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Found 103 results

  1. Following a successfully funded Kickstarter and a subsequent launch as an Early Access title through services like Steam, Habitat will be coming to PlayStation 4 owners as a downloadable title. Habitat tasks players with creating a new home for the residents of Earth as they flee the untenable remains of our homeworld. The only remaining solution is to piece together bits and pieces of debris that now orbit the planet. Players will lead a team of engineers as they manage the population and environment of their growing space station. On top of the day to day management of the station, players will need to protect it in the event of an attack by using whatever means are at their disposal including: missiles, lasers, and particle accelerators. “Since development began on Habitat, it has always been our wish to bring our space survival simulation to as many platforms as technologically possible,” said Charles Cox, founder of 4gency. “We are incredibly excited to announce that Habitat will be launching on PlayStation 4 in 2015 and can’t wait to see how the creative PlayStation community reacts to Habitat’s gameplay mechanics.” There is no solid release date for Habitat: A Thousand Generations in Orbit, other than the entire year of 2015. If you are set on checking it out in an unfinished state, Early Access is currently available on PC through Steam, Amazon, Humble Store, GameFly, Gamer's Gate, Green Man Gaming and Nuuvem for $14.99. I don't know about you, but I am very interested to see the final version of Habitat. Any game that lets you strap rockets to the robotic head of the Statue of Liberty and fly around in space is definitely worthwhile in my book.
  2. Following a successfully funded Kickstarter and a subsequent launch as an Early Access title through services like Steam, Habitat will be coming to PlayStation 4 owners as a downloadable title. Habitat tasks players with creating a new home for the residents of Earth as they flee the untenable remains of our homeworld. The only remaining solution is to piece together bits and pieces of debris that now orbit the planet. Players will lead a team of engineers as they manage the population and environment of their growing space station. On top of the day to day management of the station, players will need to protect it in the event of an attack by using whatever means are at their disposal including: missiles, lasers, and particle accelerators. “Since development began on Habitat, it has always been our wish to bring our space survival simulation to as many platforms as technologically possible,” said Charles Cox, founder of 4gency. “We are incredibly excited to announce that Habitat will be launching on PlayStation 4 in 2015 and can’t wait to see how the creative PlayStation community reacts to Habitat’s gameplay mechanics.” There is no solid release date for Habitat: A Thousand Generations in Orbit, other than the entire year of 2015. If you are set on checking it out in an unfinished state, Early Access is currently available on PC through Steam, Amazon, Humble Store, GameFly, Gamer's Gate, Green Man Gaming and Nuuvem for $14.99. I don't know about you, but I am very interested to see the final version of Habitat. Any game that lets you strap rockets to the robotic head of the Statue of Liberty and fly around in space is definitely worthwhile in my book. View full article
  3. The Kickstarter campaign for a new turn-based strategy RPG from the creator of XCOM has come to a close, breezing by its goal by a cool $30,000. 5,051 people pledged $210,854 in financial backing for Julian Gollop's Chaos Reborn. The game aims to provide a deep, fast-paced, tactical experience with player progression, multiplayer, and co-op. It has been greenlit on Steam and seems to be on track for an early 2015 on PC, Mac, and Linux. You can try the current online build or get in on some of the cool backing reward tiers for yourself on the Chaos Reborn website. View full article
  4. The Kickstarter campaign for a new turn-based strategy RPG from the creator of XCOM has come to a close, breezing by its goal by a cool $30,000. 5,051 people pledged $210,854 in financial backing for Julian Gollop's Chaos Reborn. The game aims to provide a deep, fast-paced, tactical experience with player progression, multiplayer, and co-op. It has been greenlit on Steam and seems to be on track for an early 2015 on PC, Mac, and Linux. You can try the current online build or get in on some of the cool backing reward tiers for yourself on the Chaos Reborn website.
  5. For All To Play has taken to Kickstarter to fund their development of a game with no need for visuals, Grail to the Thief: An Interactive Audio Adventure. Designed to be played and enjoyed by both the visually impaired and ocularly enabled, Grail to the Thief is a text adventure that conveys all of its information in an audio format. All dialogue is voiced, while sound effects, music, and ambient sound convey additional details about the in-game environment. Grail to the Thief iterates on the traditional text adventure formula by giving players access to a number of options in any given scenario. This eliminates the tedium and frustration of experimenting with typed commands and allows players to enjoy the story, which draws inspiration from the likes of Zork, The Hitchhiker's Guide to the Galaxy, and the movie Time Bandits. I could try and summarize the plot, but I'll let the developers do it for me in their own words: The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. Now if that isn't a plot I can get behind, I don't know what is. Grail to the Thief, if fully funded in the next 25 days will be released on PC, Mac OS X, and Linux, with stretch goals for mobile, a playable female character, and Spanish localization. Interested parties can play a prototype of Grail to the Thief in either Chrome or Opera web browsers by following the link foralltoplay.com/prototype. To support pledge money in support of the project, head over to their Kickstarter page. It is amazing to see how far games have come in recent years with more projects being undertaken to accommodate players who might not otherwise be able to play and enjoy games. Hopefully, we will be seeing more games take less able gamers into account as we move forward as an industry. View full article
  6. For All To Play has taken to Kickstarter to fund their development of a game with no need for visuals, Grail to the Thief: An Interactive Audio Adventure. Designed to be played and enjoyed by both the visually impaired and ocularly enabled, Grail to the Thief is a text adventure that conveys all of its information in an audio format. All dialogue is voiced, while sound effects, music, and ambient sound convey additional details about the in-game environment. Grail to the Thief iterates on the traditional text adventure formula by giving players access to a number of options in any given scenario. This eliminates the tedium and frustration of experimenting with typed commands and allows players to enjoy the story, which draws inspiration from the likes of Zork, The Hitchhiker's Guide to the Galaxy, and the movie Time Bandits. I could try and summarize the plot, but I'll let the developers do it for me in their own words: The game stars Hank Krang, a dirty thief from the near future, who recently had a self-aware time machine called the Time Excursion Digital Interface, or TEDI, fall into his lap after a poker game. He has decided to use this technology to go throughout time, stealing priceless artifacts. On his first adventure, Grail to the Thief, Hank travels to Arthurian times in search of the Holy Grail. Now if that isn't a plot I can get behind, I don't know what is. Grail to the Thief, if fully funded in the next 25 days will be released on PC, Mac OS X, and Linux, with stretch goals for mobile, a playable female character, and Spanish localization. Interested parties can play a prototype of Grail to the Thief in either Chrome or Opera web browsers by following the link foralltoplay.com/prototype. To support pledge money in support of the project, head over to their Kickstarter page. It is amazing to see how far games have come in recent years with more projects being undertaken to accommodate players who might not otherwise be able to play and enjoy games. Hopefully, we will be seeing more games take less able gamers into account as we move forward as an industry.
  7. Julian Gollop is perhaps best known as one of the creators of the original X-COM and, more recently, as the creative director on Assassin's Creed III: Liberation. However, his next project takes him back. Way back. Chaos Reborn is the sequel/update to Chaos: The Battle of Wizards which released in 1985. It is a turn-based strategy game in which players test their tactical prowess in magical deathmatches between wizards. Wizards are capable of great feats of magic, but rely most upon summoned creatures to battle enemy wizards. Every battlefield will feature procedurally generated terrain, requiring adaptable, on-the-fly strategies. Chaos Reborn will also offer multiplayer, co-op, and single-player RPG modes. Players begin as simple apprentice wizards, but will be able to work their way up to the rank of wizard lords, wizard kings, demigods, and eventually gods. Attaining higher ranks will open access to a new game mode which will insert AI versions of player characters into other player's Chaos realms. The AI character's accomplishments in other player's worlds will net the AI's master gold and experience. Exploration will be an important part of Chaos Reborn. Exploring could reveal new spells, equipment, or opportunities to conquer the realm being explored. The final game will include over 80 spells and 24 creatures. Some of these magics and monsters will be old favorites from the original '85 Chaos. Equipment can be upgraded by entering their inner realms, dungeons with strange properties and denizens. A new turn-based strategy RPG from the mind behind the first X-COM with modern sensibilities and multiplayer? Wizards and magic? Monsters and gods? Yes, please! Ken Levine supports the project, too, which is just icing on the cake. The Kickstarter has 14 days left and is more than half-way to its goal. I'm incredibly excited and hopeful that this project will be successful. View full article
  8. Julian Gollop is perhaps best known as one of the creators of the original X-COM and, more recently, as the creative director on Assassin's Creed III: Liberation. However, his next project takes him back. Way back. Chaos Reborn is the sequel/update to Chaos: The Battle of Wizards which released in 1985. It is a turn-based strategy game in which players test their tactical prowess in magical deathmatches between wizards. Wizards are capable of great feats of magic, but rely most upon summoned creatures to battle enemy wizards. Every battlefield will feature procedurally generated terrain, requiring adaptable, on-the-fly strategies. Chaos Reborn will also offer multiplayer, co-op, and single-player RPG modes. Players begin as simple apprentice wizards, but will be able to work their way up to the rank of wizard lords, wizard kings, demigods, and eventually gods. Attaining higher ranks will open access to a new game mode which will insert AI versions of player characters into other player's Chaos realms. The AI character's accomplishments in other player's worlds will net the AI's master gold and experience. Exploration will be an important part of Chaos Reborn. Exploring could reveal new spells, equipment, or opportunities to conquer the realm being explored. The final game will include over 80 spells and 24 creatures. Some of these magics and monsters will be old favorites from the original '85 Chaos. Equipment can be upgraded by entering their inner realms, dungeons with strange properties and denizens. A new turn-based strategy RPG from the mind behind the first X-COM with modern sensibilities and multiplayer? Wizards and magic? Monsters and gods? Yes, please! Ken Levine supports the project, too, which is just icing on the cake. The Kickstarter has 14 days left and is more than half-way to its goal. I'm incredibly excited and hopeful that this project will be successful.
  9. The space combat shooter Strike Suit Zero is being significantly updated and ported to next-gen consoles to make use of their more powerful hardware. Strike Suit Zero is about flying around in space and blowing things up, which are both things I can get behind. After a successful Kickstarter in 2012, it released last year to a warm reception from both fans of space combat games and people who don't have nostalgia love for spiritual successors to games like Rogue Squadron and FreeSpace. There were a number of complaints and valid concerns that the community began to discuss on the Strike Suit Zero forums, and Born Ready Games has been listening. The Director's Cut attempts to fix many of the criticisms fans and reviewers had of Strike Suit Zero. This includes redone voice acting, in some places even replacing the original voices. Everything in-game has been converted into a higher resolution. Many of the ship models have been tweaked or redone to reflect their respective origins and functions. New lighting systems have been designed to highlight the increased number of polygons in the textures. Most importantly for new players, the first three missions have been restructured to serve as a more effective introduction to the strike suit. Strike Suit Zero: Director's Cut will release on April 8 for Xbox One and April 9 for PS4. Both versions will be downloadable $19.99. View full article
  10. The space combat shooter Strike Suit Zero is being significantly updated and ported to next-gen consoles to make use of their more powerful hardware. Strike Suit Zero is about flying around in space and blowing things up, which are both things I can get behind. After a successful Kickstarter in 2012, it released last year to a warm reception from both fans of space combat games and people who don't have nostalgia love for spiritual successors to games like Rogue Squadron and FreeSpace. There were a number of complaints and valid concerns that the community began to discuss on the Strike Suit Zero forums, and Born Ready Games has been listening. The Director's Cut attempts to fix many of the criticisms fans and reviewers had of Strike Suit Zero. This includes redone voice acting, in some places even replacing the original voices. Everything in-game has been converted into a higher resolution. Many of the ship models have been tweaked or redone to reflect their respective origins and functions. New lighting systems have been designed to highlight the increased number of polygons in the textures. Most importantly for new players, the first three missions have been restructured to serve as a more effective introduction to the strike suit. Strike Suit Zero: Director's Cut will release on April 8 for Xbox One and April 9 for PS4. Both versions will be downloadable $19.99.
  11. Wow, well, Facebook has decided to back the Oculus Rift by straight up buying the company with a mountain of money. Going from a very successful Kickstarter that raised nearly $2.5 million to being a company that was bought out for $400 million, plus $1.6 billion in Facebook stock is probably the biggest financial gain to come out of the Kickstarter video game revolution. Those are staggering numbers, even if you factor in the substantial private support that Oculus Rift VR had received. It would appear that people, or at the very least people in places of authority at companies like Sony and Facebook, think that the world is ready for virtual reality. "Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," said Facebook founder and CEO, Mark Zuckerberg. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate." "We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world," said Brendan Iribe, co-founder and CEO of Oculus VR. "We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it's only just the beginning." The next generation of video games has only just begun and already the industry has thrown a huge curve ball at us. Who would have guessed even a few weeks ago that the biggest impending rivalry wouldn't be between likes of Nintendo, Microsoft, and Sony, but would instead pit Sony against the social gaming juggernaut of Facebook? With titles like EVE: Valkyrie already slated for Oculus and an upcoming competitor with Sony's Project Morpheus, what do you all think of this turn of events for the VR landscape? View full article
  12. Wow, well, Facebook has decided to back the Oculus Rift by straight up buying the company with a mountain of money. Going from a very successful Kickstarter that raised nearly $2.5 million to being a company that was bought out for $400 million, plus $1.6 billion in Facebook stock is probably the biggest financial gain to come out of the Kickstarter video game revolution. Those are staggering numbers, even if you factor in the substantial private support that Oculus Rift VR had received. It would appear that people, or at the very least people in places of authority at companies like Sony and Facebook, think that the world is ready for virtual reality. "Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," said Facebook founder and CEO, Mark Zuckerberg. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate." "We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world," said Brendan Iribe, co-founder and CEO of Oculus VR. "We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it's only just the beginning." The next generation of video games has only just begun and already the industry has thrown a huge curve ball at us. Who would have guessed even a few weeks ago that the biggest impending rivalry wouldn't be between likes of Nintendo, Microsoft, and Sony, but would instead pit Sony against the social gaming juggernaut of Facebook? With titles like EVE: Valkyrie already slated for Oculus and an upcoming competitor with Sony's Project Morpheus, what do you all think of this turn of events for the VR landscape?
  13. When we hear news coming out of a big gaming conference like GDC, often it relates to the next big AAA game. However, sometimes that news is about a little game that is hoping to make a difference. Enter: The Forest Project. The Forest Project is a game being put together and crowdsourced by Opaque Multimedia with the goal of using it to provide dementia patients with a soothing visit to a forest, something they might not otherwise be able to experience. using Unreal Engine 4, their goal is to create as high fidelity of an environment as possible, while maintaining easily understood interactive elements. Though dementia patients are the initial target of this endeavor, patients with various cognitive conditions like Alzheimer's or brain trauma could also benefit from the soothing virtual world presented by The Forest Project. Additionally, the game provides care givers with the opportunity to move around a virtual home while experiencing the effects of dementia, allowing them to better understand the people under their care. The idea is that as caregivers better understand their patients, the quality of care goes up. The team at Opaque is looking to raise $90,000 in crowdsourced money to fund their game, a sliver of what many games seek on services like Kickstarter. Should they raise more than their intended goal, more environments are planned like a beach or Christmas-themed areas. Be sure to check out the team's crowdsourcing page if you'd like more information on their project, goals, or if you'd like to be one of their backers. View full article
  14. When we hear news coming out of a big gaming conference like GDC, often it relates to the next big AAA game. However, sometimes that news is about a little game that is hoping to make a difference. Enter: The Forest Project. The Forest Project is a game being put together and crowdsourced by Opaque Multimedia with the goal of using it to provide dementia patients with a soothing visit to a forest, something they might not otherwise be able to experience. using Unreal Engine 4, their goal is to create as high fidelity of an environment as possible, while maintaining easily understood interactive elements. Though dementia patients are the initial target of this endeavor, patients with various cognitive conditions like Alzheimer's or brain trauma could also benefit from the soothing virtual world presented by The Forest Project. Additionally, the game provides care givers with the opportunity to move around a virtual home while experiencing the effects of dementia, allowing them to better understand the people under their care. The idea is that as caregivers better understand their patients, the quality of care goes up. The team at Opaque is looking to raise $90,000 in crowdsourced money to fund their game, a sliver of what many games seek on services like Kickstarter. Should they raise more than their intended goal, more environments are planned like a beach or Christmas-themed areas. Be sure to check out the team's crowdsourcing page if you'd like more information on their project, goals, or if you'd like to be one of their backers.
  15. Indie developer Heart Machine's foray into a world of pixels and adventure is aiming to be more than the sum of its parts. At fist glance, Hyper Light Drifter appears to be a pixelated, stylish take on the classic Zelda formula that's been a go-to template for game designers for decades. However, Heart Machine hopes to differentiate itself by implementing some of its own concepts, like a narrative expressed through visual design and an atmosphere conveyed by a canny soundtrack. From what we've seen of the development so far, Heart Machine seems to be on the right track. The approach to combat centers on the idea that the player should feel empowered when stepping onto the battlefield. Fighting should feel like it has weight with strong visual and audio cues resonating throughout a combat scenario. While conflicts should be fast, brutal affairs, Hyper Light Drifter is also attempting to satisfy its audience on a tactical level. There are many different enemy types that behave differently on the battlefield. Some adversaries will dodge or deflect attacks, others will attack en masse, and others will command legions of weaker creatures. In one of my favorite developer statements, Heart Machine had this to say regarding their game's emphasis on visual narrative, "We chose to recognize that gamers are smart." Hyper Light Drifter eschews text blocks, heavy handed exposition, and confusing UI in favor of a sleek, less-is-more approach. The idea is that the player should be immersed in the world and not be continually called out of it to consult maps and decipher their stats screen. Quests and dialogue will be conveyed in storyboard-like sequences that use color and music to effectively convey their meaning across language barriers. The soundtrack of Hyper Light Drifter is being handled by Disasterpeace, the artist behind the soundscapes of Fez and Runner2. The sound will work together with the visuals to create a mounting aura of anxiety as players venture deeper into the ravaged world of ancient technology better left forgotten. Hyper Light Drifter has come a long way from its hugely successful Kickstarter campaign last year. We can barely wait to get out hands on Heart Machine's creation and delve into the secrets of the future-past. Hyper Light Drifter is slated to release later this year on PC, Mac, Linux, PlayStation 4, Vita, and Wii U. View full article
  16. Indie developer Heart Machine's foray into a world of pixels and adventure is aiming to be more than the sum of its parts. At fist glance, Hyper Light Drifter appears to be a pixelated, stylish take on the classic Zelda formula that's been a go-to template for game designers for decades. However, Heart Machine hopes to differentiate itself by implementing some of its own concepts, like a narrative expressed through visual design and an atmosphere conveyed by a canny soundtrack. From what we've seen of the development so far, Heart Machine seems to be on the right track. The approach to combat centers on the idea that the player should feel empowered when stepping onto the battlefield. Fighting should feel like it has weight with strong visual and audio cues resonating throughout a combat scenario. While conflicts should be fast, brutal affairs, Hyper Light Drifter is also attempting to satisfy its audience on a tactical level. There are many different enemy types that behave differently on the battlefield. Some adversaries will dodge or deflect attacks, others will attack en masse, and others will command legions of weaker creatures. In one of my favorite developer statements, Heart Machine had this to say regarding their game's emphasis on visual narrative, "We chose to recognize that gamers are smart." Hyper Light Drifter eschews text blocks, heavy handed exposition, and confusing UI in favor of a sleek, less-is-more approach. The idea is that the player should be immersed in the world and not be continually called out of it to consult maps and decipher their stats screen. Quests and dialogue will be conveyed in storyboard-like sequences that use color and music to effectively convey their meaning across language barriers. The soundtrack of Hyper Light Drifter is being handled by Disasterpeace, the artist behind the soundscapes of Fez and Runner2. The sound will work together with the visuals to create a mounting aura of anxiety as players venture deeper into the ravaged world of ancient technology better left forgotten. Hyper Light Drifter has come a long way from its hugely successful Kickstarter campaign last year. We can barely wait to get out hands on Heart Machine's creation and delve into the secrets of the future-past. Hyper Light Drifter is slated to release later this year on PC, Mac, Linux, PlayStation 4, Vita, and Wii U.
  17. This year's Game Developers Choice Awards will take place on March 19 in San Francisco. Most nominees will have to wait until the ceremony to see if they have received a coveted GDC Award, however a handful of special recognition award winners have been announced ahead of time. The Ambassador Award is given out each year to people who have helped games "advance to a better place." Anita Sarkeesian was selected for her work on Feminist Frequency and Tropes vs. Women in Video Games which turns a critical eye on how women are portrayed in video games. Most people will recall Sarkeesian's work after the harassment-wrought Kickstarter campaign for the Tropes vs. Women in Video Games YouTube series. Riot Games' co-founders Brandon Beck and Marc Merrill have received the Pioneer Award for helping to create League of Legends, the most commercially successful free-to-play game, and the most played game, in the world. They are being honored for growing the eSports community and making great strides in large-scale community management. Who do you think deserves recognition for their work during 2013? View full article
  18. This year's Game Developers Choice Awards will take place on March 19 in San Francisco. Most nominees will have to wait until the ceremony to see if they have received a coveted GDC Award, however a handful of special recognition award winners have been announced ahead of time. The Ambassador Award is given out each year to people who have helped games "advance to a better place." Anita Sarkeesian was selected for her work on Feminist Frequency and Tropes vs. Women in Video Games which turns a critical eye on how women are portrayed in video games. Most people will recall Sarkeesian's work after the harassment-wrought Kickstarter campaign for the Tropes vs. Women in Video Games YouTube series. Riot Games' co-founders Brandon Beck and Marc Merrill have received the Pioneer Award for helping to create League of Legends, the most commercially successful free-to-play game, and the most played game, in the world. They are being honored for growing the eSports community and making great strides in large-scale community management. Who do you think deserves recognition for their work during 2013?
  19. Hey there, space cowboys! A new trailer has decloaked for the space exploration and ship building game, Wayward Terran Frontier. Wayward Terran Frontier launched its Kickstarter campaign on the 16th and has raised about $7,000 of the $50,000 they're looking for. The finished game looks to support online multiplayer, co-op ship design, fleets, random deep space encounters, trading missions, and a dynamic storytelling system, just to name a few of the ambitious goals Frontier has made for itself. You can check out the Kickstarter page, or download a free Alpha build of the game if any of this piques your interest. View full article
  20. Hey there, space cowboys! A new trailer has decloaked for the space exploration and ship building game, Wayward Terran Frontier. Wayward Terran Frontier launched its Kickstarter campaign on the 16th and has raised about $7,000 of the $50,000 they're looking for. The finished game looks to support online multiplayer, co-op ship design, fleets, random deep space encounters, trading missions, and a dynamic storytelling system, just to name a few of the ambitious goals Frontier has made for itself. You can check out the Kickstarter page, or download a free Alpha build of the game if any of this piques your interest.
  21. Following an incredibly successful Kickstarter campaign (which raised over seven times what developer Stoic Games asked for) and several months of development, the gorgeously animated The Banner Saga is finally coming to PC and Mac. The meat of The Banner Saga is that of a turn-based strategy game set in a world of Norse mythology, giants, and sorcery. However, the single-player campaign will be similar to a, quoting from Rock, Paper, Shotgun, "ultra high-stakes game of Oregon Trail," with every step in the overworld potentially bringing a new event or enemy encounter for players to deal with and live with the repercussions. After receiving their Kickstarter funds, Stoic Games released a free multiplayer version of their game that showcased the vibrant visuals of the full game as well as the gameplay in a PvP setting. This trial version/demo was called The Banner Saga: Factions and can be downloaded and played here. Following the release of Factions, the studio went quiet, until now. The Banner Saga's first installment will release on PC and Mac on January 14, 2014. To hammer that point home, Stoic has released a ned trailer heralding their game's impending release, which you can view below. View full article
  22. Following an incredibly successful Kickstarter campaign (which raised over seven times what developer Stoic Games asked for) and several months of development, the gorgeously animated The Banner Saga is finally coming to PC and Mac. The meat of The Banner Saga is that of a turn-based strategy game set in a world of Norse mythology, giants, and sorcery. However, the single-player campaign will be similar to a, quoting from Rock, Paper, Shotgun, "ultra high-stakes game of Oregon Trail," with every step in the overworld potentially bringing a new event or enemy encounter for players to deal with and live with the repercussions. After receiving their Kickstarter funds, Stoic Games released a free multiplayer version of their game that showcased the vibrant visuals of the full game as well as the gameplay in a PvP setting. This trial version/demo was called The Banner Saga: Factions and can be downloaded and played here. Following the release of Factions, the studio went quiet, until now. The Banner Saga's first installment will release on PC and Mac on January 14, 2014. To hammer that point home, Stoic has released a ned trailer heralding their game's impending release, which you can view below.
  23. The documentary, World 1-1, aims to cover the origins of video games and to that end has lined up an impressive array of interviews. Now it just needs funding. Video games have the unique distinction, at least for now, of having many of the people who created the medium still alive. Jeanette Garcia and Daryl Rodriguez figure that now is the time for someone to catalog the origins of video games while those creators are still around and able to share their experiences. The result of their effort is World 1-1, the first in a series of documentaries about the history of video games. World 1-1 tells the story of Atari, the business deals, the technological innovations, and the raging personalities that smashed together and formed video games as we know them, and how video games were almost lost forever. A selection from their Kickstarter page explains their approach: #1 The business deals: A question that is often asked is whether video games are art. They definitely are, but they're also a business. In the creation of this industry, it was ultimately the businessmen and the deals they made that took video games out of the universities and out of the hands of the select few who had access to computers at the time. Engineers had the creativity, knowledge, and ingenuity, but their innovations had to make business sense. World 1-1 will look further into the business deals that got video games out of the garages of the elite and into everyone's home. #2 The personalities of the pioneers: Atari exec Ray Kassar once called the game designers "high-strung prima donnas". While that's certainly one perspective and not true for all game designers, it's a testament that creative individuals are often perceived differently due to their intriguing personalities. This film will provide firsthand accounts from the game designers and explore who they really were and who they are today. #3 The creations of the engineers: The innovations of the time were a break through in technology. The creators had the incredible technical challenge of making a video game without a microprocessor. The early companies developed the design of putting the games on external chips, which has remained the same until today. World 1-1 will highlight the legendary titles and the lesser-known games that were precursors to the games we play today. In addition to their enthusiasm for the project, Garcia and Rodriguez have lined up interviews with a number of the video game industry's pioneers and prominent figures. These include: Atari co-founder Nolan Bushnell, Activision co-founder David Crane, Adventure creator Warren Robinett, co-creator of Centipede Dona Bailey, creator of Night Driver Dave Shepperd, and Garry Kitchen a programmer for the original Donkey Kong. Other industry professionals are lending their talents such as, IGN's Colin Moriarty and Peer Schneider, video game personality Patrick Scott Patterson, and Rick Medina, owner of Arcade Odyssey. The goal of the Kickstarter is to raise $15,000 to fund expenses such as travel and equipment costs. Currently, the project is sitting at $2,563 with 14 days until the Kickstarter is over. For more information, check out their Kickstarter page or Facebook. Honestly, a someone with a huge interest in the history of video gaming, I would love to see something like this made. I think it is an interesting project and both Garcia and Rodriguez seem to have done their homework and lined up what could be some really amazing interviews. Many of these people won't be around for much longer and capturing their stories on film in an amazing opportunity. Contribute if you think World 1-1 is something worthwhile. View full article
  24. The documentary, World 1-1, aims to cover the origins of video games and to that end has lined up an impressive array of interviews. Now it just needs funding. Video games have the unique distinction, at least for now, of having many of the people who created the medium still alive. Jeanette Garcia and Daryl Rodriguez figure that now is the time for someone to catalog the origins of video games while those creators are still around and able to share their experiences. The result of their effort is World 1-1, the first in a series of documentaries about the history of video games. World 1-1 tells the story of Atari, the business deals, the technological innovations, and the raging personalities that smashed together and formed video games as we know them, and how video games were almost lost forever. A selection from their Kickstarter page explains their approach: #1 The business deals: A question that is often asked is whether video games are art. They definitely are, but they're also a business. In the creation of this industry, it was ultimately the businessmen and the deals they made that took video games out of the universities and out of the hands of the select few who had access to computers at the time. Engineers had the creativity, knowledge, and ingenuity, but their innovations had to make business sense. World 1-1 will look further into the business deals that got video games out of the garages of the elite and into everyone's home. #2 The personalities of the pioneers: Atari exec Ray Kassar once called the game designers "high-strung prima donnas". While that's certainly one perspective and not true for all game designers, it's a testament that creative individuals are often perceived differently due to their intriguing personalities. This film will provide firsthand accounts from the game designers and explore who they really were and who they are today. #3 The creations of the engineers: The innovations of the time were a break through in technology. The creators had the incredible technical challenge of making a video game without a microprocessor. The early companies developed the design of putting the games on external chips, which has remained the same until today. World 1-1 will highlight the legendary titles and the lesser-known games that were precursors to the games we play today. In addition to their enthusiasm for the project, Garcia and Rodriguez have lined up interviews with a number of the video game industry's pioneers and prominent figures. These include: Atari co-founder Nolan Bushnell, Activision co-founder David Crane, Adventure creator Warren Robinett, co-creator of Centipede Dona Bailey, creator of Night Driver Dave Shepperd, and Garry Kitchen a programmer for the original Donkey Kong. Other industry professionals are lending their talents such as, IGN's Colin Moriarty and Peer Schneider, video game personality Patrick Scott Patterson, and Rick Medina, owner of Arcade Odyssey. The goal of the Kickstarter is to raise $15,000 to fund expenses such as travel and equipment costs. Currently, the project is sitting at $2,563 with 14 days until the Kickstarter is over. For more information, check out their Kickstarter page or Facebook. Honestly, a someone with a huge interest in the history of video gaming, I would love to see something like this made. I think it is an interesting project and both Garcia and Rodriguez seem to have done their homework and lined up what could be some really amazing interviews. Many of these people won't be around for much longer and capturing their stories on film in an amazing opportunity. Contribute if you think World 1-1 is something worthwhile.
  25. The 90s was a good time for video games for a lot of reasons. One of those reasons being the popularization of full motion video (better known as FMV) games. FMV techniques didn't use sprites or 3D models, but relied instead on filmed video files. This led to them being marketed as interactive movies. Years of $10 budgets and underwhelming gameplay eventually sunk this snippet of gaming history shortly before the turn of the century and many thought it was gone for good. They were wrong. In the midst of the glorious heyday of FMV's cheesy acting, cheap sets, and ridiculous plots, there was the particularly beloved Tex Murphy series of adventure games. Between 1989 and 1998 seven games were released chronicling the exploits of Tex Murphy, an old-school detective working in a grim post-war San Francisco set during the 2040s. The series drew critical praise as well as an incredibly loyal following. However in 1998, the final Tex Murphy game, Overseer, was released only to end on a colossal cliffhanger. Fans gave the series up for lost and moved on, until developer and Tex Murphy IP owner Big Finish Games brought their idea for a new game to Kickstarter. Fans of the series came out of the woodwork, together managing to raise enough money to resuscitate Tex for another adventure titled The Tesla Effect. The new game will carry on the traditions of FMV games while updating the presentation for modern audiences. Chris Jones, the original Tex Murphy, will be reprising his role alongside Todd Bridges, who played Willis from Diff’rent Strokes, Larry Thomas, perhaps better known as the “Soup Nazi” from Seinfeld, and Kevin Murphy, who was Tom Servo on Mystery Science Theater 3000. The Tesla Effect: A Tex Murphy Adventure will release early 2014 on PC and Mac. Honestly? I am pretty excited about this. The Tesla Effect looks like it just might scratch that old-school adventure game itch that resides deep within my soul while giving me some laughs. What do you think? Let us know in the comments! View full article
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