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Found 24 results

  1. The recently released Elex is, quite simply, a painful slog of an RPG. At turns charmingly sloppy and infuriatingly obtuse, it feels like a bumbled combination of Dark Souls, The Witcher 3: Wild Hunt, and Mad Max. Elex stands as proof that you can create a world that pits magic Vikings, drugged up wasteland raiders, technologically advanced religious zealots, and magically enhanced super mutants against one another and somehow still render it all boring. How does it accomplish this feat? Read on. Elex takes a step in the wrong direction right off the bat with its protagonist. Commander Jax takes on the central role of this adventure. He's part of the Albs, a society of enhanced mutants that have purged themselves of all emotion in exchange for the massive power granted by a substance known as elex. However, we don't know any of that as in the opening seconds we see Jax's sci-fi fighter jet get shot down by unknown people for unknown reasons. The backstory to this scene gets inexplicably doled out in small doses via flashbacks to years before the events of the game. We have a protagonist without emotional responses to anything and a blank backstory. Jax does have one interesting spark of characterization, though. Severed from his connection to his fellow Albs, Jax slowly begins to either regain a connection to his emotions or not depending how the player behaves. Unfortunately, that aspect of the character never really feels explored, leaving Jax an incredibly bland and uninteresting lead. After being shot down in enemy territory, emotionless Jax embarks on a quest to get revenge. A bland protagonist might be something a game could survive if the supporting cast can shoulder the extra weight. Elex's writing and NPCs simply can't bear that burden. The dialogue hamstrings any attempt to build up other characters. The very first interaction the player has with an NPC results in that character explaining several times in the same dialogue tree that the player can find supplies in the nearby town. Did you know you could get supplies in town? Hey, no worries, you can get supplies in town. You can take some jobs and gear up in town. It never really becomes better as the game progresses, either. Sometimes characters will seemingly glitch over dialogue or have wild mood swings between dialogue options. One of the NPC companions went from feeling neutral towards Jax to idolizing him over the course of one conversation on one sidequest. On a different quest, I selected a seemingly innocuous dialogue option that prompted an NPC to attempt to murder Jax - and the game warned me after I killed him that the game had been altered significantly. Combat stands as one of the weakest elements of Elex. Despite existing in a world of hand grenades and plasma rifles, melee weapons serve as the primary way players deal damage in the world. Those who want to rely on ranged attacks will quickly find them weak, especially early on, and this can quickly lead to being mauled on all sides. That leaves players to rely on melee or the various faction abilities. In order to access magic, psionic powers, or chemical augments players will have to ally themselves with one of the game's three factions: the Berserkers, the Clerics, or the Outlaws. If you haven't allied with one of the three groups, generic combat will be the only option available. That leaves melee, which seems to be aiming for a Dark Souls-like rhythm, but fails spectacularly. Players must manage their stamina to make sure they can dodge or defend against enemy attack patterns. If attacks are properly managed, a special attack can be performed to deal critical damage. These attacks locks Jax into prolonged animations that frequently miss their target, leaving him vulnerable. This can be a huge problem in a game where even low level enemies on the easiest difficulty can take a player from full life to death in a handful of attacks. With such life and death stakes, the spotty hit detection becomes an unending source of irritation. I died several times from attacks that hit a visible distance away from Jax's character model. Important note: For a very, very, very long time after beginning the game, Jax will be weak. If you truly want to explore the open world of Elex and meet the other factions, you will encounter enemies capable of instantly killing Jax. Those deaths might occur with little to no warning, too, as many enemies are simply leveled higher from the initial areas - meaning you'll only know that they are different from the enemies you've defeated handily before when you get close enough to target them and see a skull by their names. Jax's weakness might be remedied by an empowering leveling system. The leveling system in Elex somehow manages to be a convoluted mess. Each level gives you 10 points to spend on character attributes and a learning point that can be spent at the various trainers throughout the world to learn new active and passive abilities. Attribute requirements are tied to each ability and each piece of armor and weapon in the game. If you want to have better armor, you need to gain a new level and put points into the required attributes. I'm sure there must be mid-tier weapons somewhere in Elex, but I couldn't find anything that seemed meaningfully different or more powerful from the blunt axe I found during the first hour of the game after having played the game for over a dozen hours. The weapons that I did manage to scrounge up all had requirements far beyond what I could equip. So, naturally, I put points into those areas to try to be able to use something better than that axe. The downside of that approach was that I couldn't put points into things like constitution, which meant I couldn't equip better armor or shields. Even when I finally managed to have the points in dexterity and strength required to shoot a plasma rifle, I was sorely disappointed to learn that at best it only tickled most enemies. This led me to a the following conclusion: In the world of Elex a level 0 blunt axe is somehow more powerful and effective than using a plasma rifle that requires 50 dexterity and 30 strength. Elex's story offers a great degree of flexibility. That flexibility goes to waste in a world that squanders a lot of intriguing concepts and potential by linking it with bland characters and fetch quests that exist to waste time. I bring that up to point out that Elex asks players to join one of the factions - but a player looking to make an informed decision without faffing about in the area with magic Vikings forever will have to make their way through almost certain death to reach the Clerics and the Outlaws to see if joining them might be preferable. A single sidequest might require fifteen minutes of running through the wilderness. Traveling between settlements could take much longer. Dying en route puts you back at the point of the game's last autosave, which can result in hours of lost time. To alleviate this, fast travel teleportation pads exist throughout the world. However, they can also be easy to miss and remain deactivated if the player doesn't walk on top of them. This problem even seems to be recognized in the game design since one of the generic abilities (with insanely high requirements) reveals all of the teleportation pads in the world. I would not recommend Elex to anyone. It manages to trick the player into forgetting about its frustrations by playing the way one would expect from a middle-of-the-road RPG with grand ambitions, but it invariably falls into some new pitfall included in the game either by poorly conceived design or by complete accident. The setting holds a great deal of promise, but the narrative often finds itself too caught up in world building to remember that compelling characters are necessary. The dialogue manages to be uniformly atrocious and grating. The visuals look great from a distance, but closer inspection reveals a lot of characters and environments to be pretty ugly. Glitches routinely pop up - one time I initiated a conversation with an NPC and Jax teleported halfway through the ceiling and remained trapped there after the conversation finished. Other than an intriguing premise and a fun trailer, Elex has very little going for it. Elex is available for PlayStation 4, Xbox One, and PC. View full article
  2. The recently released Elex is, quite simply, a painful slog of an RPG. At turns charmingly sloppy and infuriatingly obtuse, it feels like a bumbled combination of Dark Souls, The Witcher 3: Wild Hunt, and Mad Max. Elex stands as proof that you can create a world that pits magic Vikings, drugged up wasteland raiders, technologically advanced religious zealots, and magically enhanced super mutants against one another and somehow still render it all boring. How does it accomplish this feat? Read on. Elex takes a step in the wrong direction right off the bat with its protagonist. Commander Jax takes on the central role of this adventure. He's part of the Albs, a society of enhanced mutants that have purged themselves of all emotion in exchange for the massive power granted by a substance known as elex. However, we don't know any of that as in the opening seconds we see Jax's sci-fi fighter jet get shot down by unknown people for unknown reasons. The backstory to this scene gets inexplicably doled out in small doses via flashbacks to years before the events of the game. We have a protagonist without emotional responses to anything and a blank backstory. Jax does have one interesting spark of characterization, though. Severed from his connection to his fellow Albs, Jax slowly begins to either regain a connection to his emotions or not depending how the player behaves. Unfortunately, that aspect of the character never really feels explored, leaving Jax an incredibly bland and uninteresting lead. After being shot down in enemy territory, emotionless Jax embarks on a quest to get revenge. A bland protagonist might be something a game could survive if the supporting cast can shoulder the extra weight. Elex's writing and NPCs simply can't bear that burden. The dialogue hamstrings any attempt to build up other characters. The very first interaction the player has with an NPC results in that character explaining several times in the same dialogue tree that the player can find supplies in the nearby town. Did you know you could get supplies in town? Hey, no worries, you can get supplies in town. You can take some jobs and gear up in town. It never really becomes better as the game progresses, either. Sometimes characters will seemingly glitch over dialogue or have wild mood swings between dialogue options. One of the NPC companions went from feeling neutral towards Jax to idolizing him over the course of one conversation on one sidequest. On a different quest, I selected a seemingly innocuous dialogue option that prompted an NPC to attempt to murder Jax - and the game warned me after I killed him that the game had been altered significantly. Combat stands as one of the weakest elements of Elex. Despite existing in a world of hand grenades and plasma rifles, melee weapons serve as the primary way players deal damage in the world. Those who want to rely on ranged attacks will quickly find them weak, especially early on, and this can quickly lead to being mauled on all sides. That leaves players to rely on melee or the various faction abilities. In order to access magic, psionic powers, or chemical augments players will have to ally themselves with one of the game's three factions: the Berserkers, the Clerics, or the Outlaws. If you haven't allied with one of the three groups, generic combat will be the only option available. That leaves melee, which seems to be aiming for a Dark Souls-like rhythm, but fails spectacularly. Players must manage their stamina to make sure they can dodge or defend against enemy attack patterns. If attacks are properly managed, a special attack can be performed to deal critical damage. These attacks locks Jax into prolonged animations that frequently miss their target, leaving him vulnerable. This can be a huge problem in a game where even low level enemies on the easiest difficulty can take a player from full life to death in a handful of attacks. With such life and death stakes, the spotty hit detection becomes an unending source of irritation. I died several times from attacks that hit a visible distance away from Jax's character model. Important note: For a very, very, very long time after beginning the game, Jax will be weak. If you truly want to explore the open world of Elex and meet the other factions, you will encounter enemies capable of instantly killing Jax. Those deaths might occur with little to no warning, too, as many enemies are simply leveled higher from the initial areas - meaning you'll only know that they are different from the enemies you've defeated handily before when you get close enough to target them and see a skull by their names. Jax's weakness might be remedied by an empowering leveling system. The leveling system in Elex somehow manages to be a convoluted mess. Each level gives you 10 points to spend on character attributes and a learning point that can be spent at the various trainers throughout the world to learn new active and passive abilities. Attribute requirements are tied to each ability and each piece of armor and weapon in the game. If you want to have better armor, you need to gain a new level and put points into the required attributes. I'm sure there must be mid-tier weapons somewhere in Elex, but I couldn't find anything that seemed meaningfully different or more powerful from the blunt axe I found during the first hour of the game after having played the game for over a dozen hours. The weapons that I did manage to scrounge up all had requirements far beyond what I could equip. So, naturally, I put points into those areas to try to be able to use something better than that axe. The downside of that approach was that I couldn't put points into things like constitution, which meant I couldn't equip better armor or shields. Even when I finally managed to have the points in dexterity and strength required to shoot a plasma rifle, I was sorely disappointed to learn that at best it only tickled most enemies. This led me to a the following conclusion: In the world of Elex a level 0 blunt axe is somehow more powerful and effective than using a plasma rifle that requires 50 dexterity and 30 strength. Elex's story offers a great degree of flexibility. That flexibility goes to waste in a world that squanders a lot of intriguing concepts and potential by linking it with bland characters and fetch quests that exist to waste time. I bring that up to point out that Elex asks players to join one of the factions - but a player looking to make an informed decision without faffing about in the area with magic Vikings forever will have to make their way through almost certain death to reach the Clerics and the Outlaws to see if joining them might be preferable. A single sidequest might require fifteen minutes of running through the wilderness. Traveling between settlements could take much longer. Dying en route puts you back at the point of the game's last autosave, which can result in hours of lost time. To alleviate this, fast travel teleportation pads exist throughout the world. However, they can also be easy to miss and remain deactivated if the player doesn't walk on top of them. This problem even seems to be recognized in the game design since one of the generic abilities (with insanely high requirements) reveals all of the teleportation pads in the world. I would not recommend Elex to anyone. It manages to trick the player into forgetting about its frustrations by playing the way one would expect from a middle-of-the-road RPG with grand ambitions, but it invariably falls into some new pitfall included in the game either by poorly conceived design or by complete accident. The setting holds a great deal of promise, but the narrative often finds itself too caught up in world building to remember that compelling characters are necessary. The dialogue manages to be uniformly atrocious and grating. The visuals look great from a distance, but closer inspection reveals a lot of characters and environments to be pretty ugly. Glitches routinely pop up - one time I initiated a conversation with an NPC and Jax teleported halfway through the ceiling and remained trapped there after the conversation finished. Other than an intriguing premise and a fun trailer, Elex has very little going for it. Elex is available for PlayStation 4, Xbox One, and PC.
  3. kylez0rz

    Free Comicbook Day

    Willowbranch Library (Superhero Hive, Riverside) Kyle Schmisek Herchelle Llanes Jaye Thompson The library is providing us with tables. We'll be set up in the game room with FLGS! Gotham City Limits (Southside) Keia Koenen POC Alexander Salas Edbot5000 IN THE HOUSE GAAM/Extra Life table provided! Mythical Mountain (Mandarin) Amanda Marron POC Ariana Lacanlale (tentative) Laura Schwenn (tentative) Table provided? Not confirmed. Rogue Gallery (Orange Park) AnnaMarie POC Table provided? Not confirmed. Potentially hundreds of nerds to recruit from. Each table needs Tablecloths Sign up forms Marketing Kit forms Flyers Raffle tickets? Banner/sign
  4. Mythical Mountain Amanda Marron POC Ariana VGR Kyle Schmisek POC Tim Grubbs Herchelle Llanes Borderlands Joanna Michalski POC Tyler Lindsey-Delise Rogue Gallery AnnaMarie POC Rules: #1: Have fun! Game your faces off! Show ‘em we like to have fun. #2: There is no rule 2! Each location will have a team of awesome gamers! If you have a shirt, buttons, wristbands, etc. wear them! Each team is going to have sign up sheets and other paraphernalia to spread the word about Extra Life.
  5. Our contact at the Carmike theater was able to secure us some space for the Ratchet and Clank opening weekend (Friday April 29th - Sunday May 1st). Who is available to run a table there and when? "What day are you available for Ratchet and Clank? I already told the studio that we were doing something. I am flexible that weekend. I can do something Friday night, anytime on Saturday or Sunday. I just need to decide what time so I can create a flyer."
  6. First Coast Comic Con (formerly, Northeast Florida Comic Con) will be held at the Ramada Inn on Hartley Road, Sunday April 24th from 10am to 4pm. I'm waiting to hear back from FCCC about badges and setup time. If not, we'll work out getting you in as it's only $5. They're providing us with a 6" table. We'll have all other equipment necessary. Just bring your positive attitude and whatever caffeine you need. Volunteers: Tyler Lindsey-Delise David Morales Dean LoVerde Cameron Please let your fans, friends and network know that although there is no cosplay/costume contest, those individuals who show up in costume will be given free admission to the event. ALL active duty military and retired veterans plus family with valid ID cards will gain access to the show for free. We salute our brave Armed Forces!
  7. Willowbranch Library (Superhero Hive, Riverside) Kyle Schmisek Herchelle Llanes Jaye Thompson The library is providing us with tables. We'll be set up in the game room with FLGS! Gotham City Limits (Southside) Keia Koenen POC Alexander Salas Edbot5000 IN THE HOUSE GAAM/Extra Life table provided! Mythical Mountain (Mandarin) Amanda Marron POC Ariana Lacanlale (tentative) Table provided. Rogue Gallery (Orange Park) AnnaMarie POC Heather Holman Table provided. Potentially hundreds of nerds to recruit from. Each table needs Tablecloths Sign up forms Marketing Kit forms Flyers Raffle tickets? Banner/sign
  8. Mythical Mountain Amanda Marron POC VGR Kyle Schmisek POC Tim Grubbs Herchelle Llanes Rogue Gallery AnnaMarie POC Rules: #1: Have fun! Game your faces off! Show ‘em we like to have fun. #2: There is no rule 2! Each location will have a team of awesome gamers! If you have a shirt, buttons, wristbands, etc. wear them! Each team is going to have sign up sheets and other paraphernalia to spread the word about Extra Life. Do not continuously harass customers to join! (That’s you, Kyle)
  9. Tuesday April 19th at the Microsoft store at the St. Johns Towncenter at 7pm. Join us for pizza and soft drinks, while we discuss what we've got in store for this year...then play lots of XBOne!
  10. until
    Ramada Inn more info soon
  11. until
    Extra Life Jacksonville will be at Painting With a Twist on April 23rd for a Painting With a Purpose Event. 50% of the proceeds will come back to Extra Life in support of Wolfson Children's Hospital and UF Health Jacksonville! The registration link isn't available on PWAT's site just yet, but we wanted to get this amazing event on your radar. They are creating a special painting just for Extra Life Jax and we are stoked for this event. Tickets here:http://www.paintingwithatwist.com/events/viewevent.aspx?eventID=661987
  12. until
    Collective Con 2016 Location: Jacksonville Fairgrounds 510 Fairgrounds Plaza, Jacksonville, FL 32202 Date/Time: Friday April 1st, 2016 - 12 pm to 5pm Saturday April 2nd, 2016 - 10 am to 6pm Sunday April 3rd, 2016 - 11 am to 6 pm Volunteers - 4 volunteer passes available for each day. Please post below which days you can volunteer. Friday Cameron Mandie ? ? Saturday AnnaMarie Cameron Kyle ? Sunday Cameron Kyle ? ? Additional Info We can also get out of our spaces and walk around the convention with our phones/tablets using the new recruitment app or with offline registration forms. Don't feel like you have to be at the table for the entirety of the convention. As long as someone is still there to represent, we can take in the convention footprint at our leisure. HAVE THE RECRUITMENT APP DOWNLOADED TO YOUR DEVICES!! Equipment Collective Con will provide us with one 6' table and two chairs. We need additional chairs. Flyers with detailed information need to be printed out. We need swag for our tables. Games Let me know if I missed anything or you have any questions post post post!!!!!!!!
  13. Collective Con Location: Jacksonville Fairgrounds 510 Fairgrounds Plaza, Jacksonville, FL 32202 Date/Time: Friday April 1st, 2016 - 12 pm to 5pm Saturday April 2nd, 2016 - 10 am to 6pm Sunday April 3rd, 2016 - 11 am to 6 pm Volunteers - 4 volunteer passes available for each day. Please post below which days you can volunteer. Friday Mandie Cameron Kyle ? Saturday AnnaMarie Cameron Kyle ? Sunday Cameron Kyle ? ? Additional Info We can also get out of our spaces and walk around the convention with our phones/tablets using the new recruitment app or with offline registration forms. Don't feel like you have to be at the table for the entirety of the convention. As long as someone is still there to represent, we can take in the convention footprint at our leisure. HAVE THE RECRUITMENT APP DOWNLOADED TO YOUR DEVICES!! Equipment Collective Con will provide us with one 6' table and two chairs. We need additional chairs. Flyers with detailed information need to be printed out. We need swag for our tables. Games Let me know if I missed anything or you have any questions post post post!!!!!!!!
  14. Come meet us at the Microsoft Store at the St. Johns Town Center. Play games, heal kids!
  15. Zelda: Symphony of the Goddesses http://zelda-symphony.com/ Location: Times Union-Moran Theater 300 Water Street, Jacksonville, FL 32207 Date/Time: Thursday March 24th, 8pm We'll have a booth set up. Volunteer slots are filled. Forum thread here: http://community.extra-life.org/forums/topic/3812-zelda-symphony-of-the-goddessses/
  16. Zelda: Symphony of the Goddesses http://zelda-symphony.com/ Location: Times Union-Moran Theater 300 Water Street, Jacksonville, FL 32207 Date/Time: Thursday March 24th, 8pm Volunteers – I need names to give for security clearance. Volunteers on security list. Anyone else that wants to help will need a ticket to be allowed inside. Joanna AnnaMarie Ashley Nichole Equipment I requested 2 tables and 5 chairs. We may be able to get more chairs if needed. Additional Info HAVE THE RECRUITMENT APP DOWNLOADED TO YOUR DEVICES!! Let me know if I missed anything or you have any questions!!!!!!!!
  17. until
    Jacksonville Anime Day http://www.jacksonville.animeday.net/ Location: Embassy Suites Jacksonville 9300 Baymeadows Road, Jacksonville, FL 32256 Date/Time: Sunday March 6th 10am-7:30pm Volunteers – 2 pass will be provided. Admission is $5 for anyone else willing to volunteer, if a pass is not available at that time. The Marketplace is open 11am-6pm. Volunteers Kyle – 10am-7:30pm $5 AnnaMarie Matt Blocker ? ? Equipment Organizers have given us an 8’x8’ space in the marketplace with one 6’ table and 2 chairs. We have a table cloth, candy, a banner, flyers, offline sign up forms, and decorations for the table. We need additional chairs. We need swag for our tables and possibly raffle prizes. Additional Info HAVE THE RECRUITMENT APP DOWNLOADED TO YOUR DEVICES!! Let me know if I missed anything or you have any questions!
  18. until
    We're doing a Google Hangout meeting this month. https://plus.google.com/u/0/events/ck8amckqus81dtacj754phldpl8?hl=en
  19. Remember when you were younger and your school had a field day? Relay race, tug of war, potato sack race? Some of us have been bouncing around the idea of having a field day where we can go to a park and draw in a crowd and have fun with the community. Any ideas? From my notes: Mario Kart cardboard box race (theme) Tug of war Parachute game with plush Pokeballs and Yoshi eggs Sonic relay race (Metroid?) Kickball Dodgeball Human Hungry Hungry Hippos Potato Sack Race Spoon Egg Quidditch
  20. So, I've had this idea for ArtWalk that we could set up a tent and table and display art, crafts, and baked goods, etc. from any members that want to put forth things for sale. This would require that a portion of your sale go toward your Extra Life donation. Obviously, you would be on the honor system, but I think this could be a way for some people to get their work out there if they are 1) unable to attend ArtWalk, or 2) don't have a lot of stuff for them to warrant setting up shop. This would also draw traffic and attention to the Extra Life name and get us new recruits, as well as, donations. Does anyone have more ideas about what we can do for ArtWalk? Is anyone interested in this?
  21. Jacksonville Anime Day http://www.jacksonville.animeday.net/ Location: Embassy Suites Jacksonville 9300 Baymeadows Road, Jacksonville, FL 32256 Date/Time: Sunday March 6th 10am-7:30pm Volunteers – 2 pass will be provided. Admission is $5 for anyone else willing to volunteer, if a pass is not available at that time. The Marketplace is open 11am-6pm. Volunteers Kyle – 10am-7:30pm $5 AnnaMarie Matt Blocker Cameron ? Equipment Organizers have given us an 8’x8’ space in the marketplace with one 6’ table and 2 chairs. We have a table cloth, candy, a banner, flyers, offline sign up forms, and decorations for the table. We need additional chairs. We need swag for our tables and possibly raffle prizes. Additional Info HAVE THE RECRUITMENT APP DOWNLOADED TO YOUR DEVICES!! Let me know if I missed anything or you have any questions!!!!!!!!
  22. Mandie

    Amelia Con 2016

    until
    Please head over to the thread, Amelia Con 2016 Info, for more information about this event!
  23. Welcome to the Extra Life Jacksonville Guild! About Us We are an active Extra Life Guild in Jacksonville and the surrounding area which extends north to Brunswick, Georgia, south to Ocala, Florida and everywhere in between. While Extra Life has been active in the Jacksonville gaming community since 2013, this is only our second year as a Guild. The overall goal of our Guild is to spread awareness for our local hospitals - Wolfson Children's Hospital and the pediatric unit at UF Health Jacksonville. If you have chosen either of these as your beneficiary, then this is the Guild for you! We encourage all members to start conversations with each other and collaborate on any ideas for events, contact others for volunteer needs, and simply talk about gaming in general. If you haven't done so already, please make sure you register and join our team page: Extra Life Jacksonville! Additionally, make sure you send a request to join our private Extra Life Jacksonville Guild Facebook Group. Our Leadership Team President: Mandie Marron Vice President: Secretary: Where/When We Meet We, typically, meet once a month at various locations around Jacksonville, Florida. View our Calendar or Facebook Events for more information. Quick Links Jacksonville Guild Roster Guild Program Handbook Extra Life Jacksonville Team Page Extra Life Jacksonville Guild Facebook Group Upcoming Events March 21st - Kickoff @ GLHF Game Bar March 23rd - MOSH After Dark: The Science of Cosplay (tentative) March 24th to 26th - Collective Con April 1st - Mandarin Mini Con 5 April 9th - Cos Con Jax (tentative) April 29th - International Table Top Day (researching a place to be) May 6th (Free Comic Book Day) - Beaches Comic Con at Beaches Library Willowbranch Comic Con (tentative, in need of volunteers to be here for the day) Like Thank you so much for becoming a part of the Extra Life Jacksonville Guild team & supporting Wolfson and UF Health!
  24. So there's a tip on the Extra Life site under "Experience - Best Practices - How to Actually Ask for Donations" that suggests getting a t-shirt and having people sign it for you to wear during your marathon. I have taken it a step further, and for a $5 donation I will write my friends names on my shirt. Bigger donation, bigger spot/better art (well...I can't draw, but it's better-ish) So far I have raised $330 just for the shirt. What makes this even better is it gives me an excuse to post more often about Extra Life. I get a donation and then can post the picture once I add the person's donation/art to the shirt. I tag them in the post "Thanks so much to @blahblah for donating! If anyone else wants on my shirt donate $5 or more at www.extra-life.org/participant/jax I've had great luck with this, and people will get really creative. I'm sharing the video I put out today about it. Took me about 3 minutes to make the video. WIN_20151026_13_00_08_Pro.mp4
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