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Found 824 results

  1. Having been in development since 2015, Eastward's train finally seems poised to pull into the station. A new trailer has been released pinning the visually unique indie RPG down to a 2020 release window and revealing that the title will be coming to the Nintendo Switch. Developer Pixpil's latest peek at the world of Eastward reveals a stunning landscape rich with character and incredible animated details. We last saw Eastward at the beginning of 2018 when Chucklefish, the publisher behind Eastward, Starbound, and Stardew Valley, released an impressive announcement trailer. With the reveal of Eastward, we learned that it tells the story of John, a miner who uncovers a scientific facility while working his claim. Inside the dark facility, John encounters Sam, a strange white-haired young girl. This discovery sets the pair on a journey across the ruins of a world plagued by monsters. Their adventure will take them through towns where the remnants of humanity band together for survival, scavenging resources from ruins and creating bold new technologies. The mysteries behind Sam's origins propels the story forward as John struggles to care for the young child and get them through just one more day. A new trailer surfaced at Gamescom offers such an intriguing look into the world of Eastward. A pristine train takes viewers through a world where a boat has been made into a salvaged house on top of a mountain, complete with a beached whale on its roof. Bustling tent markets sit among the ruins of metropolises, with some stalls run by steampunk androids. We watch as John leads Sam through a wilderness populated by aggressive vultures and multi-legged mushrooms. Skeletons with gatling guns, rampaging mechanical monstrosities, carnivorous snake plants, flaming slugs, sentient bundles of electrical cords, and a robotic eyeball boss all inject Eastward with a sense of danger and wonder. The combat shown so far seems to revolve around John swinging his frying pan into monsters, dodging attacks, and solving puzzles. There are brief snippets of John wielding a shotgun and charging up a melee attack, but the lack of focus on the battle mechanics implies Eastward has other ambitions. While we haven't seen nearly enough of the game yet, Eastward's priority seems to be presenting a narrative journey through a world rich with detail and history. We see glimpses of charismatic supporting characters like Alva and the antagonistic Mayor Huffman along with a slew of unnamed and intriguing characters. Pixpil set out to create a modern pixel game that took inspiration from Earthbound and The Legend of Zelda as well as more recent releases like The Last of Us. Eastward seems like a near-perfect realization of that goal. Shockingly gorgeous, imaginative, and armed with an intriguing narrative, Eastward should be on your radar. It's clearly something special. Eastward releases in 2020 for PC and Nintendo Switch. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Having been in development since 2015, Eastward's train finally seems poised to pull into the station. A new trailer has been released pinning the visually unique indie RPG down to a 2020 release window and revealing that the title will be coming to the Nintendo Switch. Developer Pixpil's latest peek at the world of Eastward reveals a stunning landscape rich with character and incredible animated details. We last saw Eastward at the beginning of 2018 when Chucklefish, the publisher behind Eastward, Starbound, and Stardew Valley, released an impressive announcement trailer. With the reveal of Eastward, we learned that it tells the story of John, a miner who uncovers a scientific facility while working his claim. Inside the dark facility, John encounters Sam, a strange white-haired young girl. This discovery sets the pair on a journey across the ruins of a world plagued by monsters. Their adventure will take them through towns where the remnants of humanity band together for survival, scavenging resources from ruins and creating bold new technologies. The mysteries behind Sam's origins propels the story forward as John struggles to care for the young child and get them through just one more day. A new trailer surfaced at Gamescom offers such an intriguing look into the world of Eastward. A pristine train takes viewers through a world where a boat has been made into a salvaged house on top of a mountain, complete with a beached whale on its roof. Bustling tent markets sit among the ruins of metropolises, with some stalls run by steampunk androids. We watch as John leads Sam through a wilderness populated by aggressive vultures and multi-legged mushrooms. Skeletons with gatling guns, rampaging mechanical monstrosities, carnivorous snake plants, flaming slugs, sentient bundles of electrical cords, and a robotic eyeball boss all inject Eastward with a sense of danger and wonder. The combat shown so far seems to revolve around John swinging his frying pan into monsters, dodging attacks, and solving puzzles. There are brief snippets of John wielding a shotgun and charging up a melee attack, but the lack of focus on the battle mechanics implies Eastward has other ambitions. While we haven't seen nearly enough of the game yet, Eastward's priority seems to be presenting a narrative journey through a world rich with detail and history. We see glimpses of charismatic supporting characters like Alva and the antagonistic Mayor Huffman along with a slew of unnamed and intriguing characters. Pixpil set out to create a modern pixel game that took inspiration from Earthbound and The Legend of Zelda as well as more recent releases like The Last of Us. Eastward seems like a near-perfect realization of that goal. Shockingly gorgeous, imaginative, and armed with an intriguing narrative, Eastward should be on your radar. It's clearly something special. Eastward releases in 2020 for PC and Nintendo Switch. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. In November 2017, Trinket Studios released a unique puzzle-fighting game onto PC and Nintendo Switch. The title, Battle Chef Brigade, had garnered a colossal amount of support following a successful Kickstarter campaign raised over $100,000 in 2014. The game focuses on Mina Han, an up and coming chef who leaves her rural home to make it as a member of the Battle Chef Brigade, an elite group of chefs who battle monsters and use the spoils to make the most delectable dishes in all the land. Battle Chef Brigade currently sits with a spotless rating of 10/10 on Steam and has earned itself a persistent cult following since release. This week we are joined by game critic and noted Battle Chef Brigade evangelist Caitlin Galiz-Rowe to talk about the wild world of culinary contests. Is Battle Chef Brigade one of the best games of all-time? Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Fantasy Zone 'Opa and Over' by Rexy (http://ocremix.org/remix/OCR03954) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Follow Caitlin Galiz-Rowe on Twitter: @CGRRRRRRRR If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. In November 2017, Trinket Studios released a unique puzzle-fighting game onto PC and Nintendo Switch. The title, Battle Chef Brigade, had garnered a colossal amount of support following a successful Kickstarter campaign raised over $100,000 in 2014. The game focuses on Mina Han, an up and coming chef who leaves her rural home to make it as a member of the Battle Chef Brigade, an elite group of chefs who battle monsters and use the spoils to make the most delectable dishes in all the land. Battle Chef Brigade currently sits with a spotless rating of 10/10 on Steam and has earned itself a persistent cult following since release. This week we are joined by game critic and noted Battle Chef Brigade evangelist Caitlin Galiz-Rowe to talk about the wild world of culinary contests. Is Battle Chef Brigade one of the best games of all-time? Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Fantasy Zone 'Opa and Over' by Rexy (http://ocremix.org/remix/OCR03954) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Follow Caitlin Galiz-Rowe on Twitter: @CGRRRRRRRR If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Cuphead might just be one of the most memorable games to come out in the last few years. Hitting Xbox One and PC in 2017 four years after being announced and undergoing a difficult development process, the Contra-like side-scrolling shooter captivated audiences with its charming and controversial art style, tight gameplay, and engaging soundtrack. With very few games existing with a comparable aesthetic, Cuphead stuck in the brains of everyone who even briefly experienced it. Studio MDHR's first game stands with a perfect score on Steam and almost universal acclaim. A couple years after release, is Cuphead one of the best games of all-time? Joining us to help answer that question this week is none other than friend of the show, voice actor, podcaster, and game critic extraordinaire Marcus Stewart. Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Kirby's Return to Dream Land 'Cocoa 'n' Cookies' by jdaster64 (http://ocremix.org/remix/OCR03922) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Cuphead might just be one of the most memorable games to come out in the last few years. Hitting Xbox One and PC in 2017 four years after being announced and undergoing a difficult development process, the Contra-like side-scrolling shooter captivated audiences with its charming and controversial art style, tight gameplay, and engaging soundtrack. With very few games existing with a comparable aesthetic, Cuphead stuck in the brains of everyone who even briefly experienced it. Studio MDHR's first game stands with a perfect score on Steam and almost universal acclaim. A couple years after release, is Cuphead one of the best games of all-time? Joining us to help answer that question this week is none other than friend of the show, voice actor, podcaster, and game critic extraordinaire Marcus Stewart. Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Kirby's Return to Dream Land 'Cocoa 'n' Cookies' by jdaster64 (http://ocremix.org/remix/OCR03922) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Supergiant Games' Pyre released in 2017. It presented a bold and exciting new world created by the people behind the brilliant Transistor and indie darling Bastion. The title offered conflict filtered through the lens of sport mixed with religious undertones, the theme of loss, and a fantastical imagining of purgatory, where the unworthy vie for the chance to return to the "real" world, the Commonwealth, as reformed champions. While a fantastic title, we might never get the chance to talk about it on the main show, so here's a shorter (not by much) monologue about how great it is and what might have kept it from achieving the same popularity of the studios' first two titles. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Escape from Monkey Island 'Rum Barrel' by Yffisch (http://ocremix.org/remix/OCR03921) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. Supergiant Games' Pyre released in 2017. It presented a bold and exciting new world created by the people behind the brilliant Transistor and indie darling Bastion. The title offered conflict filtered through the lens of sport mixed with religious undertones, the theme of loss, and a fantastical imagining of purgatory, where the unworthy vie for the chance to return to the "real" world, the Commonwealth, as reformed champions. While a fantastic title, we might never get the chance to talk about it on the main show, so here's a shorter (not by much) monologue about how great it is and what might have kept it from achieving the same popularity of the studios' first two titles. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Escape from Monkey Island 'Rum Barrel' by Yffisch (http://ocremix.org/remix/OCR03921) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. What can you accomplish in 21 days? That's the question the narrative adventure game A Place for the Unwilling poses its players. Live out the handful of days finding rich and fulfilling moments with new friends, dominate the markets, or uncover the secrets lurking beneath the layer of normality throughout the city. ALpixel Games pitches it as a game that mixes Sunless Sea with the time limitations of The Legend of Zelda: Majora's Mask, along with dashes of authors like Dickens and Lovecraft. With a ticking clock, players have three weeks before the city and all who live in it find themselves among the dead. Following the death of a close friend who leaves you his house and trading business, players move to an unfamiliar city full of quirky characters and dark mysteries. Players can choose how they approach living in this new location, exploring the streets and meeting locals, investigating the death of their friend, or carrying on with running the business. While many activities might overlap, there isn't enough time to go deeply into everything, meaning that players will have to playthrough multiple times if they want to experience everything that A Place for the Unwilling has to offer. Developer ALpixel Games has tried to give all of the NPCs quirks and hooks that make them interesting and draw player attention, whether it's the crazy old man who runs the local bookstore or the strange mother of the player's deceased friend who holds a stilted party shortly after the player arrives in town. Since this is an adventure game, how players spend their most precious resource, time, will have huge consequences. The open world nature of A Place for the Unwilling forces players to decide how best to tackle living in the city, both opening new paths and closing others. Diving into trading, for example, means that the player will have money to throw around. Money can be used to bribe NPCs or buy items that would be impossible to acquire otherwise. Of course, the distinctive aesthetic of A Place for the Unwilling stands out as another selling point. The character designs are reminiscent of The Legend of Zelda: The Wind Waker, but with some slightly unnerving undertones. As players explore the city, NPCs go from being faceless, scribbled outlines to being fully realized people. However, despite how aggressively normal many of the city's residents might seem, the gloom that hangs over the city feels oppressive, constantly conveying that something isn't right underneath it all. And perhaps that twisted heart is better left alone and fate simply left to its own devices. How players choose to interact with the city's denizens, what paths they choose to pursue, and how they spend their time, all contribute to a changing world and, perhaps, the eventual outcome for the city itself. And, yes, the player can even choose to do nothing at all to change life in the city. The city itself isn't in the best shape - the developers want to investigate issues of income inequality, loneliness, and the way those concepts could fuel an oppressive and overwhelming eldritch evil. The king is coming. A Place for the Unwilling releases later this year for PC. If it interests you, take the warning of the developers, "The city is hungry. It will devour us all. Dream with caution." Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. What can you accomplish in 21 days? That's the question the narrative adventure game A Place for the Unwilling poses its players. Live out the handful of days finding rich and fulfilling moments with new friends, dominate the markets, or uncover the secrets lurking beneath the layer of normality throughout the city. ALpixel Games pitches it as a game that mixes Sunless Sea with the time limitations of The Legend of Zelda: Majora's Mask, along with dashes of authors like Dickens and Lovecraft. With a ticking clock, players have three weeks before the city and all who live in it find themselves among the dead. Following the death of a close friend who leaves you his house and trading business, players move to an unfamiliar city full of quirky characters and dark mysteries. Players can choose how they approach living in this new location, exploring the streets and meeting locals, investigating the death of their friend, or carrying on with running the business. While many activities might overlap, there isn't enough time to go deeply into everything, meaning that players will have to playthrough multiple times if they want to experience everything that A Place for the Unwilling has to offer. Developer ALpixel Games has tried to give all of the NPCs quirks and hooks that make them interesting and draw player attention, whether it's the crazy old man who runs the local bookstore or the strange mother of the player's deceased friend who holds a stilted party shortly after the player arrives in town. Since this is an adventure game, how players spend their most precious resource, time, will have huge consequences. The open world nature of A Place for the Unwilling forces players to decide how best to tackle living in the city, both opening new paths and closing others. Diving into trading, for example, means that the player will have money to throw around. Money can be used to bribe NPCs or buy items that would be impossible to acquire otherwise. Of course, the distinctive aesthetic of A Place for the Unwilling stands out as another selling point. The character designs are reminiscent of The Legend of Zelda: The Wind Waker, but with some slightly unnerving undertones. As players explore the city, NPCs go from being faceless, scribbled outlines to being fully realized people. However, despite how aggressively normal many of the city's residents might seem, the gloom that hangs over the city feels oppressive, constantly conveying that something isn't right underneath it all. And perhaps that twisted heart is better left alone and fate simply left to its own devices. How players choose to interact with the city's denizens, what paths they choose to pursue, and how they spend their time, all contribute to a changing world and, perhaps, the eventual outcome for the city itself. And, yes, the player can even choose to do nothing at all to change life in the city. The city itself isn't in the best shape - the developers want to investigate issues of income inequality, loneliness, and the way those concepts could fuel an oppressive and overwhelming eldritch evil. The king is coming. A Place for the Unwilling releases later this year for PC. If it interests you, take the warning of the developers, "The city is hungry. It will devour us all. Dream with caution." Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Pendulo Studios and YS Interactive just announced an ambitious adaptation of the French graphic novel series Blacksad. The striking multi-volume string of mysteries and adventures from authors Juan Díaz Canales and Juanjo Guarnido follows the exploits of John Blacksad, a dedicated independent investigator who gets wrapped up in something bigger than another easily solved missing persons case. The series relies heavily on the hardboiled and noir genres with unique spins on tropes that should be instantly familiar to anyone who has watched films like John Huston's The Maltese Falcon or Alfred Hitchcock's Strangers on a Train. It's a rare genre to see in video games, with the only notable examples being LA Noir from Rockstar and another graphic novel adaptation, The Wolf Among Us. Blacksad: Under the Skin takes place in an alternate version of 1950s New York City populated entirely by anthropomorphic animals. A strange series of disappearances and deaths take place around a boxing club in town. Joe Dunn, the owner of the club, is found dead in a possible suicide. The club's premier fighter, Bobby Yale, can't be found. With these two mysteries looming over the gym, Sonia Dunn, Joe's daughter, turns to John Blacksad to get to the bottom of whatever is going on. How players wish to pursue the answers they need will have lasting consequences in this narrative adventure game. Depending on decisions made over the course of the investigation, the outcome could be wildly different. Characters will react differently to Blacksad if he chooses to play hardball instead of by the rules of the ever-shifting underworld he's about to enter. Sometimes to get to the bottom of nasty business, someone might have to get a bit dirty. Honestly, Blacksad: Under the Skin looks really cool and fresh. There aren't a ton of games tackling this sort of subject matter, especially not through an anthropomorphic lens. It's interesting that the game, despite the silly visuals seems to be playing it all straight. The deadly serious tone of the game really makes it come together as an interesting project. Even though I haven't heard of either of the developers behind this adaptation of Blacksad before, it looks really competently made and boldly different. No matter how you cut it, that's exciting. Blacksad: Under the Skin will be releasing for PlayStation 4, Xbox One, Switch, and PC later this year on September 26. The game will feature full voice support for English, French and Spanish along with subtitles in English, French, Italian, German, Spanish and Dutch. A collector's edition of the game will be available at launch that includes the base game along with an artbook and a resin statue of John Blacksad himself. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. Pendulo Studios and YS Interactive just announced an ambitious adaptation of the French graphic novel series Blacksad. The striking multi-volume string of mysteries and adventures from authors Juan Díaz Canales and Juanjo Guarnido follows the exploits of John Blacksad, a dedicated independent investigator who gets wrapped up in something bigger than another easily solved missing persons case. The series relies heavily on the hardboiled and noir genres with unique spins on tropes that should be instantly familiar to anyone who has watched films like John Huston's The Maltese Falcon or Alfred Hitchcock's Strangers on a Train. It's a rare genre to see in video games, with the only notable examples being LA Noir from Rockstar and another graphic novel adaptation, The Wolf Among Us. Blacksad: Under the Skin takes place in an alternate version of 1950s New York City populated entirely by anthropomorphic animals. A strange series of disappearances and deaths take place around a boxing club in town. Joe Dunn, the owner of the club, is found dead in a possible suicide. The club's premier fighter, Bobby Yale, can't be found. With these two mysteries looming over the gym, Sonia Dunn, Joe's daughter, turns to John Blacksad to get to the bottom of whatever is going on. How players wish to pursue the answers they need will have lasting consequences in this narrative adventure game. Depending on decisions made over the course of the investigation, the outcome could be wildly different. Characters will react differently to Blacksad if he chooses to play hardball instead of by the rules of the ever-shifting underworld he's about to enter. Sometimes to get to the bottom of nasty business, someone might have to get a bit dirty. Honestly, Blacksad: Under the Skin looks really cool and fresh. There aren't a ton of games tackling this sort of subject matter, especially not through an anthropomorphic lens. It's interesting that the game, despite the silly visuals seems to be playing it all straight. The deadly serious tone of the game really makes it come together as an interesting project. Even though I haven't heard of either of the developers behind this adaptation of Blacksad before, it looks really competently made and boldly different. No matter how you cut it, that's exciting. Blacksad: Under the Skin will be releasing for PlayStation 4, Xbox One, Switch, and PC later this year on September 26. The game will feature full voice support for English, French and Spanish along with subtitles in English, French, Italian, German, Spanish and Dutch. A collector's edition of the game will be available at launch that includes the base game along with an artbook and a resin statue of John Blacksad himself. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Dario Argento, the writer and director of the 1977 cult classic Suspiria (recently remade in 2018), has decided to turn his talents for visual storytelling to the world of video games with the help of Clod Studio. Argento got his start as a film critic before breaking into screenwriting, helping to pen the script to Sergio Leone's iconic spaghetti western Once Upon a Time in the West. From there, Argento went on to specialize in giallo film, a style and genre of film making that blends pulp thriller with horror and psychological drama. This landed him jobs collaborating with a number of great horror directors like George A. Romero on Dawn of the Dead. Director John Carpenter has frequently cited Argento's work as a major inspiration for the film Halloween. Unfortunately, outside of a few breakout hits, many of the director's films failed to find a large audience and the critics of his time viewed his work as low-class. Luckily, many of them found cult followings and today many of them are held up as the finest examples of horror and giallo film making. However, in more recent years he's become less active due to age, but at 78 years old he still shows a passion for creating new films and has taken a liking to Clod Studio, becoming their artistic director. "Dreadful Bond is a project that's very close to my themes, to my films, to my dreams: it has something deep that struck me immediately. I got carried away on this new journey with Clod Studio," said Argento while explaining how he had fallen in love with what the game could be. Clod Studio itself is relatively new. It formed in Milan, Italy in 2016 and has been refining their idea of what Dreadful Bond might become since then, growing to over fifteen people in the years since. Their vision of a giallo-like game exploring issues both psychological and supernatural culminated in a Kickstarter that has unveiled both a short film created in-game with the direction of Dario Argento and a playable demo that allows players to explore Wharton Manor. Dreadful Bond is an atmospheric, first-person dive into surreal horror. Players take on the role of a mysterious individual whose identity slowly reveals itself as Wharton Manor's estate is explored. The mansion, as one might imagine, is not a happy place. It's glory has long since faded and been replaced with a collection of horrible events that have left their marks strewn through its many rooms. The developers warn that the underlying horror of Dreadful Bond might strike people as an incredibly disturbing and possibly off-putting reveal. Their Kickstarter reiterates this point by saying, "We are serious about this: if you're not willing to face a disturbing truth, do not support this project!" The mansion plays host to a variety of supernatural entities, visions, and memories. The memories play out in a unique style, they are projected onto walls as shadows. At the heart of all of this lies something called "Empuros," something that inspired the horrific acts that afflicted the people who entered Wharton Manor. The team describes the player's journey as an experience of that individual's personal hell, melding science and mysticism to concepts of love and death. One of the interesting stylistic choices for Dreadful Bond is the use of hyper-realistic environments mixed with the decision to make the entire production a black and white affair. It even makes use of a subtle film grain effect to harkens back to the game's roots in giallo cinema which also used black-and-white heavily during the 60s and 70s. The team at Clod Studio has created the game using a technique called photogrammetry in which they scan objects and environments that can then be reproduced in-game almost perfectly. Even the shadows seen in-game were captured from real actors performing the scenes. This lends the game a very grounded feeling and heightens the feeling of disconnect when supernatural events begin to occur. The Kickstarter... might not make its goal. As of this writing, the project has only amassed a little over $24,000 of their $67,000 goal. Less than five days remain for the team to raise the remaining funds. However, the game appears to be far enough along that it seems inconceivable to me that it won't get made. It already has an impressive short film, "For Bridget," that you can watch below and a demo of Dreadful Bond has released that shows off a good chunk of the mansion. At the very least, I hope the world is blessed with the insanity that is a horror game created under the artistic direction of Dario Argento, one of the best horror directors working today. Honestly, if you are a fan of horror games, this should be on your radar. It looks like a lot of time and care has been poured into this project by a team that feels passionate about horror alongside the input of one of the greats of the genre. The presentation feels fresh and eye-catching. The subject matter seems bold and twisted. Even if this eventually comes out and receives some harsh criticism for elements we haven't seen yet, I have no doubt that Dreadful Bond will be incredibly interesting and unique in a genre that has contented itself with ripping off Amnesia: The Dark Descent for the past seven years. This could be a breath of fresh air in a genre that really needs it. The Kickstarter ends on the April 24, so be sure to back it if you find it interesting. Dreadful Bond, if successful (and hopefully even if it fails to succeed on Kickstarter) will release for PC and, possibly, PlayStation 4 in late 2020 or early 2021. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. Dario Argento, the writer and director of the 1977 cult classic Suspiria (recently remade in 2018), has decided to turn his talents for visual storytelling to the world of video games with the help of Clod Studio. Argento got his start as a film critic before breaking into screenwriting, helping to pen the script to Sergio Leone's iconic spaghetti western Once Upon a Time in the West. From there, Argento went on to specialize in giallo film, a style and genre of film making that blends pulp thriller with horror and psychological drama. This landed him jobs collaborating with a number of great horror directors like George A. Romero on Dawn of the Dead. Director John Carpenter has frequently cited Argento's work as a major inspiration for the film Halloween. Unfortunately, outside of a few breakout hits, many of the director's films failed to find a large audience and the critics of his time viewed his work as low-class. Luckily, many of them found cult followings and today many of them are held up as the finest examples of horror and giallo film making. However, in more recent years he's become less active due to age, but at 78 years old he still shows a passion for creating new films and has taken a liking to Clod Studio, becoming their artistic director. "Dreadful Bond is a project that's very close to my themes, to my films, to my dreams: it has something deep that struck me immediately. I got carried away on this new journey with Clod Studio," said Argento while explaining how he had fallen in love with what the game could be. Clod Studio itself is relatively new. It formed in Milan, Italy in 2016 and has been refining their idea of what Dreadful Bond might become since then, growing to over fifteen people in the years since. Their vision of a giallo-like game exploring issues both psychological and supernatural culminated in a Kickstarter that has unveiled both a short film created in-game with the direction of Dario Argento and a playable demo that allows players to explore Wharton Manor. Dreadful Bond is an atmospheric, first-person dive into surreal horror. Players take on the role of a mysterious individual whose identity slowly reveals itself as Wharton Manor's estate is explored. The mansion, as one might imagine, is not a happy place. It's glory has long since faded and been replaced with a collection of horrible events that have left their marks strewn through its many rooms. The developers warn that the underlying horror of Dreadful Bond might strike people as an incredibly disturbing and possibly off-putting reveal. Their Kickstarter reiterates this point by saying, "We are serious about this: if you're not willing to face a disturbing truth, do not support this project!" The mansion plays host to a variety of supernatural entities, visions, and memories. The memories play out in a unique style, they are projected onto walls as shadows. At the heart of all of this lies something called "Empuros," something that inspired the horrific acts that afflicted the people who entered Wharton Manor. The team describes the player's journey as an experience of that individual's personal hell, melding science and mysticism to concepts of love and death. One of the interesting stylistic choices for Dreadful Bond is the use of hyper-realistic environments mixed with the decision to make the entire production a black and white affair. It even makes use of a subtle film grain effect to harkens back to the game's roots in giallo cinema which also used black-and-white heavily during the 60s and 70s. The team at Clod Studio has created the game using a technique called photogrammetry in which they scan objects and environments that can then be reproduced in-game almost perfectly. Even the shadows seen in-game were captured from real actors performing the scenes. This lends the game a very grounded feeling and heightens the feeling of disconnect when supernatural events begin to occur. The Kickstarter... might not make its goal. As of this writing, the project has only amassed a little over $24,000 of their $67,000 goal. Less than five days remain for the team to raise the remaining funds. However, the game appears to be far enough along that it seems inconceivable to me that it won't get made. It already has an impressive short film, "For Bridget," that you can watch below and a demo of Dreadful Bond has released that shows off a good chunk of the mansion. At the very least, I hope the world is blessed with the insanity that is a horror game created under the artistic direction of Dario Argento, one of the best horror directors working today. Honestly, if you are a fan of horror games, this should be on your radar. It looks like a lot of time and care has been poured into this project by a team that feels passionate about horror alongside the input of one of the greats of the genre. The presentation feels fresh and eye-catching. The subject matter seems bold and twisted. Even if this eventually comes out and receives some harsh criticism for elements we haven't seen yet, I have no doubt that Dreadful Bond will be incredibly interesting and unique in a genre that has contented itself with ripping off Amnesia: The Dark Descent for the past seven years. This could be a breath of fresh air in a genre that really needs it. The Kickstarter ends on the April 24, so be sure to back it if you find it interesting. Dreadful Bond, if successful (and hopefully even if it fails to succeed on Kickstarter) will release for PC and, possibly, PlayStation 4 in late 2020 or early 2021. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. The solo indie developer that goes by bcubedlabs has returned. After an impressive showing with The Onus Helm's Kickstarter demo early last year failed to gain crowdfunding traction, bcubedlabs hit the drawing board. They have finally returned with their next project, an action-oriented boss rush game titled Far Blade. Unlike The Onus Helm, Far Blade has launched on itch.io for $5.99, allowing players to support the developer while the project finishes and reaches full retail readiness. Admittedly, bcubedlabs makes it clear that a considerable amount of work still needs to be done, like completing the design of all seven hand-crafted boss encounters. The current build possesses finalized mechanics and camera control, so while much of it remains to be completed, the basics are all in place. It seems like the intent with Far Blade is to see it through to the end without relying on crowdfunding; meaning that the finished project will actually see the light of day. Far Blade tells the story of a lone adventurer who must fight seven huge creatures while exploring an unknown corner of the world. The story has been left deliberately vague to serve as the central mystery of the title. As players explore and conquer their foes, bits of the story will come together to form a larger whole. It seems like this might take a bit of conjecture, but many people have excelled at parsing that sort of storytelling in recent years. It should be easy to recognize several different influences at work in the basic mechanics and ideas behind Far Blade like The Legend of Zelda, Shadow of the Colossus, Dark Souls, and more modern pixel action-adventure games like Hyper Light Drifter. While the boss design and environments undergo polishing, the striking aesthetic has been drawing many eyes to Far Blade. Bcubedlabs has been working on the project alone and developed a new technique that creates 3D models in a pixelated style, making camera movement possible without remaking the art for all the different angles shown. It manages to somehow look a bit like a beautiful version of an N64 game, straddling the line between two very different retro aesthetics in a way that few titles can. At the moment, Far Blade makes use of royalty free music, but depending on how well the game does in these early development days, bcubedlabs intends to hire a composer for a personalized soundtrack. So far only PC platforms (Windows, Mac, and Linux) have been confirmed for the final version of the game. However, Far Blade includes built-in support for Xbox controllers, meaning that a console port could very well be a possibility in the future. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  16. The solo indie developer that goes by bcubedlabs has returned. After an impressive showing with The Onus Helm's Kickstarter demo early last year failed to gain crowdfunding traction, bcubedlabs hit the drawing board. They have finally returned with their next project, an action-oriented boss rush game titled Far Blade. Unlike The Onus Helm, Far Blade has launched on itch.io for $5.99, allowing players to support the developer while the project finishes and reaches full retail readiness. Admittedly, bcubedlabs makes it clear that a considerable amount of work still needs to be done, like completing the design of all seven hand-crafted boss encounters. The current build possesses finalized mechanics and camera control, so while much of it remains to be completed, the basics are all in place. It seems like the intent with Far Blade is to see it through to the end without relying on crowdfunding; meaning that the finished project will actually see the light of day. Far Blade tells the story of a lone adventurer who must fight seven huge creatures while exploring an unknown corner of the world. The story has been left deliberately vague to serve as the central mystery of the title. As players explore and conquer their foes, bits of the story will come together to form a larger whole. It seems like this might take a bit of conjecture, but many people have excelled at parsing that sort of storytelling in recent years. It should be easy to recognize several different influences at work in the basic mechanics and ideas behind Far Blade like The Legend of Zelda, Shadow of the Colossus, Dark Souls, and more modern pixel action-adventure games like Hyper Light Drifter. While the boss design and environments undergo polishing, the striking aesthetic has been drawing many eyes to Far Blade. Bcubedlabs has been working on the project alone and developed a new technique that creates 3D models in a pixelated style, making camera movement possible without remaking the art for all the different angles shown. It manages to somehow look a bit like a beautiful version of an N64 game, straddling the line between two very different retro aesthetics in a way that few titles can. At the moment, Far Blade makes use of royalty free music, but depending on how well the game does in these early development days, bcubedlabs intends to hire a composer for a personalized soundtrack. So far only PC platforms (Windows, Mac, and Linux) have been confirmed for the final version of the game. However, Far Blade includes built-in support for Xbox controllers, meaning that a console port could very well be a possibility in the future. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  17. Resident. Evil. Shinji Mikami's debut survival horror game that single-handedly invented the entire genre in 1996. Since then, it has been retooled and rereleased numerous times throughout the years, culminating in the release of the 2002 GameCube remake that overhauled the graphics, added new mechanics and enemies along with a few special secrets. That version has stood the test of time so well that an HD version was ported to PlayStation 4, Xbox One, and PC in 2015. What makes Resident Evil worthy of decades of rereleases and ports? Is Resident Evil one of the best games of all-time? To help us answer this question, we are joined by the excellent Kazuma Hashimoto (who previously came on to discuss Catherine and Resident Evil 4). Be sure to follow him on twitter: @JusticeKazzy_ Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shadow of the Colossus 'For Her Soul' by RoeTaKa (http://ocremix.org/remix/OCR03791) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  18. Resident. Evil. Shinji Mikami's debut survival horror game that single-handedly invented the entire genre in 1996. Since then, it has been retooled and rereleased numerous times throughout the years, culminating in the release of the 2002 GameCube remake that overhauled the graphics, added new mechanics and enemies along with a few special secrets. That version has stood the test of time so well that an HD version was ported to PlayStation 4, Xbox One, and PC in 2015. What makes Resident Evil worthy of decades of rereleases and ports? Is Resident Evil one of the best games of all-time? To help us answer this question, we are joined by the excellent Kazuma Hashimoto (who previously came on to discuss Catherine and Resident Evil 4). Be sure to follow him on twitter: @JusticeKazzy_ Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Shadow of the Colossus 'For Her Soul' by RoeTaKa (http://ocremix.org/remix/OCR03791) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  19. In an industry that likes to latch onto indie devs and hold them up as self-made creators who were able to create their piece of art all on their own, Toby Fox dominated headlines with the 2015 release of his critically acclaimed RPG Undertale. As is often the case with these narratives, Undertale was not created by Toby Fox in a vacuum. Undertale did, in fact, have a lead artist named Temmie Chang. Chang has now released a short, narrative game on itch.io called Escaped Chasm. Escaped Chasm tells the story of a lonely girl who dreams of another world and an end to her isolation. It only takes about 15-20 minutes to complete a run through the game and there are "around 4 different endings" to discover according to the game's page on itch.io, meaning that to experience all of them will take a little over an hour. Temmie Chang created Escaped Chasm with RPGmaker, following in the footsteps of games like To The Moon and Star Stealing Prince. The story lives up to the emotional tone of the images and trailer advertised on Escaped Chasm's page. It's melancholy, knows exactly what it wants to be, and executes on its potential in interesting ways. Toby Fox himself pitched in to create the music heard throughout Escaped Chasm. Meanwhile the television music included in the game comes courtesy of James Roach, the composer known for his work on the Hiveswap game. With games built in RPGmaker, especially with the assistance of the people who helped make Undertale a reality, there's a chance that this isn't the last time we will be hearing from Temmie Chang or Escaped Chasm. Chang closes out her game's page by saying, "Thank you for stopping by!! I hope you like it!! I'll try to make more one day." We could be seeing a many more games come out of Undertale's team if the talents behind it all begin branching out to make their own personal projects and that's a freaking cool prospect. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. In an industry that likes to latch onto indie devs and hold them up as self-made creators who were able to create their piece of art all on their own, Toby Fox dominated headlines with the 2015 release of his critically acclaimed RPG Undertale. As is often the case with these narratives, Undertale was not created by Toby Fox in a vacuum. Undertale did, in fact, have a lead artist named Temmie Chang. Chang has now released a short, narrative game on itch.io called Escaped Chasm. Escaped Chasm tells the story of a lonely girl who dreams of another world and an end to her isolation. It only takes about 15-20 minutes to complete a run through the game and there are "around 4 different endings" to discover according to the game's page on itch.io, meaning that to experience all of them will take a little over an hour. Temmie Chang created Escaped Chasm with RPGmaker, following in the footsteps of games like To The Moon and Star Stealing Prince. The story lives up to the emotional tone of the images and trailer advertised on Escaped Chasm's page. It's melancholy, knows exactly what it wants to be, and executes on its potential in interesting ways. Toby Fox himself pitched in to create the music heard throughout Escaped Chasm. Meanwhile the television music included in the game comes courtesy of James Roach, the composer known for his work on the Hiveswap game. With games built in RPGmaker, especially with the assistance of the people who helped make Undertale a reality, there's a chance that this isn't the last time we will be hearing from Temmie Chang or Escaped Chasm. Chang closes out her game's page by saying, "Thank you for stopping by!! I hope you like it!! I'll try to make more one day." We could be seeing a many more games come out of Undertale's team if the talents behind it all begin branching out to make their own personal projects and that's a freaking cool prospect. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  21. The major mobile developer Shift Up announced today that they would be entering the AAA game market with a project currently going under the code name Project EVE. Shift Up gained traction and found success with their gacha mobile game Destiny Child. One of the major talents that the South Korean company touted for Destiny Child comes in the form of Hyung-Tae Kim, an artist who made waves in the industry for his work designing characters for Magna Carta and, more famously, the MMORPG Blade & Soul. Kim's emphasis on visually appealing design has garnered an extensive following in the gaming industry of both fans and detractors. Not much is currently known about Project EVE itself. The game is being made in Unreal Engine 4 and will release worldwide for PlayStation 4, Xbox One, and PC (currently slated for Steam). It's expected to be a single-player action-RPG set in a post-apocalyptic world. There certainly seem to be influences from Nier: Automata with robotic women, a desolated world, and the action-RPG focus. The team working on Project EVE has been made up primarily of developers who worked on Blade & Soul, though the studio continues to seek more developers to expand their workforce. Currently, there's no known release window for Project EVE. However, players can get a first look at the in-engine graphical presentation, one of the character designs, and a small taste of the futuristic end of the world in the trailer above. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  22. The major mobile developer Shift Up announced today that they would be entering the AAA game market with a project currently going under the code name Project EVE. Shift Up gained traction and found success with their gacha mobile game Destiny Child. One of the major talents that the South Korean company touted for Destiny Child comes in the form of Hyung-Tae Kim, an artist who made waves in the industry for his work designing characters for Magna Carta and, more famously, the MMORPG Blade & Soul. Kim's emphasis on visually appealing design has garnered an extensive following in the gaming industry of both fans and detractors. Not much is currently known about Project EVE itself. The game is being made in Unreal Engine 4 and will release worldwide for PlayStation 4, Xbox One, and PC (currently slated for Steam). It's expected to be a single-player action-RPG set in a post-apocalyptic world. There certainly seem to be influences from Nier: Automata with robotic women, a desolated world, and the action-RPG focus. The team working on Project EVE has been made up primarily of developers who worked on Blade & Soul, though the studio continues to seek more developers to expand their workforce. Currently, there's no known release window for Project EVE. However, players can get a first look at the in-engine graphical presentation, one of the character designs, and a small taste of the futuristic end of the world in the trailer above. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. The Sims 3 from Maxis released in 2009 and slowly proliferated across the console and handheld market in the years that followed. It eventually made its way onto PC, Xbox 360, PlayStation 3, Nintendo DS, Wii, Nintendo 3DS, iOS, and Android. Players of The Sims 3 were able to become defacto gods of their own digital worlds, presiding over the daily routines of their digital underlings, building them houses, and steering the courses of their lives. The expansions that released for it added features that came to be seen by players as integral to the overall experience, allowing players to time travel, experience seasonal changes, become werewolves, and more. Outside of the sheer depth and breadth of control in-game, The Sims 3 would become a testing ground for the rise of the microtransaction economy in games, specifically proving to EA the profitability of this then nontraditional pricing model. Could The Sims 3 be one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Chrono Cross 'Hold onto the Dream' by prophetik music, Chris ~ Amaterasu, and DragonAvenger (https://ocremix.org/remix/OCR03881) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. The Sims 3 from Maxis released in 2009 and slowly proliferated across the console and handheld market in the years that followed. It eventually made its way onto PC, Xbox 360, PlayStation 3, Nintendo DS, Wii, Nintendo 3DS, iOS, and Android. Players of The Sims 3 were able to become defacto gods of their own digital worlds, presiding over the daily routines of their digital underlings, building them houses, and steering the courses of their lives. The expansions that released for it added features that came to be seen by players as integral to the overall experience, allowing players to time travel, experience seasonal changes, become werewolves, and more. Outside of the sheer depth and breadth of control in-game, The Sims 3 would become a testing ground for the rise of the microtransaction economy in games, specifically proving to EA the profitability of this then nontraditional pricing model. Could The Sims 3 be one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Chrono Cross 'Hold onto the Dream' by prophetik music, Chris ~ Amaterasu, and DragonAvenger (https://ocremix.org/remix/OCR03881) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. As part of the 25th anniversary of The Elder Scrolls franchise, Bethesda is giving away The Elder Scrolls III: Morrowind for free. The offer is only available for a limited amount of time, so you will have to take the opportunity to download it between now and March 31. Much like the more modern versions of The Elder Scrolls, Morrowind allows players to embark on an adventure through an open world and stop the immortal Dagoth Ur, a rogue member of a group of god-like beings that rule over the land of Morrowind. Of course, players are free to puruse the main quest or go off for 100 hours to do their own thing, pursuing sidequests and claiming artifacts to their hearts' content. It has been held up as one of the finest, if not the finest, games in The Elder Scrolls series. Free seems like a low cost way to get in on one of the most influential RPGs of all-time. In order to access the free game, players will have to create a Bethesda.net account. Once that's created, simply input the code: TES25TH-MORROWIND to access the game and get it added to that particular Bethesda.net account. On top of The Elder Scrolls: Morrowind being made available for free, gamers can also play The Elder Scrolls Online for free from March 28 - April 3. Bethesda touts that this will open up the entire base game, allowing players to get the full Elder Scrolls Online experience. This will include the ESO: Elsweyr Prologue in which players can begin venturing into the nation home to the cat people, the Khajiiti. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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