Showing results for tags 'a machine for pigs'. - Extra Life Community Hub Jump to content

Search the Community

Showing results for tags 'a machine for pigs'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 4 results

  1. After over a decade of developing story-driven mods using a variety of different engines and subject matter, Dark Craft Studios has released their final mod. Titled The Shadow of the Ramlord, this standalone adventure game takes players on a macabre journey through an occult mansion to unravel a dark conspiracy along the way. Dark Craft Studios describes it as Lovecraftian adventure that's light on deliberate scares, but heavy on story, atmosphere, and environmental storytelling. Caecea Manor takes center stage in The Shadow of the Ramlord. Consumed by the desire to summon the deeply evil Ramlord, an entity of inexplicable evil, the Baron who calls Caecea home has conducted ever more grotesque experiments. His wife, imprisoned deep within the manor, managed to smuggle out a desperate cry for help. Roped into undertaking a rescue, the player embarks to delve into the secrets of Caecea Manor and in the process discovers "an intricate, disquieting narrative through the occult, madness, and despair." The Shadow of the Ramlord was developed using the tools that came with Amnesia: The Dark Descent and it's sequel Amnesia: A Machine for Pigs. Veterans of both games will notice a number of assets repurposed from the original games used to fill out a grisly new world. The game is designed to be more contemplative than a straight horror title. If typical horror games are too scary or the anxiety of jump scares puts you off, The Shadow of the Ramlord might just be more your speed. The adventure takes about an hour to complete in full and is free. Below you can see a teaser for the mod released last year. You can download The Shadow of the Ramlord for free from ModDB. The adventure will be the last one released by Dark Craft Studios. Glenn Winklemann Jr. founded the studio in 2009 to pursue opportunities to expand and hone his writing skills. The studio created three mods, each standalone titles in their own right: The Worry at Newport, Triptych, and now The Shadow of the Ramlord. The first two were developed using CryEngine 2 that shipped with the original Crysis. Winklemann Jr. put out a statement along with the release of the The Shadow of the Ramlord that reads: This will be the end of a long road for me. With the release of this project, I am officially retiring from video game/mod design. Dark Craft Studios will have its symbolic doors closed, and I will transition to simply writing. It has been the throughline for all of my projects from the very first in 2009 to the final, today, in 2019. I'm hoping to hone my craft and take serious interest in professionally developing that hobby into something tangible for me. Unfortunately that means leaving the world of video games behind as a creative mind. With that said, I hope you all enjoy The Shadow of the Ramlord as the swansong for Dark Craft Studios. It has been nearly a decade spent with all of you in some way, and it will take me time to reflect and absorb that chapter turn. A decade of efforts is a long time to devote to anything, especially to undertaking complex endeavors life coordinating and writing the creation of entire games in exchange for nothing. At the very least, Dark Craft Studio's previous three projects are worth a look and a play if you have the opportunity. They're all free and incredibly impressive, each with an interesting and complex story with an eldritch tinge. Best of luck to the Winklemann Jr. and everyone who contributed to the studio's final swansong to interactive storytelling. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. After over a decade of developing story-driven mods using a variety of different engines and subject matter, Dark Craft Studios has released their final mod. Titled The Shadow of the Ramlord, this standalone adventure game takes players on a macabre journey through an occult mansion to unravel a dark conspiracy along the way. Dark Craft Studios describes it as Lovecraftian adventure that's light on deliberate scares, but heavy on story, atmosphere, and environmental storytelling. Caecea Manor takes center stage in The Shadow of the Ramlord. Consumed by the desire to summon the deeply evil Ramlord, an entity of inexplicable evil, the Baron who calls Caecea home has conducted ever more grotesque experiments. His wife, imprisoned deep within the manor, managed to smuggle out a desperate cry for help. Roped into undertaking a rescue, the player embarks to delve into the secrets of Caecea Manor and in the process discovers "an intricate, disquieting narrative through the occult, madness, and despair." The Shadow of the Ramlord was developed using the tools that came with Amnesia: The Dark Descent and it's sequel Amnesia: A Machine for Pigs. Veterans of both games will notice a number of assets repurposed from the original games used to fill out a grisly new world. The game is designed to be more contemplative than a straight horror title. If typical horror games are too scary or the anxiety of jump scares puts you off, The Shadow of the Ramlord might just be more your speed. The adventure takes about an hour to complete in full and is free. Below you can see a teaser for the mod released last year. You can download The Shadow of the Ramlord for free from ModDB. The adventure will be the last one released by Dark Craft Studios. Glenn Winklemann Jr. founded the studio in 2009 to pursue opportunities to expand and hone his writing skills. The studio created three mods, each standalone titles in their own right: The Worry at Newport, Triptych, and now The Shadow of the Ramlord. The first two were developed using CryEngine 2 that shipped with the original Crysis. Winklemann Jr. put out a statement along with the release of the The Shadow of the Ramlord that reads: This will be the end of a long road for me. With the release of this project, I am officially retiring from video game/mod design. Dark Craft Studios will have its symbolic doors closed, and I will transition to simply writing. It has been the throughline for all of my projects from the very first in 2009 to the final, today, in 2019. I'm hoping to hone my craft and take serious interest in professionally developing that hobby into something tangible for me. Unfortunately that means leaving the world of video games behind as a creative mind. With that said, I hope you all enjoy The Shadow of the Ramlord as the swansong for Dark Craft Studios. It has been nearly a decade spent with all of you in some way, and it will take me time to reflect and absorb that chapter turn. A decade of efforts is a long time to devote to anything, especially to undertaking complex endeavors life coordinating and writing the creation of entire games in exchange for nothing. At the very least, Dark Craft Studio's previous three projects are worth a look and a play if you have the opportunity. They're all free and incredibly impressive, each with an interesting and complex story with an eldritch tinge. Best of luck to the Winklemann Jr. and everyone who contributed to the studio's final swansong to interactive storytelling. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. To the dismay of many, the newly announced Amnesia: The Collection for PlayStation 4 will not be putting the fear of mind-shattering darkness into players until after the spookiest day of the year. However, for the first time ever Amnesia: The Dark Descent, Amnesia: A Machine For Pigs, and Justine will be playable on console . PlayStation 4 owners will be able to experience the game that I once called "the best way to paint your pants brown" on November 22. The announcement on the PlayStation blog was made by Thomas Grip himself, the creative director at Frictional Games, who proceeded to delve into the history of how Amnesia came to be. The studio was struggling to create a game called Lux Tenebras and had almost run out of funds back in 2009. The vision for Lux Tenebras was "to make a Super Mario version of a horror game; something that could be enjoyed in bite-sized chunks, was replayable, and mostly relied on easily repeatable gameplay mechanics." Unfortunately, Lux Tenebras wasn't coming together as smoothly as Frictional had predicted. Outside funding ran out in 2009 after two years of working on the project and the studio was looking like it would soon be closing down. Then, a minor miracle changed everything. Frictional Games' niche horror series, Penumbra, went on sale and the studio saw a small influx of cash and fans. The feedback they got from those enamored with their style of scares and additional money inspired some desperate number crunching. Frictional came up with a plan to save the studio. If everyone took a 50% pay cut, they would have one year to make a successful game. "The trouble was that [Lux Tenebras] just wasn’t very good, explained Grip, "but the recent sale had almost doubled our fan base, and everyone praised the horror aspects of our past titles. It seemed that we knew how to scare people — and more importantly, it was something people wanted more of. Our goal became to make the most frightening game we possibly could." Taking the assets and framework they had developed for Lux Tenebras, Frictional began cutting away all the elements that got in the way of scaring players. They conjured their knowledge of physics-based object interactions from Penumbra and took away the ability to fight off dangers. They added insanity, sound effects, anything and everything they could think of to induce unease and enhance the sensation of horror. One year later, Frictional Games released Amnesia: The Dark Descent and it went viral. Let's Plays latched onto the game and exposed it to millions of people around the world. Frictional didn't just manage to survive; they managed to thrive. The small studio basked in the limelight and used it wisely. They managed to put out a standalone expansion called Justine and worked with The Chinese Room to create a short, unique horror game set in the same universe called Amnesia: A Machine For Pigs. Frictional had enough success that they were able to spend over ten times as much money on the studio's follow up, Soma. Amnesia: The Collection might not release until almost a month after Halloween, but the game series that might very well be the contender for scariest of all time should certainly be on your radar if a game hasn't made you shiver alone in the dark.
  4. To the dismay of many, the newly announced Amnesia: The Collection for PlayStation 4 will not be putting the fear of mind-shattering darkness into players until after the spookiest day of the year. However, for the first time ever Amnesia: The Dark Descent, Amnesia: A Machine For Pigs, and Justine will be playable on console . PlayStation 4 owners will be able to experience the game that I once called "the best way to paint your pants brown" on November 22. The announcement on the PlayStation blog was made by Thomas Grip himself, the creative director at Frictional Games, who proceeded to delve into the history of how Amnesia came to be. The studio was struggling to create a game called Lux Tenebras and had almost run out of funds back in 2009. The vision for Lux Tenebras was "to make a Super Mario version of a horror game; something that could be enjoyed in bite-sized chunks, was replayable, and mostly relied on easily repeatable gameplay mechanics." Unfortunately, Lux Tenebras wasn't coming together as smoothly as Frictional had predicted. Outside funding ran out in 2009 after two years of working on the project and the studio was looking like it would soon be closing down. Then, a minor miracle changed everything. Frictional Games' niche horror series, Penumbra, went on sale and the studio saw a small influx of cash and fans. The feedback they got from those enamored with their style of scares and additional money inspired some desperate number crunching. Frictional came up with a plan to save the studio. If everyone took a 50% pay cut, they would have one year to make a successful game. "The trouble was that [Lux Tenebras] just wasn’t very good, explained Grip, "but the recent sale had almost doubled our fan base, and everyone praised the horror aspects of our past titles. It seemed that we knew how to scare people — and more importantly, it was something people wanted more of. Our goal became to make the most frightening game we possibly could." Taking the assets and framework they had developed for Lux Tenebras, Frictional began cutting away all the elements that got in the way of scaring players. They conjured their knowledge of physics-based object interactions from Penumbra and took away the ability to fight off dangers. They added insanity, sound effects, anything and everything they could think of to induce unease and enhance the sensation of horror. One year later, Frictional Games released Amnesia: The Dark Descent and it went viral. Let's Plays latched onto the game and exposed it to millions of people around the world. Frictional didn't just manage to survive; they managed to thrive. The small studio basked in the limelight and used it wisely. They managed to put out a standalone expansion called Justine and worked with The Chinese Room to create a short, unique horror game set in the same universe called Amnesia: A Machine For Pigs. Frictional had enough success that they were able to spend over ten times as much money on the studio's follow up, Soma. Amnesia: The Collection might not release until almost a month after Halloween, but the game series that might very well be the contender for scariest of all time should certainly be on your radar if a game hasn't made you shiver alone in the dark. View full article
×
×
  • Create New...