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Found 830 results

  1. In honor of the 40th anniversary of Space Invaders, Taito and Degica Games are bringing the critically acclaimed revival of the series to PC for the first time. Space Invaders Extreme released in 2008 for the Nintendo DS and Sony's PSP to commemorate the 30th anniversary of Space Invaders. It also received a port to the Xbox Live Arcade the following year. The new version for PC will have some improvements over the version that has been available for the past decade. Revamped graphics go without saying, but an improved sound and synchronization system means that the visuals will be more on point than the previous iteration. For a game heavily focused on rhythm, that improvement stands out as a big one. Players will be able to compete on the leaderboards with people from around the world via the World Ranking System. It also features new tracks from artists Zuntata and Cosio. Space Invaders Extreme will be launching on February 12 for PC.
  2. In honor of the 40th anniversary of Space Invaders, Taito and Degica Games are bringing the critically acclaimed revival of the series to PC for the first time. Space Invaders Extreme released in 2008 for the Nintendo DS and Sony's PSP to commemorate the 30th anniversary of Space Invaders. It also received a port to the Xbox Live Arcade the following year. The new version for PC will have some improvements over the version that has been available for the past decade. Revamped graphics go without saying, but an improved sound and synchronization system means that the visuals will be more on point than the previous iteration. For a game heavily focused on rhythm, that improvement stands out as a big one. Players will be able to compete on the leaderboards with people from around the world via the World Ranking System. It also features new tracks from artists Zuntata and Cosio. Space Invaders Extreme will be launching on February 12 for PC. View full article
  3. Sharpwood isn't a particularly welcoming place for a newcomer. The temperatures routinely fall below freezing, the people are hard, and opportunities seem hard to come by. People are friendly to those they know and suspicious or dismissive of those they don't. Sharpwood is also a place of tradition - and not all of those traditions are good ones, especially not when economic pressures are slowly twisting people into untenable positions. Into this place walks Lilly Reed, Sharpwood's new sheriff. She's tasked with maintaining the peace in a town that doesn't trust her with officers under her command who don't respect her. Reed has a job to do cleaning up the various smugglers and gangs while contending with populists who don't take too kindly to outsiders. As if all of that wasn't enough, a stranger named Warren Nash appears around the same time as Reed that could prove to be the savior of the town or its downfall. Players will step into Lilly Reed's shoes to deal with the various problems plaguing Sharpwood. One part adventure game with an emphasis on tough decisions and one part management sim, Reed will have to balance the officers she sends out on calls with their prejudices, personalities, skills, and equipment. Each case will have pivotal moments for Reed and the player and those moments will have consequences down the line, sometimes consequences of the life or death variety. This Is the Police 2 will be released later this year for PlayStation 4, Xbox One, Nintendo Switch, and PC.
  4. Sharpwood isn't a particularly welcoming place for a newcomer. The temperatures routinely fall below freezing, the people are hard, and opportunities seem hard to come by. People are friendly to those they know and suspicious or dismissive of those they don't. Sharpwood is also a place of tradition - and not all of those traditions are good ones, especially not when economic pressures are slowly twisting people into untenable positions. Into this place walks Lilly Reed, Sharpwood's new sheriff. She's tasked with maintaining the peace in a town that doesn't trust her with officers under her command who don't respect her. Reed has a job to do cleaning up the various smugglers and gangs while contending with populists who don't take too kindly to outsiders. As if all of that wasn't enough, a stranger named Warren Nash appears around the same time as Reed that could prove to be the savior of the town or its downfall. Players will step into Lilly Reed's shoes to deal with the various problems plaguing Sharpwood. One part adventure game with an emphasis on tough decisions and one part management sim, Reed will have to balance the officers she sends out on calls with their prejudices, personalities, skills, and equipment. Each case will have pivotal moments for Reed and the player and those moments will have consequences down the line, sometimes consequences of the life or death variety. This Is the Police 2 will be released later this year for PlayStation 4, Xbox One, Nintendo Switch, and PC. View full article
  5. Ashes of Creation began as one of 2017's most successful Kickstarter projects. Asking for a whopping $750,000, the prospective MMO managed to raise over $3.25 million from interested parties won over by its pitch. Since then, more details about the game's design have been coming out in various updates on Intrepid Studios' blog and social media channels. For those unfamiliar with Ashes of Creation, the premise is that players take on the role of pioneers on a world that hasn't seen civilization for millennia. Players will be able to build communities and cities while exploring to uncover the secrets of the fallen world. Of course, that which can be built can also be destroyed, so player populations are expected to grow around cities, leading to the potential of organic, in-game wars to topple rival settlements. The goal is to create an organic MMO experience that forges a genuine world history for players and locations with something new always on the horizon. Ashes of Creation will be a subscription-based game with a cash shop that offers additional customizations for characters beyond the basics found in character creation. When creating a character, players will have eight playable races to chose from as well as a combination of two archetypes. Those can be combined to create up to 64 unique classes for players to choose from. The choices players make will supposedly have far-ranging consequences. The more player activity done in a certain area, the closer that area becomes to developing a settlement. Where a settlement is placed will have an effect on the surrounding monster populations as it grows. Quests will appear or disappear depending on how players choose to interact with the world. The focus of a settlement could wind up playing a huge role in the game for years to come. The effect players have on the world also means that no server running Ashes of Creation will ever be the same as another, presenting the opportunity for new adventures on other servers. The economy of the world will also be driven by players. Trading can be an incredibly lucrative venture, but players will have to create and defend caravans to successfully pull off a trading mission. That might necessitate hiring other players to defend a caravan from other players looking to loot a fat trade mission. These caravans will determine what kinds of goods and services a settlement, village, or metropolis might be able to provide. While the economy certainly lies players to cities and settlements, there are other mechanics in place that encourage players to invest time and effort into building up their home. When a player purchases a house in a new village, they can hold onto that property. If the village grows into a city, their house also grows. If that city turns into a metropolis, they will be in possession of a mansion. Owning property in a city grants citizenship, further tying a player to their homeland. Alternatively, players can settle far from cities and carve out their own existence in the wilderness. Of course, there are more conventional activities aside from literal worldbuilding. Players who yearn for the thrill of questing will be able to explore the world to find new locations for a prospective settlement or uncover the entrance to a new dungeon of the old world. Intrepid Studios aims to make these hostile, dangerous, and slightly frightening places to venture into - making it a choice with benefits and drawbacks for players to weigh when considering an adventure of that nature. Who knows what lurks beneath the surface of a monster-infested world? On the technical end of things, Ashes of Creation uses Unreal Engine 4 and will be optimized for PC hardware released within the last several years. There will be options for the game to be scaled up and down as needed. The team working on Ashes of Creation has an extreme level of pedigree, with members that have worked on games like Everquest 1, Ever Quest 2, Everquest Next, Star Wars Galaxies, BioShock, Gears of War, Planetside 2, XCOM, and many other projects. One thing that might give some people pause when looking into Ashes of Creation is the past of Steven Sharif, the creative director and CEO of Intrepid Studios. During the Kickstarter, some people noted that prior to making his fortune in real estate, he was involved with a company called XanGo, which is known for its multi-level marketing practices. Multi-level marketing involves recruiting unpaid people who sell a company's products with their recruiter earning a slice of the sale. While technically legal, this strategy typically brings unfavorable comparisons to pyramid schemes. Sharif being involved and profiting from his participation in such a company wasn't seen in a positive light (for reference, studies have estimated that about 990-999 out of every 1000 participants in a multi-level marketing company wind up losing money). Sharif gave an interview to Massively Overpowered to help clear the air. It turns out that he was recruited at 18 to sell XanGo's fruit shakes and vitamins. He managed to create a successful online store to sell these products and made money off of the sales that allowed him to go into real estate. He insists that while there are many companies that use the tactic in disreputable ways, there others like Avon, Marykay, and XanGo that operate on the level with a focus on selling products rather than recruiting people. All of that being said, Sharif's intention to create an MMORPG that's different than anything currently on the market seems genuine. As a long-time MMO gamer, he sees himself in a financial position that enables him to create a game that bridges the gap between open-world, consequential titles and the MMO genre, which has traditionally seen more static worlds. The overall impression of Ashes of Creation is positive. It possesses a vision of an interesting, vibrant world full of player-driven and reactive experiences. The possibility of a world built and governed by players certainly intrigues me.It leaves open the possibility for dramatic confrontations with a certain degree of real history and stakes that few games might be able to provide. The closest comparison I can think of is in EVE Online, where player controlled superweapons and battleships that take years to be built can all be wiped away by a colossal, coordinated raid. Applying that same mindset to cities built and maintained by players opens up a lot of possibilities. While the exact release date of Ashes of Creation remains nebulous, expect to see the closed alpha begin later this year, possibly in December, and a full release either in late 2019 or early 2020.
  6. Ashes of Creation began as one of 2017's most successful Kickstarter projects. Asking for a whopping $750,000, the prospective MMO managed to raise over $3.25 million from interested parties won over by its pitch. Since then, more details about the game's design have been coming out in various updates on Intrepid Studios' blog and social media channels. For those unfamiliar with Ashes of Creation, the premise is that players take on the role of pioneers on a world that hasn't seen civilization for millennia. Players will be able to build communities and cities while exploring to uncover the secrets of the fallen world. Of course, that which can be built can also be destroyed, so player populations are expected to grow around cities, leading to the potential of organic, in-game wars to topple rival settlements. The goal is to create an organic MMO experience that forges a genuine world history for players and locations with something new always on the horizon. Ashes of Creation will be a subscription-based game with a cash shop that offers additional customizations for characters beyond the basics found in character creation. When creating a character, players will have eight playable races to chose from as well as a combination of two archetypes. Those can be combined to create up to 64 unique classes for players to choose from. The choices players make will supposedly have far-ranging consequences. The more player activity done in a certain area, the closer that area becomes to developing a settlement. Where a settlement is placed will have an effect on the surrounding monster populations as it grows. Quests will appear or disappear depending on how players choose to interact with the world. The focus of a settlement could wind up playing a huge role in the game for years to come. The effect players have on the world also means that no server running Ashes of Creation will ever be the same as another, presenting the opportunity for new adventures on other servers. The economy of the world will also be driven by players. Trading can be an incredibly lucrative venture, but players will have to create and defend caravans to successfully pull off a trading mission. That might necessitate hiring other players to defend a caravan from other players looking to loot a fat trade mission. These caravans will determine what kinds of goods and services a settlement, village, or metropolis might be able to provide. While the economy certainly lies players to cities and settlements, there are other mechanics in place that encourage players to invest time and effort into building up their home. When a player purchases a house in a new village, they can hold onto that property. If the village grows into a city, their house also grows. If that city turns into a metropolis, they will be in possession of a mansion. Owning property in a city grants citizenship, further tying a player to their homeland. Alternatively, players can settle far from cities and carve out their own existence in the wilderness. Of course, there are more conventional activities aside from literal worldbuilding. Players who yearn for the thrill of questing will be able to explore the world to find new locations for a prospective settlement or uncover the entrance to a new dungeon of the old world. Intrepid Studios aims to make these hostile, dangerous, and slightly frightening places to venture into - making it a choice with benefits and drawbacks for players to weigh when considering an adventure of that nature. Who knows what lurks beneath the surface of a monster-infested world? On the technical end of things, Ashes of Creation uses Unreal Engine 4 and will be optimized for PC hardware released within the last several years. There will be options for the game to be scaled up and down as needed. The team working on Ashes of Creation has an extreme level of pedigree, with members that have worked on games like Everquest 1, Ever Quest 2, Everquest Next, Star Wars Galaxies, BioShock, Gears of War, Planetside 2, XCOM, and many other projects. One thing that might give some people pause when looking into Ashes of Creation is the past of Steven Sharif, the creative director and CEO of Intrepid Studios. During the Kickstarter, some people noted that prior to making his fortune in real estate, he was involved with a company called XanGo, which is known for its multi-level marketing practices. Multi-level marketing involves recruiting unpaid people who sell a company's products with their recruiter earning a slice of the sale. While technically legal, this strategy typically brings unfavorable comparisons to pyramid schemes. Sharif being involved and profiting from his participation in such a company wasn't seen in a positive light (for reference, studies have estimated that about 990-999 out of every 1000 participants in a multi-level marketing company wind up losing money). Sharif gave an interview to Massively Overpowered to help clear the air. It turns out that he was recruited at 18 to sell XanGo's fruit shakes and vitamins. He managed to create a successful online store to sell these products and made money off of the sales that allowed him to go into real estate. He insists that while there are many companies that use the tactic in disreputable ways, there others like Avon, Marykay, and XanGo that operate on the level with a focus on selling products rather than recruiting people. All of that being said, Sharif's intention to create an MMORPG that's different than anything currently on the market seems genuine. As a long-time MMO gamer, he sees himself in a financial position that enables him to create a game that bridges the gap between open-world, consequential titles and the MMO genre, which has traditionally seen more static worlds. The overall impression of Ashes of Creation is positive. It possesses a vision of an interesting, vibrant world full of player-driven and reactive experiences. The possibility of a world built and governed by players certainly intrigues me.It leaves open the possibility for dramatic confrontations with a certain degree of real history and stakes that few games might be able to provide. The closest comparison I can think of is in EVE Online, where player controlled superweapons and battleships that take years to be built can all be wiped away by a colossal, coordinated raid. Applying that same mindset to cities built and maintained by players opens up a lot of possibilities. While the exact release date of Ashes of Creation remains nebulous, expect to see the closed alpha begin later this year, possibly in December, and a full release either in late 2019 or early 2020. View full article
  7. If you have been craving a comedy hospital management sim, Two Point Hospital might be the game for you. Two of the key developers who worked on the 1997 classic Theme Hospital, Mark Webley and Gary Carr, formed their own indie studio to create their ideal successor. Players design their own hospitals; placing rooms, hiring staff, and treating patients. The team at Two Point has talked about finding the silliest ways to visually communicate diseases or symptoms. The easiest way to grasp this approach is by watching their announcement trailer, which explores Light-Headedness, a condition which turns a patient's head into a lightbulb. The only cure for Light-Headedness is to use a specialized machine to remove the lightbulb head and replace it with a new human head. According to Webley and Carr, the ideas they're exploring in Two Point Hospital are ones that they have been stewing on for decades, even while they were working on Theme Hospital. The visual design seems reminiscent of the Wallace and Gromit claymation cartoons, a welcome update to the styling of their previous work. People who are interested in learning more about Two Point Hospital can sign up for Hospital Pass, which is a fictional healthcare system to keep fans up to date on development. Those who sign up will also get access to an exclusive in-game item. Two Point Hospital will release sometime in 2018 for PC.
  8. If you have been craving a comedy hospital management sim, Two Point Hospital might be the game for you. Two of the key developers who worked on the 1997 classic Theme Hospital, Mark Webley and Gary Carr, formed their own indie studio to create their ideal successor. Players design their own hospitals; placing rooms, hiring staff, and treating patients. The team at Two Point has talked about finding the silliest ways to visually communicate diseases or symptoms. The easiest way to grasp this approach is by watching their announcement trailer, which explores Light-Headedness, a condition which turns a patient's head into a lightbulb. The only cure for Light-Headedness is to use a specialized machine to remove the lightbulb head and replace it with a new human head. According to Webley and Carr, the ideas they're exploring in Two Point Hospital are ones that they have been stewing on for decades, even while they were working on Theme Hospital. The visual design seems reminiscent of the Wallace and Gromit claymation cartoons, a welcome update to the styling of their previous work. People who are interested in learning more about Two Point Hospital can sign up for Hospital Pass, which is a fictional healthcare system to keep fans up to date on development. Those who sign up will also get access to an exclusive in-game item. Two Point Hospital will release sometime in 2018 for PC. View full article
  9. After almost a year and a half of development, Slipgate Studios will be bringing their adult-oriented action-platformer to the PlayStation 4 and Xbox One, as well as updating the PC release with a host of finalized content. The release marks the culmination of promises made during the late 2016 Kickstarter campaign that introduced the world to Rad Rodgers. Conceived as a project to pay homage to the platformers of the late 80s and mid 90s, Rad Rodgers stars a child bearing the titular moniker who finds himself sucked into a video game world. With the help of Dusty, Rad's out-dated console which now has a face and a foul-mouth (voiced by Duke Nukem voice actor Jon St. John), Rad Rodgers becomes involved in a mission to save the First World, a jungle suffering from a corrupting disease. The first chapter of Rad Rodger's adventures comes with over five weapons that allow Rad and Dusty to blast, punch, and blaze their way through the First World. Explosions and hot platforming action are accompanied by a fresh take on retro platforming soundtracks composed by Andrew Hulshult, complete with synthesizers and a driving pace. Occasional glitches might occur in-game, which give Dusty a time to shine. The aged gaming console can then enter a mind-bending area behind the scenes called the Pixelverse where he can attempt to repair the glitch. While Rad Rodgers will be appearing on consoles for the first time, the PC version has been out since the tail-end of 2016. Those who already own Rad Rodgers will see an update that adds a huge collection of new stuff to the core game. Several new levels will be added along with new boss encounters, four new enemies, and redesigned puzzles. Players will be able to unlock hats as they progress throughout Rodger's adventures, meaning players will be able to customize Rad with over twenty different hats. Leaderboards will allow players around the world to strive to achieve the high scores on each level. Slipgate Studios have also added the Excalibat, a weapon previously seen in Rise of the Triad. As it does have a decidedly adult sense of humor, the game presents the option to bleep out objectionable language and replace the copious amounts of blood generated in-game with purple goop. The PC update releases alongside the PlayStation 4 and Xbox One versions of Rad Rodgers on February 21.
  10. After almost a year and a half of development, Slipgate Studios will be bringing their adult-oriented action-platformer to the PlayStation 4 and Xbox One, as well as updating the PC release with a host of finalized content. The release marks the culmination of promises made during the late 2016 Kickstarter campaign that introduced the world to Rad Rodgers. Conceived as a project to pay homage to the platformers of the late 80s and mid 90s, Rad Rodgers stars a child bearing the titular moniker who finds himself sucked into a video game world. With the help of Dusty, Rad's out-dated console which now has a face and a foul-mouth (voiced by Duke Nukem voice actor Jon St. John), Rad Rodgers becomes involved in a mission to save the First World, a jungle suffering from a corrupting disease. The first chapter of Rad Rodger's adventures comes with over five weapons that allow Rad and Dusty to blast, punch, and blaze their way through the First World. Explosions and hot platforming action are accompanied by a fresh take on retro platforming soundtracks composed by Andrew Hulshult, complete with synthesizers and a driving pace. Occasional glitches might occur in-game, which give Dusty a time to shine. The aged gaming console can then enter a mind-bending area behind the scenes called the Pixelverse where he can attempt to repair the glitch. While Rad Rodgers will be appearing on consoles for the first time, the PC version has been out since the tail-end of 2016. Those who already own Rad Rodgers will see an update that adds a huge collection of new stuff to the core game. Several new levels will be added along with new boss encounters, four new enemies, and redesigned puzzles. Players will be able to unlock hats as they progress throughout Rodger's adventures, meaning players will be able to customize Rad with over twenty different hats. Leaderboards will allow players around the world to strive to achieve the high scores on each level. Slipgate Studios have also added the Excalibat, a weapon previously seen in Rise of the Triad. As it does have a decidedly adult sense of humor, the game presents the option to bleep out objectionable language and replace the copious amounts of blood generated in-game with purple goop. The PC update releases alongside the PlayStation 4 and Xbox One versions of Rad Rodgers on February 21. View full article
  11. We'll finally be seeing From Software games on the Nintendo Switch! To close out their Nintendo Direct Mini presentation today, Nintendo revealed the first trailer for Dark Souls Remastered, a rework of the original Dark Souls that aims to revamp the game on a technical level for more modern hardware. That doesn't mean that Dark Souls Remastered will only be available on the Nintendo Switch (though what an exclusive that would be). The remaster will also be releasing on PlayStation 4, Xbox One, and PC. Each version of the game will have its own improvements as follows: PlayStation 4/Xbox One (1080p, 60 fps) PlayStation 4 Pro/Xbox One X (Upscaled 4K, 60 fps) PC (Native 4K, all textures 2K unconverted, 60 fps) Nintendo Switch (TV mode: 1080p, 30 fps; Handheld mode: 720p 30 fps) In addition, there will be some improvements to the backend systems that supported the original Dark Souls release. The password matchmaking from Bloodborne and Dark Souls 3 will be integrated into Dark Souls Remastered, which should make it easier to connect with specific friends for online play. For that matter, the number of people who can enter the same world has been upped from four to six. In a break from how From Software has supported online play in the past, the developer will now have dedicated servers for online play rather than peer-to-peer connections. All of this should invigorate and smooth the online Dark Souls experience for both newcomers and veterans alike. Dark Souls Remastered releases on May 25 for PlayStation 4, Xbox One, PC, and Switch.
  12. We'll finally be seeing From Software games on the Nintendo Switch! To close out their Nintendo Direct Mini presentation today, Nintendo revealed the first trailer for Dark Souls Remastered, a rework of the original Dark Souls that aims to revamp the game on a technical level for more modern hardware. That doesn't mean that Dark Souls Remastered will only be available on the Nintendo Switch (though what an exclusive that would be). The remaster will also be releasing on PlayStation 4, Xbox One, and PC. Each version of the game will have its own improvements as follows: PlayStation 4/Xbox One (1080p, 60 fps) PlayStation 4 Pro/Xbox One X (Upscaled 4K, 60 fps) PC (Native 4K, all textures 2K unconverted, 60 fps) Nintendo Switch (TV mode: 1080p, 30 fps; Handheld mode: 720p 30 fps) In addition, there will be some improvements to the backend systems that supported the original Dark Souls release. The password matchmaking from Bloodborne and Dark Souls 3 will be integrated into Dark Souls Remastered, which should make it easier to connect with specific friends for online play. For that matter, the number of people who can enter the same world has been upped from four to six. In a break from how From Software has supported online play in the past, the developer will now have dedicated servers for online play rather than peer-to-peer connections. All of this should invigorate and smooth the online Dark Souls experience for both newcomers and veterans alike. Dark Souls Remastered releases on May 25 for PlayStation 4, Xbox One, PC, and Switch. View full article
  13. The latest episode of Dragon Ball Super brought out some rivalry in its leading voice actors leading to a "fight." Christopher Sabat and Sean Schemmel voice Vegeta and Goku, respectively. Following the events portrayed on the most recent episode of Dragon Ball Super, Sabat took to Twitter to express his excitement over Vegeta's role in the episode. This was met with some ribbing from Schemmel that quickly escalated into an all-out Twitter war. The end result was Sabat asking Twitter if they wanted the #SuperSaiyanShowdown to go down. Over 14,000 people voted 98% in favor of the showdown. Which led to Sabat formally issuing his challenge to Schemmel - a duel to the death in the upcoming Dragonball FighterZ. The Dragonball fighting title will release on January 26 for the PlayStation 4, Xbox One, and PC. Who will you root for? Kakarot or the Prince of All Saiyans?
  14. The latest episode of Dragon Ball Super brought out some rivalry in its leading voice actors leading to a "fight." Christopher Sabat and Sean Schemmel voice Vegeta and Goku, respectively. Following the events portrayed on the most recent episode of Dragon Ball Super, Sabat took to Twitter to express his excitement over Vegeta's role in the episode. This was met with some ribbing from Schemmel that quickly escalated into an all-out Twitter war. The end result was Sabat asking Twitter if they wanted the #SuperSaiyanShowdown to go down. Over 14,000 people voted 98% in favor of the showdown. Which led to Sabat formally issuing his challenge to Schemmel - a duel to the death in the upcoming Dragonball FighterZ. The Dragonball fighting title will release on January 26 for the PlayStation 4, Xbox One, and PC. Who will you root for? Kakarot or the Prince of All Saiyans? View full article
  15. The Astronauts have announced that The Vanishing of Ethan Carter will be coming to Xbox One with Xbox One X support. Not only that, but this version will come with a new game mode for the atmospheric adventure title. The studio, which is currently working on the recently teased Witchfire, released The Vanishing of Ethan Carter back in 2014 to a great deal of praise. It managed to snag a BAFTA Game Innovation award for its photogrammetry-assisted environments. The Astronauts believe that those environments will finally have a chance to breathe properly in 4K HD. To that end, the Xbox One version of Ethan Carter comes with a Free Roam mode at the request of fans. Players will be able to simply explore the gorgeous environments without having to worry about solving murders or being accosted by ethereal visions. The Vanishing of Ethan Carter launches on January 19 for Xbox One.
  16. The Astronauts have announced that The Vanishing of Ethan Carter will be coming to Xbox One with Xbox One X support. Not only that, but this version will come with a new game mode for the atmospheric adventure title. The studio, which is currently working on the recently teased Witchfire, released The Vanishing of Ethan Carter back in 2014 to a great deal of praise. It managed to snag a BAFTA Game Innovation award for its photogrammetry-assisted environments. The Astronauts believe that those environments will finally have a chance to breathe properly in 4K HD. To that end, the Xbox One version of Ethan Carter comes with a Free Roam mode at the request of fans. Players will be able to simply explore the gorgeous environments without having to worry about solving murders or being accosted by ethereal visions. The Vanishing of Ethan Carter launches on January 19 for Xbox One. View full article
  17. King Art Games released an episodic adventure series back in 2013 called The Raven - Legacy of a Master Thief. This year, King Art returns to its mystery to remaster it for modern consoles and give it a new coat of paint for the PC crowd. This new version will simply be called The Raven Remastered. The Raven focuses on unraveling the mystery behind the theft of a ruby from the British Museum in 1964. In its place was found a raven feather, the calling card of a master thief who disappeared without a trace years earlier. The ruby is one of a pair - the second is sent to Cairo for exhibition under the watchful eye of the player character, the bumbling constable Anton Jakob Zellner. Zellner quickly finds himself embroiled in a mystery that he had only ever encountered in his beloved mystery novels, complete with a debonair sleuthing rival in the form of Nicolas Legrand. When The Raven released five years ago, it received praise for its voice acting and narrative, as well as some criticism for its reliance on outdated adventure game mechanics. Perhaps those mechanics have improved with age? The remaster offers improved animations, a revamped lighting system, and new hair rendering all in HD. It also adds French, Spanish and Simplified Chinese support for the first time, which comes in addition to the already available German, Russian, Polish and Italian localizations. The trailer released to announce the upcoming remaster seems to oscillate between appropriately moody lighting showing off the improvements made and some... less visually appealing moments as seen in the thumbnail for the trailer. Can you keep the Eye of the Sphinx safe on its long journey to Cairo when The Raven Remastered releases on March 13 for PlayStation 4, Xbox One, and PC?
  18. King Art Games released an episodic adventure series back in 2013 called The Raven - Legacy of a Master Thief. This year, King Art returns to its mystery to remaster it for modern consoles and give it a new coat of paint for the PC crowd. This new version will simply be called The Raven Remastered. The Raven focuses on unraveling the mystery behind the theft of a ruby from the British Museum in 1964. In its place was found a raven feather, the calling card of a master thief who disappeared without a trace years earlier. The ruby is one of a pair - the second is sent to Cairo for exhibition under the watchful eye of the player character, the bumbling constable Anton Jakob Zellner. Zellner quickly finds himself embroiled in a mystery that he had only ever encountered in his beloved mystery novels, complete with a debonair sleuthing rival in the form of Nicolas Legrand. When The Raven released five years ago, it received praise for its voice acting and narrative, as well as some criticism for its reliance on outdated adventure game mechanics. Perhaps those mechanics have improved with age? The remaster offers improved animations, a revamped lighting system, and new hair rendering all in HD. It also adds French, Spanish and Simplified Chinese support for the first time, which comes in addition to the already available German, Russian, Polish and Italian localizations. The trailer released to announce the upcoming remaster seems to oscillate between appropriately moody lighting showing off the improvements made and some... less visually appealing moments as seen in the thumbnail for the trailer. Can you keep the Eye of the Sphinx safe on its long journey to Cairo when The Raven Remastered releases on March 13 for PlayStation 4, Xbox One, and PC? View full article
  19. Roberts Space Industries has been working on Star Citizen since the success of their Kickstarter campaign back in 2012. After five years, the framework of their ambitious space MMO seems to be falling into place. For the better part of the past year, Star Citizen has been sitting in alpha version 2.6, which allowed for limited travel around a space station testing ground that laid out some of the core principles that would be present in the final game. 3.0 drastically expands the scope to include a collection of moons and a planetoid with various outposts, wrecks, and space ports along with more mechanics and opportunities out in the 'verse. The 3.0 update introduces trade as a functional mechanic that was impossible in 2.6. Players can now purchase goods that are physically stored in their ship and transport them to different locations in to try to corner the market. Of course, that also opens up the opportunity for less scrupulous players to become the fledgling universe's first space pirates. Outside of habitable settlements, where weapons are disabled, anything goes. The final vision of Star Citizen will offer players the chance to become bounty hunters to track and capture or kill lawbreakers, which will hopefully balance out piracy. Of course, if players are making money then they need something to spend it on. Players can buy new parts for their ships, fancy handheld guns, snazzy new jumpsuits, or new casual clothes. All of that relies on 3.0's new shopping system that allows all of those goods to be purchased for the first time. The addition of navigable moons represents the first public steps of Star Citizen toward its end goal of a universe full of planets to explore. The moons are each distinct, offering different environments, locations, and opportunities. For the first time, players will be able to set foot on the surface of an alien world and perhaps find ruins worth scavenging or missions to complete. These locations consist of Cellin, the moon of dormant volcanoes, Daymar, a desert-like moon, and Yela, an icy rock floating in the black. A new landing zone has been added on the planetoid of Delamar called Levski, a ramshackle, converted mining colony teased in previous Star Citizen promotional videos. That doesn't mean 3.0's launch has been smooth. The patch caused many players to struggle with the game's memory requirements, rendering it unplayable for some who had found 2.6 to be manageable. The game is certainly still in an alpha state so, while it shows a lot of promise and has become one of the largest crowdfunding operations in history, take all of its potential with some grains of salt and temper your expectations. 3.0 is not even close to what the final version of Star Citizen will be - you can just see some of the foundations being laid. A lot of optimization still needs to be done. 3.0 stands as the first of Roberts Space Industries' scheduled quarterly releases. From now on, the game will be updated at the end of every quarter of the year with new features, ships, and locations. The latest version comes with a new launcher that allows future updates to be downloaded without downloading the entire game over again, streamlining the updating process for Star Citizen's space-faring fans. A lot of other minor improvements are included with 3.0 and you can read about them in the full change log on Star Citizen's website. There's no solid release date for when to expect Star Citizen to exit development, so the final product is likely still years away from completion. That being said, it's pretty amazing to see a project so ambitious to keep making progress. Who knows what surprises Roberts Space Industries has in store once the basic mechanics and universal building blocks are finally settled into place?
  20. Roberts Space Industries has been working on Star Citizen since the success of their Kickstarter campaign back in 2012. After five years, the framework of their ambitious space MMO seems to be falling into place. For the better part of the past year, Star Citizen has been sitting in alpha version 2.6, which allowed for limited travel around a space station testing ground that laid out some of the core principles that would be present in the final game. 3.0 drastically expands the scope to include a collection of moons and a planetoid with various outposts, wrecks, and space ports along with more mechanics and opportunities out in the 'verse. The 3.0 update introduces trade as a functional mechanic that was impossible in 2.6. Players can now purchase goods that are physically stored in their ship and transport them to different locations in to try to corner the market. Of course, that also opens up the opportunity for less scrupulous players to become the fledgling universe's first space pirates. Outside of habitable settlements, where weapons are disabled, anything goes. The final vision of Star Citizen will offer players the chance to become bounty hunters to track and capture or kill lawbreakers, which will hopefully balance out piracy. Of course, if players are making money then they need something to spend it on. Players can buy new parts for their ships, fancy handheld guns, snazzy new jumpsuits, or new casual clothes. All of that relies on 3.0's new shopping system that allows all of those goods to be purchased for the first time. The addition of navigable moons represents the first public steps of Star Citizen toward its end goal of a universe full of planets to explore. The moons are each distinct, offering different environments, locations, and opportunities. For the first time, players will be able to set foot on the surface of an alien world and perhaps find ruins worth scavenging or missions to complete. These locations consist of Cellin, the moon of dormant volcanoes, Daymar, a desert-like moon, and Yela, an icy rock floating in the black. A new landing zone has been added on the planetoid of Delamar called Levski, a ramshackle, converted mining colony teased in previous Star Citizen promotional videos. That doesn't mean 3.0's launch has been smooth. The patch caused many players to struggle with the game's memory requirements, rendering it unplayable for some who had found 2.6 to be manageable. The game is certainly still in an alpha state so, while it shows a lot of promise and has become one of the largest crowdfunding operations in history, take all of its potential with some grains of salt and temper your expectations. 3.0 is not even close to what the final version of Star Citizen will be - you can just see some of the foundations being laid. A lot of optimization still needs to be done. 3.0 stands as the first of Roberts Space Industries' scheduled quarterly releases. From now on, the game will be updated at the end of every quarter of the year with new features, ships, and locations. The latest version comes with a new launcher that allows future updates to be downloaded without downloading the entire game over again, streamlining the updating process for Star Citizen's space-faring fans. A lot of other minor improvements are included with 3.0 and you can read about them in the full change log on Star Citizen's website. There's no solid release date for when to expect Star Citizen to exit development, so the final product is likely still years away from completion. That being said, it's pretty amazing to see a project so ambitious to keep making progress. Who knows what surprises Roberts Space Industries has in store once the basic mechanics and universal building blocks are finally settled into place? View full article
  21. Though Good Old Games has certainly become a contender in the area of digital sales with a focus shifting toward new titles, the team behind the online storefront's curation of older PC games has been quietly chugging along. To that end, the 1996 adventure game Titanic: Adventure Out of Time has released once again! One might be forgiven for thinking of Titanic: Adventure Out of Time as a cheap cash grab that follows the events of James Cameron's Titanic, which released in 1997. Instead of weaving a tale of love and loss on the high seas, Adventure Out of Time focuses on the exploits of a British secret agent on the trail of a mystery that will decide the fate of entire countries, a mystery that turns into a race against time as the ship nears its tragic end. The game reconstructs the interior of the Titanic in intricate, 1996 PC-levels of detail. Players are able to interact with over 25 characters from differing segments of society who respond dynamically to choices made throughout your time aboard the Titanic. There's also an option to simply tour the 3D reconstruction of the vessel to learn more about the actual history of the doomed voyage. Titanic: Adventure Out of Time has long been a sought after gem among adventure game enthusiasts, so having it readily available and updated to run on current platforms is a real boon for the retro community as well as those curious about gaming history itself.
  22. Though Good Old Games has certainly become a contender in the area of digital sales with a focus shifting toward new titles, the team behind the online storefront's curation of older PC games has been quietly chugging along. To that end, the 1996 adventure game Titanic: Adventure Out of Time has released once again! One might be forgiven for thinking of Titanic: Adventure Out of Time as a cheap cash grab that follows the events of James Cameron's Titanic, which released in 1997. Instead of weaving a tale of love and loss on the high seas, Adventure Out of Time focuses on the exploits of a British secret agent on the trail of a mystery that will decide the fate of entire countries, a mystery that turns into a race against time as the ship nears its tragic end. The game reconstructs the interior of the Titanic in intricate, 1996 PC-levels of detail. Players are able to interact with over 25 characters from differing segments of society who respond dynamically to choices made throughout your time aboard the Titanic. There's also an option to simply tour the 3D reconstruction of the vessel to learn more about the actual history of the doomed voyage. Titanic: Adventure Out of Time has long been a sought after gem among adventure game enthusiasts, so having it readily available and updated to run on current platforms is a real boon for the retro community as well as those curious about gaming history itself. View full article
  23. We've all lost someone along the way to the here and now. It's always tragic, always painful, and always hard to process. For Emery offers itself as a tribute to the people who are going through loss by presenting a story about searching for life after death. For Emery was developed by Sanud Games and bills itself as a point-and-click interactive novel inspired by the ancient Sumerian text the Epic of Gilgamesh. The story focuses on Germaine, a circus performer who refuses to accept the death of his friend and colleague Emery. On his quest, Germaine progresses through the five stages of grief to uncover the truth behind death itself. The game itself seems to come from a pretty personal place as the listing for the game concludes, "Isabelle, your classmates and loved ones still miss you. Linda Farkas, your inspiration bled beyond your fiery artform." Hopefully For Emery can help both developers and players find some measure of peace. So far the early access version of For Emery has only been released on Game Jolt for both PC and Mac. A free demo is available on both Game Jolt and itch.io that allows players to progress up to Act 1, Scene 2.
  24. We've all lost someone along the way to the here and now. It's always tragic, always painful, and always hard to process. For Emery offers itself as a tribute to the people who are going through loss by presenting a story about searching for life after death. For Emery was developed by Sanud Games and bills itself as a point-and-click interactive novel inspired by the ancient Sumerian text the Epic of Gilgamesh. The story focuses on Germaine, a circus performer who refuses to accept the death of his friend and colleague Emery. On his quest, Germaine progresses through the five stages of grief to uncover the truth behind death itself. The game itself seems to come from a pretty personal place as the listing for the game concludes, "Isabelle, your classmates and loved ones still miss you. Linda Farkas, your inspiration bled beyond your fiery artform." Hopefully For Emery can help both developers and players find some measure of peace. So far the early access version of For Emery has only been released on Game Jolt for both PC and Mac. A free demo is available on both Game Jolt and itch.io that allows players to progress up to Act 1, Scene 2. View full article
  25. Anyone else having fun playing this? Anyone interested in grouping up for said game?
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