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Found 64 results

  1. In a surprise twist, EA announced the revival of the Command & Conquer franchise with Command & Conquer: Rivals. Players accumulate resources, build units, and face off in heated, small-scale battles across a variety of maps. The company took the stage with a battle between real-time strategy masters iNcontroL and nickatnyte to demonstrate how the mobile title condenses the traditional RTS experience into games lasting only a few minutes. The goal of each match is to control the three launch pads long enough to launch two nuclear missiles into your opponent's base. Rivals was announced with an accompanying cinematic that's pretty visually impressive. Keen-eyed observers and long-time C&C fans might notice a figure at the end of the trailer that looks suspiciously like Yuri from Command & Conquer 2. What that means exactly, I'm not entirely sure, but it could be exciting. Android users can play the pre-alpha version of Command & Conquer: Rivals today. Meanwhile, iOS players can register today to play when the game comes to that platform.
  2. In a surprise twist, EA announced the revival of the Command & Conquer franchise with Command & Conquer: Rivals. Players accumulate resources, build units, and face off in heated, small-scale battles across a variety of maps. The company took the stage with a battle between real-time strategy masters iNcontroL and nickatnyte to demonstrate how the mobile title condenses the traditional RTS experience into games lasting only a few minutes. The goal of each match is to control the three launch pads long enough to launch two nuclear missiles into your opponent's base. Rivals was announced with an accompanying cinematic that's pretty visually impressive. Keen-eyed observers and long-time C&C fans might notice a figure at the end of the trailer that looks suspiciously like Yuri from Command & Conquer 2. What that means exactly, I'm not entirely sure, but it could be exciting. Android users can play the pre-alpha version of Command & Conquer: Rivals today. Meanwhile, iOS players can register today to play when the game comes to that platform. View full article
  3. Nintendo went a bit Pokénuts last night when it announced not one, not two, but three new Pokémon titles headed for their flagship console. To clarify, these are supposedly not the materialization of the classic Pokémon experience for console that the company teased last year around E3. Instead, Nintendo aims to do something different. The Switch's first Pokémon is titled Pokémon Quest and it's actually available right now. The new adventure debuts on Switch and will be making its way to mobile platforms around the end of June. The new title brings players to Tumblecube Island, where of all the Pokémon are shaped like cubes. Basically, it looks similar to that popular Minecraft mod that added Pokémon to the creative crafting game. It's adorable and, while initially jarring, definitely something that looks like it could catch on with a wide audience. In Pokémon Quest, players exert indirect control over their animal companions as the ever-growing Poképack clears stage after stage, collecting new items and Pokémon along the way. Between stages, players can build up their base camp, train their Pokémon, and cook them delicious meals. Of course, Pokémon Quest is a free-to-play game, or a "free-to-start" game as Nintendo calls it. That means Nintendo has provided a number of items and packs that people can purchase. These range from $5-$18 apiece, and include items that allow players to cook more meals, new Pokémon, and a variety of Pokéballs - and, of course, more in-game currency. Pokémon Quest uses PM Tickets as its currency, which can be used to speed up different in-game tasks. Yeah, Pokémon Quest will make Nintendo a zillion dollars. The other two games Nintendo announced come in a pair. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! are based off of Pokémon Yellow, each featuring 151 Pokémon with a selection of Alolan versions for those 151. The Let's Go games will have interactions with Pokémon Go, meaning that players who catch Pokémon in Pokémon Go will be able to use them in Let's Go. That's a pretty fantastic idea. The Let's Go games will also use the capture mechanic from Pokémon Go, a notion that might prove more divisive. Players will be able to use the Switch controllers to toss out Pokéballs at different angles to capture new Pokémon. To further deepen the fantasy of actually catching them all, players will be able to buy the Pokéball Plus, a standalone accessory that takes the place of the Joy-Con. The Pokéball Plus has a joystick to allow it to take on the role of a Joy-Con while also having built in lights and sounds specific to Let's Go. It can also work with Pokémon Go in place of the Pokéball accessory that acts as a pedometer and capture aid for the mobile title. However, with a battery life of three hours, it might not be ideal for long rambles in the outdoors. In a neat twist to the Pokémon formula, Let's Go will offer a co-op experience that allows two players to catch Pokémon together and bring their Pokémon Go captures into the same world. This could be a big deal for players who have only ever experienced Pokémon solo or in competition. Let's Go retains some of the features of Pokémon Go and expands on others. That doesn't mean more traditional parts of the franchise are falling by the wayside. The Switch exclusives will feature trainer battles, gyms, a story, and many of the other classic Pokémon staples. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! (along with the Pokéball Plus) will release later this year on November 16 for the Nintendo Switch.
  4. Nintendo went a bit Pokénuts last night when it announced not one, not two, but three new Pokémon titles headed for their flagship console. To clarify, these are supposedly not the materialization of the classic Pokémon experience for console that the company teased last year around E3. Instead, Nintendo aims to do something different. The Switch's first Pokémon is titled Pokémon Quest and it's actually available right now. The new adventure debuts on Switch and will be making its way to mobile platforms around the end of June. The new title brings players to Tumblecube Island, where of all the Pokémon are shaped like cubes. Basically, it looks similar to that popular Minecraft mod that added Pokémon to the creative crafting game. It's adorable and, while initially jarring, definitely something that looks like it could catch on with a wide audience. In Pokémon Quest, players exert indirect control over their animal companions as the ever-growing Poképack clears stage after stage, collecting new items and Pokémon along the way. Between stages, players can build up their base camp, train their Pokémon, and cook them delicious meals. Of course, Pokémon Quest is a free-to-play game, or a "free-to-start" game as Nintendo calls it. That means Nintendo has provided a number of items and packs that people can purchase. These range from $5-$18 apiece, and include items that allow players to cook more meals, new Pokémon, and a variety of Pokéballs - and, of course, more in-game currency. Pokémon Quest uses PM Tickets as its currency, which can be used to speed up different in-game tasks. Yeah, Pokémon Quest will make Nintendo a zillion dollars. The other two games Nintendo announced come in a pair. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! are based off of Pokémon Yellow, each featuring 151 Pokémon with a selection of Alolan versions for those 151. The Let's Go games will have interactions with Pokémon Go, meaning that players who catch Pokémon in Pokémon Go will be able to use them in Let's Go. That's a pretty fantastic idea. The Let's Go games will also use the capture mechanic from Pokémon Go, a notion that might prove more divisive. Players will be able to use the Switch controllers to toss out Pokéballs at different angles to capture new Pokémon. To further deepen the fantasy of actually catching them all, players will be able to buy the Pokéball Plus, a standalone accessory that takes the place of the Joy-Con. The Pokéball Plus has a joystick to allow it to take on the role of a Joy-Con while also having built in lights and sounds specific to Let's Go. It can also work with Pokémon Go in place of the Pokéball accessory that acts as a pedometer and capture aid for the mobile title. However, with a battery life of three hours, it might not be ideal for long rambles in the outdoors. In a neat twist to the Pokémon formula, Let's Go will offer a co-op experience that allows two players to catch Pokémon together and bring their Pokémon Go captures into the same world. This could be a big deal for players who have only ever experienced Pokémon solo or in competition. Let's Go retains some of the features of Pokémon Go and expands on others. That doesn't mean more traditional parts of the franchise are falling by the wayside. The Switch exclusives will feature trainer battles, gyms, a story, and many of the other classic Pokémon staples. Pokémon: Let's Go, Pikachu! and Pokémon: Lets' Go, Eevee! (along with the Pokéball Plus) will release later this year on November 16 for the Nintendo Switch. View full article
  5. Continuing the trend of porting retro RPGs to mobile, Square Enix unexpectedly released the 2006 PSP remake of the classic Valkyrie Profile today on iOS and Android. The company had been teasing a Valkyrie-related release for 2018, but no information was available on it until today. Originally a PlayStation 1 exclusive, Valkyrie Profile follows the exploits of Lenneth, a Valkyrie in service to Odin and Freya. The godly duo assign Lenneth the task of obtaining and training powerful souls, Einherjar, for the coming of the final battle Ragnarok. Across a series of chapters, Lenneth travels the world of Midgard reaping souls and helping them make peace with their former lives so they can move on and focus on the coming apocalypse. Along the way, Lenneth becomes entangled in a variety of divine conflicts involving sorcery, elves, necromancers, and the Norse pantheon. The 2006 PSP release offers some higher quality audio and scraps the original animated opening and cutscenes in favor of reworked CG versions of those scenes. The portable version was based off of the Japanese version, which released a year before the North American release of Valkyrie Profile. That means that some of the tweaks that were present in the original version were lost, such as the ability to alter the entire party's armor instead of just active party members. However, additional scenes from the North American release made it into the remastered version. The mobile version has only a few minor tweaks to adapt it for new platforms. The most welcome of these being auto-save and the ability to save anywhere. There's also an auto-battle feature if you don't want to actually play the game. Unfortunately, Square Enix has also decided to add booster packs for sale on top of the $16 (soon to be $18) price of the base game, which... yeah, that's not great. All told, there's about $21-$28 (depending on how you bundle them) of these additional things in the base game that allow players to earn triple EXP, halve the cost of in-game items, heal instantly after fights, be immune to status ailments, and more. Each of those abilities cost about $4 on their own. There has been some poor reception recently of Square Enix's mobile offerings, so tread carefully.
  6. Continuing the trend of porting retro RPGs to mobile, Square Enix unexpectedly released the 2006 PSP remake of the classic Valkyrie Profile today on iOS and Android. The company had been teasing a Valkyrie-related release for 2018, but no information was available on it until today. Originally a PlayStation 1 exclusive, Valkyrie Profile follows the exploits of Lenneth, a Valkyrie in service to Odin and Freya. The godly duo assign Lenneth the task of obtaining and training powerful souls, Einherjar, for the coming of the final battle Ragnarok. Across a series of chapters, Lenneth travels the world of Midgard reaping souls and helping them make peace with their former lives so they can move on and focus on the coming apocalypse. Along the way, Lenneth becomes entangled in a variety of divine conflicts involving sorcery, elves, necromancers, and the Norse pantheon. The 2006 PSP release offers some higher quality audio and scraps the original animated opening and cutscenes in favor of reworked CG versions of those scenes. The portable version was based off of the Japanese version, which released a year before the North American release of Valkyrie Profile. That means that some of the tweaks that were present in the original version were lost, such as the ability to alter the entire party's armor instead of just active party members. However, additional scenes from the North American release made it into the remastered version. The mobile version has only a few minor tweaks to adapt it for new platforms. The most welcome of these being auto-save and the ability to save anywhere. There's also an auto-battle feature if you don't want to actually play the game. Unfortunately, Square Enix has also decided to add booster packs for sale on top of the $16 (soon to be $18) price of the base game, which... yeah, that's not great. All told, there's about $21-$28 (depending on how you bundle them) of these additional things in the base game that allow players to earn triple EXP, halve the cost of in-game items, heal instantly after fights, be immune to status ailments, and more. Each of those abilities cost about $4 on their own. There has been some poor reception recently of Square Enix's mobile offerings, so tread carefully. View full article
  7. Following the massive success of Threes in 2014, which some argue is one of the finest puzzle games of all-time, designer Asher Vollmer put together Sirvo Studios, a small development studio aiming to make something a bit bigger in scope than the modest Threes. That something turned out to be Guildlings, a game about which there were precious few details. We covered those breadcrumbs last March, but now we have some more substantial information to share. Guildlings will follow the adventures of Coda, a young, homeschooled kid who contracts a powerful curse from a mysterious smartphone. Coda will have to recruit friends gifted with magic, the titular Guildlings, and embark on a road trip to lift the curse and save the realm of Worldaria. Sirvo based the magic in Worldaria on the strength of the emotions felt by the magic wielder. If the one casting magic doesn't feel right, then the magic isn't right. This means that players will need to be attentive to the different emotional states of their allies while trying to solve the problems plaguing the land. Picking the right conflict and dialogue options to keep Coda's friends in the best frame of mind to tackle a given problem certainly sounds interesting. It's a system that encourages empathy and creativity, with multiple solutions to many of the problems Guildlings sets before the player. If the basic story pitch sounds like a setup for an old-school JRPG, well... Sirvo has said that it drew a lot of inspiration from the genre to create Guildlings. Specifically, it's designed to be a cross between that classic gaming genre and the more modern incarnation of adventure games with branching story paths and silly puzzle solutions. The studio is well aware that many people might reflexively recoil from an RPG designed for mobile from the ground up. However, they want to assure players that Guildlings isn't a snoozy grindfest or a facade of charm hiding manipulative design to milk microtransactions. Instead, Sirvo has chosen to release several episodes of Guildlings to help keep the focus of the RPG squarely on its charming world and narrative. While traditional JRPG fighting doesn't seem to be highlighted in the trailer, Sirvo has opted to go non-traditional. Instead of a combat system that has only been built around the idea of fighting until one side or the other has perished, the devs crafted something a bit more flexible. How it works will probably require some hands-on time to fully understand, but essentially each encounter has a set number of turns represented by pages. Those turns can have different actions for your Guildlings to take that include reducing the number of turns for the encounter, protecting characters, or altering the final outcome of the encounter. Sirvo believes that this system can be applied to a wide variety of conflicts that range from a traditional fight to battling a horrendous stench, or staying awake through a boring story told at a fancy dinner. How well it will work in practice remains to be seen, but anything that might be able to freshen up an old-as-dirt genre mechanic is worth paying attention to in my book. So, yeah, I'm really looking forward to this delightful-looking game that mixes the shenanigans of a modern road trip with swords and sorcery. Take a bit of Harry Potter, a smidgen of Earthbound, a pinch of Sorcery!, and a dollop of wonderment taken straight from Hayao Miyazaki. Mix it all up with whatever creative energy and game design chops Sirvo has been cooking with up until this point and you've got Guildlings. No release date has been announced yet, but expect to see the title's initial release by late summer or early fall of this year for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. Following the massive success of Threes in 2014, which some argue is one of the finest puzzle games of all-time, designer Asher Vollmer put together Sirvo Studios, a small development studio aiming to make something a bit bigger in scope than the modest Threes. That something turned out to be Guildlings, a game about which there were precious few details. We covered those breadcrumbs last March, but now we have some more substantial information to share. Guildlings will follow the adventures of Coda, a young, homeschooled kid who contracts a powerful curse from a mysterious smartphone. Coda will have to recruit friends gifted with magic, the titular Guildlings, and embark on a road trip to lift the curse and save the realm of Worldaria. Sirvo based the magic in Worldaria on the strength of the emotions felt by the magic wielder. If the one casting magic doesn't feel right, then the magic isn't right. This means that players will need to be attentive to the different emotional states of their allies while trying to solve the problems plaguing the land. Picking the right conflict and dialogue options to keep Coda's friends in the best frame of mind to tackle a given problem certainly sounds interesting. It's a system that encourages empathy and creativity, with multiple solutions to many of the problems Guildlings sets before the player. If the basic story pitch sounds like a setup for an old-school JRPG, well... Sirvo has said that it drew a lot of inspiration from the genre to create Guildlings. Specifically, it's designed to be a cross between that classic gaming genre and the more modern incarnation of adventure games with branching story paths and silly puzzle solutions. The studio is well aware that many people might reflexively recoil from an RPG designed for mobile from the ground up. However, they want to assure players that Guildlings isn't a snoozy grindfest or a facade of charm hiding manipulative design to milk microtransactions. Instead, Sirvo has chosen to release several episodes of Guildlings to help keep the focus of the RPG squarely on its charming world and narrative. While traditional JRPG fighting doesn't seem to be highlighted in the trailer, Sirvo has opted to go non-traditional. Instead of a combat system that has only been built around the idea of fighting until one side or the other has perished, the devs crafted something a bit more flexible. How it works will probably require some hands-on time to fully understand, but essentially each encounter has a set number of turns represented by pages. Those turns can have different actions for your Guildlings to take that include reducing the number of turns for the encounter, protecting characters, or altering the final outcome of the encounter. Sirvo believes that this system can be applied to a wide variety of conflicts that range from a traditional fight to battling a horrendous stench, or staying awake through a boring story told at a fancy dinner. How well it will work in practice remains to be seen, but anything that might be able to freshen up an old-as-dirt genre mechanic is worth paying attention to in my book. So, yeah, I'm really looking forward to this delightful-looking game that mixes the shenanigans of a modern road trip with swords and sorcery. Take a bit of Harry Potter, a smidgen of Earthbound, a pinch of Sorcery!, and a dollop of wonderment taken straight from Hayao Miyazaki. Mix it all up with whatever creative energy and game design chops Sirvo has been cooking with up until this point and you've got Guildlings. No release date has been announced yet, but expect to see the title's initial release by late summer or early fall of this year for iOS and Android devices. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. Marcus Stewart

    Review: Florence

    Finding love for the first time can be the best thing to ever happen. Just ask Florence Yeoh, a 25-year old aspiring artist, who feels trapped in her monotonous daily routine. Her office job bores her. An overbearing mother routinely hounds her about finding a boyfriend. Life appears generally unfulfilling–until she stumbles upon a charming musician named Krish. Their friendship soon blossoms into something more, and Florence’s world expands as a result. Mountains’ debut title takes players through the ups and downs of this relationship, delivering a message that’s moving in its sincerity. Florence and Krish’s short and sweet journey takes about 30 minutes to get through. Despite its whimsical presentation the story comes off as overwhelmingly honest and written from a place of experience. Nothing feels heavy-handed or contrived. I related to Florence’s high of unlimited hope during her initial honeymoon period. Watching the pair have their first fight while grocery shopping felt comically on-point (the first grocery trip with a partner will always be a minefield for conflict). If you’ve experienced even a mildly serious relationship, odds are Florence’s tale will resonate on some level. The couple’s happy times are genuinely heartwarming, but the story makes its biggest impact during the rough patches. Primarily because it does a great job of portraying how things have to get worse in order for life to become better–much to our chagrin. Discussing specifics without spoiling is tough. However, the conclusion wonderfully illustrates the little ways that love helps us grow beyond just living happily ever after. I’m no pessimist, but I walked away from the game with an even greater positive outlook on relationships overall. Despite the heavy doses of mushy stuff, Florence is still a video game–a good playing one at that. The inventive and varied touch controls charmed me with how they successfully game-ify the elements of dating. For example, conversing on the first date requires piecing together the puzzle of a dialogue bubble. The more dates that occur, the easier the puzzle becomes–a brilliant method of illustrating Florence’s growing comfort around Krish. Other interactions range from emotionally affecting to just plain cute. I smiled while designing Florence’s childhood art pieces. Turning a clock and watching photos of her friends gradually age and drift apart bummed me out in its truthfulness. Gameplay even teaches the give and take couples go through each day. When Krish moves in, deciding which of Florence’s belongings to box up in order to make room for his stuff acts as an effective exercise in compromise. Rapidly completing word bubbles to out-talk Krish during a fight made me consider easing up to balance the debate. Despite having no idea why they were arguing, for some reason I didn’t want to appear domineering. Who knows; you just might discover a little bit about your own behavior as a girlfriend or boyfriend. I’d be remiss to not praise Florence’s presentation. In short, the comic strip-esque art design and animations look fantastic. A phenomenal soundtrack primarily consisting of piano and violin arrangements effectively convey emotional turns in place of voice acting. The score stands alongside my favorites of the year. I even left the game idle at times just to enjoy it. Conclusion: Florence paints an honest and affecting love story backed by imaginative gameplay. Depending on your love life, past or present, the game can easily strike an emotional cord at several spots. Tack on charming interactions, top-notch music, and a digestible length, and Florence stands as one of the most thoughtful and touching experiences of 2018.
  10. Marcus Stewart

    Feature: Review: Florence

    Finding love for the first time can be the best thing to ever happen. Just ask Florence Yeoh, a 25-year old aspiring artist, who feels trapped in her monotonous daily routine. Her office job bores her. An overbearing mother routinely hounds her about finding a boyfriend. Life appears generally unfulfilling–until she stumbles upon a charming musician named Krish. Their friendship soon blossoms into something more, and Florence’s world expands as a result. Mountains’ debut title takes players through the ups and downs of this relationship, delivering a message that’s moving in its sincerity. Florence and Krish’s short and sweet journey takes about 30 minutes to get through. Despite its whimsical presentation the story comes off as overwhelmingly honest and written from a place of experience. Nothing feels heavy-handed or contrived. I related to Florence’s high of unlimited hope during her initial honeymoon period. Watching the pair have their first fight while grocery shopping felt comically on-point (the first grocery trip with a partner will always be a minefield for conflict). If you’ve experienced even a mildly serious relationship, odds are Florence’s tale will resonate on some level. The couple’s happy times are genuinely heartwarming, but the story makes its biggest impact during the rough patches. Primarily because it does a great job of portraying how things have to get worse in order for life to become better–much to our chagrin. Discussing specifics without spoiling is tough. However, the conclusion wonderfully illustrates the little ways that love helps us grow beyond just living happily ever after. I’m no pessimist, but I walked away from the game with an even greater positive outlook on relationships overall. Despite the heavy doses of mushy stuff, Florence is still a video game–a good playing one at that. The inventive and varied touch controls charmed me with how they successfully game-ify the elements of dating. For example, conversing on the first date requires piecing together the puzzle of a dialogue bubble. The more dates that occur, the easier the puzzle becomes–a brilliant method of illustrating Florence’s growing comfort around Krish. Other interactions range from emotionally affecting to just plain cute. I smiled while designing Florence’s childhood art pieces. Turning a clock and watching photos of her friends gradually age and drift apart bummed me out in its truthfulness. Gameplay even teaches the give and take couples go through each day. When Krish moves in, deciding which of Florence’s belongings to box up in order to make room for his stuff acts as an effective exercise in compromise. Rapidly completing word bubbles to out-talk Krish during a fight made me consider easing up to balance the debate. Despite having no idea why they were arguing, for some reason I didn’t want to appear domineering. Who knows; you just might discover a little bit about your own behavior as a girlfriend or boyfriend. I’d be remiss to not praise Florence’s presentation. In short, the comic strip-esque art design and animations look fantastic. A phenomenal soundtrack primarily consisting of piano and violin arrangements effectively convey emotional turns in place of voice acting. The score stands alongside my favorites of the year. I even left the game idle at times just to enjoy it. Conclusion: Florence paints an honest and affecting love story backed by imaginative gameplay. Depending on your love life, past or present, the game can easily strike an emotional cord at several spots. Tack on charming interactions, top-notch music, and a digestible length, and Florence stands as one of the most thoughtful and touching experiences of 2018. View full article
  11. Jack Gardner

    Super Cat Tales 2 Looks Fur-nomenal

    Neutronized might not be a huge name in the gaming industry, but they've been steadily working on quirky, interesting projects since 2010 from their Italy-based studio. In 2016, they released a cat-focused platformer called Super Cat Tales for iOS (or Super Cat Bros. on Android). Super Cat Tales drew heavily from the heyday of 90s platformers with many people drawing parallels between the mobile title and the high points of that generation like Super Mario World and Kirby's Dream Land 3. Professional reviews, like those from Touch Arcade, gave the game perfect scores with headlines like "Don't Paws, Play This Nya-ow." Super Cat Tales was about Alex the cat on an adventure to reunite with his siblings. The sequel stars Alex and company taking on the evil Lord Iridium and his army of tin soldiers that have attacked Neko Land with a fleet of clockwork airships. The robotic forces of Lord Iridium seek a special metal hidden within the feline's planet and is rumored to be the power that holds the entire world together. Using the different powers and abilities of the various cats that join Alex in his fight, players must traverse the world and thwart Iridium's plans before the invasion destroys everything. Is it really any surprise that the bigger, richer sequel to a highly praised title would be even more impressive? The team at Neutronized have upped their game visually and the trailer really showcases that change. As players progress through an overworld filled with stages from various lands, they'll encounter a variety of new mechanics and situations. At one point, the trailer shows the grizzled cat Sergeant McMeow piloting a clockwork tank through a robotic factory. Overall, Super Cat Tales 2 just looks like a really good time, and you should keep an eye on it. Super Cat Tales 2 will release sometime in 2018 for iOS and Android.
  12. Neutronized might not be a huge name in the gaming industry, but they've been steadily working on quirky, interesting projects since 2010 from their Italy-based studio. In 2016, they released a cat-focused platformer called Super Cat Tales for iOS (or Super Cat Bros. on Android). Super Cat Tales drew heavily from the heyday of 90s platformers with many people drawing parallels between the mobile title and the high points of that generation like Super Mario World and Kirby's Dream Land 3. Professional reviews, like those from Touch Arcade, gave the game perfect scores with headlines like "Don't Paws, Play This Nya-ow." Super Cat Tales was about Alex the cat on an adventure to reunite with his siblings. The sequel stars Alex and company taking on the evil Lord Iridium and his army of tin soldiers that have attacked Neko Land with a fleet of clockwork airships. The robotic forces of Lord Iridium seek a special metal hidden within the feline's planet and is rumored to be the power that holds the entire world together. Using the different powers and abilities of the various cats that join Alex in his fight, players must traverse the world and thwart Iridium's plans before the invasion destroys everything. Is it really any surprise that the bigger, richer sequel to a highly praised title would be even more impressive? The team at Neutronized have upped their game visually and the trailer really showcases that change. As players progress through an overworld filled with stages from various lands, they'll encounter a variety of new mechanics and situations. At one point, the trailer shows the grizzled cat Sergeant McMeow piloting a clockwork tank through a robotic factory. Overall, Super Cat Tales 2 just looks like a really good time, and you should keep an eye on it. Super Cat Tales 2 will release sometime in 2018 for iOS and Android. View full article
  13. Pokémon Go released in 2016 as part of a collaboration between Nintendo and Niantic Labs, a game developer that grew out of a Google initiative designed to explore the potential uses of the technology used to create Google Maps. The mobile phone game caused an unprecedented fervor in the general public, gaining a worldwide following in the hundreds of millions. Though plagued by technical issues at release, becoming the subject of criticism for the public behavior of the player base, and botching some high profile events, Pokémon Go continues to receive updates and has maintained a consistent base of support from around 65 million people. Given the sweeping social impact Pokémon Go had, would it be fair to call it one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative Outro music: Pokémon Silver 'Lucky Coin' by Schtiffles (http://ocremix.org/remix/OCR03476) Kevin Slackie can be found on Twitter @KSlackie talking about game design and meeting Ray Wise. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  14. Pokémon Go released in 2016 as part of a collaboration between Nintendo and Niantic Labs, a game developer that grew out of a Google initiative designed to explore the potential uses of the technology used to create Google Maps. The mobile phone game caused an unprecedented fervor in the general public, gaining a worldwide following in the hundreds of millions. Though plagued by technical issues at release, becoming the subject of criticism for the public behavior of the player base, and botching some high profile events, Pokémon Go continues to receive updates and has maintained a consistent base of support from around 65 million people. Given the sweeping social impact Pokémon Go had, would it be fair to call it one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative Outro music: Pokémon Silver 'Lucky Coin' by Schtiffles (http://ocremix.org/remix/OCR03476) Kevin Slackie can be found on Twitter @KSlackie talking about game design and meeting Ray Wise. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  15. Asher Vollmer programmed Threes in a shockingly short amount of time in 2013, but then assembled a team that would come to be known as Sirvo to refine the idea over the next year. Threes humbly released in 2014 for $2 on iOS and Android. Since then, people have been playing it like crazy. Mobile developers point to it as one of the best puzzle games out there. What is Threes? It's a game where players slide together 1s and 2s to make 3 and two 3s to make a 6 and so on. Despite it's seeming simplicity, the first player to reach the "end" only managed it a couple of months ago after years of playing the satisfying sliding game. So what's the deal with Threes? Is it one of the best games period? Naomi Lugo joins as a co-host to get to the bottom of this conundrum. Outro music: Threes 'Threes Is the Bees Knees' by timaeus222 (http://ocremix.org/song/26532/threes-is-the-bees-knees) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Detective Pikachu and Isle of Dogs. You can also find her work on Extra Life (that's here!) and Twin Cities Geek! New episodes of The Best Games Period will be released every Monday View full article
  16. Jack Gardner

    The Best Games Period - Episode 89 - Threes

    Asher Vollmer programmed Threes in a shockingly short amount of time in 2013, but then assembled a team that would come to be known as Sirvo to refine the idea over the next year. Threes humbly released in 2014 for $2 on iOS and Android. Since then, people have been playing it like crazy. Mobile developers point to it as one of the best puzzle games out there. What is Threes? It's a game where players slide together 1s and 2s to make 3 and two 3s to make a 6 and so on. Despite it's seeming simplicity, the first player to reach the "end" only managed it a couple of months ago after years of playing the satisfying sliding game. So what's the deal with Threes? Is it one of the best games period? Naomi Lugo joins as a co-host to get to the bottom of this conundrum. Outro music: Threes 'Threes Is the Bees Knees' by timaeus222 (http://ocremix.org/song/26532/threes-is-the-bees-knees) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Detective Pikachu and Isle of Dogs. You can also find her work on Extra Life (that's here!) and Twin Cities Geek! New episodes of The Best Games Period will be released every Monday
  17. Monument Valley 2, the sequel to the well-received (and super pretty) MC Escher-esque mobile puzzle game, launched as a surprise iOS exclusive during Apple's Worldwide Developers Conference this past June. Given Monument Valley's availability on both Apple and Android devices, fans of the latter platform worried about how long they'd have to wait to get their crack at the sequel (if at all). Turns out not for much longer, as the game arrives on Google Play on November 6. Unlike the first game, Monument Valley 2 features two characters, a mother and child, that players must navigate across the mind-bending environments. Just like the previous title, though, the sequel boasts a calming pastel color palette and a serene soundtrack. If you're an Android user, are you looking forward to Monument Valley 2? How did you feel about the first game?
  18. Monument Valley 2, the sequel to the well-received (and super pretty) MC Escher-esque mobile puzzle game, launched as a surprise iOS exclusive during Apple's Worldwide Developers Conference this past June. Given Monument Valley's availability on both Apple and Android devices, fans of the latter platform worried about how long they'd have to wait to get their crack at the sequel (if at all). Turns out not for much longer, as the game arrives on Google Play on November 6. Unlike the first game, Monument Valley 2 features two characters, a mother and child, that players must navigate across the mind-bending environments. Just like the previous title, though, the sequel boasts a calming pastel color palette and a serene soundtrack. If you're an Android user, are you looking forward to Monument Valley 2? How did you feel about the first game? View full article
  19. Telltale Games has revealed the release date and trailer for the upcoming part two of Batman: The Enemy Within. Titled 'The Pact,' the second episode of the five episode series focuses on the aftermath of a mysterious assassin's latest handiwork. Explosions across Gotham shake the city to its very core. Batman attempts to track down the culprits behind these misdeeds, but finds himself up against a foe that might even stump the Dark Knight himself. Meanwhile, John Doe traps Bruce Wayne in a complicated scheme - and the only way out is to follow it through. Beginning with episode two, Telltale will be launching all episodes on all platforms simultaneously. We reached out to Telltale for clarification on whether that simultaneous release schedule will extend to other Telltale game series or if it is limited to The Enemy Within. We will update with an answer. Episode Two 'The Pact' launches October 3 on Xbox One, PlayStation 4, PC, and Mac. In addition, the first two episodes of the series will become available on iOS and Android-based devices that same day. The boxed version, which Telltale has taken to calling the 'Season Pass Disc,' will also release in stores on October 3. The disc unlocks all previous episodes as well as all future episodes as they release.
  20. Telltale Games has revealed the release date and trailer for the upcoming part two of Batman: The Enemy Within. Titled 'The Pact,' the second episode of the five episode series focuses on the aftermath of a mysterious assassin's latest handiwork. Explosions across Gotham shake the city to its very core. Batman attempts to track down the culprits behind these misdeeds, but finds himself up against a foe that might even stump the Dark Knight himself. Meanwhile, John Doe traps Bruce Wayne in a complicated scheme - and the only way out is to follow it through. Beginning with episode two, Telltale will be launching all episodes on all platforms simultaneously. We reached out to Telltale for clarification on whether that simultaneous release schedule will extend to other Telltale game series or if it is limited to The Enemy Within. We will update with an answer. Episode Two 'The Pact' launches October 3 on Xbox One, PlayStation 4, PC, and Mac. In addition, the first two episodes of the series will become available on iOS and Android-based devices that same day. The boxed version, which Telltale has taken to calling the 'Season Pass Disc,' will also release in stores on October 3. The disc unlocks all previous episodes as well as all future episodes as they release. View full article
  21. So real life messaging can be a little boring. Typically we're stuck with white screens, a standard font with an occasional emoji. Well, Android users now have the option to add a little flavor to their messaging setup with Persona 5 IM App. The app allows for users to replace their factory messaging system with one similar to the in-game styling. It's capable of everything you're used to while messaging like viewing, sending, receiving, deleting messages as well as receiving notifications. Apparently there are also different color settings. At the time of this article's publication, the reviews for it are averaging at 4.7. It does, however, come with the following disclaimer, "installing this app does not make you a Phantom Thief, will not give you special powers and will not force you to go to bed early every night." View full article
  22. So real life messaging can be a little boring. Typically we're stuck with white screens, a standard font with an occasional emoji. Well, Android users now have the option to add a little flavor to their messaging setup with Persona 5 IM App. The app allows for users to replace their factory messaging system with one similar to the in-game styling. It's capable of everything you're used to while messaging like viewing, sending, receiving, deleting messages as well as receiving notifications. Apparently there are also different color settings. At the time of this article's publication, the reviews for it are averaging at 4.7. It does, however, come with the following disclaimer, "installing this app does not make you a Phantom Thief, will not give you special powers and will not force you to go to bed early every night."
  23. If you were a Sega fanatic back in the day and have been searching for an inexpensive (read: free) way to relieve those memories, Sega just might have something for you. Sega Forever, which launched today, is a free collection of classic games for download on iOS and Android devices. The collection's library spans the Master System to the Dreamcast and everything in between. Each title features wireless Bluetooth controller support, leaderboards and saves. The site promises new releases every month, and kicks off with Sonic the Hedgehog, Altered Beast, Phantasy Star II, Comix Zone and Kid Chameleon. While the games are all free, they do contain in-game ads, so the experience certainly comes with that caveat. Players will have to pay a one-time fee of $1.99 in order to dismiss ads from a select game permanently. Game controls from consoles transferred over to mobile devices also aren't always the smoothest, so allowing players to decide if a port is worth $1.99 is probably one of the more consumer-friendly ways of implementing this retro gaming program. You can find out more about Sega Forever by visiting its official website. If you want to experience an insane blast from the past, check out the website's hyper-90's launch trailer. What do you think about Sega Forever? Let us know how you feel about playing your favorite Sega classics on the go!
  24. If you were a Sega fanatic back in the day and have been searching for an inexpensive (read: free) way to relieve those memories, Sega just might have something for you. Sega Forever, which launched today, is a free collection of classic games for download on iOS and Android devices. The collection's library spans the Master System to the Dreamcast and everything in between. Each title features wireless Bluetooth controller support, leaderboards and saves. The site promises new releases every month, and kicks off with Sonic the Hedgehog, Altered Beast, Phantasy Star II, Comix Zone and Kid Chameleon. While the games are all free, they do contain in-game ads, so the experience certainly comes with that caveat. Players will have to pay a one-time fee of $1.99 in order to dismiss ads from a select game permanently. Game controls from consoles transferred over to mobile devices also aren't always the smoothest, so allowing players to decide if a port is worth $1.99 is probably one of the more consumer-friendly ways of implementing this retro gaming program. You can find out more about Sega Forever by visiting its official website. If you want to experience an insane blast from the past, check out the website's hyper-90's launch trailer. What do you think about Sega Forever? Let us know how you feel about playing your favorite Sega classics on the go! View full article
  25. Pokémon Go may not dominate the public consciousness the way it once did, but that hasn't stopped Niantic from improving the game with updates. The company announced two big (and free) updates are heading to mobile title. Gyms are receiving a massive overhaul to make "ownership more collaborative" and encourage players to interact with their gyms in new ways. Prestige and training no longer dictate how Gyms operate. Players can instead store Pokémon in six permanent slots, with challengers battling a Gym's monsters in the order they were assigned. A new motivation system impacts a Pokémon's CP by lowering it with each defeat. However, friendly trainers can boost motivation by feeding defending Pokémon berries. The Gym's Photo Disc can now be spun to obtain items (just like with PokéStops) and Badges can be earned and leveled up by interacting with your team's Gym. Raid battles allow trainers to face powerful Pokémon in 20-player strong battles with raid bosses. These timed events temporarily take over Gyms, and defeating these bosses will reward valuable new items as well as the chance to capture the boss. Players will also be able to invite friends into private raid groups using a custom code system. Keep an eye for these changes to start rolling out in the coming weeks. You can read more about the updates on the Pokémon Go blog. If you haven't opened Pokémon Go in a while, are these changes enough to lure you back in? UPDATE: Raids in Pokémon Go have now fully rolled out and are available to all players at level 5 and above! View full article
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