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  1. Earlier today, EA announced that it had signed a three-year deal with F.C. Barcelona (Futbol Club Barcelona). For those who don’t follow soccer on the world stage, F.C. Barcelona is one of the best teams in the world and have been around since 1899. That wasn’t a typo. They were actually founded 113 years ago. They club is a well-known threat on the international stage having won four Union of European Football Associations (UEFA) Champions League titles, four UEFA Cup Winners’ Cups, four UEFA Super cups, three Inter-Cities Fairs Cups, and a record two FIFA Club World Cup trophies. Only one other team has ever won two FIFA trophies: Brazil’s Corinthians. What I am trying to say is that F.C. Barcelona is PRETTY GOOD AT SOCCER. “Joining a world class soccer club like Barcelona as an Official Club Partner is a fantastic opportunity for EA Sports and our fans,” said Matt Bilbey, Senior Vice President and Group General Manager at EA Sports. As a result of F.C. Barcelona’s partnership with EA, 17 players will have their likenesses scanned into FIFA 14 in what one might assume to be higher detail than lesser known players from less popular teams. It will be interesting to see if news like this and Microsoft’s promise to bring exclusive FIFA downloadable content to the Xbox One will impact the popularity Sony’s consoles have traditionally had in the past. View full article
  2. One of the biggest “huh” moments of E3, overshadowed by the console war between the PS4 and Xbox One, was the revelation that a new game based on the 1980 film Mad Max was in the works by Avalanche Studios simply titled Mad Max. We were given a live, hands-off demonstration of Mad Max in action. How does Max hold up in the 21st century? Slated as a next-gen, open-world title, Mad Max will put players in the boots of the titular Max himself as he struggles to reclaim his classic Interceptor car from the marauders of the post-apocalyptic wasteland in which the game is set. Along the way, Max is aided by the twisted genius of the deformed Chum Bucket, a mechanic who builds Max a new vehicle called the Magnum Opus, which can be upgraded in a variety of different ways. In the demonstration, Max needed to get to a place called Gas Town for unspecified reasons. Along the way, he saw some wrecked cars along the road and stopped to scavenge them for supplies. Scavenging will be an integral part of surviving in Mad Max and will net you all kinds of new equipment and upgrades. By searching the wreckage, Max walked away with a beat-up, but serviceable harpoon cannon. This new weapon was put to use a few moments later when Max was ambushed by bandits while driving toward Gas Town. Using the harpoon cannon rips pieces of other cars off, exposing enemies or even destroying the vehicle outright. During this encounter, one of the bandits managed to jump onto the roof of the Magnum Opus and started trying to get into the car. The demonstrator took the opportunity to show off how the game’s physics can be used to repel boarders, swerving to and fro, eventually dislodging the tenacious bandit. After the dust had settled, we were told that if we went back and searched the bodies and vehicles, we could probably find more cool stuff, but in the interest of time we pressed on. The map system in place right now looks like a placeholder for the final design, but it functions. Really important areas will be highlighted on the map, but random encounters, roving bands of marauders, and smaller sidequests will not be. While the roads are always the safest routes to take, players will be able to cut through the more dangerous wilderness to find riches and glory. Off-road exploration of the desert wastes will be necessary to find some of the coolest gear and locations. Encountering a bandit camp roadblock and an entrenched sniper, Max stepped out of the Magnum Opus to take care of both on foot. The combat in Mad Max is brutal and intense. Max will use whatever he can to best his adversaries, be it fists, shotguns, or explosive harpoons. Using these weapons, Max caused havoc in the camp and destroyed the roadblock before sneaking up behind the sniper to finish him off with a silent takedown. It was at this point that the demonstrator paused to make it clear that Mad Max is not a stealth game, nor do they encourage that type of play, but there are times when you can make use of the element of surprise. After taking the sniper’s rifle and making his way back to the Opus, Max continued on his way, before encountering a walled fortress blocking his route. The gates of the fortress glowed red, alerting players that the Opus would need to be upgraded before being able to bash through them. This is where the team at Avalanche has tried to make Mad Max shine. There are numerous ways to approach a combat scenario: head-on with guns blazing, long range sniping/mortar attacks, by using vehicles, etc. In the demo, Max used his newly acquired sniper rifle to take out a couple of sentries on the fort’s walls. This caused an alarm to go up and loud bells began clanging within the enemy camp. Max had awoken the horde, which began pouring from the now open gate. Running back to the Magnum Opus, Max jumped in and floored the accelerator, rushing straight into the oncoming sea of marauders. Then the screen faded to the slogan for the title, “Only the savage survive.” Everything we saw was from a pre-alpha version of Mad Max, and is subject to change as the final version is still quite a ways off. To be honest, not much is known about the game, but from what I saw I thought it looked like an intense, visceral, and potentially fun experience. Look for Mad Max in 2014 on Xbox One and PlayStation 4.
  3. One of the biggest “huh” moments of E3, overshadowed by the console war between the PS4 and Xbox One, was the revelation that a new game based on the 1980 film Mad Max was in the works by Avalanche Studios simply titled Mad Max. We were given a live, hands-off demonstration of Mad Max in action. How does Max hold up in the 21st century? Slated as a next-gen, open-world title, Mad Max will put players in the boots of the titular Max himself as he struggles to reclaim his classic Interceptor car from the marauders of the post-apocalyptic wasteland in which the game is set. Along the way, Max is aided by the twisted genius of the deformed Chum Bucket, a mechanic who builds Max a new vehicle called the Magnum Opus, which can be upgraded in a variety of different ways. In the demonstration, Max needed to get to a place called Gas Town for unspecified reasons. Along the way, he saw some wrecked cars along the road and stopped to scavenge them for supplies. Scavenging will be an integral part of surviving in Mad Max and will net you all kinds of new equipment and upgrades. By searching the wreckage, Max walked away with a beat-up, but serviceable harpoon cannon. This new weapon was put to use a few moments later when Max was ambushed by bandits while driving toward Gas Town. Using the harpoon cannon rips pieces of other cars off, exposing enemies or even destroying the vehicle outright. During this encounter, one of the bandits managed to jump onto the roof of the Magnum Opus and started trying to get into the car. The demonstrator took the opportunity to show off how the game’s physics can be used to repel boarders, swerving to and fro, eventually dislodging the tenacious bandit. After the dust had settled, we were told that if we went back and searched the bodies and vehicles, we could probably find more cool stuff, but in the interest of time we pressed on. The map system in place right now looks like a placeholder for the final design, but it functions. Really important areas will be highlighted on the map, but random encounters, roving bands of marauders, and smaller sidequests will not be. While the roads are always the safest routes to take, players will be able to cut through the more dangerous wilderness to find riches and glory. Off-road exploration of the desert wastes will be necessary to find some of the coolest gear and locations. Encountering a bandit camp roadblock and an entrenched sniper, Max stepped out of the Magnum Opus to take care of both on foot. The combat in Mad Max is brutal and intense. Max will use whatever he can to best his adversaries, be it fists, shotguns, or explosive harpoons. Using these weapons, Max caused havoc in the camp and destroyed the roadblock before sneaking up behind the sniper to finish him off with a silent takedown. It was at this point that the demonstrator paused to make it clear that Mad Max is not a stealth game, nor do they encourage that type of play, but there are times when you can make use of the element of surprise. After taking the sniper’s rifle and making his way back to the Opus, Max continued on his way, before encountering a walled fortress blocking his route. The gates of the fortress glowed red, alerting players that the Opus would need to be upgraded before being able to bash through them. This is where the team at Avalanche has tried to make Mad Max shine. There are numerous ways to approach a combat scenario: head-on with guns blazing, long range sniping/mortar attacks, by using vehicles, etc. In the demo, Max used his newly acquired sniper rifle to take out a couple of sentries on the fort’s walls. This caused an alarm to go up and loud bells began clanging within the enemy camp. Max had awoken the horde, which began pouring from the now open gate. Running back to the Magnum Opus, Max jumped in and floored the accelerator, rushing straight into the oncoming sea of marauders. Then the screen faded to the slogan for the title, “Only the savage survive.” Everything we saw was from a pre-alpha version of Mad Max, and is subject to change as the final version is still quite a ways off. To be honest, not much is known about the game, but from what I saw I thought it looked like an intense, visceral, and potentially fun experience. Look for Mad Max in 2014 on Xbox One and PlayStation 4. View full article
  4. UPDATE: Don Mattrick, Microsoft's president of interactive entertainment has released an official statement on Microsoft's stance change. Below you can find his full statement. Last week at E3, the excitement, creativity and future of our industry was on display for a global audience. For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world. So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means: An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360. Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360. In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds. Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year. It is good to know that even a giant corporation like Microsoft can understand which way the wind is blowing. If you didn't feel like reading the full statement, Mattrick clarified the following things: Downloaded games can still be accessed anywhere at any times, but disc-based games cannot, unless you have the disc. This effectively ends the "you can take your library with you" line that Microsoft was trying to sell. You will need to download a day-one patch in order to disable the Xbox One's 24-hour check-in component. The regional restrictions on the Xbox One have been lifted. You can buy an Xbox One from anywhere in the world and it will play Xbox One games from anywhere in the world. Original story: In a stunning turn of events, Microsoft has revised its policies on 24-hour required system check-ins for the Xbox one and used game DRM that would restrict the resale of games. The reversal of Microsoft's stance for the Xbox One was likely in response to Sony's PlayStation 4 press conference during E3, after which they received numerous complains and were on the receiving end of pretty intense consumer hatred. You can check out the important points over on their official site, or read the important bullet points below. - Though the Xbox One is still designed to be connected to the internet, it will no longer cease playing games after 24-hours pass in an offline state. - The Xbox one will not have used game DRM that prohibits or restricts the sale of used games. There will be no additional hoops to go through if you want to lend a game to a friend or trade your game in for cash or store credit. Needless to say, this is incredibly unexpected and has left most of the folks across the industry feeling like the gif below. We'll continue to monitor the story as it develops.
  5. UPDATE: Don Mattrick, Microsoft's president of interactive entertainment has released an official statement on Microsoft's stance change. Below you can find his full statement. Last week at E3, the excitement, creativity and future of our industry was on display for a global audience. For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world. So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means: An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360. Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360. In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console -- there will be no regional restrictions. These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds. Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year. It is good to know that even a giant corporation like Microsoft can understand which way the wind is blowing. If you didn't feel like reading the full statement, Mattrick clarified the following things: Downloaded games can still be accessed anywhere at any times, but disc-based games cannot, unless you have the disc. This effectively ends the "you can take your library with you" line that Microsoft was trying to sell. You will need to download a day-one patch in order to disable the Xbox One's 24-hour check-in component. The regional restrictions on the Xbox One have been lifted. You can buy an Xbox One from anywhere in the world and it will play Xbox One games from anywhere in the world. Original story: In a stunning turn of events, Microsoft has revised its policies on 24-hour required system check-ins for the Xbox one and used game DRM that would restrict the resale of games. The reversal of Microsoft's stance for the Xbox One was likely in response to Sony's PlayStation 4 press conference during E3, after which they received numerous complains and were on the receiving end of pretty intense consumer hatred. You can check out the important points over on their official site, or read the important bullet points below. - Though the Xbox One is still designed to be connected to the internet, it will no longer cease playing games after 24-hours pass in an offline state. - The Xbox one will not have used game DRM that prohibits or restricts the sale of used games. There will be no additional hoops to go through if you want to lend a game to a friend or trade your game in for cash or store credit. Needless to say, this is incredibly unexpected and has left most of the folks across the industry feeling like the gif below. We'll continue to monitor the story as it develops. View full article
  6. The fine folks at CD Projekt RED were kind enough to show us a nearly hour long gameplay demo of the upcoming high-fantasy RPG blockbuster, as well as answer some of our nagging questions. Here is what we took away from what we saw. The Witcher 3 Wild Hunt is set several years after the events of The Witcher 2, meaning that there are few direct connections to previous games in the series. The decision was made to distance the third title from the previous two so that the team could step away from the political intrigue of the previous titles and focus on Geralt’s personal journey. In The Witcher 3, Geralt is in pursuit of a terrifying and deadly group of spectral warriors known as the Wild Hunt. In the game world, witchers were originally monster hunters and that aspect of the game world will become the central focus of the story. There are several new features being added into The Witcher 3: Trading and Bartering: the new system will make it profitable to travel around the world buying and selling items to locations that might have them in short supply to earn a profit. For example, fish will be cheap in coastal towns, while towns farther inland or far from bodies of water will pay well for fish. Transportation: With the dramatically increased scope of the world, the team at CD Projekt RED wanted to make it easy to traverse the world. To this end, they included abilities and vehicles like swimming climbing, sailing, riding, and fast travel. These means of transportation are not without their hazards however. We were cautioned that sailing into a storm, could result in a ship wreck and having to swim to shore and that swimming comes with its own dangers, like freezing from ice water. A Day/Night Cycle: You will be able to rest and change the time of day. This will have various effects on the monsters you hunt and how you hunt them. The example we were given was that if you were to fight werewolves, you would be better off fighting them in daylight, rather than under the light of a full-moon. Witcher Senses: the visualization of Geralt’s years of training. You’ll be able to see the important investigative markers that will help you track monsters. These clues will lead you to monsters or give you clues regarding how to best defeat them. The scale of The Witcher 3 has increased dramatically. For the purposes of the demo, we were only shown one island, but we were told that island was bigger than all of The Witcher 2. In fact, the entire world is 35x larger than the previous Witcher games and it is entirely open world. The team at CD Projekt RED designed the world to be large, but also dense, so there will always be something new to explore and see just over the next hill or behind the next tree. We were shown a portion of the main quest, which revolves around Geralt’s mission to destroy the Wild Hunt, a ghastly, deadly, and evil collection of spectral warriors. In the gameplay segment, Geralt was searching for Bjorn, the sole survivor of a raid by the Hunt. Traveling to the small village in which Bjorn has gone to stay with relatives, the demonstrator steered us toward some intriguing ruins on the top of a hill. He explained to us that the team has worked very hard to make such areas appealing so that players will want to diverge from the beaten path and explore. In the ruins, we discovered a hulking creature known as a fiend. Looking like a cross between a stag and a rhinoceros, the fiend charged Geralt and we were given the chance to see the titular witcher in combat. More dodge moves have been added since The Witcher 2, increasing maneuverability within combat scenarios. Geralt can also do minor magic, like shooting sparks and flames from his hands. These spells will have different effects on monsters, like lighting them on fire which can then spread elsewhere. As the fight with the fiend progressed, it demonstrated how important it is to know your adversary in The Witcher 3. When you discover what kind of a beast you are going to be facing, it is best to consult the Bestiary, a compendium of Geralt’s lifetime of monster hunting and adventuring. This will give players insight into how best to tackle the creature. With the fiend, he can cast a spell of darkness and shroud itself in shadow, the only visible thing remaining is a singular red eye on its forehead. It can use this opportunity to either attack or escape, making an unprepared attack on the fiend a very poor idea. For prospective players who are just hearing about this series now or who are intrigued, we were assured that players won’t have had to play the The Witcher and The Witcher 2 in order to understand what is happening. The Witcher 3 Wild Hunt will release on Xbox One, PlayStation 4, and PC in early 2014.
  7. The fine folks at CD Projekt RED were kind enough to show us a nearly hour long gameplay demo of the upcoming high-fantasy RPG blockbuster, as well as answer some of our nagging questions. Here is what we took away from what we saw. The Witcher 3 Wild Hunt is set several years after the events of The Witcher 2, meaning that there are few direct connections to previous games in the series. The decision was made to distance the third title from the previous two so that the team could step away from the political intrigue of the previous titles and focus on Geralt’s personal journey. In The Witcher 3, Geralt is in pursuit of a terrifying and deadly group of spectral warriors known as the Wild Hunt. In the game world, witchers were originally monster hunters and that aspect of the game world will become the central focus of the story. There are several new features being added into The Witcher 3: Trading and Bartering: the new system will make it profitable to travel around the world buying and selling items to locations that might have them in short supply to earn a profit. For example, fish will be cheap in coastal towns, while towns farther inland or far from bodies of water will pay well for fish. Transportation: With the dramatically increased scope of the world, the team at CD Projekt RED wanted to make it easy to traverse the world. To this end, they included abilities and vehicles like swimming climbing, sailing, riding, and fast travel. These means of transportation are not without their hazards however. We were cautioned that sailing into a storm, could result in a ship wreck and having to swim to shore and that swimming comes with its own dangers, like freezing from ice water. A Day/Night Cycle: You will be able to rest and change the time of day. This will have various effects on the monsters you hunt and how you hunt them. The example we were given was that if you were to fight werewolves, you would be better off fighting them in daylight, rather than under the light of a full-moon. Witcher Senses: the visualization of Geralt’s years of training. You’ll be able to see the important investigative markers that will help you track monsters. These clues will lead you to monsters or give you clues regarding how to best defeat them. The scale of The Witcher 3 has increased dramatically. For the purposes of the demo, we were only shown one island, but we were told that island was bigger than all of The Witcher 2. In fact, the entire world is 35x larger than the previous Witcher games and it is entirely open world. The team at CD Projekt RED designed the world to be large, but also dense, so there will always be something new to explore and see just over the next hill or behind the next tree. We were shown a portion of the main quest, which revolves around Geralt’s mission to destroy the Wild Hunt, a ghastly, deadly, and evil collection of spectral warriors. In the gameplay segment, Geralt was searching for Bjorn, the sole survivor of a raid by the Hunt. Traveling to the small village in which Bjorn has gone to stay with relatives, the demonstrator steered us toward some intriguing ruins on the top of a hill. He explained to us that the team has worked very hard to make such areas appealing so that players will want to diverge from the beaten path and explore. In the ruins, we discovered a hulking creature known as a fiend. Looking like a cross between a stag and a rhinoceros, the fiend charged Geralt and we were given the chance to see the titular witcher in combat. More dodge moves have been added since The Witcher 2, increasing maneuverability within combat scenarios. Geralt can also do minor magic, like shooting sparks and flames from his hands. These spells will have different effects on monsters, like lighting them on fire which can then spread elsewhere. As the fight with the fiend progressed, it demonstrated how important it is to know your adversary in The Witcher 3. When you discover what kind of a beast you are going to be facing, it is best to consult the Bestiary, a compendium of Geralt’s lifetime of monster hunting and adventuring. This will give players insight into how best to tackle the creature. With the fiend, he can cast a spell of darkness and shroud itself in shadow, the only visible thing remaining is a singular red eye on its forehead. It can use this opportunity to either attack or escape, making an unprepared attack on the fiend a very poor idea. For prospective players who are just hearing about this series now or who are intrigued, we were assured that players won’t have had to play the The Witcher and The Witcher 2 in order to understand what is happening. The Witcher 3 Wild Hunt will release on Xbox One, PlayStation 4, and PC in early 2014. View full article
  8. During the EA Press conference yesterday, John Vechey of PopCap Games took the stage to tell the crowd of gaming journalists that Garden Warfare was not a joke and very much a real product. The upcoming title combines the popular Plants v. Zombies formula with third-person action and some light tower defense elements. Vechey demonstrated a four player co-op session highlighting the four known classes: the soldier-esque Pea Shooter, the medic/rapid-firing Sunflower, the long-ranged Cactus, and the brawling Chomper. As the level progressed, players were able to plant vegetation in flower pots to provide fire support or bonuses to nearby allies. Occasionally, power-ups dropped in the level, like flying garlic drones. The session on display to the crowd at the conference was from Garden Warfare's survival mode, which pitted players against waves of enemies culminating with a boss monster. Garden Warfare will be coming first to Xbox One and Xbox 360 before making its way to PC and other platforms.
  9. During the EA Press conference yesterday, John Vechey of PopCap Games took the stage to tell the crowd of gaming journalists that Garden Warfare was not a joke and very much a real product. The upcoming title combines the popular Plants v. Zombies formula with third-person action and some light tower defense elements. Vechey demonstrated a four player co-op session highlighting the four known classes: the soldier-esque Pea Shooter, the medic/rapid-firing Sunflower, the long-ranged Cactus, and the brawling Chomper. As the level progressed, players were able to plant vegetation in flower pots to provide fire support or bonuses to nearby allies. Occasionally, power-ups dropped in the level, like flying garlic drones. The session on display to the crowd at the conference was from Garden Warfare's survival mode, which pitted players against waves of enemies culminating with a boss monster. Garden Warfare will be coming first to Xbox One and Xbox 360 before making its way to PC and other platforms. View full article
  10. Yesterday, Microsoft, free of discussing hardware and the non-gaming aspects of its system, focused squarely on the games. If you weren't able to watch the event yourself, don't have the time, or just plain don't feel like watching it, we've got you covered. In this overview we briefly describe and link various parts of the press conference for your convenience. Price and Release Window for Xbox One The two big questions on everybody's mind was how much was this thing going to cost and when to give Microsoft their money. Both questions were answered. Kinect Sports Rivals Before the conference even began in earnest, Microsoft announced Kinect Sports Rivals on the Spike TV pre-news conference coverage. The title will be developed by Rare for the Xbox One and will release sometime this holiday season. Metal Gear Solid V: The Phantom Pain Microsoft opened the press conference not with a word, but with a brand new look at Metal Gear Solid V which showed off new features, locations, weather conditions, and characters. Game Plan for the Xbox 360 After the Metal Gear bombshell, Microsoft went on to explain the future of the Xbox 360, promising hundreds of games and focusing on three of the big ones: former PC exclusive World of Tanks, Max, the Curse of Brotherhood, and Dark Souls II. Eleven Exclusive Titles After getting most of the nitty gritty out of the way, the creators of the Xbox One went on to detail a number of the exclusives that will be available for the system in the near future, some at launch. No More MS Points Microsoft has decided to ditch the Microsoft Points system in favor of using real currency, probably because they realized having an alternate currency was just serving to confuse people out of buying their products online. The Witcher 3: The Wild Hunt Though previously announced, CD Projekt confirmed that the game would be an open world, utilize optional voice commands, and that SmartGlass could be used to manage inventory and character progression. Battlefield 4 A live demo was shown of the game, beginning on a sinking aircraft carrier and moving into a boat assault on a larger vessel. Microsoft confirmed that the first map DLC will be available on Xbox One before it is released anywhere else. Live Streaming and Gameplay Recording Details Microsoft clarified some aspects of how it will allow gamers to live stream their gameplay via Twitch and how gamers will be able to save, edit and record their non-streamed gameplay. Below Below appears to be a promising indie title about exploring the underground areas of a mysterious island and it comes from the same people that created the game and music of Sword and Sworcery. Keep your eye on this one. Minecraft Minecraft made its appearance to confirm that it would indeed be on the Xbox One, that the level size would increase, and that multiplayer capabilities would be greatly expanded upon. Black Tusk's Secret Project To be honest, we weren't shown more than a brief glimpse of the game before the conference moved on. All we know about it is that it is a next-gen title.
  11. Yesterday, Microsoft, free of discussing hardware and the non-gaming aspects of its system, focused squarely on the games. If you weren't able to watch the event yourself, don't have the time, or just plain don't feel like watching it, we've got you covered. In this overview we briefly describe and link various parts of the press conference for your convenience. Price and Release Window for Xbox One The two big questions on everybody's mind was how much was this thing going to cost and when to give Microsoft their money. Both questions were answered. Kinect Sports Rivals Before the conference even began in earnest, Microsoft announced Kinect Sports Rivals on the Spike TV pre-news conference coverage. The title will be developed by Rare for the Xbox One and will release sometime this holiday season. Metal Gear Solid V: The Phantom Pain Microsoft opened the press conference not with a word, but with a brand new look at Metal Gear Solid V which showed off new features, locations, weather conditions, and characters. Game Plan for the Xbox 360 After the Metal Gear bombshell, Microsoft went on to explain the future of the Xbox 360, promising hundreds of games and focusing on three of the big ones: former PC exclusive World of Tanks, Max, the Curse of Brotherhood, and Dark Souls II. Eleven Exclusive Titles After getting most of the nitty gritty out of the way, the creators of the Xbox One went on to detail a number of the exclusives that will be available for the system in the near future, some at launch. No More MS Points Microsoft has decided to ditch the Microsoft Points system in favor of using real currency, probably because they realized having an alternate currency was just serving to confuse people out of buying their products online. The Witcher 3: The Wild Hunt Though previously announced, CD Projekt confirmed that the game would be an open world, utilize optional voice commands, and that SmartGlass could be used to manage inventory and character progression. Battlefield 4 A live demo was shown of the game, beginning on a sinking aircraft carrier and moving into a boat assault on a larger vessel. Microsoft confirmed that the first map DLC will be available on Xbox One before it is released anywhere else. Live Streaming and Gameplay Recording Details Microsoft clarified some aspects of how it will allow gamers to live stream their gameplay via Twitch and how gamers will be able to save, edit and record their non-streamed gameplay. Below Below appears to be a promising indie title about exploring the underground areas of a mysterious island and it comes from the same people that created the game and music of Sword and Sworcery. Keep your eye on this one. Minecraft Minecraft made its appearance to confirm that it would indeed be on the Xbox One, that the level size would increase, and that multiplayer capabilities would be greatly expanded upon. Black Tusk's Secret Project To be honest, we weren't shown more than a brief glimpse of the game before the conference moved on. All we know about it is that it is a next-gen title. View full article
  12. The Xbox One unveil left a certain segment of the gaming population with questions about the console's ability to record gameplay sessions and share them with friends, or if the console would include that kind of functionality at all. With a recent app on Xbox 360 and an established history with Microsoft, many had suspected (myself included) suspected that a partnership with the online streaming service, Twitch.tv, was in the works. Today those suspicions were confirmed. Xbox One will be able to broadcast live gameplay sessions online to followers and friends. Players will also be able to record these sessions, save, edit, publish, and record commentary with the Kinect. Aside from streaming, the game recording abilities of the Xbox One allow you to view past recordings on SmartGlass. While all of these features sound lovely, some people are wondering who owns the rights to those videos. Does Microsoft own them, or publish them on their own channel? Can you upload your videos to YouTube? If not, what does that mean for streamers and video game commentators, the people who make a living based on creating entertaining or educational videos based on video games? There are a number of questions that should be answered before giving in to the hype.
  13. The Xbox One unveil left a certain segment of the gaming population with questions about the console's ability to record gameplay sessions and share them with friends, or if the console would include that kind of functionality at all. With a recent app on Xbox 360 and an established history with Microsoft, many had suspected (myself included) suspected that a partnership with the online streaming service, Twitch.tv, was in the works. Today those suspicions were confirmed. Xbox One will be able to broadcast live gameplay sessions online to followers and friends. Players will also be able to record these sessions, save, edit, publish, and record commentary with the Kinect. Aside from streaming, the game recording abilities of the Xbox One allow you to view past recordings on SmartGlass. While all of these features sound lovely, some people are wondering who owns the rights to those videos. Does Microsoft own them, or publish them on their own channel? Can you upload your videos to YouTube? If not, what does that mean for streamers and video game commentators, the people who make a living based on creating entertaining or educational videos based on video games? There are a number of questions that should be answered before giving in to the hype. View full article
  14. At today's Microsoft press event in Los Angeles, CA, the makers of the Xbox One announced the two things that have been on everybody's minds since the console was announced slightly over a week ago: the price and release date. The Xbox One will retail at $499, €499, and £429 depending on where you live, and the console will release sometime in November. Each unit will come bundled with a Kinect version 2.0, with a blu-ray player built into the system, and a wireless controller. What do you guys think of the price? Too much? To little? Just right?
  15. At today's Microsoft press event in Los Angeles, CA, the makers of the Xbox One announced the two things that have been on everybody's minds since the console was announced slightly over a week ago: the price and release date. The Xbox One will retail at $499, €499, and £429 depending on where you live, and the console will release sometime in November. Each unit will come bundled with a Kinect version 2.0, with a blu-ray player built into the system, and a wireless controller. What do you guys think of the price? Too much? To little? Just right? View full article
  16. Yusuf Mehdi took the stage for Microsoft today to announce the plans for the next three years of the Xbox 360. A new model for the Xbox 360 based on the Xbox One design is available starting today. The sleek design is smaller and will come packaged with a Kinect, though no price drop is in sight. Mehdi also explained that Xbox Live Gold memberships will extend to Xbox One as well as 360. Two free games will be given away every month to Gold Members, starting with Assassin's Creed 2 and Halo 3. Mehdi went on to promise hundreds of new games for 360 over the next three years. He singled out three titles in particular coming to 360. Perhaps one of the biggest bombshells was that World of Tanks, a competitive PC giant with over 60 million players, is coming to 360, expanding the competitive eSports edge of the console (as well as tanks blowing each other sky-high). The CEO of Wargaming took the stage, explaining the global phenomenon of World of Tanks and that the 48 million member Xbox Live Community was a compelling reason to bring the game PC to Xbox 360. World of Tanks will remain a free-to-play title while transitioning to console for Gold subscribers (and free for seven days for Silver subscribers), though it is unknown if it will be coming to Xbox One. Press Play, a quirky indie studio revealed its work on Max, the Curse of Brotherhood. The trailer for the game seemed to indicate a plot similar to the 80s cult film, Labyrinth. The trailer starts out with a young boy who casts a spell to make his younger brother disappear. The spell works, opening a portal between worlds and an evil creature abducts his brother and Max must journey, through platforms and hazards to retrieve him.You can view the announcement trailer below. Dark Souls II rounded out the three Xbox 360 titles, appearing to feature updated graphics, weapons and enemies, but nothing incredibly new or revolutionary was displayed for those familiar with the franchise. All three games discussed for Xbox 360 should be releasing later this year.
  17. Yusuf Mehdi took the stage for Microsoft today to announce the plans for the next three years of the Xbox 360. A new model for the Xbox 360 based on the Xbox One design is available starting today. The sleek design is smaller and will come packaged with a Kinect, though no price drop is in sight. Mehdi also explained that Xbox Live Gold memberships will extend to Xbox One as well as 360. Two free games will be given away every month to Gold Members, starting with Assassin's Creed 2 and Halo 3. Mehdi went on to promise hundreds of new games for 360 over the next three years. He singled out three titles in particular coming to 360. Perhaps one of the biggest bombshells was that World of Tanks, a competitive PC giant with over 60 million players, is coming to 360, expanding the competitive eSports edge of the console (as well as tanks blowing each other sky-high). The CEO of Wargaming took the stage, explaining the global phenomenon of World of Tanks and that the 48 million member Xbox Live Community was a compelling reason to bring the game PC to Xbox 360. World of Tanks will remain a free-to-play title while transitioning to console for Gold subscribers (and free for seven days for Silver subscribers), though it is unknown if it will be coming to Xbox One. Press Play, a quirky indie studio revealed its work on Max, the Curse of Brotherhood. The trailer for the game seemed to indicate a plot similar to the 80s cult film, Labyrinth. The trailer starts out with a young boy who casts a spell to make his younger brother disappear. The spell works, opening a portal between worlds and an evil creature abducts his brother and Max must journey, through platforms and hazards to retrieve him.You can view the announcement trailer below. Dark Souls II rounded out the three Xbox 360 titles, appearing to feature updated graphics, weapons and enemies, but nothing incredibly new or revolutionary was displayed for those familiar with the franchise. All three games discussed for Xbox 360 should be releasing later this year. View full article
  18. Metal Gear Solid V made an appearance right off the bat at the Microsoft press conference in a gameplay trailer. The gameplay clips highlighted how there will be live weather that changes realistically, the vehicles used to traverse the open world landscape, and the in-game day/night cycle. A new addition to the the series, besides being the first truly open-world Metal Gear title, will be the ability to drive vehicles and the sneaking options that go with each one. For example, Snake will be able to control jeeps, tanks, horses, and make use of various sneaking maneuvers with each, like the ability to hide within the flatbed of a truck or cling to the side of a horse. Since MGSV is set in 1984, players presumably won’t be finding much like the Stealth Camo from Metal Gear Solid IV anywhere in this game. However, in the Metal Gear Solid franchise nothing really remains off limits, so we will have to wait for the full release to see what kind of high-tech/retro gadgets become available. Metal Gear Solid V: The Phantom Pain will be coming to Xbox One, PS4 and PC, as well as receiving downgraded ports to the Xbox 360 and PS3.
  19. Metal Gear Solid V made an appearance right off the bat at the Microsoft press conference in a gameplay trailer. The gameplay clips highlighted how there will be live weather that changes realistically, the vehicles used to traverse the open world landscape, and the in-game day/night cycle. A new addition to the the series, besides being the first truly open-world Metal Gear title, will be the ability to drive vehicles and the sneaking options that go with each one. For example, Snake will be able to control jeeps, tanks, horses, and make use of various sneaking maneuvers with each, like the ability to hide within the flatbed of a truck or cling to the side of a horse. Since MGSV is set in 1984, players presumably won’t be finding much like the Stealth Camo from Metal Gear Solid IV anywhere in this game. However, in the Metal Gear Solid franchise nothing really remains off limits, so we will have to wait for the full release to see what kind of high-tech/retro gadgets become available. Metal Gear Solid V: The Phantom Pain will be coming to Xbox One, PS4 and PC, as well as receiving downgraded ports to the Xbox 360 and PS3. View full article
  20. The head of Microsoft Studios, Phil Spencer, took the stage today at the Microsoft press conference to reveal a stable of Xbox One games, some of which will be available at launch. "We have more games in development now than at any other time in Microsoft Studio's history," Spencer proclaimed proudly, before launching into a press announcement packed with new game announcements, reveals, and details. First announced as a launch title, Ryse: Son of Rome is a third-person action title focusing on delivering cinematic gameplay. Set in a time of strife in the Roman empire, Ryse places players in the role of Roman general named Marius Titus, battling the enemies of Rome. The gameplay trailer indicated that much of the combat would heavily rely on quick-time events. The game will run on the new CryEngine. Microsoft also spent a small amount of time introducing a revitalized Killer Instinct, marking the return of a beloved fighting franchise to the forefront of gaming. After a brief trailer, a live gameplay demonstration was performed on-stage. If you have ever wanted to play a game that pits a werewolf against a velociraptor, this is definitely a game to keep your eyes on. Ted Price from Insomniac Games, a developer who's previous work has only ever been on Sony consoles, took the stage to announce Xbox One exclusive Sunset Overdrive. The super-stylized open world of Sunset Overdrive is full of monsters, possibly zombies, and pockets of survivors armed with ridiculous weaponry, like vinyl record launchers. Players will be able to traverse the world quickly and easily with little to no loading times. The trailer hints that weapons might be upgradable with items found throughout the world, like the energy drink combined with a shotgun. The Forza series made its obligatory appearance with Forza 5. Touting the unrivaled automotive realism it brings to the table and the presence of the McLaren P1 within the game and on the stage. One of only two P1s in the world was seen rising through the stage at E3 to promote the next installment in the Forza series. One of the newest additions to the series is the "Driveatar," which will learn from players as they drive in-game. While the player is offline, the "driveatar" will compete online against friends and strangers, rewarding said player with experience and money earned when they return. More details were given regarding Remedy Entertainment's Quantum Break. The studio's director, Sam Lake, took the stage to discuss the title's unique way of bridging the gap between television and video games. The choices made throughout the mysterious title will generate a personalized version of the television show and the show will elaborate on aspects of the game and its world. The main premise of the game is that you take on the role of a character who survived a failed experiment that has caused time to stutter and stop, but leaves the protagonist apparently unaffected. The possibly crazy, delightfully twisted mind of Swery65 and the team behind the cult hit Deadly Premonition have been brought on board to develop an episodic murder mystery series called D4. Practically nothing is known about this game, and given the tendency toward the bizarre and obscure that was apparent in Deadly Premonition, D4 is likely to hold many surprises and secrets. Two members from the team behind Project Spark took the stage to discuss the gaming toolkit that allows non-coders to become developers and create games from scratch based on their software. They showed off different abilities like being able to edit objects in the game world and imbue the with different traits, like turning a rock into a loyal and helpful pet ally. They also played a film reel showcasing the many different kinds of games that gamers will be able to create, like on-rails shooters, fantasy adventures, platformers, and more. Dead Rising 3 was announced as a platform exclusive for Microsoft. The city of Los Perdidos is overrun with zombies and it is up to mechanic Nick, to try and survive the outbreak. Using a crafting system that works on the fly, Nick can create interesting and powerful weapons like sledge buzz saws to make the overwhelming hordes of undead slightly easier to deal with. There will be no loading times while navigating the city, though driving through a thick pack of the undead could result in a dangerous stall-out or a particularly strong gripped zombie might be able to latch onto the vehicle and tear Nick out. For the most part, Nick will have to rely on distractions to get out of the worst of most situations, or call in the aid of a friend with SmartGlass, which can summon airstrikes or other forms of support. In a second return of a beloved franchise (at least in a spiritual sense), a new game called Crimson Dragon was announced for Xbox One from the creator of Panzer Dragoon and Phantom Dust. The title features dragons, flying, lots of explosions, and MOAR DRAGONS! One of Microsoft's final announcements was... well, you might just want to watch the reveal trailer below and find out for yourself. The final reveal of the conference was that Titanfall, a sci-fi FPS from the creators of the original Call of Duty: Modern Warfare, was going to be a Microsoft exclusive, appearing on PC, Xbox 360, and Xbox One. The game features a"single-player level of polish," despite making multiplayer the core of the game. Every player will have jet packs, be able to double jump, do some light wall-running, grab high ledges, and call down a mechanical suit, known as Titans, from space. Combat fluidly features both human soldiers and mechs battling alongside and against each other. On my list of things to look forward to in the next-gen of consoles, giant robots fighting is definitely rates pretty high.
  21. The head of Microsoft Studios, Phil Spencer, took the stage today at the Microsoft press conference to reveal a stable of Xbox One games, some of which will be available at launch. "We have more games in development now than at any other time in Microsoft Studio's history," Spencer proclaimed proudly, before launching into a press announcement packed with new game announcements, reveals, and details. First announced as a launch title, Ryse: Son of Rome is a third-person action title focusing on delivering cinematic gameplay. Set in a time of strife in the Roman empire, Ryse places players in the role of Roman general named Marius Titus, battling the enemies of Rome. The gameplay trailer indicated that much of the combat would heavily rely on quick-time events. The game will run on the new CryEngine. Microsoft also spent a small amount of time introducing a revitalized Killer Instinct, marking the return of a beloved fighting franchise to the forefront of gaming. After a brief trailer, a live gameplay demonstration was performed on-stage. If you have ever wanted to play a game that pits a werewolf against a velociraptor, this is definitely a game to keep your eyes on. Ted Price from Insomniac Games, a developer who's previous work has only ever been on Sony consoles, took the stage to announce Xbox One exclusive Sunset Overdrive. The super-stylized open world of Sunset Overdrive is full of monsters, possibly zombies, and pockets of survivors armed with ridiculous weaponry, like vinyl record launchers. Players will be able to traverse the world quickly and easily with little to no loading times. The trailer hints that weapons might be upgradable with items found throughout the world, like the energy drink combined with a shotgun. The Forza series made its obligatory appearance with Forza 5. Touting the unrivaled automotive realism it brings to the table and the presence of the McLaren P1 within the game and on the stage. One of only two P1s in the world was seen rising through the stage at E3 to promote the next installment in the Forza series. One of the newest additions to the series is the "Driveatar," which will learn from players as they drive in-game. While the player is offline, the "driveatar" will compete online against friends and strangers, rewarding said player with experience and money earned when they return. More details were given regarding Remedy Entertainment's Quantum Break. The studio's director, Sam Lake, took the stage to discuss the title's unique way of bridging the gap between television and video games. The choices made throughout the mysterious title will generate a personalized version of the television show and the show will elaborate on aspects of the game and its world. The main premise of the game is that you take on the role of a character who survived a failed experiment that has caused time to stutter and stop, but leaves the protagonist apparently unaffected. The possibly crazy, delightfully twisted mind of Swery65 and the team behind the cult hit Deadly Premonition have been brought on board to develop an episodic murder mystery series called D4. Practically nothing is known about this game, and given the tendency toward the bizarre and obscure that was apparent in Deadly Premonition, D4 is likely to hold many surprises and secrets. Two members from the team behind Project Spark took the stage to discuss the gaming toolkit that allows non-coders to become developers and create games from scratch based on their software. They showed off different abilities like being able to edit objects in the game world and imbue the with different traits, like turning a rock into a loyal and helpful pet ally. They also played a film reel showcasing the many different kinds of games that gamers will be able to create, like on-rails shooters, fantasy adventures, platformers, and more. Dead Rising 3 was announced as a platform exclusive for Microsoft. The city of Los Perdidos is overrun with zombies and it is up to mechanic Nick, to try and survive the outbreak. Using a crafting system that works on the fly, Nick can create interesting and powerful weapons like sledge buzz saws to make the overwhelming hordes of undead slightly easier to deal with. There will be no loading times while navigating the city, though driving through a thick pack of the undead could result in a dangerous stall-out or a particularly strong gripped zombie might be able to latch onto the vehicle and tear Nick out. For the most part, Nick will have to rely on distractions to get out of the worst of most situations, or call in the aid of a friend with SmartGlass, which can summon airstrikes or other forms of support. In a second return of a beloved franchise (at least in a spiritual sense), a new game called Crimson Dragon was announced for Xbox One from the creator of Panzer Dragoon and Phantom Dust. The title features dragons, flying, lots of explosions, and MOAR DRAGONS! One of Microsoft's final announcements was... well, you might just want to watch the reveal trailer below and find out for yourself. The final reveal of the conference was that Titanfall, a sci-fi FPS from the creators of the original Call of Duty: Modern Warfare, was going to be a Microsoft exclusive, appearing on PC, Xbox 360, and Xbox One. The game features a"single-player level of polish," despite making multiplayer the core of the game. Every player will have jet packs, be able to double jump, do some light wall-running, grab high ledges, and call down a mechanical suit, known as Titans, from space. Combat fluidly features both human soldiers and mechs battling alongside and against each other. On my list of things to look forward to in the next-gen of consoles, giant robots fighting is definitely rates pretty high. View full article
  22. E3 is right around the corner and some companies are jumping on board the E3 information train. Infinity Ward is holding an all-access, 30-minute broadcast that will showcase the first few levels of Call of Duty: Ghosts. The broadcast will also feature some behind-the-scenes content, and interviews with the Infinity Ward team. The broadcast will be hosted by journalist Geoff Keighly and Justine Ezarik of iJustine fame. We don’t know for sure if the broadcast will feature gameplay from the Xbox One version of the Call of Duty title (which is also coming to PS4, and current-gen systems), but is probably a safe bet that the Xbox One will appear in some capacity given the popularity of Call of Duty on the Xbox 360. The broadcast can be viewed on Callofduty.com, the Machinima app on Xbox 360, and “other online destinations across the web” on Sunday, June 9th, at 11 AM PT / 2 PM ET.
  23. E3 is right around the corner and some companies are jumping on board the E3 information train. Infinity Ward is holding an all-access, 30-minute broadcast that will showcase the first few levels of Call of Duty: Ghosts. The broadcast will also feature some behind-the-scenes content, and interviews with the Infinity Ward team. The broadcast will be hosted by journalist Geoff Keighly and Justine Ezarik of iJustine fame. We don’t know for sure if the broadcast will feature gameplay from the Xbox One version of the Call of Duty title (which is also coming to PS4, and current-gen systems), but is probably a safe bet that the Xbox One will appear in some capacity given the popularity of Call of Duty on the Xbox 360. The broadcast can be viewed on Callofduty.com, the Machinima app on Xbox 360, and “other online destinations across the web” on Sunday, June 9th, at 11 AM PT / 2 PM ET. View full article
  24. On Thursday, Electronic Arts announced Need for Speed Rivals, a racing title from one of EA’s newest studios, Ghost Games in partnership with Criterion Games, the team behind the Burnout series. The game will be built on the Frostbite 3 game engine. It will be released on Xbox 360, PlayStation 3, and PC on November 19 this year and it will also be coming to Xbox One and PlayStation 4. Rivals allows players to take on the role of either a police officer or a racer, pitting the two sides against each other. Each faction has its own goals and challenges. Racers aim to make names for themselves by making the most daring escapes and evading more and more cops. More escapes will earn players more points with which they can unlock new cars and items. As a cop, players make use of teamwork to pursue and capture the racers and earn points for every racer busted. Officers will also rise through the ranks and unlock exclusive vehicles and pursuit technology. The game will make use of a new online feature called AllDrive, which will provide players with smooth transitions from single player to co-op to multiplayer. Friends and enemies will be able to enter races as they unfold, lending an amount of unpredictability into every situation. Need for Speed Rivals will also come with the features fans have come to expect: High-fidelity graphics, stat tracking, customizable cars, and upgradable tech for both the cops and the racers. Pre-orders at select retailers will come with the Ultimate Cop Pack which provides access to powerful items, cars, and customization options.
  25. On Thursday, Electronic Arts announced Need for Speed Rivals, a racing title from one of EA’s newest studios, Ghost Games in partnership with Criterion Games, the team behind the Burnout series. The game will be built on the Frostbite 3 game engine. It will be released on Xbox 360, PlayStation 3, and PC on November 19 this year and it will also be coming to Xbox One and PlayStation 4. Rivals allows players to take on the role of either a police officer or a racer, pitting the two sides against each other. Each faction has its own goals and challenges. Racers aim to make names for themselves by making the most daring escapes and evading more and more cops. More escapes will earn players more points with which they can unlock new cars and items. As a cop, players make use of teamwork to pursue and capture the racers and earn points for every racer busted. Officers will also rise through the ranks and unlock exclusive vehicles and pursuit technology. The game will make use of a new online feature called AllDrive, which will provide players with smooth transitions from single player to co-op to multiplayer. Friends and enemies will be able to enter races as they unfold, lending an amount of unpredictability into every situation. Need for Speed Rivals will also come with the features fans have come to expect: High-fidelity graphics, stat tracking, customizable cars, and upgradable tech for both the cops and the racers. Pre-orders at select retailers will come with the Ultimate Cop Pack which provides access to powerful items, cars, and customization options. View full article
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