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Found 64 results

  1. For a limited amount of time, PC gamers can download Destiny 2 for free. Beginning today, people logging onto battle.net will be able to snag Bungie and Activision's FPS with the click of a button. This offer continues until November 18. To avoid anyone trying to game the system for more than one copy, any new battle.net accounts created during this period will be required to enable Blizzard's SMS Protect feature before claiming the game If you've already picked up Destiny 2 on PC, you'll be given an exclusive in-game emblem that commemorates Destiny 2 being available for a full year on Battle.net. The emblem, however, won't be available until December. From November 9-11 players will be able to try out Destiny 2: Forsaken's new 4v4 Gambit mode without purchasing the expansion. “We know Destiny players that want to play on PC expect an amazing experience, whether it’s on their own or with their friends -- so, our paramount concern was to keep the discerning requirements of the PC community in mind, and welcoming the Battle.net and Bungie PC communities together,” said Steve Cotton, Bungie's game director for the Forsaken expansion. He added, “With this gift we look forward to seeing new Guardians in our universe.” You can redeem Destiny 2 as a gift by following this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. For a limited amount of time, PC gamers can download Destiny 2 for free. Beginning today, people logging onto battle.net will be able to snag Bungie and Activision's FPS with the click of a button. This offer continues until November 18. To avoid anyone trying to game the system for more than one copy, any new battle.net accounts created during this period will be required to enable Blizzard's SMS Protect feature before claiming the game If you've already picked up Destiny 2 on PC, you'll be given an exclusive in-game emblem that commemorates Destiny 2 being available for a full year on Battle.net. The emblem, however, won't be available until December. From November 9-11 players will be able to try out Destiny 2: Forsaken's new 4v4 Gambit mode without purchasing the expansion. “We know Destiny players that want to play on PC expect an amazing experience, whether it’s on their own or with their friends -- so, our paramount concern was to keep the discerning requirements of the PC community in mind, and welcoming the Battle.net and Bungie PC communities together,” said Steve Cotton, Bungie's game director for the Forsaken expansion. He added, “With this gift we look forward to seeing new Guardians in our universe.” You can redeem Destiny 2 as a gift by following this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The route to an official announcement of the Spyro Reignited Trilogy has been long and confusing. Back in February, Kotaku sources revealed that the game would be coming with an announcement in March for a release in late 2018. Then a Target PR rep accidentally dished on the title just two weeks ago. We now have an official reveal and trailer along with a release date. It turns out that the manager of the Ask Target twitter account didn't have the most recent information on the upcoming trilogy dubbing it the Spyro Treasure Trilogy. It could be that was the working title for Activision's remaster project or it may have been changed at the last minute which led to a delay in the official reveal to early April. Spyro returns in the Spyro Reignited Trilogy which remasters Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. The games have been given an entirely new set of assets based on the original characters and locations from the PlayStation 1 classics. The collection honestly looks like a completely different series of games in the best way possible. As a nod to the original Spyro reveal, players who have the Crash Bandicoot N. Sane Trilogy on the PS4 can input the following code on the title screen for Crash Bandicoot 3: Warped (↑ ↑ ↓ ↓ ← → ← → square) to watch the trailer for the Spyro Reignited Trilogy (or you can just watch it below). The trilogy was remastered by Toys for Bob and includes revamped environments, modernized controls, and fully recreated cinematics. The team even managed to bring back Tom Kenny, who voiced Spyro in Ripto's Rage! and Year of the Dragon, to rerecord his roles as well as the dialogue for the first title in the series. “We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, the chief creative officer at Toys for Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.” The Spyro Reignited Trilogy will release on September 21 on PS4 and Xbox One.
  4. The route to an official announcement of the Spyro Reignited Trilogy has been long and confusing. Back in February, Kotaku sources revealed that the game would be coming with an announcement in March for a release in late 2018. Then a Target PR rep accidentally dished on the title just two weeks ago. We now have an official reveal and trailer along with a release date. It turns out that the manager of the Ask Target twitter account didn't have the most recent information on the upcoming trilogy dubbing it the Spyro Treasure Trilogy. It could be that was the working title for Activision's remaster project or it may have been changed at the last minute which led to a delay in the official reveal to early April. Spyro returns in the Spyro Reignited Trilogy which remasters Spyro the Dragon, Spyro 2: Ripto's Rage!, and Spyro: Year of the Dragon. The games have been given an entirely new set of assets based on the original characters and locations from the PlayStation 1 classics. The collection honestly looks like a completely different series of games in the best way possible. As a nod to the original Spyro reveal, players who have the Crash Bandicoot N. Sane Trilogy on the PS4 can input the following code on the title screen for Crash Bandicoot 3: Warped (↑ ↑ ↓ ↓ ← → ← → square) to watch the trailer for the Spyro Reignited Trilogy (or you can just watch it below). The trilogy was remastered by Toys for Bob and includes revamped environments, modernized controls, and fully recreated cinematics. The team even managed to bring back Tom Kenny, who voiced Spyro in Ripto's Rage! and Year of the Dragon, to rerecord his roles as well as the dialogue for the first title in the series. “We’re deeply passionate about staying true to the legacy of the original three Spyro games with the Spyro Reignited Trilogy,” said Paul Yan, the chief creative officer at Toys for Bob. “We’ve poured a lot of love into making the personalities and worlds feel just like fans remember them, while also keeping the game collection surprisingly fresh with lush, high definition detail. We’re bringing back the Spyro we all fell in love with 20 years ago.” The Spyro Reignited Trilogy will release on September 21 on PS4 and Xbox One. View full article
  5. Overwatch has been teasing a new hero for a few days now. Following the recent cosmetics update Blizzard put out a short story update to the Overwatch lore vault. The new addition detailed a mission gone awry that had resulted in a severely injured Torbjörn rescued by Reinhardt. The aftermath of Reinhardt's heroism resulted in a letter penned by Torbjörn to his wife Ingrid. The letter reassures Ingrid that he made it out of harm's way and will be coming home soon... and that Reinhardt will be the one to name their daughter. That daughter is the new hero joining Overwatch: Brigitte Lindholm. Brigitte's abilities haven't been detailed, but from her new origin video we can guess that she will fit into a hardy support character meant to heal or reinforce allies on the battlefield while also able to take some damage by herself. No release date has been given for Brigitte's update, but players can expect to see her fighting for Overwatch in the near future. View full article
  6. Overwatch has been teasing a new hero for a few days now. Following the recent cosmetics update Blizzard put out a short story update to the Overwatch lore vault. The new addition detailed a mission gone awry that had resulted in a severely injured Torbjörn rescued by Reinhardt. The aftermath of Reinhardt's heroism resulted in a letter penned by Torbjörn to his wife Ingrid. The letter reassures Ingrid that he made it out of harm's way and will be coming home soon... and that Reinhardt will be the one to name their daughter. That daughter is the new hero joining Overwatch: Brigitte Lindholm. Brigitte's abilities haven't been detailed, but from her new origin video we can guess that she will fit into a hardy support character meant to heal or reinforce allies on the battlefield while also able to take some damage by herself. No release date has been given for Brigitte's update, but players can expect to see her fighting for Overwatch in the near future.
  7. The co-founders and heads of Sledgehammer Games, the developer behind Call of Duty: Advanced Warfare and Call of Duty: WWII as well as some key elements of Call of Duty: Modern Warfare 3. Michael Condrey and Glen Schofield got their start at EA Redwood Shores and made a name for themselves by creating the legendary survival horror title Dead Space. The success of Dead Space spurred EA to spin Redwood Shores off into Visceral Games, a more independent subsidiary of EA's stable of studios (which has since been closed down by EA). While that change went down, Condrey and Schofield left and founded Sledgehammer Games, which became one of three studios working under Activision to churn out yearly Call of Duty releases. The news of their departure comes as a bit of a shock considering that Call of Duty: WWII was the best selling game of 2017. However, it doesn't appear that the duo has left on bad terms. In fact, it seems that they left to pursue bigger opportunities at Activision itself. In statements Activision provided to Kotaku, Schofield wrote, "Activision has offered me the opportunity to focus my energy on something I’m very passionate about, exploring new game ideas for the company. It’s something I just couldn’t pass up." Condrey expressed his gratitude to the men and women working at Sledgehammer Games and explained that he would also be making the leap to his former publisher, "I am looking forward to starting a new chapter of my career with Activision. I couldn’t be more excited for the future of Sledgehammer Games and look forward to seeing Aaron lead the studio to new heights." This move doesn't seem like it will affect the release of future Call of Duty titles. Condrey and Schofield have left Aaron Halon, the former senior development director at Sledgehammer, in charge of the studio. The 2018 Call of Duty title is being developed by Treyarch.
  8. The co-founders and heads of Sledgehammer Games, the developer behind Call of Duty: Advanced Warfare and Call of Duty: WWII as well as some key elements of Call of Duty: Modern Warfare 3. Michael Condrey and Glen Schofield got their start at EA Redwood Shores and made a name for themselves by creating the legendary survival horror title Dead Space. The success of Dead Space spurred EA to spin Redwood Shores off into Visceral Games, a more independent subsidiary of EA's stable of studios (which has since been closed down by EA). While that change went down, Condrey and Schofield left and founded Sledgehammer Games, which became one of three studios working under Activision to churn out yearly Call of Duty releases. The news of their departure comes as a bit of a shock considering that Call of Duty: WWII was the best selling game of 2017. However, it doesn't appear that the duo has left on bad terms. In fact, it seems that they left to pursue bigger opportunities at Activision itself. In statements Activision provided to Kotaku, Schofield wrote, "Activision has offered me the opportunity to focus my energy on something I’m very passionate about, exploring new game ideas for the company. It’s something I just couldn’t pass up." Condrey expressed his gratitude to the men and women working at Sledgehammer Games and explained that he would also be making the leap to his former publisher, "I am looking forward to starting a new chapter of my career with Activision. I couldn’t be more excited for the future of Sledgehammer Games and look forward to seeing Aaron lead the studio to new heights." This move doesn't seem like it will affect the release of future Call of Duty titles. Condrey and Schofield have left Aaron Halon, the former senior development director at Sledgehammer, in charge of the studio. The 2018 Call of Duty title is being developed by Treyarch. View full article
  9. People have been wondering for years when Blizzard would be revisiting Warcraft in its original RTS form. For years the studio has played coy or even outright denied that they were working on either a remaster or a new entry in the venerable strategy series. To this day, there are players around the world that play Warcraft III in both for fun and in official tournaments. Some of those pro players found themselves invited to a secret event in the United States that they were allowed to hint at, but not discuss directly. GoodGame.ru managed to catch the player known as Happy in Serbia along with fellow pro Hawk while they were seeking visas to travel to the US for that mysterious event. Happy released the following statement: A little about the "surprise". While I can not disclose the details, I was allowed to hint. At the end of this month there will be a certain event (offline) - what will be there is still a secret. Because all this event will take place in the US - I will need to make a visa. /.../ I can not reveal the big details yet. But I was told, soon announcement. While some might have hoped that Warcraft IV might be the reveal, a major patch released for Warcraft III last year combined with Blizzard's previous statements implying that balancing out the original release would be necessary before a remaster. With the recent remaster of the original StarCraft and a number of the biggest Warcraft III pros around the world travelling to a secret event, all signs seem to point toward the imminent announcement of a Warcraft III remaster.
  10. People have been wondering for years when Blizzard would be revisiting Warcraft in its original RTS form. For years the studio has played coy or even outright denied that they were working on either a remaster or a new entry in the venerable strategy series. To this day, there are players around the world that play Warcraft III in both for fun and in official tournaments. Some of those pro players found themselves invited to a secret event in the United States that they were allowed to hint at, but not discuss directly. GoodGame.ru managed to catch the player known as Happy in Serbia along with fellow pro Hawk while they were seeking visas to travel to the US for that mysterious event. Happy released the following statement: A little about the "surprise". While I can not disclose the details, I was allowed to hint. At the end of this month there will be a certain event (offline) - what will be there is still a secret. Because all this event will take place in the US - I will need to make a visa. /.../ I can not reveal the big details yet. But I was told, soon announcement. While some might have hoped that Warcraft IV might be the reveal, a major patch released for Warcraft III last year combined with Blizzard's previous statements implying that balancing out the original release would be necessary before a remaster. With the recent remaster of the original StarCraft and a number of the biggest Warcraft III pros around the world travelling to a secret event, all signs seem to point toward the imminent announcement of a Warcraft III remaster. View full article
  11. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below.
  12. First Person Shooters have a certain ability. They can raise our blood pressure, help us invent new ways to flip tables, but most of all they have the ability to bring us together. Aww. This is a phenomenon that the creators of the new Call of Duty entry WWII seem to be well aware of and made the center of their new trailer "“Reassemble!” which launched on October 15. In it, we see a tropey but self-aware story using the plotline of the gang getting back together for one more hit, but this time it's for the return of the game. "Haven't you heard? Call of Duty is going back to World War II baby," the inciting member says to a squad member, "we gotta get the guys back together," he replies. The ensuing scenes include the gathering of the squad through various settings. It's endearing and seems to be translating well for fans, at least so far. As of publishing this article, the like/dislike ratio sits at 17,000 likes to 1,000 dislikes. Significantly better than Call of Duty trailers have faired in the past. The Call of Duty: Infinite Warfare Reveal Trailer currently has a bitter ratio of 581,000 likes to 3 million dislikes. Ouch. The WWII launch trailer is at 1 million likes to 97,000 dislikes, by the way, possibly showing tempered expectations. Call of Duty: World War II launches November 3 to PlayStation 4, Xbox One and PC. How do you feel about Call of Duty returning to WWII? Are your hopes high for the latest installment? Let us know in the comments below. View full article
  13. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone. View full article
  14. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone.
  15. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year? View full article
  16. Today, it was announced that Call of Duty: Modern Warfare Remastered will be released as a standalone game. The wait will be short, as it comes out on June 27 for digital download and physical retail. However, this date only pertains to the PlayStation 4. PC and Xbox One releases aren't off the table–the end of the launch trailer states "first on PS4" suggesting a release to more platforms in the future. The remaster will be in "true high-definition, featuring enhanced textures, rendering, [and] high-dynamic range lighting." Its price tag will be $39.99. Originally, Call of Duty 4 released in 2007 to PC, Xbox 360 and PlayStation 3. This is not the first release for the remaster, as it arrived last fall with a small caveat: players had to have Inifinite Warfare to run it. Simply put, in Activision's words, "you must own Call of Duty: Infinite Warfare in order to get Call of Duty: Modern Warfare Remastered." What do you think about the remaster being released as a standalone? Should it have been released as such last year?
  17. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat? View full article
  18. Call of Duty's big return to the second world war arrives November 3, and Sledgehammer Games has a new highlight reel showing off the game's grounded yet exciting flow in multiplayer. The trailer does a good job running home the fact that death can come from all directions, including from above thanks to the aerial bombardments of enemy fighter planes. While the time period means the that the game lacks the high-tech verticality and maneuverability of the near-future entries, Sledgehammer's heavy focus on the pure grit and pandemonium of humanity's greatest conflict gives multiplayer a visceral edge that was absent in recent Call of Duty titles. Are you looking forward to Call of Duty WWII? How do you feel about a return to more antiquated setting and combat?
  19. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8. View full article
  20. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8.
  21. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3. View full article
  22. Activision wanted Call of Duty to return to its roots and the latest trailer really goes hard into those roots. Revealed during an accompanying hour-long livestream, Call of Duty: WWII brings players back to the battlefields of the European theater of World War II. The trailer begins on the landing boats of Normandy and seems to imply players will be storming the beaches from a first-person perspective when the title releases later this year. Players take on the role of a new recruit to the 1st Infantry Division as they fight their way through Europe against Nazi Germany. While the trailer does class things up with an operatic, punctuating score, there are still enough yelling, shooting, explosions, and punching to remind you that this is going to be a brutal Call of Duty experience. Of the details that have been revealed regarding Call of Duty: WWII's gameplay, perhaps the most unique is the axing of passively regenerating health. In the last decade of Call of Duty titles, recovering health meant taking cover and waiting for a few moments before popping up again, ready to do battle. That's not the case in Call of Duty: WWII. Instead, players will have to rely on their allies to bring them medicine and bandage their wounds on the battlefield. This extends to other needs, too. Out of ammo? Players will have to call out to their squad to bring them more. Need covering fire to make it to the next patch of relative safety? You'll have to shout for your allies to do that. If that sounds custom-made for a co-op experience, fear not! While the single-player campaign has players relying on AI companions, Sledgehammer Games has added a second co-op campaign with its own story so you can harangue your real-life friends to give you health, ammo, and cover. More details on Call of Duty: WWII will be revealed during E3.
  23. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace.
  24. After a long period of rumor and speculation, Activision Blizzard has confirmed that the next Call of Duty will indeed be returning to the battlefields of World War II. The next installment will be called Call of Duty: WWII. More details will be revealed in a livestream on the Call of Duty website next Wednesday, April 26. Images purporting to be from Call of Duty promotional material have been circulating internet forums for the past months, but nothing official came out of Activision. The only hint that the images and information might be real was from an Activision investor call back in February in which the company stated that they would be going back to "traditional combat" after their forays into science-fiction action. Due to the lackluster performance of Call of Duty: Infinite Warfare, they said that their 2017 addition to the series would be "giving the players what they want." Though Call of Duty initially started as a series set exclusively in the historical conflicts of World War II, that changed with Infinity Ward's Call of Duty 4: Modern Warfare. That game catapulted the series into ubiquity and Activision never really looked back. Treyarch delivered one more WWII entry to the series in 2008 with Call of Duty: World at War, but after that the series shifted focus to highlight fictional, near-future conflicts. After almost a decade, seeing Call of Duty return to its roots is a refreshing change of pace. View full article
  25. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC.
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