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Found 824 results

  1. Aardman Animation, the studio behind animated accomplishments like Wallace and Gromit and Chicken Run, has announced a development partnership with game developers DigixArt to create a title based in the trenches of World War I. 11-11: Memories Retold will weave a tale of war, life, and loss using a striking style that gives the impression that each frame was painstakingly painted by hand. What exactly compelled an animation studio known for its lovable and lighthearted creations to tackle such a sober subject? Dave Sproxton, the founder of Aardman explained saying, “engaging audiences with compelling stories through animation is at the heart of what we are trying to do at Aardman. With this project we want to produce an emotionally rich experience with distinctive visual character to help you understand what war is all about.” Yoan Fanise, the director of 11-11: Memories Retold, expressed the desire that it would expand the perception of what games can be and the hope that it would leave a lasting impression on the people who encounter it. What exactly the content of 11-11 might be is still a mystery, but Fanise hints that it won't be the kind of game we typically get about war and conflict. Instead it will be an emotional, taxing journey both in-game and within the player. 1-11: Memories Retold has no solid release date, but it will be coming to PlayStation 4, Xbox One, and PC. View full article
  2. With only a handful of weeks to go until prom, what's a monster to do? If your answer is a mixture of cursing and insane schemes to woo the reckless forces of evil that dominate your highschool, then Monster Prom might just be the game for you. Developed by Beautiful Glitch and published by Those Awesome Guys, Monster Prom stands out from the crowd as the very first multiplayer dating simulator. That odd combination of traits actually comes together as an effective and entertaining party game for up to four players either locally or online. The goal of Monster Prom is, aptly, to find a monster to successfully ask out to prom. The simple premise can play out over three weeks, a short game that lasts about 30 minutes, or a full game over six weeks that takes an hour to run its course. At the beginning of each game, players select one of four characters to be their avatar and then plunge into the hormone-riddled halls of Monster High. The choice of the avatar, as far as I could tell, doesn't matter much, but immediately after character selection players answer a series of questions from "the stupidest pop quiz ever" to determine stat bonuses and a starting advantage with one of the six romantic options. And what options there are! Players can choose to woo a ghostly party girl, the sizzling demon, a reserved hipster vampire, a good-natured jock werewolf, a business-oriented medusa, or a despotic mer-princess. The cast of romance options interact in hundreds of unique ways to the point that after dozens of playthroughs I only encountered a handful of repeat situations - and that was just in the pursuit of one particular character! Though there are six potential romance options and a maximum of four players, it's easy to see how Monster Prom could become a high stakes game night drama between friends. At the beginning of each round, there's the option to randomize turn order or participate in a real-world game based on an onscreen prompt to determine the order. That method becomes important because when a player chooses an activity it locks it off from the other players until the next round begins. That leaves the door open for a lot of negotiating and competition for places higher up in the turn order. There are also random events that can happen where a romance option could ask a player what they think of a rival, presenting a perfect opportunity to hurt or help them attain their ideal prom date. Each week in Monster Prom allows players to choose an activity in the morning, a place to sit during lunch, and another activity in the evening. Which location players choose to go will result in a boost to their stats. For example, going to the auditorium will increase their creativity by two points. After each segment of the week, players will interact with some of the members of the school and have to decide how to handle the resulting hijinks. Having a high number in a stat increases the likelihood that a given option that relies on that stat will succeed, though players will have to infer what stat their option might rely on from the situation's context. Correctly solving a situation will net the player another stat boost and possibly improve their relationships with classmates. Mechanically, Monster Prom doesn't have much going on. You won't find mini-games here. Instead, the fun resides in the myriad of situations and the joyfully crass and humorous dialogue. While that might not bring in players who need a kinetic sense of movement and purpose to feel engaged with a game, Monster Prom's charms will undoubtedly be received by those who live for scintillating word play and strange scenarios (i.e. those who are familiar with the text-heavy dating sim genre). The various scenes of Monster Prom all play out primarily through cleverly written text, but the art stands as the secondary aspect of any given scene. Beautiful Glitch have shoved an awful lot of joy and vivacious energy into the still images and character expressions that play out over the course of a game. If there might be one gripe about the artwork it's that sometimes conversations with the same characters can reveal that certain stances are reused with different outfits. It's not a terrible problem, but something that can become noticeable after several sessions of play. Overall, the visuals leave me wanting more of them, and that's never a bad thing (I would buy a graphic novel done in this style in a heartbeat). Conclusion: Basically, Monster Prom was handcrafted for people who loved the silly situations of the pigeon dating sim Hatoful Boyfriend and subsequently found themselves wishing they could play the game alongside incredulous friends to see what kind of hijinks they could get themselves into. Your reaction to the previous sentence really should tell you everything you need to know about whether you'd like Monster Prom. It's a glorious love letter to dating sim shenanigans mixed with the fun of either helping or backstabbing your friends in an effort to take a date to prom that I found quite enjoyable. It's certainly niche, but Monster Prom revels in the glorious absurdity of that niche. Monster Prom is available now on PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. With only a handful of weeks to go until prom, what's a monster to do? If your answer is a mixture of cursing and insane schemes to woo the reckless forces of evil that dominate your highschool, then Monster Prom might just be the game for you. Developed by Beautiful Glitch and published by Those Awesome Guys, Monster Prom stands out from the crowd as the very first multiplayer dating simulator. That odd combination of traits actually comes together as an effective and entertaining party game for up to four players either locally or online. The goal of Monster Prom is, aptly, to find a monster to successfully ask out to prom. The simple premise can play out over three weeks, a short game that lasts about 30 minutes, or a full game over six weeks that takes an hour to run its course. At the beginning of each game, players select one of four characters to be their avatar and then plunge into the hormone-riddled halls of Monster High. The choice of the avatar, as far as I could tell, doesn't matter much, but immediately after character selection players answer a series of questions from "the stupidest pop quiz ever" to determine stat bonuses and a starting advantage with one of the six romantic options. And what options there are! Players can choose to woo a ghostly party girl, the sizzling demon, a reserved hipster vampire, a good-natured jock werewolf, a business-oriented medusa, or a despotic mer-princess. The cast of romance options interact in hundreds of unique ways to the point that after dozens of playthroughs I only encountered a handful of repeat situations - and that was just in the pursuit of one particular character! Though there are six potential romance options and a maximum of four players, it's easy to see how Monster Prom could become a high stakes game night drama between friends. At the beginning of each round, there's the option to randomize turn order or participate in a real-world game based on an onscreen prompt to determine the order. That method becomes important because when a player chooses an activity it locks it off from the other players until the next round begins. That leaves the door open for a lot of negotiating and competition for places higher up in the turn order. There are also random events that can happen where a romance option could ask a player what they think of a rival, presenting a perfect opportunity to hurt or help them attain their ideal prom date. Each week in Monster Prom allows players to choose an activity in the morning, a place to sit during lunch, and another activity in the evening. Which location players choose to go will result in a boost to their stats. For example, going to the auditorium will increase their creativity by two points. After each segment of the week, players will interact with some of the members of the school and have to decide how to handle the resulting hijinks. Having a high number in a stat increases the likelihood that a given option that relies on that stat will succeed, though players will have to infer what stat their option might rely on from the situation's context. Correctly solving a situation will net the player another stat boost and possibly improve their relationships with classmates. Mechanically, Monster Prom doesn't have much going on. You won't find mini-games here. Instead, the fun resides in the myriad of situations and the joyfully crass and humorous dialogue. While that might not bring in players who need a kinetic sense of movement and purpose to feel engaged with a game, Monster Prom's charms will undoubtedly be received by those who live for scintillating word play and strange scenarios (i.e. those who are familiar with the text-heavy dating sim genre). The various scenes of Monster Prom all play out primarily through cleverly written text, but the art stands as the secondary aspect of any given scene. Beautiful Glitch have shoved an awful lot of joy and vivacious energy into the still images and character expressions that play out over the course of a game. If there might be one gripe about the artwork it's that sometimes conversations with the same characters can reveal that certain stances are reused with different outfits. It's not a terrible problem, but something that can become noticeable after several sessions of play. Overall, the visuals leave me wanting more of them, and that's never a bad thing (I would buy a graphic novel done in this style in a heartbeat). Conclusion: Basically, Monster Prom was handcrafted for people who loved the silly situations of the pigeon dating sim Hatoful Boyfriend and subsequently found themselves wishing they could play the game alongside incredulous friends to see what kind of hijinks they could get themselves into. Your reaction to the previous sentence really should tell you everything you need to know about whether you'd like Monster Prom. It's a glorious love letter to dating sim shenanigans mixed with the fun of either helping or backstabbing your friends in an effort to take a date to prom that I found quite enjoyable. It's certainly niche, but Monster Prom revels in the glorious absurdity of that niche. Monster Prom is available now on PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. All aboard the HMCS Britannic for a foray into madness courtesy of the mysterious Mr. X. The ship has all the modern conveniences as well as the ability to fly and travel through time. Also, any one of the other guests might be out to kill you. Looks can be deceiving in Murderous Pursuits, a game of refinement, role-playing, and, of course, MURDER. Murderous Pursuits puts players into a given section of the Britannic with up to seven of their friends who have taken the identities of other ship guests. Without drawing too much attention to yourself either from ship guards or other players, each guest must hunt down and kill their rivals in creative and sneaky ways. Of course, you should try not to make too much of a scene, since it might draw the attention of the guest stalking your trail. Take your time to explore the space, find insane (but concealable) weapons, and find the right time and place for your target's demise. Developer Blazing Griffin will be launching the game next week, but hopes that the open beta they have planned for this weekend can help iron out any remaining wrinkles in their game. The beta will begin tomorrow, April 20, at 7pm EST/4pm PST and run until Sunday, April 22, at 12am EST/9pm PST. You can install the beta client from the title's Steam page. Murderous Pursuits releases for PC on April 26.
  5. All aboard the HMCS Britannic for a foray into madness courtesy of the mysterious Mr. X. The ship has all the modern conveniences as well as the ability to fly and travel through time. Also, any one of the other guests might be out to kill you. Looks can be deceiving in Murderous Pursuits, a game of refinement, role-playing, and, of course, MURDER. Murderous Pursuits puts players into a given section of the Britannic with up to seven of their friends who have taken the identities of other ship guests. Without drawing too much attention to yourself either from ship guards or other players, each guest must hunt down and kill their rivals in creative and sneaky ways. Of course, you should try not to make too much of a scene, since it might draw the attention of the guest stalking your trail. Take your time to explore the space, find insane (but concealable) weapons, and find the right time and place for your target's demise. Developer Blazing Griffin will be launching the game next week, but hopes that the open beta they have planned for this weekend can help iron out any remaining wrinkles in their game. The beta will begin tomorrow, April 20, at 7pm EST/4pm PST and run until Sunday, April 22, at 12am EST/9pm PST. You can install the beta client from the title's Steam page. Murderous Pursuits releases for PC on April 26. View full article
  6. Frostpunk gives players the task of guiding the growth and survival of New London, the last city on Earth. In order to survive in the face of an unending winter that has largely wiped out humanity across the globe, the final remnants of the human race have turned to using the power of steam. Starting from a collection of shelters in a somewhat sheltered valley, players guide New London to greatness and sustainability by managing the expansion of the city, deciding on the policies regarding food, water, and the most precious resource of all: heat. Players will be responsible for deciding how heat is distributed throughout their city, a power that can mean the difference between life and death. As the city grows, more conflicts and problems will arise from the general population. Players will have to establish laws and policies that govern the populace. Do you prioritize healthcare or building maintenance? Do you make sure everyone is fed even at the cost of increasing police presence? Another wrinkle on top of everything else, the population has to have hope. Everyone in New London is well aware of the precarious nature of their survival. The more desperate the situation becomes, the less hope people have and the more likely the city is to revolt or have various problems. As players progress, small decisions will add up and lead to decision points that will alter the entirety of society forever. How far is too far to maintain order and stability in a city that represents the last shot at the survival of the species? Once players advance to a certain technological level they can explore the surrounding world by sending out expeditions into the blinding frozen wastes. These are risky endeavors that could go down in flames and ice or discover a treasure trove of new citizens, technology, or resources. It can be hard to get society to that higher tech level, but the higher end of the tech tree brings automated drones and airships that can be a huge boon to New London. Frostpunk releases on April 24 for PC .
  7. Frostpunk gives players the task of guiding the growth and survival of New London, the last city on Earth. In order to survive in the face of an unending winter that has largely wiped out humanity across the globe, the final remnants of the human race have turned to using the power of steam. Starting from a collection of shelters in a somewhat sheltered valley, players guide New London to greatness and sustainability by managing the expansion of the city, deciding on the policies regarding food, water, and the most precious resource of all: heat. Players will be responsible for deciding how heat is distributed throughout their city, a power that can mean the difference between life and death. As the city grows, more conflicts and problems will arise from the general population. Players will have to establish laws and policies that govern the populace. Do you prioritize healthcare or building maintenance? Do you make sure everyone is fed even at the cost of increasing police presence? Another wrinkle on top of everything else, the population has to have hope. Everyone in New London is well aware of the precarious nature of their survival. The more desperate the situation becomes, the less hope people have and the more likely the city is to revolt or have various problems. As players progress, small decisions will add up and lead to decision points that will alter the entirety of society forever. How far is too far to maintain order and stability in a city that represents the last shot at the survival of the species? Once players advance to a certain technological level they can explore the surrounding world by sending out expeditions into the blinding frozen wastes. These are risky endeavors that could go down in flames and ice or discover a treasure trove of new citizens, technology, or resources. It can be hard to get society to that higher tech level, but the higher end of the tech tree brings automated drones and airships that can be a huge boon to New London. Frostpunk releases on April 24 for PC . View full article
  8. Surprising most of the world, MapleStory's recently announced sequel, MapleStory 2, won't be a deep dive into the sticky situations of the Canadian syrup industry. Many expected that the sequel to the long-running, free-to-play MMORPG would abandon its side-scrolling roots for a more serious look at the syrup allegory hidden within the maple-flavored heart of its setting. However, the sugary spirit Nexon has presented in the sequel's trailer seems to be quite different from what some were expecting. Instead, MapleStory 2 will focus on crafting and advancement in social prestige while bringing the series into 3D. Of course, this doesn't mean that all vestiges of the once cutting syrup exposé originally suspected by certain segments of the public will be absent. The name itself hews closely to the original, and the series retains the lighthearted and colorful nature that always spoke of the deliciousness of pancakes or french toast lavished in syrupy goodness. True, that particular style might be drawing more from Minecraft than the mechanical underbelly of the syrup industry, but it's certainly more tonally consistent with the wider whole of MapleStory 2 than what we can only imagine would have been an increasingly dark journey into the depths of corporate cover-ups and staggering quantities of embezzled syrup. MapleStory 2 looks adorable and fun regardless of what one might have expected prior to the announcement. Players can sign up for the beta until May 6, and the beta itself will run from May 9-16.
  9. Surprising most of the world, MapleStory's recently announced sequel, MapleStory 2, won't be a deep dive into the sticky situations of the Canadian syrup industry. Many expected that the sequel to the long-running, free-to-play MMORPG would abandon its side-scrolling roots for a more serious look at the syrup allegory hidden within the maple-flavored heart of its setting. However, the sugary spirit Nexon has presented in the sequel's trailer seems to be quite different from what some were expecting. Instead, MapleStory 2 will focus on crafting and advancement in social prestige while bringing the series into 3D. Of course, this doesn't mean that all vestiges of the once cutting syrup exposé originally suspected by certain segments of the public will be absent. The name itself hews closely to the original, and the series retains the lighthearted and colorful nature that always spoke of the deliciousness of pancakes or french toast lavished in syrupy goodness. True, that particular style might be drawing more from Minecraft than the mechanical underbelly of the syrup industry, but it's certainly more tonally consistent with the wider whole of MapleStory 2 than what we can only imagine would have been an increasingly dark journey into the depths of corporate cover-ups and staggering quantities of embezzled syrup. MapleStory 2 looks adorable and fun regardless of what one might have expected prior to the announcement. Players can sign up for the beta until May 6, and the beta itself will run from May 9-16. View full article
  10. Look, it's not a big story, but it's not every day that a developer sends a picture of a golden toilet to your inbox. At Rezzed, the London-based game industry event, developer Two Point revealed the exclusive item that people who sign up for their (free) promotional Hospital Pass. That item was, of course, a solid gold bowl of glory and bowel movements. The item has been a secret since Two Point Hospital's announcement back in January. To unlock the golden toilet, prospective players will need to log onto the Two Point Hospital website, sign up for Hospital Pass, and buy the game at launch. After that, the toilet of dreams can be a part of your fictional hospital. Two Point Hospital is the spiritual successor to Theme Hospital designed by the people who made the original with more creative freedom than ever before. It takes a comedic approach to sickness and making people well with a variety of fictional maladies and treatments. The entire production has a Wallace and Gromit aesthetic that's immediately pleasing and amusing. Two Point Hospital will release sometime later this year for PC.
  11. Look, it's not a big story, but it's not every day that a developer sends a picture of a golden toilet to your inbox. At Rezzed, the London-based game industry event, developer Two Point revealed the exclusive item that people who sign up for their (free) promotional Hospital Pass. That item was, of course, a solid gold bowl of glory and bowel movements. The item has been a secret since Two Point Hospital's announcement back in January. To unlock the golden toilet, prospective players will need to log onto the Two Point Hospital website, sign up for Hospital Pass, and buy the game at launch. After that, the toilet of dreams can be a part of your fictional hospital. Two Point Hospital is the spiritual successor to Theme Hospital designed by the people who made the original with more creative freedom than ever before. It takes a comedic approach to sickness and making people well with a variety of fictional maladies and treatments. The entire production has a Wallace and Gromit aesthetic that's immediately pleasing and amusing. Two Point Hospital will release sometime later this year for PC. View full article
  12. Ninja Theory's epic descent into mythology and psychosis has made its way to Xbox One after having limited exclusivity on PlayStation 4. Players take on the role of the Pict warrior Senua as she journeys to a strange land filled with shadows, giants, and monsters to save the soul of a man named Dillon. It focuses on Senua's struggles with her curse, a chorus of voices that speak doubts and encouragement to her and sometimes directly to the player, too. Because of the game's heavy emphasis on Senua's curse, her struggles with psychosis and the social stigma associated with it, Ninja Theory worked heavily with mental health experts and facilities to better understand their hero. Through those learning experiences and encounters, the team was able to shape the game into something that resonated with many players. It also led the team to use the game as a platform to help dispel some of the stigma that still clings to mental health. To that end, Ninja Theory donated all profit from the sale of Hellblade on World Mental Health Day in 2017 to the organization Rethink Mental Illness. With the Xbox One release, Ninja Theory wants to continue that spirit of giving. If they can sell 50,000 copies of the game by April 18, they have pledged to donate $25,000 to Mental Health America. If they manage to hit 100,000 sales of Senua's Sacrifice, they will donate up to $50,000. So far, they've manage to sell roughly 12,000 copies. If you want a really unique game that tackles interesting subject matter in a thoughtful and mesmerizing way, Hellblade: Senua's Sacrifice is a great choice and could contribute to helping those who need mental healthcare. That's a pretty neat deal.
  13. Ninja Theory's epic descent into mythology and psychosis has made its way to Xbox One after having limited exclusivity on PlayStation 4. Players take on the role of the Pict warrior Senua as she journeys to a strange land filled with shadows, giants, and monsters to save the soul of a man named Dillon. It focuses on Senua's struggles with her curse, a chorus of voices that speak doubts and encouragement to her and sometimes directly to the player, too. Because of the game's heavy emphasis on Senua's curse, her struggles with psychosis and the social stigma associated with it, Ninja Theory worked heavily with mental health experts and facilities to better understand their hero. Through those learning experiences and encounters, the team was able to shape the game into something that resonated with many players. It also led the team to use the game as a platform to help dispel some of the stigma that still clings to mental health. To that end, Ninja Theory donated all profit from the sale of Hellblade on World Mental Health Day in 2017 to the organization Rethink Mental Illness. With the Xbox One release, Ninja Theory wants to continue that spirit of giving. If they can sell 50,000 copies of the game by April 18, they have pledged to donate $25,000 to Mental Health America. If they manage to hit 100,000 sales of Senua's Sacrifice, they will donate up to $50,000. So far, they've manage to sell roughly 12,000 copies. If you want a really unique game that tackles interesting subject matter in a thoughtful and mesmerizing way, Hellblade: Senua's Sacrifice is a great choice and could contribute to helping those who need mental healthcare. That's a pretty neat deal. View full article
  14. We've known four player co-op has been on its way to Stardew Valley for a while now. Back in January, Eric Barone, the game's developer, tweeted out that he had been experimenting with a co-op build of the game with friends and found it a really great time. The reveal of that potential feature coming in the near future was exciting, but there wasn't any general timeline of when to expect the feature to make its way into the game. Now we at least have an idea. Eric Barone, who tweets under the handle Concerned Ape on Twitter, announced that development of the co-op update has been going well and that if squashing bugs continues at the current rate the update should release in about a month. That's by no means a hard timeline, but it at least gives us all an idea of when we might expect to see our friends in our digital fields. The update will bring a bunch of additional features, too, though what all of those might be remains unknown. At the very least we will get the ability to put hats on horses. That's right. Hats. On. Horses. And that's pretty awesome.
  15. We've known four player co-op has been on its way to Stardew Valley for a while now. Back in January, Eric Barone, the game's developer, tweeted out that he had been experimenting with a co-op build of the game with friends and found it a really great time. The reveal of that potential feature coming in the near future was exciting, but there wasn't any general timeline of when to expect the feature to make its way into the game. Now we at least have an idea. Eric Barone, who tweets under the handle Concerned Ape on Twitter, announced that development of the co-op update has been going well and that if squashing bugs continues at the current rate the update should release in about a month. That's by no means a hard timeline, but it at least gives us all an idea of when we might expect to see our friends in our digital fields. The update will bring a bunch of additional features, too, though what all of those might be remains unknown. At the very least we will get the ability to put hats on horses. That's right. Hats. On. Horses. And that's pretty awesome. View full article
  16. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer.
  17. Capcom aims to hit 2018 with all the nostalgia it can muster for the Blue Bomber's resurgence. Mega Man X Legacy Collection 1 and 2, which we reported on last year, will be hitting the PC, PlayStation 4, Nintendo Switch, and Xbox One this summer as part of the 30th anniversary of Mega Man. Mega Man X Legacy Collection 1 will include Mega Man X, X2, X3, and X4 while the second collection will feature X5, X6, X7, and X8. Mega Man X Legacy Collection 1 and 2 have received something of a remaster treatment from Capcom. The retro games all have cleaned up sprites with or without smoothing and CRT filters that the developers have included. X7 and X8, games that took the X series into 3D, have been given a new coat of paint to provide the best visual experience while remaining true to the original games. Each game can be played in its original resolution, full screen with the original aspect ratio, or in widescreen. Both collections contain a slew of goodies that fans of the series might find really interesting. Both collections include The Day of Σ, a short video that was shipped with Maverick Hunter X (a remake of Mega Man X for the PSP) and details the origins of Sigma and his chaotic legion of robotic Mavericks, serving as something of a prelude to the events in Mega Man X. Each collection also includes a digital museum full of Mega Man X history including hi-res trailers for each game in the series. Each collection also comes with a soundtrack that encompasses the soundscape of each game in the series (along with a few Collection specific tunes and remixes). A challenge mode called X Challenge will also be included in the X Legacy Collections. The mode tests the mettle of Mega Man fanatics by putting them up against two bosses at a time armed with up to three bonus weapons. The boss rush mode will include online leaderboards for players to compare times and vie for high scores. Both Mega Man X Legacy Collections will release on July 24. A retail bundle that includes both will be available on Xbox One, PS4, and Switch. The version for Xbox One and PS4 will include discs for both collections while the Switch version will have a cartridge for the first collection and a digital code for the second. All of this will help Capcom build hype for Mega Man 11 which releases later this summer. View full article
  18. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019.
  19. 3Mind Games might not be a developer many have heard of before now, but that could change in the near future. The studio has just announced their first game titled The Protagonist, a narrative-oriented RPG that offers turn-based tactics and divergent story paths in an original sci-fi universe. The team at 3Mind describes the gameplay as a mix between XCOM and Divinity: Original Sin. If that's not enough to get your attention, I don't know what will. The Protagonist stars a galactic special agent who operates under the codename ANGEL. The military force of Terra has come into conflict with the KL-T, a mysterious fleet of robotic ships and soldiers. On a mission to infiltrate and destroy a major space station claimed by the invading KL-T, ANGEL finds herself knocked unconscious and awakens in the space station's infirmary at the heart of the space station with no memory of what has happened. With the station in full lockdown and hostiles around every corner, players have to decide how to escape from the heart of this imposing enemy stronghold while piecing together what happened. Along the way, players can recruit allies who may or may not be loyal to ANGEL's mission. How you treat party members and other NPCs can either benefit you in the long run or hinder your progress or unlock new routes and opportunities. Those who aren't attentive during conversations could be in for some nasty surprises. The Protagonist uses a combat system called Martial Arts Combat System (MACS). This system allows players to customize their hand-to-hand combat abilities. The customization is intended to be so deep that players will be able to create new combos and then share them online with other players. 3Mind Games formed out of development veterans from major studios in the industry like EA and Ubisoft. They're hoping to capture the spirit of Mass Effect inside an indie game package that could roll over into a long-running series. The first trailer for The Protagonist shows ANGEL in action alongside her companion RADICAL, an explosives specialist. The Protagonist will release for PC sometime in 2019. View full article
  20. 11 bit studios, the developer behind the upcoming Frostpunk, has decided to give away their previous indie hit This War of Mine for free in the lead up to Frostpunk's release later this month. This War of Mine tells the story of civilians trapped in a besieged city as they struggle to survive under the harsh conditions of war. Players must craft upgrades and supplies out of what they can scavenge from the surrounding areas at night. During scavenging runs, players can run across NPCs that they can either help or hurt depending on what players believe might be in their best interest. It's a deliberately murky game that focuses on the often untold stories of wartime. The goal is to survive until a ceasefire ends the fighting, but since the game randomizes a lot of the events and resources with each playthrough, the player never knows how long they might have to hold out or how far they might have to go to survive. This War of Mine has sold over 2.5 million copies and has reeled in numerous awards from organizations like SXSW and IGF. Sales of the DLC content related to This War of Mine support the War Child charity that provides assistance to children who are currently living under conflict conditions of the aftermath of war. The studio will be giving away This War of Mine: Anniversary Edition that includes new characters, locations, and a completely new ending. You have until this Sunday, April 8, to download the game from Steam.
  21. 11 bit studios, the developer behind the upcoming Frostpunk, has decided to give away their previous indie hit This War of Mine for free in the lead up to Frostpunk's release later this month. This War of Mine tells the story of civilians trapped in a besieged city as they struggle to survive under the harsh conditions of war. Players must craft upgrades and supplies out of what they can scavenge from the surrounding areas at night. During scavenging runs, players can run across NPCs that they can either help or hurt depending on what players believe might be in their best interest. It's a deliberately murky game that focuses on the often untold stories of wartime. The goal is to survive until a ceasefire ends the fighting, but since the game randomizes a lot of the events and resources with each playthrough, the player never knows how long they might have to hold out or how far they might have to go to survive. This War of Mine has sold over 2.5 million copies and has reeled in numerous awards from organizations like SXSW and IGF. Sales of the DLC content related to This War of Mine support the War Child charity that provides assistance to children who are currently living under conflict conditions of the aftermath of war. The studio will be giving away This War of Mine: Anniversary Edition that includes new characters, locations, and a completely new ending. You have until this Sunday, April 8, to download the game from Steam. View full article
  22. Frog Fractions will not teach you how to fraction. Developed in 2012 by Jim Crawford, Frog Fractions began its life as an in-joke between himself and his friends. That joke evolved into an indie release that has been hailed as a mix between the best and worst game ever made. It's highly recommended that you play the game before you listen. It should only take about an hour to complete depending on how quick you are at discovering its tricks. You can play it for free on Twinbeard's website. Can a free indie comedy game stand as one of the best games period based on its originality alone? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dance Dance Revolution Extreme 'Epic Steps' by Tonalysis (http://ocremix.org/remix/OCR03699) You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  23. Frog Fractions will not teach you how to fraction. Developed in 2012 by Jim Crawford, Frog Fractions began its life as an in-joke between himself and his friends. That joke evolved into an indie release that has been hailed as a mix between the best and worst game ever made. It's highly recommended that you play the game before you listen. It should only take about an hour to complete depending on how quick you are at discovering its tricks. You can play it for free on Twinbeard's website. Can a free indie comedy game stand as one of the best games period based on its originality alone? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dance Dance Revolution Extreme 'Epic Steps' by Tonalysis (http://ocremix.org/remix/OCR03699) You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  24. THQ Nordic announced today that Red Faction Guerrilla would be getting the remaster treatment for PlayStation 4, Xbox One, and PC. The official title of the game will be Red Faction Guerrilla Re-Mars-tered. That punny title is 100% real. Red Faction Guerrilla takes place about 50 years after the events of the original Red Faction. Players take on the role of a freedom fighter seeking to toss off the oppressive yoke of the Earth Defense Force (unrelated to the Earth Defense Force series). The game made a name for itself in 2009 with the unprecedented level of environment and structure destruction afforded to players who set foot in its open world. Re-Mars-tered will feature fully overhauled graphics that rework and freshen up the textures, modify the lighting and shadows, and shift how shader and post processing work. The new Red Faction Guerrilla will also support 4k resolution. Though we don't know exactly when Red Faction Guerrilla Re-Mars-tered will release, we know that it will hit stores sometime during Q2 of 2018, sometime between the beginning April and the end of June.
  25. THQ Nordic announced today that Red Faction Guerrilla would be getting the remaster treatment for PlayStation 4, Xbox One, and PC. The official title of the game will be Red Faction Guerrilla Re-Mars-tered. That punny title is 100% real. Red Faction Guerrilla takes place about 50 years after the events of the original Red Faction. Players take on the role of a freedom fighter seeking to toss off the oppressive yoke of the Earth Defense Force (unrelated to the Earth Defense Force series). The game made a name for itself in 2009 with the unprecedented level of environment and structure destruction afforded to players who set foot in its open world. Re-Mars-tered will feature fully overhauled graphics that rework and freshen up the textures, modify the lighting and shadows, and shift how shader and post processing work. The new Red Faction Guerrilla will also support 4k resolution. Though we don't know exactly when Red Faction Guerrilla Re-Mars-tered will release, we know that it will hit stores sometime during Q2 of 2018, sometime between the beginning April and the end of June. View full article
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