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Found 52 results

  1. Microsoft had much to share with gamers during their media event earlier today. Xbox One X became the final name for Project Scorpio and that it arrives November 7 for $499. Several AAA titles made big first impressions, including Metro Exodus, Assassin's Creed Origins, and Anthem. Promising indie titles such as The Last Night, The Darwin Project, and Ori and the Will of the Wisps rounded out Xbox One's software offerings, and the news of backwards compatibility for original Xbox games added even more value to the platform. If you missed out on any announcements, don't fret. This handy collection of our Xbox event news stories provides an easy way to get up to date. We'll be updating this story as more articles are published. Project Scorpio Becomes Xbox One X. Here's Everything We Know - A rundown of the Xbox One X's features that were unvield during the briefing. Assassin's Creed: Origins Debuts First Gameplay Trailer & Live Demo - After numerous leaks before the show, Assassin's Creed Origins had its official coming out party with an impressive gameplay demonstration. Metro Exodus Brings Bleak, Post-Apocalyptic Action To Xbox One - The Metro series makes its current gen debut with an exciting reveal trailer PlayerUnknown's Battlegrounds Coming Exclusively to Xbox One - The Battle Royale-style multiplayer sensation is making its home console debut on Xbox platforms this year. Dragon Ball Fighter Z Officially Revealed - a flashy new fighter in the Dragon Ball franchise takes some cues from Marvel vs Capcom, including 3-on-3 battles. Mass Effect Developer Officially Reveals Anthem Gameplay - Bioware provides an extended look at gameplay for its new IP, Anthem. Crackdown 3 Stars Terry Crews, Out This November - Terry Crews set the stage for Crackdown 3's big return to the limelight the only way he knew how: with hilarious shouting. Life is Strange: Before the Storm Announced - Life is Strange turns back the clock with a prequel story detailing the past of Chloe Price. Sea of Thieves Gameplay Demo Features Living Skeletons and Players Shooting Themselves Out of Cannons - Rare game viewers a meaty chunk of Sea of Thieves gameplay, showing off treasure hunts, naval battles, and more. The Darwin Project Throws Its Hat Into the Battle Royale Genre Ring - The Darwin Project is a fascinating new title that blends Battle Royale/Hunger Games-style deathmatches with current day streaming culture. Ori and the Blind Forest Receives A Somber Sequel - Ori and the Will of the Wisps sets a dark tone for the forest guardian's next journey. Cuphead Gets A New Trailer And Release Date - After numerous setbacks, the 1930's cartoon-inspired title finally gets a hard release date. Original Xbox Backwards Compatibility Coming To Xbox One - OG Xbox games will soon be playable on current gen consoles, including cross-generation system link play. 2D Cyberpunk Action Platformer The Last Night Coming To Xbox One - Odd Tales' stylish title combines a Blade Runner aesthetic with 2D action-platforming. The Artful Escape Is A Psychedelic Rock Fantasy Come To Life - Embark on a trippy personal journey to find your inner rock star with this imaginative adventure game. How did you feel about Microsoft's showing? What announcements excited you most? Was there anything you wanted to see on stage that didn't make it?
  2. Microsoft had much to share with gamers during their media event earlier today. Xbox One X became the final name for Project Scorpio and that it arrives November 7 for $499. Several AAA titles made big first impressions, including Metro Exodus, Assassin's Creed Origins, and Anthem. Promising indie titles such as The Last Night, The Darwin Project, and Ori and the Will of the Wisps rounded out Xbox One's software offerings, and the news of backwards compatibility for original Xbox games added even more value to the platform. If you missed out on any announcements, don't fret. This handy collection of our Xbox event news stories provides an easy way to get up to date. We'll be updating this story as more articles are published. Project Scorpio Becomes Xbox One X. Here's Everything We Know - A rundown of the Xbox One X's features that were unvield during the briefing. Assassin's Creed: Origins Debuts First Gameplay Trailer & Live Demo - After numerous leaks before the show, Assassin's Creed Origins had its official coming out party with an impressive gameplay demonstration. Metro Exodus Brings Bleak, Post-Apocalyptic Action To Xbox One - The Metro series makes its current gen debut with an exciting reveal trailer PlayerUnknown's Battlegrounds Coming Exclusively to Xbox One - The Battle Royale-style multiplayer sensation is making its home console debut on Xbox platforms this year. Dragon Ball Fighter Z Officially Revealed - a flashy new fighter in the Dragon Ball franchise takes some cues from Marvel vs Capcom, including 3-on-3 battles. Mass Effect Developer Officially Reveals Anthem Gameplay - Bioware provides an extended look at gameplay for its new IP, Anthem. Crackdown 3 Stars Terry Crews, Out This November - Terry Crews set the stage for Crackdown 3's big return to the limelight the only way he knew how: with hilarious shouting. Life is Strange: Before the Storm Announced - Life is Strange turns back the clock with a prequel story detailing the past of Chloe Price. Sea of Thieves Gameplay Demo Features Living Skeletons and Players Shooting Themselves Out of Cannons - Rare game viewers a meaty chunk of Sea of Thieves gameplay, showing off treasure hunts, naval battles, and more. The Darwin Project Throws Its Hat Into the Battle Royale Genre Ring - The Darwin Project is a fascinating new title that blends Battle Royale/Hunger Games-style deathmatches with current day streaming culture. Ori and the Blind Forest Receives A Somber Sequel - Ori and the Will of the Wisps sets a dark tone for the forest guardian's next journey. Cuphead Gets A New Trailer And Release Date - After numerous setbacks, the 1930's cartoon-inspired title finally gets a hard release date. Original Xbox Backwards Compatibility Coming To Xbox One - OG Xbox games will soon be playable on current gen consoles, including cross-generation system link play. 2D Cyberpunk Action Platformer The Last Night Coming To Xbox One - Odd Tales' stylish title combines a Blade Runner aesthetic with 2D action-platforming. The Artful Escape Is A Psychedelic Rock Fantasy Come To Life - Embark on a trippy personal journey to find your inner rock star with this imaginative adventure game. How did you feel about Microsoft's showing? What announcements excited you most? Was there anything you wanted to see on stage that didn't make it? View full article
  3. If the upcoming Blade Runner 2049 isn't enough to satisfy your appetite for cyberpunk goodness, the folks at Odd Tales have you covered. Their stylish game The Last Night melds the dingy yet high-tech future aesthetic of Ridley Scott with an attractive pixel art presentation. The Last Night began as a flash game assembled in six days for a game jam competition and has expanded into a full-fledged project. The brief trailer below shows off a blend of action, platforming, and stealth mechanics. The Last Night arrives in 2018 for Xbox One, PC, and Mac. View full article
  4. If the upcoming Blade Runner 2049 isn't enough to satisfy your appetite for cyberpunk goodness, the folks at Odd Tales have you covered. Their stylish game The Last Night melds the dingy yet high-tech future aesthetic of Ridley Scott with an attractive pixel art presentation. The Last Night began as a flash game assembled in six days for a game jam competition and has expanded into a full-fledged project. The brief trailer below shows off a blend of action, platforming, and stealth mechanics. The Last Night arrives in 2018 for Xbox One, PC, and Mac.
  5. Xbox 360 backwards compatibility has been a pleasant surprise for the Xbox One due to its exceptional performance and a constantly growing library of compatible titles. Earlier this year it was revealed that Phil Spencer, Microsoft's head of Xbox, really values the idea of backwards compatibility. That vision appeared again at the Xbox's E3 media briefing, where the publisher announced they're expanding the initiative even further by making original Xbox games playable on the One. Cult favorite Crimson Skies: High Road To Revenge was revealed as the first confirmed compatible Xbox title. Spencer touted that Xbox games will "look and play better across the Xbox One family." Additionally, Microsoft confirmed the process will be as simple as playing 360 games on the One. Simply pop in your old Xbox discs and they'll work. More impressive is that cross-generation system link play will allow players to connect multiple Xbox's, from the original to the One X, together to play LAN multiplayer for OG Xbox titles. Xbox backwards compatibility is slated to roll out this fall. What Xbox titles would you like to see made playable on Xbox One? View full article
  6. Xbox 360 backwards compatibility has been a pleasant surprise for the Xbox One due to its exceptional performance and a constantly growing library of compatible titles. Earlier this year it was revealed that Phil Spencer, Microsoft's head of Xbox, really values the idea of backwards compatibility. That vision appeared again at the Xbox's E3 media briefing, where the publisher announced they're expanding the initiative even further by making original Xbox games playable on the One. Cult favorite Crimson Skies: High Road To Revenge was revealed as the first confirmed compatible Xbox title. Spencer touted that Xbox games will "look and play better across the Xbox One family." Additionally, Microsoft confirmed the process will be as simple as playing 360 games on the One. Simply pop in your old Xbox discs and they'll work. More impressive is that cross-generation system link play will allow players to connect multiple Xbox's, from the original to the One X, together to play LAN multiplayer for OG Xbox titles. Xbox backwards compatibility is slated to roll out this fall. What Xbox titles would you like to see made playable on Xbox One?
  7. Terry Crews is not content with just infiltrating the minds of Overwatch players, PC gaming enthusiasts, and smelly men. He's also slated to star in Microsoft's sandbox juggernaut Crackdown 3. The long awaited third entry in the superhero open-world series arrives November 7, the same day as the Xbox One X launch. Crews stars as Commander Jaxon. Microsoft previously confirmed that Crackdown 3 would be one of its "Play Anywhere" titles, meaning you can play it on either Xbox or PC, no matter where you purchased it. Microsoft showed off a sizzle reel of gameplay from Crackdown 3, featuring plenty of explosions and daring leaps. Make sure to check back with more info on Microsoft's E3 presentation. View full article
  8. Terry Crews is not content with just infiltrating the minds of Overwatch players, PC gaming enthusiasts, and smelly men. He's also slated to star in Microsoft's sandbox juggernaut Crackdown 3. The long awaited third entry in the superhero open-world series arrives November 7, the same day as the Xbox One X launch. Crews stars as Commander Jaxon. Microsoft previously confirmed that Crackdown 3 would be one of its "Play Anywhere" titles, meaning you can play it on either Xbox or PC, no matter where you purchased it. Microsoft showed off a sizzle reel of gameplay from Crackdown 3, featuring plenty of explosions and daring leaps. Make sure to check back with more info on Microsoft's E3 presentation.
  9. Assassin's Creed: Origins debuted at Microsoft's E3 press event. The debut trailer revealed the world of the first group of people to call themselves assassins in Ubisoft's action franchise. The trailer showed the main character, an egyptian "sheriff" of sorts named Bayak, sliding down the side of a large pyramid, battling armored enemies in a coliseum, firing a multi-shot bow at enemies, and swimming underwater while avoiding creatures like hippos and aggressive crocodiles. A developer from Ubisoft implied this game would detail the very beginning of the assassin order. A longform demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle is able to scout from the sky and mark enemies. Magi was able to use tall grass in the stronghold to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory in slow motion. It's been a while since we had an Assassin's Creed to chew on. What do you think about its Egyptian setting and new gameplay abilities? View full article
  10. Assassin's Creed: Origins debuted at Microsoft's E3 press event. The debut trailer revealed the world of the first group of people to call themselves assassins in Ubisoft's action franchise. The trailer showed the main character, an egyptian "sheriff" of sorts named Bayak, sliding down the side of a large pyramid, battling armored enemies in a coliseum, firing a multi-shot bow at enemies, and swimming underwater while avoiding creatures like hippos and aggressive crocodiles. A developer from Ubisoft implied this game would detail the very beginning of the assassin order. A longform demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle is able to scout from the sky and mark enemies. Magi was able to use tall grass in the stronghold to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory in slow motion. It's been a while since we had an Assassin's Creed to chew on. What do you think about its Egyptian setting and new gameplay abilities?
  11. Hey guys! We are having a Gears of War 4 Cross Play Tournament at the Salem Microsoft Store on the 22nd. We are super excited about it as it's not something we've done before. I wanted to invite everyone and also ask if any guildies would be interested in manning an Extra Life table at the event? https://aka.ms/gow4crossplay
  12. Perhaps the quintessential cult classic, Beyond Good & Evil released in 2003 to some critical acclaim and lackluster sales. Directed by Michel Ancel, the creator of Rayman who yearned for more creative freedom at Ubisoft, the multiplatform release tackled very early 2000s themes of propaganda and murky government motivations as seen through the eyes of a young photojournalist who finds herself torn between the government who says it is keeping her safe and the resistance who tells her everything she knows is a lie. Combining themes that resonate to this day with an art style that has aged well and characters that ring true, is Beyond Good & Evil one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Mario RPG: Legend of the Seven Stars 'Super Mega Ultra Pipe House' by DDRKirby(ISQ) (http://ocremix.org/remix/OCR03487) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  13. Perhaps the quintessential cult classic, Beyond Good & Evil released in 2003 to some critical acclaim and lackluster sales. Directed by Michel Ancel, the creator of Rayman who yearned for more creative freedom at Ubisoft, the multiplatform release tackled very early 2000s themes of propaganda and murky government motivations as seen through the eyes of a young photojournalist who finds herself torn between the government who says it is keeping her safe and the resistance who tells her everything she knows is a lie. Combining themes that resonate to this day with an art style that has aged well and characters that ring true, is Beyond Good & Evil one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Mario RPG: Legend of the Seven Stars 'Super Mega Ultra Pipe House' by DDRKirby(ISQ) (http://ocremix.org/remix/OCR03487) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  14. Microsoft Prudential Store E3 Forza Tournament 6/13/16 6 PM Celebrate E3 with Microsoft Boston at an in-store viewing event and Forza Motorsport 6 tournament! Be there to experience all the exciting announcements coming out of E3 and put your Forza skills to the test for a chance to win exclusive Xbox prizes. The E3 announcement streaming and tournament begins at 6:00pm on June 13th. Registration begins at 5:00pm. Tournament participants must be 13 years of age or older. Confirm your attendance at Forza Boston
  15. until
    Hey Folks We got a presence at Game Over Monday evening at 7 PM. This event is open to the public and there is a lot of gaming to do. Event Starts at 7 PM but gets busy around 8 PM. Come hang out play some games and get sign ups for Extra Life
  16. until
    Hey Folks We got a presence at Game Over Monday evening at 7 PM. This event is open to the public and there is a lot of gaming to do. Event Starts at 7 PM but gets busy around 8 PM. Come hang out play some games and get sign ups for Extra Life
  17. until
    Hey Folks We got a presence at Game Over Monday evening at 7 PM. This event is open to the public and there is a lot of gaming to do. Event Starts at 7 PM but gets busy around 8 PM. Come hang out play some games and get sign ups for Extra Life
  18. So I just got an Xbox One as a Christmas gift from the Mrs. Zy. I am very excited for this because I have been waiting a long time to play Rare Replay. Now I have all the consoles but I have been out of the loop of what games the One has. I bought Sunset Overdrive and that's been a lot of fun but my question to you guys, what are some good Xbox One Exclusives? I am using my PS4 as the multiplatform console so games that are on both systems I will most likely get on PS4 but I am curious if anyone had recommendations for exclusives that I should check out or try for the Xbox One?
  19. There are a lot of things to love about the Tales from the Borderlands series from Telltale Games. It’s often laugh-out-loud funny, equal parts charming and violent, and can even muster up the capacity to be heartfelt from time to time. There is this underlying sincerity to it all that makes the series work better than one might expect from a story-driven adventure set in the insane universe of Borderlands. While an enjoyable segment of adventure, Episode Three was essentially the set up for the craziness that makes up the meat of Escape Plan Bravo. Our heroes, backed into a corner and left with no other option, must undertake the biggest con of their lives to secure the final piece of the puzzle that will lead them to a legendary vault. Failure to secure the piece will mean death for everyone involved. It’s a classic set up that slowly becomes more and more convoluted as parts of the plan fail or run into snags. By the end of the episode, just when things couldn’t possibly become worse, the stage is set for the finale with an improbably catastrophic turn of events. In the middle of all the enjoyable con artistry, the game pauses for an unexpected character death. It serves as a reminder that Pandora is a harsh and violent place where death is never far away, even during hijinks and heists. More importantly, this scene again shows that Tales from the Borderlands can achieve more emotional high-notes than laughter and visceral excitement. The death hits home as genuinely sad. It is an effective send off for a character who has become a staple of the series, though I wouldn’t be terribly surprised if that character turned out to have survived through a series of improbable events. Picking the highlight of Escape Plan Bravo is easily done. Towards the end of the episode, an imaginary gun battle breaks out with a bunch of accountants who are upset about discrepancies with the books. The amazingly creative and hilarious scene features dozens of accountants getting finger-gunned down and imaginary grenade explosions. It injects some levity into an otherwise tense con. Those two aforementioned scenes demonstrate the solid construction of the individual episodes of Tales from the Borderlands. It all feels balanced. Events are funny, but never wander into outright farce territory. An element of danger always underlies the humor. However, that danger is managed in such a way that it never feels suffocating, allowing the humor to speak for itself while making the tragedies encountered over the course of four episodes feel earned or at least understandable. It’s a precarious path for the series to walk, but it manages to toe the lines with apparent ease. From a technical perspective, Escape Plan Bravo ran the smoothest out of any of the Tales from the Borderlands episodes to date. I encountered no graphical hiccups or bugs during my two hour playthrough, which led to a very pleasant experience. Not much else to say on this other than it works without a hitch. Visually, Escape Plan Bravo is probably the most diverse and eye-candy filled episode in the series to date. We get to see more than the blasted surface of Pandora, which makes for a nice diversion from crazy psychos, monsters, and eccentric locals. There is an air of novelty to the visuals that is hard to pin down on any one part of the visual design. Perhaps a part of what makes thing so interesting to look at is that they come with a lot of meaning. People who have played through Borderlands: The Pre-Sequel and Borderlands 2 will get a lot more out of Episode Four as it deals rather heavily with Handsome Jack. It manages to humanize the character to such a degree that it is perilously easy to forget that a cold-hearted villain lurks beneath Handsom Jack's outward charms. The one complaint that I can possibly level against Escape Plan Bravo is that the overarching plot is very predictable. If you have ever seen a heist or con movie, you’ll understand where Episode Four is going. Even if you haven’t, the set up leads to a large chunk of the episode feeling like formulaic moving from Point A to Point B in the most over-the-top ways imaginable. There’s nothing wrong with that, but part of the fun of previous episodes was the blindsiding unexpectedness of encountering Pandorans living their hyperbolic lives. Conclusion: It is a Telltale Game. Expect great writing, game-changing choices, and some really interesting scenarios. Escape Plan Bravo comes close to being a new high for the series between its dramatic and comedic turns. With the overarching mystery laid out in the framed narrative still unsolved, Episode Five is sure to hold a lot of bombshells and insanity. As it stands, if you played the first three episodes of Tales from the Borderlands, you will be doing yourself a favor by playing Episode Four. Tales from the Borderlands Episode Four – Escape Plan Bravo is now available on PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, iOS, and Android devices.
  20. There are a lot of things to love about the Tales from the Borderlands series from Telltale Games. It’s often laugh-out-loud funny, equal parts charming and violent, and can even muster up the capacity to be heartfelt from time to time. There is this underlying sincerity to it all that makes the series work better than one might expect from a story-driven adventure set in the insane universe of Borderlands. While an enjoyable segment of adventure, Episode Three was essentially the set up for the craziness that makes up the meat of Escape Plan Bravo. Our heroes, backed into a corner and left with no other option, must undertake the biggest con of their lives to secure the final piece of the puzzle that will lead them to a legendary vault. Failure to secure the piece will mean death for everyone involved. It’s a classic set up that slowly becomes more and more convoluted as parts of the plan fail or run into snags. By the end of the episode, just when things couldn’t possibly become worse, the stage is set for the finale with an improbably catastrophic turn of events. In the middle of all the enjoyable con artistry, the game pauses for an unexpected character death. It serves as a reminder that Pandora is a harsh and violent place where death is never far away, even during hijinks and heists. More importantly, this scene again shows that Tales from the Borderlands can achieve more emotional high-notes than laughter and visceral excitement. The death hits home as genuinely sad. It is an effective send off for a character who has become a staple of the series, though I wouldn’t be terribly surprised if that character turned out to have survived through a series of improbable events. Picking the highlight of Escape Plan Bravo is easily done. Towards the end of the episode, an imaginary gun battle breaks out with a bunch of accountants who are upset about discrepancies with the books. The amazingly creative and hilarious scene features dozens of accountants getting finger-gunned down and imaginary grenade explosions. It injects some levity into an otherwise tense con. Those two aforementioned scenes demonstrate the solid construction of the individual episodes of Tales from the Borderlands. It all feels balanced. Events are funny, but never wander into outright farce territory. An element of danger always underlies the humor. However, that danger is managed in such a way that it never feels suffocating, allowing the humor to speak for itself while making the tragedies encountered over the course of four episodes feel earned or at least understandable. It’s a precarious path for the series to walk, but it manages to toe the lines with apparent ease. From a technical perspective, Escape Plan Bravo ran the smoothest out of any of the Tales from the Borderlands episodes to date. I encountered no graphical hiccups or bugs during my two hour playthrough, which led to a very pleasant experience. Not much else to say on this other than it works without a hitch. Visually, Escape Plan Bravo is probably the most diverse and eye-candy filled episode in the series to date. We get to see more than the blasted surface of Pandora, which makes for a nice diversion from crazy psychos, monsters, and eccentric locals. There is an air of novelty to the visuals that is hard to pin down on any one part of the visual design. Perhaps a part of what makes thing so interesting to look at is that they come with a lot of meaning. People who have played through Borderlands: The Pre-Sequel and Borderlands 2 will get a lot more out of Episode Four as it deals rather heavily with Handsome Jack. It manages to humanize the character to such a degree that it is perilously easy to forget that a cold-hearted villain lurks beneath Handsom Jack's outward charms. The one complaint that I can possibly level against Escape Plan Bravo is that the overarching plot is very predictable. If you have ever seen a heist or con movie, you’ll understand where Episode Four is going. Even if you haven’t, the set up leads to a large chunk of the episode feeling like formulaic moving from Point A to Point B in the most over-the-top ways imaginable. There’s nothing wrong with that, but part of the fun of previous episodes was the blindsiding unexpectedness of encountering Pandorans living their hyperbolic lives. Conclusion: It is a Telltale Game. Expect great writing, game-changing choices, and some really interesting scenarios. Escape Plan Bravo comes close to being a new high for the series between its dramatic and comedic turns. With the overarching mystery laid out in the framed narrative still unsolved, Episode Five is sure to hold a lot of bombshells and insanity. As it stands, if you played the first three episodes of Tales from the Borderlands, you will be doing yourself a favor by playing Episode Four. Tales from the Borderlands Episode Four – Escape Plan Bravo is now available on PC, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, iOS, and Android devices. View full article
  21. Hey there fellow Richmond Guild members, My name is Scott Castro, and I'm a new member to the Richmond Guild. I'm really excited to aid in our region's fundraising efforts and participate in Guild activities to help further our cause for the Children's Hospital of Richmond at VCU as well as strengthen our community of gamers. I'd love to make some new friends on Xbox Live and do some cooperative and competitive gaming with like-minded individuals here in Richmond! My gamertag is: WhiskyCokeNoIce I'm currently playing a lot of Rare Replay, but I also enjoy Destiny and will most certainly be playing a ton of Star Wars: Battlefront come November. If you're interested in making a new friend, go ahead and post your Gamertag or send me an invite on Xbox Live! I look forward to meeting you! - Scott
  22. While rumors have been spreading through the industry since early last week, today Mojang confirmed that they are indeed in the middle of being bought by Microsoft for a whopping $2.5 billion. That's billion. With a B. For some perspective on that rather large number, Microsoft values Mojang at 62% of what Disney paid to acquire the entire Star Wars franchise and Lucasfilm. That's more than Oculus VR was worth to Facebook and almost three times what Twitch, the fourth highest ranked website in the US for peak internet traffic, was purchased for by Amazon. What does this mean for Minecraft? For starters, it doesn't seem like the versions that are currently available will be going away anytime soon. According to Mojang's Owen Hill: There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future. We’re extremely proud of all editions and the awesome things you have achieved through playing together. Owen can't speak for Sony or Apple, but it seems for now that Microsoft has no intention of locking those versions of Minecraft away. Minecraft itself is going to remain the same. It will receive periodic updates and slowly continue to develop over time. It is uncertain whether the same people will continue to work on Minecraft going forward, but as of right now it is confirmed that the founders of Mojang, Carl Manneh, Markus "Notch" Persson, and Jakob Porsér, are leaving to pursue their interests elsewhere. Thus far, Notch has released a statement about leaving Mojang and Minecraft, which you can read here. His goodbye post boils down to a few key details. First, Notch doesn't view himself as a game developer; he develops games because he loves to code and play around with game concepts. Second, he doesn't want to be an abstract concept that people hate and the target of hateful comments. As he says in his message, "I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter. [...] I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them." Finally, he gave a deeply heartfelt thank you to everyone that supports Minecraft. In his post, he also mentions watching the video This Is Phil Fish as something influential in his decision to sell Mojang. &amp;amp;amp;lt;a href="http://c418.bandcamp.com/album/0x10c" data-mce-href="http://c418.bandcamp.com/album/0x10c"&amp;amp;amp;gt;0x10c by C418&amp;amp;amp;lt;/a&amp;amp;amp;gt; Musician C418, creator of the Minecraft soundtrack, posted the music he made for Notch's 0x10c For anyone who might still be worried about Minecraft or the future of Mojang or its employees, let me end with a quote from Owen Hill, "It's going to be good, though. Everything is going to be OK. <3" View full article
  23. While rumors have been spreading through the industry since early last week, today Mojang confirmed that they are indeed in the middle of being bought by Microsoft for a whopping $2.5 billion. That's billion. With a B. For some perspective on that rather large number, Microsoft values Mojang at 62% of what Disney paid to acquire the entire Star Wars franchise and Lucasfilm. That's more than Oculus VR was worth to Facebook and almost three times what Twitch, the fourth highest ranked website in the US for peak internet traffic, was purchased for by Amazon. What does this mean for Minecraft? For starters, it doesn't seem like the versions that are currently available will be going away anytime soon. According to Mojang's Owen Hill: There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future. We’re extremely proud of all editions and the awesome things you have achieved through playing together. Owen can't speak for Sony or Apple, but it seems for now that Microsoft has no intention of locking those versions of Minecraft away. Minecraft itself is going to remain the same. It will receive periodic updates and slowly continue to develop over time. It is uncertain whether the same people will continue to work on Minecraft going forward, but as of right now it is confirmed that the founders of Mojang, Carl Manneh, Markus "Notch" Persson, and Jakob Porsér, are leaving to pursue their interests elsewhere. Thus far, Notch has released a statement about leaving Mojang and Minecraft, which you can read here. His goodbye post boils down to a few key details. First, Notch doesn't view himself as a game developer; he develops games because he loves to code and play around with game concepts. Second, he doesn't want to be an abstract concept that people hate and the target of hateful comments. As he says in his message, "I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter. [...] I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them." Finally, he gave a deeply heartfelt thank you to everyone that supports Minecraft. In his post, he also mentions watching the video This Is Phil Fish as something influential in his decision to sell Mojang. &amp;amp;amp;lt;a href="http://c418.bandcamp.com/album/0x10c" data-mce-href="http://c418.bandcamp.com/album/0x10c"&amp;amp;amp;gt;0x10c by C418&amp;amp;amp;lt;/a&amp;amp;amp;gt; Musician C418, creator of the Minecraft soundtrack, posted the music he made for Notch's 0x10c For anyone who might still be worried about Minecraft or the future of Mojang or its employees, let me end with a quote from Owen Hill, "It's going to be good, though. Everything is going to be OK. <3"
  24. In a week between the release of a new generation of video game hardware and software, the release of a fighting game from a decade ago can easily be overlooked. "Transcending history, and the world, a tale of souls and swords, eternally retold," it would appear that the opening words of Soulcalibur II ring true as one of the most popular fighting games of the GameCube, Xbox, and PlayStation 2 era has been remastered and ported to Xbox 360 and PlayStation 3 as a digital download. The ten year anniversary HD release stays true to the original, with a few minor improvements. The character roster includes Spawn and Heihachi Mishima, previously only available on the Xbox and PS2 versions, respectively. Nintendo didn't allow Link, the exclusive character in the GameCube version, to appear in the re-release. Most importantly, as the name would imply, Soulcalibur II HD Online will include online matchmaking. Any Extra Lifers out there have fond memories of Soulcalibur II? Thinking about picking up HD Online? Let us know what you think! View full article
  25. In a week between the release of a new generation of video game hardware and software, the release of a fighting game from a decade ago can easily be overlooked. "Transcending history, and the world, a tale of souls and swords, eternally retold," it would appear that the opening words of Soulcalibur II ring true as one of the most popular fighting games of the GameCube, Xbox, and PlayStation 2 era has been remastered and ported to Xbox 360 and PlayStation 3 as a digital download. The ten year anniversary HD release stays true to the original, with a few minor improvements. The character roster includes Spawn and Heihachi Mishima, previously only available on the Xbox and PS2 versions, respectively. Nintendo didn't allow Link, the exclusive character in the GameCube version, to appear in the re-release. Most importantly, as the name would imply, Soulcalibur II HD Online will include online matchmaking. Any Extra Lifers out there have fond memories of Soulcalibur II? Thinking about picking up HD Online? Let us know what you think!
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