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Found 15 results

  1. Life's kinda hard and scary right now. A lot of bad things are happening in the world, putting many of us on edge. For a good number of us, that means we keep our heads down and deal with those challenges as best we can. It's a situation that can grind you down over time. It gets harder to find hope and joy and easier to find despair. It's rough. It's times like these that I particularly appreciate the games that rejoice in being delightful. Recently, I had the pleasure of playing through Cadence of Hyrule, a game released back in June for the Nintendo Switch. It's one of the first indie-developed Legend of Zelda titles in ages. The fact that it exists at all seems miraculous, growing out of a proposed piece of DLC for the indie hit Crypt of the NecroDancer by Brace Yourself Games into a fully-fledged game set in the fictional kingdom of Hyrule. Cadence of Hyrule seems like an oasis of hope in the current times. It offers a safe haven and a chance to recharge our batteries by focusing our attention, if only for a little while, on a bright, boppin' land of adventure and music. I get a bit personal in this off-the-cuff ramble on this singular title, but sometimes games hit us in the right place at the right time and help us in profound ways. Outro music: Bomberman Hero 'Post Hyper Room' by Chris Belair (https://ocremix.org/remix/OCR03943) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Life's kinda hard and scary right now. A lot of bad things are happening in the world, putting many of us on edge. For a good number of us, that means we keep our heads down and deal with those challenges as best we can. It's a situation that can grind you down over time. It gets harder to find hope and joy and easier to find despair. It's rough. It's times like these that I particularly appreciate the games that rejoice in being delightful. Recently, I had the pleasure of playing through Cadence of Hyrule, a game released back in June for the Nintendo Switch. It's one of the first indie-developed Legend of Zelda titles in ages. The fact that it exists at all seems miraculous, growing out of a proposed piece of DLC for the indie hit Crypt of the NecroDancer by Brace Yourself Games into a fully-fledged game set in the fictional kingdom of Hyrule. Cadence of Hyrule seems like an oasis of hope in the current times. It offers a safe haven and a chance to recharge our batteries by focusing our attention, if only for a little while, on a bright, boppin' land of adventure and music. I get a bit personal in this off-the-cuff ramble on this singular title, but sometimes games hit us in the right place at the right time and help us in profound ways. Outro music: Bomberman Hero 'Post Hyper Room' by Chris Belair (https://ocremix.org/remix/OCR03943) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. A small sneak peek stole the entire show. At the end of the Nintendo Direct for E3 2019, a short trailer revealed the existence of the next installment in The Legend of Zelda franchise. There aren’t many details currently available, but here’s what we know so far. “We have more games in development beyond what you’ve seen today,” said senior managing executive officer at Nintendo Shinya Takahashi after a certain new Super Smash Bros. Ultimate DLC character was revealed. After saying no more, the stream cut to a trailer with very ominous tones. The trailer starts out ambiguous with glowing tendrils and two figures exploring what appears to be a dungeon. The music accompanying the imagery builds a sense of doom and sounds oddly familiar, yet distorted. In a strange way, it feels similar to another sequel that set a darker tone than its predecessor: The Legend of Zelda: Majora’s Mask. A few moments in, we see our heroes, Link and a now short-haired Zelda, exploring the darkness. They seem to be searching for something specific rather than going on a general expedition. It’s then we see some semblance of a terrifying enemy either forming or, perhaps more worryingly, decaying. The figure reaches out into the world with a deadly touch. In flashes, we see bits of moments of the story, and then, we finally get to look into the genuinely disturbing eye of a beast. After these subterranean scenes, the camera cuts to the outer world. Where we once saw the gently rolling lands of Hyrule, we now see the ground greatly disturbed by whatever has awakened from its slumber. Text reading, “The sequel to the Legend of Zelda: Breath of the Wild is now in development,” pops onto the final screen. Since this is very early on in the development, no news of a release date appears. We can gather that the sequel likely takes place in the same universe as Breath of the Wild and continues on with the story. The graphics are very similar to BotW, so we can reasonably conclude that gameplay will be similar and the game may be made using the same engine. Link and Zelda are together in this trailer, so it could be possible that Nintendo heard our cries for a playable Zelda. Being able to switch between the two and explore Zelda’s fighting style and powers would be a catchy hook for newbie players as well as Legend of Zelda franchise veterans. It’s a hook that hasn’t been fully utilized in The Legend of Zelda series since Zelda’s Adventure, one of the terrible Philips CD-i games and could stand out as a redemptive moment for an often underutilized character. The big baddie looks like a dark change of pace for the series, so we wouldn’t be surprised to see a grim and harrowing story this time around to match. This new game could focus more on building up characters with a more streamlined story, an aspect many found wanting in Breath of the Wild. “I’m looking forward to the day we can introduce them to you,” said Takahashi. Hey, us too. What do you expect from the next installment in this storied franchise? When do you think we’ll see its release? Let us know your thoughts in the comments below or on the Extra Life social channels. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. A small sneak peek stole the entire show. At the end of the Nintendo Direct for E3 2019, a short trailer revealed the existence of the next installment in The Legend of Zelda franchise. There aren’t many details currently available, but here’s what we know so far. “We have more games in development beyond what you’ve seen today,” said senior managing executive officer at Nintendo Shinya Takahashi after a certain new Super Smash Bros. Ultimate DLC character was revealed. After saying no more, the stream cut to a trailer with very ominous tones. The trailer starts out ambiguous with glowing tendrils and two figures exploring what appears to be a dungeon. The music accompanying the imagery builds a sense of doom and sounds oddly familiar, yet distorted. In a strange way, it feels similar to another sequel that set a darker tone than its predecessor: The Legend of Zelda: Majora’s Mask. A few moments in, we see our heroes, Link and a now short-haired Zelda, exploring the darkness. They seem to be searching for something specific rather than going on a general expedition. It’s then we see some semblance of a terrifying enemy either forming or, perhaps more worryingly, decaying. The figure reaches out into the world with a deadly touch. In flashes, we see bits of moments of the story, and then, we finally get to look into the genuinely disturbing eye of a beast. After these subterranean scenes, the camera cuts to the outer world. Where we once saw the gently rolling lands of Hyrule, we now see the ground greatly disturbed by whatever has awakened from its slumber. Text reading, “The sequel to the Legend of Zelda: Breath of the Wild is now in development,” pops onto the final screen. Since this is very early on in the development, no news of a release date appears. We can gather that the sequel likely takes place in the same universe as Breath of the Wild and continues on with the story. The graphics are very similar to BotW, so we can reasonably conclude that gameplay will be similar and the game may be made using the same engine. Link and Zelda are together in this trailer, so it could be possible that Nintendo heard our cries for a playable Zelda. Being able to switch between the two and explore Zelda’s fighting style and powers would be a catchy hook for newbie players as well as Legend of Zelda franchise veterans. It’s a hook that hasn’t been fully utilized in The Legend of Zelda series since Zelda’s Adventure, one of the terrible Philips CD-i games and could stand out as a redemptive moment for an often underutilized character. The big baddie looks like a dark change of pace for the series, so we wouldn’t be surprised to see a grim and harrowing story this time around to match. This new game could focus more on building up characters with a more streamlined story, an aspect many found wanting in Breath of the Wild. “I’m looking forward to the day we can introduce them to you,” said Takahashi. Hey, us too. What do you expect from the next installment in this storied franchise? When do you think we’ll see its release? Let us know your thoughts in the comments below or on the Extra Life social channels. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Tunic has been around for a while, under one name or another (most notably "Secret Legend"), but its incredibly beautiful visual style will stick in everyone's mind. The isometric, Zelda-like adventure game features astonishingly smooth cel-shaded graphics that lend a dreamy atmosphere to some satisfying hack-and-slashing and grass cutting. The combat looks similar to Hyper Light Drifter: fast-paced with lock-on sword swinging, and tough enemies that can rough you up if you're not careful. No release date has been announced as of yet. What do you folks make of the graphical style? Think this will be a more inviting experience for people missing old school Zelda? View full article
  6. Tunic has been around for a while, under one name or another (most notably "Secret Legend"), but its incredibly beautiful visual style will stick in everyone's mind. The isometric, Zelda-like adventure game features astonishingly smooth cel-shaded graphics that lend a dreamy atmosphere to some satisfying hack-and-slashing and grass cutting. The combat looks similar to Hyper Light Drifter: fast-paced with lock-on sword swinging, and tough enemies that can rough you up if you're not careful. No release date has been announced as of yet. What do you folks make of the graphical style? Think this will be a more inviting experience for people missing old school Zelda?
  7. Nintendo has detailed the first two of three DLC bundles planned for Legend of Zelda Breath of the Wild. The first, The Master Trials, releases June 30 and the second, Champions Ballad, will launch this holiday. The Master Trials includes the Trial of the Sword chapter, Hero's Path mode, Master mode and new armor inspired by past titles and Breath of the Wild characters. Champion's Ballad will follow Princess Zelda's side of the story and how her champions came together. In addition, four amiibo, Mipha the Zora, Revali the Rito, Daruk the Goron and Urbosa the Gerudo will be available to use in this DLC. These four new figures currently do not have a release date. Both of these DLC packs will be available only through the Breath of the Wild Expansion Pass for $19.99. View full article
  8. Nintendo has detailed the first two of three DLC bundles planned for Legend of Zelda Breath of the Wild. The first, The Master Trials, releases June 30 and the second, Champions Ballad, will launch this holiday. The Master Trials includes the Trial of the Sword chapter, Hero's Path mode, Master mode and new armor inspired by past titles and Breath of the Wild characters. Champion's Ballad will follow Princess Zelda's side of the story and how her champions came together. In addition, four amiibo, Mipha the Zora, Revali the Rito, Daruk the Goron and Urbosa the Gerudo will be available to use in this DLC. These four new figures currently do not have a release date. Both of these DLC packs will be available only through the Breath of the Wild Expansion Pass for $19.99.
  9. I recently found a Randomizer for Legend of Zelda NES ROMs. Streamer ProJared did a series which made me think a fresh randomized run at Legend of Zelda would fit nicely in my Extra Life Game Day. It'll only be my second year participating, and my first event was nothing special. Any advice on how best to run this would be most helpful. Oh, and I can change the Link sprite to Trogdor... so Trogdor will most definitely be burninating Hyrule on Game Day.
  10. Nintendo announced during their live stream this morning that they have finally given a name to their newest Legend of Zelda game. Now known as The Legend of Zelda: Breath of the Wild, and its has a brand new trailer highlighting the game's expansive world. Breath of the Wild is expected to release in Spring 2017 for the Wii U and NX. Nintendo is streaming all day, so stay tuned for more updates! View full article
  11. Nintendo announced during their live stream this morning that they have finally given a name to their newest Legend of Zelda game. Now known as The Legend of Zelda: Breath of the Wild, and its has a brand new trailer highlighting the game's expansive world. Breath of the Wild is expected to release in Spring 2017 for the Wii U and NX. Nintendo is streaming all day, so stay tuned for more updates!
  12. until
    The Legend of Zelda: Symphony of the Goddess
  13. Omegaman

    Indy Guild Meeting

    until
    Greetings Fellow Heroes for Riley, Your Indianapolis Guild will be having its monthly meeting to discuss and act upon opportunities in the community. The Guild was tasked with canvassing the community from Aug-Sep with our official flyers and smiling faces. Please contact us if you'd like to jump in. We'll get you flyers, business cards and anything else you need to get your local business establishments behind our cause! Our goal is to have the official CMN partners (complete list here) post flyers in their electronics departments or or other prominent place. It is all about recruitment on the way to 1000! Join us at 18:30 on Sept 28 at our favorite video game center, eBash, for the monthly meeting. If you can't be there in person, by all mean call in! Dial-in number: (641) 715-3580 Meeting ID: 517-638-251 See you there!
  14. I played through the preview build of Heart Machine’s Hyper Light Drifter not once or twice, but four times. The abandoned laboratory called me back again and again because one playthrough wasn’t enough to see every area in the build. Each run through the test tubes swirling with dark pixelated horrors revealed fresh paths, more enemies, and new weapons. Thorough investigation revealed secret paths to keys that would open a special door holding the bloodied body of a fallen wanderer very much like the titular Drifter. The molding halls into the depths of the facility led me to glimpses of far off giants, long dead and decayed, but still unnervingly present. One of the highest compliments that I can pay Hyper Light Drifter is that it captures the unique blend of disturbing unease and excitement of Super Metroid, but repackages it as an isometric action title with a gorgeous pixel art aesthetic. It is beautiful, creepy, and fun. Hyper Light Drifter was previewed on PC. The preview build I played began in an open area outside of an alien laboratory. This gave me a chance to experiment with the controls. I quickly found that the Drifter has a laser sword, the ability to dash short distances, and can use his robot companion to check inventory. Continuing into the facility I encountered a prone skeleton with a laser pistol close by its boney hand. The pistol was still in working order so it quickly became a part of my arsenal. In addition to the laser sword, the Drifter may only have two items equipped at any given time. A large door with four locks prevented progress through the main lab, but a side passage offered a way forward. That’s when I encountered Hyper Light Drifter’s first enemies. The Drifter has a limited amount of health and can usually only take five or six hits before dying. This makes every enemy encounter a tense exercise in patience and reflexes. Even the grunts, green, goblin-like creatures, can quickly whittle down health if you’re not careful. Every new area is accompanied by an auto-save, which is handy because death should be expected. There is a measured timing to how combat works. Enemies telegraph their attacks, giving time to dodge or counter their advances. However, it is important to remember that the Drifter’s attacks also have a strange timing to them. While the laser sword is a powerful tool, it can only quickly strike three times before pausing. Special weapons like the pistol, shotgun, laser cannon, or remote controlled bomb rely on slowly regenerating energy for their use. They also have their own timing to how they work. After some time is spent mastering combat, battles take on the cadence of a dance. It feels empowering, smoothly moving from enemy to enemy, but also sad. The beautiful artistic style that Heart Machine has employed is a pleasure to look at, but it also shows the capacity for great violence. Taking a great deal of damage causes the Drifter to leave puddles of blood while walking. Defeating enemies leaves their blood and bodies scattered around the battlefield. Successfully landing a series of attacks without taking damage charges a critical strike which can decapitate foes. The mechanics are fun, but the visuals feed into the grotesquely melancholy atmosphere. There is weight to combat. Exploration seems to be a core component of Hyper Light Drifter. Numerous paths can be taken to reach the end of the preview build. Each path introduces different challenges and experiences. Diligent explorers will be able to unearth powerful weapons like the laser cannon and new cloaks for the Drifter. Unfortunately, exploration can also be frustrating. The dashing mechanic while certainly useful in combat, is primarily used to traverse gaps in the terrain. These pitfalls are instant death to anything that falls. Due to the angle of the camera, sometimes the edges of platforms are hard to see or covered by taller piece of the environment. This wasn’t a huge problem when I was going through the preview build the first time, but when I was trying to find secrets and hidden crannies. A number of times I fell out of the stage through walls. It is a cheap way to die, though at least a few of those deaths could be attributed to the fact that the game isn’t complete quite yet. Even without the enemies or platforming challenges, wandering the environment is a lesson in how much mileage a game can get out of a great ambient score. It feels alien, at times beautiful, but often strange and disconcerting. Sometimes it can seem more like mechanical heart beats than music. It succeeds in setting you on edge. Overall, the slice of Hyper Light Drifter sent to me by Heart Machine had me excited at the prospect of the full game. Every element in the build I saw was an essential part of the whole experience. It was able to convey meanings and emotions without the use of dialog. Outside of the initial loading screens and the pause menu, there wasn’t any text or voice work present in Hyper Light Drifter, but it still succeeded in being a compelling game with a world that left me itching to explore and understand. Who is the Drifter? What are these monstrous behemoths and what killed them? Perhaps we’ll have our answers when the full game releases. Hyper Light Drifter's release date has been pushed back into early 2015.
  15. I played through the preview build of Heart Machine’s Hyper Light Drifter not once or twice, but four times. The abandoned laboratory called me back again and again because one playthrough wasn’t enough to see every area in the build. Each run through the test tubes swirling with dark pixelated horrors revealed fresh paths, more enemies, and new weapons. Thorough investigation revealed secret paths to keys that would open a special door holding the bloodied body of a fallen wanderer very much like the titular Drifter. The molding halls into the depths of the facility led me to glimpses of far off giants, long dead and decayed, but still unnervingly present. One of the highest compliments that I can pay Hyper Light Drifter is that it captures the unique blend of disturbing unease and excitement of Super Metroid, but repackages it as an isometric action title with a gorgeous pixel art aesthetic. It is beautiful, creepy, and fun. Hyper Light Drifter was previewed on PC. The preview build I played began in an open area outside of an alien laboratory. This gave me a chance to experiment with the controls. I quickly found that the Drifter has a laser sword, the ability to dash short distances, and can use his robot companion to check inventory. Continuing into the facility I encountered a prone skeleton with a laser pistol close by its boney hand. The pistol was still in working order so it quickly became a part of my arsenal. In addition to the laser sword, the Drifter may only have two items equipped at any given time. A large door with four locks prevented progress through the main lab, but a side passage offered a way forward. That’s when I encountered Hyper Light Drifter’s first enemies. The Drifter has a limited amount of health and can usually only take five or six hits before dying. This makes every enemy encounter a tense exercise in patience and reflexes. Even the grunts, green, goblin-like creatures, can quickly whittle down health if you’re not careful. Every new area is accompanied by an auto-save, which is handy because death should be expected. There is a measured timing to how combat works. Enemies telegraph their attacks, giving time to dodge or counter their advances. However, it is important to remember that the Drifter’s attacks also have a strange timing to them. While the laser sword is a powerful tool, it can only quickly strike three times before pausing. Special weapons like the pistol, shotgun, laser cannon, or remote controlled bomb rely on slowly regenerating energy for their use. They also have their own timing to how they work. After some time is spent mastering combat, battles take on the cadence of a dance. It feels empowering, smoothly moving from enemy to enemy, but also sad. The beautiful artistic style that Heart Machine has employed is a pleasure to look at, but it also shows the capacity for great violence. Taking a great deal of damage causes the Drifter to leave puddles of blood while walking. Defeating enemies leaves their blood and bodies scattered around the battlefield. Successfully landing a series of attacks without taking damage charges a critical strike which can decapitate foes. The mechanics are fun, but the visuals feed into the grotesquely melancholy atmosphere. There is weight to combat. Exploration seems to be a core component of Hyper Light Drifter. Numerous paths can be taken to reach the end of the preview build. Each path introduces different challenges and experiences. Diligent explorers will be able to unearth powerful weapons like the laser cannon and new cloaks for the Drifter. Unfortunately, exploration can also be frustrating. The dashing mechanic while certainly useful in combat, is primarily used to traverse gaps in the terrain. These pitfalls are instant death to anything that falls. Due to the angle of the camera, sometimes the edges of platforms are hard to see or covered by taller piece of the environment. This wasn’t a huge problem when I was going through the preview build the first time, but when I was trying to find secrets and hidden crannies. A number of times I fell out of the stage through walls. It is a cheap way to die, though at least a few of those deaths could be attributed to the fact that the game isn’t complete quite yet. Even without the enemies or platforming challenges, wandering the environment is a lesson in how much mileage a game can get out of a great ambient score. It feels alien, at times beautiful, but often strange and disconcerting. Sometimes it can seem more like mechanical heart beats than music. It succeeds in setting you on edge. Overall, the slice of Hyper Light Drifter sent to me by Heart Machine had me excited at the prospect of the full game. Every element in the build I saw was an essential part of the whole experience. It was able to convey meanings and emotions without the use of dialog. Outside of the initial loading screens and the pause menu, there wasn’t any text or voice work present in Hyper Light Drifter, but it still succeeded in being a compelling game with a world that left me itching to explore and understand. Who is the Drifter? What are these monstrous behemoths and what killed them? Perhaps we’ll have our answers when the full game releases. Hyper Light Drifter's release date has been pushed back into early 2015. View full article
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