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Found 816 results

  1. Namco Bandai has announced that they will be offering Ace Combat 5: The Unsung War in its entirety as a pre-order incentive for Ace Combat 7: Skies Unknown. It will be available for both digital and physical editions of Ace Combat 7, though those who opt for the physical copy could miss out on a dynamic theme. Here's what's included in the pre-order bundle: Ace Combat 7: Skies Unknown dynamic theme - only available for digital pre-orders A McDonnell Douglas F-4E plane and three aircraft skins Ace Combat 5: The Unsung War Ace Combat 7 will be a full $60 at launch with a season pass available for $25 that includes three extra planes, three new stages, and an in-game music player. A deluxe edition will be sold digitally that packages the game with the season pass and will include the Lockheed F-104 Starfighter plane. Presumably, this means that Namco Bandai has updated Ace Combat 5 for modern systems, which might be worth the price of admission on its own. The hightlight of the PlayStation 2 run of the Ace Combat series, 5 puts players in the middle of a fictionalized version of our world, dubbed affectionately Strangereal, that has its two major superpowers on the brink of turning its Cold War into a hot one. The characters, flight controls, and scenarios are all excellent as each mission escalates in intensity. It's one of the best arcade flight sims out there, so seeing it in the air once again will be a real treat. We got some time to play with Ace Combat 7's VR features hands-on last year and it was a really amazing experience. Despite being the seventh numbered title in the Ace Combat series, 7 will be a direct sequel to 5. Sunau Katabuchi, the writer of Ace Combat 5, will return to write for Skies Unknown and has left open the possibility that characters from The Unsung War will return to fly again. The story will focus on the political conflict over the construction of a massive space elevator that spans multiple nations. Ace Combat 7: Skies Unknown will release on January 18, 2018 for PlayStation 4, Xbox One, and PC. The VR version will be exclusive to the PS4 version. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Namco Bandai has announced that they will be offering Ace Combat 5: The Unsung War in its entirety as a pre-order incentive for Ace Combat 7: Skies Unknown. It will be available for both digital and physical editions of Ace Combat 7, though those who opt for the physical copy could miss out on a dynamic theme. Here's what's included in the pre-order bundle: Ace Combat 7: Skies Unknown dynamic theme - only available for digital pre-orders A McDonnell Douglas F-4E plane and three aircraft skins Ace Combat 5: The Unsung War Ace Combat 7 will be a full $60 at launch with a season pass available for $25 that includes three extra planes, three new stages, and an in-game music player. A deluxe edition will be sold digitally that packages the game with the season pass and will include the Lockheed F-104 Starfighter plane. Presumably, this means that Namco Bandai has updated Ace Combat 5 for modern systems, which might be worth the price of admission on its own. The hightlight of the PlayStation 2 run of the Ace Combat series, 5 puts players in the middle of a fictionalized version of our world, dubbed affectionately Strangereal, that has its two major superpowers on the brink of turning its Cold War into a hot one. The characters, flight controls, and scenarios are all excellent as each mission escalates in intensity. It's one of the best arcade flight sims out there, so seeing it in the air once again will be a real treat. We got some time to play with Ace Combat 7's VR features hands-on last year and it was a really amazing experience. Despite being the seventh numbered title in the Ace Combat series, 7 will be a direct sequel to 5. Sunau Katabuchi, the writer of Ace Combat 5, will return to write for Skies Unknown and has left open the possibility that characters from The Unsung War will return to fly again. The story will focus on the political conflict over the construction of a massive space elevator that spans multiple nations. Ace Combat 7: Skies Unknown will release on January 18, 2018 for PlayStation 4, Xbox One, and PC. The VR version will be exclusive to the PS4 version. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Being a buster of ghosts without a proton pack takes a lot of work. HellSign tosses players into a dark and spooky world filled with hauntings and supernatural beings out to make the world a living nightmare. Each new case will have players tackling a new kind of monster; it'll take some sleuthing and preparation to correctly identify the spirit take it down successfully. As a paranormal investigator, players will create their own characters from scratch. Initially armed with nothing but some rust-covered hunting gear, players will work their way up the ranks of ghastly entities. Each case will help further open up the non-linear narrative, making each journey through HellSign unique to that investigator. HellSign takes place in Australia where players earn a living by fighting ghosts n' ghoulies. The game was created with the intention of mimicking monster-of-the-week television shows like Supernatural or The X-Files. Not gonna lie, the idea of becoming an Australian ghost hunter with an RPG framework and intriguing mysteries to solve is an easy sell for me. Players will explore locations like abandoned houses, barns, warehouses, etc. as they try to figure out what happened to draw a supernatural creature to that area. While exploring these spooky locales, various clues can be discovered, like blood spatters, tracks, or mysterious relics, that will help point toward what kind of apparition might be present. Everything a player discovers and identifies will be recorded in the Cryptonomicon for future reference. Once players have figured out, or believe they have figured out what sort of being haunts the area, it's time to gear up for battle. Players can only hold so many items at a time, so there's an element of inventory management and survival gameplay going on. Do you take the silver bullets or do you need a specialized scanner to see the creature? How you answer questions like that will mean the difference between victory and defeat. HellSign manifests on November 7 via Steam Early Access. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Being a buster of ghosts without a proton pack takes a lot of work. HellSign tosses players into a dark and spooky world filled with hauntings and supernatural beings out to make the world a living nightmare. Each new case will have players tackling a new kind of monster; it'll take some sleuthing and preparation to correctly identify the spirit take it down successfully. As a paranormal investigator, players will create their own characters from scratch. Initially armed with nothing but some rust-covered hunting gear, players will work their way up the ranks of ghastly entities. Each case will help further open up the non-linear narrative, making each journey through HellSign unique to that investigator. HellSign takes place in Australia where players earn a living by fighting ghosts n' ghoulies. The game was created with the intention of mimicking monster-of-the-week television shows like Supernatural or The X-Files. Not gonna lie, the idea of becoming an Australian ghost hunter with an RPG framework and intriguing mysteries to solve is an easy sell for me. Players will explore locations like abandoned houses, barns, warehouses, etc. as they try to figure out what happened to draw a supernatural creature to that area. While exploring these spooky locales, various clues can be discovered, like blood spatters, tracks, or mysterious relics, that will help point toward what kind of apparition might be present. Everything a player discovers and identifies will be recorded in the Cryptonomicon for future reference. Once players have figured out, or believe they have figured out what sort of being haunts the area, it's time to gear up for battle. Players can only hold so many items at a time, so there's an element of inventory management and survival gameplay going on. Do you take the silver bullets or do you need a specialized scanner to see the creature? How you answer questions like that will mean the difference between victory and defeat. HellSign manifests on November 7 via Steam Early Access. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. BioShock Infinite, the swan song of Ken Levine's now defunct Irrational Games studio, released in 2013 to critical and commercial success. Over the years it has been subject to countless think pieces and theory articles diving into its esoteric world and thick layers of semiotics. It also found itself in something like a controversy surrounding criticism of its use of graphic violence. Despite it all, many point to it as a milestone in game design and praise the depth of its narrative. Now that it has been half a decade since its release, does BioShock Infinite stand as one of the best games of all-time? Is it the best BioShock of the series? Listen in to find out! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dragon Warrior VII 'Deeper in the Heart' by Bluelighter, Arvangath, Chris ~ Amaterasu, and Katamari (http://ocremix.org/remix/OCR03762) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. BioShock Infinite, the swan song of Ken Levine's now defunct Irrational Games studio, released in 2013 to critical and commercial success. Over the years it has been subject to countless think pieces and theory articles diving into its esoteric world and thick layers of semiotics. It also found itself in something like a controversy surrounding criticism of its use of graphic violence. Despite it all, many point to it as a milestone in game design and praise the depth of its narrative. Now that it has been half a decade since its release, does BioShock Infinite stand as one of the best games of all-time? Is it the best BioShock of the series? Listen in to find out! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Dragon Warrior VII 'Deeper in the Heart' by Bluelighter, Arvangath, Chris ~ Amaterasu, and Katamari (http://ocremix.org/remix/OCR03762) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. In the surreal, darkly magical world of We Know the Devil, troublesome teenagers are sent to a summer camp that aims to straighten them out - by pitting them against the devil armed only with one another and some crappy (seemingly magic?) radios. This is the story of Venus, Jupiter, and Neptune as they go into the woods on one of their last days at camp.... Written by Aevee Bee with creative direction from Mia Schwartz and produced with help from the team at Pillow Fight Games, could We Know the Devil be one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Final Fantasy X-2 'So It Goes' by Kabukibear (http://ocremix.org/remix/OCR03779) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. In the surreal, darkly magical world of We Know the Devil, troublesome teenagers are sent to a summer camp that aims to straighten them out - by pitting them against the devil armed only with one another and some crappy (seemingly magic?) radios. This is the story of Venus, Jupiter, and Neptune as they go into the woods on one of their last days at camp.... Written by Aevee Bee with creative direction from Mia Schwartz and produced with help from the team at Pillow Fight Games, could We Know the Devil be one of the best games of all-time? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Final Fantasy X-2 'So It Goes' by Kabukibear (http://ocremix.org/remix/OCR03779) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Hey folks! I was wondering if anyone that plays WoW would be interested in forming an Extra Life guild with me for the purpose of running raids or PVP on twitch/youtube/etc? I've lots of experience with PVE, but... not so much with PVP. I've recently found the game to be pretty boring without a guild, so I figured why not make something with other awesome ELers? If this sounds like something you'd be interested in, toss me a message on bnet: Gnomedic#1291. This would be for the Alliance side, someone else can form a Horde guild, but all my toons are Ally This would be casual, maybe one or two nights a week, non-mandatory, and we can pick a server, or just have an unofficial guild. Faction: Alliance Server: Zangarmarsh or Darkspear (or TBD!) Type: PVE/PVP
  10. There's a new Super Mario game coming out in the future, though it isn't exactly sanctioned by Nintendo. Super Mario Flashback has been designed in the mold of a classic 2D Mario title, but done up in the most elaborately animated and colorful ways possible. The first thing to know about Super Mario Flashback is that, while it certainly plays like its classic counterparts, it takes many mechanics and ideas from more modern incarnations of Mario. Mario can duck and slide, wall jump, and ground pound right from the start. The Flashback team has also opted for the life meter from newer Mario games instead of having Mario switch between small and big forms based on power-ups. Each level also possesses an optional green star for players to collect. The visuals in Super Mario Flashback stand out as some of the best looking sprite work and pixel art design in recent memory. Each of Mario's movements take on a fluid energy as multiple movements play out through every animation. Even common enemies have the same attention to detail, like the lowly goombas whose aggressive waddling shifts their orientation with each step in a visually pleasing way. People who have been dying for a new 2D Mario in a style that brings Super Mario World into 2018 should find Super Mario Flashback exactly what they have been hoping for. Though the full game has yet to be released, Team Flashback released a demo over the weekend to show off their vision of what the final product will be like. The demo consists of three levels, each with their own collectible star. With Mario as the only playable character, players are given infinite lives to make their way to the end of the demo. Players can map controls to any keys they wish, though full Xbox 360 controller support is offered, too. The final game will offer so much more, however. Nine worlds consisting of multiple levels will be available at launch, each based on a classic Mario title. Super Mario Flashback will also have a wholly original soundtrack, a bit of which plays throughout the demo (it's quite good). The devs have promised over 75 power stars, which might correspond to a rough count of how many stages will be in the final game. 36 optional bonus stars will be available to discover, too. The team has also promised "tons of power-ups," which is good as the demo only includes the classic mushroom and flower power-ups. While Mario holds the honor of starring in the demo, players will actually be able to choose their character in Super Mario Flashback. Players will be able to choose between Mario, Luigi, and Toad, each with different costumes that players can unlock in-game. Of course, it wouldn't be true to classic Mario if each player didn't play a little differently. Luigi retains his high jumping and slippery walk, and Toad walks pretty fast, but takes the longest to reach sprinting speeds. Oh, and the whole thing aims to have 1080p resolution at 60FPS. Before anyone goes off on how Nintendo will shut down the project, the leader of Team Flashback, Mons, released a statement via Twitter (condensed and edited for clarity below): My mentions are literally full of people either telling me that the game is going to get taken down by Nintendo (yes, I had no idea) or getting worried about that. I think I need to clear this whole thing up. First of all no, I'm not worried about Nintendo taking down the game. That's mainly because I've noticed some trends in fangames that got taken down by Nintendo. 1) Remakes: Most of the fangames Nintendo took down are remakes or games that are close to being remakes. Super Mario 64 HD, Full Screen Mario, Super Mario ReMaker, Zelda 30 Tribute, AM2R and many others are all remakes. It makes sense for them to shut down these fangames as the original games are still being sold on the Eshop. 2) Fangames that make money: Well, it makes sense that Nintendo doesn't want others to make money with their IP. The biggest example of this I can think of is Nintendo taking down tons of fangames on Game Jolt. This was because you can actually make money there with ads. Though you really really don't earn much. I uploaded an indie game I made for a game jam there with ads and uhh... yeah.... 3) Pokemon fangames: I mean, it's a well known fact that The Pokemon Company is really protective of their IP. IIRC this was the reason why the Pokemon costumes in Mario Maker didn't have custom sounds too. So this is also kind of reasonable. Ok, well, not "reasonable" but it kind of makes sense. Anyways, there's only 1 fangame that didn't fit any of these categories and that's No Mario's Sky but... I think it also kiiiiind of makes sense when you think about it? I mean No Man's Sky was a controversial subject at the time so I'd assume that they didn't want Mario to be attached to that? I think that's really dumb but again, it kind of makes sense. And well, Flashback doesn't really fit any of these categories. It's not a remake, it doesn't make money, it has nothing to do with Pokemon and it doesn't do anything controversial with the IP. Does this mean that Flashback is 100% safe? I wish, it's impossible to know what Nintendo is going to do next. But it gives me enough confidence to share my progress with the game to the public. Oh and no, we won't turn this game into an indie game if Nintendo sends us The Letter. I'd rather make something original than a ripoff of Mario if I'm making an indie game. We might move onto a different indie game with a similar team using a similar art style, but it would most definitely be a different game. Those interested in checking out Super Mario Flashback can download the demo on the Team Flashback website.
  11. There's a new Super Mario game coming out in the future, though it isn't exactly sanctioned by Nintendo. Super Mario Flashback has been designed in the mold of a classic 2D Mario title, but done up in the most elaborately animated and colorful ways possible. The first thing to know about Super Mario Flashback is that, while it certainly plays like its classic counterparts, it takes many mechanics and ideas from more modern incarnations of Mario. Mario can duck and slide, wall jump, and ground pound right from the start. The Flashback team has also opted for the life meter from newer Mario games instead of having Mario switch between small and big forms based on power-ups. Each level also possesses an optional green star for players to collect. The visuals in Super Mario Flashback stand out as some of the best looking sprite work and pixel art design in recent memory. Each of Mario's movements take on a fluid energy as multiple movements play out through every animation. Even common enemies have the same attention to detail, like the lowly goombas whose aggressive waddling shifts their orientation with each step in a visually pleasing way. People who have been dying for a new 2D Mario in a style that brings Super Mario World into 2018 should find Super Mario Flashback exactly what they have been hoping for. Though the full game has yet to be released, Team Flashback released a demo over the weekend to show off their vision of what the final product will be like. The demo consists of three levels, each with their own collectible star. With Mario as the only playable character, players are given infinite lives to make their way to the end of the demo. Players can map controls to any keys they wish, though full Xbox 360 controller support is offered, too. The final game will offer so much more, however. Nine worlds consisting of multiple levels will be available at launch, each based on a classic Mario title. Super Mario Flashback will also have a wholly original soundtrack, a bit of which plays throughout the demo (it's quite good). The devs have promised over 75 power stars, which might correspond to a rough count of how many stages will be in the final game. 36 optional bonus stars will be available to discover, too. The team has also promised "tons of power-ups," which is good as the demo only includes the classic mushroom and flower power-ups. While Mario holds the honor of starring in the demo, players will actually be able to choose their character in Super Mario Flashback. Players will be able to choose between Mario, Luigi, and Toad, each with different costumes that players can unlock in-game. Of course, it wouldn't be true to classic Mario if each player didn't play a little differently. Luigi retains his high jumping and slippery walk, and Toad walks pretty fast, but takes the longest to reach sprinting speeds. Oh, and the whole thing aims to have 1080p resolution at 60FPS. Before anyone goes off on how Nintendo will shut down the project, the leader of Team Flashback, Mons, released a statement via Twitter (condensed and edited for clarity below): My mentions are literally full of people either telling me that the game is going to get taken down by Nintendo (yes, I had no idea) or getting worried about that. I think I need to clear this whole thing up. First of all no, I'm not worried about Nintendo taking down the game. That's mainly because I've noticed some trends in fangames that got taken down by Nintendo. 1) Remakes: Most of the fangames Nintendo took down are remakes or games that are close to being remakes. Super Mario 64 HD, Full Screen Mario, Super Mario ReMaker, Zelda 30 Tribute, AM2R and many others are all remakes. It makes sense for them to shut down these fangames as the original games are still being sold on the Eshop. 2) Fangames that make money: Well, it makes sense that Nintendo doesn't want others to make money with their IP. The biggest example of this I can think of is Nintendo taking down tons of fangames on Game Jolt. This was because you can actually make money there with ads. Though you really really don't earn much. I uploaded an indie game I made for a game jam there with ads and uhh... yeah.... 3) Pokemon fangames: I mean, it's a well known fact that The Pokemon Company is really protective of their IP. IIRC this was the reason why the Pokemon costumes in Mario Maker didn't have custom sounds too. So this is also kind of reasonable. Ok, well, not "reasonable" but it kind of makes sense. Anyways, there's only 1 fangame that didn't fit any of these categories and that's No Mario's Sky but... I think it also kiiiiind of makes sense when you think about it? I mean No Man's Sky was a controversial subject at the time so I'd assume that they didn't want Mario to be attached to that? I think that's really dumb but again, it kind of makes sense. And well, Flashback doesn't really fit any of these categories. It's not a remake, it doesn't make money, it has nothing to do with Pokemon and it doesn't do anything controversial with the IP. Does this mean that Flashback is 100% safe? I wish, it's impossible to know what Nintendo is going to do next. But it gives me enough confidence to share my progress with the game to the public. Oh and no, we won't turn this game into an indie game if Nintendo sends us The Letter. I'd rather make something original than a ripoff of Mario if I'm making an indie game. We might move onto a different indie game with a similar team using a similar art style, but it would most definitely be a different game. Those interested in checking out Super Mario Flashback can download the demo on the Team Flashback website. View full article
  12. The sequel to the Russian cult classic has donned its plague mask and begun its final march toward release. Pathologic 2 gives players twelve days to explore its mysterious and creepy open world, a land stricken with a deadly disease. While the people who reside there have become ever more paranoid and prone to extreme reactions to newcomers, something about the outbreak seems to have attracted the attention of otherworldly entities. The society presented in-game will almost certainly collapse, leaving players to navigate its ruins. Do you look out for everyone you meet or blaze your own violent trail? Either way, one of the core tenants of Pathologic 2 is a simple phrase: You can't save everyone. There will be unwinnable challenges to face where every choice brings with it a bitter downside. A variety of mysteries invite players to investigate. Uncover why your father, the town's chief doctor, was murdered and who killed him. There's also someone who might possibly be your twin who seems to be mixed up in the outbreak somehow. And as the adults join gangs and begin spreading death in their own ways, the town's children seem to be acting strangely.... Developer Ice-Pick Lodge will be showing the alpha version of Pathologic 2 at PAX West at the end of the month to those who attend the show. If you're interested in trying the game for yourself, you can sign up for alpha participation on the game's website. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  13. The sequel to the Russian cult classic has donned its plague mask and begun its final march toward release. Pathologic 2 gives players twelve days to explore its mysterious and creepy open world, a land stricken with a deadly disease. While the people who reside there have become ever more paranoid and prone to extreme reactions to newcomers, something about the outbreak seems to have attracted the attention of otherworldly entities. The society presented in-game will almost certainly collapse, leaving players to navigate its ruins. Do you look out for everyone you meet or blaze your own violent trail? Either way, one of the core tenants of Pathologic 2 is a simple phrase: You can't save everyone. There will be unwinnable challenges to face where every choice brings with it a bitter downside. A variety of mysteries invite players to investigate. Uncover why your father, the town's chief doctor, was murdered and who killed him. There's also someone who might possibly be your twin who seems to be mixed up in the outbreak somehow. And as the adults join gangs and begin spreading death in their own ways, the town's children seem to be acting strangely.... Developer Ice-Pick Lodge will be showing the alpha version of Pathologic 2 at PAX West at the end of the month to those who attend the show. If you're interested in trying the game for yourself, you can sign up for alpha participation on the game's website. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. E-Line Media's upcoming title, The Endless Mission, can leave a lot of people scratching their heads at first glance. It is a game about making games that includes games within itself while also being a strong single-player experience that prepares players to make games. Make sense? It was a lot for me to digest from just a press release, so I took some time to sit down with Brenden Sewell, the creative director of The Endless Mission, to talk about his conceptually dense project. The Endless Mission's prioritizes giving players the power to create games of their own. It eases players into the process with a story and mechanics that gradually teach players how to use its tools. It begins with a handful of game modes that players can play on their own or mix together to create different game types to play. The game creation process evolves over time as players discover their own unique combinations of settings and find a need for greater complexity. Not only that, but players can then share their creations with other players, leading to what will hopefully be an ever expanding pool of stories and mechanics from which other players can draw inspiration for their own games. The Endless Mission grew out of a desire to connect young people with an accessible, fun game that could double as a tool set serving as a bridge between the introductory world of coding and full-blown game development. Sewell says that he and his team were inspired by seeing kids engaging with Minecraft in ways that became more and more elaborate over time. First, they would figure out how to start up a server, going through painstaking tutorials and executing commands. Some would start crafting mods for the game, again working through ridiculous amounts of tutorials, essentially teaching themselves how to code. However, after that, many never seemed to make the leap to game development, despite having good ideas, because the leap itself seemed so daunting. Once Minecraft was taken out of the picture all of that technical knowledge faded into the background. So, The Endless Mission aimed to give players the means, tools, and drive to help them cross over into game development and fill the perceived voids separating playing, modding, and developing. To help players cross the divide, The Endless Mission goes through an evolution that follows the player's increasing skill level. Players begin the game with access to a handful of pre-made games; initially a kart racer, an RTS, and a platformer, along with whatever games other players have shared online. That might not sound like much, but when you jump into one of those games, The Endless Mission gives players the ability to peek behind the curtain. You can bring up a menu to alter the fundamental rules of the game. Of course, this immediately leads to ridiculousness, like your avatar jumping for colossal heights or dashing impossible distances while 100x its normal size, but that's all part of the learning process. Emergent game design, discovering ideas for games you hadn't even considered before, is part of the fun! However, the game doesn't sit on its laurels and call it a day after giving the player access to the behind-the-scenes sliders. You see, once players have mastered the menus and feel the need for even more refinement, they can access a visual programming language built to represent C#. This allows players to make changes to the game in real-time. While the visual language possesses much more power and versatility than the basic menus, it might be found lacking for players who really want to get into the nitty gritty details, which is why the game allows players to open it up and directly program in C# to create the game in their head. Players will be moved through this journey by the single-player aspect. To call The Endless Mission a set of tools for making a game on your own would be an understatement. Though it certainly gives players the capacity to craft entire games, it's as much a rumination on the act of creation itself, with a script penned by Christian Cantamessa, the lead writer of Red Dead Redemption, and Richard Elliott, known for his work on the animated series Fangbone!. The premise revolves around the modern tension of shaping our environment with technology while in turn finding ourselves shaped by that technology. Though not necessarily the main goal of The Endless Mission, E-Line Media wants to enable players to make a full, functional game in Unity that can stand on its with the tools provided. If you're not a fan of the assets used in The Endless Mission, Sewell says you can import your own. Games can be shared online within the game, though it's not exactly clear how curation will work. Eventually, if someone puts in enough time and effort, their Endless Mission creation could even be exported as an independent game. The Endless Mission undoubtedly takes a big risk. However, the potential ability to inspire and enable a generation of young gamers to make their own art and tell their own stories could be more than worth the difficulty. The project won't be getting a full release for a while yet, but players can get in on the Early Access version for PC on August 31. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. E-Line Media's upcoming title, The Endless Mission, can leave a lot of people scratching their heads at first glance. It is a game about making games that includes games within itself while also being a strong single-player experience that prepares players to make games. Make sense? It was a lot for me to digest from just a press release, so I took some time to sit down with Brenden Sewell, the creative director of The Endless Mission, to talk about his conceptually dense project. The Endless Mission's prioritizes giving players the power to create games of their own. It eases players into the process with a story and mechanics that gradually teach players how to use its tools. It begins with a handful of game modes that players can play on their own or mix together to create different game types to play. The game creation process evolves over time as players discover their own unique combinations of settings and find a need for greater complexity. Not only that, but players can then share their creations with other players, leading to what will hopefully be an ever expanding pool of stories and mechanics from which other players can draw inspiration for their own games. The Endless Mission grew out of a desire to connect young people with an accessible, fun game that could double as a tool set serving as a bridge between the introductory world of coding and full-blown game development. Sewell says that he and his team were inspired by seeing kids engaging with Minecraft in ways that became more and more elaborate over time. First, they would figure out how to start up a server, going through painstaking tutorials and executing commands. Some would start crafting mods for the game, again working through ridiculous amounts of tutorials, essentially teaching themselves how to code. However, after that, many never seemed to make the leap to game development, despite having good ideas, because the leap itself seemed so daunting. Once Minecraft was taken out of the picture all of that technical knowledge faded into the background. So, The Endless Mission aimed to give players the means, tools, and drive to help them cross over into game development and fill the perceived voids separating playing, modding, and developing. To help players cross the divide, The Endless Mission goes through an evolution that follows the player's increasing skill level. Players begin the game with access to a handful of pre-made games; initially a kart racer, an RTS, and a platformer, along with whatever games other players have shared online. That might not sound like much, but when you jump into one of those games, The Endless Mission gives players the ability to peek behind the curtain. You can bring up a menu to alter the fundamental rules of the game. Of course, this immediately leads to ridiculousness, like your avatar jumping for colossal heights or dashing impossible distances while 100x its normal size, but that's all part of the learning process. Emergent game design, discovering ideas for games you hadn't even considered before, is part of the fun! However, the game doesn't sit on its laurels and call it a day after giving the player access to the behind-the-scenes sliders. You see, once players have mastered the menus and feel the need for even more refinement, they can access a visual programming language built to represent C#. This allows players to make changes to the game in real-time. While the visual language possesses much more power and versatility than the basic menus, it might be found lacking for players who really want to get into the nitty gritty details, which is why the game allows players to open it up and directly program in C# to create the game in their head. Players will be moved through this journey by the single-player aspect. To call The Endless Mission a set of tools for making a game on your own would be an understatement. Though it certainly gives players the capacity to craft entire games, it's as much a rumination on the act of creation itself, with a script penned by Christian Cantamessa, the lead writer of Red Dead Redemption, and Richard Elliott, known for his work on the animated series Fangbone!. The premise revolves around the modern tension of shaping our environment with technology while in turn finding ourselves shaped by that technology. Though not necessarily the main goal of The Endless Mission, E-Line Media wants to enable players to make a full, functional game in Unity that can stand on its with the tools provided. If you're not a fan of the assets used in The Endless Mission, Sewell says you can import your own. Games can be shared online within the game, though it's not exactly clear how curation will work. Eventually, if someone puts in enough time and effort, their Endless Mission creation could even be exported as an independent game. The Endless Mission undoubtedly takes a big risk. However, the potential ability to inspire and enable a generation of young gamers to make their own art and tell their own stories could be more than worth the difficulty. The project won't be getting a full release for a while yet, but players can get in on the Early Access version for PC on August 31. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  16. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  17. No Man's Sky was one of the most hyped games of this generation. Many people who got their hands on it felt profoundly disappointed when it didn't fully live up to their expectations (though I was not one of those people). Despite a massive backlash that included attempts to sue Hello Games for false advertising, the studio continued their work on the title with the help of its small, but strong community. Updates since its launch have added base-building, ground vehicles, more music, additional weapons, a camera mode, new world types, over 30 hours of story content, increased resolution support, and more. The Next Update will be the most game changing alteration to Hello Game's infinite universe yet as it will bring true multiplayer to the previously mostly single-player game. Friends will be able to travel the galaxy together, building and surviving as a group rather than as a solo player. This opens up all kinds of possibilities like space piracy and player-made galactic hubs for communal living and trade. The No Man's Sky Next update will also herald the release of the title on Xbox One. So, when does all of this hit players? Those who own the title will be able to download the free update next week on July 24! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  18. Survival? In my zombie game? Wha- wha- whaaaaaaat? That's right, this week we are tackling State of Decay! Released in 2013 for the Xbox 360 and since released on PC and Xbox One, State of Decay garnered a cult following over the years. Developer Undead Labs' created its first game with the goal of carving out a niche in the saturated zombie game market by adding permadeath, individual survival elements, and larger, group-oriented goals. How well did they succeed at doing this? And does the game as a whole stand as one of the best games of all-time? Take a listen and share your thoughts! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undeadline 'Marching Towards Roshufa's Spirit' by Jorito (http://ocremix.org/remix/OCR03475) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  19. Survival? In my zombie game? Wha- wha- whaaaaaaat? That's right, this week we are tackling State of Decay! Released in 2013 for the Xbox 360 and since released on PC and Xbox One, State of Decay garnered a cult following over the years. Developer Undead Labs' created its first game with the goal of carving out a niche in the saturated zombie game market by adding permadeath, individual survival elements, and larger, group-oriented goals. How well did they succeed at doing this? And does the game as a whole stand as one of the best games of all-time? Take a listen and share your thoughts! Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Undeadline 'Marching Towards Roshufa's Spirit' by Jorito (http://ocremix.org/remix/OCR03475) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  20. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  21. Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  22. That's right ATL community, we're hosting an official Extra Life ATL Game Day 2018. Laptop, PC, console, and tabletop gaming will be available to unite to support our local kids. Stay tuned for ticket details!
  23. A new hero has joined the Overwatch cast that might lack in physical size but brings plenty of firepower along with him. Hammond the Hamster comes from the same lunar colony as Winston where his nightly forays and augmented brain growth around the base led to him becoming a master mechanic. He escaped the colony along with Winston, landing in the Australian outback. There, he modified his escape capsule into a combat mech, gaining notoriety in the robotic fighting arena of Junkertown. After fighting his way up the ranks, Hammond earned enough money to begin traveling the world in search of adventure under his arena name, Wrecking Ball. Wrecking Ball has been designed as a tanky bruiser suited for picking off weakened enemies in the backline. He relies on a set of quad cannons to provide his main damaging moves and can transform into a rolling ball of doom to travel quickly along the ground. But don't feel too save because you play more vertically minded champions, as Hammond can use a grappling claw to swing to different areas, doing damage and knocking back enemies encountered along the way. While airborne, he's capable of performing a piledriver that slams his mech into the ground, damaging enemies in an area and launching them into the sky. He can also create shields that increases in strength proportionally to how many enemies are around. And when his ultimate reaches its full charge, Wrecking Ball can lay down a large area of proximity mines for area denial - or drop them on a group of enemies from above for immediate damage. For Overwatch players eager to get their hands on Hammond as soon as possible, he's already gone live on the Overwatch Public Test Region. To join the PTR, all you have to do is own Overwatch on PC, go to the game in the Battle.net client, change to PTR: Overwatch in the region/account menu, and install the PTR. If you don't care to download the testing version of the game at the moment or don't own Overwatch on PC, you won't have to wait too long to see Wrecking Ball wrecking chumps in the live version of the game. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. A new hero has joined the Overwatch cast that might lack in physical size but brings plenty of firepower along with him. Hammond the Hamster comes from the same lunar colony as Winston where his nightly forays and augmented brain growth around the base led to him becoming a master mechanic. He escaped the colony along with Winston, landing in the Australian outback. There, he modified his escape capsule into a combat mech, gaining notoriety in the robotic fighting arena of Junkertown. After fighting his way up the ranks, Hammond earned enough money to begin traveling the world in search of adventure under his arena name, Wrecking Ball. Wrecking Ball has been designed as a tanky bruiser suited for picking off weakened enemies in the backline. He relies on a set of quad cannons to provide his main damaging moves and can transform into a rolling ball of doom to travel quickly along the ground. But don't feel too save because you play more vertically minded champions, as Hammond can use a grappling claw to swing to different areas, doing damage and knocking back enemies encountered along the way. While airborne, he's capable of performing a piledriver that slams his mech into the ground, damaging enemies in an area and launching them into the sky. He can also create shields that increases in strength proportionally to how many enemies are around. And when his ultimate reaches its full charge, Wrecking Ball can lay down a large area of proximity mines for area denial - or drop them on a group of enemies from above for immediate damage. For Overwatch players eager to get their hands on Hammond as soon as possible, he's already gone live on the Overwatch Public Test Region. To join the PTR, all you have to do is own Overwatch on PC, go to the game in the Battle.net client, change to PTR: Overwatch in the region/account menu, and install the PTR. If you don't care to download the testing version of the game at the moment or don't own Overwatch on PC, you won't have to wait too long to see Wrecking Ball wrecking chumps in the live version of the game. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC.
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