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Found 168 results

  1. Moon Studios’ Ori and the Blind Forest was one of the breakout indie exclusives for Xbox One when it released in 2015. Fans of the whimsical and tough-as-nails platformer should be delighted to see that Ori's back to rescue his forest once again. Titled Ori and the Will of the Wisps, the game didn’t have a gameplay showing, opting instead to set the mood with an emotional cinematic trailer. The forest of Nibel appears to be in peril once again, evident by violent lightning storms as areas of the lush forest are engulfed in flames. The trailer concludes with a distressed young owl being comforted by a sullen Ori as they look on at the remains of the owl’s kind. No release date was given for Ori and the Will of the Wisps, but it is a Play Anywhere title, and is rendered in true 4K resolution. It will also be Xbox One X enhanced.
  2. Terry Crews is not content with just infiltrating the minds of Overwatch players, PC gaming enthusiasts, and smelly men. He's also slated to star in Microsoft's sandbox juggernaut Crackdown 3. The long awaited third entry in the superhero open-world series arrives November 7, the same day as the Xbox One X launch. Crews stars as Commander Jaxon. Microsoft previously confirmed that Crackdown 3 would be one of its "Play Anywhere" titles, meaning you can play it on either Xbox or PC, no matter where you purchased it. Microsoft showed off a sizzle reel of gameplay from Crackdown 3, featuring plenty of explosions and daring leaps. Make sure to check back with more info on Microsoft's E3 presentation. View full article
  3. Terry Crews is not content with just infiltrating the minds of Overwatch players, PC gaming enthusiasts, and smelly men. He's also slated to star in Microsoft's sandbox juggernaut Crackdown 3. The long awaited third entry in the superhero open-world series arrives November 7, the same day as the Xbox One X launch. Crews stars as Commander Jaxon. Microsoft previously confirmed that Crackdown 3 would be one of its "Play Anywhere" titles, meaning you can play it on either Xbox or PC, no matter where you purchased it. Microsoft showed off a sizzle reel of gameplay from Crackdown 3, featuring plenty of explosions and daring leaps. Make sure to check back with more info on Microsoft's E3 presentation.
  4. PlayerUnknown's Battlegrounds has been dominating the world of PC gaming with its unique blend of tactical combat and goofy early access shenanigans. Now, PlayerUnknown is bringing his game exclusively to Xbox One later in 2017. It remains to be seen if Battlegrounds will arrive on PlayStation 4 at any point, as early rumors had indicated some sort of port for potentially both consoles. No specific release date has been announced for the Xbox, so we'll have to sit tight. There's sure to be plenty of quality-of-life updates on the PC end, though. Check out the trailer below for a look at the game in action on Xbox One X. View full article
  5. PlayerUnknown's Battlegrounds has been dominating the world of PC gaming with its unique blend of tactical combat and goofy early access shenanigans. Now, PlayerUnknown is bringing his game exclusively to Xbox One later in 2017. It remains to be seen if Battlegrounds will arrive on PlayStation 4 at any point, as early rumors had indicated some sort of port for potentially both consoles. No specific release date has been announced for the Xbox, so we'll have to sit tight. There's sure to be plenty of quality-of-life updates on the PC end, though. Check out the trailer below for a look at the game in action on Xbox One X.
  6. Assassin's Creed: Origins debuted at Microsoft's E3 press event. The debut trailer revealed the world of the first group of people to call themselves assassins in Ubisoft's action franchise. The trailer showed the main character, an egyptian "sheriff" of sorts named Bayak, sliding down the side of a large pyramid, battling armored enemies in a coliseum, firing a multi-shot bow at enemies, and swimming underwater while avoiding creatures like hippos and aggressive crocodiles. A developer from Ubisoft implied this game would detail the very beginning of the assassin order. A longform demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle is able to scout from the sky and mark enemies. Magi was able to use tall grass in the stronghold to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory in slow motion. It's been a while since we had an Assassin's Creed to chew on. What do you think about its Egyptian setting and new gameplay abilities? View full article
  7. Assassin's Creed: Origins debuted at Microsoft's E3 press event. The debut trailer revealed the world of the first group of people to call themselves assassins in Ubisoft's action franchise. The trailer showed the main character, an egyptian "sheriff" of sorts named Bayak, sliding down the side of a large pyramid, battling armored enemies in a coliseum, firing a multi-shot bow at enemies, and swimming underwater while avoiding creatures like hippos and aggressive crocodiles. A developer from Ubisoft implied this game would detail the very beginning of the assassin order. A longform demo showcased additional gameplay from Origins, detailing new mechanics and stealth maneuvers. Using a trained eagle, Bayak infiltrates the grounds of a local ruler's stronghold. The eagle is able to scout from the sky and mark enemies. Magi was able to use tall grass in the stronghold to sneak up on guards and perform traditional takedowns. The demo concluded with Bayak taking down the ruler with a single bow shot, guiding the arrow's trajectory in slow motion. It's been a while since we had an Assassin's Creed to chew on. What do you think about its Egyptian setting and new gameplay abilities?
  8. until
    Good afternoon, Extra Life Guild! This Sunday, Microsoft will be hosting a live-stream of the E3 Conference at the Microsoft Store at Easton Town Center. In addition, they will have a Forza 6 Tournament, giveaways and much more! They have allowed Extra Life to host a table to talk about Extra Life, recruit more gamers to our cause and even live-stream the event through personal Twitch accounts! As well, our 2017 Patient Champion, Deacon, will be in attendance! Volunteers Needed! If you would be in interested in helping out with the recruitment table, getting more involved in the Guild, or streaming your gameplay at the Microsoft Store, please comment below or email eizayah.bull@nationwidechildrens.org. Thank you all for what you do every day to support the kids at Nationwide Children’s! Eizayah Bull Associate Director, Corporate Partnerships and Programs Nationwide Children's Hospital Foundation
  9. Halo 3: ODST broke from what was expected of a game in the Halo franchise and from what many expect of first-person shooters. It shifted the focus, if only for a moment, away from super powered Spartan soldiers and focused instead on the struggles of the normal people caught up in the aftermath of galaxy-altering events. Players experienced the story from multiple angles and perspectives while unraveling the game's central mystery. Daniel Jones lays out why you should certainly consider giving this Halo title a chance. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Halo: Combat Evolved 'Fall From Above (You Can't Stop)' by Arkimedes (http://ocremix.org/remix/OCR01161) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  10. Halo 3: ODST broke from what was expected of a game in the Halo franchise and from what many expect of first-person shooters. It shifted the focus, if only for a moment, away from super powered Spartan soldiers and focused instead on the struggles of the normal people caught up in the aftermath of galaxy-altering events. Players experienced the story from multiple angles and perspectives while unraveling the game's central mystery. Daniel Jones lays out why you should certainly consider giving this Halo title a chance. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: Halo: Combat Evolved 'Fall From Above (You Can't Stop)' by Arkimedes (http://ocremix.org/remix/OCR01161) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  11. The updated version of the Xbox One with more processing power would have hit stores last year, but Microsoft prioritized meeting 30fps at 4K resolutions over rushing their device to market. This revelation comes from a recent interview head of Xbox Phil Spencer had with Gamasutra, which is well worth reading in its entirety. The issue, as Phil Spencer sees it, is one of scalability. Microsoft wants games to be able to scale and be accessible across all their family of systems. He relates this idea with backwards compatibility - newer hardware should not mean older games become unplayable: And as I said, you know with games as an art form, I do think people should go back and experience Age of Empires 2. People should go back and play Ico. People should go back and play Donkey Kong Country. People should go back and do those things, just like people go back and listen to old music or read old books. I think of gaming in a similar fashion. And console generations make that difficult to do. There are advantages to the console generations, but I wanted to try to evolve our capability to kind of have the best of both. Old games that work well, new games that are innovative, and hardware platforms that could scale. This directly relates to the difficulties many perceive with creating a console with a significant power boost over the core install base while remaining in the same family. It's a delicate tightrope to walk. A company risks alienating their customers and also developers if too many unreasonable hurdles are put between them and supporting the platform. "When you ship an Xbox One game two years from now, even if you don't look at Scorpio as something that you want to take advantage of, fine. That's up to you. We're not mandating that people go and do Scorpio-specific work," explained Spencer. Part of making it easier for developers is creating a stable platform that can reliably perform. If Microsoft intends the Scorpio to run at 30fps and 4K, then developers need to be able to count on the machine running those minimum states successfully. Spencer and Xbox looked hard at what the Scorpio would need to meet those requirements and eventually settled on what they would use to create the Scorpio. The only problem? They felt they couldn't deliver until 2017. Now, software's complex and different things can happen, but one of the things that kept us from shipping in 2016 was we didn't think we could make that promise [of steady framerate at 4K resolution] to developers in 2016. That the game that you're running at framerate and resolution on an Xbox One, that you'd be able to take to the same framerate and increased resolution on Scorpio. We didn't think we could get there last year, with the silicon that was in the market. It's a combination of price and capability from our hardware partner, that we worked with as we described a certain spec that we wanted to hit. Sometimes I get in trouble when I talk about Sony too much, but, the choice they made on PS4 Pro, I totally get that choice, from their perspective and what they wanted to go do. I've said it publicly and I've said it privately, I think they've built a good 2016 PS4 Pro. With the silicon that was available, they picked the parts that made sense to go and put together a console in 2016. [...] So some of it was time, as certain things come down in price -- some of them not as quickly as we would like. And some of it was hardware capability from our silicon partners, that allowed us to go do that in 2017. And frankly we had to make that bet two, two and a half years ago, right. You're kind of throwing a dart a long way out, because the timelines in hardware are kind of like that. In the case of this, our hardware partner is the same [as Sony] -- we're both AMD partners. So we don't know what each other is doing, but we definitely know the roadmap, because we're working with the same partner. And we chose to pick something that said, if you're runnning -- 1080p 30 on an Xbox One, what does it mean to run that at 4K 30 on Scorpio. And make sure we could do that. And we're seeing results that make us feel really good about the choices we've made. Basically, Spencer said they could have shipped in 2016, but they waited for the right hardware to come down in price so that they could affordably ship their console upgrade a bit later. He even gives a nod to Sony's PS4 Pro, but with the implication that it was good for 2016 and won't perform as well as the Scorpio when it launches later this year. We'll definitely be hearing a lot more about the Xbox Scorpio at E3 this year during Microsoft's press conference. In the meantime, Spencer did say something that seems like it would be common sense. Spencer took a moment to defend the console market going forward beyond Scorpio, "I've said, and this is actually true, the planning for what happens after Scorpio in the console space is already underway. You have to think about it that way. Like, what is the next thing? We -- I -- remain committed to the console space. We think it's critically important." It would seem that not only are consoles still not dying the death that some doomsayers have been predicting for years, but that the next console from Microsoft is more than a little along in development if the head of Microsoft's console division feels comfortable even mentioning it in an interview. Not a huge revelation, but a slightly interesting thing to have confirmed.
  12. The updated version of the Xbox One with more processing power would have hit stores last year, but Microsoft prioritized meeting 30fps at 4K resolutions over rushing their device to market. This revelation comes from a recent interview head of Xbox Phil Spencer had with Gamasutra, which is well worth reading in its entirety. The issue, as Phil Spencer sees it, is one of scalability. Microsoft wants games to be able to scale and be accessible across all their family of systems. He relates this idea with backwards compatibility - newer hardware should not mean older games become unplayable: And as I said, you know with games as an art form, I do think people should go back and experience Age of Empires 2. People should go back and play Ico. People should go back and play Donkey Kong Country. People should go back and do those things, just like people go back and listen to old music or read old books. I think of gaming in a similar fashion. And console generations make that difficult to do. There are advantages to the console generations, but I wanted to try to evolve our capability to kind of have the best of both. Old games that work well, new games that are innovative, and hardware platforms that could scale. This directly relates to the difficulties many perceive with creating a console with a significant power boost over the core install base while remaining in the same family. It's a delicate tightrope to walk. A company risks alienating their customers and also developers if too many unreasonable hurdles are put between them and supporting the platform. "When you ship an Xbox One game two years from now, even if you don't look at Scorpio as something that you want to take advantage of, fine. That's up to you. We're not mandating that people go and do Scorpio-specific work," explained Spencer. Part of making it easier for developers is creating a stable platform that can reliably perform. If Microsoft intends the Scorpio to run at 30fps and 4K, then developers need to be able to count on the machine running those minimum states successfully. Spencer and Xbox looked hard at what the Scorpio would need to meet those requirements and eventually settled on what they would use to create the Scorpio. The only problem? They felt they couldn't deliver until 2017. Now, software's complex and different things can happen, but one of the things that kept us from shipping in 2016 was we didn't think we could make that promise [of steady framerate at 4K resolution] to developers in 2016. That the game that you're running at framerate and resolution on an Xbox One, that you'd be able to take to the same framerate and increased resolution on Scorpio. We didn't think we could get there last year, with the silicon that was in the market. It's a combination of price and capability from our hardware partner, that we worked with as we described a certain spec that we wanted to hit. Sometimes I get in trouble when I talk about Sony too much, but, the choice they made on PS4 Pro, I totally get that choice, from their perspective and what they wanted to go do. I've said it publicly and I've said it privately, I think they've built a good 2016 PS4 Pro. With the silicon that was available, they picked the parts that made sense to go and put together a console in 2016. [...] So some of it was time, as certain things come down in price -- some of them not as quickly as we would like. And some of it was hardware capability from our silicon partners, that allowed us to go do that in 2017. And frankly we had to make that bet two, two and a half years ago, right. You're kind of throwing a dart a long way out, because the timelines in hardware are kind of like that. In the case of this, our hardware partner is the same [as Sony] -- we're both AMD partners. So we don't know what each other is doing, but we definitely know the roadmap, because we're working with the same partner. And we chose to pick something that said, if you're runnning -- 1080p 30 on an Xbox One, what does it mean to run that at 4K 30 on Scorpio. And make sure we could do that. And we're seeing results that make us feel really good about the choices we've made. Basically, Spencer said they could have shipped in 2016, but they waited for the right hardware to come down in price so that they could affordably ship their console upgrade a bit later. He even gives a nod to Sony's PS4 Pro, but with the implication that it was good for 2016 and won't perform as well as the Scorpio when it launches later this year. We'll definitely be hearing a lot more about the Xbox Scorpio at E3 this year during Microsoft's press conference. In the meantime, Spencer did say something that seems like it would be common sense. Spencer took a moment to defend the console market going forward beyond Scorpio, "I've said, and this is actually true, the planning for what happens after Scorpio in the console space is already underway. You have to think about it that way. Like, what is the next thing? We -- I -- remain committed to the console space. We think it's critically important." It would seem that not only are consoles still not dying the death that some doomsayers have been predicting for years, but that the next console from Microsoft is more than a little along in development if the head of Microsoft's console division feels comfortable even mentioning it in an interview. Not a huge revelation, but a slightly interesting thing to have confirmed. View full article
  13. The Xbox Game Pass aims to offer direct competition to equivalent services like EA Access and PS Now, which offer a library of games in exchange for a monthly service fee of $9.99. Microsoft sees this as instantly giving Xbox One owners access to a library of games from both the Xbox One and Xbox 360. Revealed at the tail end of February, Microsoft's new service differs slightly from PS Now. While PS Now allows PlayStation 4 owners to stream games from older PlayStation eras, Xbox Game Pass will instead allow players to download those games and play them off of their own hard drives. This means that gameplay won't be subject to the fickle whims of an ISP or wireless signal. But how big will that instant library be? So far Microsoft isn't being exact with their numbers, aside from saying that the service will offer over 100 games when it launches. Their announcement mentions working with 2K, 505 Games, Bandai Namco, Capcom, Codemasters, Deep Silver, Focus Home Interactive, SEGA, SNK, THQ Nordic, Warner Bros., and (of course) Microsoft Studios. The only directly confirmed titles are Halo 5: Guardians, Payday 2, NBA 2K16 and SoulCalibur II. However, marketing images also show off titles like Mad Max, Saints Row IV, Lego Batman, and Fable III. The Xbox Game Pass also gives Xbox One owners special discounts on Xbox One games included in the library catalog. Why would you buy a game that's part of the instant library? Each month the library cycles in new games and expels others. Buying a game ensures that players will have access to it even if it gets cycled out or if a player decides to discontinue their subscription. While the Xbox Game Pass doesn't have a solid release date, it is slated to become widely available sometime this spring. It has already entered an alpha testing phase with some members of the Xbox Insider community and will be available for a wider beta release to Xbox Gold subscribers closer to launch. View full article
  14. The Xbox Game Pass aims to offer direct competition to equivalent services like EA Access and PS Now, which offer a library of games in exchange for a monthly service fee of $9.99. Microsoft sees this as instantly giving Xbox One owners access to a library of games from both the Xbox One and Xbox 360. Revealed at the tail end of February, Microsoft's new service differs slightly from PS Now. While PS Now allows PlayStation 4 owners to stream games from older PlayStation eras, Xbox Game Pass will instead allow players to download those games and play them off of their own hard drives. This means that gameplay won't be subject to the fickle whims of an ISP or wireless signal. But how big will that instant library be? So far Microsoft isn't being exact with their numbers, aside from saying that the service will offer over 100 games when it launches. Their announcement mentions working with 2K, 505 Games, Bandai Namco, Capcom, Codemasters, Deep Silver, Focus Home Interactive, SEGA, SNK, THQ Nordic, Warner Bros., and (of course) Microsoft Studios. The only directly confirmed titles are Halo 5: Guardians, Payday 2, NBA 2K16 and SoulCalibur II. However, marketing images also show off titles like Mad Max, Saints Row IV, Lego Batman, and Fable III. The Xbox Game Pass also gives Xbox One owners special discounts on Xbox One games included in the library catalog. Why would you buy a game that's part of the instant library? Each month the library cycles in new games and expels others. Buying a game ensures that players will have access to it even if it gets cycled out or if a player decides to discontinue their subscription. While the Xbox Game Pass doesn't have a solid release date, it is slated to become widely available sometime this spring. It has already entered an alpha testing phase with some members of the Xbox Insider community and will be available for a wider beta release to Xbox Gold subscribers closer to launch.
  15. until
    Who: Our Team of gamers here at the University Village Microsoft Store. What: 6 of us will be playing a 24 hour Overwatch game stream. Others will be playing whatever games they want. They may be doing a 24-hour stream, or will make up the 24 hours over the course of the month. When: 6 of us will be playing Overwatch-PC on October 22nd-23rd from 8am-8am. We will have a live twitch stream. Attached is my twitch page, but I each member of the roster is encouraged to include links to their twitch channel on their individual page. https://www.twitch.tv/gregor2424 Where: From our Homes, preferably wearing super comfortable and nerdy clothes. Why: To raise money for The Seattle Children's Hospital Foundation. 100% of the proceeds go to the foundation. Our Team goal is $1,000, and anything you can give helps a child in need.The goal may go up depending on the donation outlook. I give my sincerest thank you for your support and donations. For more information, I have included the default Extra Life message if I missed any of the talking points. Our team is on a mission to save kids through gaming, and we need your help. Each of us has chosen our local Children's Miracle Network Hospital where thousands of children are treated each year, regardless of their family's ability to pay. These kids are facing scary stuff like cancer, cystic fibrosis, and injuries from accidents to name just a few. We'll be part of a huge international celebration of the social impact of gamers with Extra Life, and it's our sincere hope that you'll find it in your heart to support us with a monthly pledge or one-time gift that will go directly to that team member's chosen hospital. Your donation is tax-deductible, and ALL PROCEEDS go to help kids. Last year, Extra Life raised more than $8 million dollars to save kids, but in 2016 our goals, just like the needs of the kids we serve, are much, much higher. We can't do this without your help. Donating online is safe and easy! To make an online donation, please click on the "Roster" tab, then on a participant's name and then click the "Donate" button on their page. Thank you for caring for our kids!
  16. Usually, each week we tackle a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We dive into its history, development, and gameplay, while trying to argue for or against the game of the week. This week, we make an exception and break from convention to talk about the best and worst games shown at E3 this year. Jeremy and Daniel talk about the various reveals shown at the E3 press conferences and what each of the major developers and publishers are bringing to the biggest gaming show of the year. They also touch on issues related to VR that appeared on the show floor, Father's Day, and generally digest all the E3 news with some friendly banter. This episode strays into some NSFW territory, so heads up on that fact. Outro music: Super Mario 64 'Ripples of Hope' by Chimpazilla and Emunator (http://ocremix.org/remix/OCR03366) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monda View full article
  17. Usually, each week we tackle a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We dive into its history, development, and gameplay, while trying to argue for or against the game of the week. This week, we make an exception and break from convention to talk about the best and worst games shown at E3 this year. Jeremy and Daniel talk about the various reveals shown at the E3 press conferences and what each of the major developers and publishers are bringing to the biggest gaming show of the year. They also touch on issues related to VR that appeared on the show floor, Father's Day, and generally digest all the E3 news with some friendly banter. This episode strays into some NSFW territory, so heads up on that fact. Outro music: Super Mario 64 'Ripples of Hope' by Chimpazilla and Emunator (http://ocremix.org/remix/OCR03366) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monda
  18. If Bethesda set a high bar last night for E3 press conferences, Microsoft may have one-upped them. Their presentation was awash with updates to hardware, console exclusive games, exciting indie projects, and actual gameplay footage. The head of Xbox, Phil Spencer, kicked off the presser with the reveal of the Xbox One S console, a smaller version of the Xbox One. The new version of the console comes in white and is 40% smaller than its predecessor. Not only that, but the S boasts two terabytes of storage and supports 4K resolution streaming from Netflix and Amazon. Spencer promises that the updated Xbox One will be able to present even more vivid colors and play UHD Blu-rays. The S will be accompanied by a new, streamlined controller that looks slightly slicker than the original Xbox One controller. The console will be available this coming August starting at $299 (for the 500Gb version). To follow that bombshell up, Spencer welcomed Rod Fergusson to the stage to talk about Gears of War 4. Fergusson revealed that Gears 4 would be one of the first titles to support Xbox Play Anywhere. The new initiative from Microsoft means that any Play Anywhere title bought digitally is playable on Xbox One and Windows 10. Progress and achievements are saved online and shared across platforms. Every co-op mode in Gears of War 4 will support cross-play between PC and console. A new Gears of War-themed Xbox One Elite controller will be available, too. Gameplay was shown depicting a mission in Gears of War 4 in which players are trapped in a storm as the new Swarm enemies collapse upon them. Also, there is a buzzsaw gun. A BUZZSAW GUN! Killer Instinct's developers briefly appeared to toot their horn as the creators of the most-played fighting game on Xbox One. They then revealed that General Raam, the villain from the first Gears of War game, would be their next guest fighter. Armed with a serrated dagger and an intimidating amount of mass, the ugly brute aims to take the free-to-play fighter by storm right now! Players can get their mitts on him as of today for free for the remainder of the week. The next trailer shown was full of majestic, sweeping environments and the roar of car engines. Forza Horizon 3 aims to awe with beautiful scenery into which you can just disappear. The racing title will be set in Australia and part of the Play Anywhere initiative, which they demonstrated live on stage between several different platforms cross-playing together. Forza Horizon 3 offers a four-player campaign co-op for the first time in the series' history. The title will be exclusive to Xbox One and Windows 10 on September 27. A stylish collaboration between Keiji Inafune, the creator of Mega Man and the head of the still-in-development Mighty No. 9, and the developers behind the Metroid Prime series, ReCore made an impressive showing with the world premier of its gameplay. We meet the various characters that make up the friendly faces of ReCore and see them battling various enemies. Players take on the role of Joule Adams as she leads her crew of robotic companions on an adventure to save the isolated planet of Far Eden. Not many more details were shown, but ReCore looks like it is shaping up to be a title to keep an eye on going forward. Square Enix took the stage to talk briefly about Final Fantasy XV. However, they quickly stepped aside to begin a live demonstration of Final Fantasy XV on Xbox One. The demonstration showcased a boss battle against a colossal creature with a heavy emphasis on dodging and movement to avoid attacks. It looked absolutely fantastic, to say the least. Final Fantasy XV releases on September 30. Also, do you like The Division? The Division: Underground expands the world of The Division by adding subway systems to explore and new enemies to fight. It's coming on June 28 to Xbox One. The expansion will come to PC and PlayStation 4 a month later. Microsoft then played the trailer for Battlefield 1 that was shown at EA's Play event yesterday. It still looks great. For those who were hoping for more UI and options for connecting with others on Xbox One, players will now be able to form clubs, private communities for players of all different kinds. There will also be an option called Looking for Group to connect players from all over the world of similar skill levels in multiplayer games. The Arena initiative that Microsoft is launching on Xbox One will be a competitive eSports platform going forward. Players will be able to sign up for tournament play on their Xbox One or the Arena app to play for prizes or for fun. Oh, also you will be able to play your own background music on Xbox One. Most significantly, Microsoft delved into how their cross-play would work. The initial lineup of games that support cross-play will be Gears of War 4, Forza Horizon 3, Sea of Thieves, and Scalebound. One of the biggest reveals for the casual community is definitely the announcement that Minecraft players will now be able to play cross platform with their friends from mobile, PC, and Xbox One. Starting today, players with Xbox Live accounts can try a Minecraft Realm for free across mobile and Windows 10 for an entire free month. Skins and texture packs will be making their way to mobile, too. However, even more exciting than any of that, John Carmack took the stage to demonstrate Gear VR in Minecraft live. Of course, this was followed by the decidedly less kid-friendly, but still light-hearted, reveal of Dead Rising 4, which appears to be set during the holiday season and heralds the return of Frank West. Frank was pretty dearly missed. After all, he's covered wars, you know. The trailer shows Frank smacking down zombies, impaling the shufflers with candy canes, and driving a wide variety of vehicles. Players can expect new zombies and even mobile EXO suits. A neat surprise came in the form of Microsoft offering customizable Xbox One controllers. Customers can choose what colors they want the various components of their controller to be and even have their name or Gamer Tag written on the controller itself. People can check out the premium controllers over on the Xbox Design Lab site. Remember the follow up to LIMBO that was announced two years ago at E3? No? Well, that's okay, because it is back with a new trailer and a release date that is right around the corner. Even though the trailer doesn't show off any gameplay, Inside will release on June 28 for Xbox One and July 7 for PC. Also, LIMBO will be free on Xbox One from June 13-20. We Happy Few also made an impressive appearance. The stealth-adventure title revealed gameplay and interactions between characters. The demo effectively showed how twisted the city of We Happy Few has become under the effects of the mandatory drug known as Joy. The title comes to Xbox One and PC this summer. We Happy Few will also release on Xbox Preview (the Xbox version of Steam's Early Access) in July. CD Projekt RED took the stage to talk about their upcoming game, Gwent. The standalone multiplayer card game will be coming to Xbox One, PlayStation 4, and PC this September when it enters beta. The closed beta for the Xbox One version launches on September 26. Tekken 7 looks like it has absorbed Tekken X Street Fighter to create its E3 trailer that depicted Akuma and Heihachi engaging in fisticuffs. Tekken 7 will release sometime in 2017. As a way of generating some hype and buzz for Tekken, Xbox Live users will receive copies of Tekken Tag Tournament 2 for free. Scalebound by Platinum Games looks as fantastic as ever, though I can't help but worry that the protagonist will become irritating over the course of a full game. Gameplay was shown, depicting a large-scale (pun intended) multiplayer encounter with four warriors facing down a colossal crab-spider-thing. It looks spectacular and the gameplay appears smooth, though the dragons seem to be less than agile. Take a look at the gameplay and let us know what you think! Scalebound is exclusive to Xbox One and Windows 10 and will release in 2017. For the first time, Sea of Thieves gameplay was on display at Microsoft's press conference. After a brief cinematic, presser attendees were shown some pre-recorded and pre-cut footage of several normal people playing Sea of Thieves and cooperating together. It honestly looks like a blast if you can gather a group of friends who want to work together. The first-person pirate game really seems like it will be making waves. For any who thought that zombies might be going away any time soon, Microsoft had not one, but two zombie titles in their presser lineup. State of Decay 2 made its debut with a strange trailer that alternated between lighthearted zombie killing and serious struggles for survival. Players can work together or alone to overcome challenges and survive in a world that has gone mad in the wake of a zombie apocalypse. However you choose to interact with the denizens of State of Decay 2, the world remembers the choices you make as a character. State of Decay 2 releases for Xbox One and PC sometime in 2017. The sequel to one of the most well-received console RTS games in history is on the way. Halo Wars 2 continues the story of the original Halo Wars as the Spirit of Fire and her crew find themselves locked in conflict with a brutal alien warlord named Atriox who leads an army known as The Banished. Players will need to lead their soldiers with all their cunning if they hope to survive the assaults of Atriox and his Banished. Halo Wars 2 is slated for release on February 21, 2017. After the trailer, a brief beta gameplay trailer was shown, depicting what players can expect to experience during the beta that goes from today until June 20. Microsoft held it biggest bombshell for last. After the unveiling of Halo Wars 2, the tech giant revealed Project Scorpio, a second version of the Xbox One that the company claims is the most powerful console constructed to date with a GPU that clocks in at a whopping 6 teraflops, almost five times stronger than the current Xbox One. It will have one of the strongest GPUs ever put into a console. That power will be used to deliver 4K gaming and seamless VR experiences. Despite that power, Phil Spencer emphasized that the guiding priority with Project Scorpio was, "no one gets left behind." All accessories that work with the base Xbox One will also work with Project Scorpio. Project Scorpio is on track for a 2017 holiday release. No price has yet been announced. Overall, I'd say Microsoft knocked their press conference out of the park. Tons of new, interesting games were shown with plenty of gameplay. In a brilliant PR move, they managed to edge away from console exclusivity and bridge the gap between Xbox One and Windows 10. Two new console versions revealed that both have really great selling points. This presentation was very meaty and will give people quite a bit to chew over for the next few days as more coverage rolls out. For more E3 press conference news, check out our ongoing coverage: EA Play Live Bethesda's E3 Press Conference View full article
  19. If Bethesda set a high bar last night for E3 press conferences, Microsoft may have one-upped them. Their presentation was awash with updates to hardware, console exclusive games, exciting indie projects, and actual gameplay footage. The head of Xbox, Phil Spencer, kicked off the presser with the reveal of the Xbox One S console, a smaller version of the Xbox One. The new version of the console comes in white and is 40% smaller than its predecessor. Not only that, but the S boasts two terabytes of storage and supports 4K resolution streaming from Netflix and Amazon. Spencer promises that the updated Xbox One will be able to present even more vivid colors and play UHD Blu-rays. The S will be accompanied by a new, streamlined controller that looks slightly slicker than the original Xbox One controller. The console will be available this coming August starting at $299 (for the 500Gb version). To follow that bombshell up, Spencer welcomed Rod Fergusson to the stage to talk about Gears of War 4. Fergusson revealed that Gears 4 would be one of the first titles to support Xbox Play Anywhere. The new initiative from Microsoft means that any Play Anywhere title bought digitally is playable on Xbox One and Windows 10. Progress and achievements are saved online and shared across platforms. Every co-op mode in Gears of War 4 will support cross-play between PC and console. A new Gears of War-themed Xbox One Elite controller will be available, too. Gameplay was shown depicting a mission in Gears of War 4 in which players are trapped in a storm as the new Swarm enemies collapse upon them. Also, there is a buzzsaw gun. A BUZZSAW GUN! Killer Instinct's developers briefly appeared to toot their horn as the creators of the most-played fighting game on Xbox One. They then revealed that General Raam, the villain from the first Gears of War game, would be their next guest fighter. Armed with a serrated dagger and an intimidating amount of mass, the ugly brute aims to take the free-to-play fighter by storm right now! Players can get their mitts on him as of today for free for the remainder of the week. The next trailer shown was full of majestic, sweeping environments and the roar of car engines. Forza Horizon 3 aims to awe with beautiful scenery into which you can just disappear. The racing title will be set in Australia and part of the Play Anywhere initiative, which they demonstrated live on stage between several different platforms cross-playing together. Forza Horizon 3 offers a four-player campaign co-op for the first time in the series' history. The title will be exclusive to Xbox One and Windows 10 on September 27. A stylish collaboration between Keiji Inafune, the creator of Mega Man and the head of the still-in-development Mighty No. 9, and the developers behind the Metroid Prime series, ReCore made an impressive showing with the world premier of its gameplay. We meet the various characters that make up the friendly faces of ReCore and see them battling various enemies. Players take on the role of Joule Adams as she leads her crew of robotic companions on an adventure to save the isolated planet of Far Eden. Not many more details were shown, but ReCore looks like it is shaping up to be a title to keep an eye on going forward. Square Enix took the stage to talk briefly about Final Fantasy XV. However, they quickly stepped aside to begin a live demonstration of Final Fantasy XV on Xbox One. The demonstration showcased a boss battle against a colossal creature with a heavy emphasis on dodging and movement to avoid attacks. It looked absolutely fantastic, to say the least. Final Fantasy XV releases on September 30. Also, do you like The Division? The Division: Underground expands the world of The Division by adding subway systems to explore and new enemies to fight. It's coming on June 28 to Xbox One. The expansion will come to PC and PlayStation 4 a month later. Microsoft then played the trailer for Battlefield 1 that was shown at EA's Play event yesterday. It still looks great. For those who were hoping for more UI and options for connecting with others on Xbox One, players will now be able to form clubs, private communities for players of all different kinds. There will also be an option called Looking for Group to connect players from all over the world of similar skill levels in multiplayer games. The Arena initiative that Microsoft is launching on Xbox One will be a competitive eSports platform going forward. Players will be able to sign up for tournament play on their Xbox One or the Arena app to play for prizes or for fun. Oh, also you will be able to play your own background music on Xbox One. Most significantly, Microsoft delved into how their cross-play would work. The initial lineup of games that support cross-play will be Gears of War 4, Forza Horizon 3, Sea of Thieves, and Scalebound. One of the biggest reveals for the casual community is definitely the announcement that Minecraft players will now be able to play cross platform with their friends from mobile, PC, and Xbox One. Starting today, players with Xbox Live accounts can try a Minecraft Realm for free across mobile and Windows 10 for an entire free month. Skins and texture packs will be making their way to mobile, too. However, even more exciting than any of that, John Carmack took the stage to demonstrate Gear VR in Minecraft live. Of course, this was followed by the decidedly less kid-friendly, but still light-hearted, reveal of Dead Rising 4, which appears to be set during the holiday season and heralds the return of Frank West. Frank was pretty dearly missed. After all, he's covered wars, you know. The trailer shows Frank smacking down zombies, impaling the shufflers with candy canes, and driving a wide variety of vehicles. Players can expect new zombies and even mobile EXO suits. A neat surprise came in the form of Microsoft offering customizable Xbox One controllers. Customers can choose what colors they want the various components of their controller to be and even have their name or Gamer Tag written on the controller itself. People can check out the premium controllers over on the Xbox Design Lab site. Remember the follow up to LIMBO that was announced two years ago at E3? No? Well, that's okay, because it is back with a new trailer and a release date that is right around the corner. Even though the trailer doesn't show off any gameplay, Inside will release on June 28 for Xbox One and July 7 for PC. Also, LIMBO will be free on Xbox One from June 13-20. We Happy Few also made an impressive appearance. The stealth-adventure title revealed gameplay and interactions between characters. The demo effectively showed how twisted the city of We Happy Few has become under the effects of the mandatory drug known as Joy. The title comes to Xbox One and PC this summer. We Happy Few will also release on Xbox Preview (the Xbox version of Steam's Early Access) in July. CD Projekt RED took the stage to talk about their upcoming game, Gwent. The standalone multiplayer card game will be coming to Xbox One, PlayStation 4, and PC this September when it enters beta. The closed beta for the Xbox One version launches on September 26. Tekken 7 looks like it has absorbed Tekken X Street Fighter to create its E3 trailer that depicted Akuma and Heihachi engaging in fisticuffs. Tekken 7 will release sometime in 2017. As a way of generating some hype and buzz for Tekken, Xbox Live users will receive copies of Tekken Tag Tournament 2 for free. Scalebound by Platinum Games looks as fantastic as ever, though I can't help but worry that the protagonist will become irritating over the course of a full game. Gameplay was shown, depicting a large-scale (pun intended) multiplayer encounter with four warriors facing down a colossal crab-spider-thing. It looks spectacular and the gameplay appears smooth, though the dragons seem to be less than agile. Take a look at the gameplay and let us know what you think! Scalebound is exclusive to Xbox One and Windows 10 and will release in 2017. For the first time, Sea of Thieves gameplay was on display at Microsoft's press conference. After a brief cinematic, presser attendees were shown some pre-recorded and pre-cut footage of several normal people playing Sea of Thieves and cooperating together. It honestly looks like a blast if you can gather a group of friends who want to work together. The first-person pirate game really seems like it will be making waves. For any who thought that zombies might be going away any time soon, Microsoft had not one, but two zombie titles in their presser lineup. State of Decay 2 made its debut with a strange trailer that alternated between lighthearted zombie killing and serious struggles for survival. Players can work together or alone to overcome challenges and survive in a world that has gone mad in the wake of a zombie apocalypse. However you choose to interact with the denizens of State of Decay 2, the world remembers the choices you make as a character. State of Decay 2 releases for Xbox One and PC sometime in 2017. The sequel to one of the most well-received console RTS games in history is on the way. Halo Wars 2 continues the story of the original Halo Wars as the Spirit of Fire and her crew find themselves locked in conflict with a brutal alien warlord named Atriox who leads an army known as The Banished. Players will need to lead their soldiers with all their cunning if they hope to survive the assaults of Atriox and his Banished. Halo Wars 2 is slated for release on February 21, 2017. After the trailer, a brief beta gameplay trailer was shown, depicting what players can expect to experience during the beta that goes from today until June 20. Microsoft held it biggest bombshell for last. After the unveiling of Halo Wars 2, the tech giant revealed Project Scorpio, a second version of the Xbox One that the company claims is the most powerful console constructed to date with a GPU that clocks in at a whopping 6 teraflops, almost five times stronger than the current Xbox One. It will have one of the strongest GPUs ever put into a console. That power will be used to deliver 4K gaming and seamless VR experiences. Despite that power, Phil Spencer emphasized that the guiding priority with Project Scorpio was, "no one gets left behind." All accessories that work with the base Xbox One will also work with Project Scorpio. Project Scorpio is on track for a 2017 holiday release. No price has yet been announced. Overall, I'd say Microsoft knocked their press conference out of the park. Tons of new, interesting games were shown with plenty of gameplay. In a brilliant PR move, they managed to edge away from console exclusivity and bridge the gap between Xbox One and Windows 10. Two new console versions revealed that both have really great selling points. This presentation was very meaty and will give people quite a bit to chew over for the next few days as more coverage rolls out. For more E3 press conference news, check out our ongoing coverage: EA Play Live Bethesda's E3 Press Conference
  20. In taking a note from Reddit, I'm going to create some Mega-threads for people who want to discuss E3 and the various press conferences that will be taking place over the new few days. I hope this is a bit easier than everyone posting about the individual games we all see and get hyped about. I wish I could be live-tweeting or sharing this with you all in another fashion, but I think watching the stream at my desk (and all the other streams tomorrow) is dodgy enough. Update: Screw it, I'm adding notes from the stream. - New Xbox One S - Smaller, HDR, 4k Output, New Controller, up to 2TB Hard-Drive, no date as far as I saw. - Xbox One Play Anywhere - Play games on Xbox One and Windows 10, achievements and saves will transfer across platform, cross-play supported. - Gears 4 - Play Anywhere supported, Horde Mode 3.0 announced, Game Demo (Personal Opinion - as someone who hasn't played much Gears, the demo looks really lame.. I'm not talking about the gameplay, which I'm sure is fun to play, I'm just talking about the fact that this was likely the tutorial level, and the dialogue and such was just super cliche and uninspired. Then again, I have no idea if that's how Gears rolls.) No surprise, Gears inspired controller announced as well, drops October 11th. - Killer Instinct - New exclusive character to Killer Instinct, General Raam. - Next up, Video Preview, beautiful backdrops, amazing landscapes, super realistic imagery...oh, damn, it's a Forza game...Forza Horizon 3 looks absolutely gorgeous! Gameplay demo followed, two on PC, two on Xbox One, all driving different types of cars. September 27 - Recore - I've heard about this game, but cool to see what it is. Looks like a new puzzle platformer with robots, kind of like a Pikmin system in that they all work in different ways. - Final Fantasy XV - Missed a lot of the introduction because people at work keep coming in, but looks like a simple gameplay demo. Not the best showcase of the game, but just glad to see a standard FF game. Drops September 30th. - The Division Underground - June 28th (30 day exclusivity) - Just a video showcase, nothing more - Battlefield 1 - October 21st - Xbox One and EA Access members can get early access October 13th - followed by new trailer, some gameplay was embedded and it looks pretty! - Xbox Live Update - Background Music (finally...), Language Region Independence, and Cortana on Xbox One. Three new updates. 1.) Clubs will be a new thing on Xbox Live, ways to create groups for your friends and that can be open points for people to connect. 2.) Looking for Groups on Xbox Live - means to put a call out for people to play with. 3.) Arena on Xbox Live - Built in tournament platform through Live, seems like it will range from casual to professional. EA is signed on to host tournaments. - Minecraft - cross platform functionality introduced for all mobile devices, including android, ios, and windows 10. Stream started lagging out, so can't get much from this one. Realms, sounds like individual servers will be a thing? Sorry, idk. So much lag, and sadly I'm not a minecraft guy. This was a really really bad part of the stream, overly rehearsed and super lame jokes. Also, minecraft has VR functionality. All of this is available now, and a texture pack is now available for the mobile devices. Add-ons coming this fall. Again, this was really painful to watch, lag, horrible jokes, terrible delivery, just the sheer awkwardness of it all...yeah, please move on! - Commercial Break! - Make your own controller...welp, gotta make money somehow. No idea of the cost, but now you can go and customize your own Xbox One controller with color and text. - Inside - June 29th - really cryptic trailer for the new game from the creator of Limbo, and then no further explanation, just that it's amazing and it comes out later this month. Limbo is free on Xbox One starting today. - ID@Xbox - Showcase of games in development from Independent Developers currently on Xbox One, similar to games in Alpha or Beta on Steam. Briefly featured were The Culling, Stardew Valley, Everspace, and more. ARK will be Play Anywhere compatible. - We Happy Few, another ID game, was showcased for early release next month. It's tough to describe, but go check it out, it's got the same aesthetic as Bioshock and feautres a storyline where people take Joy in pill form and everyone in this world wear masks. So bizarre, but holy hell this looks absolutely amazing! Highlight of the press conference! - GWENT - Stand Alone Game - cross platform, with a single player campaign. New mechanics and completely overhauled visually. Playgwent.com to register for the Beta, coming September. - Tekken 7 - Cinematic trailer of Akuma and ??? that led right into gameplay trailer, apparently that's how the game will play, seamless transition from cinematic to fight. Available early 2017. Not a fighting game fan, so not sure who else was in the trailer. Either way, Tekken Tag 2 will be free for Gold members as well this week. - Dead Rising 4 - Looks like more of what we saw in Dead Rising 3, no other way to explain it. Cool weapons, including a Triceratops flamethrower helmet. Releasing Holiday 2016. - Scalebound - Co-op was the main feature. up to 4 players all with their own dragons and a gameplay feature to showcase it. While it was a co-op feature, this seemed like a very independent experience, more in the idea that you play with other people around you instead of there being a very big teamwork focus. Also, not available until 2017. - Sea of Thieves - Cinematic trailer, graphics gave me a very Secrets of Monkey Island feel. Developed by Rare. Gameplay feature - pre-recorded from a testing group that had many different crews. Major co-op element here as you can't sail without a crew, particularly because the person steering can't see in front of them as the sail is in the way. Open world action, crews are free to interact as they please with other people int he world. Could be amazingly fun with a dedicated group of people. - State of Decay 2 - Tagline "Nobody Survives Alone" - Coming in 2017, major co-op zombie survival game. Focuses on realistic ideas of setting up camp and not being alone. - Halo Wars 2 - Holy shit, holy shit, holy sh...oh, it's just Halo Wars...Ok, still cool, but the trailer showcases a lot of the theoretical stuff I'll watch happening, but damnit if I don't want to be in the middle of it. Week long beta is launched today through June 20th, and the game will release sometime? No mention of release as far as I heard. Damn, this is a long conference...I'm sure they're wrapping up, just waiting for the "One more thing..." moment. Final thoughts, cool stuff announced, but Microsoft seemed to double-down on the features and new slim system more than the titles. There were some big things kind of announced, but it wasn't anything show-stopping...oh wait, I started to write this during the closing monologue. - Project Scorpio- And the newest system was announced, called Project Scorpio at the moment. This is different than the Xbox One S, and it's completely backwards compatible. Not sure if this a completely new system or just a revamped Xbox One, but I also guess that depends on your definition of the idea. As it will still utilize all the same games and controllers, I guess this is just another version of the Xbox One, just supercharged, but it might be similar to the new Nintendo 3DS, there might be exclusives for Scorpio that won't work with the One or One S. Coming in Holiday of 2017 as well, so start saving up. The early announcement was explained so that developers as well can being to play for the Scorpio. I guess that's a pretty big Mic-drop, especially as Sony doesn't have the 4.5 to showcase. Cool, so continuing with my wrap-up, the One more thing moment was pretty huge. I think that further reinforces what I said earlier, a showcase for features and systems, but kinda lacking in the game content. Still, some really cool stuff to look forward too. Showcase sidenote, the audience gets a real immersive experience, there's dynamic floor lighting and smoke effects. Particularly I noticed during Sea of Thieves as the floor was lit to be swirling waves.
  21. Greetings all! The Bellevue Microsoft store has generously offered to let our guild host a table at their post-E3 announcement gaming tournament for Forza. The ask: Hang out (preferably in an Extra Life shirt) for a few hours during the event and tell interested customers about Extra Life, and sign up any takers via mobile app or paper sheet. Be enthusiastic and friendly, you know, be awesome. The time: This Coming MONDAY - JUNE 13th Set up before sign-ups begin at 5pm, stay for at least 2 hours, preferably through the whole tournament. Looking for one or two people. Any takers? ----- The store's official event site is https://msevents.microsoft.com/CUI/EventDetail.aspx?culture=en-US&EventID=1032785126
  22. until
    Join Microsoft and members of the Seattle Guild for an evening of Forza tournament play and XBOX One prizes following the day's E3 announcements. Where: University Village Microsoft Store
  23. until
    Join Microsoft and members of the Seattle Guild for an evening of Forza tournament play and XBOX One prizes following the day's E3 announcements. Where: Bellevue Square Mall, Microsoft Store
  24. Microsoft Prudential Store E3 Forza Tournament 6/13/16 6 PM Celebrate E3 with Microsoft Boston at an in-store viewing event and Forza Motorsport 6 tournament! Be there to experience all the exciting announcements coming out of E3 and put your Forza skills to the test for a chance to win exclusive Xbox prizes. The E3 announcement streaming and tournament begins at 6:00pm on June 13th. Registration begins at 5:00pm. Tournament participants must be 13 years of age or older. Confirm your attendance at Forza Boston
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