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Found 68 results

  1. Nintendo came out swinging this E3. It turns out when you develop most of the games for your own video game system you can hoard information about your first party games and then reveal them all at once. Nintendo seems to have learned a bit from its first digital press conference in 2013. This year, viewers were treated to amusing Robot Chicken claymation skits breaking up the gaming new (but not for overly long). After introductions, Nintendo introduced something called Amiibo; small figures which appear to be similar to the toys of Disney Infinity or Skylanders figures. These figures will be used first with Super Smash Bros. Wii U. Amiibo figures can be read with the Wii U gamepad and scanned into the game. There is two-way data sharing between the Wii U and Amiibo figures. In Super Smash Bros. Wii U, data in the figure becomes personalized over time, which means that the figures learn and get stronger the more they are used in-game. They can also learn new moves and level up. Next year a peripheral will be released that allows Amiibo figures to be read into the 3DS. Following the push to sell Amiibo figures, the digital event switched over to a yarn shop. Yes. You read that right. Yoshi’s Woolly World is a soft, friendly platformer starring everyone’s favorite Mario Bros. dinosaur. As the name suggests, the art style is fully committed to wool yarn and a handmade feel. According to Woolly World’s creative director, they want the game to constantly surprise and bring a smile to the face of their players. Yoshi’s Woolly World is coming in 2015. Who do audiences recognize from the Super Mario Bros. series that isn’t Yoshi, Bowser, Peach, Luigi, or Mario? Toad! Nintendo knows that Toad has never been front and center in his very own game… until now. Captain Toad: Treasure Tracker is a puzzle platformer that makes use of the Wii U gamepad. Players will be tasked with guiding Captain Toad through various stages to retrieve a star at the end of each. Then, Nintendo dropped its bombs. There is a new Legend of Zelda game coming to Wii U. That news itself isn’t entirely unexpected, but perhaps we all need to readjust our expectations a bit. I know that I wasn’t expecting to get blown away by the reveal, but I just about pooped my pants when I saw how gorgeous the game was. The brief glimpse of the game in action showed a figure on a horse who many assumed was Link (though later there was a comment by the series’ producer that cast some doubt on that assumption). Though we don’t know much about it, what tidbits we saw were really exciting. Initially we were shown a beautiful vista; then we were told that the vista was an entirely explorable. Yep, the next Legend of Zelda is going to be an open world. That has laser arrows. And weird magic robots. It will be released next year. Knowing that they couldn’t possibly top their previous announcement, Nintendo let everyone cool off with a friendly reminder that Pokémon Omega Ruby and Alpha Sapphire will release on November 21. Bayonetta 2 was next on Nintendo’s announcement list. Releasing this October, Bayonetta 2 will come packaged with the first Bayonetta and different outfits based on various Nintendo characters. Speaking of characters, Nintendo announced that Hyrule Warriors will release September 26 and will feature a huge roster of playable characters that includes Link, Zelda, Impa, Midna, and the promise that “you’ll be able to play as your favorite Legend of Zelda character.” Also announced was Kirby and the Rainbow Curse, which looks like a cross between Kirby’s Epic Yarn and Kirby Canvas Curse. Players use the Wii U gamepad to draw a pathway for the ball-ified Kirby to make his way through various levels and defeat any enemies. The Monolithsoft’s logo came up on-screen. Afterward, gorgeous, sweeping CGI sequences heralded a new big budget JRPG. Xenoblade Chronicles X looks like another stab at the next great sweeping space opera and I am totally on board to see where this craziness leads. Next up was Mario Maker, which is possibly one of the most self-explanatory games in history. Mario Maker gives players the ability to create their own Mario levels and share them with friends. Level creators will have the ability to switch between original Super Mario Bros. and New Super Mario Bros. graphic styles. Expect to see this title sometime in 2015. Leave it to Nintendo to ask the one question no one has ever asked themselves: “What if you could shoot ink and turn into a squid?” That was the driving idea behind Splatoon, a third-person paintball shooter that allows players to transform into squids and traverse arenas by flowing through their own ink. Splatoon releases in 2015. The digital press conference concluded with the reveal of the goddess Lady Palutena from Kid Icarus as a playable character in the new Super Smash Bros. The disclosure came in the form of an animated sequence courtesy of the Shaft animation studio; perhaps that means we will be seeing a Super Smash Bros. anime? Make it so, Nintendo. Overall, this was a fantastic press conference from Nintendo. They unveiled games that I’m excited for and want to play. Unfortunately, many of the most interesting games shown were still a year or more out. That’s a long wait no matter how you slice it. Hopefully Super Smash Bros. and the possibility of some third-party titles can tide Wii U owners over until the promises of this E3 come to pass. What did you think of the conference? Good? Adequate? Meh?
  2. Nintendo came out swinging this E3. It turns out when you develop most of the games for your own video game system you can hoard information about your first party games and then reveal them all at once. Nintendo seems to have learned a bit from its first digital press conference in 2013. This year, viewers were treated to amusing Robot Chicken claymation skits breaking up the gaming new (but not for overly long). After introductions, Nintendo introduced something called Amiibo; small figures which appear to be similar to the toys of Disney Infinity or Skylanders figures. These figures will be used first with Super Smash Bros. Wii U. Amiibo figures can be read with the Wii U gamepad and scanned into the game. There is two-way data sharing between the Wii U and Amiibo figures. In Super Smash Bros. Wii U, data in the figure becomes personalized over time, which means that the figures learn and get stronger the more they are used in-game. They can also learn new moves and level up. Next year a peripheral will be released that allows Amiibo figures to be read into the 3DS. Following the push to sell Amiibo figures, the digital event switched over to a yarn shop. Yes. You read that right. Yoshi’s Woolly World is a soft, friendly platformer starring everyone’s favorite Mario Bros. dinosaur. As the name suggests, the art style is fully committed to wool yarn and a handmade feel. According to Woolly World’s creative director, they want the game to constantly surprise and bring a smile to the face of their players. Yoshi’s Woolly World is coming in 2015. Who do audiences recognize from the Super Mario Bros. series that isn’t Yoshi, Bowser, Peach, Luigi, or Mario? Toad! Nintendo knows that Toad has never been front and center in his very own game… until now. Captain Toad: Treasure Tracker is a puzzle platformer that makes use of the Wii U gamepad. Players will be tasked with guiding Captain Toad through various stages to retrieve a star at the end of each. Then, Nintendo dropped its bombs. There is a new Legend of Zelda game coming to Wii U. That news itself isn’t entirely unexpected, but perhaps we all need to readjust our expectations a bit. I know that I wasn’t expecting to get blown away by the reveal, but I just about pooped my pants when I saw how gorgeous the game was. The brief glimpse of the game in action showed a figure on a horse who many assumed was Link (though later there was a comment by the series’ producer that cast some doubt on that assumption). Though we don’t know much about it, what tidbits we saw were really exciting. Initially we were shown a beautiful vista; then we were told that the vista was an entirely explorable. Yep, the next Legend of Zelda is going to be an open world. That has laser arrows. And weird magic robots. It will be released next year. Knowing that they couldn’t possibly top their previous announcement, Nintendo let everyone cool off with a friendly reminder that Pokémon Omega Ruby and Alpha Sapphire will release on November 21. Bayonetta 2 was next on Nintendo’s announcement list. Releasing this October, Bayonetta 2 will come packaged with the first Bayonetta and different outfits based on various Nintendo characters. Speaking of characters, Nintendo announced that Hyrule Warriors will release September 26 and will feature a huge roster of playable characters that includes Link, Zelda, Impa, Midna, and the promise that “you’ll be able to play as your favorite Legend of Zelda character.” Also announced was Kirby and the Rainbow Curse, which looks like a cross between Kirby’s Epic Yarn and Kirby Canvas Curse. Players use the Wii U gamepad to draw a pathway for the ball-ified Kirby to make his way through various levels and defeat any enemies. The Monolithsoft’s logo came up on-screen. Afterward, gorgeous, sweeping CGI sequences heralded a new big budget JRPG. Xenoblade Chronicles X looks like another stab at the next great sweeping space opera and I am totally on board to see where this craziness leads. Next up was Mario Maker, which is possibly one of the most self-explanatory games in history. Mario Maker gives players the ability to create their own Mario levels and share them with friends. Level creators will have the ability to switch between original Super Mario Bros. and New Super Mario Bros. graphic styles. Expect to see this title sometime in 2015. Leave it to Nintendo to ask the one question no one has ever asked themselves: “What if you could shoot ink and turn into a squid?” That was the driving idea behind Splatoon, a third-person paintball shooter that allows players to transform into squids and traverse arenas by flowing through their own ink. Splatoon releases in 2015. The digital press conference concluded with the reveal of the goddess Lady Palutena from Kid Icarus as a playable character in the new Super Smash Bros. The disclosure came in the form of an animated sequence courtesy of the Shaft animation studio; perhaps that means we will be seeing a Super Smash Bros. anime? Make it so, Nintendo. Overall, this was a fantastic press conference from Nintendo. They unveiled games that I’m excited for and want to play. Unfortunately, many of the most interesting games shown were still a year or more out. That’s a long wait no matter how you slice it. Hopefully Super Smash Bros. and the possibility of some third-party titles can tide Wii U owners over until the promises of this E3 come to pass. What did you think of the conference? Good? Adequate? Meh? View full article
  3. Indie developer Heart Machine's foray into a world of pixels and adventure is aiming to be more than the sum of its parts. At fist glance, Hyper Light Drifter appears to be a pixelated, stylish take on the classic Zelda formula that's been a go-to template for game designers for decades. However, Heart Machine hopes to differentiate itself by implementing some of its own concepts, like a narrative expressed through visual design and an atmosphere conveyed by a canny soundtrack. From what we've seen of the development so far, Heart Machine seems to be on the right track. The approach to combat centers on the idea that the player should feel empowered when stepping onto the battlefield. Fighting should feel like it has weight with strong visual and audio cues resonating throughout a combat scenario. While conflicts should be fast, brutal affairs, Hyper Light Drifter is also attempting to satisfy its audience on a tactical level. There are many different enemy types that behave differently on the battlefield. Some adversaries will dodge or deflect attacks, others will attack en masse, and others will command legions of weaker creatures. In one of my favorite developer statements, Heart Machine had this to say regarding their game's emphasis on visual narrative, "We chose to recognize that gamers are smart." Hyper Light Drifter eschews text blocks, heavy handed exposition, and confusing UI in favor of a sleek, less-is-more approach. The idea is that the player should be immersed in the world and not be continually called out of it to consult maps and decipher their stats screen. Quests and dialogue will be conveyed in storyboard-like sequences that use color and music to effectively convey their meaning across language barriers. The soundtrack of Hyper Light Drifter is being handled by Disasterpeace, the artist behind the soundscapes of Fez and Runner2. The sound will work together with the visuals to create a mounting aura of anxiety as players venture deeper into the ravaged world of ancient technology better left forgotten. Hyper Light Drifter has come a long way from its hugely successful Kickstarter campaign last year. We can barely wait to get out hands on Heart Machine's creation and delve into the secrets of the future-past. Hyper Light Drifter is slated to release later this year on PC, Mac, Linux, PlayStation 4, Vita, and Wii U. View full article
  4. Indie developer Heart Machine's foray into a world of pixels and adventure is aiming to be more than the sum of its parts. At fist glance, Hyper Light Drifter appears to be a pixelated, stylish take on the classic Zelda formula that's been a go-to template for game designers for decades. However, Heart Machine hopes to differentiate itself by implementing some of its own concepts, like a narrative expressed through visual design and an atmosphere conveyed by a canny soundtrack. From what we've seen of the development so far, Heart Machine seems to be on the right track. The approach to combat centers on the idea that the player should feel empowered when stepping onto the battlefield. Fighting should feel like it has weight with strong visual and audio cues resonating throughout a combat scenario. While conflicts should be fast, brutal affairs, Hyper Light Drifter is also attempting to satisfy its audience on a tactical level. There are many different enemy types that behave differently on the battlefield. Some adversaries will dodge or deflect attacks, others will attack en masse, and others will command legions of weaker creatures. In one of my favorite developer statements, Heart Machine had this to say regarding their game's emphasis on visual narrative, "We chose to recognize that gamers are smart." Hyper Light Drifter eschews text blocks, heavy handed exposition, and confusing UI in favor of a sleek, less-is-more approach. The idea is that the player should be immersed in the world and not be continually called out of it to consult maps and decipher their stats screen. Quests and dialogue will be conveyed in storyboard-like sequences that use color and music to effectively convey their meaning across language barriers. The soundtrack of Hyper Light Drifter is being handled by Disasterpeace, the artist behind the soundscapes of Fez and Runner2. The sound will work together with the visuals to create a mounting aura of anxiety as players venture deeper into the ravaged world of ancient technology better left forgotten. Hyper Light Drifter has come a long way from its hugely successful Kickstarter campaign last year. We can barely wait to get out hands on Heart Machine's creation and delve into the secrets of the future-past. Hyper Light Drifter is slated to release later this year on PC, Mac, Linux, PlayStation 4, Vita, and Wii U.
  5. Between now and February 2nd, 3DS and 2DS owners can visit the Nintendo eShop and download the classic adventure (with a few new features) for free. The original 2003 Game Boy Advanced version of Four Swords came packaged with A Link to the Past, but could only be played with other people who also had the game and with the appropriate connection cables. In the 3DS/2DS update, the multiplayer options are still intact, each player will need a copy of the game and their own handheld, but gamers now have the option to play solo, switching between two different Links in order to solve puzzles. Additionally, a new area called the Realm of Memories has been added after players conquer Four Swords. The Realm of Memories will give gamers the opportunity to revisit parts of older titles. Now watch this trailer from Four Swords Anniversary's 2011 release with Robin Williams and his daughter, Zelda. View full article
  6. Between now and February 2nd, 3DS and 2DS owners can visit the Nintendo eShop and download the classic adventure (with a few new features) for free. The original 2003 Game Boy Advanced version of Four Swords came packaged with A Link to the Past, but could only be played with other people who also had the game and with the appropriate connection cables. In the 3DS/2DS update, the multiplayer options are still intact, each player will need a copy of the game and their own handheld, but gamers now have the option to play solo, switching between two different Links in order to solve puzzles. Additionally, a new area called the Realm of Memories has been added after players conquer Four Swords. The Realm of Memories will give gamers the opportunity to revisit parts of older titles. Now watch this trailer from Four Swords Anniversary's 2011 release with Robin Williams and his daughter, Zelda.
  7. Nintendo announced today that they would be working with the Dynasty Warriors developer to create what has been tentatively titled Hyrule Warriors. We don't know many details about Hyrule Warriors, but from the announcement trailer it appears that the title will have mechanics that will feel familiar to Dynasty Warriors players, such as a combo meter, super moves, and a variety of weapons with which to decimate foes. The locations, enemies, and tools of combat will be familiar to Zelda fans. Hyrule Warriors is expected to release on the Wii U sometime in 2014. This is a pretty great mash-up of two franchises that could actually result in something pretty amazing. It actually makes sense that a Link armed with a sword that shoots magic, infinite bombs, and all sorts of magical gear would be able to take on armies of enemies.Dynasty Warriors isn't know for innovation or intriguing gameplay, but if Nintendo lends a hand with some of the design elements this could be pretty good. What do you think? View full article
  8. Nintendo announced today that they would be working with the Dynasty Warriors developer to create what has been tentatively titled Hyrule Warriors. We don't know many details about Hyrule Warriors, but from the announcement trailer it appears that the title will have mechanics that will feel familiar to Dynasty Warriors players, such as a combo meter, super moves, and a variety of weapons with which to decimate foes. The locations, enemies, and tools of combat will be familiar to Zelda fans. Hyrule Warriors is expected to release on the Wii U sometime in 2014. This is a pretty great mash-up of two franchises that could actually result in something pretty amazing. It actually makes sense that a Link armed with a sword that shoots magic, infinite bombs, and all sorts of magical gear would be able to take on armies of enemies.Dynasty Warriors isn't know for innovation or intriguing gameplay, but if Nintendo lends a hand with some of the design elements this could be pretty good. What do you think?
  9. If you want to get excited about the new top-down Legend of Zelda title, now would be a great time. You may recall that during E3 this year, we had some hands-on time with A Link Between Worlds and that it was, essentially, amazing. A new gameplay trailer has surfaced giving an extended look at the new vertical elements, item upgrades, and powers. The trailer also features a few of the musical tracks that will be present in the title, completely new melodies as well as new twists on old favorites abound. Take a couple minutes and watch, listen, and enjoy! The Legend of Zelda: A Link Between Worlds releases on November 22 on 3DS platforms. View full article
  10. If you want to get excited about the new top-down Legend of Zelda title, now would be a great time. You may recall that during E3 this year, we had some hands-on time with A Link Between Worlds and that it was, essentially, amazing. A new gameplay trailer has surfaced giving an extended look at the new vertical elements, item upgrades, and powers. The trailer also features a few of the musical tracks that will be present in the title, completely new melodies as well as new twists on old favorites abound. Take a couple minutes and watch, listen, and enjoy! The Legend of Zelda: A Link Between Worlds releases on November 22 on 3DS platforms.
  11. Sonic, Rayman, Luigi, Pokémon, Professor Layton, and Zelda, for your quick stop on what was covered during yesterday’s Nintendo Direct, look no further! We’ve got you covered. Satoru Iwata, global president of Nintendo, began the proceedings by digging into the upcoming Sonic Lost World. The Wii U title will feature three speeds, accommodating players of all skill levels and adding a greater degree of control over the blue hedgehog. Iwata also revealed that Sonic will be able to use “color powers” giving sonic different abilities like tunneling through dirt or transforming into a bird-creature. A 3DS version of the title will also be available. Players will be able to link a 3DS copy of Lost World with a Wii U version, importing player-created radio-controlled vehicles, which they can control on the Wii U using their 3DS. This effectively means that two friends who own the 3DS and Wii U versions can play co-operatively on the Wii U version. Sonic Lost World will release October 22. Iwata moved on to discuss Rayman Legends, which was supposed to release at the beginning of this summer, but was pushed back to the beginning of fall to release across all platforms besides the Wii U. Basically, this section of the Direct was to say, “Hey, remember how cool this game looked several months ago? It is still coming out and it still has unique Wii U GamePad functionality!” So, to reiterate, up to five players can cooperate to beat the various levels, four players on controllers and one on the GamePad. The GamePad player will have access to unique ways to influence the game world unavailable to other players. The only bit of real information was that there will be downloadable Mario and Luigi costumes for the Wii U version. Rayman Legends releases September 3 The Direct then spent some time on Ark Academy SketchPad, a downloadable software program from the eShop that will allow users to use the Wii U GamePad to create artwork. Users will be able to take screenshots of their art and share it with other users via Nintendo’s online services. Though Ark Academy launches August 9, community support will be available a few days later. Iwata also mentioned briefly that Nintendo is working on another Ark Academy title that will include detailed drawing lessons. Following the announcement regarding Ark Academy, Erik Peterson from the Treehouse division of Nintendo of America came on to discuss North American releases of Nintendo titles. Peterson kicked things off with a reminder that Pikmin 3 released and has a way of taking in-game screenshots with the GamePad controller. Players can then caption and share these pictures. If this doesn’t sound like a recipe for the kind of mischief that Nintendo has notoriously cracked down upon, I don’t know what does. Peterson also made sure to remind everyone that the Mario and Luigi Dream Team will be released on August 11 for the 3DS. Pokémon Rumble U was revealed and discussed shortly after Peterson gave an overview of Dream Team. The Wii U eShop title features frantic toy Pokémon vs. toy Pokémon action over the course of 70 levels. Following each level players will have a chance of befriending the Pokémon defeated in battle. All 649 Pokémon that have appeared through Black version 2 and White version 2 will be present and playable. Players will be able to buy figurines at participating retailers and transport them into the game via a scanner on the Wii U GamePad, similar to the popular Skylanders series. Peterson assured everyone that these figurines are completely optional and will not be necessary to see everything. Pokémon Rumble U hits the digital shelves August 29. Other downloadable titles are heading to the 3DS eShop. Retro classics like the original Donkey Kong (August 15), Tecmo Bowl (sometime before football season starts), Wario Land 3 (August 29), and Super Mario Bros. 3 (later this year) will be making their way to the eShop over the course of this year. While Peterson wasn’t able to reveal much information, he did confirm that Professor Layton and the Azran Legacy will be coming next year as well as the long awaited Professor Layton vs. Phoenix Wright Ace Attorney. Satoru Iwata took over the briefing once again. This time, he was dropping some interesting new tidbits regarding The Legend of Zelda series. He began by pointing out that the logo for The Legend of Zelda: A Link Between Worlds had not one, but two triforces, one that we are familiar with and another that appears as a shadow. He hinted that this shadow triforce might play a large role in A Link Between Worlds. Iwata also went into a bit more detail about how The Legend of Zelda: A Link to the Past and A Link Between Worlds are related. A Link Between Worlds takes place far in the future, many years after A Link to the Past. The main character is not the same Link, but an entirely new Link. While the normal world of A Link Between Worlds is the same as A Link to the Past, the “other” world seen in the trailers and gameplay from A Link Between Worlds, might not be the Dark World from A Link to the Past. A bit confusing, I know, but whatever the Zelda continuity, A Link Between Worlds is coming to 3DS this November. Iwata also discussed a few of the changes Nintendo has included in the HD version of The Legend of Zelda: The Windwaker. The team has fine-tuned the collection in the last half of the game, presumably making it a bit easier and including less backtracking. They’ve also adjusted wind control actions, which can now be adjusted in any direction instead of fumbling repeatedly with that dang wind baton when you get the direction wrong. Finally, they added a high-speed sailing mode to alleviate some of the tedium players experienced sailing the long stretches of empty ocean. Windwaker HD will be available this October. Luigi was also confirmed for the Wii U and 3DS Super Smash Bros. titles, which doesn’t come as much of a surprise, but I suppose it is nice to know nonetheless. Following the success of Animal Crossing: New Leaf, Iwata announced a new Animal Crossing community on Wii U and a downloadable Animal Crossing Plaza for the Wii U. Animal Crossing Plaza allows players to share screenshots with other players, send messages, see residents from other towns, share clothing designs, post about specific animals, and see updates from your 3DS town. You can download the Plaza now on Wii U. Finally, Iwata concluded yesterday’s Nintendo Direct by announcing that the Platinum Games title Wonderful 101 will be receiving its own Nintendo Direct this Friday August 9, 7 AM PT. As always, you can view the latest Nintendo Direct for yourself. What do you guys think? Interested in a Wii U or 3DS? Is Nintendo doing what it needs to in order to succeed? Let us know in the comments!
  12. Sonic, Rayman, Luigi, Pokémon, Professor Layton, and Zelda, for your quick stop on what was covered during yesterday’s Nintendo Direct, look no further! We’ve got you covered. Satoru Iwata, global president of Nintendo, began the proceedings by digging into the upcoming Sonic Lost World. The Wii U title will feature three speeds, accommodating players of all skill levels and adding a greater degree of control over the blue hedgehog. Iwata also revealed that Sonic will be able to use “color powers” giving sonic different abilities like tunneling through dirt or transforming into a bird-creature. A 3DS version of the title will also be available. Players will be able to link a 3DS copy of Lost World with a Wii U version, importing player-created radio-controlled vehicles, which they can control on the Wii U using their 3DS. This effectively means that two friends who own the 3DS and Wii U versions can play co-operatively on the Wii U version. Sonic Lost World will release October 22. Iwata moved on to discuss Rayman Legends, which was supposed to release at the beginning of this summer, but was pushed back to the beginning of fall to release across all platforms besides the Wii U. Basically, this section of the Direct was to say, “Hey, remember how cool this game looked several months ago? It is still coming out and it still has unique Wii U GamePad functionality!” So, to reiterate, up to five players can cooperate to beat the various levels, four players on controllers and one on the GamePad. The GamePad player will have access to unique ways to influence the game world unavailable to other players. The only bit of real information was that there will be downloadable Mario and Luigi costumes for the Wii U version. Rayman Legends releases September 3 The Direct then spent some time on Ark Academy SketchPad, a downloadable software program from the eShop that will allow users to use the Wii U GamePad to create artwork. Users will be able to take screenshots of their art and share it with other users via Nintendo’s online services. Though Ark Academy launches August 9, community support will be available a few days later. Iwata also mentioned briefly that Nintendo is working on another Ark Academy title that will include detailed drawing lessons. Following the announcement regarding Ark Academy, Erik Peterson from the Treehouse division of Nintendo of America came on to discuss North American releases of Nintendo titles. Peterson kicked things off with a reminder that Pikmin 3 released and has a way of taking in-game screenshots with the GamePad controller. Players can then caption and share these pictures. If this doesn’t sound like a recipe for the kind of mischief that Nintendo has notoriously cracked down upon, I don’t know what does. Peterson also made sure to remind everyone that the Mario and Luigi Dream Team will be released on August 11 for the 3DS. Pokémon Rumble U was revealed and discussed shortly after Peterson gave an overview of Dream Team. The Wii U eShop title features frantic toy Pokémon vs. toy Pokémon action over the course of 70 levels. Following each level players will have a chance of befriending the Pokémon defeated in battle. All 649 Pokémon that have appeared through Black version 2 and White version 2 will be present and playable. Players will be able to buy figurines at participating retailers and transport them into the game via a scanner on the Wii U GamePad, similar to the popular Skylanders series. Peterson assured everyone that these figurines are completely optional and will not be necessary to see everything. Pokémon Rumble U hits the digital shelves August 29. Other downloadable titles are heading to the 3DS eShop. Retro classics like the original Donkey Kong (August 15), Tecmo Bowl (sometime before football season starts), Wario Land 3 (August 29), and Super Mario Bros. 3 (later this year) will be making their way to the eShop over the course of this year. While Peterson wasn’t able to reveal much information, he did confirm that Professor Layton and the Azran Legacy will be coming next year as well as the long awaited Professor Layton vs. Phoenix Wright Ace Attorney. Satoru Iwata took over the briefing once again. This time, he was dropping some interesting new tidbits regarding The Legend of Zelda series. He began by pointing out that the logo for The Legend of Zelda: A Link Between Worlds had not one, but two triforces, one that we are familiar with and another that appears as a shadow. He hinted that this shadow triforce might play a large role in A Link Between Worlds. Iwata also went into a bit more detail about how The Legend of Zelda: A Link to the Past and A Link Between Worlds are related. A Link Between Worlds takes place far in the future, many years after A Link to the Past. The main character is not the same Link, but an entirely new Link. While the normal world of A Link Between Worlds is the same as A Link to the Past, the “other” world seen in the trailers and gameplay from A Link Between Worlds, might not be the Dark World from A Link to the Past. A bit confusing, I know, but whatever the Zelda continuity, A Link Between Worlds is coming to 3DS this November. Iwata also discussed a few of the changes Nintendo has included in the HD version of The Legend of Zelda: The Windwaker. The team has fine-tuned the collection in the last half of the game, presumably making it a bit easier and including less backtracking. They’ve also adjusted wind control actions, which can now be adjusted in any direction instead of fumbling repeatedly with that dang wind baton when you get the direction wrong. Finally, they added a high-speed sailing mode to alleviate some of the tedium players experienced sailing the long stretches of empty ocean. Windwaker HD will be available this October. Luigi was also confirmed for the Wii U and 3DS Super Smash Bros. titles, which doesn’t come as much of a surprise, but I suppose it is nice to know nonetheless. Following the success of Animal Crossing: New Leaf, Iwata announced a new Animal Crossing community on Wii U and a downloadable Animal Crossing Plaza for the Wii U. Animal Crossing Plaza allows players to share screenshots with other players, send messages, see residents from other towns, share clothing designs, post about specific animals, and see updates from your 3DS town. You can download the Plaza now on Wii U. Finally, Iwata concluded yesterday’s Nintendo Direct by announcing that the Platinum Games title Wonderful 101 will be receiving its own Nintendo Direct this Friday August 9, 7 AM PT. As always, you can view the latest Nintendo Direct for yourself. What do you guys think? Interested in a Wii U or 3DS? Is Nintendo doing what it needs to in order to succeed? Let us know in the comments! View full article
  13. During the Legend of Zelda: The Wind Waker HD portion of Nintendo's pre-E3 conference, the company revealed some key aspects of the upcoming revamp to the classic GameCube title. Changes include some light integration of motion controls, like aiming bows or grappling hooks with the GamePad, some improved pacing changes, and fast travel has been added to the sea-faring portions of Wind Waker. After playing around with the game shortly after the pre-E3 show, I can confirm that the changes are in place and blend very well with the rest of the game. One of the three items available in the demo was the bow and arrow, which are now aimed with the GamePad. Admittedly, it takes some time to acclimate to lining up shots using motion controls. To make the game seem more smooth and natural, almost all pausing was worked out of the game. Inventory and equipment management has all been moved to the GamePad. Finally, it is still unclear how faster traveling will be implemented in Wind Waker HD. You might need a special item or have it from the first time you step aboard Link's magical, talking vessel. One feature from the original game, the Tingle Tuner, won't be reappearing in Wind Waker HD. Instead, Tingle Bottles replace the Game Boy Advance attachment item and provide all the same functionality. Players will also be able to send each other messages through the Miiverse. The feature to receive messages can block spoilers, block non-friend messages, or block all messages entirely. The most obvious way in which the title has been improved is in the graphical department. Brighter lighting, smoother lines, and bolder outlines all contribute to an update to a classic that many thought had aged well. Let me put it this way, the old Wind Waker looked great when it came out over a decade ago and many maintained that the cell-shaded art style would render it timeless. While it certainly has shown some slight signs of aging, the GameCube title still looks fantastic. With the Wind Waker HD looking noticeably better in many respects, it is incredibly hard to imagine a future version of the title looking any better than it does on the Wii U. For those worried that any significant changes might have been made to the story, characters, or world, I was assured by multiple Nintendo reps that, other than the Tingle Tuner, everything is the same as the GameCube version. The Legend of Zelda: The Wind Waker HD will be available sometime in October 2013. View full article
  14. During the Legend of Zelda: The Wind Waker HD portion of Nintendo's pre-E3 conference, the company revealed some key aspects of the upcoming revamp to the classic GameCube title. Changes include some light integration of motion controls, like aiming bows or grappling hooks with the GamePad, some improved pacing changes, and fast travel has been added to the sea-faring portions of Wind Waker. After playing around with the game shortly after the pre-E3 show, I can confirm that the changes are in place and blend very well with the rest of the game. One of the three items available in the demo was the bow and arrow, which are now aimed with the GamePad. Admittedly, it takes some time to acclimate to lining up shots using motion controls. To make the game seem more smooth and natural, almost all pausing was worked out of the game. Inventory and equipment management has all been moved to the GamePad. Finally, it is still unclear how faster traveling will be implemented in Wind Waker HD. You might need a special item or have it from the first time you step aboard Link's magical, talking vessel. One feature from the original game, the Tingle Tuner, won't be reappearing in Wind Waker HD. Instead, Tingle Bottles replace the Game Boy Advance attachment item and provide all the same functionality. Players will also be able to send each other messages through the Miiverse. The feature to receive messages can block spoilers, block non-friend messages, or block all messages entirely. The most obvious way in which the title has been improved is in the graphical department. Brighter lighting, smoother lines, and bolder outlines all contribute to an update to a classic that many thought had aged well. Let me put it this way, the old Wind Waker looked great when it came out over a decade ago and many maintained that the cell-shaded art style would render it timeless. While it certainly has shown some slight signs of aging, the GameCube title still looks fantastic. With the Wind Waker HD looking noticeably better in many respects, it is incredibly hard to imagine a future version of the title looking any better than it does on the Wii U. For those worried that any significant changes might have been made to the story, characters, or world, I was assured by multiple Nintendo reps that, other than the Tingle Tuner, everything is the same as the GameCube version. The Legend of Zelda: The Wind Waker HD will be available sometime in October 2013.
  15. After the last minute pre-E3 presentation by Nintendo yesterday morning, the company allowed the gathered journalists to play every game that they had talked about (with the exception of Super Smash Bros. for Wii U and 3DS). I was lucky enough to be one of the first people to sit down and play A Link Between Worlds without distractions for 10 minutes. The goal of the demo was to make your way through a dungeon to the boss at the top of the tower. The first thing that I noticed is that the familiar control scheme of previous handheld Legend of Zelda entries has been altered slightly. The most notable change is that movement now occurs with the 3DS joystick rather than the D-pad. This small alteration actually changes the game quite a bit. You can now face in any number of angles as opposed to only facing up, down, left, right, and diagonal variations on those directions. On first loading up the game, you can immediately discern the unique graphical style that sets A Link Between Worlds apart from other top-down Zelda titles. The visuals draw from older depictions of Link found in early game manuals and combine that look with some light cell-shading elements from Zelda titles like Wind Waker and Phantom Hourglass. The 3D was on in full effect for the entire duration of my play, even though I normally leave it off or only slightly active. I found that the 3D added significantly to the experience, especially within the multi-floor dungeon that I played through. Starting out in the dungeon, I was equipped with a magic hammer capable of squashing springs for a certain amount of time and Link can use the squashed spring to propel himself to higher floors. The 3D capabilities of the system allowed me to see higher areas to which I could be sprung. However, within the first room I learned that the emphasis of the demo would be on Link’s new ability to meld into walls as a 2D drawing. At first, I thought that the wall melding trick would just be a gimmick used once to highlight its potential in the demo and then never be touched on again, but I was wrong. Many of the most creative puzzles revolved entirely around being able to read Link's environment and knowing when to become 2D and when to stay a normal shape. A great example of how this ability promotes outside-the-box kinds of thinking was at the point where I had reached the top of how far I could go within the tower. With no way out, I flailed around for a few seconds before noticing a grated window. Having exhausted all other options, I decided to try and go through the grate as 2D Link, and low and behold I went through the bars to discover that the second half of the dungeon was using the wall meld ability to navigate the outside of the dungeon. Being several floors up above the ground, stuck in a wall (which drains mana), and desperate to find a platform to emerge upon was a tense, fun experience. In my time with the demo dungeon, I managed to reach floor 9, which I was told was right before the dungeon boss. I found it to be a classic Zelda-style game with little improvements and tweaks that add depth to the game and create new and exciting puzzles to be solved. The Legend of Zelda: A Link Between Worlds will be coming sometime soon to 3DS. View full article
  16. After the last minute pre-E3 presentation by Nintendo yesterday morning, the company allowed the gathered journalists to play every game that they had talked about (with the exception of Super Smash Bros. for Wii U and 3DS). I was lucky enough to be one of the first people to sit down and play A Link Between Worlds without distractions for 10 minutes. The goal of the demo was to make your way through a dungeon to the boss at the top of the tower. The first thing that I noticed is that the familiar control scheme of previous handheld Legend of Zelda entries has been altered slightly. The most notable change is that movement now occurs with the 3DS joystick rather than the D-pad. This small alteration actually changes the game quite a bit. You can now face in any number of angles as opposed to only facing up, down, left, right, and diagonal variations on those directions. On first loading up the game, you can immediately discern the unique graphical style that sets A Link Between Worlds apart from other top-down Zelda titles. The visuals draw from older depictions of Link found in early game manuals and combine that look with some light cell-shading elements from Zelda titles like Wind Waker and Phantom Hourglass. The 3D was on in full effect for the entire duration of my play, even though I normally leave it off or only slightly active. I found that the 3D added significantly to the experience, especially within the multi-floor dungeon that I played through. Starting out in the dungeon, I was equipped with a magic hammer capable of squashing springs for a certain amount of time and Link can use the squashed spring to propel himself to higher floors. The 3D capabilities of the system allowed me to see higher areas to which I could be sprung. However, within the first room I learned that the emphasis of the demo would be on Link’s new ability to meld into walls as a 2D drawing. At first, I thought that the wall melding trick would just be a gimmick used once to highlight its potential in the demo and then never be touched on again, but I was wrong. Many of the most creative puzzles revolved entirely around being able to read Link's environment and knowing when to become 2D and when to stay a normal shape. A great example of how this ability promotes outside-the-box kinds of thinking was at the point where I had reached the top of how far I could go within the tower. With no way out, I flailed around for a few seconds before noticing a grated window. Having exhausted all other options, I decided to try and go through the grate as 2D Link, and low and behold I went through the bars to discover that the second half of the dungeon was using the wall meld ability to navigate the outside of the dungeon. Being several floors up above the ground, stuck in a wall (which drains mana), and desperate to find a platform to emerge upon was a tense, fun experience. In my time with the demo dungeon, I managed to reach floor 9, which I was told was right before the dungeon boss. I found it to be a classic Zelda-style game with little improvements and tweaks that add depth to the game and create new and exciting puzzles to be solved. The Legend of Zelda: A Link Between Worlds will be coming sometime soon to 3DS.
  17. In a Nintendo Direct video, which can be viewed here, Reggie Fils-Aime, the president and COO of Nintendo of America, shared that a direct sequel to the classic top-down Legend of Zelda adventure is coming to the 3DS. The new title will make use of the 3D features on the handheld to incorporate vertical levels and the ability to transform into a 2D wall drawing into its puzzle solving mechanics. We are incredibly excited to see more details on the title which are likely to be revealed during E3 in June. The press announcement also included a slew of information regarding previously announced titles. Satoru Iwata touched on the story details of Mario & Luigi: Dream Team (3DS), the wireless features of Mario Golf World Tour (3DS), the changes New Super Luigi U brings to the New Super Mario Bros. U (DLC for New Super Mario Bros. U on the WiiU), the differences between the Wii version of Donkey Kong Country Returns and the remake coming to 3DS, and a new flying pikmin type in Pikmin 3. Other new game announcements were made as well. A new Mario Party title, a downloadable Mario vs. Donkey Kong game called Minis on the Move, and a third installment in the Yoshi’s Island series (which is well worth being excited about as well) were announced for 3DS. Mr. Iwata discussed the console update for the WiiU. The update will improve load times, allow users to transfer data between two hard drives, automatically install software, and allow gamers to download and install updates even when the system is turned off. The WiiU Virtual Console will launch the day after the update goes live next week. When the service launches, classic titles like Balloon Fight, Mario Bros., Punch Out, Super Mario Bros. 2, F-Zero, Super Metroid, Excite Bike, Kirby Super Star, Super Mario World, all of which can be played on the WiiU gamepad. Iwata added that Nintendo is working on bringing Game Boy Advance and N64 titles to the WiiU virtual console. Most importantly for Virtual Console fans, Iwata announced that Earthbound will finally be making its way to Europe and North America in response to fan outcry at the Japanese only release of the title in March. Bill Trinen from the Treehouse branch of Nintendo then came on to demonstrate gameplay from the upcoming Game & Wario, discuss features in the newest Monster Hunter, and showcase a 3DS sequel to Lego City Undercover. Trinen also announced that numerous Japanese releases are being brought overseas for 3DS. Among these titles are Square Enix’s Bravely Default Flying Fairy (see image below), a wide variety of Level 5 titles such as Professor Layton and the Azran Legacy, The Starship Damrey, Bugs vs. Tanks, and Attack of the Friday Monsters! A Tokyo Tale. Atlus also announced an incredibly lavish Shin Megami Tensei IV release for the 3DS this summer. For more information, you can watch the Nintendo Direct press release here (if you are only interested in the Legend of Zelda announcement, skip to 35:10).
  18. In a Nintendo Direct video, which can be viewed here, Reggie Fils-Aime, the president and COO of Nintendo of America, shared that a direct sequel to the classic top-down Legend of Zelda adventure is coming to the 3DS. The new title will make use of the 3D features on the handheld to incorporate vertical levels and the ability to transform into a 2D wall drawing into its puzzle solving mechanics. We are incredibly excited to see more details on the title which are likely to be revealed during E3 in June. The press announcement also included a slew of information regarding previously announced titles. Satoru Iwata touched on the story details of Mario & Luigi: Dream Team (3DS), the wireless features of Mario Golf World Tour (3DS), the changes New Super Luigi U brings to the New Super Mario Bros. U (DLC for New Super Mario Bros. U on the WiiU), the differences between the Wii version of Donkey Kong Country Returns and the remake coming to 3DS, and a new flying pikmin type in Pikmin 3. Other new game announcements were made as well. A new Mario Party title, a downloadable Mario vs. Donkey Kong game called Minis on the Move, and a third installment in the Yoshi’s Island series (which is well worth being excited about as well) were announced for 3DS. Mr. Iwata discussed the console update for the WiiU. The update will improve load times, allow users to transfer data between two hard drives, automatically install software, and allow gamers to download and install updates even when the system is turned off. The WiiU Virtual Console will launch the day after the update goes live next week. When the service launches, classic titles like Balloon Fight, Mario Bros., Punch Out, Super Mario Bros. 2, F-Zero, Super Metroid, Excite Bike, Kirby Super Star, Super Mario World, all of which can be played on the WiiU gamepad. Iwata added that Nintendo is working on bringing Game Boy Advance and N64 titles to the WiiU virtual console. Most importantly for Virtual Console fans, Iwata announced that Earthbound will finally be making its way to Europe and North America in response to fan outcry at the Japanese only release of the title in March. Bill Trinen from the Treehouse branch of Nintendo then came on to demonstrate gameplay from the upcoming Game & Wario, discuss features in the newest Monster Hunter, and showcase a 3DS sequel to Lego City Undercover. Trinen also announced that numerous Japanese releases are being brought overseas for 3DS. Among these titles are Square Enix’s Bravely Default Flying Fairy (see image below), a wide variety of Level 5 titles such as Professor Layton and the Azran Legacy, The Starship Damrey, Bugs vs. Tanks, and Attack of the Friday Monsters! A Tokyo Tale. Atlus also announced an incredibly lavish Shin Megami Tensei IV release for the 3DS this summer. For more information, you can watch the Nintendo Direct press release here (if you are only interested in the Legend of Zelda announcement, skip to 35:10). View full article
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