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Found 12 results

  1. Perhaps after the lackluster Halo: Nightfall live-action series, which served to bridge the gap between Halo 4 and Halo 5: Guardians, you thought that any further live-action Halo adaptations were on ice. Think again. The long rumored live-action Halo television series with Steven Spielberg's name attached appears to be live and kicking according to statements obtained by TV Guide. When Showtime president and CEO David Nevins was questioned about the fate of the series, Nevins replied, "[It's] still in very active development," before mentioning that he had seen scripts for the show. The statement of one person might be a bit flimsy to hang hopes on, but they also managed to corner the president of Showtime's programming, Gary Levine. "[The live-action Halo series] is absolutely still in development, still moving forward and I'm encouraged by what we've seen so far," Levine clarified, "It's still live action, and it will definitely satisfy the fans of Halo and I think also satisfy the drama audiences of Showtime." No time frame was floated for when the series might materialize on Showtime, but given that the higher-ups at the company were able to confirm its development might indicate that release could be sooner than we might imagine. What stories in the Halo universe would you like to see the TV series tackle?
  2. Perhaps after the lackluster Halo: Nightfall live-action series, which served to bridge the gap between Halo 4 and Halo 5: Guardians, you thought that any further live-action Halo adaptations were on ice. Think again. The long rumored live-action Halo television series with Steven Spielberg's name attached appears to be live and kicking according to statements obtained by TV Guide. When Showtime president and CEO David Nevins was questioned about the fate of the series, Nevins replied, "[It's] still in very active development," before mentioning that he had seen scripts for the show. The statement of one person might be a bit flimsy to hang hopes on, but they also managed to corner the president of Showtime's programming, Gary Levine. "[The live-action Halo series] is absolutely still in development, still moving forward and I'm encouraged by what we've seen so far," Levine clarified, "It's still live action, and it will definitely satisfy the fans of Halo and I think also satisfy the drama audiences of Showtime." No time frame was floated for when the series might materialize on Showtime, but given that the higher-ups at the company were able to confirm its development might indicate that release could be sooner than we might imagine. What stories in the Halo universe would you like to see the TV series tackle? View full article
  3. How do you make a story about the construction of a 12th century England cathedral intriguing? I’m sure readers asked themselves the same question when author Ken Follett released the immensely popular historical fiction novel The Pillars of the Earth in 1989. Follett’s tale weaves through half a century and numerous characters living in the fictional town of Kingsbridge, painting a picture of political and social intrigue so well-received that it sold more than 26 million copies, and spawned television, board game, and musical adaptations. Now, developer Daedalic Entertainment, the publisher behind Shadow Tactics: Blade of the Shogun, as well as the developer of Tales of Monkey Island has jumped to make yet another point-and-click narrative adventure in its adaptation of Pillars. I had the chance to watch a hands-off demo of Pillars of the Earth, which included a bit of background on how Daedalic is adapting the 1,200-page book into an interactive, choice-driven experience, and what it all looks like in motion. The demo began near the beginning of the game, and after the novel’s prologue, with a young boy named Jack (who would go on to design the Kingsbridge cathedral) living with his outlaw mother in the woods. Jack comes across a man named Tom and his children searching for the baby he had recently abandoned in the forest. The group soon discovers a monk rescuing the child and bringing it back to the local monastery. Knowing he would be imprisoned for abandonment, the father allows his child to be taken. From here, players are able to interact with the man and his children in a typical point-and-click adventure style, getting to know them better with a variety of dialogue choices. As is typical for the modern form of the genre, players are able to choose from kind, considerate options to outright rude silence. Though the game will largely follow the same plot as the original novel, Daedalic is quick to assure us that players can in fact influence events and the fates of characters. Whether this means drastic plot shifts or just how certain characters regard others remains to be seen, though. For example, after Jack’s only book is stolen by Tom’s bully son, players can either figure out a way to sneak it from him peacefully, or dump a pile of snow on his head, causing him a ton of discomfort and aggravating him further, leading to unforeseen consequences even years later. Perhaps the first thing players will notice about Pillars, even if they’ve never read the book or watched the show, is the absolutely gorgeous art style permeating every scene. It’s both painterly and yet entirely alive, with snow falling gently over the hills of a muddy road, or the subtle look of despair and anger forming on a character’s lips as she drags a cart behind her. Daedalic have made one of the most gorgeous point-and-click games I’ve seen in a long, long time. As someone who enjoys lengthy books, but can often find it difficult to keep track of where characters are over 1,000 pages, the striking environments will certainly help keep players like myself on track. According to Daedalic, the game will feature over 200 of these hand-painted backgrounds. The narrative’s tone will also likely strike a chord with fans of series like Game of Thrones. Though the art might resemble something out of Avatar: The Last Airbender, this is Europe during the Anarchy period, a time of wanton murder and savagery. Expect bloodshed and strife, but also those meaningful slivers of humanity that make it all worth it. Like all episodic narratives, it’s on the developers to ensure that the game’s quality remains high and steady throughout, and that our choices matter, if only at the personal level. At the outset, The Pillars of the Earth looks like it could be one of 2017’s best narrative adventures thanks to its faithful, yet bendable adaptation of its source material and the stunning visuals accompanying it. The first of three episodes of The Pillars of the Earth is due out on August 15 for PC, Mac, PlayStation 4, and Xbox One. No price for individual episodes or season passes have been announced yet. View full article
  4. How do you make a story about the construction of a 12th century England cathedral intriguing? I’m sure readers asked themselves the same question when author Ken Follett released the immensely popular historical fiction novel The Pillars of the Earth in 1989. Follett’s tale weaves through half a century and numerous characters living in the fictional town of Kingsbridge, painting a picture of political and social intrigue so well-received that it sold more than 26 million copies, and spawned television, board game, and musical adaptations. Now, developer Daedalic Entertainment, the publisher behind Shadow Tactics: Blade of the Shogun, as well as the developer of Tales of Monkey Island has jumped to make yet another point-and-click narrative adventure in its adaptation of Pillars. I had the chance to watch a hands-off demo of Pillars of the Earth, which included a bit of background on how Daedalic is adapting the 1,200-page book into an interactive, choice-driven experience, and what it all looks like in motion. The demo began near the beginning of the game, and after the novel’s prologue, with a young boy named Jack (who would go on to design the Kingsbridge cathedral) living with his outlaw mother in the woods. Jack comes across a man named Tom and his children searching for the baby he had recently abandoned in the forest. The group soon discovers a monk rescuing the child and bringing it back to the local monastery. Knowing he would be imprisoned for abandonment, the father allows his child to be taken. From here, players are able to interact with the man and his children in a typical point-and-click adventure style, getting to know them better with a variety of dialogue choices. As is typical for the modern form of the genre, players are able to choose from kind, considerate options to outright rude silence. Though the game will largely follow the same plot as the original novel, Daedalic is quick to assure us that players can in fact influence events and the fates of characters. Whether this means drastic plot shifts or just how certain characters regard others remains to be seen, though. For example, after Jack’s only book is stolen by Tom’s bully son, players can either figure out a way to sneak it from him peacefully, or dump a pile of snow on his head, causing him a ton of discomfort and aggravating him further, leading to unforeseen consequences even years later. Perhaps the first thing players will notice about Pillars, even if they’ve never read the book or watched the show, is the absolutely gorgeous art style permeating every scene. It’s both painterly and yet entirely alive, with snow falling gently over the hills of a muddy road, or the subtle look of despair and anger forming on a character’s lips as she drags a cart behind her. Daedalic have made one of the most gorgeous point-and-click games I’ve seen in a long, long time. As someone who enjoys lengthy books, but can often find it difficult to keep track of where characters are over 1,000 pages, the striking environments will certainly help keep players like myself on track. According to Daedalic, the game will feature over 200 of these hand-painted backgrounds. The narrative’s tone will also likely strike a chord with fans of series like Game of Thrones. Though the art might resemble something out of Avatar: The Last Airbender, this is Europe during the Anarchy period, a time of wanton murder and savagery. Expect bloodshed and strife, but also those meaningful slivers of humanity that make it all worth it. Like all episodic narratives, it’s on the developers to ensure that the game’s quality remains high and steady throughout, and that our choices matter, if only at the personal level. At the outset, The Pillars of the Earth looks like it could be one of 2017’s best narrative adventures thanks to its faithful, yet bendable adaptation of its source material and the stunning visuals accompanying it. The first of three episodes of The Pillars of the Earth is due out on August 15 for PC, Mac, PlayStation 4, and Xbox One. No price for individual episodes or season passes have been announced yet.
  5. The film adaptations of BioShock might both be dead in the water, but Gamespot managed to unearth some of the concept art from the cancelled Gore Verbinski project. There are ten images in total released by artist Kasra Farahani and can be viewed on his website. The art appears to show Rapture's power generators, fueled by Little Sisters. Big Daddies stalk the halls and fight marauding hostiles. Solitary figures absorb blue liquid from overhanging IV tubes. It all looks dour, gloomy, and wistfully beautiful. It is hard not to wonder what the finished film might have looked like. This isn't the first time that concept art has leaked from the cancelled BioShock films. After the initial $200 million budget was slashed to $80 million and Gore Verbinski left the project, 28 Weeks Later director Juan Carlos Fresnadillo was brought on with a new vision. Ken Levine ultimately shut down production on Fresnadillo's version of BioShock, concept art of which can be found on the portfolio of Jim Martin.
  6. The film adaptations of BioShock might both be dead in the water, but Gamespot managed to unearth some of the concept art from the cancelled Gore Verbinski project. There are ten images in total released by artist Kasra Farahani and can be viewed on his website. The art appears to show Rapture's power generators, fueled by Little Sisters. Big Daddies stalk the halls and fight marauding hostiles. Solitary figures absorb blue liquid from overhanging IV tubes. It all looks dour, gloomy, and wistfully beautiful. It is hard not to wonder what the finished film might have looked like. This isn't the first time that concept art has leaked from the cancelled BioShock films. After the initial $200 million budget was slashed to $80 million and Gore Verbinski left the project, 28 Weeks Later director Juan Carlos Fresnadillo was brought on with a new vision. Ken Levine ultimately shut down production on Fresnadillo's version of BioShock, concept art of which can be found on the portfolio of Jim Martin. View full article
  7. Finally. The movie that we've all been waiting for is finally entering production. Who hasn't been kept awake in the wee hours of the morning dreaming about a science fiction adaptation of Tetris brought to the big screen by the same people who created 1995's cheesy fighting extravaganza, Mortal Kombat. The film will be produced by Threshold Entertainment and executive produced with the help of The Tetris Company. “Everyone knows that Tetris is one of the best known, most beloved brands in the world,” said Threshold's Larry Kasanoff. “What everyone doesn’t know yet is this epic sci-fi story that we’re going to tell. That’s what’s really exciting.” “What started as a simple, computer puzzle game 30 years ago, today is part of our global consciousness, connecting people of all ages and backgrounds and feeding our innate desire to create order out of chaos,” said Henk Rogers, MD of The Tetris Company. “We look forward to partnering with Threshold Entertainment to re-imagine that common experience and bring a spectacular new Tetris universe to the big screen for the first time. In this new universe, as you’ll soon find out, there’s much more to Tetris than simply clearing lines.” There isn't much more information about the Tetris movie available at this time. A note on their website states that, "Threshold does not publish information on its films in development so as to prevent slimy little weasels from stealing – we mean, for reasons of creative integrity." Look, I am all for giving whatever movie comes out of this pairing a fair shake. Maybe it will have some kind of Last Starfighter thing going on with aliens and video games and the fate of the galaxy. That could be pretty cool.On the other hand, this is the same company that had a hand in the creation of the abomination known as Food Fight!.
  8. Finally. The movie that we've all been waiting for is finally entering production. Who hasn't been kept awake in the wee hours of the morning dreaming about a science fiction adaptation of Tetris brought to the big screen by the same people who created 1995's cheesy fighting extravaganza, Mortal Kombat. The film will be produced by Threshold Entertainment and executive produced with the help of The Tetris Company. “Everyone knows that Tetris is one of the best known, most beloved brands in the world,” said Threshold's Larry Kasanoff. “What everyone doesn’t know yet is this epic sci-fi story that we’re going to tell. That’s what’s really exciting.” “What started as a simple, computer puzzle game 30 years ago, today is part of our global consciousness, connecting people of all ages and backgrounds and feeding our innate desire to create order out of chaos,” said Henk Rogers, MD of The Tetris Company. “We look forward to partnering with Threshold Entertainment to re-imagine that common experience and bring a spectacular new Tetris universe to the big screen for the first time. In this new universe, as you’ll soon find out, there’s much more to Tetris than simply clearing lines.” There isn't much more information about the Tetris movie available at this time. A note on their website states that, "Threshold does not publish information on its films in development so as to prevent slimy little weasels from stealing – we mean, for reasons of creative integrity." Look, I am all for giving whatever movie comes out of this pairing a fair shake. Maybe it will have some kind of Last Starfighter thing going on with aliens and video games and the fate of the galaxy. That could be pretty cool.On the other hand, this is the same company that had a hand in the creation of the abomination known as Food Fight!. View full article
  9. Following the BAFTA Game Awards where The Last of Us took home five accolades, The Last of Us' creative director, Neil Druckmann, talked a bit about the upcoming film based on that IP which he is slated to screen-write. Speaking with IGN, Druckmann confirmed that it will be a straight adaptation of the video game's storyline, squashing speculation that it could be telling a different story set within the apocalyptic landscape of The Last of Us. "It’s an adaptation of the story of The Last of Us," Druckmann stated, "As far as where we go and how we make it fit into a film, how it takes into account the unique properties of film... We’re not sure yet. We’re only just scratching the surface." As for a potential sequel to the game that recently surpassed 6 million units in sales, Druckmann isn't quite sure. "We don’t know yet, we're still trying to figure it out. We’re brainstorming some stuff, so we’ll see where that goes." Is a direct video game adaptation something that you're interested in seeing? Do you feel better knowing one of the creative leads on the game is working on the film? View full article
  10. Following the BAFTA Game Awards where The Last of Us took home five accolades, The Last of Us' creative director, Neil Druckmann, talked a bit about the upcoming film based on that IP which he is slated to screen-write. Speaking with IGN, Druckmann confirmed that it will be a straight adaptation of the video game's storyline, squashing speculation that it could be telling a different story set within the apocalyptic landscape of The Last of Us. "It’s an adaptation of the story of The Last of Us," Druckmann stated, "As far as where we go and how we make it fit into a film, how it takes into account the unique properties of film... We’re not sure yet. We’re only just scratching the surface." As for a potential sequel to the game that recently surpassed 6 million units in sales, Druckmann isn't quite sure. "We don’t know yet, we're still trying to figure it out. We’re brainstorming some stuff, so we’ll see where that goes." Is a direct video game adaptation something that you're interested in seeing? Do you feel better knowing one of the creative leads on the game is working on the film?
  11. The popular science-fiction television program Falling Skies is making its way into the video game space this year and into next year. Beginning with a release of a mobile title this holiday season, publisher Little Orbit will then roll out a multiplatform release sometime in 2014. It is unconfirmed if the title will be on next-gen, current-gen, or cross-gen consoles. The games will all feature voice acting by characters from the television series. The writers behind the show will also be lending a helping hand to the game's storyline. As of this time it is unknown who is actually developing the titles. Any Falling Skies fans out there? Are you interested in this? Or will it just be another one of those "licensed games" people tend to vilify?
  12. The popular science-fiction television program Falling Skies is making its way into the video game space this year and into next year. Beginning with a release of a mobile title this holiday season, publisher Little Orbit will then roll out a multiplatform release sometime in 2014. It is unconfirmed if the title will be on next-gen, current-gen, or cross-gen consoles. The games will all feature voice acting by characters from the television series. The writers behind the show will also be lending a helping hand to the game's storyline. As of this time it is unknown who is actually developing the titles. Any Falling Skies fans out there? Are you interested in this? Or will it just be another one of those "licensed games" people tend to vilify? View full article
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