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Found 6 results

  1. Melbourne-based Big Ant Studios has released its self-proclaimed "psychedelic-comedy action-adventure" game. The title is a third-person brawler that puts players into the role of a blue-skinned jester named Jaxx as he pursues vengeance against an army of evil clowns. The developers bill it a s a return to the lighthearted and comic nature of classic brawlers and platformers of the N64 and PS1 era. The vibrant visuals capture the comic nature of the game. Being a brawler, players should expect some to be chaining together hammer attacks, counters, takedowns, and special attacks for some stylish combos. Masquerade also features some inventive enemies and boss battles. Lest people wonder at the comparison to the platformers of yesteryear, players will be pulling off some high-wire platforming tricks while they traverse the clown-crazy world Big Ant has concocted. Big Ant Studios also notes that the majority of development work on the title took place in Malaysia with their oversight, making this the first next-gen console release to come out of that country. Masquerade: The Baubles of Doom is now available on PlayStation 4, Xbox One, and PC. View full article
  2. Melbourne-based Big Ant Studios has released its self-proclaimed "psychedelic-comedy action-adventure" game. The title is a third-person brawler that puts players into the role of a blue-skinned jester named Jaxx as he pursues vengeance against an army of evil clowns. The developers bill it a s a return to the lighthearted and comic nature of classic brawlers and platformers of the N64 and PS1 era. The vibrant visuals capture the comic nature of the game. Being a brawler, players should expect some to be chaining together hammer attacks, counters, takedowns, and special attacks for some stylish combos. Masquerade also features some inventive enemies and boss battles. Lest people wonder at the comparison to the platformers of yesteryear, players will be pulling off some high-wire platforming tricks while they traverse the clown-crazy world Big Ant has concocted. Big Ant Studios also notes that the majority of development work on the title took place in Malaysia with their oversight, making this the first next-gen console release to come out of that country. Masquerade: The Baubles of Doom is now available on PlayStation 4, Xbox One, and PC.
  3. This week voice actress, cosplayer, and Australian wrestling commissioner, Elizabeth DeLoria, joins us to take a hard look at Fallout 3. Released on PC, Xbox 360, and PlayStation 3, Fallout 3 was hailed as an incredible milestone for the video game industry. It was one of the most expansive and lovingly rendered open-worlds of the time. Despite a myriad of glitches, Bethesda's 2008 open-world RPG managed to establish an iconic look and feel that many have used as a benchmark for RPGs in the years since. Does the Capital Wasteland's world, story, and soundtrack hold up eight years later? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the talented Elizabeth DeLoria on Twitter as well: @elizabethdanger Outro music: Fallout 3 'The Fallout of Eli' by Brynner Agassi and Mazedude (http://ocremix.org/remix/OCR02077) New episodes of The Best Games Period will be released every Monday
  4. This week voice actress, cosplayer, and Australian wrestling commissioner, Elizabeth DeLoria, joins us to take a hard look at Fallout 3. Released on PC, Xbox 360, and PlayStation 3, Fallout 3 was hailed as an incredible milestone for the video game industry. It was one of the most expansive and lovingly rendered open-worlds of the time. Despite a myriad of glitches, Bethesda's 2008 open-world RPG managed to establish an iconic look and feel that many have used as a benchmark for RPGs in the years since. Does the Capital Wasteland's world, story, and soundtrack hold up eight years later? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod You can find the talented Elizabeth DeLoria on Twitter as well: @elizabethdanger Outro music: Fallout 3 'The Fallout of Eli' by Brynner Agassi and Mazedude (http://ocremix.org/remix/OCR02077) New episodes of The Best Games Period will be released every Monday View full article
  5. 2K has confirmed a report from a Kotaku source that it will be shutting down its Australian studio in Canberra. All employees have been laid off, though the publisher has stated it is looking to help those affected find additional opportunities. 2K Australia was one of the final AAA developer based in Australia. Originally a part of Irrational Games as Irrational Canberra, it was spun off into 2K Australia after 2K purchased Irrational in 2006. It worked on all three BioShock titles and most recently released Borderlands: The Pre-Sequel! to critical and commercial success. Unfortunately, it appears that the costs of operating out of Australia was a significant factor in the studio's closure. 2K offered the following statement to help clarify the situation: We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible. Our hearts and prayers go out to those who've lost their jobs. View full article
  6. Jack Gardner

    2K Australia Shutting Down

    2K has confirmed a report from a Kotaku source that it will be shutting down its Australian studio in Canberra. All employees have been laid off, though the publisher has stated it is looking to help those affected find additional opportunities. 2K Australia was one of the final AAA developer based in Australia. Originally a part of Irrational Games as Irrational Canberra, it was spun off into 2K Australia after 2K purchased Irrational in 2006. It worked on all three BioShock titles and most recently released Borderlands: The Pre-Sequel! to critical and commercial success. Unfortunately, it appears that the costs of operating out of Australia was a significant factor in the studio's closure. 2K offered the following statement to help clarify the situation: We can confirm we have taken steps to begin the studio closure process for 2K Australia in order to better manage ongoing development costs while improving the working proximity of our creative teams. We are very grateful for the team’s valuable contributions to numerous 2K projects, and are working with affected staff to explore reassignment opportunities where possible. Our hearts and prayers go out to those who've lost their jobs.
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