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Found 8 results

  1. Aliens have been conspicuously absent from Elite: Dangerous since its release in 2014. Space-faring ship commanders have been fighting with other humans out in the verse for the past few years with human technology. That's all about to change. The Elite franchise once had a species of alien known as the Thargoids, an insectoid race who served as antagonists in the very first Elite game from 1984. In Elite: Dangerous, they have passed into legend. Various bits of in-game lore have hinted at their existence, but most of the evidence that they even exist has been wiped out. It has been hundreds of years since the last Thargoid encounter... but now the humans of the Elite universe will have to adapt to the reemergence of humanity's boogeymen. "Expect a little bit of an arms race to be going on," said Sandro Sammarco on the revelatory livestream held earlier today to talk about the rollout of 2.4. The weapons of the Thargoids will indeed be powerful, however, they will be powerful in a way different from how power has been calculated for human vessels. Their function and abilities will be wildly different from the enemies Elite players have encountered over the past few years of combat and exploration. However, that doesn't mean humanity won't have a way of fighting the alien threat - new weapons effective against Thargoids will be releasing, too. Frontier Developments also showed off the first in a series of cinematic shorts designed to introduce players to the new dangers of the universe. These follow a group of commanders equipped with experimental technology as they attempt to understand the Thargoid incursion. Not all of the features and narrative beats will be present when 2.4 initially launches. Frontier Developments envisions this release as an ongoing process, with events slowly occurring around the universe. Changes will be coming to the way bounties are placed on player killers that haven't been unveiled quite yet, but Sammarco assures players that bounties will have more consequence and be harder to avoid if one is attracted. He also hinted that engineering will be receiving an overhaul, though he couldn't comment on any specifics. 2.4 will go live on September 26, though the full rollout of all features and story points will go beyond that date.
  2. Aliens have been conspicuously absent from Elite: Dangerous since its release in 2014. Space-faring ship commanders have been fighting with other humans out in the verse for the past few years with human technology. That's all about to change. The Elite franchise once had a species of alien known as the Thargoids, an insectoid race who served as antagonists in the very first Elite game from 1984. In Elite: Dangerous, they have passed into legend. Various bits of in-game lore have hinted at their existence, but most of the evidence that they even exist has been wiped out. It has been hundreds of years since the last Thargoid encounter... but now the humans of the Elite universe will have to adapt to the reemergence of humanity's boogeymen. "Expect a little bit of an arms race to be going on," said Sandro Sammarco on the revelatory livestream held earlier today to talk about the rollout of 2.4. The weapons of the Thargoids will indeed be powerful, however, they will be powerful in a way different from how power has been calculated for human vessels. Their function and abilities will be wildly different from the enemies Elite players have encountered over the past few years of combat and exploration. However, that doesn't mean humanity won't have a way of fighting the alien threat - new weapons effective against Thargoids will be releasing, too. Frontier Developments also showed off the first in a series of cinematic shorts designed to introduce players to the new dangers of the universe. These follow a group of commanders equipped with experimental technology as they attempt to understand the Thargoid incursion. Not all of the features and narrative beats will be present when 2.4 initially launches. Frontier Developments envisions this release as an ongoing process, with events slowly occurring around the universe. Changes will be coming to the way bounties are placed on player killers that haven't been unveiled quite yet, but Sammarco assures players that bounties will have more consequence and be harder to avoid if one is attracted. He also hinted that engineering will be receiving an overhaul, though he couldn't comment on any specifics. 2.4 will go live on September 26, though the full rollout of all features and story points will go beyond that date. View full article
  3. BioWare's next installment in the Mass Effect universe looms on the video game release horizon only a scant few weeks away. While we've certainly seen a decent chunk of gameplay and cinematics, much of game still seems to be shrouded in mystery. Today, BioWare pulled back a bit more of the curtain on Mass Effect: Andromeda. As explorers sent to an entirely unexplored new galaxy, players need to establish and secure a new world 2.5 million light years away from Earth. If that weren't already a daunting task, the alien races that inhabit that new galaxy are unpredictable - some might greet explorers with curiosity and open arms, but others are out for blood. Players will need to explore, craft, and fight to carve a new home out of a dangerous new frontier. View full article
  4. BioWare's next installment in the Mass Effect universe looms on the video game release horizon only a scant few weeks away. While we've certainly seen a decent chunk of gameplay and cinematics, much of game still seems to be shrouded in mystery. Today, BioWare pulled back a bit more of the curtain on Mass Effect: Andromeda. As explorers sent to an entirely unexplored new galaxy, players need to establish and secure a new world 2.5 million light years away from Earth. If that weren't already a daunting task, the alien races that inhabit that new galaxy are unpredictable - some might greet explorers with curiosity and open arms, but others are out for blood. Players will need to explore, craft, and fight to carve a new home out of a dangerous new frontier.
  5. If The Game Awards 2016 had an category for "Most Enigmatic Trailer" Hideo Kojima's further unveiling of Death Stranding would have taken it home easily. Famous for its E3 reveal featuring a weeping Norman Reedus in the nude holding a baby in the middle of a dried seabed filled with dead whales and crabs (yes, that really happened), Death Stranding left many wondering exactly what Kojima Production's first game might be about. Unfortunately, the new, longer trailer seems to hold few answers, but that hasn't stopped fans from trying to guess as to what it all might mean. The new teaser, which clocks in at about five minutes takes place in an emptied riverbed, reminiscent of the first trailer, with a digitized Guillermo del Toro seeking refuge in a sewer from a conflict raging above. Planes fly over bombed out buildings, an inverted rainbow arcing away from the ground above them. Del Toro can be seen looking back in horror at something happening behind him. We see he has what looks to be a surgery scar running across his forehead and a badge with an image of the United States of America crossed by a massive spiderweb with the word or acronym BRIDGES written above it. As Guillermo del Toro is about to enter the sewers, a tank rumbles over the entrance, covered in large internal organs, human skeletons, and the autonomously moving black ooze omnipresent in both trailers. Soldiers follow behind, similarly streaked with ooze and linked both together and to the tank via a long umbilical cord. As they pass overhead, water begins to return to the riverbed. We finally see that del Toro has been carrying a large canister this entire time, a canister that contains a baby. Guillermo hooks what appears to be his own block umbilical cord into the canister and the baby seems to awaken, opening one eye to stare directly at the camera. A doll cast aside long ago begins floating down the river, into the sewer, bumping into del Toro as it passes. He then stumbles into the sewer as if he expects to see someone just around the corner. The camera follows the doll as it floats through the sewer and begins to fill the surrounding water with an orange glow, a glow that is faintly answered farther down the tunnel. Soldiers step out of the darkness, armed to the teeth and wearing skull masks. They all appear to be attached via black umbilical cords to their leader, portrayed by Mads Mikkelsen. Mikkelsen seems to be able to command his unit wordlessly and without gestures (he gives gestures, but he is clearly standing behind them and outside of their line of sight). With a swipe of his hand, his helmet dematerializes and the umbilical cords between him and the soldiers follow suit, setting them free to hunt the sewers for their prey. The doll bumps into Mikkelsen's leg, its broken body bearing a disturbingly similar scar to the one Norman Reedus bore in the first trailer. The doll's only remaining eye opens, revealing an unnervingly real eye as a scream seems to come from it. Mikkelsen smiles. All of it adds up to whatever Death Stranding is - and there are now a lot of theories as to what this game might be. There are a dizzying number of them. People have proposed everything from nanomachines to quirks of quantum physics leading to the reanimation of the dead to some kind of post-apocalyptic civil war. Personally, I have my own interpretation. Hear me out: There's a number of signs that make me think Death Stranding could be an alien invasion story. The mysterious black ooze seems to be alive, behaving in decidedly unearthly ways. So far, we have only seen two characters who aren't covered by the black ooze, del Toro and Reedus (though he does have a vision of black ooze on his hands). This, combined with the advent of technology no human would really have a desire or see the necessity in inventing (i.e. connecting one's self to other people or technology via a synthetic umbilical cord), indicate that not only is this black ooze alien in origin, but it might even be a method of mind control. Yes, mind control - I believe Death Stranding is going to focus heavily on psychic powers. The compass on Mikkelsen's combat jacket can be seen spinning crazily as he sets his soldiers free from their cords. A psychic link would seemingly explain how he is able to coordinate them from behind without any obvious form of communication. Also, it would fit with the recurring symbol of three eyes, which I believe is a reference to the concept of a psychic/spiritual "third" eye. Perhaps these umbilical babies are means of hiding from psychic enemies or the umbilical link helps them to become inoculated to mind control. Given del Toro's possession of a baby (with a seemingly cruder cord than Mikkelsen's), his medical forehead scar, and the badge on his coat, I'd hazard a guess that he's a scientist working for the BRIDGES organization, maybe even one that specializes in the aliens or in psychic research. There are other little details that I think might indicate aliens. The tank covered in large internal organs seems to indicate either some altercation with a beached whale or perhaps a larger organic creature. I'd speculate that the weirdly receding and returning water that resulted in dead aquatic life in both trailers might be due to super massive ships throwing off tidal patterns by being too close to the planet. A large ship might also explain what del Toro was looking back at in such horror and the oddly inverted rainbow in the sky. Aliens would also explain some of the futuristic-looking technology the trailers display for brief moments, like the glowing handcuffs both del Toro and Reedus wear. Finally, this alien theory would also gel with the older theory that Reedus' character eventually dons the space suit/armor featured in the Kojima Productions logo (the video for which states the game being shown is Death Stranding). Whatever Death Stranding turns out to be, it will certainly be interesting. The internet can't seem to get enough of Hideo Kojima's penchant for weirdness - and that's exactly what the game seems to be tapping into.
  6. If The Game Awards 2016 had an category for "Most Enigmatic Trailer" Hideo Kojima's further unveiling of Death Stranding would have taken it home easily. Famous for its E3 reveal featuring a weeping Norman Reedus in the nude holding a baby in the middle of a dried seabed filled with dead whales and crabs (yes, that really happened), Death Stranding left many wondering exactly what Kojima Production's first game might be about. Unfortunately, the new, longer trailer seems to hold few answers, but that hasn't stopped fans from trying to guess as to what it all might mean. The new teaser, which clocks in at about five minutes takes place in an emptied riverbed, reminiscent of the first trailer, with a digitized Guillermo del Toro seeking refuge in a sewer from a conflict raging above. Planes fly over bombed out buildings, an inverted rainbow arcing away from the ground above them. Del Toro can be seen looking back in horror at something happening behind him. We see he has what looks to be a surgery scar running across his forehead and a badge with an image of the United States of America crossed by a massive spiderweb with the word or acronym BRIDGES written above it. As Guillermo del Toro is about to enter the sewers, a tank rumbles over the entrance, covered in large internal organs, human skeletons, and the autonomously moving black ooze omnipresent in both trailers. Soldiers follow behind, similarly streaked with ooze and linked both together and to the tank via a long umbilical cord. As they pass overhead, water begins to return to the riverbed. We finally see that del Toro has been carrying a large canister this entire time, a canister that contains a baby. Guillermo hooks what appears to be his own block umbilical cord into the canister and the baby seems to awaken, opening one eye to stare directly at the camera. A doll cast aside long ago begins floating down the river, into the sewer, bumping into del Toro as it passes. He then stumbles into the sewer as if he expects to see someone just around the corner. The camera follows the doll as it floats through the sewer and begins to fill the surrounding water with an orange glow, a glow that is faintly answered farther down the tunnel. Soldiers step out of the darkness, armed to the teeth and wearing skull masks. They all appear to be attached via black umbilical cords to their leader, portrayed by Mads Mikkelsen. Mikkelsen seems to be able to command his unit wordlessly and without gestures (he gives gestures, but he is clearly standing behind them and outside of their line of sight). With a swipe of his hand, his helmet dematerializes and the umbilical cords between him and the soldiers follow suit, setting them free to hunt the sewers for their prey. The doll bumps into Mikkelsen's leg, its broken body bearing a disturbingly similar scar to the one Norman Reedus bore in the first trailer. The doll's only remaining eye opens, revealing an unnervingly real eye as a scream seems to come from it. Mikkelsen smiles. All of it adds up to whatever Death Stranding is - and there are now a lot of theories as to what this game might be. There are a dizzying number of them. People have proposed everything from nanomachines to quirks of quantum physics leading to the reanimation of the dead to some kind of post-apocalyptic civil war. Personally, I have my own interpretation. Hear me out: There's a number of signs that make me think Death Stranding could be an alien invasion story. The mysterious black ooze seems to be alive, behaving in decidedly unearthly ways. So far, we have only seen two characters who aren't covered by the black ooze, del Toro and Reedus (though he does have a vision of black ooze on his hands). This, combined with the advent of technology no human would really have a desire or see the necessity in inventing (i.e. connecting one's self to other people or technology via a synthetic umbilical cord), indicate that not only is this black ooze alien in origin, but it might even be a method of mind control. Yes, mind control - I believe Death Stranding is going to focus heavily on psychic powers. The compass on Mikkelsen's combat jacket can be seen spinning crazily as he sets his soldiers free from their cords. A psychic link would seemingly explain how he is able to coordinate them from behind without any obvious form of communication. Also, it would fit with the recurring symbol of three eyes, which I believe is a reference to the concept of a psychic/spiritual "third" eye. Perhaps these umbilical babies are means of hiding from psychic enemies or the umbilical link helps them to become inoculated to mind control. Given del Toro's possession of a baby (with a seemingly cruder cord than Mikkelsen's), his medical forehead scar, and the badge on his coat, I'd hazard a guess that he's a scientist working for the BRIDGES organization, maybe even one that specializes in the aliens or in psychic research. There are other little details that I think might indicate aliens. The tank covered in large internal organs seems to indicate either some altercation with a beached whale or perhaps a larger organic creature. I'd speculate that the weirdly receding and returning water that resulted in dead aquatic life in both trailers might be due to super massive ships throwing off tidal patterns by being too close to the planet. A large ship might also explain what del Toro was looking back at in such horror and the oddly inverted rainbow in the sky. Aliens would also explain some of the futuristic-looking technology the trailers display for brief moments, like the glowing handcuffs both del Toro and Reedus wear. Finally, this alien theory would also gel with the older theory that Reedus' character eventually dons the space suit/armor featured in the Kojima Productions logo (the video for which states the game being shown is Death Stranding). Whatever Death Stranding turns out to be, it will certainly be interesting. The internet can't seem to get enough of Hideo Kojima's penchant for weirdness - and that's exactly what the game seems to be tapping into. View full article
  7. Titanfall, which released earlier this week, has proven to be so popular that speculation is already swirling around what type of content the DLC packs will bring to the table. According to Respawn's community manager, at least one might involve pitting players against alien creatures. As part of its season pass, Titanfall will be receiving three DLC packs as well as bundles of free content. Alien animals appear in the current Titanfall maps and there are creatures featured in the collector's edition art book that never made it into the finished game, leading many fans to believe aliens could play a role in the upcoming DLC. When asked about monster-related DLC, Respawn community manager Abbie Heppe stated, "We are going to have maps added, and we’re trying to give players as much of a varied look at things as we can so that is definitely a possibility." Heppe was also asked if new titans were planned for the future, to which she responded, "That’s a real big question. In order to [add a Titan] it takes so much balancing to make all the Titan abilities work with each other, and then against pilots. It’s a huge undertaking. Originally we just had the Atlas titans and then the team refused to add in the rest of the Titans until we were all sure that that one fitted perfectly with everything else in the game, so… I’m not announcing any new Titans right now!” So, a maybe on aliens and a bit less likely on new titans, but I'd still be willing to bet money we'll see some new titans. Which would you rather see: more robots or more aliens? Personally, I'm pro-robot! View full article
  8. Titanfall, which released earlier this week, has proven to be so popular that speculation is already swirling around what type of content the DLC packs will bring to the table. According to Respawn's community manager, at least one might involve pitting players against alien creatures. As part of its season pass, Titanfall will be receiving three DLC packs as well as bundles of free content. Alien animals appear in the current Titanfall maps and there are creatures featured in the collector's edition art book that never made it into the finished game, leading many fans to believe aliens could play a role in the upcoming DLC. When asked about monster-related DLC, Respawn community manager Abbie Heppe stated, "We are going to have maps added, and we’re trying to give players as much of a varied look at things as we can so that is definitely a possibility." Heppe was also asked if new titans were planned for the future, to which she responded, "That’s a real big question. In order to [add a Titan] it takes so much balancing to make all the Titan abilities work with each other, and then against pilots. It’s a huge undertaking. Originally we just had the Atlas titans and then the team refused to add in the rest of the Titans until we were all sure that that one fitted perfectly with everything else in the game, so… I’m not announcing any new Titans right now!” So, a maybe on aliens and a bit less likely on new titans, but I'd still be willing to bet money we'll see some new titans. Which would you rather see: more robots or more aliens? Personally, I'm pro-robot!
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