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Found 53 results

  1. Composed of industry veterans with experience working on Call of Duty, Battlefield, and Halo, Midwinter Entertainment has announced their first game: Scavengers. Scavengers can best be summed up as a survival game mixed with a shooter that has elements of team-based PvP mixed with PvE. Midwinter has dubbed their unique take on cooperative competition "co-opetition." Teams of players will be thrust into a starkly beautiful post-apocalyptic world that has fallen to a new ice age and they will have to battle other teams of scavengers as well as the hostile wildlife that roams the planet. In the aftermath of the mysterious cataclysm that ended the old world, a disease has been unleashed that mutates whatever life-form it touches. The general presentation of the announcement reminded me very much of John Carpenter's The Thing, but flung far into the future. Animals have tentacles, alien deformities, and they seem to be bent on attacking humans and spreading the plague. The snowy landscapes are just the icing on the Carpenter cake. Midwinter indicated that Scavengers presented a technical challenge. It's large, open-world environment might seem daunting, especially in a game that will supposedly support multiple teams of players battling in the same space against each other and AI enemies. They pointed to a new tech called SpatialOS that will enable them to build up the world and online infrastructure. Different parts of the game will be supported by different servers all running concurrently, specializing in different aspects. Scavengers seems to be a really ambitious game made by some really talented folks. No release dates, windows, or platforms were given, but Midwinter certainly seems to have an interesting concept on their hands. View full article
  2. Composed of industry veterans with experience working on Call of Duty, Battlefield, and Halo, Midwinter Entertainment has announced their first game: Scavengers. Scavengers can best be summed up as a survival game mixed with a shooter that has elements of team-based PvP mixed with PvE. Midwinter has dubbed their unique take on cooperative competition "co-opetition." Teams of players will be thrust into a starkly beautiful post-apocalyptic world that has fallen to a new ice age and they will have to battle other teams of scavengers as well as the hostile wildlife that roams the planet. In the aftermath of the mysterious cataclysm that ended the old world, a disease has been unleashed that mutates whatever life-form it touches. The general presentation of the announcement reminded me very much of John Carpenter's The Thing, but flung far into the future. Animals have tentacles, alien deformities, and they seem to be bent on attacking humans and spreading the plague. The snowy landscapes are just the icing on the Carpenter cake. Midwinter indicated that Scavengers presented a technical challenge. It's large, open-world environment might seem daunting, especially in a game that will supposedly support multiple teams of players battling in the same space against each other and AI enemies. They pointed to a new tech called SpatialOS that will enable them to build up the world and online infrastructure. Different parts of the game will be supported by different servers all running concurrently, specializing in different aspects. Scavengers seems to be a really ambitious game made by some really talented folks. No release dates, windows, or platforms were given, but Midwinter certainly seems to have an interesting concept on their hands.
  3. The co-founders and heads of Sledgehammer Games, the developer behind Call of Duty: Advanced Warfare and Call of Duty: WWII as well as some key elements of Call of Duty: Modern Warfare 3. Michael Condrey and Glen Schofield got their start at EA Redwood Shores and made a name for themselves by creating the legendary survival horror title Dead Space. The success of Dead Space spurred EA to spin Redwood Shores off into Visceral Games, a more independent subsidiary of EA's stable of studios (which has since been closed down by EA). While that change went down, Condrey and Schofield left and founded Sledgehammer Games, which became one of three studios working under Activision to churn out yearly Call of Duty releases. The news of their departure comes as a bit of a shock considering that Call of Duty: WWII was the best selling game of 2017. However, it doesn't appear that the duo has left on bad terms. In fact, it seems that they left to pursue bigger opportunities at Activision itself. In statements Activision provided to Kotaku, Schofield wrote, "Activision has offered me the opportunity to focus my energy on something I’m very passionate about, exploring new game ideas for the company. It’s something I just couldn’t pass up." Condrey expressed his gratitude to the men and women working at Sledgehammer Games and explained that he would also be making the leap to his former publisher, "I am looking forward to starting a new chapter of my career with Activision. I couldn’t be more excited for the future of Sledgehammer Games and look forward to seeing Aaron lead the studio to new heights." This move doesn't seem like it will affect the release of future Call of Duty titles. Condrey and Schofield have left Aaron Halon, the former senior development director at Sledgehammer, in charge of the studio. The 2018 Call of Duty title is being developed by Treyarch.
  4. The co-founders and heads of Sledgehammer Games, the developer behind Call of Duty: Advanced Warfare and Call of Duty: WWII as well as some key elements of Call of Duty: Modern Warfare 3. Michael Condrey and Glen Schofield got their start at EA Redwood Shores and made a name for themselves by creating the legendary survival horror title Dead Space. The success of Dead Space spurred EA to spin Redwood Shores off into Visceral Games, a more independent subsidiary of EA's stable of studios (which has since been closed down by EA). While that change went down, Condrey and Schofield left and founded Sledgehammer Games, which became one of three studios working under Activision to churn out yearly Call of Duty releases. The news of their departure comes as a bit of a shock considering that Call of Duty: WWII was the best selling game of 2017. However, it doesn't appear that the duo has left on bad terms. In fact, it seems that they left to pursue bigger opportunities at Activision itself. In statements Activision provided to Kotaku, Schofield wrote, "Activision has offered me the opportunity to focus my energy on something I’m very passionate about, exploring new game ideas for the company. It’s something I just couldn’t pass up." Condrey expressed his gratitude to the men and women working at Sledgehammer Games and explained that he would also be making the leap to his former publisher, "I am looking forward to starting a new chapter of my career with Activision. I couldn’t be more excited for the future of Sledgehammer Games and look forward to seeing Aaron lead the studio to new heights." This move doesn't seem like it will affect the release of future Call of Duty titles. Condrey and Schofield have left Aaron Halon, the former senior development director at Sledgehammer, in charge of the studio. The 2018 Call of Duty title is being developed by Treyarch. View full article
  5. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below.
  6. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below. View full article
  7. If you've got the Xbox 360 version of Call of Duty: Ghosts laying around and haven't felt like upgrading to the Xbox One version of the game, Microsoft has you covered. Infinity Ward's middling 2013 shooter is playable now on Xbox One via backward compatibility. Ghosts marks the sixth Call of Duty title to become backward compatible. It joins Call of Duty 2 and 3, World at War, and Black Ops I and II. The latest entry in the series, Call of Duty: WWII, launches November 3. Check out the game's E3 multiplayer trailer here. You can also read about how Microsoft is making original Xbox games playable on Xbox One. View full article
  8. If you've got the Xbox 360 version of Call of Duty: Ghosts laying around and haven't felt like upgrading to the Xbox One version of the game, Microsoft has you covered. Infinity Ward's middling 2013 shooter is playable now on Xbox One via backward compatibility. Ghosts marks the sixth Call of Duty title to become backward compatible. It joins Call of Duty 2 and 3, World at War, and Black Ops I and II. The latest entry in the series, Call of Duty: WWII, launches November 3. Check out the game's E3 multiplayer trailer here. You can also read about how Microsoft is making original Xbox games playable on Xbox One.
  9. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year? View full article
  10. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year?
  11. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat? View full article
  12. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat?
  13. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3. View full article
  14. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3.
  15. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace.
  16. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace. View full article
  17. New Japanese commercials for Pokémon Sun and Pokémon Moon have surfaced online that depict Usain Bolt in the world of Pokémon. The Olympic gold medalist from Jamaica, whose nickname is "Lightning Bolt," makes an appearance in the set of commercials alongside series mascot Pikachu. The record-holding speed demon wears the clothes of Team Skull, the bumbling villains of the latest Pokémon cycle while digital models from the game mimic his motions. Usain Bolt admitted in an interview last year that he loves playing video games. In fact, he's an avid Call of Duty player who plays the series to help wind down at the end of the day as part of his evening ritual, "my evening routine is usually just me playing Call Of Duty. I'm OK at it." It looks like Lightning Bolt must have a bit of a soft spot in his heart for the Pokémon series as well. View full article
  18. New Japanese commercials for Pokémon Sun and Pokémon Moon have surfaced online that depict Usain Bolt in the world of Pokémon. The Olympic gold medalist from Jamaica, whose nickname is "Lightning Bolt," makes an appearance in the set of commercials alongside series mascot Pikachu. The record-holding speed demon wears the clothes of Team Skull, the bumbling villains of the latest Pokémon cycle while digital models from the game mimic his motions. Usain Bolt admitted in an interview last year that he loves playing video games. In fact, he's an avid Call of Duty player who plays the series to help wind down at the end of the day as part of his evening ritual, "my evening routine is usually just me playing Call Of Duty. I'm OK at it." It looks like Lightning Bolt must have a bit of a soft spot in his heart for the Pokémon series as well.
  19. Call of Duty has a live-action tradition when it comes to trailers and commercials leading up to a new release. These ad campaigns typically include some serious star power alongside what the advertisement considers normal people. We've seen Emminem, Robert Downey Jr., and many more take center stage to get people hyped for an upcoming Call of Duty game in commercials that usually have some kind of weird twist. All of these campaigns have been masterminded by ad agency 72andSunny, and the latest advertisement displays the same strategies of thrusting celebrities into strange situations. Titled, "Screw It, Let's Go To Space," the ad plays off of the complete mess current US and world events have been and presents Infinite Warfare as an escapist fantasy everyone can enjoy. "If ever there was a year when people could use a break from the headlines for a little good-old-fashioned escapist entertainment, 2016 is it," said Tim Ellis, Activision's CMO. "‘Screw It, Let's Go To Space' captures this feeling on a global scale and transports you into the epic gameplay and settings of Call of Duty: Infinite Warfare. It's a thrill ride like no other, and it's coming November 4th." The new live-action launch trailer has been helmed by director Peter Berg of Pony Show Entertainment, his third collaboration with Call of Duty. "Screw It, Let's Go To Space" features cameos from world record holding, 23 time Olympic gold medalist Michael Phelps and actor Danny McBride who many might recognize from Eastbound & Down and Tropic Thunder. Call of Duty: Infinite Warfare will be the first game in the series to take place in the cold vacuum of space beyond Earth's confines. Players can expect to take part in space dog-fighting, zero gravity action, and smooth transitions between gameplay and cutscenes. Sticking with tradition, Infinite Warfare will also have a zombies co-op mode set in the 1980s called "Zombies in Spaceland." Developed by Infinity Ward, Call of Duty: Infinite Warfare launches worldwide on November 4 for PlayStation 4, Xbox One, and PC. Those who want to play the revamped classic Call of Duty 4: Modern Warfare, retitled Modern Warfare Remastered, will have to purchase either the Digital Deluxe or Legacy editions of Infinite Warfare as Activision has said that Modern Warfare Remastered will not be available any other way. View full article
  20. Call of Duty has a live-action tradition when it comes to trailers and commercials leading up to a new release. These ad campaigns typically include some serious star power alongside what the advertisement considers normal people. We've seen Emminem, Robert Downey Jr., and many more take center stage to get people hyped for an upcoming Call of Duty game in commercials that usually have some kind of weird twist. All of these campaigns have been masterminded by ad agency 72andSunny, and the latest advertisement displays the same strategies of thrusting celebrities into strange situations. Titled, "Screw It, Let's Go To Space," the ad plays off of the complete mess current US and world events have been and presents Infinite Warfare as an escapist fantasy everyone can enjoy. "If ever there was a year when people could use a break from the headlines for a little good-old-fashioned escapist entertainment, 2016 is it," said Tim Ellis, Activision's CMO. "‘Screw It, Let's Go To Space' captures this feeling on a global scale and transports you into the epic gameplay and settings of Call of Duty: Infinite Warfare. It's a thrill ride like no other, and it's coming November 4th." The new live-action launch trailer has been helmed by director Peter Berg of Pony Show Entertainment, his third collaboration with Call of Duty. "Screw It, Let's Go To Space" features cameos from world record holding, 23 time Olympic gold medalist Michael Phelps and actor Danny McBride who many might recognize from Eastbound & Down and Tropic Thunder. Call of Duty: Infinite Warfare will be the first game in the series to take place in the cold vacuum of space beyond Earth's confines. Players can expect to take part in space dog-fighting, zero gravity action, and smooth transitions between gameplay and cutscenes. Sticking with tradition, Infinite Warfare will also have a zombies co-op mode set in the 1980s called "Zombies in Spaceland." Developed by Infinity Ward, Call of Duty: Infinite Warfare launches worldwide on November 4 for PlayStation 4, Xbox One, and PC. Those who want to play the revamped classic Call of Duty 4: Modern Warfare, retitled Modern Warfare Remastered, will have to purchase either the Digital Deluxe or Legacy editions of Infinite Warfare as Activision has said that Modern Warfare Remastered will not be available any other way.
  21. This week the podcast returns to form ready to talk about the defining first-person shooter of the last console generation. The 2007 release of Call of Duty 4: Modern Warfare changed the way almost all FPS developers approached multiplayer and paved the way for yearly releases for non-sports titles. Does Infinity Ward's highly acclaimed title hold up almost a decade later? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Lufia II: Rise of the Sinistrals 'Searing Aggression' by zircon (http://ocremix.org/remix/OCR03386) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  22. This week the podcast returns to form ready to talk about the defining first-person shooter of the last console generation. The 2007 release of Call of Duty 4: Modern Warfare changed the way almost all FPS developers approached multiplayer and paved the way for yearly releases for non-sports titles. Does Infinity Ward's highly acclaimed title hold up almost a decade later? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Lufia II: Rise of the Sinistrals 'Searing Aggression' by zircon (http://ocremix.org/remix/OCR03386) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  23. Activision Blizzard launched their eSports division last year with the former CEO of ESPN, Steve Bornstein, as the chairman and Mike Sepso of MLG as the vice president. Pete Vlastelica joins the team as their new president. Vlastelica created Yardbarker, an online sports network, and sold it to Fox in 2010. Since then, Vlastelica has been with FOX Sports as their executive vice president of digital up until he made the leap to eSports. His biggest achievements while with FOX Sports included launching programs like Garbage Time with Katie Nolan and organizing the digital infrastructure to stream Super Bowl XLVIII, which set a new record for online streaming of a sporting event. Bobby Kotick, one of Activision's most well known executives, released a statement on their new hire saying, "We continue to add to our all-star eSports leadership team. Pete is an entrepreneurial leader with a history of creating inspired content and developing new digital channels of distribution. As we continue to build MLG into the premier esports network, Pete will further our mission celebrating the accomplishments of gamers worldwide." Major League Gaming was acquired by Activision Blizzard earlier this year for $46 million. The buyout included all assets and personnel while allowing MLG to continue with its branding. MLG continues to operate mostly independently under Activision's umbrella, joining companies like Blizzard who retain a great deal of autonomy after becoming a part Activision. "I'm joining MLG because of the rare combination of massive digital scale and deep audience engagement around competitive gaming, and because there's no better category of live streaming video content out there," said Vlastelica. "It's clear that video games are the future of sports - and if any company is positioned to capitalize on this global opportunity, it's Activision Blizzard. I'm thrilled to join the team." This new hire follows a series of milestones for MLG. Back in April, MLG's Counter-Strike: GO Major Championship reached record viewership with 1.6 million concurrent viewers, 71 million views, and 45 million hours of footage broadcast across the internet. MLG launched a collaboration with Facebook several months ago to broadcast live events to the platform's potential audience of 1.6 billion people. Just a few days ago, Activision launched the Call of Duty World League while incorporating MLG to host its finals and cover Call of Duty XP. Over 256 million people watched competitive gaming events this year alone. It seems that in all respects eSports continues to grow at a rapid pace. This latest move, bringing on leaders with experience in the world of traditional sports, seems to indicate that one of the largest eSports organizations in North America is gearing up for a big expansion, possibly even into the mainstream.
  24. Activision Blizzard launched their eSports division last year with the former CEO of ESPN, Steve Bornstein, as the chairman and Mike Sepso of MLG as the vice president. Pete Vlastelica joins the team as their new president. Vlastelica created Yardbarker, an online sports network, and sold it to Fox in 2010. Since then, Vlastelica has been with FOX Sports as their executive vice president of digital up until he made the leap to eSports. His biggest achievements while with FOX Sports included launching programs like Garbage Time with Katie Nolan and organizing the digital infrastructure to stream Super Bowl XLVIII, which set a new record for online streaming of a sporting event. Bobby Kotick, one of Activision's most well known executives, released a statement on their new hire saying, "We continue to add to our all-star eSports leadership team. Pete is an entrepreneurial leader with a history of creating inspired content and developing new digital channels of distribution. As we continue to build MLG into the premier esports network, Pete will further our mission celebrating the accomplishments of gamers worldwide." Major League Gaming was acquired by Activision Blizzard earlier this year for $46 million. The buyout included all assets and personnel while allowing MLG to continue with its branding. MLG continues to operate mostly independently under Activision's umbrella, joining companies like Blizzard who retain a great deal of autonomy after becoming a part Activision. "I'm joining MLG because of the rare combination of massive digital scale and deep audience engagement around competitive gaming, and because there's no better category of live streaming video content out there," said Vlastelica. "It's clear that video games are the future of sports - and if any company is positioned to capitalize on this global opportunity, it's Activision Blizzard. I'm thrilled to join the team." This new hire follows a series of milestones for MLG. Back in April, MLG's Counter-Strike: GO Major Championship reached record viewership with 1.6 million concurrent viewers, 71 million views, and 45 million hours of footage broadcast across the internet. MLG launched a collaboration with Facebook several months ago to broadcast live events to the platform's potential audience of 1.6 billion people. Just a few days ago, Activision launched the Call of Duty World League while incorporating MLG to host its finals and cover Call of Duty XP. Over 256 million people watched competitive gaming events this year alone. It seems that in all respects eSports continues to grow at a rapid pace. This latest move, bringing on leaders with experience in the world of traditional sports, seems to indicate that one of the largest eSports organizations in North America is gearing up for a big expansion, possibly even into the mainstream. View full article
  25. Speaking at a recent global tech conference, Blake Jorgensen, the chief financial officer at EA, unveiled a sketchy outline for when Electronic Arts is planning to release the sequel to Respawn Entertainment's multiplayer FPS. During the conference Jorgensen stated that the company expects to Titanfall 2 to release three weeks from Battlefield 1. The EA representative did not specify if that was three weeks before or after Battlefield 1, but he did go on to say that Titanfall 2 will be going head to head with Call of Duty and that EA "is not uncomfortable with that." Battlefield 1 releases on October 21, which means the general window for Titanfall 2's release falls from September 30 to November 11. Call of Duty: Infinite Warfare releases on November 4, which makes it more likely that Titanfall 2 will release sometime closer to the November 11 end of that window. Jorgensen noted that Call of Duty and Titanfall 2 have different target audiences, so EA doesn't see competition between the two to be much of an issue. EA has promised to reveal more information on June 12. View full article
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