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Found 6 results

  1. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac. View full article
  2. Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming. Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch). Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina. A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes. Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times. The full roster of Bounty Battle's guest fighters can be found below: Juan from Guacamelee! (Drinkbox Studios) The Crusader from Darkest Dungeon (RedHook Studios) Thora from Jotun (Thunder Lotus) Sheriff Lonestar from Awesomenauts (Ronimo Games) Shield maiden from EITR (Eneme Entertainement) Trace from Axiom Verge (Thomas Happ Games llc) Pankapu from Pankapu (Too Kind Studio) Captain Flinthook from Flinthook (Tribute Games) Fish from Nuclear throne (Vlambeer) The Unslain from Doko Roko (Okobu Games) Tetrobot from Blocks that matter (Swing Swing Submarines) Gully from Battle Chasers: Nightwar (Airship Syndicate) Hermetic Champion from Tower of Samsara (Martelo Nero) Harry from The Bug Butcher (Awfully Nice Studio) Rudy fromBlubber Busters (Thar be Monster) Rad Rodgers from Rad Rodgers (Slipgate Studios) Otus from Owlboy (D-Pad Studio) Marduk from Undungeon (Laughing Machines) Eshe from Sundered (Thunder Lotus) Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games) DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story. Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac.
  3. Nintendo came out swinging this E3. It turns out when you develop most of the games for your own video game system you can hoard information about your first party games and then reveal them all at once. Nintendo seems to have learned a bit from its first digital press conference in 2013. This year, viewers were treated to amusing Robot Chicken claymation skits breaking up the gaming new (but not for overly long). After introductions, Nintendo introduced something called Amiibo; small figures which appear to be similar to the toys of Disney Infinity or Skylanders figures. These figures will be used first with Super Smash Bros. Wii U. Amiibo figures can be read with the Wii U gamepad and scanned into the game. There is two-way data sharing between the Wii U and Amiibo figures. In Super Smash Bros. Wii U, data in the figure becomes personalized over time, which means that the figures learn and get stronger the more they are used in-game. They can also learn new moves and level up. Next year a peripheral will be released that allows Amiibo figures to be read into the 3DS. Following the push to sell Amiibo figures, the digital event switched over to a yarn shop. Yes. You read that right. Yoshi’s Woolly World is a soft, friendly platformer starring everyone’s favorite Mario Bros. dinosaur. As the name suggests, the art style is fully committed to wool yarn and a handmade feel. According to Woolly World’s creative director, they want the game to constantly surprise and bring a smile to the face of their players. Yoshi’s Woolly World is coming in 2015. Who do audiences recognize from the Super Mario Bros. series that isn’t Yoshi, Bowser, Peach, Luigi, or Mario? Toad! Nintendo knows that Toad has never been front and center in his very own game… until now. Captain Toad: Treasure Tracker is a puzzle platformer that makes use of the Wii U gamepad. Players will be tasked with guiding Captain Toad through various stages to retrieve a star at the end of each. Then, Nintendo dropped its bombs. There is a new Legend of Zelda game coming to Wii U. That news itself isn’t entirely unexpected, but perhaps we all need to readjust our expectations a bit. I know that I wasn’t expecting to get blown away by the reveal, but I just about pooped my pants when I saw how gorgeous the game was. The brief glimpse of the game in action showed a figure on a horse who many assumed was Link (though later there was a comment by the series’ producer that cast some doubt on that assumption). Though we don’t know much about it, what tidbits we saw were really exciting. Initially we were shown a beautiful vista; then we were told that the vista was an entirely explorable. Yep, the next Legend of Zelda is going to be an open world. That has laser arrows. And weird magic robots. It will be released next year. Knowing that they couldn’t possibly top their previous announcement, Nintendo let everyone cool off with a friendly reminder that Pokémon Omega Ruby and Alpha Sapphire will release on November 21. Bayonetta 2 was next on Nintendo’s announcement list. Releasing this October, Bayonetta 2 will come packaged with the first Bayonetta and different outfits based on various Nintendo characters. Speaking of characters, Nintendo announced that Hyrule Warriors will release September 26 and will feature a huge roster of playable characters that includes Link, Zelda, Impa, Midna, and the promise that “you’ll be able to play as your favorite Legend of Zelda character.” Also announced was Kirby and the Rainbow Curse, which looks like a cross between Kirby’s Epic Yarn and Kirby Canvas Curse. Players use the Wii U gamepad to draw a pathway for the ball-ified Kirby to make his way through various levels and defeat any enemies. The Monolithsoft’s logo came up on-screen. Afterward, gorgeous, sweeping CGI sequences heralded a new big budget JRPG. Xenoblade Chronicles X looks like another stab at the next great sweeping space opera and I am totally on board to see where this craziness leads. Next up was Mario Maker, which is possibly one of the most self-explanatory games in history. Mario Maker gives players the ability to create their own Mario levels and share them with friends. Level creators will have the ability to switch between original Super Mario Bros. and New Super Mario Bros. graphic styles. Expect to see this title sometime in 2015. Leave it to Nintendo to ask the one question no one has ever asked themselves: “What if you could shoot ink and turn into a squid?” That was the driving idea behind Splatoon, a third-person paintball shooter that allows players to transform into squids and traverse arenas by flowing through their own ink. Splatoon releases in 2015. The digital press conference concluded with the reveal of the goddess Lady Palutena from Kid Icarus as a playable character in the new Super Smash Bros. The disclosure came in the form of an animated sequence courtesy of the Shaft animation studio; perhaps that means we will be seeing a Super Smash Bros. anime? Make it so, Nintendo. Overall, this was a fantastic press conference from Nintendo. They unveiled games that I’m excited for and want to play. Unfortunately, many of the most interesting games shown were still a year or more out. That’s a long wait no matter how you slice it. Hopefully Super Smash Bros. and the possibility of some third-party titles can tide Wii U owners over until the promises of this E3 come to pass. What did you think of the conference? Good? Adequate? Meh?
  4. Nintendo came out swinging this E3. It turns out when you develop most of the games for your own video game system you can hoard information about your first party games and then reveal them all at once. Nintendo seems to have learned a bit from its first digital press conference in 2013. This year, viewers were treated to amusing Robot Chicken claymation skits breaking up the gaming new (but not for overly long). After introductions, Nintendo introduced something called Amiibo; small figures which appear to be similar to the toys of Disney Infinity or Skylanders figures. These figures will be used first with Super Smash Bros. Wii U. Amiibo figures can be read with the Wii U gamepad and scanned into the game. There is two-way data sharing between the Wii U and Amiibo figures. In Super Smash Bros. Wii U, data in the figure becomes personalized over time, which means that the figures learn and get stronger the more they are used in-game. They can also learn new moves and level up. Next year a peripheral will be released that allows Amiibo figures to be read into the 3DS. Following the push to sell Amiibo figures, the digital event switched over to a yarn shop. Yes. You read that right. Yoshi’s Woolly World is a soft, friendly platformer starring everyone’s favorite Mario Bros. dinosaur. As the name suggests, the art style is fully committed to wool yarn and a handmade feel. According to Woolly World’s creative director, they want the game to constantly surprise and bring a smile to the face of their players. Yoshi’s Woolly World is coming in 2015. Who do audiences recognize from the Super Mario Bros. series that isn’t Yoshi, Bowser, Peach, Luigi, or Mario? Toad! Nintendo knows that Toad has never been front and center in his very own game… until now. Captain Toad: Treasure Tracker is a puzzle platformer that makes use of the Wii U gamepad. Players will be tasked with guiding Captain Toad through various stages to retrieve a star at the end of each. Then, Nintendo dropped its bombs. There is a new Legend of Zelda game coming to Wii U. That news itself isn’t entirely unexpected, but perhaps we all need to readjust our expectations a bit. I know that I wasn’t expecting to get blown away by the reveal, but I just about pooped my pants when I saw how gorgeous the game was. The brief glimpse of the game in action showed a figure on a horse who many assumed was Link (though later there was a comment by the series’ producer that cast some doubt on that assumption). Though we don’t know much about it, what tidbits we saw were really exciting. Initially we were shown a beautiful vista; then we were told that the vista was an entirely explorable. Yep, the next Legend of Zelda is going to be an open world. That has laser arrows. And weird magic robots. It will be released next year. Knowing that they couldn’t possibly top their previous announcement, Nintendo let everyone cool off with a friendly reminder that Pokémon Omega Ruby and Alpha Sapphire will release on November 21. Bayonetta 2 was next on Nintendo’s announcement list. Releasing this October, Bayonetta 2 will come packaged with the first Bayonetta and different outfits based on various Nintendo characters. Speaking of characters, Nintendo announced that Hyrule Warriors will release September 26 and will feature a huge roster of playable characters that includes Link, Zelda, Impa, Midna, and the promise that “you’ll be able to play as your favorite Legend of Zelda character.” Also announced was Kirby and the Rainbow Curse, which looks like a cross between Kirby’s Epic Yarn and Kirby Canvas Curse. Players use the Wii U gamepad to draw a pathway for the ball-ified Kirby to make his way through various levels and defeat any enemies. The Monolithsoft’s logo came up on-screen. Afterward, gorgeous, sweeping CGI sequences heralded a new big budget JRPG. Xenoblade Chronicles X looks like another stab at the next great sweeping space opera and I am totally on board to see where this craziness leads. Next up was Mario Maker, which is possibly one of the most self-explanatory games in history. Mario Maker gives players the ability to create their own Mario levels and share them with friends. Level creators will have the ability to switch between original Super Mario Bros. and New Super Mario Bros. graphic styles. Expect to see this title sometime in 2015. Leave it to Nintendo to ask the one question no one has ever asked themselves: “What if you could shoot ink and turn into a squid?” That was the driving idea behind Splatoon, a third-person paintball shooter that allows players to transform into squids and traverse arenas by flowing through their own ink. Splatoon releases in 2015. The digital press conference concluded with the reveal of the goddess Lady Palutena from Kid Icarus as a playable character in the new Super Smash Bros. The disclosure came in the form of an animated sequence courtesy of the Shaft animation studio; perhaps that means we will be seeing a Super Smash Bros. anime? Make it so, Nintendo. Overall, this was a fantastic press conference from Nintendo. They unveiled games that I’m excited for and want to play. Unfortunately, many of the most interesting games shown were still a year or more out. That’s a long wait no matter how you slice it. Hopefully Super Smash Bros. and the possibility of some third-party titles can tide Wii U owners over until the promises of this E3 come to pass. What did you think of the conference? Good? Adequate? Meh? View full article
  5. Sonic, Rayman, Luigi, Pokémon, Professor Layton, and Zelda, for your quick stop on what was covered during yesterday’s Nintendo Direct, look no further! We’ve got you covered. Satoru Iwata, global president of Nintendo, began the proceedings by digging into the upcoming Sonic Lost World. The Wii U title will feature three speeds, accommodating players of all skill levels and adding a greater degree of control over the blue hedgehog. Iwata also revealed that Sonic will be able to use “color powers” giving sonic different abilities like tunneling through dirt or transforming into a bird-creature. A 3DS version of the title will also be available. Players will be able to link a 3DS copy of Lost World with a Wii U version, importing player-created radio-controlled vehicles, which they can control on the Wii U using their 3DS. This effectively means that two friends who own the 3DS and Wii U versions can play co-operatively on the Wii U version. Sonic Lost World will release October 22. Iwata moved on to discuss Rayman Legends, which was supposed to release at the beginning of this summer, but was pushed back to the beginning of fall to release across all platforms besides the Wii U. Basically, this section of the Direct was to say, “Hey, remember how cool this game looked several months ago? It is still coming out and it still has unique Wii U GamePad functionality!” So, to reiterate, up to five players can cooperate to beat the various levels, four players on controllers and one on the GamePad. The GamePad player will have access to unique ways to influence the game world unavailable to other players. The only bit of real information was that there will be downloadable Mario and Luigi costumes for the Wii U version. Rayman Legends releases September 3 The Direct then spent some time on Ark Academy SketchPad, a downloadable software program from the eShop that will allow users to use the Wii U GamePad to create artwork. Users will be able to take screenshots of their art and share it with other users via Nintendo’s online services. Though Ark Academy launches August 9, community support will be available a few days later. Iwata also mentioned briefly that Nintendo is working on another Ark Academy title that will include detailed drawing lessons. Following the announcement regarding Ark Academy, Erik Peterson from the Treehouse division of Nintendo of America came on to discuss North American releases of Nintendo titles. Peterson kicked things off with a reminder that Pikmin 3 released and has a way of taking in-game screenshots with the GamePad controller. Players can then caption and share these pictures. If this doesn’t sound like a recipe for the kind of mischief that Nintendo has notoriously cracked down upon, I don’t know what does. Peterson also made sure to remind everyone that the Mario and Luigi Dream Team will be released on August 11 for the 3DS. Pokémon Rumble U was revealed and discussed shortly after Peterson gave an overview of Dream Team. The Wii U eShop title features frantic toy Pokémon vs. toy Pokémon action over the course of 70 levels. Following each level players will have a chance of befriending the Pokémon defeated in battle. All 649 Pokémon that have appeared through Black version 2 and White version 2 will be present and playable. Players will be able to buy figurines at participating retailers and transport them into the game via a scanner on the Wii U GamePad, similar to the popular Skylanders series. Peterson assured everyone that these figurines are completely optional and will not be necessary to see everything. Pokémon Rumble U hits the digital shelves August 29. Other downloadable titles are heading to the 3DS eShop. Retro classics like the original Donkey Kong (August 15), Tecmo Bowl (sometime before football season starts), Wario Land 3 (August 29), and Super Mario Bros. 3 (later this year) will be making their way to the eShop over the course of this year. While Peterson wasn’t able to reveal much information, he did confirm that Professor Layton and the Azran Legacy will be coming next year as well as the long awaited Professor Layton vs. Phoenix Wright Ace Attorney. Satoru Iwata took over the briefing once again. This time, he was dropping some interesting new tidbits regarding The Legend of Zelda series. He began by pointing out that the logo for The Legend of Zelda: A Link Between Worlds had not one, but two triforces, one that we are familiar with and another that appears as a shadow. He hinted that this shadow triforce might play a large role in A Link Between Worlds. Iwata also went into a bit more detail about how The Legend of Zelda: A Link to the Past and A Link Between Worlds are related. A Link Between Worlds takes place far in the future, many years after A Link to the Past. The main character is not the same Link, but an entirely new Link. While the normal world of A Link Between Worlds is the same as A Link to the Past, the “other” world seen in the trailers and gameplay from A Link Between Worlds, might not be the Dark World from A Link to the Past. A bit confusing, I know, but whatever the Zelda continuity, A Link Between Worlds is coming to 3DS this November. Iwata also discussed a few of the changes Nintendo has included in the HD version of The Legend of Zelda: The Windwaker. The team has fine-tuned the collection in the last half of the game, presumably making it a bit easier and including less backtracking. They’ve also adjusted wind control actions, which can now be adjusted in any direction instead of fumbling repeatedly with that dang wind baton when you get the direction wrong. Finally, they added a high-speed sailing mode to alleviate some of the tedium players experienced sailing the long stretches of empty ocean. Windwaker HD will be available this October. Luigi was also confirmed for the Wii U and 3DS Super Smash Bros. titles, which doesn’t come as much of a surprise, but I suppose it is nice to know nonetheless. Following the success of Animal Crossing: New Leaf, Iwata announced a new Animal Crossing community on Wii U and a downloadable Animal Crossing Plaza for the Wii U. Animal Crossing Plaza allows players to share screenshots with other players, send messages, see residents from other towns, share clothing designs, post about specific animals, and see updates from your 3DS town. You can download the Plaza now on Wii U. Finally, Iwata concluded yesterday’s Nintendo Direct by announcing that the Platinum Games title Wonderful 101 will be receiving its own Nintendo Direct this Friday August 9, 7 AM PT. As always, you can view the latest Nintendo Direct for yourself. What do you guys think? Interested in a Wii U or 3DS? Is Nintendo doing what it needs to in order to succeed? Let us know in the comments!
  6. Sonic, Rayman, Luigi, Pokémon, Professor Layton, and Zelda, for your quick stop on what was covered during yesterday’s Nintendo Direct, look no further! We’ve got you covered. Satoru Iwata, global president of Nintendo, began the proceedings by digging into the upcoming Sonic Lost World. The Wii U title will feature three speeds, accommodating players of all skill levels and adding a greater degree of control over the blue hedgehog. Iwata also revealed that Sonic will be able to use “color powers” giving sonic different abilities like tunneling through dirt or transforming into a bird-creature. A 3DS version of the title will also be available. Players will be able to link a 3DS copy of Lost World with a Wii U version, importing player-created radio-controlled vehicles, which they can control on the Wii U using their 3DS. This effectively means that two friends who own the 3DS and Wii U versions can play co-operatively on the Wii U version. Sonic Lost World will release October 22. Iwata moved on to discuss Rayman Legends, which was supposed to release at the beginning of this summer, but was pushed back to the beginning of fall to release across all platforms besides the Wii U. Basically, this section of the Direct was to say, “Hey, remember how cool this game looked several months ago? It is still coming out and it still has unique Wii U GamePad functionality!” So, to reiterate, up to five players can cooperate to beat the various levels, four players on controllers and one on the GamePad. The GamePad player will have access to unique ways to influence the game world unavailable to other players. The only bit of real information was that there will be downloadable Mario and Luigi costumes for the Wii U version. Rayman Legends releases September 3 The Direct then spent some time on Ark Academy SketchPad, a downloadable software program from the eShop that will allow users to use the Wii U GamePad to create artwork. Users will be able to take screenshots of their art and share it with other users via Nintendo’s online services. Though Ark Academy launches August 9, community support will be available a few days later. Iwata also mentioned briefly that Nintendo is working on another Ark Academy title that will include detailed drawing lessons. Following the announcement regarding Ark Academy, Erik Peterson from the Treehouse division of Nintendo of America came on to discuss North American releases of Nintendo titles. Peterson kicked things off with a reminder that Pikmin 3 released and has a way of taking in-game screenshots with the GamePad controller. Players can then caption and share these pictures. If this doesn’t sound like a recipe for the kind of mischief that Nintendo has notoriously cracked down upon, I don’t know what does. Peterson also made sure to remind everyone that the Mario and Luigi Dream Team will be released on August 11 for the 3DS. Pokémon Rumble U was revealed and discussed shortly after Peterson gave an overview of Dream Team. The Wii U eShop title features frantic toy Pokémon vs. toy Pokémon action over the course of 70 levels. Following each level players will have a chance of befriending the Pokémon defeated in battle. All 649 Pokémon that have appeared through Black version 2 and White version 2 will be present and playable. Players will be able to buy figurines at participating retailers and transport them into the game via a scanner on the Wii U GamePad, similar to the popular Skylanders series. Peterson assured everyone that these figurines are completely optional and will not be necessary to see everything. Pokémon Rumble U hits the digital shelves August 29. Other downloadable titles are heading to the 3DS eShop. Retro classics like the original Donkey Kong (August 15), Tecmo Bowl (sometime before football season starts), Wario Land 3 (August 29), and Super Mario Bros. 3 (later this year) will be making their way to the eShop over the course of this year. While Peterson wasn’t able to reveal much information, he did confirm that Professor Layton and the Azran Legacy will be coming next year as well as the long awaited Professor Layton vs. Phoenix Wright Ace Attorney. Satoru Iwata took over the briefing once again. This time, he was dropping some interesting new tidbits regarding The Legend of Zelda series. He began by pointing out that the logo for The Legend of Zelda: A Link Between Worlds had not one, but two triforces, one that we are familiar with and another that appears as a shadow. He hinted that this shadow triforce might play a large role in A Link Between Worlds. Iwata also went into a bit more detail about how The Legend of Zelda: A Link to the Past and A Link Between Worlds are related. A Link Between Worlds takes place far in the future, many years after A Link to the Past. The main character is not the same Link, but an entirely new Link. While the normal world of A Link Between Worlds is the same as A Link to the Past, the “other” world seen in the trailers and gameplay from A Link Between Worlds, might not be the Dark World from A Link to the Past. A bit confusing, I know, but whatever the Zelda continuity, A Link Between Worlds is coming to 3DS this November. Iwata also discussed a few of the changes Nintendo has included in the HD version of The Legend of Zelda: The Windwaker. The team has fine-tuned the collection in the last half of the game, presumably making it a bit easier and including less backtracking. They’ve also adjusted wind control actions, which can now be adjusted in any direction instead of fumbling repeatedly with that dang wind baton when you get the direction wrong. Finally, they added a high-speed sailing mode to alleviate some of the tedium players experienced sailing the long stretches of empty ocean. Windwaker HD will be available this October. Luigi was also confirmed for the Wii U and 3DS Super Smash Bros. titles, which doesn’t come as much of a surprise, but I suppose it is nice to know nonetheless. Following the success of Animal Crossing: New Leaf, Iwata announced a new Animal Crossing community on Wii U and a downloadable Animal Crossing Plaza for the Wii U. Animal Crossing Plaza allows players to share screenshots with other players, send messages, see residents from other towns, share clothing designs, post about specific animals, and see updates from your 3DS town. You can download the Plaza now on Wii U. Finally, Iwata concluded yesterday’s Nintendo Direct by announcing that the Platinum Games title Wonderful 101 will be receiving its own Nintendo Direct this Friday August 9, 7 AM PT. As always, you can view the latest Nintendo Direct for yourself. What do you guys think? Interested in a Wii U or 3DS? Is Nintendo doing what it needs to in order to succeed? Let us know in the comments! View full article
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