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Found 117 results

  1. The first trailer for the upcoming Dark Tower film adaptation released today. While many people might ooh and aah over it (seriously, it's a really great trailer), a lot of people remain unaware that Stephen King's Dark Tower universe was translated into a video game years ago - and it is certainly worth a look. Back in the 2000s, Stephen King green lit a project that would spin off his Dark Tower universe into the realm of video games. It would be a trial run toward something bigger, possibly a full-fledged Myst-like expansion to King's universe. The project released in 2009 as a free browser game on Stephen King's official website under the name Discordia. While it is typically talked about as a completed concept, it seems the game was intended as an episodic series. Discordia at present consists of its first chapter titled For Callahan! with a second installment slated for 2015 that never materialized. Discordia was developed by a team of four people: Brian Stark, Judy Hahn, Robin Furth, and Marsha DeFilippo. The project sparked to life in 2002 after Stark and Hahn were contracted to redesign the Stephen King website in an effort to focus the branding of The Dark Tower series and provide clearer messaging regarding what the universe was about and meant. While working on how to accomplish those goals, Stark created some rough designs for the creatures and technology described in the books to use as references for the general look of the new website. Those images were never meant to become a game, but Marsha DeFilippo, one of Stephen King's longtime assistants, saw the pictures and felt inspired. Knowing the sheer amount of fan mail King received clamoring for some kind of interactive game related to The Dark Tower, DeFilippo brought Stark's designs up in a conversation with King while they were on a flight to New York City. King gave his blessing. Stark, Hahn, and DeFilippo began pouring over King's series and the reference compendium The Dark Tower: The Concordance created by King's other assistant, Robin Furth. The team decided to focus the story on the conflict between the Tet and Sombra corporations, centering the action on an original character called Op19. It would begin in New York City and bring players through to Mid World over the course of an investigative mystery to track down the elusive Arina Yokova, a corporate mobster who sells weapons of mass destruction from other worlds to criminal enterprises around the world, as she threatens to bring down the entire multiverse. The process Stark and Hahn went through to finalize their story concept was incredibly rigorous. Stark described it in an interview with Boxx (a company that helped design the workstations Stark and his team used for the game) saying, “We started by hyperanalyzing every word of the sections that we needed to create. We took detailed notes on everything that needed to be considered and in the end, every last detail described by Stephen in the books, was manifested in 3D.” The original promo for Discordia along with the introductory cutscene Though the concept originated in 2002, development on the game didn't begin in earnest until Robin Furth took on the role of director in 2008. Stark and his team handled the 3D modeling and creation of the mechanics, all of which had to run smoothly in Flash, while DeFilippo lent a hand with the world-building. All the while, Stephen King took on an executive producing role, stepping in from time to time to keep development grounded appropriately within his fiction. The actual gameplay of Discordia, which you can play for free on the Stephen King website, is relatively simple. It's essentially a hidden object game mixed with some gunslinging action sequences. Players explore locations from a variety of different angles and positions, looking for magical artifacts or clues. When players enter a new area, a new journal entry is created describing the scene and situation. Each object found provides even more information and can be examined for hi-res images unique to the game. Despite the desire from fans and the oversight of Stephen King himself, the team worried about how the game would be received. Would a browser game be able to stand out as indie games rose in popularity? Would an adventure game set in The Dark Tower universe attract enough attention? Stark even worried about public reaction to what the team had done to expand the lore of the beloved series, stating, “I wanted [fans] to start thinking “what if” again and not show up at my door with torches and pitch forks." Luckily, those fears seemed unfounded. DeFilippo recounted that public reaction seemed to be incredibly positive, "I knew we’d hit the mark when we got feedback that the Dixie Pig was exactly what readers had envisioned and that it was as though we’d reached into their mind and they were now seeing it on their computers, [but] a further litmus test was their question, ‘when can we have more?!’" Indeed, even while researching this piece two years after the promised release of chapter two, I still see recent comments from fans of The Dark Tower and Discordia asking when the second chapter will release. Currently, it doesn't appear that any development on the second chapter has begun, though Stark has expressed interest in revisiting the project at some point in the future. The feature film adaptation of The Dark Tower might put hopes for Discordia Chapter Two on ice for the foreseeable future. Looking back on it from 2017, Discordia's style of gameplay would be ideal for VR. Let me repeat that more emphatically: If Discordia Chapter Two does happen, it definitely needs to be in VR. That would add to the creepiness, the wonderment of the setting while making the shooting segments more interesting. Additionally, it would work while embracing the limited mobility afforded by current VR technology. Heck, you could even tie it all in better with the film franchises - maybe an live-action VR experience? Look, this was really a way for me to talk about the slick, new trailer for The Dark Tower that looks so freaking good (it even uses music from For A Few Dollars More!).
  2. The first trailer for the upcoming Dark Tower film adaptation released today. While many people might ooh and aah over it (seriously, it's a really great trailer), a lot of people remain unaware that Stephen King's Dark Tower universe was translated into a video game years ago - and it is certainly worth a look. Back in the 2000s, Stephen King green lit a project that would spin off his Dark Tower universe into the realm of video games. It would be a trial run toward something bigger, possibly a full-fledged Myst-like expansion to King's universe. The project released in 2009 as a free browser game on Stephen King's official website under the name Discordia. While it is typically talked about as a completed concept, it seems the game was intended as an episodic series. Discordia at present consists of its first chapter titled For Callahan! with a second installment slated for 2015 that never materialized. Discordia was developed by a team of four people: Brian Stark, Judy Hahn, Robin Furth, and Marsha DeFilippo. The project sparked to life in 2002 after Stark and Hahn were contracted to redesign the Stephen King website in an effort to focus the branding of The Dark Tower series and provide clearer messaging regarding what the universe was about and meant. While working on how to accomplish those goals, Stark created some rough designs for the creatures and technology described in the books to use as references for the general look of the new website. Those images were never meant to become a game, but Marsha DeFilippo, one of Stephen King's longtime assistants, saw the pictures and felt inspired. Knowing the sheer amount of fan mail King received clamoring for some kind of interactive game related to The Dark Tower, DeFilippo brought Stark's designs up in a conversation with King while they were on a flight to New York City. King gave his blessing. Stark, Hahn, and DeFilippo began pouring over King's series and the reference compendium The Dark Tower: The Concordance created by King's other assistant, Robin Furth. The team decided to focus the story on the conflict between the Tet and Sombra corporations, centering the action on an original character called Op19. It would begin in New York City and bring players through to Mid World over the course of an investigative mystery to track down the elusive Arina Yokova, a corporate mobster who sells weapons of mass destruction from other worlds to criminal enterprises around the world, as she threatens to bring down the entire multiverse. The process Stark and Hahn went through to finalize their story concept was incredibly rigorous. Stark described it in an interview with Boxx (a company that helped design the workstations Stark and his team used for the game) saying, “We started by hyperanalyzing every word of the sections that we needed to create. We took detailed notes on everything that needed to be considered and in the end, every last detail described by Stephen in the books, was manifested in 3D.” The original promo for Discordia along with the introductory cutscene Though the concept originated in 2002, development on the game didn't begin in earnest until Robin Furth took on the role of director in 2008. Stark and his team handled the 3D modeling and creation of the mechanics, all of which had to run smoothly in Flash, while DeFilippo lent a hand with the world-building. All the while, Stephen King took on an executive producing role, stepping in from time to time to keep development grounded appropriately within his fiction. The actual gameplay of Discordia, which you can play for free on the Stephen King website, is relatively simple. It's essentially a hidden object game mixed with some gunslinging action sequences. Players explore locations from a variety of different angles and positions, looking for magical artifacts or clues. When players enter a new area, a new journal entry is created describing the scene and situation. Each object found provides even more information and can be examined for hi-res images unique to the game. Despite the desire from fans and the oversight of Stephen King himself, the team worried about how the game would be received. Would a browser game be able to stand out as indie games rose in popularity? Would an adventure game set in The Dark Tower universe attract enough attention? Stark even worried about public reaction to what the team had done to expand the lore of the beloved series, stating, “I wanted [fans] to start thinking “what if” again and not show up at my door with torches and pitch forks." Luckily, those fears seemed unfounded. DeFilippo recounted that public reaction seemed to be incredibly positive, "I knew we’d hit the mark when we got feedback that the Dixie Pig was exactly what readers had envisioned and that it was as though we’d reached into their mind and they were now seeing it on their computers, [but] a further litmus test was their question, ‘when can we have more?!’" Indeed, even while researching this piece two years after the promised release of chapter two, I still see recent comments from fans of The Dark Tower and Discordia asking when the second chapter will release. Currently, it doesn't appear that any development on the second chapter has begun, though Stark has expressed interest in revisiting the project at some point in the future. The feature film adaptation of The Dark Tower might put hopes for Discordia Chapter Two on ice for the foreseeable future. Looking back on it from 2017, Discordia's style of gameplay would be ideal for VR. Let me repeat that more emphatically: If Discordia Chapter Two does happen, it definitely needs to be in VR. That would add to the creepiness, the wonderment of the setting while making the shooting segments more interesting. Additionally, it would work while embracing the limited mobility afforded by current VR technology. Heck, you could even tie it all in better with the film franchises - maybe an live-action VR experience? Look, this was really a way for me to talk about the slick, new trailer for The Dark Tower that looks so freaking good (it even uses music from For A Few Dollars More!). View full article
  3. This isn't super complicated - Good Old Games and Steam have been having massive sales on games published by Deep Silver, which includes the Saints Row franchise. While the sales themselves offer some really great prices, the real steal is that one of the core entries in the series can be downloaded for free. Gamers can get their digital hands on a copy of Saints Row 2 for from either service at the low price of $0. Both versions are essentially the same, though the GOG version comes without any restrictive DRM. The offer from Steam lasts until tomorrow at noon while the GOG offer only extends until the early hours of tomorrow morning. View full article
  4. This isn't super complicated - Good Old Games and Steam have been having massive sales on games published by Deep Silver, which includes the Saints Row franchise. While the sales themselves offer some really great prices, the real steal is that one of the core entries in the series can be downloaded for free. Gamers can get their digital hands on a copy of Saints Row 2 for from either service at the low price of $0. Both versions are essentially the same, though the GOG version comes without any restrictive DRM. The offer from Steam lasts until tomorrow at noon while the GOG offer only extends until the early hours of tomorrow morning.
  5. StarCraft received its first update in eight years today. The patch added a number of quality of life upgrades, like windowed fullscreen and windowed modes, improvements to matchmaking, game replay autosaves, new anti-cheating measures, and a number of compatibility fixes for Windows 7, 8.1, and 10. Oh, and the entirety of StarCraft and its expansion, Brood War, are now free. This comes on the heels of last month's announcement that StarCraft would be getting a complete remaster. The reborn RTS classic will be getting a full graphical overhaul and offer 4K resolutions to PC fans and newcomers alike. If you've never played or lost your original StarCraft game, now seems like the perfect time to give the game that started eSports and catapulted Blizzard into ubiquity a shot. StarCraft Remastered will release sometime this Summer, but in the meantime you can download and play the StarCraft and StarCraft: Brood War for free on PC and Mac. All you have to do is head over to the StarCraft site and scroll down a bit. View full article
  6. StarCraft received its first update in eight years today. The patch added a number of quality of life upgrades, like windowed fullscreen and windowed modes, improvements to matchmaking, game replay autosaves, new anti-cheating measures, and a number of compatibility fixes for Windows 7, 8.1, and 10. Oh, and the entirety of StarCraft and its expansion, Brood War, are now free. This comes on the heels of last month's announcement that StarCraft would be getting a complete remaster. The reborn RTS classic will be getting a full graphical overhaul and offer 4K resolutions to PC fans and newcomers alike. If you've never played or lost your original StarCraft game, now seems like the perfect time to give the game that started eSports and catapulted Blizzard into ubiquity a shot. StarCraft Remastered will release sometime this Summer, but in the meantime you can download and play the StarCraft and StarCraft: Brood War for free on PC and Mac. All you have to do is head over to the StarCraft site and scroll down a bit.
  7. In a free update released today, Ubisoft introduced a new PvP options to their open world hacking game. Additions include a new 2v2 game mode called Showd0wn, online races, loot trucks, a paintball gun, and assorted clothes. Showd0wn mode offers three types of objectives to two teams of two: Steal the HDD, Doom-load (King of the Hill Style), and Erase/Protect the Servers. These objectives play out occur across fifteen distinct locations in-game. The patch release describes Showd0wn as an endgame activity that can be tackled solo through matchmaking or cooperatively with a friend. Additionally, Online drone, motocross and eKart races are launching today. Each race type will come with their own leaderboards. Loot trucks can be found following the patch on the streets of Watch Dogs 2. Players will be able to hack these trucks to get at their valuable cargo, but doing so will summon a swarm of armed police. A paintball gun has been added to provide some levity to the game's arsenal. The paint pellets can stun enemies and also accumulate on the screen of human adversaries in PvP. Finally, thirteen new clothing items. Some tweaks have been made to leaderboards and explosions (the closer you are to an explosion, the more damage you take). The patch should be live sometime today.
  8. In a free update released today, Ubisoft introduced a new PvP options to their open world hacking game. Additions include a new 2v2 game mode called Showd0wn, online races, loot trucks, a paintball gun, and assorted clothes. Showd0wn mode offers three types of objectives to two teams of two: Steal the HDD, Doom-load (King of the Hill Style), and Erase/Protect the Servers. These objectives play out occur across fifteen distinct locations in-game. The patch release describes Showd0wn as an endgame activity that can be tackled solo through matchmaking or cooperatively with a friend. Additionally, Online drone, motocross and eKart races are launching today. Each race type will come with their own leaderboards. Loot trucks can be found following the patch on the streets of Watch Dogs 2. Players will be able to hack these trucks to get at their valuable cargo, but doing so will summon a swarm of armed police. A paintball gun has been added to provide some levity to the game's arsenal. The paint pellets can stun enemies and also accumulate on the screen of human adversaries in PvP. Finally, thirteen new clothing items. Some tweaks have been made to leaderboards and explosions (the closer you are to an explosion, the more damage you take). The patch should be live sometime today. View full article
  9. Terry Cavanagh and Stephen Levelle (also known as Increpare) teamed up back in 2011 to create the video game equivalent of a short story. Oíche Mhaith (which translates to Irish for "good night") is free, takes about 20 minutes to complete, and will leave you a sobbing mess. Fair warning: it features some NSFW language and images if you're interested in giving it a try. It's basically an M-rated, 8-bit Flash game about a broken family as experienced by a kid. If you are looking for a game that will haunt you for days, Oíche Mhaith will give you much to think about. You can find and play Oíche Mhaith on the Increpare website: https://ded.increpare.com/~locus/oiche_mhaith/ With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: VVVVVV 'Clubbed Baby VVVVVVeal' by Danny Baranowsky (http://ocremix.org/remix/OCR02205) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  10. Terry Cavanagh and Stephen Levelle (also known as Increpare) teamed up back in 2011 to create the video game equivalent of a short story. Oíche Mhaith (which translates to Irish for "good night") is free, takes about 20 minutes to complete, and will leave you a sobbing mess. Fair warning: it features some NSFW language and images if you're interested in giving it a try. It's basically an M-rated, 8-bit Flash game about a broken family as experienced by a kid. If you are looking for a game that will haunt you for days, Oíche Mhaith will give you much to think about. You can find and play Oíche Mhaith on the Increpare website: https://ded.increpare.com/~locus/oiche_mhaith/ With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. Outro music: VVVVVV 'Clubbed Baby VVVVVVeal' by Danny Baranowsky (http://ocremix.org/remix/OCR02205) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  11. We've written a fair amount about No Man's Sky over the past year. From impressions, to podcasts, to in-depth stories on its fascinating community (and how it helped save someone's life), people have had reactions ranging from disgust to enthusiasm. It's fair to say that the title from Hello Games proved to be one of the most divisive games released in recent memory. Despite the controversy surrounding its launch and the perceived gulf between its advertised features and the apparent features in-game, Hello Games has quietly continued working on their universe-sized sandbox. That work resulted in the 1.1 Foundation update, which added base-building, multiple game modes (Normal, Creative, and Survival), mobile saving, expanded inventory space, the ability to leave messages for other players, and gave players the option of hiring aliens to pilot freighters to give a massive boost to material collection capacity. It even gave PS4 players a photo mode that allowed them to take pictures of their adventures. Perhaps it strikes people as somewhat surprising that Hello Games haven't cut their losses and moved on to another game. After all, these updates aren't exactly providing the team with extra income since they release at the low cost of zero dollars. However, the team remains committed to the universe they created and has been steadily tweaking and adding new things to the worlds that have been found and those that remain unexplored. No Man's Sky 1.2, titled The Path Finder Update, expands on Foundation while adding a bevy of features in its own right. Ground vehicles have been added to provide players with ways to quickly and efficiently cover more ground on the planets they discover. They provide greater speed, protection from the elements, and more cargo space. There are currently three types: the agile Nomad hovercraft, the hardy, wheeled Roamer, and the gigantic mining vehicle Colossus. These vehicles can equip mining lasers and weapons to defend themselves from attackers and harvest resources from the safety of the vehicle. Vehicles also boost scanning capabilities. Expanded base-building features have more than doubled the available customization options for No Man's Sky architects. This will help players to set their bases apart from those created by other players since this update also allows players to share their bases online, allowing other No Man's Sky explorers to stumble onto bases created by others from around the world. New weapon types give players additional options on foot and in the sky. In addition to the standard bolt caster, the multi-tool can now be specialized into the short-range scatter blaster, the mid-range pulse spitter, and the long-range blaze javelin. Ships now can be equipped with the cyclotron projector, the cone-like positron projector, and the rapid fire infra-knife accelerator. A permadeath mode has been added with unique achievements for those who can manage to make their way through the cosmos unscathed. The survival mode has also been amended to start players on the nearest planet with a crashed space ship when they die in the cold vacuum of space. The ambient music selection has increased by over 50% with new soundscapes from 65daysofstatic. Players can rename everything they own and they can now own a lot more. Multiple ships can now be kept in storage for use as needed. The camera mode has received adjustments and will now be accessible on PC as well as PS4. The camera now has various filters that can be applied. Time can also be stopped and shifted around to get optimal lighting and sky positioning for the perfect picture. To demonstrate the capabilities of the photo mode Hello Games worked with game photographer DeadEndThrills. New traders have been added that deal with a new currency called nanite clusters. Traders on space stations will accept nanite clusters for rare blueprints. As the player's standing increases with various factions, the rarer the blue prints offered will become. Even the graphics have received an overhaul. The lighting has been made more accurate and revealing. No Man's Sky can now support high and ultra resolution textures. Post-processing has been improved and the game now supports HDR for compatible TVs and monitors. The results are definitely noticeable. A sweeping number of bug fixes for combat, UI, spawning, etc. You can find the full list of changes on the No Man's Sky site. There are more additions, too. For a visual overview of what's in store, check out the Path Finder trailer below. View full article
  12. We've written a fair amount about No Man's Sky over the past year. From impressions, to podcasts, to in-depth stories on its fascinating community (and how it helped save someone's life), people have had reactions ranging from disgust to enthusiasm. It's fair to say that the title from Hello Games proved to be one of the most divisive games released in recent memory. Despite the controversy surrounding its launch and the perceived gulf between its advertised features and the apparent features in-game, Hello Games has quietly continued working on their universe-sized sandbox. That work resulted in the 1.1 Foundation update, which added base-building, multiple game modes (Normal, Creative, and Survival), mobile saving, expanded inventory space, the ability to leave messages for other players, and gave players the option of hiring aliens to pilot freighters to give a massive boost to material collection capacity. It even gave PS4 players a photo mode that allowed them to take pictures of their adventures. Perhaps it strikes people as somewhat surprising that Hello Games haven't cut their losses and moved on to another game. After all, these updates aren't exactly providing the team with extra income since they release at the low cost of zero dollars. However, the team remains committed to the universe they created and has been steadily tweaking and adding new things to the worlds that have been found and those that remain unexplored. No Man's Sky 1.2, titled The Path Finder Update, expands on Foundation while adding a bevy of features in its own right. Ground vehicles have been added to provide players with ways to quickly and efficiently cover more ground on the planets they discover. They provide greater speed, protection from the elements, and more cargo space. There are currently three types: the agile Nomad hovercraft, the hardy, wheeled Roamer, and the gigantic mining vehicle Colossus. These vehicles can equip mining lasers and weapons to defend themselves from attackers and harvest resources from the safety of the vehicle. Vehicles also boost scanning capabilities. Expanded base-building features have more than doubled the available customization options for No Man's Sky architects. This will help players to set their bases apart from those created by other players since this update also allows players to share their bases online, allowing other No Man's Sky explorers to stumble onto bases created by others from around the world. New weapon types give players additional options on foot and in the sky. In addition to the standard bolt caster, the multi-tool can now be specialized into the short-range scatter blaster, the mid-range pulse spitter, and the long-range blaze javelin. Ships now can be equipped with the cyclotron projector, the cone-like positron projector, and the rapid fire infra-knife accelerator. A permadeath mode has been added with unique achievements for those who can manage to make their way through the cosmos unscathed. The survival mode has also been amended to start players on the nearest planet with a crashed space ship when they die in the cold vacuum of space. The ambient music selection has increased by over 50% with new soundscapes from 65daysofstatic. Players can rename everything they own and they can now own a lot more. Multiple ships can now be kept in storage for use as needed. The camera mode has received adjustments and will now be accessible on PC as well as PS4. The camera now has various filters that can be applied. Time can also be stopped and shifted around to get optimal lighting and sky positioning for the perfect picture. To demonstrate the capabilities of the photo mode Hello Games worked with game photographer DeadEndThrills. New traders have been added that deal with a new currency called nanite clusters. Traders on space stations will accept nanite clusters for rare blueprints. As the player's standing increases with various factions, the rarer the blue prints offered will become. Even the graphics have received an overhaul. The lighting has been made more accurate and revealing. No Man's Sky can now support high and ultra resolution textures. Post-processing has been improved and the game now supports HDR for compatible TVs and monitors. The results are definitely noticeable. A sweeping number of bug fixes for combat, UI, spawning, etc. You can find the full list of changes on the No Man's Sky site. There are more additions, too. For a visual overview of what's in store, check out the Path Finder trailer below.
  13. A King's Tale: Final Fantasy XV was initially offered as a pre-order exclusive for those who chose to pre-purchase Final Fantasy XV from Gamestop. Since then, players have been unable to obtain and play the retro brawler based on the Final Fantasy XV universe. Square Enix announced that they would be releasing A King's Tale to all players for free on March 1. Like much of the extended universe around Final Fantasy XV, A King's Tale offers an opportunity to deepen the backstory of Square Enix's main title. Players take on the role of Regis, the father of Final Fantasy XV's protagonist Noctis, as he tells his young son a bedtime story about events that took place 30 years before Final Fantasy XV begins. Players must defend the kingdom of Insomnia from attacking monsters alongside long-time allies like Cid, Weskham, and Clarus. Rather than being another RPG, A King's Tale plays more like a brawling Streets of Rage than a typical Final Fantasy game. Players must make good use of combos, blocking, magic, and summons to make progress. It's not a terribly long experience, clocking in at an average of two to three hours, but it's certainly not too shabby for a free game with a charming aesthetic. Players will be able to download A King's Tale: Final Fantasy XV on March 1.
  14. A King's Tale: Final Fantasy XV was initially offered as a pre-order exclusive for those who chose to pre-purchase Final Fantasy XV from Gamestop. Since then, players have been unable to obtain and play the retro brawler based on the Final Fantasy XV universe. Square Enix announced that they would be releasing A King's Tale to all players for free on March 1. Like much of the extended universe around Final Fantasy XV, A King's Tale offers an opportunity to deepen the backstory of Square Enix's main title. Players take on the role of Regis, the father of Final Fantasy XV's protagonist Noctis, as he tells his young son a bedtime story about events that took place 30 years before Final Fantasy XV begins. Players must defend the kingdom of Insomnia from attacking monsters alongside long-time allies like Cid, Weskham, and Clarus. Rather than being another RPG, A King's Tale plays more like a brawling Streets of Rage than a typical Final Fantasy game. Players must make good use of combos, blocking, magic, and summons to make progress. It's not a terribly long experience, clocking in at an average of two to three hours, but it's certainly not too shabby for a free game with a charming aesthetic. Players will be able to download A King's Tale: Final Fantasy XV on March 1. View full article
  15. After a bit of a tease earlier last week, the video game music remixing hub OverClocked ReMix has released its 61st album based on the soundtrack of Super Mario RPG: Legend of the Seven Stars. The 1996 collaboration between Nintendo and Square resulted in one of the most unique RPGs in the Super Nintendo's extensive catalog of games. The music was composed by the famed Yoko Shimomura (with inspiration from Nobuo Uematsu and Koji Kondo), whose work many might recognize from the Kingdom Hearts series, the Mana series, Final Fantasy XV, and Xenoblade Chronicles. The OC ReMix community has been bonding over a love of video game music since 1999. In that spirit, they have come together as part of their longstanding tradition of community collaboration to create their string of arrangement albums. Super Mario RPG: Window to the Stars follows in the footsteps of the 60 albums that came before; the 34 tracks by 29 artists interpreting the works of Yoko Shimomura are all available for free! Almost thirty musicians and remixers came together to create the soundscape of the three disc album covering music. All of those people poured their passion and talent for video game music and the somewhat forgotten RPG into the project. Their efforts were corralled and directed by the duo of DaMonz (Emery Monzerol) and Theory of N (Dusting Lagaly). Super Mario RPG: Window to the Stars took four years to put together, so why not download it for free and take a listen? I promise you won't be disappointed. View full article
  16. After a bit of a tease earlier last week, the video game music remixing hub OverClocked ReMix has released its 61st album based on the soundtrack of Super Mario RPG: Legend of the Seven Stars. The 1996 collaboration between Nintendo and Square resulted in one of the most unique RPGs in the Super Nintendo's extensive catalog of games. The music was composed by the famed Yoko Shimomura (with inspiration from Nobuo Uematsu and Koji Kondo), whose work many might recognize from the Kingdom Hearts series, the Mana series, Final Fantasy XV, and Xenoblade Chronicles. The OC ReMix community has been bonding over a love of video game music since 1999. In that spirit, they have come together as part of their longstanding tradition of community collaboration to create their string of arrangement albums. Super Mario RPG: Window to the Stars follows in the footsteps of the 60 albums that came before; the 34 tracks by 29 artists interpreting the works of Yoko Shimomura are all available for free! Almost thirty musicians and remixers came together to create the soundscape of the three disc album covering music. All of those people poured their passion and talent for video game music and the somewhat forgotten RPG into the project. Their efforts were corralled and directed by the duo of DaMonz (Emery Monzerol) and Theory of N (Dusting Lagaly). Super Mario RPG: Window to the Stars took four years to put together, so why not download it for free and take a listen? I promise you won't be disappointed.
  17. Shovel Knight released to critical acclaim and financial success in 2014, becoming one of the most noteworthy indie darlings of the year for its retro aesthetic, tight controls, and boppin' soundtrack (yeah, boppin' - I said it). The DLC campaign Plague of Shadows followed in 2015. The new campaign allowed players to take on the mantle of Plague Knight, one of Shovel Knight's antagonists. Yacht Club Games revealed their next game in that retro platforming world at The Game Awards 2016: Shovel Knight: Specter of Torment. The new side-scrolling platformer has been created from the ground up to play differently than the original Shovel Knight. It follows the quest of Specter Knight to assemble the Order Of No Quarter, the league of knights who allied themselves with the evil Enchantress from the original Shovel Knight. Because Yacht Club Games started from scratch to create Specter of Torment, fans can expect to encounter new everything. The game will look different, sound different, and play different. While Shovel Knight was clearly a homage to Mega Man, Specter of Torment seems to be Mega Man-meets-Castlevania. Much of the gameplay seems based around movement and melee combat. The influence seems to extend to the soundtrack and visuals, too, which adopt more gothic, tones. Players can expect to get their hands on Shovel Knight: Specter of Torment when it releases Spring 2017. Yacht Club Games is also planning to release a campaign focused around King Knight sometime after, though details on that are scarce. Like Plague of Shadows, both Specter of Torment and the campaign for King Knight will be free updates for those who have purchased the base Shovel Knight game.
  18. Shovel Knight released to critical acclaim and financial success in 2014, becoming one of the most noteworthy indie darlings of the year for its retro aesthetic, tight controls, and boppin' soundtrack (yeah, boppin' - I said it). The DLC campaign Plague of Shadows followed in 2015. The new campaign allowed players to take on the mantle of Plague Knight, one of Shovel Knight's antagonists. Yacht Club Games revealed their next game in that retro platforming world at The Game Awards 2016: Shovel Knight: Specter of Torment. The new side-scrolling platformer has been created from the ground up to play differently than the original Shovel Knight. It follows the quest of Specter Knight to assemble the Order Of No Quarter, the league of knights who allied themselves with the evil Enchantress from the original Shovel Knight. Because Yacht Club Games started from scratch to create Specter of Torment, fans can expect to encounter new everything. The game will look different, sound different, and play different. While Shovel Knight was clearly a homage to Mega Man, Specter of Torment seems to be Mega Man-meets-Castlevania. Much of the gameplay seems based around movement and melee combat. The influence seems to extend to the soundtrack and visuals, too, which adopt more gothic, tones. Players can expect to get their hands on Shovel Knight: Specter of Torment when it releases Spring 2017. Yacht Club Games is also planning to release a campaign focused around King Knight sometime after, though details on that are scarce. Like Plague of Shadows, both Specter of Torment and the campaign for King Knight will be free updates for those who have purchased the base Shovel Knight game. View full article
  19. There's a brand new translation out for a game Hideo Kojima wrote and directed all the way back in 1994. Policenauts released for the PC-9821 over two decades ago and was remade for the 3DO in 1995 before migrating to the PlayStation and Sega Saturn in 1996. The Konami title was never released outside of Japan and might have remained unknown to Western audiences if not for the surprise release of an unofficial fan translation released in 2009 in honor of Kojima's 49th birthday. Policenauts tells the story of Jonathan Ingram, one of the five police astronauts who have been assigned to, Beyond Coast, the first functional human space colony. After a disastrous incident that leaves him cryogenically frozen in space for almost a quarter of a century, Ingrambecomes a private investigator on Earth until an encounter with his ex-wife who implores him to travel back to Beyond Coast and unravel the mysteries of her new husband's disappearance. While it's certainly some hardboiled sci-fi, the meat and potatoes of Kojima's work for the better part of two decades, Policenauts seems practically restrained and restful compared to the completely bonkers twists and turns of the Metal Gear Solid franchise. So, if there was already an unofficial translation released seven years ago, what's with the headline? The 2009 translation was for the version of Policenauts that released on the original PlayStation. However, Policenauts on the Sega Saturn has become what many fans of the game consider to be the definitive iteration of the title. It includes additional scenes and extras not seen in the PlayStation version, as well as boasting higher quality pixel art. The newest fan translation from this year covers the Saturn version's extras. You can find both the PS1 and Saturn translations on the Policenaut's community page. For those looking to play the translations, there's some bad news. It's a bit tricky. Luckily, the translators recognized this and include some streamlined instructions and multiple options for those who might be moving into uncharted territory to apply the translation patches. Unlike recent fan-made games that have been cancelled, these translations do not include distribution of Policenauts itself. If you want to experience some early Kojima, or just want to scratch the nostalgia itch for a solid point-and-click experience, consider checking out Policenauts.
  20. There's a brand new translation out for a game Hideo Kojima wrote and directed all the way back in 1994. Policenauts released for the PC-9821 over two decades ago and was remade for the 3DO in 1995 before migrating to the PlayStation and Sega Saturn in 1996. The Konami title was never released outside of Japan and might have remained unknown to Western audiences if not for the surprise release of an unofficial fan translation released in 2009 in honor of Kojima's 49th birthday. Policenauts tells the story of Jonathan Ingram, one of the five police astronauts who have been assigned to, Beyond Coast, the first functional human space colony. After a disastrous incident that leaves him cryogenically frozen in space for almost a quarter of a century, Ingrambecomes a private investigator on Earth until an encounter with his ex-wife who implores him to travel back to Beyond Coast and unravel the mysteries of her new husband's disappearance. While it's certainly some hardboiled sci-fi, the meat and potatoes of Kojima's work for the better part of two decades, Policenauts seems practically restrained and restful compared to the completely bonkers twists and turns of the Metal Gear Solid franchise. So, if there was already an unofficial translation released seven years ago, what's with the headline? The 2009 translation was for the version of Policenauts that released on the original PlayStation. However, Policenauts on the Sega Saturn has become what many fans of the game consider to be the definitive iteration of the title. It includes additional scenes and extras not seen in the PlayStation version, as well as boasting higher quality pixel art. The newest fan translation from this year covers the Saturn version's extras. You can find both the PS1 and Saturn translations on the Policenaut's community page. For those looking to play the translations, there's some bad news. It's a bit tricky. Luckily, the translators recognized this and include some streamlined instructions and multiple options for those who might be moving into uncharted territory to apply the translation patches. Unlike recent fan-made games that have been cancelled, these translations do not include distribution of Policenauts itself. If you want to experience some early Kojima, or just want to scratch the nostalgia itch for a solid point-and-click experience, consider checking out Policenauts. View full article
  21. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free.
  22. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free. View full article
  23. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future.
  24. After two years of hard work, a group of dedicated Mega Man fans have created a remake of the the two 90s Mega Man titles for PC under the title of Mega Man DOS Remake. The confusingly named DOS games Mega Man and Mega Man III (there was no Mega Man II for DOS) hold the highly odious status of being the worst Mega Man games ever created. Many people don't even know that they exist, and Capcom is probably happy with that state of affairs. Why remake games that are so universally despised? The team explains on their download page, "The few who received a floppy disk instead of a cartridge for Christmas many years ago were greeted with unfair levels, plain bosses, and silent gameplay! Be it from lack of care, or maybe lack of ability[, these] games were bad, but every game can have a second chance right?" Mega Man DOS Remake has been totally revamped in the name of giving the forgotten horrors of the originals new life and another attempt at greatness. The two PC games are now one in the remake and have been redone in the classic NES style and now actually feature music during the levels, something the originals painfully lacked. There are nine robot masters to conquer and the level design shifts depending on what order players defeat the bosses. For players who find the remake too easy, Mega Man DOS Remake comes with a level editor that players can use to create their own stages, complete with a boss AI planner to get the most out of fan-created boss battles. It also includes time-attack and challenge modes. If this seems interesting, check out Mega Man DOS Remake for free over on its Steam Workshop page. It's still a work in progress, so be aware that you might encounter glitches. If you do, the development team asks that you notify them so they can fix the problem in the future. View full article
  25. Hey everyone, I've been following Extra Life for a few years now and decided to try and form together a team in my area: Erie, PA. You can find that group here: http://www.extra-life.org/team/heartoferie Whether I get team members or not, I will be streaming for my first time ever and raffling off games on November 5th. I will be streaming every now and then up until that day, but Nov 5 is when I'll be playing the most and hopefully raising money for Saint Vincent. Feel free to check out my donation page which has all the information about what games I'll be raffling off and where you can find my stream! http://www.extra-life.org/participant/kevinjmay
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