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Found 6 results

  1. If you want to get excited about the new top-down Legend of Zelda title, now would be a great time. You may recall that during E3 this year, we had some hands-on time with A Link Between Worlds and that it was, essentially, amazing. A new gameplay trailer has surfaced giving an extended look at the new vertical elements, item upgrades, and powers. The trailer also features a few of the musical tracks that will be present in the title, completely new melodies as well as new twists on old favorites abound. Take a couple minutes and watch, listen, and enjoy! The Legend of Zelda: A Link Between Worlds releases on November 22 on 3DS platforms. View full article
  2. If you want to get excited about the new top-down Legend of Zelda title, now would be a great time. You may recall that during E3 this year, we had some hands-on time with A Link Between Worlds and that it was, essentially, amazing. A new gameplay trailer has surfaced giving an extended look at the new vertical elements, item upgrades, and powers. The trailer also features a few of the musical tracks that will be present in the title, completely new melodies as well as new twists on old favorites abound. Take a couple minutes and watch, listen, and enjoy! The Legend of Zelda: A Link Between Worlds releases on November 22 on 3DS platforms.
  3. After the last minute pre-E3 presentation by Nintendo yesterday morning, the company allowed the gathered journalists to play every game that they had talked about (with the exception of Super Smash Bros. for Wii U and 3DS). I was lucky enough to be one of the first people to sit down and play A Link Between Worlds without distractions for 10 minutes. The goal of the demo was to make your way through a dungeon to the boss at the top of the tower. The first thing that I noticed is that the familiar control scheme of previous handheld Legend of Zelda entries has been altered slightly. The most notable change is that movement now occurs with the 3DS joystick rather than the D-pad. This small alteration actually changes the game quite a bit. You can now face in any number of angles as opposed to only facing up, down, left, right, and diagonal variations on those directions. On first loading up the game, you can immediately discern the unique graphical style that sets A Link Between Worlds apart from other top-down Zelda titles. The visuals draw from older depictions of Link found in early game manuals and combine that look with some light cell-shading elements from Zelda titles like Wind Waker and Phantom Hourglass. The 3D was on in full effect for the entire duration of my play, even though I normally leave it off or only slightly active. I found that the 3D added significantly to the experience, especially within the multi-floor dungeon that I played through. Starting out in the dungeon, I was equipped with a magic hammer capable of squashing springs for a certain amount of time and Link can use the squashed spring to propel himself to higher floors. The 3D capabilities of the system allowed me to see higher areas to which I could be sprung. However, within the first room I learned that the emphasis of the demo would be on Link’s new ability to meld into walls as a 2D drawing. At first, I thought that the wall melding trick would just be a gimmick used once to highlight its potential in the demo and then never be touched on again, but I was wrong. Many of the most creative puzzles revolved entirely around being able to read Link's environment and knowing when to become 2D and when to stay a normal shape. A great example of how this ability promotes outside-the-box kinds of thinking was at the point where I had reached the top of how far I could go within the tower. With no way out, I flailed around for a few seconds before noticing a grated window. Having exhausted all other options, I decided to try and go through the grate as 2D Link, and low and behold I went through the bars to discover that the second half of the dungeon was using the wall meld ability to navigate the outside of the dungeon. Being several floors up above the ground, stuck in a wall (which drains mana), and desperate to find a platform to emerge upon was a tense, fun experience. In my time with the demo dungeon, I managed to reach floor 9, which I was told was right before the dungeon boss. I found it to be a classic Zelda-style game with little improvements and tweaks that add depth to the game and create new and exciting puzzles to be solved. The Legend of Zelda: A Link Between Worlds will be coming sometime soon to 3DS. View full article
  4. After the last minute pre-E3 presentation by Nintendo yesterday morning, the company allowed the gathered journalists to play every game that they had talked about (with the exception of Super Smash Bros. for Wii U and 3DS). I was lucky enough to be one of the first people to sit down and play A Link Between Worlds without distractions for 10 minutes. The goal of the demo was to make your way through a dungeon to the boss at the top of the tower. The first thing that I noticed is that the familiar control scheme of previous handheld Legend of Zelda entries has been altered slightly. The most notable change is that movement now occurs with the 3DS joystick rather than the D-pad. This small alteration actually changes the game quite a bit. You can now face in any number of angles as opposed to only facing up, down, left, right, and diagonal variations on those directions. On first loading up the game, you can immediately discern the unique graphical style that sets A Link Between Worlds apart from other top-down Zelda titles. The visuals draw from older depictions of Link found in early game manuals and combine that look with some light cell-shading elements from Zelda titles like Wind Waker and Phantom Hourglass. The 3D was on in full effect for the entire duration of my play, even though I normally leave it off or only slightly active. I found that the 3D added significantly to the experience, especially within the multi-floor dungeon that I played through. Starting out in the dungeon, I was equipped with a magic hammer capable of squashing springs for a certain amount of time and Link can use the squashed spring to propel himself to higher floors. The 3D capabilities of the system allowed me to see higher areas to which I could be sprung. However, within the first room I learned that the emphasis of the demo would be on Link’s new ability to meld into walls as a 2D drawing. At first, I thought that the wall melding trick would just be a gimmick used once to highlight its potential in the demo and then never be touched on again, but I was wrong. Many of the most creative puzzles revolved entirely around being able to read Link's environment and knowing when to become 2D and when to stay a normal shape. A great example of how this ability promotes outside-the-box kinds of thinking was at the point where I had reached the top of how far I could go within the tower. With no way out, I flailed around for a few seconds before noticing a grated window. Having exhausted all other options, I decided to try and go through the grate as 2D Link, and low and behold I went through the bars to discover that the second half of the dungeon was using the wall meld ability to navigate the outside of the dungeon. Being several floors up above the ground, stuck in a wall (which drains mana), and desperate to find a platform to emerge upon was a tense, fun experience. In my time with the demo dungeon, I managed to reach floor 9, which I was told was right before the dungeon boss. I found it to be a classic Zelda-style game with little improvements and tweaks that add depth to the game and create new and exciting puzzles to be solved. The Legend of Zelda: A Link Between Worlds will be coming sometime soon to 3DS.
  5. In a Nintendo Direct video, which can be viewed here, Reggie Fils-Aime, the president and COO of Nintendo of America, shared that a direct sequel to the classic top-down Legend of Zelda adventure is coming to the 3DS. The new title will make use of the 3D features on the handheld to incorporate vertical levels and the ability to transform into a 2D wall drawing into its puzzle solving mechanics. We are incredibly excited to see more details on the title which are likely to be revealed during E3 in June. The press announcement also included a slew of information regarding previously announced titles. Satoru Iwata touched on the story details of Mario & Luigi: Dream Team (3DS), the wireless features of Mario Golf World Tour (3DS), the changes New Super Luigi U brings to the New Super Mario Bros. U (DLC for New Super Mario Bros. U on the WiiU), the differences between the Wii version of Donkey Kong Country Returns and the remake coming to 3DS, and a new flying pikmin type in Pikmin 3. Other new game announcements were made as well. A new Mario Party title, a downloadable Mario vs. Donkey Kong game called Minis on the Move, and a third installment in the Yoshi’s Island series (which is well worth being excited about as well) were announced for 3DS. Mr. Iwata discussed the console update for the WiiU. The update will improve load times, allow users to transfer data between two hard drives, automatically install software, and allow gamers to download and install updates even when the system is turned off. The WiiU Virtual Console will launch the day after the update goes live next week. When the service launches, classic titles like Balloon Fight, Mario Bros., Punch Out, Super Mario Bros. 2, F-Zero, Super Metroid, Excite Bike, Kirby Super Star, Super Mario World, all of which can be played on the WiiU gamepad. Iwata added that Nintendo is working on bringing Game Boy Advance and N64 titles to the WiiU virtual console. Most importantly for Virtual Console fans, Iwata announced that Earthbound will finally be making its way to Europe and North America in response to fan outcry at the Japanese only release of the title in March. Bill Trinen from the Treehouse branch of Nintendo then came on to demonstrate gameplay from the upcoming Game & Wario, discuss features in the newest Monster Hunter, and showcase a 3DS sequel to Lego City Undercover. Trinen also announced that numerous Japanese releases are being brought overseas for 3DS. Among these titles are Square Enix’s Bravely Default Flying Fairy (see image below), a wide variety of Level 5 titles such as Professor Layton and the Azran Legacy, The Starship Damrey, Bugs vs. Tanks, and Attack of the Friday Monsters! A Tokyo Tale. Atlus also announced an incredibly lavish Shin Megami Tensei IV release for the 3DS this summer. For more information, you can watch the Nintendo Direct press release here (if you are only interested in the Legend of Zelda announcement, skip to 35:10).
  6. In a Nintendo Direct video, which can be viewed here, Reggie Fils-Aime, the president and COO of Nintendo of America, shared that a direct sequel to the classic top-down Legend of Zelda adventure is coming to the 3DS. The new title will make use of the 3D features on the handheld to incorporate vertical levels and the ability to transform into a 2D wall drawing into its puzzle solving mechanics. We are incredibly excited to see more details on the title which are likely to be revealed during E3 in June. The press announcement also included a slew of information regarding previously announced titles. Satoru Iwata touched on the story details of Mario & Luigi: Dream Team (3DS), the wireless features of Mario Golf World Tour (3DS), the changes New Super Luigi U brings to the New Super Mario Bros. U (DLC for New Super Mario Bros. U on the WiiU), the differences between the Wii version of Donkey Kong Country Returns and the remake coming to 3DS, and a new flying pikmin type in Pikmin 3. Other new game announcements were made as well. A new Mario Party title, a downloadable Mario vs. Donkey Kong game called Minis on the Move, and a third installment in the Yoshi’s Island series (which is well worth being excited about as well) were announced for 3DS. Mr. Iwata discussed the console update for the WiiU. The update will improve load times, allow users to transfer data between two hard drives, automatically install software, and allow gamers to download and install updates even when the system is turned off. The WiiU Virtual Console will launch the day after the update goes live next week. When the service launches, classic titles like Balloon Fight, Mario Bros., Punch Out, Super Mario Bros. 2, F-Zero, Super Metroid, Excite Bike, Kirby Super Star, Super Mario World, all of which can be played on the WiiU gamepad. Iwata added that Nintendo is working on bringing Game Boy Advance and N64 titles to the WiiU virtual console. Most importantly for Virtual Console fans, Iwata announced that Earthbound will finally be making its way to Europe and North America in response to fan outcry at the Japanese only release of the title in March. Bill Trinen from the Treehouse branch of Nintendo then came on to demonstrate gameplay from the upcoming Game & Wario, discuss features in the newest Monster Hunter, and showcase a 3DS sequel to Lego City Undercover. Trinen also announced that numerous Japanese releases are being brought overseas for 3DS. Among these titles are Square Enix’s Bravely Default Flying Fairy (see image below), a wide variety of Level 5 titles such as Professor Layton and the Azran Legacy, The Starship Damrey, Bugs vs. Tanks, and Attack of the Friday Monsters! A Tokyo Tale. Atlus also announced an incredibly lavish Shin Megami Tensei IV release for the 3DS this summer. For more information, you can watch the Nintendo Direct press release here (if you are only interested in the Legend of Zelda announcement, skip to 35:10). View full article
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