don't mind the metal and wires; some have completely swapped their fleshy faces for a full-tech look. V met up with one such person to see the highly sought-after piece of military-grade equipment. The drone resembled a spider with all its limbs. Many in dangerous lines of work value its adaptive and versatile nature in all sorts of combat situations. Payment for this metallic creature resided on one of the chips seen throughout the demo. One of the gang members inserted this into their bases’ system and things go immediately awry. The woman from Millitech sabotaged the system with a virus. Bullets began to fly. V then hacked into one of the fallen enemies to gain access to the layout of the building, gaining an immediate advantage and a plan to get out. Pictured is the female V, very closely resembling how she looked in the demo. Her jacket not only looks rad, but it's also a key piece of gear called the samurai jacket that is connected to a street cred system. Combat in Cyberpunk contains both smooth movements and chaotic destruction. V slid around corners to catch targets unaware, bounced bullets off of walls to catch those hidden around corners, and utilized slow-mo to jump and shoot. It all looked fun as hell, and from what I saw and heard, the CD Projekt Red team hopes that their combat system will form around each individual players style. Escaping the fortress signaled the end of the demo. Coming out of seeing Cyberpunk 2077 firsthand, I felt a surge of enthusiasm. Night City included so many elements that I wanted to explore and questions I wanted to answer. What do interactions with NPCs really look like? What will the different game styles play like? Will the story form around this world, or around V? Will I like V? Am I supposed to? How sick will those cybernetic upgrades feel? Why do I feel so much hype from this game? Then the gameplay trailer launched to the public, and the hype grew even more. The reaction seemed fitting since we have had to wait six years since the game's announcement in 2012. Even now, we only saw the tip of the iceberg in the hour demo. It included enough to fuel my fascination with the game. However, the skeptic in me knows that some caution is healthy. Hype this big can be dangerous. Cyberpunk 2077 will either hugely benefit from following the Witcher 3 or it could lead to undeserved expectations. We saw this with Mass Effect: Andromeda which followed the hugely acclaimed Mass Effect Trilogy. The game needed to pretty much reach a level of perfection for its fans that it inevitably fell under the pressure and rushed development cycles. However, CD Projekt Red has a different way of doing things. The studio has built a rapport with its fans that we don't see very often. Fans trust the company completely as it has delivered time and time again on ever increasing expectations. CD Projekt Red has not given us a timeline for the game. Cyberpunk is available on Amazon for pre-order with a placeholder release date of December 28, 2018. Even so, it's likely we won't see the game's release this or even next year. Whenever it does reach the public, it will be playable on Xbox One, PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready." View full article
  4. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready."
  5. It turns out that some rumors do come true! Last week, we reported on a rumor that had Geralt of Rivia entering the fray in the upcoming Soulcalibur VI as a guest fighter. Bandai Namco has since confirmed that rumor with a slick trailer showing the White Wolf in action. After stumbling through a mysterious portal, the witcher Geralt finds himself fighting against the sword-obsessed denizens of Soulcalibur's world in a desperate bid to return home. It turns out, luckily, that all of his tricks seem to work in this new universe. The trailer shows Geralt employing his various sign magic in combination with his trademark fighting style. It also shows Geralt crossing swords with Mitsurugi on the flagstones of Kaer Morhen. That's just cool as heck. Also, Nightmare rides a night-mare. There's still no release date for Soulcalibur VI, but we know it will be releasing later this year for the PlayStation 4, Xbox One, and PC. Expect to see a hard release date when E3 rolls around later this year. View full article
  6. It turns out that some rumors do come true! Last week, we reported on a rumor that had Geralt of Rivia entering the fray in the upcoming Soulcalibur VI as a guest fighter. Bandai Namco has since confirmed that rumor with a slick trailer showing the White Wolf in action. After stumbling through a mysterious portal, the witcher Geralt finds himself fighting against the sword-obsessed denizens of Soulcalibur's world in a desperate bid to return home. It turns out, luckily, that all of his tricks seem to work in this new universe. The trailer shows Geralt employing his various sign magic in combination with his trademark fighting style. It also shows Geralt crossing swords with Mitsurugi on the flagstones of Kaer Morhen. That's just cool as heck. Also, Nightmare rides a night-mare. There's still no release date for Soulcalibur VI, but we know it will be releasing later this year for the PlayStation 4, Xbox One, and PC. Expect to see a hard release date when E3 rolls around later this year.
  7. Earlier today, Let's Play Video Games reported that an anonymous source contacted them with some ambiguous information claiming that Geralt of Rivia, protagonist of the highly acclaimed Witcher series, would be appearing in Soulcalibur VI. However, while they believed the source to be genuine, they lacked enough information to comfortably publicize the information. That all changed when the community manager of The Witcher dev CD Projekt RED tweeted out something that piqued their interest and aligned with what their source had told them: Geralt appearing in Soulcalibur might seem odd. But it turns out that Bandai Namco, the developers and publishers of the Soulcalibur series, have worked with CD Projekt RED to publish The Witcher in Western Europe, Australia, and New Zealand. That working relationship might be Geralt's ticket into the fighting game arena. That's about it - there's been no official confirmation and we're unlikely to see any until sometime after Soulcalibur VI's release date is made public. As it stands now, expect to get a release date around E3 and the announcement of Geralt sometime after that if the rumor turns out to be true. View full article
  8. Earlier today, Let's Play Video Games reported that an anonymous source contacted them with some ambiguous information claiming that Geralt of Rivia, protagonist of the highly acclaimed Witcher series, would be appearing in Soulcalibur VI. However, while they believed the source to be genuine, they lacked enough information to comfortably publicize the information. That all changed when the community manager of The Witcher dev CD Projekt RED tweeted out something that piqued their interest and aligned with what their source had told them: Geralt appearing in Soulcalibur might seem odd. But it turns out that Bandai Namco, the developers and publishers of the Soulcalibur series, have worked with CD Projekt RED to publish The Witcher in Western Europe, Australia, and New Zealand. That working relationship might be Geralt's ticket into the fighting game arena. That's about it - there's been no official confirmation and we're unlikely to see any until sometime after Soulcalibur VI's release date is made public. As it stands now, expect to get a release date around E3 and the announcement of Geralt sometime after that if the rumor turns out to be true.
  9. With a simple tweet, CD Projekt RED kicked off a storm of internet excitement yesterday. The Witcher developer has been quietly working on their upcoming cyberpunk RPG project for years without a peep. But that silence was broken by a single tweet from the long inactive Cyberpunk 2077 let out a single "*beep*" leading many to speculate that an announcement was imminent. Announced all the way back in 2012, Cyberpunk 2077 has long remained an enigmatic project. A teaser was released in 2013 claiming that the game would release "when it's ready." At one point an early build was stolen from CD Projekt RED and the thief attempted to extort the developer for money in exchange for not leaking it to the world. The developer refused to pay saying that, "the documents are old and largely unrepresentative of the current vision for the game." Here's what little we know of CD Projekt RED's foray into cyberpunk. Cyberpunk 2077 is based on the tabletop RPG Cyberpunk 2020 that was developed by legendary designer Mike Pondsmith, who will also be contributing to CD Projekt's game. It will be an open world action RPG with a heavy emphasis on a single player campaign as well as a multiplayer component. Those two systems are expected to interact in some way. It will be running on REDengine 4, a new in-house engine that improves on the game engine that powered The Witcher 3: Wild Hunt. The action will take place in a sprawling urban environment called Night City and follow a group of people called Psycho Squad who recruit dangerous people and entities for a mysterious purpose. In a funding document spied by Game Zone, the developer estimated that Cyberpunk 2077 might release in 2019, though given how ambitious CD Projekt RED's previous titles have been it might be more realistic (and perhaps thematically appropriate) to expect a 2020 release. Whatever the eventual release date, renewed Twitter activity certainly seems to indicate that we will be getting more information on the game sometime this year. View full article
  10. With a simple tweet, CD Projekt RED kicked off a storm of internet excitement yesterday. The Witcher developer has been quietly working on their upcoming cyberpunk RPG project for years without a peep. But that silence was broken by a single tweet from the long inactive Cyberpunk 2077 let out a single "*beep*" leading many to speculate that an announcement was imminent. Announced all the way back in 2012, Cyberpunk 2077 has long remained an enigmatic project. A teaser was released in 2013 claiming that the game would release "when it's ready." At one point an early build was stolen from CD Projekt RED and the thief attempted to extort the developer for money in exchange for not leaking it to the world. The developer refused to pay saying that, "the documents are old and largely unrepresentative of the current vision for the game." Here's what little we know of CD Projekt RED's foray into cyberpunk. Cyberpunk 2077 is based on the tabletop RPG Cyberpunk 2020 that was developed by legendary designer Mike Pondsmith, who will also be contributing to CD Projekt's game. It will be an open world action RPG with a heavy emphasis on a single player campaign as well as a multiplayer component. Those two systems are expected to interact in some way. It will be running on REDengine 4, a new in-house engine that improves on the game engine that powered The Witcher 3: Wild Hunt. The action will take place in a sprawling urban environment called Night City and follow a group of people called Psycho Squad who recruit dangerous people and entities for a mysterious purpose. In a funding document spied by Game Zone, the developer estimated that Cyberpunk 2077 might release in 2019, though given how ambitious CD Projekt RED's previous titles have been it might be more realistic (and perhaps thematically appropriate) to expect a 2020 release. Whatever the eventual release date, renewed Twitter activity certainly seems to indicate that we will be getting more information on the game sometime this year.
  11. CD Projekt RED has pulled the covers off of Geralt of Rivia's next outing in the world of The Witcher 3. Titled Hearts of Stone, the massive expansion pits Geralt against Olgierd von Everec, an immortal turned butcherous bandit captain. The expansion adds new monsters and a bevy of tasks that range from heroic to strange. Hearts of Stone will also feature a new cast of characters and along with a new cast will be additional romance options. The developers have even added a new mechanic to the game in the form of Runewords that will each affect the combat system in bold and exciting new ways. More details have yet to be revealed regarding this new system. CD Projekt promises over ten hours of additional content will be in Hearts of Stone. For those that bought the season pass for The Witcher 3, Hearts of Stone will be free, while those who held off on the pass will be looking at about $19.99. A limited boxed release of the expansion will hit retailers, too. This version includes the download code for Hearts of Stone, two decks of real-life gwent decks, and a manual explaining the rules of gwent. Those who ordered the season pass can purchase the gwent decks and manual for themselves through a special initiative set up by CD Projekt. Hearts of Stone will release for all platforms on October 13.
  12. CD Projekt RED has pulled the covers off of Geralt of Rivia's next outing in the world of The Witcher 3. Titled Hearts of Stone, the massive expansion pits Geralt against Olgierd von Everec, an immortal turned butcherous bandit captain. The expansion adds new monsters and a bevy of tasks that range from heroic to strange. Hearts of Stone will also feature a new cast of characters and along with a new cast will be additional romance options. The developers have even added a new mechanic to the game in the form of Runewords that will each affect the combat system in bold and exciting new ways. More details have yet to be revealed regarding this new system. CD Projekt promises over ten hours of additional content will be in Hearts of Stone. For those that bought the season pass for The Witcher 3, Hearts of Stone will be free, while those who held off on the pass will be looking at about $19.99. A limited boxed release of the expansion will hit retailers, too. This version includes the download code for Hearts of Stone, two decks of real-life gwent decks, and a manual explaining the rules of gwent. Those who ordered the season pass can purchase the gwent decks and manual for themselves through a special initiative set up by CD Projekt. Hearts of Stone will release for all platforms on October 13. View full article
  13. Following a shareholder conference in which the sales numbers for The Witcher 3: Wild Hunt were thoroughly discussed, CD Projekt RED's head Adam Badowski released a statement to their supporters. In the statement, which you can read in full below, he touts some impressive numbers, claiming over six million copies of The Witcher 3 sold to date. While that number is impressive, Badowski takes it not just as a phenomenal piece of success, but also as a call to continue to live up to high standards for the future games developed by the studio. This classy gesture represents another small piece of why people CD Projekt consider one of the most trustworthy developers in the game industry at the moment. For my part, you're very welcome, CD Projekt RED! Now, when can we get our grubby mitts on Cyberpunk 2077?
  14. Following a shareholder conference in which the sales numbers for The Witcher 3: Wild Hunt were thoroughly discussed, CD Projekt RED's head Adam Badowski released a statement to their supporters. In the statement, which you can read in full below, he touts some impressive numbers, claiming over six million copies of The Witcher 3 sold to date. While that number is impressive, Badowski takes it not just as a phenomenal piece of success, but also as a call to continue to live up to high standards for the future games developed by the studio. This classy gesture represents another small piece of why people CD Projekt consider one of the most trustworthy developers in the game industry at the moment. For my part, you're very welcome, CD Projekt RED! Now, when can we get our grubby mitts on Cyberpunk 2077? View full article
  15. Expanding the Witcher 3: Wild Hunt will be Hearts of Stone and Blood and Wine, coming later this year and during the beginning of 2016. Here is what you have to look forward to: The two expansions will have a combined gameplay time of over 30 hours, feature never before seen regions, and completely new casts of characters, as well as a few returning friends from previous Witcher titles. “With the development of Wild Hunt coming to an end, the team has embarked upon the creation of two new really big adventures set in The Witcher universe,” says Marcin Iwiński, CD Projekt RED co-founder. “We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we’d like to bring that back. We’ve said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money. Both our expansions offer more hours of gameplay than quite a few standalone games out there.” Heart of Stone will see Geralt of Rivia embark on a new adventure over the course of 10+ hours into the wild No Man's Land and the city of Oxenfurt to complete a contract for the enigmatic Man of Glass. When things go badly, Geralt will have to solve the mystery surrounding his employer in order to survive. The second expansion, Blood and Wine, will encompass over 20 hours of gameplay as Geralt traverses the region of Toussaint. Toussaint, a land untouched by war, obsessed with courtly manners and ritual, and layers and layers of lies covering an old and monstrous secret. “While we’re offering the Expansion Pass now, we want to make one thing clear: don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call,” Iwiński concludes. Heart of Stone will release this October, while Blood and Wine will be coming early 2016. Both expansions will come to Xbox One, PC, and PlayStation 4. View full article
  16. Expanding the Witcher 3: Wild Hunt will be Hearts of Stone and Blood and Wine, coming later this year and during the beginning of 2016. Here is what you have to look forward to: The two expansions will have a combined gameplay time of over 30 hours, feature never before seen regions, and completely new casts of characters, as well as a few returning friends from previous Witcher titles. “With the development of Wild Hunt coming to an end, the team has embarked upon the creation of two new really big adventures set in The Witcher universe,” says Marcin Iwiński, CD Projekt RED co-founder. “We remember the time when add-on disks truly expanded games by delivering meaningful content. As gamers, we’d like to bring that back. We’ve said in the past that if we ever decide to release paid content, it will be vast in size and represent real value for the money. Both our expansions offer more hours of gameplay than quite a few standalone games out there.” Heart of Stone will see Geralt of Rivia embark on a new adventure over the course of 10+ hours into the wild No Man's Land and the city of Oxenfurt to complete a contract for the enigmatic Man of Glass. When things go badly, Geralt will have to solve the mystery surrounding his employer in order to survive. The second expansion, Blood and Wine, will encompass over 20 hours of gameplay as Geralt traverses the region of Toussaint. Toussaint, a land untouched by war, obsessed with courtly manners and ritual, and layers and layers of lies covering an old and monstrous secret. “While we’re offering the Expansion Pass now, we want to make one thing clear: don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call,” Iwiński concludes. Heart of Stone will release this October, while Blood and Wine will be coming early 2016. Both expansions will come to Xbox One, PC, and PlayStation 4.
  17. The development team decided to push back the release of The Wither 3: Wild Hunt one more time in order to iron out some of the finer details. Though it was originally slated for release this month, The Witcher 3 was delayed into early 2015 back in March. Now fans will have to wait until May 19th, 2015 for the release of Wild Hunt. The board of CD Projekt issued an apology to their supporters: While the news is surely a disappointment, at least CD Projekt has the good grace to apologize, right?
  18. The development team decided to push back the release of The Wither 3: Wild Hunt one more time in order to iron out some of the finer details. Though it was originally slated for release this month, The Witcher 3 was delayed into early 2015 back in March. Now fans will have to wait until May 19th, 2015 for the release of Wild Hunt. The board of CD Projekt issued an apology to their supporters: While the news is surely a disappointment, at least CD Projekt has the good grace to apologize, right? View full article
  19. The digital distribution platform GOG.com has been around for five years now and has certainly had its ups and downs. Join CD Projekt's Marcin Iwiński, Managing Director Guillaume Rambourg, and Creative Director Piotr Karwowski as they discuss the origins of Good Old Games and where they want to take the company in the future. Ever wondered what the challenges might be to launching a DRM-free, old-school gaming focused, diggital distribution platform that also updates games for modern computers? The five year retrospective embedded below from the folks at Good Old Games will definitely answer some questions.
  20. The digital distribution platform GOG.com has been around for five years now and has certainly had its ups and downs. Join CD Projekt's Marcin Iwiński, Managing Director Guillaume Rambourg, and Creative Director Piotr Karwowski as they discuss the origins of Good Old Games and where they want to take the company in the future. Ever wondered what the challenges might be to launching a DRM-free, old-school gaming focused, diggital distribution platform that also updates games for modern computers? The five year retrospective embedded below from the folks at Good Old Games will definitely answer some questions. View full article
  21. The fine folks at CD Projekt RED were kind enough to show us a nearly hour long gameplay demo of the upcoming high-fantasy RPG blockbuster, as well as answer some of our nagging questions. Here is what we took away from what we saw. The Witcher 3 Wild Hunt is set several years after the events of The Witcher 2, meaning that there are few direct connections to previous games in the series. The decision was made to distance the third title from the previous two so that the team could step away from the political intrigue of the previous titles and focus on Geralt’s personal journey. In The Witcher 3, Geralt is in pursuit of a terrifying and deadly group of spectral warriors known as the Wild Hunt. In the game world, witchers were originally monster hunters and that aspect of the game world will become the central focus of the story. There are several new features being added into The Witcher 3: Trading and Bartering: the new system will make it profitable to travel around the world buying and selling items to locations that might have them in short supply to earn a profit. For example, fish will be cheap in coastal towns, while towns farther inland or far from bodies of water will pay well for fish. Transportation: With the dramatically increased scope of the world, the team at CD Projekt RED wanted to make it easy to traverse the world. To this end, they included abilities and vehicles like swimming climbing, sailing, riding, and fast travel. These means of transportation are not without their hazards however. We were cautioned that sailing into a storm, could result in a ship wreck and having to swim to shore and that swimming comes with its own dangers, like freezing from ice water. A Day/Night Cycle: You will be able to rest and change the time of day. This will have various effects on the monsters you hunt and how you hunt them. The example we were given was that if you were to fight werewolves, you would be better off fighting them in daylight, rather than under the light of a full-moon. Witcher Senses: the visualization of Geralt’s years of training. You’ll be able to see the important investigative markers that will help you track monsters. These clues will lead you to monsters or give you clues regarding how to best defeat them. The scale of The Witcher 3 has increased dramatically. For the purposes of the demo, we were only shown one island, but we were told that island was bigger than all of The Witcher 2. In fact, the entire world is 35x larger than the previous Witcher games and it is entirely open world. The team at CD Projekt RED designed the world to be large, but also dense, so there will always be something new to explore and see just over the next hill or behind the next tree. We were shown a portion of the main quest, which revolves around Geralt’s mission to destroy the Wild Hunt, a ghastly, deadly, and evil collection of spectral warriors. In the gameplay segment, Geralt was searching for Bjorn, the sole survivor of a raid by the Hunt. Traveling to the small village in which Bjorn has gone to stay with relatives, the demonstrator steered us toward some intriguing ruins on the top of a hill. He explained to us that the team has worked very hard to make such areas appealing so that players will want to diverge from the beaten path and explore. In the ruins, we discovered a hulking creature known as a fiend. Looking like a cross between a stag and a rhinoceros, the fiend charged Geralt and we were given the chance to see the titular witcher in combat. More dodge moves have been added since The Witcher 2, increasing maneuverability within combat scenarios. Geralt can also do minor magic, like shooting sparks and flames from his hands. These spells will have different effects on monsters, like lighting them on fire which can then spread elsewhere. As the fight with the fiend progressed, it demonstrated how important it is to know your adversary in The Witcher 3. When you discover what kind of a beast you are going to be facing, it is best to consult the Bestiary, a compendium of Geralt’s lifetime of monster hunting and adventuring. This will give players insight into how best to tackle the creature. With the fiend, he can cast a spell of darkness and shroud itself in shadow, the only visible thing remaining is a singular red eye on its forehead. It can use this opportunity to either attack or escape, making an unprepared attack on the fiend a very poor idea. For prospective players who are just hearing about this series now or who are intrigued, we were assured that players won’t have had to play the The Witcher and The Witcher 2 in order to understand what is happening. The Witcher 3 Wild Hunt will release on Xbox One, PlayStation 4, and PC in early 2014. View full article
  22. The fine folks at CD Projekt RED were kind enough to show us a nearly hour long gameplay demo of the upcoming high-fantasy RPG blockbuster, as well as answer some of our nagging questions. Here is what we took away from what we saw. The Witcher 3 Wild Hunt is set several years after the events of The Witcher 2, meaning that there are few direct connections to previous games in the series. The decision was made to distance the third title from the previous two so that the team could step away from the political intrigue of the previous titles and focus on Geralt’s personal journey. In The Witcher 3, Geralt is in pursuit of a terrifying and deadly group of spectral warriors known as the Wild Hunt. In the game world, witchers were originally monster hunters and that aspect of the game world will become the central focus of the story. There are several new features being added into The Witcher 3: Trading and Bartering: the new system will make it profitable to travel around the world buying and selling items to locations that might have them in short supply to earn a profit. For example, fish will be cheap in coastal towns, while towns farther inland or far from bodies of water will pay well for fish. Transportation: With the dramatically increased scope of the world, the team at CD Projekt RED wanted to make it easy to traverse the world. To this end, they included abilities and vehicles like swimming climbing, sailing, riding, and fast travel. These means of transportation are not without their hazards however. We were cautioned that sailing into a storm, could result in a ship wreck and having to swim to shore and that swimming comes with its own dangers, like freezing from ice water. A Day/Night Cycle: You will be able to rest and change the time of day. This will have various effects on the monsters you hunt and how you hunt them. The example we were given was that if you were to fight werewolves, you would be better off fighting them in daylight, rather than under the light of a full-moon. Witcher Senses: the visualization of Geralt’s years of training. You’ll be able to see the important investigative markers that will help you track monsters. These clues will lead you to monsters or give you clues regarding how to best defeat them. The scale of The Witcher 3 has increased dramatically. For the purposes of the demo, we were only shown one island, but we were told that island was bigger than all of The Witcher 2. In fact, the entire world is 35x larger than the previous Witcher games and it is entirely open world. The team at CD Projekt RED designed the world to be large, but also dense, so there will always be something new to explore and see just over the next hill or behind the next tree. We were shown a portion of the main quest, which revolves around Geralt’s mission to destroy the Wild Hunt, a ghastly, deadly, and evil collection of spectral warriors. In the gameplay segment, Geralt was searching for Bjorn, the sole survivor of a raid by the Hunt. Traveling to the small village in which Bjorn has gone to stay with relatives, the demonstrator steered us toward some intriguing ruins on the top of a hill. He explained to us that the team has worked very hard to make such areas appealing so that players will want to diverge from the beaten path and explore. In the ruins, we discovered a hulking creature known as a fiend. Looking like a cross between a stag and a rhinoceros, the fiend charged Geralt and we were given the chance to see the titular witcher in combat. More dodge moves have been added since The Witcher 2, increasing maneuverability within combat scenarios. Geralt can also do minor magic, like shooting sparks and flames from his hands. These spells will have different effects on monsters, like lighting them on fire which can then spread elsewhere. As the fight with the fiend progressed, it demonstrated how important it is to know your adversary in The Witcher 3. When you discover what kind of a beast you are going to be facing, it is best to consult the Bestiary, a compendium of Geralt’s lifetime of monster hunting and adventuring. This will give players insight into how best to tackle the creature. With the fiend, he can cast a spell of darkness and shroud itself in shadow, the only visible thing remaining is a singular red eye on its forehead. It can use this opportunity to either attack or escape, making an unprepared attack on the fiend a very poor idea. For prospective players who are just hearing about this series now or who are intrigued, we were assured that players won’t have had to play the The Witcher and The Witcher 2 in order to understand what is happening. The Witcher 3 Wild Hunt will release on Xbox One, PlayStation 4, and PC in early 2014.
×