Showing results for tags 'extra life'. - Extra Life Community Hub Jump to content

Search the Community

Showing results for tags 'extra life'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 206 results

  1. Greetings! Microsoft at Lakeside Shopping Center is hosting a 24 hour Extra-Life Game-a-Thon! For more information and to register reply to mrs0068@microsoft.com Let the gaming begin!
  2. I recently ran into someone who was very interested in the Twich streaming side of things in regards to Extra Life. He didn't know about Extra Life but used to be a part of the MLG circut and knew the value of Twitch. He had some questions I didn't know how to answer and I figured Rick could, and that this might benefit others. Twitch is a partner. I know that much, and that they put a huge focus on Extra Life on game day. Also..they're on our shirts this year when we hit our $200 goal. So cool. However, if I were trying to explain the partnership with Twitch in an effort to recruit someone how could I best pitch it? How many people viewed the Extra Life marathon during Twitch last year? It's going to be even bigger this year, what is the anticipated reach for 2015? I'm guessing at least 2x the 2014 numbers. How cool in general is this partnership with Twitch? How can I explain how insanely awesome it is that Extra Life is featured during our 24 hour marathon? Also...any other fun stats/info on the partnership would be great. Thanks!!
  3. Members, on the weekend of October 2-4, Extra Life will be celebrating Tabletop Appreciation Weekend. Here is the link to the official announcement. http://www.extra-life.org/index.cfm?fuseaction=cms.page&id=1210 I would like to gauge interest in holding a guild event on this day. I am going to inquire with the eSports Arena to see if we could have some space to do a guild event at their facility, but given their weekend schedule, there are no guarantees they won't already have an event planned. If you would like to take the reigns and plan or host a tabletop event, please let me know! I would love to see something planned for this weekend if possible.
  4. Did you miss the meeting last month? No problem, we got your covered in the October 2015 edition of the ELOC News, Extra Life Orange County's video newsletter. This month, with a little Halloween flavor!
  5. Hello Extra Lifers, My name is Patrick and I am the President of the SLC Extra Life Guild. Children's Miracle Network has given us 24 tickets to SLC Comic Con. Each ticket is on valid for THURSDAY. HOW TO GET A TICKET 12 Tickets will be given to people who are interested in helping SLC Extra Life Guild recruit during SLC Comic Con.We are only asking a maximum of 4 hours (over the course of the convention) of your time be donated to help us recruit.The remaining 12 tickets will be given away at a first come, first served basis. WHO TO TALK TO ME! Please eMail, Facebook message, call, text, etc! Get your info to me and I'll try and get you a ticket. VOLUNTEER INFO Burns, Jon and Robert will be available on sight to answer question and help organize the endeavor.I'm trying to get access to a special room so signup sheets can be "left/ dropped off" at a safe location if no one is around to gather them.ONLY 18 LEFT!
  6. It took me a long time to get involved in the wider gaming community. My brother and I both gamed while I was growing up of course, as did many of our friends. When I was a kid that was all that mattered since the internet wasn't yet a part of everyday life. Later though, when others were excited to play the new online games and join online communities, I tended to avoid MMO's and forums. It wasn’t so much that I was inherently asocial, it just felt safer and more comfortable keeping to myself and playing single player games. Besides, I didn't feel I had anything worth saying to anyone outside my own circles. These days, I write a blog, contribute to a website, am on a weekly podcast, try to be active on game forums, and was excited to write this piece for the Extra Life community. I have a voice and try to share my thoughts in both writing and speech. I enjoy connecting with other gamers, and this very community is one reason I can say that now. 2013 was the first year I heard about Extra Life. A friend of mine mentioned on his livestream that he would be participating and told stories about the previous year. The idea of gamers getting together for an amazing cause like Children's Miracle Network Hospitals sounded like something I'd love to do. There was only one problem: I'd never streamed, and wanted to do more than just hang out during his stream. With plenty of trepidation, I started learning the basics of streaming and was soon practicing for the main event. Streaming had always sounded like fun, which was why I tended to guest on other streams. But running a stream myself? So many things could go wrong, and I could end up looking foolish. I made myself push through my nervousness, knowing this was for something bigger than me. In doing so, I realized the community was clearly willing to help. I wasn't the only one focused on the larger goal. As the day approached, I received advice and good wishes from gamers I'd never met before. “For the kids,” bridged the gap to make an instant connection. I noticed we weren't just supporting a charity, we were supporting each other. To my surprise, I started to see a side of gaming I'd been missing out on. My stream, incidentally, went just fine. I had to close it off a couple hours early due to my laptop wanting to overheat, but the rest of it was perfectly enjoyable. My only regret is forgetting to save it before it was auto-deleted by Twitch. I felt good about what I'd done, not just in collecting donations, but in becoming a part of such a supportive community. In 2014, I didn't quite trust my laptop to hold up for a 24 hour stream. I planned to spend the day doing a group run of DC Universe Online with some friends instead. While that worked fine for hours, we had to end early due to the streamer's health. I was at a complete loss for what to do. I couldn't stream, didn't have anything planned, but didn't want to stop the marathon. Instead of heading to bed, I logged into my favorite MMO, The Secret World. At the time I didn't know many people there, but I knew a number of players were participating in Extra Life. I thought I'd tag along with them, if I could find them and they let me. If not, at least I knew I could play the game for hours. When I asked in chat if anyone was still running, the response was immediate warmth and welcome. Once again, players I didn't even know were jumping over themselves to include me and congratulate me for participating. The beginning of my connections in this game wound up being incredibly important, as those connections are one reason I later auditioned for, and became a part of, the Beyond the Veil podcast! This year, I have a new computer for marathon day. I'll be running with my friends over in The Secret World and co-streaming on my own channel. I am comfortable in belonging and excited for another chance to support the cause. I know I can reach out to other runners for support and friendship, and when I do stream I know I can ask and receive helpful advice. Extra Life is always primarily about the kids. It's an amazing thing we do each year, and it's important to keep the real goals in mind. What we do during these gaming marathons makes a very real difference to very real people. Many children of my friends and family have been helped greatly by Children's Miracle Network Hospitals. I can't say enough about how valuable supporting them is. Still, the way the community members open up and support each other is also a beautiful thing to see and an important aspect to recognize. While we're doing something great for the kids, we can do something great for each other, too. As I get ready for Extra Life 2015, I'll be taking some time to welcome new participants and appreciate the old. I hope we not only break our high score for donations this year, but also bring a record number of new gamers into a supportive and friendly community.
  7. It took me a long time to get involved in the wider gaming community. My brother and I both gamed while I was growing up of course, as did many of our friends. When I was a kid that was all that mattered since the internet wasn't yet a part of everyday life. Later though, when others were excited to play the new online games and join online communities, I tended to avoid MMO's and forums. It wasn’t so much that I was inherently asocial, it just felt safer and more comfortable keeping to myself and playing single player games. Besides, I didn't feel I had anything worth saying to anyone outside my own circles. These days, I write a blog, contribute to a website, am on a weekly podcast, try to be active on game forums, and was excited to write this piece for the Extra Life community. I have a voice and try to share my thoughts in both writing and speech. I enjoy connecting with other gamers, and this very community is one reason I can say that now. 2013 was the first year I heard about Extra Life. A friend of mine mentioned on his livestream that he would be participating and told stories about the previous year. The idea of gamers getting together for an amazing cause like Children's Miracle Network Hospitals sounded like something I'd love to do. There was only one problem: I'd never streamed, and wanted to do more than just hang out during his stream. With plenty of trepidation, I started learning the basics of streaming and was soon practicing for the main event. Streaming had always sounded like fun, which was why I tended to guest on other streams. But running a stream myself? So many things could go wrong, and I could end up looking foolish. I made myself push through my nervousness, knowing this was for something bigger than me. In doing so, I realized the community was clearly willing to help. I wasn't the only one focused on the larger goal. As the day approached, I received advice and good wishes from gamers I'd never met before. “For the kids,” bridged the gap to make an instant connection. I noticed we weren't just supporting a charity, we were supporting each other. To my surprise, I started to see a side of gaming I'd been missing out on. My stream, incidentally, went just fine. I had to close it off a couple hours early due to my laptop wanting to overheat, but the rest of it was perfectly enjoyable. My only regret is forgetting to save it before it was auto-deleted by Twitch. I felt good about what I'd done, not just in collecting donations, but in becoming a part of such a supportive community. In 2014, I didn't quite trust my laptop to hold up for a 24 hour stream. I planned to spend the day doing a group run of DC Universe Online with some friends instead. While that worked fine for hours, we had to end early due to the streamer's health. I was at a complete loss for what to do. I couldn't stream, didn't have anything planned, but didn't want to stop the marathon. Instead of heading to bed, I logged into my favorite MMO, The Secret World. At the time I didn't know many people there, but I knew a number of players were participating in Extra Life. I thought I'd tag along with them, if I could find them and they let me. If not, at least I knew I could play the game for hours. When I asked in chat if anyone was still running, the response was immediate warmth and welcome. Once again, players I didn't even know were jumping over themselves to include me and congratulate me for participating. The beginning of my connections in this game wound up being incredibly important, as those connections are one reason I later auditioned for, and became a part of, the Beyond the Veil podcast! This year, I have a new computer for marathon day. I'll be running with my friends over in The Secret World and co-streaming on my own channel. I am comfortable in belonging and excited for another chance to support the cause. I know I can reach out to other runners for support and friendship, and when I do stream I know I can ask and receive helpful advice. Extra Life is always primarily about the kids. It's an amazing thing we do each year, and it's important to keep the real goals in mind. What we do during these gaming marathons makes a very real difference to very real people. Many children of my friends and family have been helped greatly by Children's Miracle Network Hospitals. I can't say enough about how valuable supporting them is. Still, the way the community members open up and support each other is also a beautiful thing to see and an important aspect to recognize. While we're doing something great for the kids, we can do something great for each other, too. As I get ready for Extra Life 2015, I'll be taking some time to welcome new participants and appreciate the old. I hope we not only break our high score for donations this year, but also bring a record number of new gamers into a supportive and friendly community. View full article
  8. The Humble Bundle featuring a vast array of Ubisoft Tom Clancy titles only has three days left before it is gone forever. This bundle includes a total of thirteen games (plus access to the Rainbow Six Siege Multiplayer Beta). As with every Humble Bundle, you can choose how your money will be distributed among the publisher, Humble Bundle, and the charity organizations. This bundle supports both Extra Life and Operation Supply Drop with adjustable distribution between the two charities. The offer is only available for the next three days or so, so get on it if you want a slew of new games, really love Tom Clancy, or just want to support Extra Life. Below you can find a full list of the included titles and goodies under their price tier. For $1 or more Tom Clancy's Rainbow Six Tom Clancy's Rainbow Six 3 Gold Tom Clancy's Rainbow Six: Vegas Tom Clancy's Splinter Cell: Chaos Theory Tom Clancy's Ghost Recon and Tom Clancy's Rainbow Six: Siege - Multiplayer Beta Pay more than the average price (currently $8.54) Tom Clancy's Rainbow Six: Vegas 2 Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell: Double Agent Tom Clancy's Splinter Cell: Conviction Deluxe Edition Tom Clancy's EndWar Pay $10 or more Tom Clancy's Ghost Recon: Future Soldier Tom Clancy's Splinter Cell: Blacklist Pay $75 Tom Clancy's Rainbow Six: Siege when it's released on October 13 An exclusive Tom Clancy's Rainbow Six: Siege t-shirt A coupon for 66% off up to any three Ubisoft titles in the Humble Store (excludes pre-orders) View full article
  9. The Humble Bundle featuring a vast array of Ubisoft Tom Clancy titles only has three days left before it is gone forever. This bundle includes a total of thirteen games (plus access to the Rainbow Six Siege Multiplayer Beta). As with every Humble Bundle, you can choose how your money will be distributed among the publisher, Humble Bundle, and the charity organizations. This bundle supports both Extra Life and Operation Supply Drop with adjustable distribution between the two charities. The offer is only available for the next three days or so, so get on it if you want a slew of new games, really love Tom Clancy, or just want to support Extra Life. Below you can find a full list of the included titles and goodies under their price tier. For $1 or more Tom Clancy's Rainbow Six Tom Clancy's Rainbow Six 3 Gold Tom Clancy's Rainbow Six: Vegas Tom Clancy's Splinter Cell: Chaos Theory Tom Clancy's Ghost Recon and Tom Clancy's Rainbow Six: Siege - Multiplayer Beta Pay more than the average price (currently $8.54) Tom Clancy's Rainbow Six: Vegas 2 Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell: Double Agent Tom Clancy's Splinter Cell: Conviction Deluxe Edition Tom Clancy's EndWar Pay $10 or more Tom Clancy's Ghost Recon: Future Soldier Tom Clancy's Splinter Cell: Blacklist Pay $75 Tom Clancy's Rainbow Six: Siege when it's released on October 13 An exclusive Tom Clancy's Rainbow Six: Siege t-shirt A coupon for 66% off up to any three Ubisoft titles in the Humble Store (excludes pre-orders)
  10. Since the beginning of the Extra Life movement, the Entertainment Software Association (ESA) and the ESA Foundation have been prolific partners. I’m thrilled to announce the kickoff of the 2015 ESA Foundation Extra Life Challenge. This is a chance for you to unlock a huge donation for your local Children’s Miracle Network Hospital by doing what you do best; Playing Games to Heal Kids. This year, The ESA Foundation is offering up two $30,000 grants, for a total of $60,000 in life-saving funds! The Internet simply does not have enough bandwidth for us to fully transmit our gratitude. THANK YOU, ESA FOUNDATION! Two Winning Hospitals A donation of $30,000 is up for grabs for the hospital whose Extra Life gamers raise the most money overall by 9am CDT on Sunday, November 8th. Last year, that went to UCSF Beniof Children’s Hospital in the San Francisco/Oakland area. This particular “prize” favors bigger cities. Which is why… A second donation of $30,000 will be unlocked for the hospital whose gamers raise the most money per capita by 9am on Sunday, November 8th. For this we simply divide the number of dollars raised by the population of that market. Last year, the mighty Extra Lifers of Austin, Texas brought home this prize for local kids at Dell Children’s Medical Center. Nitty Gritty A hospital can only receive one of the two donations amounts.All funds submitted through our website prior to the deadline will be counted instantly towards the 2015 ESA Foundation-Extra Life Challenge.If you are submitting offline funds (Checks) they must be received no later than Monday, November 2nd in order to be processed and credited to your hospital before the deadline.Funds can be received after the deadline, they just won’t count towards this challenge. Make the biggest difference Obviously the more you can raise for sick and injured local kids in your area, the better your hospital’s chances of getting these critical funds. An even better way to skew the odds in your favor is to simply recruit more people in your community to join Extra Life. Did you know that the average donation is $35, but the average amount raised by someone you recruit is $100? If you can get a friend to join Extra Life, you’ll be making triple the impact for this challenge and For The Kids. About ESA Foundation Created by the American entertainment software industry, the ESA Foundation works to make a positive difference in the lives of America’s youth. ESA Foundation creates educational opportunities by providing scholarships to the next generation of industry innovators and supporting organizations that leverage entertainment software and technology. The proceeds from a signature annual fundraiser, Nite to Unite – for Kids and other charitable initiatives support this mission. For more information, visit the ESA Foundation’s website or follow them on Twitter: @ESA Foundation. View full article
  11. Since the beginning of the Extra Life movement, the Entertainment Software Association (ESA) and the ESA Foundation have been prolific partners. I’m thrilled to announce the kickoff of the 2015 ESA Foundation Extra Life Challenge. This is a chance for you to unlock a huge donation for your local Children’s Miracle Network Hospital by doing what you do best; Playing Games to Heal Kids. This year, The ESA Foundation is offering up two $30,000 grants, for a total of $60,000 in life-saving funds! The Internet simply does not have enough bandwidth for us to fully transmit our gratitude. THANK YOU, ESA FOUNDATION! Two Winning Hospitals A donation of $30,000 is up for grabs for the hospital whose Extra Life gamers raise the most money overall by 9am CDT on Sunday, November 8th. Last year, that went to UCSF Beniof Children’s Hospital in the San Francisco/Oakland area. This particular “prize” favors bigger cities. Which is why… A second donation of $30,000 will be unlocked for the hospital whose gamers raise the most money per capita by 9am on Sunday, November 8th. For this we simply divide the number of dollars raised by the population of that market. Last year, the mighty Extra Lifers of Austin, Texas brought home this prize for local kids at Dell Children’s Medical Center. Nitty Gritty A hospital can only receive one of the two donations amounts.All funds submitted through our website prior to the deadline will be counted instantly towards the 2015 ESA Foundation-Extra Life Challenge.If you are submitting offline funds (Checks) they must be received no later than Monday, November 2nd in order to be processed and credited to your hospital before the deadline.Funds can be received after the deadline, they just won’t count towards this challenge. Make the biggest difference Obviously the more you can raise for sick and injured local kids in your area, the better your hospital’s chances of getting these critical funds. An even better way to skew the odds in your favor is to simply recruit more people in your community to join Extra Life. Did you know that the average donation is $35, but the average amount raised by someone you recruit is $100? If you can get a friend to join Extra Life, you’ll be making triple the impact for this challenge and For The Kids. About ESA Foundation Created by the American entertainment software industry, the ESA Foundation works to make a positive difference in the lives of America’s youth. ESA Foundation creates educational opportunities by providing scholarships to the next generation of industry innovators and supporting organizations that leverage entertainment software and technology. The proceeds from a signature annual fundraiser, Nite to Unite – for Kids and other charitable initiatives support this mission. For more information, visit the ESA Foundation’s website or follow them on Twitter: @ESA Foundation.
  12. There's an awesome tabletop game night at Video Game Rescue this evening. Join Steven as he shares some of fun games by Steve Jackson!Munchkin, Chez Geek and more! Event details are on Facebook here: https://www.facebook.com/events/1701314190087450/Learn how to play or pick up a different game! Hosted by Steven and Joseph C. Tremain Jr.Game demo will start at 6:45pm and will have limited slots available so show up early! Address: Hide Map Video Game Rescue2415 Blanding Blvd Suite 7, Jacksonville, Florida 32210
  13. Here is the July/August edition of the Extra Life Orange County video newsletter. https://www.youtube.com/watch?v=Hwa24j_b1xc
  14. until
    Heya folks! The 12Lead Gaming team would like to invite you all to join us August 7th in Grayslake, IL (NW Chi burbs) for an Extra Life fundraiser being held at Gamers HQ gaming lounge! From 4P - 2A you can come hang out and play on PCs and XB1s! There will be a very casual Smash Bros tourney for donators (we ask that you donate $5 to participate) with a $20 Steam gift card prize! We'll have raffles as well for game keys and other little prizes that were donated to us by GameStop! It's $4/hr or $15/all day to play! They've got headsets for every system and if you want to play a game you don't own, they have accounts you can use to do so! After 10P it's BYOB for those 21+! If you're hungry, no sweat, you can buy gamer fuel at the counter from pocky to Red Bull, or, walk next door and enjoy some awesome pizza or sandwiches from Wayne's! You may RSVP here: https://www.facebook.com/events/1620646431536531/ The event will be broadcast live through Twitch with support from other ELers hosting the stream! From Heroes of the Storm to Rocket League to Minecraft and CSGO, take some time out of your weekend to hang out with other gamers for a great cause! Any questions, just toss me a message here or e-mail me: xgnomedicx@gmail.com Aug 7th, 2015 4pm-2am Gamers HQ 34165 US Hwy Rt45 Grayslake, IL, right next to Jay's Comics! Hosted by 12Lead Gaming Broadcasting on twitch.tv/gnomedic
  15. ELOC Members! Thanks to our very own Frank Perkins, ELOC will be attending the StrategiCon Convention in Los Angeles this September 4-7. We will be double-staffing a booth with our Extra Life LA brothers and sisters! We only have two passes, so we will be working out the details. Most likely we will be having Extra Life LA there with a team two days and we will take two days. Details to come soon, but start thinking about it if you're interested in representing Extra Life at the Con! Point of Contact: Frank Perkins
  16. Hello All, I'm trying to get a feel to see if anyone has a contact at Anime California in Anaheim. We'd like to have a presence there this year. Please let me know if you have someone or know how we could get some donated booth space at the event! http://animecalifornia.com/
  17. Hello All! Kash from Extra Life Orange County and MOG Nation Gaming here! I wanted to let you know that on Saturday 8/1 my community at MOG Nation Gaming will be running a 24-hour Marathon-before-the-Marathon for Extra Life. We will be concentrating on getting as many viewers as possible to sign up for the official November event. We will be playing some of the latest games, interviewing some heavy-hitters in the Extra Life community and giving away prizes. Please join us and show some support if you have some free time. The event runs from 9AM Saturday to 9AM Sunday. Thanks and have a wonderful weekend! Good luck to all of you that have your own events this weekend!! www.MOGNation.com www.Twitch.tv/mognation Mike "Kash" Liberto Extra Life OC PresidentFounder, MOG Nation GamingNutrition & Fitness Coach at Grinds4Gamers.com
  18. It's time to reach into the past and pull out our lost June Episode. Recorded, but never released until now this episode is chock full of things from June. Sit back and relax, there are some surprises in there along with much vaguebooking. So very much vaguebooking. In this month's podcast Mike learns Gum etiquette.Rick breaks down all the community and Guild changes the team has been working on.Mike Talks about all the things coming up for Extra Life this summer. With much Vague booking.Rick, Mike and Jeromy can't figure out what to share and what not to share.Liz has the final word. Mostly.Note: A portion of this episode involves a "thing" happening in February. This is Extra Life United 2016. There will not be an ELU in 2015. As our organization has moved the annual Momentum conference and celebration of our champions to February, we felt holding a stand alone Extra Life United wouldn't have the same impact. A large part of the success and impact of ELU was getting to meet the kids we play for. Taking that element away would have seriously diminished the event. We'll share full details when we have them. We just wanted to make sure everyone was aware of the change. Download the file here. Extra Life Podcast: Ep. 06 Subscribe in iTunes | RSS | Other Please note the RSS feeds may not update immediately. Please be patient. View full article
  19. It's time to reach into the past and pull out our lost June Episode. Recorded, but never released until now this episode is chock full of things from June. Sit back and relax, there are some surprises in there along with much vaguebooking. So very much vaguebooking. In this month's podcast Mike learns Gum etiquette.Rick breaks down all the community and Guild changes the team has been working on.Mike Talks about all the things coming up for Extra Life this summer. With much Vague booking.Rick, Mike and Jeromy can't figure out what to share and what not to share.Liz has the final word. Mostly.Note: A portion of this episode involves a "thing" happening in February. This is Extra Life United 2016. There will not be an ELU in 2015. As our organization has moved the annual Momentum conference and celebration of our champions to February, we felt holding a stand alone Extra Life United wouldn't have the same impact. A large part of the success and impact of ELU was getting to meet the kids we play for. Taking that element away would have seriously diminished the event. We'll share full details when we have them. We just wanted to make sure everyone was aware of the change. Download the file here. Extra Life Podcast: Ep. 06 Subscribe in iTunes | RSS | Other Please note the RSS feeds may not update immediately. Please be patient.
  20. We've been approved! Here is our official guild logo! Big thanks to JB at MOGNation.com for designing this from scratch. There was a lot of chatter about using some iconic parts of OC for this design, but unfortunately we would have been encroaching on some trademark and copyright issues. The leadership was in agreement that the ocean was a great way to capture the essence of Orange County. I hope you all like it!
  21. When: Thursday August 13th 6:30 - 8:00 p.m. (Note...we made this a little later for those of you struggling with traffic.) Where: Southeast Regional Public Library 10599 Deerwood Park Blvd, Jacksonville, FL 32256 RSVP here by saying "I'll be there!" Emily Williamson, Director of the Children's Miracle Network here in Jacksonville will be attending and bringing us presents! This picture is from our June guild meeting! Don't miss the next photo opp!
  22. To help Extra life prepare for the upcoming October 25 gaming event, OnLive is holding its own 24-hour fundraising event tomorrow. The cloud gaming company will open up over 250 games for anyone and everyone to play for the low cost of $0. OnLive will open up their PlayPack game collection starting tomorrow at 12:01 AM PST and make them all available until 11:59 PM PST. Additionally, anyone who registers for Extra Life and joins the OnLive team will receive rewards for raising certain amounts of money for the Children's Miracle Network Hospital of their choice. The rewards come come courtesy of OnLive and its partners Nordic Games, Mad Catz, and Wikipad. “We’re excited to team up with Extra Life and gaming enthusiasts everywhere to truly make a difference for these kids and their families,” said Jeff Wood, captain of OnLive’s Extra Life Team. “Our hope is to rally awareness and participation for Extra Life in advance of their Game Day marathon by offering free gaming and multiple tiers of rewards to anyone who joins in and games for the cause. And we’re thrilled that our partners are joining forces with us to help maximize our impact for these kids.” To take advantage of OnLive’s CloudPlay for a Cause day of free gaming tomorrow, users can create an OnLive account at games.onlive.com or onlive.co.uk for free, no credit card required, and jump right in to playing some great games. To join the team, help kids and earn rewards as you play, visit www.extra-life.org/team/OnLive. Remember when I mentioned rewards for meeting fundraising goals? Those rewards include: Raise $5: One free month of the OnLive Service Bundle Raise $25: First 1000 gamers get a free download of MX vs ATV Reflex from Nordic Games Raise $50: A second free month of the OnLive Service Bundle* Raise $100: One free game code (up to $19.99) Raise $200: A second free game code (up to $49.99) Raise $300: Receive a third month of the OnLive Service Bundle + 1 free game code (up to $19.99) Raise $500: Receive a fourth month of the OnLive Service Bundle + 1 free game code (up to $49.99) The top 5 OnLive Team participants with the most donations by 6 AM PST on October 26, 2014, will receive their choice of a Mad Catz M.O.J.O. Micro-console + C.T.R.L.R. or a Wikipad 7” Gaming Tablet. If you've never tried cloud gaming or have been skeptical, tomorrow would be a great time to check it out for yourself and raise some money for the kids. This is a fantastic showing of support from our friends at OnLive, for which we are very thankful. View full article
  23. To help Extra life prepare for the upcoming October 25 gaming event, OnLive is holding its own 24-hour fundraising event tomorrow. The cloud gaming company will open up over 250 games for anyone and everyone to play for the low cost of $0. OnLive will open up their PlayPack game collection starting tomorrow at 12:01 AM PST and make them all available until 11:59 PM PST. Additionally, anyone who registers for Extra Life and joins the OnLive team will receive rewards for raising certain amounts of money for the Children's Miracle Network Hospital of their choice. The rewards come come courtesy of OnLive and its partners Nordic Games, Mad Catz, and Wikipad. “We’re excited to team up with Extra Life and gaming enthusiasts everywhere to truly make a difference for these kids and their families,” said Jeff Wood, captain of OnLive’s Extra Life Team. “Our hope is to rally awareness and participation for Extra Life in advance of their Game Day marathon by offering free gaming and multiple tiers of rewards to anyone who joins in and games for the cause. And we’re thrilled that our partners are joining forces with us to help maximize our impact for these kids.” To take advantage of OnLive’s CloudPlay for a Cause day of free gaming tomorrow, users can create an OnLive account at games.onlive.com or onlive.co.uk for free, no credit card required, and jump right in to playing some great games. To join the team, help kids and earn rewards as you play, visit www.extra-life.org/team/OnLive. Remember when I mentioned rewards for meeting fundraising goals? Those rewards include: Raise $5: One free month of the OnLive Service Bundle Raise $25: First 1000 gamers get a free download of MX vs ATV Reflex from Nordic Games Raise $50: A second free month of the OnLive Service Bundle* Raise $100: One free game code (up to $19.99) Raise $200: A second free game code (up to $49.99) Raise $300: Receive a third month of the OnLive Service Bundle + 1 free game code (up to $19.99) Raise $500: Receive a fourth month of the OnLive Service Bundle + 1 free game code (up to $49.99) The top 5 OnLive Team participants with the most donations by 6 AM PST on October 26, 2014, will receive their choice of a Mad Catz M.O.J.O. Micro-console + C.T.R.L.R. or a Wikipad 7” Gaming Tablet. If you've never tried cloud gaming or have been skeptical, tomorrow would be a great time to check it out for yourself and raise some money for the kids. This is a fantastic showing of support from our friends at OnLive, for which we are very thankful.
  24. I have the pleasure of being involved in Extra Life both as a writer on this website and in a local capacity with the Minneapolis Extra Life Guild. Through my involvement in the guild I managed to connect with Dylan Zellmer who provides the social face for MurWare, an independent development studio that released their first game, titled Oley Poley, a little over two weeks ago. MurWare has decided that charity is a core part of their business and will be donating 5% of the profits from Oley Poley to Extra Life! That is just so great that I decided to have a chat with Dylan about the studio and what it is like to be a relatively unknown game developer. --- Jack Gardner: I'm going to be honest, I don't know much about MurWare. Could you tell me a bit about how MurWare came into existence and what it is all about? Dylan Zellmer: There's good reason for your unfamiliarity; we're brand new! Myself and two skilled programmers (Aaron and Ryan) decided to formulate MurWare about 60 days ago. Most of us have either been directly involved in the games industry, or have been toying with games creation for a long time. At its heart, MurWare is the quintessential independent development company. We want to keep our operations relatively small, and will likely hold onto our day jobs while creating and self-publishing fun games. It's likely we'll stick to the mobile games as we hone our skills, and set out to the PC and console space later-on. JG: What is your role in the company and the development process? DZ: I'm the artist. So far, I've been tasked with taking the overarching game ideas and bringing them to life visually. Being a three-man team, we collaborate on just about everything. I've also taken the helm on the social aspects of MurWare, and our outreach. We're hoping to find someone (FREE) to manage that piece as it's rather taxing on top of the rest of our work. JG: As a developer, what are your priorities for the games you make? DZ: Well, as an indie we aren't concerned with creating the next Call of Duty. Essentially, we're making games for ourselves, and are really stoked when other people enjoy them. From a design standpoint, I'm concerned with creating clean visuals that compliment our gameplay; gameplay being the most important aspect of our creative process. If we don't think something is fun to play, we won't let it past the early prototype phase. JG: Could you describe some of the challenges in being a game developer working on that company's first game and getting it onto the Android and iOS app stores? DZ: There are several, very real obstacles for us to overcome. It's amazing when you think of a studio like Supercell hitting the jackpot with their first outing (Clash of Clans). First off, staying organized and having any semblance of a plan to work with is problematic when we aren't devoted to the process full-time. Another large undertaking is discoverability. Even after making plenty of connections within the industry, it's not easy to get your app in front of key people. In the end, whatever success, or lack thereof, Oley Poley garners is an important step in the evolution of our studio. JG: On July 18, MurWare released Oley Poley for Android and (soon) iOS, could you tell me a bit about that game? DZ: Well, I describe Oley Poley as "The Dark Souls of cute and cuddly reverse-platformers"; whatever that means. A more general description of the game would sound something like an informercial, but I'll take a stab at it. It's inspired by the Coin-Op arcade games all of us used to shove our allowances into. It's fast-paced, extremely challenging, and wonderfully satisfying. The object of Oley Poley is to help him survive a never-ending stream of obstacles, and while doing so, earn points for your hard work. JG: You are personally involved in the Minneapolis Extra Life Guild. What is your story with Extra Life?' DZ: In 2013 I was introduced to Extra-Life by a long-time family friend. He thought it was a great opportunity for me to get involved in charitable giving while doing something I truly love; gaming. I thought it sounded like a perfect fit, formed a team (House Nerd), and raised more money than I'd ever hoped to. I was honored to donate to an institute that holds a very personal connection to another life-long friend whose son has received life-changing treatment therein; Gillette Children's Hospital. JG: MurWare is a relatively new studio, but you have already announced that 5% of the money earned from your games will go to charity and that this year's charity will be Extra Life! Not many devs, to my knowledge, give direct cuts of their game revenue. What led to the decision to make charity a priority for MurWare. DZ: To my knowledge (not extremely extensive, haven't dug for hours or anything) we're at least the only MN-based development team, possibly US-based development team, to give a direct cut of our profits to charity. (Editor’s note: MurWare is currently the only developer giving a direct cut of profits to Extra Life.) As I stated earlier, we all have day jobs, at the same company even, so our game dev career isn't ONLY about money; it's about doing something we love. The decision to give to charity was one that was made very early-on; it was important to all of us to do so. My hope is that we are able to receive enough exposure to start donating large amounts of financial support to great organizations like Extra-Life. As I mentioned earlier, discoverability is the hardest hurdle to overcome, so help us spread the word! --- It is absolutely amazing to be supported by a developer in this way! Thank you to the MurWare team for their support! Also, an update for the game was released today that includes new background music, art, and an updated logo. Oley Poley is currently available on the Google Play store for Android devices for $1.
  25. I have the pleasure of being involved in Extra Life both as a writer on this website and in a local capacity with the Minneapolis Extra Life Guild. Through my involvement in the guild I managed to connect with Dylan Zellmer who provides the social face for MurWare, an independent development studio that released their first game, titled Oley Poley, a little over two weeks ago. MurWare has decided that charity is a core part of their business and will be donating 5% of the profits from Oley Poley to Extra Life! That is just so great that I decided to have a chat with Dylan about the studio and what it is like to be a relatively unknown game developer. --- Jack Gardner: I'm going to be honest, I don't know much about MurWare. Could you tell me a bit about how MurWare came into existence and what it is all about? Dylan Zellmer: There's good reason for your unfamiliarity; we're brand new! Myself and two skilled programmers (Aaron and Ryan) decided to formulate MurWare about 60 days ago. Most of us have either been directly involved in the games industry, or have been toying with games creation for a long time. At its heart, MurWare is the quintessential independent development company. We want to keep our operations relatively small, and will likely hold onto our day jobs while creating and self-publishing fun games. It's likely we'll stick to the mobile games as we hone our skills, and set out to the PC and console space later-on. JG: What is your role in the company and the development process? DZ: I'm the artist. So far, I've been tasked with taking the overarching game ideas and bringing them to life visually. Being a three-man team, we collaborate on just about everything. I've also taken the helm on the social aspects of MurWare, and our outreach. We're hoping to find someone (FREE) to manage that piece as it's rather taxing on top of the rest of our work. JG: As a developer, what are your priorities for the games you make? DZ: Well, as an indie we aren't concerned with creating the next Call of Duty. Essentially, we're making games for ourselves, and are really stoked when other people enjoy them. From a design standpoint, I'm concerned with creating clean visuals that compliment our gameplay; gameplay being the most important aspect of our creative process. If we don't think something is fun to play, we won't let it past the early prototype phase. JG: Could you describe some of the challenges in being a game developer working on that company's first game and getting it onto the Android and iOS app stores? DZ: There are several, very real obstacles for us to overcome. It's amazing when you think of a studio like Supercell hitting the jackpot with their first outing (Clash of Clans). First off, staying organized and having any semblance of a plan to work with is problematic when we aren't devoted to the process full-time. Another large undertaking is discoverability. Even after making plenty of connections within the industry, it's not easy to get your app in front of key people. In the end, whatever success, or lack thereof, Oley Poley garners is an important step in the evolution of our studio. JG: On July 18, MurWare released Oley Poley for Android and (soon) iOS, could you tell me a bit about that game? DZ: Well, I describe Oley Poley as "The Dark Souls of cute and cuddly reverse-platformers"; whatever that means. A more general description of the game would sound something like an informercial, but I'll take a stab at it. It's inspired by the Coin-Op arcade games all of us used to shove our allowances into. It's fast-paced, extremely challenging, and wonderfully satisfying. The object of Oley Poley is to help him survive a never-ending stream of obstacles, and while doing so, earn points for your hard work. JG: You are personally involved in the Minneapolis Extra Life Guild. What is your story with Extra Life?' DZ: In 2013 I was introduced to Extra-Life by a long-time family friend. He thought it was a great opportunity for me to get involved in charitable giving while doing something I truly love; gaming. I thought it sounded like a perfect fit, formed a team (House Nerd), and raised more money than I'd ever hoped to. I was honored to donate to an institute that holds a very personal connection to another life-long friend whose son has received life-changing treatment therein; Gillette Children's Hospital. JG: MurWare is a relatively new studio, but you have already announced that 5% of the money earned from your games will go to charity and that this year's charity will be Extra Life! Not many devs, to my knowledge, give direct cuts of their game revenue. What led to the decision to make charity a priority for MurWare. DZ: To my knowledge (not extremely extensive, haven't dug for hours or anything) we're at least the only MN-based development team, possibly US-based development team, to give a direct cut of our profits to charity. (Editor’s note: MurWare is currently the only developer giving a direct cut of profits to Extra Life.) As I stated earlier, we all have day jobs, at the same company even, so our game dev career isn't ONLY about money; it's about doing something we love. The decision to give to charity was one that was made very early-on; it was important to all of us to do so. My hope is that we are able to receive enough exposure to start donating large amounts of financial support to great organizations like Extra-Life. As I mentioned earlier, discoverability is the hardest hurdle to overcome, so help us spread the word! --- It is absolutely amazing to be supported by a developer in this way! Thank you to the MurWare team for their support! Also, an update for the game was released today that includes new background music, art, and an updated logo. Oley Poley is currently available on the Google Play store for Android devices for $1. View full article
×
×
  • Create New...